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Krisya - Keluang Man

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Total Posts
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Topic Starter
HeatKai
This beatmap was submitted using in-game submission on Thursday, June 21, 2012 at 8:29:07 PM

Artist: Krisya
Title: Keluang Man
Source: Keluang Man
Tags: intro bahasa Malaysia Melayu Kite
BPM: 160.05
Filesize: 1317kb
Play Time: 00:58
Difficulties Available:
  1. Kite's Senang (2.81 stars, 61 notes)
  2. Susah (5 stars, 180 notes)
  3. Taiko Muzukashii (4.8 stars, 223 notes)
Download: Krisya - Keluang Man
Information: Scores/Beatmap Listing
---------------
90's cartoon,don't expect for a better mp3 xD
Update mp3.
thanks ticclick for the early timing ;)

DIFF name TRANSLATED TO BAHASA MALAYSIA
Miya
You forced me to mod this map =3=
Baka HeatKai

General
  1. I think the mp3 is low on quality, try to search for another mp3 because i can't hear the song very good.
  2. Remove letterbox during the break since you don't have any break in this map.
Susah
  1. This is hard right? Then please decrease the OD by 1 or 2. It's not balanced with your current AR and HP drain.
  2. 00:05:514 (3) - Please don't stack this circle. I can't guess what's the rythim, is it 1/1 or 1/2, clearly not visibile when playing.
  3. 00:24:071 (4) - I think you need a finish at this slider start since you also add a finish add this slider 00:20:884 (4) - . I think it will become more consistant. Oh yes, for consistencies, i think you need a new combo here too.
  4. 00:26:882 (4) - ^ but at the slider end.
  5. 00:30:069 (4) - ^
  6. 00:31:194 (4) - Not stacked properly with 00:30:069 (4) - . Intended? But doesn't look good.
  7. 00:33:068 (1) - Needed here too, a finish at slider start to close your finish rythim at 00:31:569 (1,2,3,4) -
  8. 00:45:064 (1) - ^
  9. 00:47:126- I hope you can add a note overhere since you really the instrument on the back (I don't know what's name of it). This can improved the flow a lot.
  10. 00:58:013- Add a circle at this one too. Having a long pause and changing polarity from red to white so suddenly can trick the player dan break the flow of the game. With this circle it will have an improved rythim and game flow.
  11. 00:59:512- Same as 00:58:013-
  12. 01:00:075 (1) - Umm, this spiral slider is clearly not symetrical. Please improve this slider shape.
  13. 01:01:199 (2) - I think you need a finish here too at the slider end to follow up your last finish rythim.
  14. 01:03:167- I think you can add spinner here to 01:04:573- with finish sounds to follow the music more accurately. Please move the timing point at 01:03:074- to this spinner end if you do this.
That's all for me. Really need more improvement imo >.<
Good luck Baka HeatKai~
Topic Starter
HeatKai

Miya wrote:

You forced me to mod this map =3=
Baka HeatKai

General
  1. I think the mp3 is low on quality, try to search for another mp3 because i can't hear the song very good.
  2. Remove letterbox during the break since you don't have any break in this map.
Susah
  1. This is hard right? Then please decrease the OD by 1 or 2. It's not balanced with your current AR and HP drain.
  2. 00:05:514 (3) - Please don't stack this circle. I can't guess what's the rythim, is it 1/1 or 1/2, clearly not visibile when playing.
  3. 00:24:071 (4) - I think you need a finish at this slider start since you also add a finish add this slider 00:20:884 (4) - . I think it will become more consistant. Oh yes, for consistencies, i think you need a new combo here too.
  4. 00:26:882 (4) - ^ but at the slider end.
  5. 00:30:069 (4) - ^
  6. 00:31:194 (4) - Not stacked properly with 00:30:069 (4) - . Intended? But doesn't look good.
  7. 00:33:068 (1) - Needed here too, a finish at slider start to close your finish rythim at 00:31:569 (1,2,3,4) -
  8. 00:45:064 (1) - ^
  9. 00:47:126- I hope you can add a note overhere since you really the instrument on the back (I don't know what's name of it). This can improved the flow a lot.
  10. 00:58:013- Add a circle at this one too. Having a long pause and changing polarity from red to white so suddenly can trick the player dan break the flow of the game. With this circle it will have an improved rythim and game flow.
  11. 00:59:512- Same as 00:58:013-
  12. 01:00:075 (1) - Umm, this spiral slider is clearly not symetrical. Please improve this slider shape.
  13. 01:01:199 (2) - I think you need a finish here too at the slider end to follow up your last finish rythim.
  14. 01:03:167- I think you can add spinner here to 01:04:573- with finish sounds to follow the music more accurately. Please move the timing point at 01:03:074- to this spinner end if you do this.
That's all for me. Really need more improvement imo >.<
Good luck Baka HeatKai~
thank you, I put finish based on cymbals
TheVileOne
Susan
Combo colors are hard to see.
Offset 3087

