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Rungran - d.m.c (Band Ver.) [Osu|Taiko]

posted
Total Posts
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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 26 октября 2012 г. at 20:53:42

Artist: Rungran
Title: d.m.c (Band Ver.)
Source: Devil May Cry
Tags: ost soundtrack OnosakiHito
BPM: 180
Filesize: 4078kb
Play Time: 01:23
Difficulties Available:
  1. Hard (4,96 stars, 200 notes)
  2. Insane (5 stars, 419 notes)
  3. Normal (2,87 stars, 104 notes)
  4. Ono's Taiko Muzukashii (4,92 stars, 328 notes)
  5. Ono's Taiko Oni (4,94 stars, 500 notes)
Download: Rungran - d.m.c (Band Ver.)
Information: Scores/Beatmap Listing
---------------
What happened to my strawberry sundae!?
crabovan
Hello, I from #modreqs :3

General

Offset: -28
Than select all element in the map and move to nearest tick (or make osu Resnap all notes). Than move all green points.

00:20:638 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - cool idea, +1 to this :D
riffy
reserved for something.. :/

D.M.C. (Band Ver.)
or
Devil May Cry (Band Ver.) или
можно пруф, что это не так.

а бг может сам в процессе обновится, ну или сделай фулл субмит. (ваш кэп.)

yep, i'll edit this post probably.


Edit:

[General]
Слушай, я все понимаю, но 1/4 в нормале хотькак перебор. Вообще просто секцию с замедлением в два раза запилил бы и все. И тогда смотрется будет чутка поаккуратнее. Да и не ок это выглядит как тайминг.
Киаи: каждый большой белый тик вистл :3
кастомный вистл на замедление? ну там такая няша будет.

[Normal]

00:15:258 (1,2) - слушай, ну просто НЕ ТАК. вроде ранкбл, но ты намучешься с этим паттерном. Лучше сдвинь его. Он странный что ли..
00:24:591 (1,3) - ОВЕРЛАП Nazi mod, as requested :3
00:26:258 (2,3,4,1,2,3,4,5) - перебоор нот. Импоссибуру все их кликнуть, если ты нуб.
01:21:591 (1,2,3,4,5,7) - cлоупоки не одобрят ну правда, поменьше такого в нормалах :/

00:35:091 (2) -нк

[Hard]
00:14:591 (4) - grid lvl: 4 / 1 grid up так обводка
00:35:258 (3,1) - я бы начал слайдер там, где у тебя серкл. смысла больше. (да, для следующих слайдеров do the same)
01:07:924 (3,2) - стак давай \:D/
01:12:257 (4,1) - стак. :3 алсо: БОЛЬШАЯ ХРЕНОВИНА НЕ СИММЕТРИЧНА
01:13:257 (1,3) - Свистки на слайдеры? :3

