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jun - KIMONO PRINCESS [Osu|Taiko]

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Topic Starter
Cygnus
This beatmap was submitted using in-game submission on 30 December 2012 at 01:26:27

Artist: jun
Title: KIMONO PRINCESS
Source: Dance Dance Revolution
Tags: DDR Junko Karashima Anna Kaelin wmfchris Konami Bemani Hottest Party fartownik
BPM: 190
Filesize: 3314kb
Play Time: 01:39
Difficulties Available:
  1. Easy (2.82 stars, 113 notes)
  2. farto's Hard (4.99 stars, 277 notes)
  3. Insane (5 stars, 312 notes)
  4. Normal (4.04 stars, 153 notes)
  5. Wmf's Taiko (4.89 stars, 771 notes)
Download: jun - KIMONO PRINCESS
Information: Scores/Beatmap Listing
---------------
DL again if DLd b4 thirtn nov 2012 XD

Try Lesjuh's Insane: http://osu.ppy.sh/forum/download.php?id=89548
Topic Starter
Cygnus
:) :) :) :)
Poggo
hi ^^ i will be mod it tomorrow :3
Pereira006
hello

imo -> my opinion

[General]

you bg.jpg is 1023x767 is unrank try size to 1024x768
You all diff go on osu!notepad and you will see 2AudioLeadIn: 1004" change to 1000 to consicienty for all diff

[easy]

go osu!notepad you will see "SliderMultiplier:0.899999999999999" pleasse change 0.9 and save don't forget resnapp all note this is important

00:10:163 (2,3) - I can see my owm is not nice blanket
00:14:584 (5) - you forget add Clap hitsound only end slider
00:21:531 (1) - Why whystle? remove whistle only start slider
00:27:531 (3,4) - not nice blanket
00:55:952 (2) - hitsound not good remove only clap

stuff cool

[Normal]

00:08:268 (5) - Add clap and whistle only end slider because i can see other diff have it
00:13:952 (1) - add clap only end slider
00:16:478 (1) - ^ Same

stuff cool

[Hard]

00:31:321 (3,4,5) - this make me confuse on this hard because the (5) always get 100 score pleasse remap this part try add slider repeat is make sense for me or try you owm imo pleasse this like insane
00:34:005 (8,9,1) - ^ same happened
00:35:321 (5) - just remove note because this is hard and not insane imo
00:36:215 (9) - add clap at 00:36:373
00:39:110 (11) - ^ same
00:41:321 (8) - ^ same
00:46:952 (2,3,4) - Same happened like 00:31:321 (3,4,5)
00:48:268 (2) - remove note
00:50:742 (2) - add clap only end slider
00:51:531 (6) - add clap
00:51:426 (5) - remove note
00:51:742 (8) - ^ same
01:17:005 (9) - ^ same
01:19:163 (8,9,10) - Same happened like 00:31:321 (3,4,5)
01:21:426 (8) - remove note
01:32:268 (1) - Bug New combo you have put new combo manually

The Stream is really hard for this diff because this is not insane imo but the gameplay is fine me maybe by me, stuff cool

[Insane]

look good for me, stuff armazing
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Kuria
coming here for your m4m request in you thread:

General:
-Remove the countdown for all diff, since countdown 1 are not really necessary, you can remove it from ouse. notepad
-Different slider tick rate for easy/normal and hard/insane diff, I suggest you to choose one slider tick ratem whether it was 1 TR or 2, but make it same for all the diffs.

Easy:
I see that you using 1/1 beats for the several pattern on diff diff, imo it was not really necessary since the diff are supposed to be easier to player for playing.
00:03:531 (4,4) - remove this two notes? so it can blend well with the next pattern here 00:07:636 (2,3)
00:20:584 (3) - remove this notes
00:26:584 (1) - remove this notes, and replace it with the next slider 00:26:899 (2), by this way, the slider length for the (2) should be longer now.
00:38:899 (4) - remove notes here?
01:07:005 (1) - remove NC here
01:42:057 (1) - Since it was not really matter, but i think placing a notes here in a short time after the slider will became so hard for the newbie player to read, i suggest you to remove it and just make the slider cover the removed notes^^

