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![]() Rhythm Incarnate 1,699 posts ![]() |
Drafura wrote: - New combos : In standard mapping new combos usually are on white tick, but in CtB I think we could place them in the next tick (So the " fruit jumping off the plate" effect due to new combo would fit with the song). The new combo position depends on the mapper mostly. As long as it makes sense, there's no need to make a guideline for this. Drafura wrote: - Timing Sections (Mainly for audio changes) : Since we can't hit an object before the object have to be hitted in CtB, we may put our sections on the exact offset (not a bit before, like in standard mapping). It is true there is an offset difference between osu!Standard and CTB maps, which is around 15 ms (based on my experience in modding Standard diffs, and using the same General Offset that leads me to a ~0 ms offset difference while testing them). On the other hand, there's a general rule which says that every difficulty of the mapset must have the same timing settings (uninherited sections)... so fixing this difference will depend on the player (who has to put a General Offset of -15 ms from what he has of Standard playing), and not the mapper. About the OD settings, we can include it just as a guideline in order to set a proper standards regarding Difficulty Settings. MOD INFO:
Ѽ CTB difficulties modding assistance Ѽ (+standard) ~ Catch the Beat Rules/Guidelines Discussion Thread |
![]() Rhythm Incarnate 2,492 posts |
it all depends on your perspective drafura. Why can't explosions occur on 4?
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