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Lepi, wasnt you the one who said:

lepidopodus wrote:
I already said to cling to TnT things weakens our reasoning, guys.
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Sander-Don wrote:
I like this point, it's "taiko", not drum set, or guitar. Without the taiko hit-sounds, it's not taiko anymore. (In my opinion)

I agree. But ppy has said that he called it "taiko" because he couldn't think of a better name. He didn't choose it because he wanted it to be identical to "taiko no tatsujin".
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Sakura wrote:
Lepi, wasnt you the one who said:

This is matter of allowing map-specific hitsound or not, not keeping it authentic or not. Did I said something like 'keep this cause this is authentic?' or something? And players are already use player-specific hitsound which is already far different from authentic TnT.

I've already stated this several times but you guys simply ignoring me. Who's trolling, seriously. Did you read my posts or not, honestly?

You guys are covering our other reasonings for that. It's really bad. Both of you.
Self-claimed Taiko mapping master. I was CAT once, but kicked out due to laziness.
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Sometimes I cannot mod/map in time since I'm lazy busy. Sorry about that.

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If you guys dont want to map with custom hitsounds, fine by me, but dont force it on every mapper.
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those wrote:
he called it "taiko" because he couldn't think of a better name.


After all, the Taiko mode is similar to Taiko no Tatsujin and is a Taiko no Tatsujin simulator
My brother was saying the same thing when I was starting to map in Stepmania, lol

About custom hitsounds, I'm pretty neutral since I usually play with "custom HS" in the DS games, but in this game I leave the taiko HS as they are. (In taikojiro to play normally I have to delete them, FAIL)

As long as we can notice a huge difference of pitch which are the equivalent of the D and K sounds, I don't mind. But forcing isn't really a good idea imo (I personally hate forcing skins in standard mode :/)
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Sakura wrote:
If you guys dont want to map with custom hitsounds, fine by me, but dont force it on every mapper.


The One who will be forced are the taiko players according to your suggestion.
So regardless of which campaign you select of, either the mappers or the players are forced to have something they don't like.
And since even the mapper agree with blocking custom hitsounds (despite those), the 'enforcement' argument is invalid, since it always appears in each situation somewhere.
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Sakura wrote:
If you guys dont want to map with custom hitsounds, fine by me, but dont force it on every mapper.

That can be really distracting to players generally. I already told you why. To simplify, players should react how hitsound sounds and every players have their own hitsounds to play and custom hitsounds can be really distracting for it. We think this is too much for player and that is why currently we are disallow it. I think we need to think about how players playing first, and I guess lots of Taiko mappers / players agree with that, at least I guess.

Whatever. BATs can intervene, but should respect experts opinions since BATs are not experts in here. Don't simply tip off our voice like that.
Last edited by lepidopodus on , edited 1 time in total.
Self-claimed Taiko mapping master. I was CAT once, but kicked out due to laziness.
Contact me thought forum-PM if you need me.
Sometimes I cannot mod/map in time since I'm lazy busy. Sorry about that.

--> Some Taiko maps <--

Twitter: @lepidopodus / @lepidopodus_2nd / @lepidopodus_ja
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Loctav wrote:
The One who will be forced are the taiko players according to your suggestion.


You can relate this to the million of suggestions about forcing your own skin for osu! standard as well, why not make an osu! standard rule that says that you cannot use custom skin then since players dont like them?
Last edited by Sakura on , edited 1 time in total.
Oops messed up the quote
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Well, sure. Lepidon said it. We selected to enforce this scenario since most agree to it. If you choose enforce another scenario in osu!, well, okay.
I just mean the whole discussion about enforcing is not valid, neither in osu! Nor in taiko/CtB.
There need to be other reasons. And we brought them. Like you did in standard
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@sakura: Again, generality... *sigh*

Let me ask, why it should be related? That is the matter of osu standard and this is the matter of Taiko. osu standard matters are not so related in this thread, I think, so those millions of voices, should we care about that?

----
This is getting ridiculous, we are trying to find a reasons to defend but why we should keep talking about other things like how people did in osu standard or how people did in TnT or how people did in piano or something? (At least those's 'accustomed to high/low pitch' was valuable, but others, meh.)

EDIT:
Whatever, for me, time-out.
This will be decided by outsiders as other important matter was done previously, as always. I'm quite sure lololol
Last edited by lepidopodus on , edited 2 times in total.
Self-claimed Taiko mapping master. I was CAT once, but kicked out due to laziness.
Contact me thought forum-PM if you need me.
Sometimes I cannot mod/map in time since I'm lazy busy. Sorry about that.

--> Some Taiko maps <--

Twitter: @lepidopodus / @lepidopodus_2nd / @lepidopodus_ja
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Alright. Time to bring in an example.

http://osu.ppy.sh/b/110219

Why can maps like this be mapped accurately to Taiko?
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Also you forgot what else peppy said. He didn't disagree that people should agree to suggestions, am I right? This means the community is an importand factor here, so suggestiopns can't be decided by only two or three people(especially by people with less experience).
peppy wrote:
[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.


Even without those hitsounds it would be fun and as you can see there is no agreedment yet.
Due to this, and because of many other said reasons, I decide(due to opinions of US) not to change this rule. This is my, or better I should say our absolute decision right now.

If you have a valid reason feel free to post them later again, but for now there is nothing more to say.

@those: This map can be mapped on taiko because we have many, many styles, where one of it can fit to it perfectly. Also using sounds like e.g. konga wouldn't help at all since, as you said in the beginning, it should give a clear sound that represent ,,don" or ,,kat".
@lepidopodus: This will not happen again. Not here.
Last edited by OnosakiHito on , edited 1 time in total.
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@those
Ok I am not an experient mapper but
at least when I am mapping I try to follow the song's drumline using the hitsounds
And it makes sense for me since it's a drum game
So, for what I can see, it IS bsed on hitsounds (and colors, duh)

Also, I play this game only because of the Taiko Mode
So, for me, this game IS Taiko TOO.
That's why we have the Taiko Community
And im my opinion (haters gonna hate), mapping without taiko default hitsounds isn't map for taiko.
It's okay if you map it for your own fun, but as someone (can't remember who) said before, force players to play it is just cruel.

Also, dnb sounds awesome with taiko hitsounds, imo.
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OnosakiHito wrote:
@those: This map can be mapped on taiko because we have many, many styles, where one of it can fit to it perfectly. Also using sounds like e.g. konga wouldn't help at all since, as you said in the beginning, it should give a clear sound that represent ,,don" or ,,kat".


So now that we have this, what's wrong with using a bass drum as don and a snare drum as kat?
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@^: You may search the answer in this thread by yourself. I will not answer to this a 5th time for sure.
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