Normal:
00:08:899 (1) - i think if you remove this part, and then replace it with the next 2 reverse slider would be better
If you did the above, then make the 00:10:478 (8) slider to be reversed slider, and move the time for that slider here 00:10:163, and then fix the pattern and the comboss there.
it will became like this
01:01:321 (1,1) - remove the NC there, and also, i think stack that 2 notes would be better
01:06:373 (1,1,1) - same as above (i think this pattern was the purpose but i feel that it seems a bit weird to make 3 NC on one pattern like that, sorry >.<)
01:31:005 (1,1,1,1) - remove NC too

Hard:
whoa, I like this one.
00:34:163 (1) - Remove NC here
00:34:321 (2) - Add NC
00:39:057 (10,11,1) - I think it would be better if you're stack the 3 notes there onto the slider, also add the NC here 00:39:057 (10) and then remove the NC at 00:39:215 (1)
00:51:689 (7,8,1) - same as above, but only the Combos
01:01:321 (1,1) - remove the NC here?
01:06:689 (1,1) - ^

Insane:
00:08:899 (1,2,3,5,6,7) - Maybe It is just me but i think the spacing between (1,2,3) are too short and rather sharp to do spaced stream pattern there.
I think it would be better if you move it a bit down for (1) and give some spacing between (2) and (3), so it would became like this:
same goes for the 00:09:531 (5,6,7) pattern, if you follow my suggestion above.
00:13:952 (1) - remove NC here
00:14:110 (2) - NC here
00:34:005 (14) - NC here, and then remove the NC on 00:34:163 (1)
00:55:636 (1,1,1,1) - I think it was too hard to pass it without miss here (it's still doable) since the sudden jump after 1 slider to another slider are seems too far (long jump on the very short time), i suggest that you reduce the spacing between 1 slider with another, so it will be less jumpy and player still able to keep their hand position at best while doing the slider jump
01:01:321 (1,1) - remove NC here?
01:06:373 (1,1,1) - ^
01:31:005 (1,1,1,1) - same reason with 00:55:636 (1,1,1,1)


I think that was what i got while modding this map, and i quite like this mapset :)
good luck
popner
M4M request via in-game pm.

[General]

I think you can use some special hitsounds. (to fit the 'don' in music at 00:03:215 and 00:03:531 etc.) You can fin one in this map: http://osu.ppy.sh/s/45720

[Easy]

00:42:373 (1,2) - close to previous spinner end. Put them near the center like this? http://puu.sh/qGvC

[Normal]

Fine.

[Hard]

There is some flow issue, but not big problem.

[Insane]

00:06:057 (9,1) - stack them? this distance is a little weird
00:08:899 (1,2,3) - better to decrease distance between them because patterns like 00:12:531 (6,7,8)
00:25:794 (5,6) - make a long slider out of them? so the rhythm is a symmetry of previous stanza (00:24:531 (2))
00:20:899 (8,9,10) - 00:27:847 (6,7,8) - 00:28:478 (10,11,12) - they sounds weird and off rhythm because they are triple start on white tick. Change to red tick triple may be better. 00:29:268 (2,3,4) is a good example.
00:36:057 (6,7,8,9) - the pattern seems off rhythm because they change at 00:36:531, but the vocal changes at 00:36:689
00:45:531 (4,5,6,7) - there are big jump here. You may need to add some NC.
00:50:110 (8,9,10) - not it a line
00:50:584 (12) - NC

