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Larry Markes - Scooby-Doo, Where Are You?

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Total Posts
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Topic Starter
ZekeyHache
This beatmap was submitted using in-game submission on domingo, 14 de julio de 2013 at 08:24:20 p.m.

Artist: Larry Markes
Title: Scooby-Doo, Where Are You?
Source: Scooby-Doo, Where Are You!
Tags: Hanna-Barbera XinCrin
BPM: 142
Filesize: 11253kb
Play Time: 01:00
Difficulties Available:
  1. Hard (4.95 stars, 158 notes)
  2. Insane (5 stars, 189 notes)
  3. Normal (4.3 stars, 96 notes)
  4. Xin's Easy (2.74 stars, 63 notes)
Download: Larry Markes - Scooby-Doo, Where Are You?
Download: Larry Markes - Scooby-Doo, Where Are You? (no video)
Information: Scores/Beatmap Listing
---------------
Scooby Doo!

If you didn't watch scooby doo, you didn't have childhood at all.


Easy - XinCrin
Normal - me
Hard - me
Insane - me
SB by XinCrin~ (I made the images tho)
Special thanks to Sure, TicClick, and Charles445 for helping me with timing.
XinCrin
Zexion
Hi there. Random modding

[Easy]
00:10:677 End this slider on 00:12:416
00:12:851 Add a note with a finish?
00:32:634 (5,6) Change them to 00:32:851
From 00:33:721 to 00:44:775 I feel that two spinners of that lenght are just too much. I would erase the first one and fill with other notes so it doesn't feel too repetitive.
00:54:341 Add a circle? Goes along with the rythm.
00:54:775 ^

[Normal]
00:29:808 NC?
00:33:286 Make another reverse so it ends at 00:34:155 ?
00:43:688 (5,6) Either use correct spacing, or align those sliders so the end of one overlaps the begenning of the other one

[Hard]
00:26:981 NC?

(sorry, not good modding hard diffs)

That's all, I hope my modding is useful, still somewhat new to this. Awesome song by the way, brings back memories :D
DakeDekaane
Hi from #modreqs~

Oh my childhood ;_;

Mod time :3

[General]

Timing correction/suggestion

138.124 BPM
Offset: 5895

Yeah, one single red line.

[Easy]

00:32:634 (5,6) - I got lost in this part, you follow the instrumentals (drums), and suddenly change to vocals, iMove this a half-beat earlier (00:32:416) and maybe add a third note after them, like this, and put the corresponding claps.

00:33:721 (1) - Begin this slider in 00:33:721, following the increase in the speed of vocals, or try putting some notes, maybe like this

00:40:677 (1) - And this should begin in 00:40:677, same reason as above, or more notes:

00:53:471 (1,2) - Same as the first thing pointed out, try this:


[Normal]
00:16:329 - A circle here D:!
00:19:373 (4) - It sounds nice, but due to slider velocity, it's a bit confusing, what about change it to a 1/1 beat slider with one repeat.

00:24:808 (1) - Move it a bit away, your current spacing allows you to put it in a nice place around x:344 y:344
00:25:894 - A circle should be here for make the three following notes easier to read to players.
00:33:286 (6) - This sounds more appropiate in my opinion

00:46:080 (1) - If you do what Zexion_Vi pointed for 00:43:688 (5,6), fix the corresponding spacing for this.
00:46:623 (2) - Move it to 00:46:732 and stack with the previous slider's end or move it using the distance snap

[Hard]
01:00:862 (6) - Maybe a short spinner instead this slider.
00:46:623 (2) - Move it to the large white tick (00:46:732), sounds better, I think
Topic Starter
ZekeyHache

Zexion_Vi wrote:

Hi there. Random modding

[Easy]
00:10:677 End this slider on 00:12:416 Hmm.. I'll think about this later.
00:12:851 Add a note with a finish? No.
00:32:634 (5,6) Change them to 00:32:851 No
From 00:33:721 to 00:44:775 I feel that two spinners of that lenght are just too much. I would erase the first one and fill with other notes so it doesn't feel too repetitive. No change
00:54:341 Add a circle? Goes along with the rythm.
00:54:775 ^ This and ^ Added as a slider.

