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24 Bit Lolitas ft. Aihara Chihiro - Dear big sister~remix ve

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Topic Starter
happy30
This beatmap was submitted using in-game submission on woensdag 7 augustus 2013 at 2:48:36

Artist: 24 Bit Lolitas ft. Aihara Chihiro
Title: Dear big sister~remix ver.~
Source: Touhou
Tags: Tennenjemini gemini Komeji Koishi Kannami C80 Hartmann's Youkai Girl Touhouchireiden Subterranean Animism Card_N'FoRcE
BPM: 128
Filesize: 7394kb
Play Time: 03:43
Difficulties Available:
  1. CNF's Easy (2,43 stars, 218 notes)
  2. Hard (4,96 stars, 439 notes)
  3. Normal (3,45 stars, 250 notes)
Download: 24 Bit Lolitas ft. Aihara Chihiro - Dear big sister~remix ver.~
Information: Scores/Beatmap Listing
---------------
melancholy..
spboxer3
yaaa
Natteke
2rd!
AngelHoney
3rd!
Topic Starter
happy30
4th.. damn so late
yeahyeahyeahhh
Wow fuck so many beat me... I hate this game
Card N'FoRcE
I have no words for how amazing the rhythm of this beatmap is.
Also, first stars were shot by me, what now!

EDIT:
Combo colours suggestion :3
Combo1 : 99,93,46
Combo2 : 125,81,56
Combo3 : 163,149,87
Combo4 : 192,182,170
Natteke
why graved :(
Card N'FoRcE
Because graveyard has the most interesting maps ever \:D/
Card N'FoRcE
Hello there, Easy is finally ready.
laport
10rd :(
Chyo-Kun
cool
Kodora
[General]

  1. You forgot to add Card N'FoRcE in tags
  2. Your mp3 have 204 kb/s bitrate, you need to recode it or find another.
  3. 2 osb files
  4. Recompress all .jpg files at your storyboard to .png?
  5. Strongly suggest you cut ending of your mp3, since you use only 77% of it.
  6. Even if CnF make an easy for you imo better if all diffs will have same kiai time
  7. Offset feels wrong for me, but i cant find better one tho
[Hard]

Maybe a bit hard for a regular Hard diff, but i think its ok

  1. 00:14:032 (1,2,3,4) - Why claps? Imo with normal sampleset without additions sounds much better.
  2. 00:24:345 (5) - NC for better readability
  3. 00:45:438 (2,3,4) - Just suggestion: i tried to make 00:45:907 (4) - more readable, look under spoilerbox
  4. 00:59:970 (3) - how about add a little kiai fountain here?
  5. 01:20:126 (4) - Begin NC here, it will helps to read your pattern and will be more consistent with music.
  6. 01:40:282 (3) - NC follow new pattern & new part of music?
  7. 02:14:032 (4) - NC since you use slowdown here
  8. 02:47:548 (6) - NC should begins here, follow new part of music
  9. 02:56:923 (4) - nazi: x:235 y:354
  10. 02:58:329 (2) - Missed whistle? Imho fits.
  11. 03:00:673 (2,3,4,5) - spacing! or just set nc at 03:01:610 (4) -
  12. 03:09:110 (7) - NC follow new part of music
  13. 03:11:923 (2,3,4,5,6,7,8) - not pefect spacing :s
  14. 03:43:095 (1) - add little kiai fountain here?
awesome diff <3

[Normal]

Strongly suggest you use AR 5 and OD 4 here, it may be too hard for a regular Normal diff.

