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Tsukasa - Accelerator

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Topic Starter
meiikyuu
This beatmap was submitted using in-game submission on Sunday, July 01, 2012 at 2:34:28 AM

Artist: Tsukasa
Title: Accelerator
Source: Touhou
Tags: colors utsuho reiuji nuclear fusion techno redalice lunarsakuya
BPM: 186
Filesize: 9453kb
Play Time: 03:56
Difficulties Available:
  1. Maximum (5 stars, 724 notes)
  2. Moderate (3 stars, 236 notes)
  3. Sakuya's Heavy (4.98 stars, 499 notes)
Download: Tsukasa - Accelerator
Information: Scores/Beatmap Listing
---------------

Thank you everyone

Moderate - Done !
Sakuya's Heavy - Done !
Maximum - Done !


- wallpaper & skin edited by me
- thanks LunarSakuya for hard guest diff
.


Last Full Submit: 7/1
Makar

[General]

  1. There is no need for two acceleratorbg1.pngs. You can just delete the SB folder then edit the storyboard so that it uses the main bg instead of the bg in the SB folder.
  2. Kiai needs to be consistent is all diffs... there is no Kiai in Moderation o.o
  3. Disable letterboxing during breaks because of the SB.

[Moderation]

  1. The SV seems a bit high for the easiest diff... But that's not worth the trouble to fix. For easier difficulties, 1.0 spacing is best, using something lower can be confusing because your mouse moves faster on sliders than it does between circles if you know what I mean. No need to change but you should keep that in mind for future reference.
  2. 00:34:268 (3) - In general its a bad idea to use more than one repeat on the easiest diff because its unexpected to most people, even experienced players.
  3. 00:51:687 (1,3,7,4) - You can add some white points to these to make neat looking sliders http://puu.sh/lCYJ http://puu.sh/lCZm
  4. 01:42:010 (4) - Same as mentioned before about multi-repeat sliders (By the way, the longer ones that happen after the break are fine in my opinion because there is plenty of time for the player to see the next repeat).
  5. 02:33:623 (2) - Change to a spinner? I'm sure this will cause a lot of combo breaks ._.

[Maximum]

  1. 03:32:333 (5) - This slider is hidden by (3). This is considered unrankable in most cases, so I would suggest shifting it a few grids right/down so its visible while playing.
  2. Overall I like this diff, so nothing really to point out from me =w=
Rare
All suggestions~
You can ignore if you don't like it.

no kds pls. this modding is free gift lol

Moderation
  • AR-1
    00:35:558 (3,4) - very hard to see stack on easy
    01:24:913 (5,1) - ^
    01:39:752 (1) - remove new combo
    01:53:784 - I felt low volume. I prefer to higher 50%.
    02:19:349 (1) - move to 02:19:429 -
    02:28:462 (2) - spacing
    02:29:752 (1,2,3) - very hard to see stack on easy
    02:31:042 (1,2,3) - ^
Maximum
  • 00:18:945 (6) - add new combo
    00:23:945 (1) - remove new combo
    00:29:752 (5) - add new combo
    00:56:526 (2) - add whistle
    01:27:816 (6) - add new combo then 01:28:784 (1) - remove new combo
    01:30:397 (5) - copy next slider then Ctrl+V,H,J
    01:31:929 (x) - add note?
    01:36:526 (3) - this end slider has touched HP bar
    02:31:042 (5) - add new combo
    02:33:623 (9) - add new combo then 02:33:865 (1) - remove new combo
    02:40:881 (1) - removen new combo
    03:15:800 (1) - remove new combo then 03:16:204 (6) - add new combo
    03:12:494 - 03:14:752 - you should use slider. too many notes i think.
    03:33:945 (6) - spacing
Faust
Doesn't look too bad.
Topic Starter
meiikyuu

R a r e wrote:

All suggestions~
You can ignore if you don't like it.