00:11:709 (5,6) - I don't quite like having to reach for this. Spacing is too great.
00:22:768 (6,7,1) - I can't find any form of beat here.A triple doesn't fit. Get rid of the middle note
00:23:330 (3,4,5,6) - This is a strange looking pattern. I'm not entirely sure about it. I would have mapped it with more single notes.
00:57:825 - I would prefer that the beat be fully mapped through here.


Song is nice.
pieguyn
-tick rate 0.5 isn't rankable, change it to 1 please

00:05:702 - add note with clap?
00:05:889 (1) - change into 2 notes? plays better IMO
00:06:451 (2) - add clap on start, and remove clap from repeat
00:12:450 (7) - add NC
00:17:698 (3) - add finish on end?
00:18:448 (4) - ^
00:20:135 (2) - ctrl+r? plays better IMO
00:24:071 (4) - add NC
00:30:069 (4) - add finish?
00:31:569 (1,2,3,4) - here might be a good spot for some jumps, so perhaps add jumps here?
00:33:068 (1) - finish on start
00:36:442 (6) - add NC
00:36:817 (1) - remove NC
00:37:942 (4) - try it like this http://puu.sh/xE89 follows music better IMO
also, if you follow the NC suggestions, add NC at 00:37:942 and remove NC at 00:38:691 (1)
00:39:441 (1) - (nazi) copy-paste (3) and use ctrl+r, looks better IMO
00:43:565 (2) - add finish
00:45:064 (1) - add finish on start
00:57:638 (2) - pause seems really empty here, so perhaps try it like this? http://puu.sh/xEg4
00:59:137 (2) - ^
01:03:074 (1) - use 20% volume on end?

good luck~
Topic Starter
HeatKai
thanks you two :)
Shulin
General:

  1. Bad quality mp3, another youtube rip? =| Also there's a huge clicking sound in the mp3 at about 00:34:942 so a new mp3 is definately needed imo.
  2. Move your first timing section to 3077. Since it's where the song starts.
  3. There's a lot of stacking under sliders, maybe try to come up with some more creative patterns?
Susah:

00:04:202 (5) - Finish?
00:04:577 (1) - ^ at the start.
00:04:952 (2,3) - Anti jump is a bit weird. Not sure if it was intentional.
00:10:856 (1) - Delete? Following the vocal is better here imo.
00:11:700 (5) - ^
00:13:762 (1,2,3) - A bit close to the HP bar, it looks ugly. Maybe move them down some more?
00:18:448 (4) - New combo?
00:25:383 - Note?
00:36:629 (2,3,4,5) - The overlapping looks bad, maybe increase the distance between 00:36:629 (2,3) - or change the slider direction.
00:37:942 (6) - It looks ugly so close to the HP bar. Maybe move 00:36:442 (1,2,3,4,5,6) - pattern down some more?
00:53:312 (4,5) - Move these so they don't overlap?
00:55:561 (1,2,3,4,5) - Reduce the volume for this part? About 40% sounds good to me.
00:58:013 (3,4,5) - Try and find a better pattern other than stacking?
01:01:184 (2) - Finish the end?