  1. 00:23:876 (4) - Imho NC should begins here follow new pattern.
  2. 01:16:610 (4,5,6) - Really looks like too cruel jump for a normal diff, reduce spacing here
  3. 01:19:657 (4) - Add NC follow new part of music & for better readability, this kind of patterns can confuse newbies a lot, also i strongly suggest you make little overlap istead perfect stacking.
  4. 01:31:845 (7) - NC?
  5. 01:35:595 (3,4) - Same about stacking
  6. 02:02:548 (3) - add whistle to the end of slider?
  7. 02:04:657 (2,3) - same about stacking
  8. 02:07:938 (2,3) - ^
  9. 02:08:876 (4) - NC follow new part of music?
  10. 02:10:282 (8,9) - same about stacking
  11. 02:12:860 (3) - forgot clap & finish at the end?
  12. 02:14:032 (1) - Strongly suggest you avoid any speedchanges ib easiest diff in mapset, it can confuse newbies a lot
  13. 02:15:438 - add note? imo sounds too empty w/o it
  14. 02:18:485 (6) - NC follow new part of music?
  15. 02:29:032 (6) - ^
  16. 02:46:376 (2) - Imho too cruel for a normal diff, strongly suggest unstack
  17. 02:47:548 (4) - ^
  18. 02:49:188 (1) - ^
  19. 02:51:298 (3) - NC follow new part of music?
  20. 02:55:048 (4,5,1) - really dont like rhytm in this part, try to use something other here :s
  21. 03:07:470 (1) - stacking!
  22. 03:18:485 (4,5,6) - too cruel jump for a normal diff, reduce spacing here
  23. 03:21:063 (3,4) - stacking! also add nc at 03:21:532 (4) -
  24. 03:26:923 (6) - Imho SC should begins here
  25. 03:33:720 (7) - NC follow new part of music
  26. 03:37:470 (3,4) - stacking!
[CNF's Easy]


Strongly suggest you use AR 4 and OD 3 here, it may be too hard for a regular Easy diff.
Diff full of stacks, really not sure is this good idea to use them in easiest diff on mapset, but it up to you.


  1. 00:20:829 (2,3) - Dont hide please notes in easiest diff in mapset, it may be too hard for newbies
  2. 00:28:329 (2,3) - ^
  3. 00:44:032 (6) - Imho NC should starts here follow new part of music
  4. 00:54:345 (5,6,7) - all diff have spacing 1.0, why suddenly 0.9 here?
  5. 00:55:048 (7,1) - stacking
  6. 00:56:688 (2) - very ugly overlap, also with such low AR it hard to read, please, move it out from 00:55:048 (7) -
  7. 00:58:095 (5,6,7,8,9) - again about spacing change, also add nc at 00:58:095 (5) - follow new part of music
  8. 01:33:720 (1,2,1) - spacing
  9. 01:37:470 (1,2,3) - spacing ;_;
  10. 01:39:813 (4) - NC follow new part of music?
  11. 02:03:251 (6) - NC should starts here, also spaaacing ;_; ( 02:01:845 (5,6) )
  12. 02:05:595 (2) - spacing
  13. 02:08:876 (3) - Add NC? Looks like a jump
  14. 02:14:032 (6) - Too cruel for an easy, really, unstack them
  15. 02:16:024 (2) - should starts tick earlier imo
  16. 02:19:774 (2) - ^
  17. 02:24:345 (5,6,7) - spaaacing ;_;
    also nc at 02:24:345 (5) -
  18. 02:26:220 (1) - same about stacking
  19. 02:26:688 (2) - same about circle under slidertrack
  20. 02:28:095 (5,6,7,8,9) - spacing, also add nc at 02:28:095 (5) - please
  21. 02:48:016 (6,1) - do not use jumps in easiest diff in mapset please
  22. 02:57:626 (2,3) - please make spacing perfect
  23. 02:59:032 (3) - should ends on white tick
  24. 03:06:532 (3) - ^
  25. 03:19:891 (5,1) - do not use jumps in easiest diff in mapset please
  26. 03:35:595 (1,2,1) - spacing
  27. 03:39:345 (1,2,3) - ^
  28. 03:41:688 (4) - add nc follow new part of music?
Great map, good luck :)
Ayu
http://puu.sh/2XFQd.txt irc mod ty

edit

@ Kodora, don't forget this map has been uploaded a year ago. Thus, I think the old ranking criteria rules apply.
Kodora
@ Ayu, in any case i must mentiore all here to prevent potential problems with ranking.
btw, rule about bitrate is very old (2010 or so) so happy30 must change mp3 :\
Card N'FoRcE