[Insane]
вот знаешь, вроде не оверстрим, но так сложно. Я не знаю, просто говорю, что сложно, хотя инсэйн и проблем быть не должно.
00:03:258 - ноту/слайдер
00:21:258 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - слушай, давай новою комбу на стриме
00:26:091 (1) - обводка не очень
00:31:591 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - Ну блин, раздели нк, может добавь в конце слайдер с реверсами, чтоб покороче стрим.(ХОТЯ БЫ ctrl + h для разнообразия)
01:15:174 (8) - одна клетка вниз (размер сетки 3)


~~~~~~

gl~
Го потом замапай драгонфорс
Topic Starter
Sieg
исправил что-то, спасибо за мод \\\\\ updated
STBlack_old
От ♪~♫≈♫ Fluffy Modding Queue

я русский не учил
Превью картинка не сразу будет, но будет....
General
Сделай D.M.C (Band Ver.)
можно конечно и по разному BG на каждый diff (но это никак не влияет)
Normal
предлагаю поставить AR 3
00:00:008 зачем тебе эта отметка ? на игру не влият, но лишнее лучше убать
00:34:591 можно ноту добавить
00:43:925^
00:45:258^
00:54:591^
01:00:257^
01:05:590^
01:10:924 предлагаю укоротить слайдер до 01:11:257 и поставить ноту на 01:11:590
01:25:924 можно попробовать последний спиннер сделать он сюда, а его старое место замапить

Hard
00:00:008 зачем тебе эта отметка ? на игру не влият, но лишнее лучше убать
00:23:175 немного некрасиво слайдер на слайдер ступает
00:33:925 такая постройка похожая на normal походит (можно попробовать перестроить(я не настаиваю))
01:25:924 можно попробовать последний спиннер сделать он сюда, а его старое место замапить

Insane \o/
00:00:008 зачем тебе эта отметка ? на игру не влият, но лишнее лучше убать
Можно хоть к инсейну тут ноты поставить на 00:02:591 00:03:258 00:03:925
00:05:591 ноту
00:07:925^
00:08:591^
00:09:258^
01:25:924 последний спиннер если будешь делать то для всех diff

Для полного комплекта easy только нехватает :3

Удачи!
Topic Starter
Sieg
Спасибо за мод.
popner
[Timing]
BPM: 180
offset: 607
OnosakiHito
Finished requested taiko diff.. Hope you like it!

If you used the timing from popner just tell me, I will change it in my diff.
Also another thing: If you like to have an easier taiko diff. from me, just tell me! Glad to make it.

Download: http://puu.sh/Cl79
Topic Starter
Sieg

popner wrote:

[Timing]
BPM: 180
offset: 607
Thanks for a timing check, I'll left timing as it is for now. But maybe change this in future after some more checks and kd you.


OnosakiHito wrote:

Finished requested taiko diff.. Hope you like it!

If you used the timing from popner just tell me, I will change it in my diff.
Also another thing: If you like to have an easier taiko diff. from me, just tell me! Glad to make it.

Download: http://puu.sh/Cl79
Great! Thanks! And of course it would be good if there will be easier taiko diff. (Yep I belive it's a big problem for taiko having only 1 hard diff in set.)
popner

Sieg wrote:

popner wrote:

[Timing]
BPM: 180
offset: 607
Thanks for a timing check, I'll left timing as it is for now. But maybe change this in future after some more checks and kd you.
Why not change it, your current timing is clearly unrankable since the red line at 00:33:925 is a meaningless half BPM.
riffy

popner wrote:

Why not change it, your current timing is clearly unrankable since the red line at 00:33:925 is a meaningless half BPM.
Topic Starter
Sieg

popner wrote:

Why not change it, your current timing is clearly unrankable since the red line at 00:33:925 is a meaningless half BPM.
Since that part is clearly a 90 bpm. And with this http://puu.sh/Curd new changes idk should i just put geen half bpm lines or leave red, so it's not a meaningless and not unrankable anyway. And in general I'm not sure for now in your offset. Thanks for noticing such a thing I will ask mat\bat about this.
alacat
hello :3 from my queue

let's go~

[Normal]
●00:35:258 (2) - add clap on the slider's end ? same 00:36:592 (4) - 00:37:925 (2) - 00:39:258 (4) - 00:40:591 (2) - 00:41:925 (4) -
●00:42:925 (1,2,3) - This mapset is hard for beginner. like this? http://puu.sh/CwoP
●00:45:924 (2) - ^ same reason as above
●00:53:591 (1,2,3) - ^
●01:22:591 (4,5) - replace them with a slider?
●01:22:924 (5) - remove whistle dont fit here

[Hard]
●Approach Rate -1?