GL~
wmfchris
o.o diff name -> wmf's taiko

Download: jun - KIMONO PRINCESS (Philippines) [Taiko].osu
Topic Starter
Cygnus
oh great. Thanks wmf! :D
Apricot
General
  1. Use a custom combo colors and add a pink color please? /beg
Easy
  1. 00:56:899 ~ - should remove the slowdown imo. SV is already below 1, and slowdown will confuse the newbies.
  2. 01:07:005 (1) - remove new combo
Normal
  1. 00:07:005 (2) - Touching HP Bar
  2. 00:44:268 (1) - ^
  3. 01:01:321 (1,1) - stack em and remove these new combos. its hard for newbie players.
  4. 01:06:373 (1,1,1) - remove these new combos.
  5. 01:31:005 (1,1,1,1) -
Hard
  1. 01:01:321 (1,1) - remove these new combos? it's beautiful and creative but it may confuse the hard-player
  2. 01:13:952 (9) - Ctrl + R for a good jump?
  3. 01:16:478 (7) - weird slider. is it intentional?
Insane
  • OD +1
  1. 00:03:689 (8) - stack to (5)?
  2. 00:08:899 (1,2,3,5,6,7) - these pattern are hard to read, reduce the spacing a bit or stack (2) to (3) and (6) to (7).
  3. 00:36:531 (9) - convert it to 2 circles and place em like http://osu.ppy.sh/ss/296684? if you fix like ←, change the start of new combo to (10)
  4. 01:01:636 (1) - change the combo color? its a bit weird because this color is same as previous circle
  5. 01:07:005 (1) - same as ^
  6. 01:08:110 (1) - I strongly suggest to remove this note. It will create a more intuitive rhythm.
  7. 01:31:952 (1) - change the combo color?
  8. 01:42:057 (4) - reduce the volume.
ertyukjh010


Hello :)

[General]

Tags Inconsistent
DDR anna kaelin wmfchris
DDR anna kaelin wmfchris
DDR anna kaelin wmfchris
DDR anna kaelin wmfchris
DDR ultimate anna kaelin wmfchris

[Easy]

SliderTickRate -1
00:01:320 (1) - Unsnap note
00:40:478 (1) - Too short for Easy. Add other instead.
01:07:005 (1) - Don't stack pls. It's can't read for new player.

[Normal]

01:01:321 (1,1) - Don't make this pattern. It's can't read for new player. Completed stack it and cancel NC.
01:06:373 (1,1,1) - ^
01:31:005 (1,1,1,1) - ^

[Hard]
00:01:320 (1) - Unsnap note

[Insane]

Many bookmark orz. Clean all?

that all
Low
Here's a mod for mod.

[General]

I'm only getting Easy, Normal, and Hard when I download. Please do a full submit.
Your background is 1023x767. Please re-size it to 1024x768.

[Easy]

00:03:847 (1) - There are many sliders in this difficulty like this with an extra sliderpoint that is un-needed to the creation of sliders like this. The sliderpoint also makes them asymmetrical. Please remake these sliders like you did at 00:01:320 (1).
00:08:584 - Add a note here. I don't see a reason as to why you should leave it empty.
00:24:057 (1) - Same thing as 00:03:847, except this is a different slider shape. Remake this to be like the slider at 00:21:531 (1). All you need to do is copy and paste.
00:27:531 (3) - Turn off grid snap and move this just a bit to the right so that the slider is perfectly blanketing it.
01:07:005 (4) - Don't use anti-jumps on an Easy difficulty. Just stack them.

[Normal]

Please take notice of the slider suggestions I gave while modding Easy. You're doing the same thing in this difficulty.
00:34:163 (1) - I really see no need for sliders like these unless your blanketing another object (which in this case, I see you're trying to do it for the previous slider, but you can't really notice it. Try making the curve a little more drastic.)
00:44:268 (1) - Make this slider symmetrical.
01:01:636 (2) - Remove the NC here.
01:06:689 (1,1) - ^
01:22:163 (1) - I'd move this a grid up and a grid right for a perfect blanket. (or move it until you find it to be perfectly perfect.)
01:31:321 (1,1,1) - Remove the NCs.
01:42:057 (5) - Remove the note here. There's no beat here, and you're using the finish hitsound to make up for it.

[Hard]

01:01:636 (1) - Remove the NC.
01:06:689 (1,1) - ^
01:16:478 (7) - Odd slider.
01:38:110 (4,5) - Ctrl + R these notes for better flow.
01:41:742 (7) - Just make this into one circle. Same reason as Normal.

Really nice mapset. Have my star.
DerekMcD
Here's my own suggestions.

[Easy]

00:25:321 (3) - I fixed this slider my own. Try it out.
124,284,25321,2,0,B|76:264|68:204|84:148|144:132,1,180
00:27:847 (4) - ^
0,128,27847,2,0,B|17:168|73:184|129:168|149:120,1,180
00:31:636 (1) - ^ (I tried my best fiing it but you can fix it if you want. But it hads to be sraight istead od adding to many dots.
249,219,31636,6,0,B|232:160|239:89|291:34|364:18|427:52|469:119,1,360,4|0
00:34:163 (1) - Use the one I gave you above.
00:37:952 (3) - Delete ONE point and fix it the best you can.