Kodora wrote:

  1. Your mp3 have 204 kb/s bitrate, you need to recode it or find another.
    That's basically 192kbps but VBR instead of CBR, recompressing would only be a waste.
  2. Strongly suggest you cut ending of your mp3, since you use only 77% of it.
    I strongly disagree: the intro and outro are perfect this way and cutting for such a small amount would only ruin them.
  3. Even if CnF make an easy for you imo better if all diffs will have same kiai time
    Not necessary as we are different mappers with different ways of mapping.
My 2cents about these.

Kodora wrote:

[CNF's Easy]

Strongly suggest you use AR 4 and OD 3 here, it may be too hard for a regular Easy diff. That's actually the opposite: a lower AR makes everything too cluttered and harder to read.
Diff full of stacks, really not sure is this good idea to use them in easiest diff on mapset, but it up to you. This kind of stacking is consistent through the whole map: every stacked beat is 1/2 after the previous beat, so there's no way to misclick/misread any of them after the first few of them.

  1. 00:20:829 (2,3) - Dont hide please notes in easiest diff in mapset, it may be too hard for newbies explained above
  2. 00:28:329 (2,3) - ^ ^
  3. 00:44:032 (6) - Imho NC should starts here follow new part of music It's the opposite actually, the vocals are not making a new line
  4. 00:54:345 (5,6,7) - all diff have spacing 1.0, why suddenly 0.9 here? because that kind of "close-up" between these beats tells the player that the circles are timed differently. 1.0x spacing doesn't have the same effect.
  5. 00:55:048 (7,1) - stacking This isn't following the 1/2 stacking thing i mentioned so yeah, changed
  6. 00:56:688 (2) - very ugly overlap, also with such low AR it hard to read, please, move it out from 00:55:048 (7) - Agree, changed as well.
  7. 00:58:095 (5,6,7,8,9) - again about spacing change, also add nc at 00:58:095 (5) - follow new part of music spacing thing is the same as before, the new combo is not necessary as it would be inconsistent
  8. 01:33:720 (1,2,1) - spacing Why?
  9. 01:37:470 (1,2,3) - spacing ;_; Again, same as before
  10. 01:39:813 (4) - NC follow new part of music? Not necessary and inconsistent
  11. 02:03:251 (6) - NC should starts here, also spaaacing ;_; ( 02:01:845 (5,6) ) Dude, spacing is not only following distance multipliers. Also no, the new combo in that place would be, again, inconsistent. I followed a simple pattern for new combos: every 2 stanzas i make the new combo, every time. Not gonna change that as it works fine and actually helps following the music's structure.
  12. 02:05:595 (2) - spacing already explained why it's not wrong.
  13. 02:08:876 (3) - Add NC? Looks like a jump Except it isn't at all.
  14. 02:14:032 (6) - Too cruel for an easy, really, unstack them I agree, the repeat may make it more confusing. Pattern reworked.
  15. 02:16:024 (2) - should starts tick earlier imo Nope, listen to the instruments :p
  16. 02:19:774 (2) - ^ ^
  17. 02:24:345 (5,6,7) - spaaacing ;_; also nc at 02:24:345 (5) - same stuff as before
  18. 02:26:220 (1) - same about stacking fixed as the similiar one that was before
  19. 02:26:688 (2) - same about circle under slidertrack ^
  20. 02:28:095 (5,6,7,8,9) - spacing, also add nc at 02:28:095 (5) - please same stuff as before
  21. 02:48:016 (6,1) - do not use jumps in easiest diff in mapset please Just because it's 1.24x doesn't mean it's a "jump".
  22. 02:57:626 (2,3) - please make spacing perfect That's 0.96x, so i assume you're just joking.
  23. 02:59:032 (3) - should ends on white tick Listen to the instruments.
  24. 03:06:532 (3) - ^ ^
  25. 03:19:891 (5,1) - do not use jumps in easiest diff in mapset please Just because it's 1.15x doesn't mean it's a "jump".
  26. 03:35:595 (1,2,1) - spacing same stuff as before
  27. 03:39:345 (1,2,3) - ^ ^
  28. 03:41:688 (4) - add nc follow new part of music? ^
Thank you for modding, updated diff here
Topic Starter
happy30
ill update this soon. ill try to get a better mp3 file. w/e
Andrea
Why is this in the Graveyard? You should revive it :P
grumd
ok i'll not do any formatting for the text, only modding