●00:31:591 (2) - it doesnt fit music well because accent is red tick so start this slider at 00:31:758 -
●01:07:090 (6) - like this? http://puu.sh/CwuG
●01:18:090 (1) - too many slider o.o add note or reverse ?

[Insane]
●00:22:175 (12) - New combo?
●00:30:175 (12) - ^
●00:30:925 (21) - 1grid down?
●00:32:508 (12) - New combo?
●01:17:506 (12) - ^

nice diff o.o

good luck :oops:
Topic Starter
Sieg
SPOILER

alacat wrote:

hello :3 from my queue

let's go~

[Normal]
●00:35:258 (2) - add clap on the slider's end ? same 00:36:592 (4) - 00:37:925 (2) - 00:39:258 (4) - 00:40:591 (2) - 00:41:925 (4) - I don't like claps on soft sections, they rarely fit's music.
●00:42:925 (1,2,3) - This mapset is hard for beginner. like this? http://puu.sh/CwoP Yes, but in that case slider is self-covered, idk, I'll think about this notes.
●00:45:924 (2) - ^ same reason as above
●00:53:591 (1,2,3) - ^
●01:22:591 (4,5) - replace them with a slider? Don't see a point why I should replace them with a slider.
●01:22:924 (5) - remove whistle dont fit here +

[Hard]
●Approach Rate -1? I think 8 is ok, since there is 180bpm and a lot of sliders.
●00:31:591 (2) - it doesnt fit music well because accent is red tick so start this slider at 00:31:758 - It's much easier to play this from white tick and it's not so horrible doesnt fit music.
●01:07:090 (6) - like this? http://puu.sh/CwuG No
●01:18:090 (1) - too many slider o.o add note or reverse ? Yep this diff is slider based.

[Insane]
●00:22:175 (12) - New combo? No point to place nc here, yes it's long, but this is insane so.
●00:30:175 (12) - ^
●00:30:925 (21) - 1grid down? +
●00:32:508 (12) - New combo?
●01:17:506 (12) - ^

nice diff o.o

good luck :oops:

Thanks for mod.
Flask
Hi :3 Request From CLANNAD Mod queue~

[General]
Just that pre BG sucks
Audio Lead-In 1
[Normal]
00:01:925 (1) - finish ? sounds good
00:36:425 (3) - nc?
00:42:925 (1,2,3) - (suggest) try this
00:53:591 (1,2,3) - ^ BIG STRESS
00:56:591 (x) - so it's 50% or 40% ? delete one line

[Hard]
00:19:925 (2) - it's better to read when Ctrl+H

x_x can't find anymore

[Insane]
shitFine


sorry x_x can't find many ....
GL
NatsumeRin
[General]
The second red line is not needed... (00:33:925 - ) just make it/the following sections 0.5x

[Normal]
00:35:091 (1) - feel your placement for this part is a bit too...clustered? would a general spacing like this be better..? http://puu.sh/DXzI
00:55:258 (1,2,1) - not a good choice for Normal imo. keep the spacing consistent? (problem is you set the 90BPM in the previous part and 180 here again, so the spacing changes with distance snap)
not much to say.

[Hard]
00:29:091 - add a note?
00:31:591 (2) - ctrl+J? 00:29:258 (1) is going up but i think this one is more like "going down"
01:15:674 (1) - a bit too tight after a spinner.. maybe end it at 01:17:257 - and start you pattern from 01:17:924 - ?

[Insane]
00:29:591 (5,11,15,17,19,20,21) - add whistle?
00:31:591 (1,2,3,5,7,11,17) - ^if you accepte this, add whistle here too.
00:55:925 (1,2,3,4) - maybe a small jump here?
01:15:174 (8) - nazi but 1 grid down. still a difference here.

Such a nice mapset with +0, wow. Call me back when you make it +12.
Some stars.
Topic Starter
Sieg
SPOILER

NatsumeRin wrote:

[General]
The second red line is not needed... (00:33:925 - ) just make it/the following sections 0.5x

[Normal]
00:35:091 (1) - feel your placement for this part is a bit too...clustered? would a general spacing like this be better..? http://puu.sh/DXzI
00:55:258 (1,2,1) - not a good choice for Normal imo. keep the spacing consistent? (problem is you set the 90BPM in the previous part and 180 here again, so the spacing changes with distance snap)
not much to say.

[Hard]
00:29:091 - add a note?
00:31:591 (2) - ctrl+J? 00:29:258 (1) is going up but i think this one is more like "going down"
01:15:674 (1) - a bit too tight after a spinner.. maybe end it at 01:17:257 - and start you pattern from 01:17:924 - ?

[Insane]
00:29:591 (5,11,15,17,19,20,21) - add whistle?
00:31:591 (1,2,3,5,7,11,17) - ^if you accepte this, add whistle here too.
00:55:925 (1,2,3,4) - maybe a small jump here?
01:15:174 (8) - nazi but 1 grid down. still a difference here.