[Normal]

00:05:110 (3) - Look at the 2nd point, it's not right.

[Hard]

00:16:952 (2) - Spacing?

Thank you.
pimp
newbie modder.. only suggestions

awesome map :D


General

SPOILER
Inconsistency in AudioLeadIn:
- [Easy] : 1000
- [Hard] : 1000
- [Insane] : 1000
- [Normal] : 1000
- [wmf's Taiko] : 1004

Inconsistency in Countdown:
- [Easy] : 0
- [Hard] : 0
- [Insane] : 0
- [Normal] : 0
- [wmf's Taiko] : 1


eazy

01:06:689 (3,4) spacing issue

normal

01:06:689 (1,1) remove new combo?

01:31:321 (1,1,1) ^ ?


hard

SPOILER
00:03:215 (7) new combo ?
00:38:899 (9) new combo and 00:39:215 (1) remove new combo?
00:41:742 (1) remove new combo and 00:42:057 (2) new combo?
01:01:636 (1) remove new combo ?
01:06:689 (1,1) ^ ?
01:14:268 (10) new combo and 01:14:584 (1) remove new combo?
01:34:163 (7) new combo ?


insane

SPOILER
00:33:847 (13) new combo and 00:34:163 (1) remove new combo?
00:58:794 (9) new combo?
01:01:636 (1) remove new combo?
01:06:689 (1,1) remove new combo?
01:14:426 (9) new combo and 01:14:584 (1) remove new combo?
01:16:315 (6) new combo?
01:19:321 (9) new combo and 01:19:636 (1) remove new combo?
01:21:531 (8) new combo?


wmf's Taiko

i can't mod taiko diffs for now :o

thats all :|
Derekku
Testplayed Insane and I have a few comments:

[General]
The other mapped version used "KIMONO <3 PRINCESS" as the title, so I'm not sure what to say about that...

[Insane]
00:06:057 (9,1) - ahhhhhhh this paused overlap threw me off
00:08:899 (1,2,3) - These largely-spaced streams didn't fit and I completely missed them when playing for the first time. You use closer-spaced streams throughout most of the difficulty, so I'd definitely make these match.
00:09:531 (5,6,7) - ^
00:55:636 (1,1,1,1) - I'd space these a bit closer together; the pattern wasn't obvious and I thought they were 1/2 up until the very last second...
01:31:005 (1,1,1,1) - These flowed MUCH better, especially since you used 1/4 on the sliders before these as opposed to how the ones before 00:55 were mapped
01:37:004 (9,1) - ahhhhhhhh
01:39:847 (1,2,3) - I suppose these were more expected since it's the end of the song as opposed to the others that were right at the beginning...
01:40:479 (5,6,7) - ^
*Overall: Very nicely mapped; I enjoyed playing it (:
wmfchris
Topic Starter
Cygnus
Oh sorry bout that. :O
[CSGA]Ar3sgice
great map :3 hope ranked

Easy

  1. 00:49:952 (2,4) - why it's not like the other slider-note patterns?
  2. 01:14:584 (1) - hp bar? doesn't look good
Normal

  1. lol spinner:0
  2. 00:02:584 (3) - spacing is not even (3-1 too close)
  3. 01:31:005 (1,2,3,4) - http://up.ppy.sh/files/screenshot424.jpg
Hard

  1. hitsounds sound a little loud..
  2. 00:48:294 (2) - delete this note and small jump next note to (392,48) ? a little hard to follow this pattern..
  3. 01:16:478 (7) - ctrl+r?
  4. 01:42:136 - add 2 notes here? it fits the hitsound..
Insane

  1. 00:21:847 (2) - doesn't feel good, how about this: http://up.ppy.sh/files/screenshot423.jpg
  2. 00:27:373 (4) - move to (360,128) ? can't see this
  3. 00:55:636 (1,1,1,1) - no... (the other one is ok)
  4. 01:21:689 (9,10) - ctrl+r is better to me
Good luck~
Stefan
Modding~~

Black: My own and only Opinion.
Blue: Recommened to do. But you don't have to do.
Red: Unrankable. Must do this.