It has a nice flow but it needs some more work imo. Good luck with this ^_^
Topic Starter
HeatKai

Shulin wrote:

General:

  1. Bad quality mp3, another youtube rip? =| Also there's a huge clicking sound in the mp3 at about 00:34:942 so a new mp3 is definately needed imo.
thank you and bout this ;w;
Crimmi
Modding, CrimmiStyle!!

IRC Mod:
SPOILER
02:02 <HeatKai> : hey D:
02:02 <Crimmi> : hey
02:02 <HeatKai> : you didn't mod my map yet ;w;
02:03 <Crimmi> : yeah i have a big problem >.>
02:03 <Crimmi> : had to format my PC but i have your map here in my back up data
02:04 <HeatKai> : =w= huhuhu
02:04 <HeatKai> : your backup data loves me
02:04 <Crimmi> : np the map again
02:05 <HeatKai> : never D:
02:05 <HeatKai> : lol jk
02:05 <HeatKai> : http://osu.ppy.sh/s/51561
02:05 <HeatKai> : not mp
02:05 <HeatKai> : np*
02:05 <HeatKai> : but link :#
02:05 <HeatKai> : :3 *
08:43 <Crimmi> : ok i got some concerns about the map i gotta discuss with you
08:43 <HeatKai> : ?
08:45 <Crimmi> : just as what Shulin says, there is a click in the mp3
08:45 <Crimmi> : and i guess you got it from here? http://youtu.be/i45_FpnvFl8
08:52 <Crimmi> : oh yeah, might as well as shave that .05 off the BPM
08:53 <HeatKai> : what you mean :o ?
08:53 *Crimmi is editing (Krisya - Keluang Man)[http://osu.ppy.sh/s/51561]
08:53 <Crimmi> : . . .
08:54 <HeatKai> : oh nah :p
08:54 <Crimmi> : ?
08:54 <HeatKai> : i don't want to change the timing
08:54 <HeatKai> : since its fine :D
08:55 <HeatKai> : I don't want to change the bpm :p
08:55 <Crimmi> : but it won't change a thing even if you change it.
08:55 <Crimmi> : it's not gonna affect the map
08:55 <HeatKai> : but its the original bpm :p
08:55 <HeatKai> : so yeah :D
08:56 <Crimmi> : 160.05?
08:56 <HeatKai> : how bout the mapping?
08:56 <Crimmi> : there are place where there could use some finishes imo.
08:56 <Crimmi> : places*
08:57 <Crimmi> : and using Slider Tick rate 2 won't help
08:57 <Crimmi> : wouldn't hurt*
08:59 <Crimmi> : like 00:18:077 (3) - Could use a finish here.
08:59 <HeatKai> : its kinda not constant with this 00:20:884 (4) -
08:59 <HeatKai> : :o
09:00 <Crimmi> : did you try it?
09:00 <HeatKai> : yep
09:00 <Crimmi> : kk
09:01 <HeatKai> : well ok
09:01 <HeatKai> : I put the finish
09:01 <HeatKai> : I remove the clap
09:03 <Crimmi> : 01:00:075 (3) - place the second red tick down a grid for perfect symmetry.
09:04 <Crimmi> : use slider tick rate 2 to see what i mean.
09:17 <HeatKai> : fix
09:17 <Crimmi> : yeah
09:17 <Crimmi> : good :)
09:18 <HeatKai> : :p
09:19 <Crimmi> : 00:42:639 (1) - Remove new combo?
09:19 <HeatKai> : ok
09:19 <HeatKai> : I add new combo at the next circle
09:19 <Crimmi> : i was going to say that :o
09:19 <HeatKai> : :p
09:19 <HeatKai> : modder instinct :p
09:21 <Crimmi> : about that mp3, i don't think it'll make any sense looking for a better mp3
09:21 <Crimmi> : that show is about as old as i am
09:21 <HeatKai> : yep
09:21 <HeatKai> : yep
09:21 <Crimmi> : and i guess you got it from here? http://youtu.be/i45_FpnvFl8
09:22 <Crimmi> : might be better, but you'll be the judge of that.
09:22 <HeatKai> : nop
09:22 <Crimmi> : hmm well check that one then, and you could use the video :)
09:23 <HeatKai> : http://www.google.com.my/url?sa=t&rct=j ... Ag&url=htt
09:23 <HeatKai> : p%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLyUJmUBxkSE&ei=s7bMT8vzKIy4iAfc_dTFBg&usg=AF
09:23 <HeatKai> : QjCNG5lIzbZEfYn_NPsyEIwn8SOWQXeA&sig2=Cy5fErc6sdxo79Ydip4c5w
09:23 <HeatKai> : oops
09:23 <HeatKai> : http://www.youtube.com/watch?v=LyUJmUBxkSE
09:25 <Crimmi> : is that the video you used?
09:25 <HeatKai> : yep
09:26 <HeatKai> : 00:18:448 (1) - this one I think I don't want to put finish -w-
09:26 <HeatKai> : it just sounds weird if I play since early
09:27 <Crimmi> : umm i was pointing at 00:17:702 (3).
09:27 <Crimmi> : the slider end.
09:28 <HeatKai> : ok :3
09:28 <Crimmi> : silly Kai.
09:28 <HeatKai> : hehehe :3
09:29 <Crimmi> : i guess that's it, not much i can do atm since it's wip for more diffs.
09:29 <HeatKai> : ;3
09:29 <HeatKai> : AND..
09:29 <HeatKai> : post at the forum
09:29 <HeatKai> : I give kds
Topic Starter
HeatKai