Such a nice mapset with +0, wow. Call me back when you make it +12.
Some stars.

So thanks! But unfortunately I'm on vacation and I don't have acces to osu! for now. :(
I'll check all and apply asap, thanks!
Topic Starter
Sieg
SPOILER
[General]
Just that pre BG sucks eh pre BG?
Audio Lead-In 1 i don't see a point to do this
[Normal]
00:01:925 (1) - finish ? sounds good +
00:36:425 (3) - nc? no
00:42:925 (1,2,3) - (suggest) try this Yes, but in that case slider is self-covered, idk, I'll think about this notes.
00:53:591 (1,2,3) - ^ BIG STRESS
00:56:591 (x) - so it's 50% or 40% ? delete one line it's 50 on begining

[Hard]
00:19:925 (2) - it's better to read when Ctrl+H

x_x can't find anymore

[Insane]
shitFine


sorry x_x can't find many ....
GL[/quote]
Topic Starter
Sieg

NatsumeRin wrote:

[General]
The second red line is not needed... (00:33:925 - ) just make it/the following sections 0.5x

Ok I wrote about this http://osu.ppy.sh/forum/p/1619122, and I still don't feel this is needed to be changed.

[Normal]
00:35:091 (1) - feel your placement for this part is a bit too...clustered? would a general spacing like this be better..? http://puu.sh/DXzI
That's a good point, I dont feel that is so wrong or horrible, but I think about this.
00:55:258 (1,2,1) - not a good choice for Normal imo. keep the spacing consistent? (problem is you set the 90BPM in the previous part and 180 here again, so the spacing changes with distance snap)
not much to say.
Yep that bpm jump is so painful.

[Hard]
00:29:091 - add a note? No need imo.
00:31:591 (2) - ctrl+J? 00:29:258 (1) is going up but i think this one is more like "going down" Yep, mb. +
01:15:674 (1) - a bit too tight after a spinner.. maybe end it at 01:17:257 - and start you pattern from 01:17:924 - ? That's sliders not a big deal for hard.

[Insane]
00:29:591 (5,11,15,17,19,20,21) - add whistle? Yep, great!
00:31:591 (1,2,3,5,7,11,17) - ^if you accepte this, add whistle here too. ^
00:55:925 (1,2,3,4) - maybe a small jump here? So painful part.... yeah i guess i need some sort of jump here
01:15:174 (8) - nazi but 1 grid down. still a difference here.

Such a nice mapset with +0, wow. Call me back when you make it +12. Thanks! :)
Some stars.
NatsumeRin
About the red line... it's probably something you have to change. Red line is not used to change slider speed (green lines are). In this song, the BPM doesn't really change at that point, only the thythms become "slow", so if you want a slowdown section there, you have to use green line not red line... It's one of those rules orz.

http://osu.ppy.sh/wiki/Ranking_Criteria#Timing
Topic Starter
Sieg

NatsumeRin wrote:

About the red line... it's probably something you have to change. Red line is not used to change slider speed (green lines are). In this song, the BPM doesn't really change at that point, only the thythms become "slow", so if you want a slowdown section there, you have to use green line not red line... It's one of those rules orz.

http://osu.ppy.sh/wiki/Ranking_Criteria#Timing
Ok. I'll fix this and other things in mod little later. And I guess I must move this to WIP again because I feel I can improve some parts a lot, and I have free week for now.
OnosakiHito
Oh, I finished the muzukashii allready weeks ago, but forgot to give it to you. haha...
Download: http://puu.sh/GqZS
Topic Starter
Sieg
updated, waiting little fix in taiko and gogo for rank
Spectator
[ General ]

add same kiai time on Taiko Difficulties too...?

[ Insane ]

a lot of unsnapped notes... you can find it on AiMod

00:35:258 (3) - add finish, remove whistle

00:36:591 (2) - ^

00:37:925 (2) - ^

00:39:258 (3) - ^

00:40:591 (2) - ^

00:41:925 (3) - ^

00:43:258 (3) - ^

00:45:925 (2) - ^

00:47:258 (2) - ^

00:48:592 (2) - ^

00:49:925 (3) - ^

00:51:258 (2) - ^

00:52:592 (3) - ^

00:53:925 (3) - ^

01:07:590 (1) - remove NC

01:23:423 (1,2) - remove these and put longer spinner? like http://osu.ppy.sh/ss/371948
Topic Starter
Sieg

Spectator wrote:

[ General ]

add same kiai time on Taiko Difficulties too...?
there is no need in this

[ Insane ]

a lot of unsnapped notes... you can find it on AiMod
that a strange bug there was no unsnapped notes on last submit :|


SPOILER