[Normal]
00:29:808 NC? Hmm.. OK!
00:33:286 Make another reverse so it ends at 00:34:155 ? Good detail, but I don't want problems with spcacing.
00:43:688 (5,6) Either use correct spacing, or align those sliders so the end of one overlaps the begenning of the other one OK

[Hard]
00:26:981 NC? OK

(sorry, not good modding hard diffs)

That's all, I hope my modding is useful, still somewhat new to this. Awesome song by the way, brings back memories :D
Thanks 4 modding! :)
Topic Starter
ZekeyHache

DakeDekaane wrote:

Hi from #modreqs~

Oh my childhood ;_; Mine too :)

Mod time :3

[General]

Timing correction/suggestion

138.124 BPM
Offset: 5895

Yeah, one single red line. Maybe.. you'll see later.

[Easy]

00:32:634 (5,6) - I got lost in this part, you follow the instrumentals (drums), and suddenly change to vocals, iMove this a half-beat earlier (00:32:416) and maybe add a third note after them, like this, and put the corresponding claps.
No Change on this, I like how it is.
00:33:721 (1) - Begin this slider in 00:33:721, following the increase in the speed of vocals, or try putting some notes, maybe like this
No change
00:40:677 (1) - And this should begin in 00:40:677, same reason as above, or more notes:
No Change
00:53:471 (1,2) - Same as the first thing pointed out, try this:
No change

[Normal]
00:16:329 - A circle here D:! Ok, but don't get mad.
00:19:373 (4) - It sounds nice, but due to slider velocity, it's a bit confusing, what about change it to a 1/1 beat slider with one repeat.
maybe if another person tells me the same thing.
00:24:808 (1) - Move it a bit away, your current spacing allows you to put it in a nice place around x:344 y:344 hmm.. placed on 344 344.
00:25:894 - A circle should be here for make the three following notes easier to read to players. No change
00:33:286 (6) - This sounds more appropiate in my opinion
No change
00:46:080 (1) - If you do what Zexion_Vi pointed for 00:43:688 (5,6), fix the corresponding spacing for this. ...
00:46:623 (2) - Move it to 00:46:732 and stack with the previous slider's end or move it using the distance snap no change

[Hard]
01:00:862 (6) - Maybe a short spinner instead this slider. hmm.. maybe if another person tells me the same thing.
00:46:623 (2) - Move it to the large white tick (00:46:732), sounds better, I think I test it, not good for me.
Thanks 4 modding!
riffy
hey!

[General]
  1. No tags? I'm sure you can add some. cartoon mystery machine
  2. Disable letterbox during breaks! You have no any breaks, LOL.
[Hard]
  1. AR seems to be too low. I'd use AR7 to make all patterns readable.
  2. 00:05:895 - it's quite hard to play, when map starts with 1/4s.. how about reversed 1/4 slider here? It will make start much softer and map will be more playable :)
  3. 00:16:764 - there's quite loud beat. I'd suggest you to map it because this beat totally fits with your patterns.
  4. 00:41:329 (3,1) - spacing at this part goes really crazy from something like corrupted anti-jump to jump, this llooks like 1/4 so you'd better fix it to make map more readable
  5. 00:42:384 (2,3) - nazi - incomplete stack. Probably you want to fix it >.</
  6. 00:47:819 - this diff is supposed to be more like hard with small streams. So, put circle here because THERE'S beat and it FITS with your patterns.
  7. 00:50:428 - this beat feels missed. I think, you should put a circle here to follow vocals. I hear word YOU at this beat.
  8. 00:51:080 - same here but this beat feels a bit weird. I'd suggest you to put reversed 1/2 slider with start at 00:50:645 -
[Normal]
  1. AR is TOO low. Try AR 5 and OD/HD + 1. It will make Normal diff enjoyable for players. THey will have much more FUN with higher AR. Btw, AR 5 is more common for Normal diffs.
  2. personally, I kinda disagree with the way how you mapped start of the song. example I'd try something like 1/1 slider - drums. and next 1/1 with new combo for vocals. It will separate patterns and also will be more playable.
  3. 00:10:242 (5,1) - why did you ignored vocals here? ;_; it totaly feels awkward.
  4. 00:40:025 - I'd map this part just to keep consistency in rhythm and flow.
  5. 00:47:819 - as you can hear there's another place to put stream. What if we put 1/1 slider with start here just to make something like 1/2 stream. It'll be close to real rhythm and still playable for Normal players.
[Easy]
  1. I think there's too many spinners, and some of the objects are overlapped with spinner's hitbursts. It's probably a bit hard to read because of overlaps - 00:39:155 (1) - example.
  2. 00:39:155 (1) - start spinner at RED line, to point out rhythm changes! Otherwise, we're NOT able to understand your rhythm. >.</