no kds pls. this modding is free gift lol

Moderation
  • AR-1
    00:35:558 (3,4) - very hard to see stack on easy
    01:24:913 (5,1) - ^
    01:39:752 (1) - remove new combo
    01:53:784 - I felt low volume. I prefer to higher 50%.
    02:19:349 (1) - move to 02:19:429 -
    02:28:462 (2) - spacing
    02:29:752 (1,2,3) - very hard to see stack on easy
    02:31:042 (1,2,3) - ^
Maximum
  • 00:18:945 (6) - add new combo
    00:23:945 (1) - remove new combo
    00:29:752 (5) - add new combo
    00:56:526 (2) - add whistle
    01:27:816 (6) - add new combo then 01:28:784 (1) - remove new combo
    01:30:397 (5) - copy next slider then Ctrl+V,H,J
    01:31:929 (x) - add note?
    01:36:526 (3) - this end slider has touched HP bar
    02:31:042 (5) - add new combo
    02:33:623 (9) - add new combo then 02:33:865 (1) - remove new combo
    02:40:881 (1) - removen new combo
    03:15:800 (1) - remove new combo then 03:16:204 (6) - add new combo
    03:12:494 - 03:14:752 - you should use slider. too many notes i think.
    03:33:945 (6) - spacing
u sure no kd? D: ..well thanks a lot for the mod ^^ i will follow ur rules completely next time ~
StarStream
Maximum:
01:18:945 a bit louder? I can barely hear the hits ...
01:20:074 Maybe change to fallow the music like you did @01:17:494
02:45:236 nothing serious, but transition from soft to normal sounds a bit sudden.
02:59:429 mapping seems a bit plain. Go for something like this maybe? http://puu.sh/mEa2
03:36:526 You always map a pair of triples, why not here?
03:33:786 adjust for equal spacing?
I might be wrong here, but KIAI time has to be equal in all diffs iirc
Topic Starter
meiikyuu

Shadoras wrote:

Maximum:
01:18:945 a bit louder? I can barely hear the hits ...
01:20:074 Maybe change to fallow the music like you did @01:17:494
02:45:236 nothing serious, but transition from soft to normal sounds a bit sudden.
02:59:429 mapping seems a bit plain. Go for something like this maybe? http://puu.sh/mEa2
03:36:526 You always map a pair of triples, why not here?
03:33:786 adjust for equal spacing?
I might be wrong here, but KIAI time has to be equal in all diffs iirc
thanks a lot for the mod ^^, the puush was useful too. i didnt change anything on that part for now but i will take that into consideration :)
Tshemmp
General:
Wow! All the skin elements look really cool! Great job!

Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
So set the kiai time in Moderation the same way as in Maximum (or vice versa, but this wouldn't actually make sense). I don't see any reason why you shouldn't do that.

This is a song from Touhou. There are so many tags you could add, i.e. "Touhou 11 Subterranean Animism Final Stage Utsuho Reiuji Nuclear Fusion". You should really add some.

Maximum:
OD +1?

00:28:139 - (6) and (7) you should either stack them directly under the end of (5) or use normal distance spacing. It is playable without problems, but it looks uggly imo.
00:33:381 - (3) delete, neither does this stream fit to the song, nor is it fun to play after all the circles before
00:37:655 - (3), (4), (5) you should move this stream somewhere else, it is too close to (6). You can place it on the head of (6), too.
00:40:881 - (7) waaah, this jump out of nowhere. I suggest selecting (7), (8), (9), (10), hitting ctrl+r and adjusting the spacing.
02:35:236 - meh, why a break here? I want to play this part of the song. Would be nice, if you could map something here.
03:44:268 - same as the first point I mentioned
03:53:784 - same as the third point I mentioned

I like that diff really much (probably because of AR 9). Good job.

Moderation:
This is a Normal diff, right (patterns and SV look so)? Set AR 5 then. An AR of 2 with a SV of 1.0x on 186 bpm plays really bad. You shouldn't underestimate normal players. For most of them normal AR is easier to read than slow AR.
Also increase HP-Drain and OD to 4.

00:34:268 - (3) sliders with 2 repeats play bad nearly in all cases. Especialy for normal players the second repeat will come to surprising. You could change it to this for example: http://puu.sh/nqPN.
00:51:687 - (7) NC
00:56:849 - (11) maybe NC here, but I am not sure
01:19:591 - (1) again a double repeat that doesn't play well. I know, it fits perfectly to the music and I can't think of something else, but I just wanted to point out that this could be a problem for normal players.
01:23:623 - (2) move to x=168 y=92 (it looks better together with (1) then)
01:34:913 - (1) remove NC?
01:53:784 - unused Ineriting Section
02:19:429 - spacing between (4) and (1) is too low, between (1) and (2) it is too high
02:30:397 - (1) remove NC
02:31:687 - ^
03:11:849 - (1) This might be too hard to play (note is on a red tick). I suggest this on 03:10:720: http://puu.sh/nqZr.

The sliders in this diff look very nice.
Topic Starter
meiikyuu
thanks, updated :)
Faust
Please note that tags update only with a full-submission.
Topic Starter
meiikyuu

Faust wrote:

Please note that tags update only with a full-submission.
ok. thanks ~
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

You'd better to add a Normal or Hard with about 4.5☆ and 7-9M score, so the diff spread will be more smooth. Many player can not pass Maximum, but they will find Moderation too easy for them.