[General]
- I looked about the name (not just at the already ranked one) and the correct Name is KIMONO♥PRINCESS (since it is not possible to write ♥ you can write <3). I suggest to change, even it's possible to write without it.
- IMO you could change the Combo Colours who fits with the BG.

[Easy]
DAT SV!!
00:15:215 (1) - Set at End Point Whistle.
00:18:373 (4) - Set at both Points Whistle.
00:36:057 (2,3) - Set Whistle.
01:14:584 (1) - It looks ugly that it touches the HP-Bar. Please change this.
01:24:689 (1) - ^

[Normal]
00:11:426 (1) - Also touch the HP-Bar.
00:22:794 (2) - Set at End Point Whistle.
00:23:742 (3) - Set Whistle.
00:53:110 (3) - Hidding at the score. Please remove it from there.
01:01:636 (1) - Set at x:276 y:220.
01:41:425 (4) - Remove Finish at End Point.

[Hard]
00:42:215 (3) - Reverse End and Start Point. It feels cooler to play.

[Insane]
Where are these cool hitsounds from the diffs before? D:
00:07:163 (4) - maybe possible to move from the HP-Bar?
00:20:110 (5) - ^ but at Scores.
00:55:636 (1,1,1,1) - It's off from rhythm. You should do this, it is way better.
01:27:215 (10) - NC
01:30:688 (4) - Unsnapped for xx:xx:001 Sec. Fix this please.
01:31:005 (1,1,1,1) - Same story as 00:55:636 (1,1,1,1).
01:41:741 (3) - Remove Clap.

[Wmf's Taiko]
Inconsistency in Kiai Times:

Other Diffs:
Second Kiai Time starts on 01:32:268, ends on 01:42:057

Taiko:
Second Kiai Time starts on 01:12:057, ends on 01:32:268

Go on! =w=
fartownik

General:

The title from DDR itself is "KIMONO♥PRINCESS", you can find this song with this title in most places. I guess you should simply add "<3" between the words. So the title should be "KIMONO <3 PRINCESS".

One thing about the source - I think it should be just "Dance Dance Revolution" as the song appears in more than just one version of DDR.

[Easy]

00:31:636 (1) - Make it pretty? Curved ugly at the moment.
00:34:163 (1) - Same.

[Normal]

I'm not a fan of anti-jumps in such low difficulty level, but they're fine I guess.
Also the diff seems more like Hard than Normal. That's not good.

[Hard]

00:55:794 (1) - I didn't like this ninja spinner. Comes in a pretty surprising moment and is very short. Consider changing it to something else.
01:41:742 (7) - An idea - silence the end of the slider?

Also the HP Drain and Overall Difficulty seem to be lowered to reduce the star difficulty. Don't ever manipulate difficulty parameters to get lower star rating. Raise both at least by 1 tick. Also the difficulty seems like an Insane already.

[Insane]

Meh, I don't like the inconsistency with spacing in this difficulty. A lot of spacing changes out of nowhere.

00:55:636 (1,1,1,1) - As I previously said after testplaying - this really feels like 1/2 sliders at first playing. Having such short breaks between sliders and an unintuitive rhythm makes this jump really tough. Consider reducing the spacing here.
01:41:742 (3) - Same as Hard.

All from me for now.
Poggo
Hey :3


Insane
00:24:531 - i think better replace this slider on shorter and add note on 00:24:847
00:53:584 - maybe add note
01:08:268 - add hitfinish on note
01:19:005 - maybe lift this slider? it is inconvenient to play(
01:38:426 - maybe make this slider more roundish and symmetric? http://puu.sh/sfoE

Hard
maybe you will use soft sound? normal sounds too hard and blocks such beautiful song ><

Normal
Use soft sounds >< this really sound better ;w;
Slider Tick Rate on all diff's should be identical

00:22:478 - add note
00:44:268 - maybe make this slider symmetric? look better http://puu.sh/sfuF
00:51:531 - add note
01:01:321(1,1) - unstack this notes
01:06:373 - ^
01:16:794 - add note
01:28:163 - ^
01:31:005(1,2,3,4,1) - unstack this

Easy
- use soft sounds
- Slider tick Rate put 1
- Approach Rate -1

Good luck ^^
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