00:35:258 (3) - add finish, remove whistle

00:36:591 (2) - ^

00:37:925 (2) - ^

00:39:258 (3) - ^

00:40:591 (2) - ^

00:41:925 (3) - ^

00:43:258 (3) - ^

00:45:925 (2) - ^

00:47:258 (2) - ^

00:48:592 (2) - ^

00:49:925 (3) - ^

00:51:258 (2) - ^

00:52:592 (3) - ^

00:53:925 (3) - ^
I don't feel these finishes suits better than my whistles.

01:07:590 (1) - remove NC why? NC follows pattern, music, placing etc here

01:23:423 (1,2) - remove these and put longer spinner? like http://osu.ppy.sh/ss/371948 why? they suits fine
Frizz
Hi there, from modding queue.

[Normal]
00:42:925 (1,2,3) - Spacing?
00:53:591 (1,2,3) - ^
01:10:924 (5) - Feels kinda empty, make it like this instead? http://puu.sh/IK4a

[Hard]
00:18:591 (1,2,1) - These sliders have their points outside the grid, idk if it's okay
00:29:258 (1,2) - idk if this is unrankable or not but these sliders confuse me at the first time
Other than that all good

[Insane]
00:11:925 (4) - Remove clap on slider end and put it on 00:12:258 (5) slider end instead, sounds better for me. If there's another similar hitsound pattern to this, I suggest you to do the same.
00:17:591 (8) - Whistle on slider start, sounds better for me
00:23:758 (2) - Whistle on slider end?
00:26:841 (4) - Whistle on slider start?
00:27:091 (5) - ^
00:55:925 - You may want to change the SV of this inherited point to x1.00 because from this point it'll cause sudden speedup in Taiko.

Alright that's all, good luck.
Topic Starter
Sieg

Frizz925 wrote:

Hi there, from modding queue.

[Normal]
00:42:925 (1,2,3) - Spacing? That's a interesting spot, repeating slides or notes with spacing will be more difficult to play because of overlap imo
00:53:591 (1,2,3) - ^
01:10:924 (5) - Feels kinda empty, make it like this instead? http://puu.sh/IK4a Yep, I'll think about this.

[Hard]
00:18:591 (1,2,1) - These sliders have their points outside the grid, idk if it's okay it's ok
00:29:258 (1,2) - idk if this is unrankable or not but these sliders confuse me at the first time ok, as planned :roll:
Other than that all good

[Insane]
00:11:925 (4) - Remove clap on slider end and put it on 00:12:258 (5) slider end instead, sounds better for me. If there's another similar hitsound pattern to this, I suggest you to do the same.
00:17:591 (8) - Whistle on slider start, sounds better for me
00:23:758 (2) - Whistle on slider end?
00:26:841 (4) - Whistle on slider start?
00:27:091 (5) - ^
no changes in hs here
00:55:925 - You may want to change the SV of this inherited point to x1.00 because from this point it'll cause sudden speedup in Taiko.
Alright that's all, good luck.
Thanks for mod.
h-728

Thank you for request

[General]
  • Offset +8 or so
    I think there are so good maps, but I feel that the different of difficulty between Normal and Hard is too large.
    how about make normal a little more harder(for example, increase the SV) and add Easy?
    then more players will be able to enjoy this map.
[Normal]
  • nothing to say
[Hard]
  • AR -1
    00:33:925 ~ almost same as Insane. I want something change.
    01:07:090 (6) - the time of reversing is different from other reverse slider, so it may be confusing.
    01:15:674 (1,1) - it seems too short from the end of the spinner to the start of the slider.
    I want more interval, but if you don't put note at 01:17:925, it feels strange too. so how about move 01:18:090 (1) to more center?
    01:23:924 (1) - something strange. how about remove 01:23:425 (5) and start spinner at 01:23:425 ?
[Insane]
  • 00:29:258 (1) ~ it is hard because I can't hear the hitsounds well.
    how about turn up the volume about 10%? or reject the 50% line.
    00:56:591 (1) - very nazi. I want this circle to be the left side of 00:56:425 (4).
    if you accept this, do Ctrl+H to all notes from here to the nest spinner. but meh, if you don't, it is no problem.
that's all.
cool maps so star
good luck
Topic Starter
Sieg

h-728 wrote:


Thank you for request

[General]
  • Offset +8 or so
    I think there are so good maps, but I feel that the different of difficulty between Normal and Hard is too large.
    how about make normal a little more harder(for example, increase the SV) and add Easy?
