mou~ i keep promising myself that i'll mod this. this time i will >.<
General:CLEAR!
Gimme!:00:14:284 (1) - personally, i don't like this slider mainly because it isn't symmetrical. so try this: make this symmetrical and put (2) between the slider so that it can form a blanket, or align (2) to the end of (1) to make it easier but make sure (1) is symmetrical.
this is what the blanket is supposed to look like, and i'm sure you get the 2nd suggestion
00:16:868 (1) - remove this slider and try
this. this follows the instrumental accurately. you can also extend (2) to where (3) is but remove (3) if you do this to follow the long pause in instrumental.
00:18:714 (5,6,7) - maybe to make it easier replace this for a 1/1 repeat slider?
00:22:037 (3) - replace this for a 1/1 slider to follow the instrumental.
00:35:329 (4) - make this a NC because of new vocals, but keep the NC at (1) because the tone of the vocals change.
00:36:436 (1) - add a finish here? IMO it sounds better as it goes in sync with the vocals.
00:53:420 (5) - how about stacking this on (1) since players might think that this combo is a zig-zag pattern and the stacked note might surprise them.
00:55:635 (3) - players might think that this repeats once like (2) instead of twice. so i suggest that you make this repeat once and add a circle at 00:56:374. that way it'd be less confusing for the player.
01:13:357 (1) - end this till 01:16:311 because it sounds a lot better if it ends at where the vocals start.
01:26:280 (2) - how about replacing this for a 1/1 repeat slider to follow vocals accurately?
01:29:602 (3) - remove the repeat and replace it for a 2/1 slider. should be like
this01:42:155 (5) - same as 00:53:420
01:44:370 (3) - same as 00:55:635
01:57:662 (1) - the spinner-osu is covering this note which makes it hard for players to find. I suggest that you move it below the middle so that it'd be easier for beginners to see.
02:21:292 (1) - this is too far near the middle and it'd be hard for players to get to this note in time. suggest that you do the suggestion above.
02:30:153 (1) - ^
02:40:490 (2,1) - ooh uhh ik this is intentional but are you sure that players will make it in time?
Gimme! Gimme!:hmm i'm thinking that the AR is slow for this diff, increase it by +1 or +2?
also the HP by +1. to me this looks better as the current hp seems too easy.
00:27:945 - how about adding a 1/1 slider and a circle to follow vocals?
00:33:667 (1) - i don't like this spinner here because it might surprise some players. do
this instead. starting from 00:33:114 it's a 1/2 slider and a 2/1 slider to follow vocals accurately.
01:10:404 (4,5) - hmm this doesn't follow instrumental accurately. do the same thing above. i mean the screenshot.
01:13:726 (6) - a NC here because it follows the long pause in instrumental.
01:29:233 (5) - maybe try
this to make it fun for players? IMO this looks fun
02:34:583 (3) - remove 1 repeat and add another 1/1 slider starting at 02:35:137 to follow the long pause.
Gimme! Gimme! Gimme!:00:26:099 (1) - IMO this kick slider looks boring, so to challenge players either make this 1/4 sliders with 2 repeats, or a stream.
01:15:942 (7) - a NC here because it follows the drums.
01:50:278 (8) - to make it fun, replace this kick slider for 2 1/2 sliders? idk about you but i like it.
02:03:939 - ooh this break seems large compared to the hard diff. I suggest that you keep the consistency in break between the hard and insane diff and i'm talking about the last 1. it really bothers me when i play, the break seems bigger in the hardest diff compared to the hard diff. and i'm not talking about this map. there's other maps i played that had that.
02:31:814 (6) - hmm to follow the vocals, remove the repeat and add another 1/2 slider to follow "mid"
This is the best I can do. GL