forum

Bloodhound Gang - The Bad Touch

posted
Total Posts
56
Topic Starter
RemmyX25
This beatmap was submitted using in-game submission on Thursday, June 11, 2009 at 3:47:03 AM

Artist: Bloodhound Gang
Title: The Bad Touch
BPM: 123
Filesize: 13373kb
Play Time: 03:33
Difficulties Available:
  1. DJPop's Insane (4.99 stars, 528 notes)
  2. Hard (4.78 stars, 446 notes)
  3. Normal (3.32 stars, 230 notes)
Download: Bloodhound Gang - The Bad Touch
Download: Bloodhound Gang - The Bad Touch (no video)
Information: Scores/Beatmap Listing
---------------
'Lo and Behold, the next RemmyMap.

Yea, I'm that guy to map it.

Kinda been wanting to map it for a while, but then put it off. Was fun for my third fourth (?) ranked map.

Thanks to DJPop for the [Insane]

Storyboarded the opening dialog.

ITS DONE COMPLETELY ILU MOGS FOR THE HITSOUNDS
DawnII
Timing: 122.98 and 25,388 Offset.
awp
I got 122.980 and 25,406 =<
awp
New MP3 timing: BPM 123.00 awpset 26138

of course you knew this but I'm just collecting what's mine~
MudcrabDL
Hah; I like the map...It's not done in a stupid way like a lot of the other maps around here, it's just fun to play. XD
DJPop
This map has been deleted on the request of its creator. It is no longer available.

Download: Bloodhound Gang - The Bad Touch (RemmyX25) [DJPop's Insane].osu
foulcoon
R-r-REVIVEEDDDDD!
Jeffro
Here is my difficulty to your map, its shortly mapped but I like that :)

Have phun!
Download: Bloodhound Gang - The Bad Touch (RemmyX25) [Jeffro's Hard].osu
An64fan
Well, since you asked me to check this, I did.

With the lag when I started and my fingers numbing the further through I got, obviously good timing on my part wasn't there, but everything still seemed to be right from what I could tell.

Only thing though is that I found that on Normal and Hard, the hits seemed to be overpowering the lyrics, so maybe turn that down a bit more than you have it now.
Hitoshirenu Shourai
Before changing stuff, get a BACKGROUND! In case you didn't know, they're required for ranking now. =P

{Normal}
-15 MS from current offset.
Change audio sample set volume to 80%.
03:39:293 (1,1,1) - Resnap these to the white ticks.

{Hard}
-15 MS from current offset.
Change audio sample set to 80%.
00:30:879 (3) - Extend this slider to the red tick (00:31:244).

{Insane}
-10 MS from current offset.

There ya go!

Also +Star because I love this song. ^^
VincentLaw
i agree we ain't nothing but mammals

so let's give it a star like the discovery channel


lol i had to post that even if the joke fails hard


good beatmap

and i agree DJPop is awesome
DJPop
Forgot to +Star :D

eh!? Where are custom hitsounds :?:
fufe
Hard-
00:30:89 (3) - extend 1/4
01:05:40 (1,2,3,4,5) - Re-distance snap?
02:08:57 (5) - Belongs with 1-4 in terms of spacing. Re-distance snap?

Pretty cool, I wish it wasnt so.. "linear"? It seems to be missing some kind of excitement.

Normal
-First section is not distance snapped at all
00:52:96 (1,2,3) - Align vertically one and two with three?
Theres a lot of minor combos that are one grid off of the slider before it. Up to you to align or not.
03:11:01 (4) - spacing.
03:39:26 (1,1,1) - Not snapped to timeline? kinda confused. Either timing or spacing needs to be adjusted.
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
GladiOol
28,7 Mb Holy $@!& compress please! (And this also without background :()
Offset 10035


DJ Pop's Insane

01:11:25 (2) - 1/8 notes ??
01:11:74 (4) - ^
02:29:30 (2) - ^
02:29:79 (4) - ^
02:46:86 - Break starts 1/2 late.


Hard

Make the hitsounds the same as at Dj Pop's (?)
01:05:52 (2) - 2 is too close to 1 - wrong spacing.
02:08:57 (5) - 5 is too far from 4 - wrong spacing.


Normal

00:27:35 (2) - Wrong spacing.
00:29:67 (4) - Stack 4 underneath 3 (?)
00:31:74 (3) - Move 2 grid levels down.
03:11:50 (4) - Move 1 grid level down.


Hope it'll get ranked soon because Bloodhound Gang rocks and this map also kicks azz!
fufe

Gladi wrote:

Offset 10035
I disagree. This goes against the backbeat. With this new offset the backbeat changes on tick 2 instead of tick1 and throws big beat changes out in the middle of nowhere. (ex. 01:11:016)
Topic Starter
RemmyX25

Hitoshirenu Shourai wrote:

Before changing stuff, get a BACKGROUND! In case you didn't know, they're required for ranking now. =P Blah. I know this. Working on it... kay, added it in.

{Normal}
-15 MS from current offset.Nah, I like awp's timing. Thanks though.
Change audio sample set volume to 80%. aight.
03:39:293 (1,1,1) - Resnap these to the white ticks. They don't exactly sound correct on JUST the white ticks.... I moved the group over so the FIRST 1 is on a white tick, and that sounds better :3

{Hard}
-15 MS from current offset.No :P
Change audio sample set to 80%. aight.
00:30:879 (3) - Extend this slider to the red tick (00:31:244). Fix'd, thanks.

{Insane}
-10 MS from current offset. Wat? This is the same offset. :\

There ya go!

Also +Star because I love this song. ^^
DJPop

DJPop wrote:

eh!? Where are custom hitsounds :?:
Topic Starter
RemmyX25

DJPop wrote:

DJPop wrote:

eh!? Where are custom hitsounds :?:
I'm working on it :o

I'm just still excessively tense and tired to work on it.
happy30
Normal:

All good

Hard:

Grid lvl3:

01:05:52 (2,3,4,5) - 1 grid down
01:10:04 (4) - Too close to the end of slider (3)
02:15:77 (2,3) - 1 grid up

Insane:

All good


Fix Hard and ill give a star.
:)
show more
Please sign in to reply.

New reply