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Before this turns into a discussion of "How does player ranking affect your knowledge about the game", let's not.
This thread is to discuss the New Ranking system, not to discuss about how much does peppy knows his own game. Everyone will have their own opinions on that subject and none of them holds the absolute truth (unless you've traveled inside peppy's mind), so let's just keep this thread for what it was meant to be. Also guys, don't act like you alredy know how the new system works. This shall be revealed with time, but for now, don't go on assuming peppy did things he did not or put words in his mouth he did not say. To get my modding services, right click the following link and choose "Save as"
Rules and Agreements.docx Love eases it's way into every fiber of your being Breathtaking images of the Chilean Patagonia May you be in peace. With Love, Krisom ~ |
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ragelewa wrote: Wishy22 wrote: Following fast rhythms is harder than following slow rhythms. I'm not sure if you're serious or not. High bpm songs with high OD are way easier to get good accuracy in than low bpm songs with high OD. Because the song is slower, you have more time to think about hitting the circle, more time to hesitate. In high bpms maps you have less time to think about hitting the circle, less time to make a good decision? What I mean is that in the end, it's all the same. People usually find it "harder" because they lack the training and skills to play low bpm maps since they're used to play high bpms ones. I mean admit it, in your whole osu career, 80% of the maps you've played/spammed/grinded are high BPM ones. Under no circumstances do I agree to believe that low BPM is harder to acc on. That said, I also acc better on let's say Taketori Hishou than I would on Shoreline on the first try... Last edited by galvenize on , edited 4 times in total.
hi
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