    then more players will be able to enjoy this map.
That's a good point but i fell i'm not so pro in mapping to make a fine 180bpm easy, that's sad. :(

[Normal]
  • nothing to say
[Hard]
  • AR -1 make sense for hard, but 4~5 notes on screen in same time scares me
    00:33:925 ~ almost same as Insane. I want something change. Yep, I'll think about this, but part is hard to make variations.
    01:07:090 (6) - the time of reversing is different from other reverse slider, so it may be confusing. Following music so not a big deal i think.
    01:15:674 (1,1) - it seems too short from the end of the spinner to the start of the slider. ok for hard, spinner is long enough
    I want more interval, but if you don't put note at 01:17:925, it feels strange too. so how about move 01:18:090 (1) to more center?
    01:23:924 (1) - something strange. how about remove 01:23:425 (5) and start spinner at 01:23:425 ? +
[Insane]
  • 00:29:258 (1) ~ it is hard because I can't hear the hitsounds well.
    how about turn up the volume about 10%? or reject the 50% line. seems fine to me, but i'll take a remark to this spot
    00:56:591 (1) - very nazi. I want this circle to be the left side of 00:56:425 (4).
    if you accept this, do Ctrl+H to all notes from here to the nest spinner. but meh, if you don't, it is no problem.
that's all.
cool maps so star
good luck
Thank you for mod and star. :)
Sandpig
Insane

00:18:591 (1,2,3,4,5,6,7,8,9,10,11) - imo long stream should be ended on white tick so that it plays better. without help of new combo it's hard to count how many they are in playing for most players...
00:19:925 (1,2,3,4,5,6,7,8,9,10,11) - ^
00:30:925 ~ 00:31:591 - this part is too empty, some notes will make it better.
00:33:258 ~ 00:33:925 - ^ empty as well.
01:13:257 (1,2,3,4,5,6,7,8,9,10,11) - same as the first


Hard

well, the major issue here is that you "copy" insane into hard, reduce SV, change triplet into slider, remove streams and use long sliders instead to make it easier to be a Hard. But the rhythm stay the same, except those streams. In fact those long sliders like 00:18:591 (1,2,1) have really a bad effect on your rhythm, because quite lots of notes are skipped, and in this case there is no rhythm at all.

in my point of view, Hard should not be another "version" of Insane, and as well, this principle can be applied to Normal and Easy. My suggestion here is just remap this diff, rethink the rhythm and make it a unique diff of this mapset like what you did for Normal. Some rhythm should be same as that in Insane to keep an overall style, but some part in Insane cannot be copied into Hard, such as those streams.


Normal

00:41:925 (4,1) - the distance looks the same as 00:40:592 (2,3), but it's not a big problem.
00:52:591 (4,1) - ^ same stuff


I noticed that other modders also pointed out the issue of diff spread, plz keep this in mind.
Topic Starter
Sieg

Sandpig wrote:

Insane

00:18:591 (1,2,3,4,5,6,7,8,9,10,11) - imo long stream should be ended on white tick so that it plays better. without help of new combo it's hard to count how many they are in playing for most players... I don't see this a big issue for insane players and that not really true since very next combo starts at the white tick.
00:19:925 (1,2,3,4,5,6,7,8,9,10,11) - ^
00:30:925 ~ 00:31:591 - this part is too empty, some notes will make it better.
00:33:258 ~ 00:33:925 - ^ empty as well. 0.5 sec of empty space, but again I following music here not creating any new rhythm.
01:13:257 (1,2,3,4,5,6,7,8,9,10,11) - same as the first


Hard

well, the major issue here is that you "copy" insane into hard, reduce SV, change triplet into slider, remove streams and use long sliders instead to make it easier to be a Hard. But the rhythm stay the same, except those streams. In fact those long sliders like 00:18:591 (1,2,1) have really a bad effect on your rhythm, because quite lots of notes are skipped, and in this case there is no rhythm at all.

in my point of view, Hard should not be another "version" of Insane, and as well, this principle can be applied to Normal and Easy. My suggestion here is just remap this diff, rethink the rhythm and make it a unique diff of this mapset like what you did for Normal. Some rhythm should be same as that in Insane to keep an overall style, but some part in Insane cannot be copied into Hard, such as those streams.