[Moderation]

Why not fully map it?
01:31:042 (1) - put it to 304,148 so it will near the center of screen? (because it close to spinner end)
01:51:687 (1) - ^

[Maximum]

Not so many jumps so use AR8?
00:34:752 (1) - move 2 grid left? http://puu.sh/qam1
01:02:978 (7,8) - unexpected change in distance
01:50:397 (5,6) - change to this rhythm? http://puu.sh/qanq
02:41:365 (4) - use 2 white point with long slider? so it will get a better shape: http://puu.sh/qaoR
03:14:913 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - manually unstack the long stack stream? like this: http://puu.sh/qaqV

That's all I can find. GL~
those
m4m? \:3/

[General]
You can delete the SB folder and that 1.25MB picture that's in it to save some space, since you're using the same picture just scaled down to 5/8 of the size. Try this for the few lines in the storyboard:
Sprite,Foreground,Centre,"acceleratorbg1.png",320,240
F,0,113623,114913,1,0
S,0,113623,114913,0.625,1.25
F,0,154913,156849,1,0
S,0,154913,156849,0.625,1.875
Though, you might want to consider more than two sets of events if you're going to storyboard :3 I recommend you have this pulse at the following times in addition to what you already have:
00:20:720,
01:12:333,
01:32:978,
03:16:204,
03:57:494.
If you need help to storyboard this pulse at these times, you can ask me anytime :D/
Tags aren't consistent across all difficulties, please fix.
Combo colours aren't the same across all difficulties - intentional?

[Moderation]
00:31:042 (5) - NC
00:32:978 (1) - RNC
01:07:816 (2) - Sticks to (1) a bit. Consider rotating (1) so that the sliders don't touch?
01:11:042 (1) - Really should start this at 01:12:333 for the synth.
01:15:881 (2) - Pull off the grid to x:146 y:186 for better spacing? Stack 01:17:171 (1) - with this though.
01:17:171 (1) - RNC
01:17:494 (2) - NC
01:22:655 (1) - nazi about blanketing, try middle white point at x:80 y:144 for a better blanket.
02:32:333 (4) - NC
02:32:978 (1) - RNC
03:04:913 (1) - RNC
03:05:881 (2) - NC

[Maximum]
00:31:042 (6) - NC
00:31:849 (1) - RNC
00:32:171 (3) - NC
00:33:139 (1) - RNC
00:33:623 (4) - NC
00:36:204 (6) - NC
00:41:365 (10) - Clap really stands out and is kinda awkward. Consider removing, or turning into a Finish.
00:50:397 (8,9,10,11) - The pattern right down the middle is kinda awkward, try something like this: http://puu.sh/qhOc. You may have to rearrange 00:51:687 (1,2) - to flow better afterwards, however.
00:53:945 (1) - RNC
00:54:268 (2) - NC
00:56:204 (1) - RNC
00:56:849 (3) - NC
00:58:139 (10) - NC
00:58:784 (1) - RNC
01:00:720 (5,6,7,8) - A pattern like this may be more interesting: http://puu.sh/qhQO.
01:09:429 (1) - RNC
01:09:752 (3) - NC
01:11:365 (1) - RNC
01:14:591 (1) - RNC
01:14:913 (3) - NC
01:16:849 (1) - RNC
01:17:494 (3) - NC
01:20:074 (8) - NC
01:23:300 (1) - RNC
01:25:236 (7) - NC
01:26:365 (1) - RNC
01:38:139 (8) - NC
01:40:720 (8) - NC
01:41:204 (1) - RNC
01:41:526 (2) - NC {based on 01:38:945 (1,2,3) - }
01:42:171 (5) - NC
02:40:881 (1) - RNC
02:42:655 (5) - NC
02:50:397 (7) - NC
03:15:558 (9) - NC
03:15:800 (1) - RNC
03:16:204 (6) - NC
03:17:171 (1) - RNC
03:23:945 (10) - NC
03:29:107 (9) - NC
03:40:397 (2,3) - Reverse rhythm (make (2) circle and (3) slider)) and rearrange for spacing.
03:52:333 (6) - NC

Sorry for pestering you about combos, but these are strong suggestions based on 4/4 rhythm.
Good luck :3
LunarSakuya
P-P-P-P-P-PILLBUGS?!

