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Fix Finish Hitsound in Editor?

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
xXOsuPersonXx
I started mapping a map, like usual, and mapped for a bit. I use the default skin in the editor, and had mapped around 5 seconds when I saw that in the editor, the finish sound was off. I used it about 10 times in those 5 seconds and found the hitsound played about a quarter tick off. Keep in mind, I had mapped around 5 seconds of audio. If i were to finish, not doing real math, this could probably lead to hitsounds being 10 beats off. This is a map with a length of 1:40. It doesn't make sense that in play, you hit a circle you wait almost 3 bars for the hitsound corresponding with that circle. It shouldn't be in play mode, so it shouldn't be in the editor. It might just be me, and it might just be the default skin. Maybe it's just the soft set. I don't know, but so far, how I map has, to my knowledge, that one major flaw.


EDIT - I realize that if you use the default skin, this actually also happens in play mode, at least for auto.

EDIT 2 - I realize that the edit before works on other skins.
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