Crimmi wrote:

Modding, CrimmiStyle!!

IRC Mod:
SPOILER
02:02 <HeatKai> : hey D:
02:02 <Crimmi> : hey
02:02 <HeatKai> : you didn't mod my map yet ;w;
02:03 <Crimmi> : yeah i have a big problem >.>
02:03 <Crimmi> : had to format my PC but i have your map here in my back up data
02:04 <HeatKai> : =w= huhuhu
02:04 <HeatKai> : your backup data loves me
02:04 <Crimmi> : np the map again
02:05 <HeatKai> : never D:
02:05 <HeatKai> : lol jk
02:05 <HeatKai> : http://osu.ppy.sh/s/51561
02:05 <HeatKai> : not mp
02:05 <HeatKai> : np*
02:05 <HeatKai> : but link :#
02:05 <HeatKai> : :3 *
08:43 <Crimmi> : ok i got some concerns about the map i gotta discuss with you
08:43 <HeatKai> : ?
08:45 <Crimmi> : just as what Shulin says, there is a click in the mp3
08:45 <Crimmi> : and i guess you got it from here? http://youtu.be/i45_FpnvFl8
08:52 <Crimmi> : oh yeah, might as well as shave that .05 off the BPM
08:53 <HeatKai> : what you mean :o ?
08:53 *Crimmi is editing (Krisya - Keluang Man)[http://osu.ppy.sh/s/51561]
08:53 <Crimmi> : . . .
08:54 <HeatKai> : oh nah :p
08:54 <Crimmi> : ?
08:54 <HeatKai> : i don't want to change the timing
08:54 <HeatKai> : since its fine :D
08:55 <HeatKai> : I don't want to change the bpm :p
08:55 <Crimmi> : but it won't change a thing even if you change it.
08:55 <Crimmi> : it's not gonna affect the map
08:55 <HeatKai> : but its the original bpm :p
08:55 <HeatKai> : so yeah :D
08:56 <Crimmi> : 160.05?
08:56 <HeatKai> : how bout the mapping?
08:56 <Crimmi> : there are place where there could use some finishes imo.
08:56 <Crimmi> : places*
08:57 <Crimmi> : and using Slider Tick rate 2 won't help
08:57 <Crimmi> : wouldn't hurt*
08:59 <Crimmi> : like 00:18:077 (3) - Could use a finish here.
08:59 <HeatKai> : its kinda not constant with this 00:20:884 (4) -
08:59 <HeatKai> : :o
09:00 <Crimmi> : did you try it?
09:00 <HeatKai> : yep
09:00 <Crimmi> : kk
09:01 <HeatKai> : well ok
09:01 <HeatKai> : I put the finish
09:01 <HeatKai> : I remove the clap
09:03 <Crimmi> : 01:00:075 (3) - place the second red tick down a grid for perfect symmetry.
09:04 <Crimmi> : use slider tick rate 2 to see what i mean.
09:17 <HeatKai> : fix
09:17 <Crimmi> : yeah
09:17 <Crimmi> : good :)
09:18 <HeatKai> : :p