    I'd add more beats. beginners need consistent rhythm to follow. But rhythm here feels a bit choppy. Try to think about it once more, ok? :3

    I'd follow vocals closer, if I were you.
~~~~~~~~~~~~

Song of my childhood. I actually like it! Good luck!
Topic Starter
ZekeyHache

-Bakari- wrote:

hey!

[General]
  1. No tags? I'm sure you can add some. cartoon mystery machine hmm.. Scooby Doo
  2. Disable letterbox during breaks! You have no any breaks, LOL. OMG!
[Hard]
  1. AR seems to be too low. I'd use AR7 to make all patterns readable. OK
  2. 00:05:895 - it's quite hard to play, when map starts with 1/4s.. how about reversed 1/4 slider here? It will make start much softer and map will be more playable :) OK
  3. 00:16:764 - there's quite loud beat. I'd suggest you to map it because this beat totally fits with your patterns. OK
  4. 00:41:329 (3,1) - spacing at this part goes really crazy from something like corrupted anti-jump to jump, this llooks like 1/4 so you'd better fix it to make map more readable No Change
  5. 00:42:384 (2,3) - nazi - incomplete stack. Probably you want to fix it >.</ Fixed
  6. 00:47:819 - this diff is supposed to be more like hard with small streams. So, put circle here because THERE'S beat and it FITS with your patterns. OKOK
  7. 00:50:428 - this beat feels missed. I think, you should put a circle here to follow vocals. I hear word YOU at this beat. OK
  8. 00:51:080 - same here but this beat feels a bit weird. I'd suggest you to put reversed 1/2 slider with start at 00:50:645 - No Change
[Normal]
  1. AR is TOO low. Try AR 5 and OD/HD + 1. It will make Normal diff enjoyable for players. THey will have much more FUN with higher AR. Btw, AR 5 is more common for Normal diffs. Totally agree
  2. personally, I kinda disagree with the way how you mapped start of the song. example I'd try something like 1/1 slider - drums. and next 1/1 with new combo for vocals. It will separate patterns and also will be more playable. Hmm, later I'll decide for this..
  3. 00:10:242 (5,1) - why did you ignored vocals here? ;_; it totaly feels awkward. 00:11:764 Added slider to follow vocals
  4. 00:40:025 - I'd map this part just to keep consistency in rhythm and flow. Mapped
  5. 00:47:819 - as you can hear there's another place to put stream. What if we put 1/1 slider with start here just to make something like 1/2 stream. It'll be close to real rhythm and still playable for Normal players. No change
[Easy]
  1. I think there's too many spinners, and some of the objects are overlapped with spinner's hitbursts. It's probably a bit hard to read because of overlaps - 00:39:155 (1) - example. OK
  2. 00:39:155 (1) - start spinner at RED line, to point out rhythm changes! Otherwise, we're NOT able to understand your rhythm. >.</ no change
    I'd add more beats. beginners need consistent rhythm to follow. But rhythm here feels a bit choppy. Try to think about it once more, ok? :3 OK

    I'd follow vocals closer, if I were you.
~~~~~~~~~~~~

Song of my childhood. I actually like it! Good luck!
Thanks 4 the mod! :)
riffy
  1. Scooby-Doo (not scooby doo) is more like source. So.. I'd recommend you to use it as source and remove it from tags.
  2. And add tag: Hanna-Barbera
Check this for more information. obv, don't kd it.
btw, in your reply there's some No Cahnge. Can you tell me why? It will help me to improve my mods
Topic Starter
ZekeyHache

-Bakari- wrote:

  1. Scooby-Doo (not scooby doo) is more like source. So.. I'd recommend you to use it as source and remove it from tags.
  2. And add tag: Hanna-Barbera
Check this for more information. obv, don't kd it.
btw, in your reply there's some No Cahnge. Can you tell me why? It will help me to improve my mods
Totally agree! Also, for the ''no change''is just because I like how it is and I don't wanna change it.
Thanks for the informaition, I discovered that the artist is wrong, I wrote the compositor as the singer.. So I'll fix that.
Aurele
Because I told Bakari I would mod it after his mod. (and of course, I've forgot)

General
  1. You should ask some modders for Timing Help. Sometimes, it feels very late or even, early. You should consider that and ask help from some people. When saying that, just look on your Hard difficulty and hear these objects: 00:16:764 (1,2,3,4,5) - . Don't you think the end of these sliders sounds a bit off?
  2. You should use Grid Size 4 for more emplacement precision. For an example, make more curved patterns with circles, make better slidershapes, etc.