hardest diff:
00:15:907 - the hitsounds like these are way too loud, they feel uncomfortable and out of place. maybe you could make that last timing point (as well as all the similar points) 40% or so, or just change the hitsounds to some bassy custom ones
00:45:555 (3) - i never like such patterns, when one slider overlaps other one like fully. i'd place it somewhere else so the next slider path is visible. it was unrankable iirc
00:59:149 (4) - 02:22:118 (6,7) - such imperfectness actually takes my attention, but i'll not point out all of that anyway xD
01:21:298 (5,6,7,8,9) - do it parallel pls
01:24:110 (5) - idk maybe it's just an error, but the spacing seems broken
01:40:048 - it feels more natural to play if you add a note here
02:57:274 (5) - previously (02:52:938 (2) - ) you were using same spacing for 1/1 and now for 3/4. it's a bit confusing, you can't tell the rhythm at once. just replace some circles in the beginning of this section with sliders to make it clear (as you did later 03:04:071 (1,2) - but it should be done when such pattern appears for the first time)

middle diff:
01:44:970 - move the break start here?

easiest diff:
the hitsounds are VERY loud everywhere. example: 00:30:673 (3) - you even don't understand what is this mapped for until you remove the slider
00:44:970 (1) - i think you need one repeat for this slider to end the pattern in a proper way. it's white-blue-red (3/4 back and forth), as 00:40:048 (3) - or 00:48:720 (1) - .
02:14:970 (1,2) - this is very weird, you need to rethink it till 02:22:470 -
02:59:501 - it's better to end this slider here i bet. but if you want to follow the music and not the vocal, at least add a repeat to finish this pattern. it feels very empty without it
finally, same od and ar as on normal don't really fit the rhythm and circle sizes here. -1 for both works better.

and general stuff just for the record:
mp3 still 204kbps
sb pictures must be maximum of 800x600 so pls change your background2.jpg and background2blur.jpg to 800x600 sizes
also i guess tags are wrong in normal diff; reason: extra space after "C80" in both easy and hard diffs. also you don't need to put "C80" twice in the tags, remove one.
aibat says that you have to add following skin pics: spinner-clear.png; spinner-spin.png; spinner-osu.png;
it also says that kiai are different
Card N'FoRcE

grumd wrote:

easiest diff:
the hitsounds are VERY loud everywhere. example: 00:30:673 (3) - you even don't understand what is this mapped for until you remove the slider It doesn't really seem that way to me, but i made the volume for every section slightly lower anyway.
00:44:970 (1) - i think you need one repeat for this slider to end the pattern in a proper way. it's white-blue-red (3/4 back and forth), as 00:40:048 (3) - or 00:48:720 (1) - . I know what makes you think that way (i had an hard time trying to make this same pattern you're suggesting), but it just doesn't work as well.
02:14:970 (1,2) - this is very weird, you need to rethink it till 02:22:470 - I agree that 02:14:970 (1,2) - 02:18:720 (1,2) - were fairly flow-breaking so i changed them, but the rest works fine (especially now that i changed the others).
02:59:501 - it's better to end this slider here i bet. but if you want to follow the music and not the vocal, at least add a repeat to finish this pattern. it feels very empty without it I didn't understand what you mean here.
finally, same od and ar as on normal don't really fit the rhythm and circle sizes here. -1 for both works better. Since Normal has the same settings, i'll lower them (even though i believe the AR is kinda low)
Updated diff here.

Also i can help with providing a new mp3 if needed.
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