09:19 <Crimmi> : 00:42:639 (1) - Remove new combo?
09:19 <HeatKai> : ok
09:19 <HeatKai> : I add new combo at the next circle
09:19 <Crimmi> : i was going to say that :o
09:19 <HeatKai> : :p
09:19 <HeatKai> : modder instinct :p
09:21 <Crimmi> : about that mp3, i don't think it'll make any sense looking for a better mp3
09:21 <Crimmi> : that show is about as old as i am
09:21 <HeatKai> : yep
09:21 <HeatKai> : yep
09:21 <Crimmi> : and i guess you got it from here? http://youtu.be/i45_FpnvFl8
09:22 <Crimmi> : might be better, but you'll be the judge of that.
09:22 <HeatKai> : nop
09:22 <Crimmi> : hmm well check that one then, and you could use the video :)
09:23 <HeatKai> : http://www.google.com.my/url?sa=t&rct=j ... Ag&url=htt
09:23 <HeatKai> : p%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLyUJmUBxkSE&ei=s7bMT8vzKIy4iAfc_dTFBg&usg=AF
09:23 <HeatKai> : QjCNG5lIzbZEfYn_NPsyEIwn8SOWQXeA&sig2=Cy5fErc6sdxo79Ydip4c5w
09:23 <HeatKai> : oops
09:23 <HeatKai> : http://www.youtube.com/watch?v=LyUJmUBxkSE
09:25 <Crimmi> : is that the video you used?
09:25 <HeatKai> : yep
09:26 <HeatKai> : 00:18:448 (1) - this one I think I don't want to put finish -w-
09:26 <HeatKai> : it just sounds weird if I play since early
09:27 <Crimmi> : umm i was pointing at 00:17:702 (3).
09:27 <Crimmi> : the slider end.
09:28 <HeatKai> : ok :3
09:28 <Crimmi> : silly Kai.
09:28 <HeatKai> : hehehe :3
09:29 <Crimmi> : i guess that's it, not much i can do atm since it's wip for more diffs.
09:29 <HeatKai> : ;3
09:29 <HeatKai> : AND..
09:29 <HeatKai> : post at the forum
09:29 <HeatKai> : I give kds
thank you very much :3
Kite
http://puu.sh/AwXE

hitsound it yourself D:
Shana Aisaka

Miya wrote:

You forced me to mod this map =3=
Baka HeatKai
Nyaaan ~ <3 >w<"

Red - You really should change it.
Green - Maybe you should change it? "MAYBE"
Black - Feel free to ignore. :3


[General]
Ni lagu punya sound memang PRO!! XD

[Kite's Senang]
00:10:199(6) = add clap
00:10:574(7) = remove clap here and add clap in 00:11:699 o.o''
00:31:568(1) = remove finish because it doesn't fit the sound.. =w=''
00:43:564(1) = ^

[Susah]
00:05:701(4) = remove note. \o/ no beat here. :(
00:31:568(1) = remove finish
00:43:564(1) = ^