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:32:634 (5,6) - There's a little problem here and you should maybe fix it to make it easier to understand. First, these two circles are placed on a red tick, so there's no hitsounds and it could be a problem here. Second, They are stacked. Stacking in an Easy difficulty doesn't looks good and makes the difficulty more harder than it should. So actually, I am suggesting you to make something else here by deleting these objects and adding a slider that starts on 00:32:416 and ends to 00:33:068. It will keep what you've original done but with a slider that starts on an upbeat and of course, add a clap at the beginning of the slider to make the hitsounds consistent.
  2. 00:37:634 (4) - Can you try to make a better smoother slider here? It doesn't looks pretty good right now D:
  3. 00:40:677 (1) - What is this random long spinner? It's a bit too long and it looks like you were really lazy to map something here. Delete this spinner or make it less longer and add some objects there..
  4. 00:56:732 (2,3) - With the circle, try to make a better blanket with the slider. It looks a bit odd right now.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:34:155 (1,2,3,4) - Wait.. why there' no clap here? It sounds very empty and it sounds like you forgot to add some.. So.. add claps on every upbeats to make it consistent and less empty.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:10:677 (5) - This slider makes the combo a bit long and I think you should maybe a new combo here. Also, it will emphasize the vocal a bit. You kinda made the same thing to 00:17:634 (1) - .
  2. 00:30:677 (4) - To follow the vocal a bit, don't you think it would be good to have a new combo here?

Normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:07:634 (2,3) - There's a spacing error here.. You should maybe try to make the spacing consistent by making another form to the slider (3) and of course, your next slider. I've moved the slider some grids up, reformed the slider and copy/pasted to make a nice flow. Here's the example:
  2. 00:15:460 - To be honest, I don't really like this reverse arrow because I thought 00:15:894 - could have been clickable and it would have sounded and played pretty well. I am suggesting you to delete the reverse arrow but keeping the slider, after that, add a slider from 00:15:894 to 00:16:329 and of course, delete the circle at 00:16:329
  3. 00:21:981 (3,1) - I understand what you done here but, it looks like it wasn't symmetric. Even if it has the same spacing, it doesn't looks good with the symmetry you wanted to create. I've made a pattern that you may like to have, so here's the example with the code:
    Example+Code

    [HitObjects]
    136,336,20677,6,0,B|72:296|64:208,1,150,4|8,0:0|0:0,0:0:0
    56,88,21547,1,0,0:0:0
    160,152,21981,2,0,B|224:104|192:16,1,150,8|0,0:0|0:0,0:0:0
    320,16,22851,6,0,B|288:104|352:149,1,150,8|0,0:0|0:0,0:0:0
    456,88,23721,1,8,0:0:0
    447,210,24157,2,0,B|440:296|376:336,1,150,0|8,0:0|0:0,0:0:0
    lol@Mouse Disabled.
    Ok so, to make sure you don't mess up everything.. Delete these objects; 00:20:677 (1,2,3,1,2,3) - since they're in the code. After that, make sure the spacing is consistent after these objects.
  4. 00:44:341 (6) - Eww.. this spacing is not looking good.. With the distance snap, make sure this slider has the same spacing has the previous objects. It just makes it horrible the way it is.
  5. 00:54:993 (x) - Add an object here or something.. it sounds very empty right now and it can be a bit confusing for some players if there's a little break here. I suggest you to add a circle with a clap at this place since the clap will be consistent with your previous upbeats hitsounds.
  6. 00:58:471 (x) - Do the same thing here, it also sound empty and then, there's a spinner right after it. So that's an unnecessary break.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:09:373 (4) - To make it consistent with the object 00:22:851 (1) - , add a new combo here. Since it's almost the same pattern, it will be a bit more consistent.
  2. 00:52:384 (5) - Normally, you would have added a new combo to 00:51:949, but since you can't add a new combo at the end of a slider, add a new combo at this slider since it gets a bit big.