That an interesting idea... I'll think about sliders part. As for your point of view about difficulties and rhythm - I just want to keep this aswesome rythm of rungran for players who cant play insane. That for what map stands and I don't intend to change this ever.

Normal

00:41:925 (4,1) - the distance looks the same as 00:40:592 (2,3), but it's not a big problem.
00:52:591 (4,1) - ^ same stuff


I noticed that other modders also pointed out the issue of diff spread, plz keep this in mind. Diff spread issue - yes there is no easy diff, but look at normal it's easy enough to be 1st map diff, there is no huge gap between normal and hard because hard diff idea is a lot of sliders that don't require a super accuracy and there is "ok" gap between hard and insane because people who want challenge got it.
Nothing changed, but there so good questions that may help other modders or people that just want to understand why i doing map that way. Thanks.
wmfchris
- I don't see the point to BPM x 1/2 there. It operate normally with BPM180 there.

[Oni]
00:13:675 - it has a clear 1/2 beats and you didn't put pre-sentence duplets elsewhere so remove this note (the connection between these two sentence is really odd)
00:16:008 - ^
00:19:258 - the phrase actually stops here, so x xxx here
00:20:591 - ^
00:55:258 - finish here ?

[Muzu]
Since this is Muzu make the difficulty settings lower?
00:16:258 - k? Feel like that should be k as beating regularly
00:17:591 - ^
00:28:258 - d d k----k----k...?

sometimes I don't know what's going on in the first half of the song... orz
Leorda
Yo


[General]
* Ono's diff has 3 red timing sections, but other diff has 1 only. Try to make consistent, unless if you have a good reason
* Your current SliderBorder are blend with Combo Colour 3. Please change another color.....


[Normal]
* Don't use 0,5x BPM Multiplier. It confuse the beginners while gameplay

01:22:258 (3) - Move 2 grid up to make curve pattern?


[Hard]
01:18:090 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/377657


[Insane]
00:21:925 (9) - New combo for preventing of long combos
00:22:591 (17) - ^
00:29:925 (9) - ^
00:32:258 (9) - ^


Good luck~
OnosakiHito
@Sieg: I hope you didn't used wmfchris mod by your own? Because I need to do so.
Topic Starter
Sieg
double post
Topic Starter
Sieg

OnosakiHito wrote:

@Sieg: I hope you didn't used wmfchris mod by your own? Because I need to do so.
Of Course I didn't.
Topic Starter
Sieg
updated
juncer
i just want to find one map about DMC rannked,even i haven't passed insane TOT
please rank it !!!!!!!!!!!!!!
Topic Starter
Sieg

juncer wrote:

i just want to find one map about DMC rannked,even i haven't passed insane TOT
please rank it !!!!!!!!!!!!!!
xD I'll try. :D
NatsumeRin
[Normal]
00:56:591 - you have an extra green line here and it made the kiai time goes wrong.

[Ono's Taiko Muzukashii]
01:22:423 (1) - Unsnapped
01:22:923 (1) - Unsnapped

no kud.
Topic Starter
Sieg

NatsumeRin wrote:

[Normal]
00:56:591 - you have an extra green line here and it made the kiai time goes wrong.

[Ono's Taiko Muzukashii]
01:22:423 (1) - Unsnapped
01:22:923 (1) - Unsnapped

no kud.
Thank you NatsumeRin :)

updated

ps. also on hard - 00:28:091 (7) - removed nc
spboxer3
ok~ just point out the issue:
the ArtistUnicode and TitleUnicode should be consistent.

no kd~ just point out this problem w
Topic Starter
Sieg

spboxer3 wrote:

ok~ just point out the issue:
the ArtistUnicode and TitleUnicode should be consistent.

no kd~ just point out this problem w
wow, that's a really strange bug, especially I didn't change any of this fields
anyway... fixed, thanks for pointing this out spboxer3 :D
NatsumeRin
Good luck.
Topic Starter
Sieg

NatsumeRin wrote:

Good luck.
Oh... that's great. Thank you. :)
Andrea
Looks good to me, nothing to say.

Ranked~
Flask
Congratz
riffy
o3o congrats
Topic Starter
Sieg
Thanks Andrea for rank, to all moders for helping this out and especially to NatsumeRin. :)
Regou
Congrats!!
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