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![]() Rhythm Incarnate 2,492 posts |
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider. This rule is confusing to me. What is its purpose? Are we banning/limiting the use of crumpled sliders in any way? I do not have a suggestion yet to clarify this rule, so please discuss. If it would help, give me an example of an unrankable slider according to this rule. |
![]() osu!dev 4,467 posts ![]() |
![]() Rhythm Incarnate 3,706 posts |
![]() osu!dev 4,467 posts ![]() |
![]() Rhythm Incarnate 3,706 posts |
![]() Rhythm Incarnate 2,492 posts |
you have to read velocity. sliders that overlap themselves will change the velocity, and thus become "unreadable" according to haku's rule.
I'm not convinced we need the slider anchor/node rule at all. It's not banning anything that isn't already banned by haku's rule. edit because it's not worth a post: yes I know haku, I just didn't want to type out the name. Last edited by ziin on , edited 1 time in total.
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![]() Rhythm Incarnate 3,706 posts |
![]() Combo Commander 315 posts ![]() |
I am strongly against this rule.
I've always seen changing slider speeds though crumpled sliders as a nice option to have. Not an "abuse of the hitobject's intended use" but an enhancement. Of course it can also be overdone, making them confusing, but in most cases I've seen, they are an easy-to-read and fun-to-play alternative to changing the slider speed using an inherited section. Actually, they can be even easier to read, because the optical clue is stronger, being a "thicker" slider in addition to the ticks. Maybe even more importantly, they make it possible to change speed mid-slider, which, when used right, is great fun to play while being perfectly readable. For example, take a look at the last slider in Krison's Insane diff on this map, or the slow section after the break in this one. The rule, the way it is currently phrased now and being a rule, would ban these things in the future, which I consider a needless loss. |
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