Hard
Try to, at least, add one spinner here. That's a bit boring when there's no challenge on the scoreboard. I say that because most of the scores will be the same if a lot of persons SS this with some mods.

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:14:590 (5,1) - You shouldn't have any jumps on that map since it's already really calm and I don't understand why there's a random jump coming out of nowhere. Anyways, you should keep the same spacing consistency like you've done with your previous objects. Most of your spacing are consistent, so I don't understand why there's a sudden jump. You should try to also rearrange the spacing of 00:26:547 (7) - .
  2. 00:16:764 (1,2,3) - While playing, I thought these objects were overlapping each others. You should try to move these circles a bit. But still, if you still want to stack some circles together, I think you should do it with (2,3) which sounds like they has a little repetitive sound. I guess it would be good? So, unstack the circle (1) from the circle (2) and stack the circle (2) with the slider (3). After that, try to figure them in a way that they won't look overlapped.
  3. 00:22:416 (1,2,3,4) - I am sure these objects do not sounds pretty good with the vocals and it would be better, in my opinion, if you follow the vocal at this place. My suggestion here will be: first, delete these objects. Add a slider that starts to 00:22:416 and finishes to 00:22:851. After, add another slider to 00:23:068 and then, ends to 00:23:503. Just to help you a bit, here's an example:
  4. 00:27:851 (2,3,5) - Isn't it a bit obvious that it has an overlapping with the circles 2 and 3? Could you try to make something else here, or even, try to figure how to kick out this overlap? (lol :>) (That's how it looks like v)
  5. 00:29:373 (6,7,8) - It looks like these objects aren't doing a pretty good flow here. I am suggesting you to move these circles like that for a better flow:
  6. 00:41:329 (3,1) - There's a spacing issue there. I can understand that it's like that because of the timing point, but while playing, we shouldn't know about it. So you should try to keep the same spacing consistency so no one will notice this timing change.
  7. 00:56:297 (5) - It looks like the symmetry of this slider with the previous circles is off a bit. As you can see, the slider starts pretty much closer from the circle (4) than the end that should also be close to the circle (1). Move this slider one grid to the left, so it will look better and it's going to be more symmetric.

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:21:112 - It seems like you've forgot to add a clap here. It can sound a bit weird since it was consistent with your previous claps but then, the previous combo has a lot of claps, so you've forgot a clap at this place. You should add one to keep the consistency even if there's already some claps on the previous combo.
  2. 00:28:068 - You've did the same thing here as I said on the point above. You should really add claps to keep the consistency, if not, I don't see why you should skip it.
  3. 00:32:416 - Since you have a custom slidertick sound and there's an upbeat with a slidertick, would you mind to add a the custom hitsound here? It will sound better if you do that and it will also keep the consistency with your upbeat claps.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  • That's pretty good, I don't see anything odd in there.
Topic Starter
ZekeyHache

Gabe wrote:

Because I told Bakari I would mod it after his mod. (and of course, I've forgot)

General
  1. You should ask some modders for Timing Help. Sometimes, it feels very late or even, early. You should consider that and ask help from some people. When saying that, just look on your Hard difficulty and hear these objects: 00:16:764 (1,2,3,4,5) - . Don't you think the end of these sliders sounds a bit off? I'll try, thanks
  2. You should use Grid Size 4 for more emplacement precision. For an example, make more curved patterns with circles, make better slidershapes, etc. I don't like size 4, it takes me more time, I can still make good maps with 3.