Nothing much to said... =w=''
Okay That's all... :3 Good Luck? XD
Topic Starter
HeatKai
wait for kite's update now ;p thanks
Kite
You are free to fix whatever you think has to be fixed :P
Topic Starter
HeatKai
ok updated :3
Edit: Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~Niva liar~
hoho :3
Niva
give me time orz >_<
Okay then, here's my old promise to you~

[General]

-> I understand you had just changed your .mp3, so the new offset should be somewhere near 1985~ should be fine now after IRC discussion~
-> I really disencourage the usage of the dark combocolors (gray and brown), some parts are quite hard to read because it blends with the BG (for example, the beginning notes on Susah) - use a lighter one (maybe yellow) instead? xD
-> With the new offset, set the PreviewPoint to 3015 (or just use 3000) :3
-> Resnap the kiai time also orz >_<

[Kite's Senang]

  1. 00:01:984 (1) - I don't think linear curve flows well here considering your (3) has such a great flow already. idk, maybe use a tilted slider wave? (standard slider wave will also do imo :3)
  2. 00:03:484 (3) - Finish on slider's start as well here? The sound is same with (2)'s start >_<
  3. 00:04:984 (1) - I also prefer a finish on slider's start here instead of clap (because of the cymbal's sound), but a clap is also fine~
  4. 00:06:483 (2,3) - Move more to the bottom-left, and (optional) add a slight curve to these two? In play mode, (1)'s comboburst is clearly covering (3) >_<
  5. 00:07:983 (4) - New combo here
  6. 00:12:481 (3) - (optional) I don't really get whether this is meant to be an elbow slider or not, to be honest... Maybe try this? (yes, it'll encircle your next (1)'s start xD)
  7. 00:27:851 (4) - Minor stuff, but move this waypoint more to the left? (currently it's quite visible that this slider is quite unsymmetrical)
  8. 00:28:976 (1,2,3,4,1) - I like your idea to spam finish here actually (it really fits), but it would be much better if you apply a gradual volume increase here (20 -> 30 -> 40 -> 50 -> 60 should be good xD)
  9. 00:34:974 (1,2) - (optional) Rather than two linear sliders, something like this looks more catchy imo:
  10. 00:39:473 (1) - I personally think this should be curved more, especially compared with your previous (3)'s curve (even you can make a symmetry between (4,1,2) here! xD
  11. 00:42:472 (1,2,1) - Same suggestion with before about the gradual volume increase~
  12. 00:49:970 (1,2) - (optional) Hmm, I prefer something more symmetrical before the spinner actually:
  13. 00:58:967 (1) - Split into two spinners? I think the first spinner can be ended on 01:01:966 while the second spinner can be started 1/4 or 1/2 after :3
[Susah]

  1. 00:03:484 (1,2,3) - Something's quite bothering me with this stack... In play mode (especially with a transparent skin) these three won't stack perfectly, however if (3) in unstacked (1,2) will look perfect... Uhm, for now I think you can just leave it as is :3
  2. 00:06:483 (x) - Perhaps add a note here? I found it's quite weird having the downbeat unmapped >_<
  3. 00:09:107 (3) - Actually I'm expecting a repeating slider here, because the bass from the song comes every 1/2 instead of 1/1 xD
  4. 00:09:763 (1,2,3) - (optional) Actually by just moving these three leftward you can make a good, tidy symmetry already >_<
  5. 00:18:104 (3) - Stack to (4) instead? Because your previous (1,2) is a jump, it's best to make this jumping as well~
  6. 00:18:479 (4) - If you followed my suggestion above, don't forget to manual-stack this (one grid down and right) so there won't be any stacking error occur~
  7. 00:19:791 (4) - Slightly higher than (3) - yes, it's not hard to notice (:
  8. 00:22:228 (2,3,1,2) - (optional) CTRL+R all so there will be a circular movement/jump here? Would be more attractive imo xD
  9. 00:23:915 (4,6) - I personally disliked this stack... imo it's better to keep it moving by creating a parallelogram/diamond/square from (4,5,6,1) >_<
  10. 00:28:976 (4) - Finish here - it can emphasize the spacing decrease's end and there's a cymbal from the song here as well~
  11. 00:30:476 (1,2,3,4,1) - Same as what I suggested in Kite's diff about the gradual volume increase :3
  12. 00:34:412 (3,4,5) - Here also, basically stacking something after a jump like this doesn't really flow good - I'd recommend stacking (5) to (1) instead because it will create a "stop effect" here:
  13. 00:41:347 (6,7) - This overlap... orz >_< - why don't you create (7) encircling (6) instead? It's painless to do but give a much tidier effect imo :3
  14. 00:42:847 (3,4,5,1) - Same as Kite's diff about the gradual volume increase~
  15. 00:44:534 (2,3,4,5,6) - Try to arrange these five in a tidier arc instead? (currently (2) to (3)'s angle is very narrow)
  16. 00:52:031 (3,4,5) - (optional) I was expecting a jump here actually (maybe unstack (3) from (2) and make a jump from (4,5) around (3)), but it's purely optional~
  17. 00:52:969 (1) - The music still continues here, so perhaps start this spinner 1/4 after and add another circle here? xD
Great song (^_^)~ actually I was expecting your Taiko here xD