General
- The bg is 1.25 mb, recompress it so that it's under 1mb
- Do the same for pause-overlay
- The gray color feels dull, the map is all sparkly and shit
- Kiai times need to be the same for every diff, looks like Normal is missing the end
- Only 2 diffs? Get another one

Moderation
00:31:042 (5) - Have the slider end at 00:32:010, then start a new slider at 00:32:333 and end at 00:32:978 (1) delete the note btw
00:40:558 (2) - Add finish at end
01:07:816 (2) - Move away so it's not touching the other slider
01:16:204 (3) - Replace by copy and pasting (1), and adjust
01:36:526 (3,4) - Make a slider instead, use (2)
01:52:655 (3) - Make more even, grid view of 3 helps
02:09:107 (5) - NC
02:11:687 (1) - Delete NC
02:28:462 (2) - Spacing, Ctrl + R and adjust
02:32:978 (1) - Delete NC
02:53:945 (4) - Delete note, doesnt fit this part
03:12:333 (6) - Try to make more even
01:43:945 (2,3) - Spacing
03:09:107 (2,3) - Spacing, too far

Maximum
- lots of notes could be spaced out more, i feel like you're restricting your self to distance snap or something

00:31:042 (6) - NC, and delete NC from the next note
00:32:333 (4,5,6) - Triplet sounds and feels funny
00:32:816 (8,9,1,2) - Try to make a perfect diamond out of these
00:33:623 (4) - Put farther away, vary your spacing to match the song tone
00:36:204 (6,7,8,1) - Ctrl + R these separately
00:41:365 (10) - Delete clap, add finish instead
00:50:236 (7) - Move out to the left more so that it doesnt touch that slider
00:50:397 (8) - NC
00:53:945 (1) - Delete NC and put NC on next note
00:56:849 (3) - NC
00:59:429 (4) - NC and remove NC on the next note
01:01:284 - Add note somehow
01:02:816 (6) - NC to indicate sudden spacing change
01:08:784 (10) - Ctrl + R, better flow
01:12:171 - Add note
01:20:074 (8) - NC?
01:24:752 (5) - Use the same shape as (4)
01:30:397 (5) - move down more so that it blankets (4) http://puu.sh/qiij
01:32:978 (1) - Don't angle this, looks kinda retarded
01:52:171 (3) - Add finish
02:01:365 (2) - NC
02:04:107 (1) - Extend slider to 02:06:526
02:27:171 (5) - NC
02:33:623 (9) - NC here instead of in the middle of the stream
02:44:913 (9) - Move out a little more
02:50:397 (7) - NC
02:58:139 (10) - ^
02:59:429 (1) - Delete NC
03:08:462 (9) - NC
03:09:107 (1) - Delete NC
03:13:623 (8) - NC
03:19:752 (1) - Move a bit further away

we need to make bubble tea
Topic Starter
meiikyuu
thanks for the mods !
Unknownable_old
Hello...
Modding from My Queue

[General]
Background is more than 1MB, so try this

[Moderation]
OD +1 (or Change it to Beginner)

[Maximum]
00:39:913 (3) NC
02:59:429 (1,2,3,4,5,6,7,8,9,10) This note make me confused, lol
Crok425
From mod queue.

[General]
If I remember correctly, a storyboard image should be at least at the size of 800x600. One thing is background and another is Storyboard, so yeah, change that.
I would add the countdown in double time.

[Moderation]
02:40:074 Put a finisher there... maybe.
I don't see anything but you need to add some hit sounds.

[Maximum]
02:04:107 Make that spinner have a low volume since that part of the song is kind of quite, lower the volume almost to the point that you can't hear it.
... T-T...
_________________________

Damn, your map is too god to mod... I'm sorry for this... T-T. I don't deserve the kudosu. In any case, good luck with getting this ranked.
Topic Starter
meiikyuu

Unknownable wrote:

Hello...
Modding from My Queue

[General]
Background is more than 1MB, so try this

[Moderation]
OD +1 (or Change it to Beginner)

[Maximum]
00:39:913 (3) NC
02:59:429 (1,2,3,4,5,6,7,8,9,10) This note make me confused, lol
thanks for the new bg :)!
Topic Starter
meiikyuu

Crok425 wrote:

From mod queue.

[General]
If I remember correctly, a storyboard image should be at least at the size of 800x600. One thing is background and another is Storyboard, so yeah, change that.
I would add the countdown in double time.

[Moderation]
02:40:074 Put a finisher there... maybe.
I don't see anything but you need to add some hit sounds.

[Maximum]
02:04:107 Make that spinner have a low volume since that part of the song is kind of quite, lower the volume almost to the point that you can't hear it.
... T-T...
_________________________

Damn, your map is too god to mod... I'm sorry for this... T-T. I don't deserve the kudosu. In any case, good luck with getting this ranked.
thanks xD and np u did help :) i fixed up the spinner~

and storyborad has been updated~
ertyukjh010


Hello, :)

[General]

Inconsistency Tags
colors utsuho reiuji nuclear fusion techno
colors

[Moderation]

OD-1 is more suitable normal

[Maximum]

01:56:204 (1,2,3,4,5,6,7) - Some like a 1/4 beat......
02:23:300 (4) - NC
02:27:171 (5) - NC
03:44:268 (6,7) - Wrong distance

That all
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