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:32:634 (5,6) - There's a little problem here and you should maybe fix it to make it easier to understand. First, these two circles are placed on a red tick, so there's no hitsounds and it could be a problem here. Second, They are stacked. Stacking in an Easy difficulty doesn't looks good and makes the difficulty more harder than it should. So actually, I am suggesting you to make something else here by deleting these objects and adding a slider that starts on 00:32:416 and ends to 00:33:068. It will keep what you've original done but with a slider that starts on an upbeat and of course, add a clap at the beginning of the slider to make the hitsounds consistent. OK, Slider!
  2. 00:37:634 (4) - Can you try to make a better smoother slider here? It doesn't looks pretty good right now D: yes..yes..yes..
  3. 00:40:677 (1) - What is this random long spinner? It's a bit too long and it looks like you were really lazy to map something here. Delete this spinner or make it less longer and add some objects there.. mapped
  4. 00:56:732 (2,3) - With the circle, try to make a better blanket with the slider. It looks a bit odd right now. hmm, I remaked the slider, thats because I made it befor the slider update, now is better.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:34:155 (1,2,3,4) - Wait.. why there' no clap here? It sounds very empty and it sounds like you forgot to add some.. So.. add claps on every upbeats to make it consistent and less empty. yes.....ok..
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:10:677 (5) - This slider makes the combo a bit long and I think you should maybe a new combo here. Also, it will emphasize the vocal a bit. You kinda made the same thing to 00:17:634 (1) - . ok
  2. 00:30:677 (4) - To follow the vocal a bit, don't you think it would be good to have a new combo here? you're right!

Normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:07:634 (2,3) - There's a spacing error here.. You should maybe try to make the spacing consistent by making another form to the slider (3) and of course, your next slider. I've moved the slider some grids up, reformed the slider and copy/pasted to make a nice flow. Here's the example:
    I made another symetric pattern.
  2. 00:15:460 - To be honest, I don't really like this reverse arrow because I thought 00:15:894 - could have been clickable and it would have sounded and played pretty well. I am suggesting you to delete the reverse arrow but keeping the slider, after that, add a slider from 00:15:894 to 00:16:329 and of course, delete the circle at 00:16:329 Sorry, No change, I like how it is.
  3. 00:21:981 (3,1) - I understand what you done here but, it looks like it wasn't symmetric. Even if it has the same spacing, it doesn't looks good with the symmetry you wanted to create. I've made a pattern that you may like to have, so here's the example with the code:
    Example+Code

    [HitObjects]
    136,336,20677,6,0,B|72:296|64:208,1,150,4|8,0:0|0:0,0:0:0
    56,88,21547,1,0,0:0:0
    160,152,21981,2,0,B|224:104|192:16,1,150,8|0,0:0|0:0,0:0:0
    320,16,22851,6,0,B|288:104|352:149,1,150,8|0,0:0|0:0,0:0:0
    456,88,23721,1,8,0:0:0
    447,210,24157,2,0,B|440:296|376:336,1,150,0|8,0:0|0:0,0:0:0
    lol@Mouse Disabled.
    Ok so, to make sure you don't mess up everything.. Delete these objects; 00:20:677 (1,2,3,1,2,3) - since they're in the code. After that, make sure the spacing is consistent after these objects. changed this part
  4. 00:44:341 (6) - Eww.. this spacing is not looking good.. With the distance snap, make sure this slider has the same spacing has the previous objects. It just makes it horrible the way it is. ok but don't get angry with me :(
  5. 00:54:993 (x) - Add an object here or something.. it sounds very empty right now and it can be a bit confusing for some players if there's a little break here. I suggest you to add a circle with a clap at this place since the clap will be consistent with your previous upbeats hitsounds. No change, it is fine..
  6. 00:58:471 (x) - Do the same thing here, it also sound empty and then, there's a spinner right after it. So that's an unnecessary break. yeah!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:09:373 (4) - To make it consistent with the object 00:22:851 (1) - , add a new combo here. Since it's almost the same pattern, it will be a bit more consistent. added (after changing attern)
  2. 00:52:384 (5) - Normally, you would have added a new combo to 00:51:949, but since you can't add a new combo at the end of a slider, add a new combo at this slider since it gets a bit big. ok

Hard
Try to, at least, add one spinner here. That's a bit boring when there's no challenge on the scoreboard. I say that because most of the scores will be the same if a lot of persons SS this with some mods. Ok, added at the end