My main concern here is about the stack jumps (:
Good luck HeatKai :3
Topic Starter
HeatKai
Really helping mod from Niva <3 Change most of it, I love you LOL
edit: TAIKO DIFF uploaded
Akemi_Homura
Hi~ moe HeatKai~ =3=
Generally, Nice map~!
I can't find any issue, so just say suggestion~
Feel free to ignore this~~

  • [General]
  1. Fine~! ><

  • [Kite's Senang]
  1. 00:30:850 (2) - add clap~
  2. 00:31:600 (4) - ^
  3. 00:42:847 (1) - ^
  4. 00:43:596 (2) - ^
  5. 00:58:967 (1) - decrease volume gradually~


  • [Susah]
  1. 00:41:535 (7) - Improve blanket~
    48,120,41535,2,0,B|28:172|44:224|100:264|160:236|160:236|224:236,1,255,0|8
  2. 00:51:469 (2) - (nazi) 2nd point 1 grid up~ orz
  3. 00:53:156 (1) - clap~
  4. 00:55:968 (1) - set volume 40%
  5. 00:57:467 (1) - set volume 50%
  6. 00:58:967 (1) - set volume 60%
    I think this part tensive, so raise volume gradually~ :3
  7. 01:01:966 (1) - decrease volume gradually~

GL to rank~ >w</
lepidopodus
[Gendang Susah]
(Requested by HeatKai)

- Most players won't know which one is Taiko map with this name of difficulty.
- Also this is close to Muzukashii. Better mention that, but I guess you want Malaysian name of diff? Then I don't care about this.

00:07:983 (22,23,24,25,26) - Exactly four repeats of 'd----d----d----k-k-d', consider make some change? Like changing 00:08:732 (24) to k. Since it is relatively easy diff, you can keep this repeat.
00:09:482 (27,28,29,30,31) - Same with above.
00:17:355 (54,55,56) - Considering structure of this music, something like 'd----d' or 'd-d-k' or something like that would be better than 'k-d-k'.
00:22:978 (79) - Not that significant sound here to put big note, I think? Sounds a bit different from 00:19:979 (66).
00:28:976 (101,102,103,104,105) - You already use 'd---k-k----d-k' Three times already, try something else?
00:44:346 (155) ~ 00:48:283 (168) - You made this part too calm, I think.
00:55:968 (195) - Hey this is too plane for go-go time(=kiai). Something like 'D-k-k-D---d-k' might be better than just 'd---d---d---k-k-d'.

The map is short and simple so not many things to mod.
Topic Starter
HeatKai

lepidopodus wrote:

[Gendang Susah]
(Requested by HeatKai)

- Most players won't know which one is Taiko map with this name of difficulty.
- Also this is close to Muzukashii. Better mention that, but I guess you want Malaysian name of diff? Then I don't care about this.
I'll put in the description with huge font now :>
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