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Rhythm Incarnate
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Salvage wrote:
accuracy matters but not to that extreme

^^
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Star Shooter
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Hate me if you like, I'm just gonna say some noob shit:

I'm not against the Double Time mod... I am against players who play tap/x for the sole reason of DT'ing high BPM. It's speed with 2 hands which they don't have with 1 hand.

I've tried a lot of play-styles and I gotta say tap/x is pretty darn unstable. I respect the players who get good accuracy with tap/x, but I don't think 94% is high enough, 97/98% is more respectable.
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Slider Savant
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yesterday I've updated my DT maps with ~92%, which was passed with much effort and over9000 retries, to first-try HD 98%, and today my pp grown up.
I agree with Wishy22, Peppy know game from his #50 000 rank, and has no idea how hard DT93% could be.
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Rhythm Incarnate
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I like the new system. Jussayian.

_Angel wrote:
I agree with Wishy22, Peppy know game from his #50 000 rank, and has no idea how hard DT93% could be.


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Rhythm Incarnate
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Like it or not it's true, you just need to play the game to know some stuff. Peppy won't really see some things players do see, same with any user who doesn't actually play the game but just watch it.

Hope he'll eventually play his own game and start seeing some things.
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osu! Alumni
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Before this turns into a discussion of "How does player ranking affect your knowledge about the game", let's not.

This thread is to discuss the New Ranking system, not to discuss about how much does peppy knows his own game. Everyone will have their own opinions on that subject and none of them holds the absolute truth (unless you've traveled inside peppy's mind), so let's just keep this thread for what it was meant to be.

Also guys, don't act like you alredy know how the new system works. This shall be revealed with time, but for now, don't go on assuming peppy did things he did not or put words in his mouth he did not say.
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Combo Commander
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Let's assume there is a player getting SS with HD on a common OD, say 7 or 8.
The same player is playing this map with DT+HD now and achieves 96% accuracy.

But is this really a lower accuracy? If we take OD into account it might not be.
If we measure accuracy not relatively to OD, BUT in the absolute offset of each hit, actually 96% DT+HD can and often IS better than SS HD. In terms of absolute time, the player actually was more accurate.
Not to mention that one has to keep an even faster pace with the rythm.
Same goes with HR+HD.

Of course this isn't specificly the case for OD 9 or 10, but I rarely, rarely see OD 9 used on a map... and I never saw OD 10 on a map.

Another indicator for this is that commonly on maps which actually have HD+DT 96% scores in the toplist, there often are pretty much SS HD scores.


Not saying anyone is wrong or right, just pointing something out.
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Rhythm Incarnate
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Natteke wrote:
I like the new system. Jussayian.

_Angel wrote:
I agree with Wishy22, Peppy know game from his #50 000 rank, and has no idea how hard DT93% could be.


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pretty much this facepalm.

Acc is important in a rhythm game. I think this is pretty logical.
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Star Shooter
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http://puu.sh/qT3l hatsune miku > all pros D:
he play only normals and some hard diffs ._.
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Combo Commander
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RaneFire wrote:
Hate me if you like, I'm just gonna say some noob shit:

I'm not against the Double Time mod... I am against players who play tap/x for the sole reason of DT'ing high BPM. It's speed with 2 hands which they don't have with 1 hand.

I've tried a lot of play-styles and I gotta say tap/x is pretty darn unstable. I respect the players who get good accuracy with tap/x, but I don't think 94% is high enough, 97/98% is more respectable.

Please go be an idiot elsewhere.
Soly wrote:
As long as the new accuracy focal point affects PP and not the actual score you get for the map I see no problem. So people going for DT+HD records still get #1 on a map but they wouldn't get as much PP as someone who got SS and HD and is rank #30 on that same map. This gives mouse only players a chance to strut their stuff in terms of skill measurement, mainly because competing against a tablet player mouse only you stand no chance whatsoever and mouse only requires alot of skill, this evens the playing field a bit.

Oh God, stop being so stupid.

Also, no. Hatsune Miku is #1 with Flashlight on plenty of Insanes.
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Star Shooter
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Kyou-kun isn't making himself look good, is this normal?
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Rhythm Incarnate
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Mesita wrote:
i think people are getting this wrong. Maybe SSHD gets some more "points" than DTHD, but maybe this "bonus points" are multiplied on some factor by the score or position(ranking) u get on the map, so after all math is done ... DTHD still gets u a little more pp than SSHD. I might be wrong or not, but we won't know till peppy wants we to know his pp calculation algorithm. Untill that, we can only speculate

QFT

Wishy22 wrote:
Following fast rhythms is harder than following slow rhythms.

I'm not sure if you're serious or not. High bpm songs with high OD are way easier to get good accuracy in than low bpm songs with high OD. Because the song is slower, you have more time to think about hitting the circle, more time to hesitate.
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Rhythm Incarnate
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ragelewa wrote:
Mesita wrote:
i think people are getting this wrong. Maybe SSHD gets some more "points" than DTHD, but maybe this "bonus points" are multiplied on some factor by the score or position(ranking) u get on the map, so after all math is done ... DTHD still gets u a little more pp than SSHD. I might be wrong or not, but we won't know till peppy wants we to know his pp calculation algorithm. Untill that, we can only speculate

QFT

Wishy22 wrote:
Following fast rhythms is harder than following slow rhythms.

I'm not sure if you're serious or not. High bpm songs with high OD are way easier to get good accuracy in than low bpm songs with high OD. Because the song is slower, you have more time to think about hitting the circle, more time to hesitate.

low BPM (I mean, really low BPM, around 110-140) are really hard to get good accuracy on, because you are most likely not able to slow down, or you just aren't patience enough. some people who can stream 220BPM with ease aren't able to stream 130 BPM. on this maps, DT does make it easier for many players to get a good accuracy on. I say on many low BPM maps DT is easier than other mods for most people in osu.
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Rhythm Incarnate
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Salvage wrote:
accuracy matters but not to that extreme

....
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Rhythm Incarnate
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ragelewa wrote:
Wishy22 wrote:
Following fast rhythms is harder than following slow rhythms.

I'm not sure if you're serious or not. High bpm songs with high OD are way easier to get good accuracy in than low bpm songs with high OD. Because the song is slower, you have more time to think about hitting the circle, more time to hesitate.


In high bpms maps you have less time to think about hitting the circle, less time to make a good decision?
What I mean is that in the end, it's all the same.

People usually find it "harder" because they lack the training and skills to play low bpm maps since they're used to play high bpms ones. I mean admit it, in your whole osu career, 80% of the maps you've played/spammed/grinded are high BPM ones. Under no circumstances do I agree to believe that low BPM is harder to acc on.

That said, I also acc better on let's say Taketori Hishou than I would on Shoreline on the first try...
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