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:14:590 (5,1) - You shouldn't have any jumps on that map since it's already really calm and I don't understand why there's a random jump coming out of nowhere. Anyways, you should keep the same spacing consistency like you've done with your previous objects. Most of your spacing are consistent, so I don't understand why there's a sudden jump. You should try to also rearrange the spacing of 00:26:547 (7) - . If I did all of those things it's because I didn't found another way of mapping without overlaps.
  2. 00:16:764 (1,2,3) - While playing, I thought these objects were overlapping each others. You should try to move these circles a bit. But still, if you still want to stack some circles together, I think you should do it with (2,3) which sounds like they has a little repetitive sound. I guess it would be good? So, unstack the circle (1) from the circle (2) and stack the circle (2) with the slider (3). After that, try to figure them in a way that they won't look overlapped. No change, looks fine to me.
  3. 00:22:416 (1,2,3,4) - I am sure these objects do not sounds pretty good with the vocals and it would be better, in my opinion, if you follow the vocal at this place. My suggestion here will be: first, delete these objects. Add a slider that starts to 00:22:416 and finishes to 00:22:851. After, add another slider to 00:23:068 and then, ends to 00:23:503. Just to help you a bit, here's an example:
    Cool!
  4. 00:27:851 (2,3,5) - Isn't it a bit obvious that it has an overlapping with the circles 2 and 3? Could you try to make something else here, or even, try to figure how to kick out this overlap? (lol :>) (That's how it looks like v) If you look closely, they are not overlaping
  5. 00:29:373 (6,7,8) - It looks like these objects aren't doing a pretty good flow here. I am suggesting you to move these circles like that for a better flow:
    Nah! I tried by another way.
  6. 00:41:329 (3,1) - There's a spacing issue there. I can understand that it's like that because of the timing point, but while playing, we shouldn't know about it. So you should try to keep the same spacing consistency so no one will notice this timing change. I like how it is
  7. 00:56:297 (5) - It looks like the symmetry of this slider with the previous circles is off a bit. As you can see, the slider starts pretty much closer from the circle (4) than the end that should also be close to the circle (1). Move this slider one grid to the left, so it will look better and it's going to be more symmetric. Moved, I didn't noticed that! thanks.

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:21:112 - It seems like you've forgot to add a clap here. It can sound a bit weird since it was consistent with your previous claps but then, the previous combo has a lot of claps, so you've forgot a clap at this place. You should add one to keep the consistency even if there's already some claps on the previous combo. And, yes, I forgot that clap!
  2. 00:28:068 - You've did the same thing here as I said on the point above. You should really add claps to keep the consistency, if not, I don't see why you should skip it. Forgotten :roll:
  3. 00:32:416 - Since you have a custom slidertick sound and there's an upbeat with a slidertick, would you mind to add a the custom hitsound here? It will sound better if you do that and it will also keep the consistency with your upbeat claps. yeah!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  • That's pretty good, I don't see anything odd in there.
Uff.. I got tired, THANK FOR YOUR BIG MOD! :)
MoodyRPG
Quiero detenerme aqui para decir que este a sido uno de las mejores caricaturas que he visto, la verdad es que yo creci viendo estos dibujos animados y no con el anime, deberian existir mas mapas asi, gracias por mapear esto

General
  1. Hanna-Barbera <3333
Easy
  • - 00:43:254 (3) - Este slider esta haciendo un mal overlap con (2) ademas no se ve mucho y puede ser algo dificil para los nuevos jugadores, en mi opinion deberias poner este slider en el centro
    - 00:53:254 (1,2,3) - Prefiero que estos objetos estuvieran en el tick blanco (cada uno) es un ritmo diferente que puede causar confusion
    - 00:58:471 (1) - Moveria este spinner aqui 00:58:906 porque justo empieza el ritmo
Normal
  • - 00:43:254 (4) - Un new combo aqui encaja bien con la musica
    - 00:46:732 (2) - Dos cosas para esta nota, primero que nada deberia estar en el tick blanco porque se viene muy encima al jugarla y otra cosa que no esta bien stackeada
    - 00:54:993 (x) - Una nota aqui para que no se escuche tan vacio en mi opinion
Hard
  • - 00:12:416 (1,2,3,4) - Prefereria un patron mas curvado para que no sea tan straight, algo asi
    - 01:00:428 (5,1) - Este slider suena un poco off, en mi opinion porque no intentas algo asi (tambien cuenta el spinner)
Te dejo estrella por la nostalgia <3
Topic Starter
ZekeyHache

MoodyRPG wrote:

Quiero detenerme aqui para decir que este a sido uno de las mejores caricaturas que he visto, la verdad es que yo creci viendo estos dibujos animados y no con el anime, deberian existir mas mapas asi, gracias por mapear esto Me empiezas a dar una idea con este comentario, talvez siga mapeando de estos.

General
  1. Hanna-Barbera <3333 <3
Easy
  • - 00:43:254 (3) - Este slider esta haciendo un mal overlap con (2) ademas no se ve mucho y puede ser algo dificil para los nuevos jugadores, en mi opinion deberias poner este slider en el centro gracias por decirme, lo movi accidentalmente
    - 00:53:254 (1,2,3) - Prefiero que estos objetos estuvieran en el tick blanco (cada uno) es un ritmo diferente que puede causar confusion los siento mejor en los rojos, que aprendan algo mas los nuevos jugadores :p
    - 00:58:471 (1) - Moveria este spinner aqui 00:58:906 porque justo empieza el ritmo ok
Normal
  • - 00:43:254 (4) - Un new combo aqui encaja bien con la musica OK!
    - 00:46:732 (2) - Dos cosas para esta nota, primero que nada deberia estar en el tick blanco porque se viene muy encima al jugarla y otra cosa que no esta bien stackeada Hmmm.. Bueno la estakie quitandole el grid snap y la coloque en el blanco
    - 00:54:993 (x) - Una nota aqui para que no se escuche tan vacio en mi opinion no hay cambio, me gusta como esta
Hard
  • - 00:12:416 (1,2,3,4) - Prefereria un patron mas curvado para que no sea tan straight, algo asi lo pense, y pues ok
    - 01:00:428 (5,1) - Este slider suena un poco off, en mi opinion porque no intentas algo asi (tambien cuenta el spinner) estoy totalmente de acuerdo!
Te dejo estrella por la nostalgia <3 Gracias!
Muchas gracias por tu mod! :)
Sure
I did my best, but I'm not sure. :o

Offset / BPM
5900 / 143.000
6750 / 137.400
18977 / 142.000
20674 / 137.700
33950 / 138.000
34602 / 138.000 - for downbeat
39828 / 142.000
41515 / 138.000
46080 / 147.000
46692 / 135.000
48469 / 138.000
Topic Starter
ZekeyHache

ykcarrot wrote:

I did my best, but I'm not sure. :o

Offset / BPM
5900 / 143.000
6750 / 137.400
18977 / 142.000
20674 / 137.700
33950 / 138.000
34602 / 138.000 - for downbeat
39828 / 142.000
41515 / 138.000
46080 / 147.000
46692 / 135.000
48469 / 138.000
Thanks! :D :)
MoodyRPG
Se me olvido otra cosa (no kudos por esto porfavor)

General
  1. El source correcto es "Scooby-Doo, Where Are You!" si puedes buscar en Wikipedia porque esta cancion es de esa temporada si se puede decir
Topic Starter
ZekeyHache

MoodyRPG wrote:

Se me olvido otra cosa (no kudos por esto porfavor)

General
  1. El source correcto es "Scooby-Doo, Where Are You!" si puedes buscar en Wikipedia porque esta cancion es de esa temporada si se puede decir
Ok, gracias.
BounceBabe
Hi, M4M

Normal

You should change these because it breaks your actual combo patterns
00:09:377 (1,3) - Reverse NC
00:16:604 (1,2) - ^
00:29:824 (1) - Remove NC
00:43:254 (1) - ^
00:50:208 (1) - ^

Hard

00:39:149 (1) - Remove NC
00:40:778 (1) - ^
00:40:778 (1,2,3) - Spacing should be consistent, the 1 to 2 is large and 2 to 3 is too small
00:42:384 (2,3) - Stack them perfectly


Nothing more, GL
Topic Starter
ZekeyHache

BounceBabe wrote:

Hi, M4M

Normal

You should change these because it breaks your actual combo patterns
00:09:377 (1,3) - Reverse NC OK
00:16:604 (1,2) - ^ OK
00:29:824 (1) - Remove NC OK
00:43:254 (1) - ^ OK
00:50:208 (1) - ^ OK

Hard

00:39:149 (1) - Remove NC OK
00:40:778 (1) - ^ I really thought abut this one and.. ok!
00:40:778 (1,2,3) - Spacing should be consistent, the 1 to 2 is large and 2 to 3 is too small hmm I see this fine but i just did some movements
00:42:384 (2,3) - Stack them perfectly what?! they're already perfectly stacked

Nothing more, GL
THANKS! :)
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