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not permitting ...oO is like forcing a drummer to not use a Kick Drum after a normal tom or a Crash after some Hat..
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No ,,oO".
Reason was given.
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If you have a Taiko Guest diff. the mapper must be in the Name of Difficulty?? Or is just an option? I didn't understood that :P
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HakuNoKaemi wrote:
not permitting ...oO is like forcing a drummer to not use a Kick Drum after a normal tom or a Crash after some Hat..

I know, cause sometimes even I thought that kind of thing would be suitable for the music, but we should know that this isn't an art.
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HakuNoKaemi wrote:
not permitting ...oO is like forcing a drummer to not use a Kick Drum after a normal tom or a Crash after some Hat..


This is a taiko drum.
Not a drum kit.


Carry-on
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mancusojuanmattos wrote:
If you have a Taiko Guest diff. the mapper must be in the Name of Difficulty?? Or is just an option? I didn't understood that :P



They 'MAY contain'. There is no NEED. Pretty clear for me.
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I think finishes in streams which are still do-able (in this case, ..ooX and ...xxO is the easiest imo) is okay. You get full points just by pressing both sides without having to get the thick yellow border mark though. >_>
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MMzz wrote:
HakuNoKaemi wrote:
not permitting ...oO is like forcing a drummer to not use a Kick Drum after a normal tom or a Crash after some Hat..


This is a taiko drum.
Not a drum kit.


Carry-on


same.
Real Taiko drummers can really do those pattern... and a game's map not an art?
Restrict them to Harder{Harder[Harder(Harder)]} difficulties?
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You can go ahead and make a map with a 1/4 finisher, but it won't get ranked.
Feel free to make them unsubmitted.

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Finishers in streams :

ddddddddddK d
>Esc Retry. Nuff said.

At low BPMs I wouldn't mind (As low as people could play the ddddddd part with 1 finger) but really it's nonsense. Doing this increases the possibility of non-FCing (though it CAN be hit with 1 side) but the purpose of the finisher is to be hit by both sides. imo a Taiko map should be playable with keyboard AND drum so no, at high speeds (140+)

At 120-140... Avoid.

Below 120 it's possible but reasons should be CLEAR ENOUGH.


Off-Finisher : The Drumrolls should not be used within this range of BPM : 100-125 (1/8s) but CAN be used in 65-100. I tried to play some LOW SPEED songs (in this range) and they can be hit easily.
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_Gezo_ wrote:
Off-Finisher : The Drumrolls should not be used within this range of BPM : 100-125 (1/8s) but CAN be used in 65-100. I tried to play some LOW SPEED songs (in this range) and they can be hit easily.


Heavily depends on songs, the reason for no 1/8 sliders because there're no relavent rhythm in the music, and I don't see why even slower songs would contain 1/8s. If they really exist there's no problem with the 1/8 slider.
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wmfchris wrote:
_Gezo_ wrote:
Off-Finisher : The Drumrolls should not be used within this range of BPM : 100-125 (1/8s) but CAN be used in 65-100. I tried to play some LOW SPEED songs (in this range) and they can be hit easily.


Heavily depends on songs, the reason for no 1/8 sliders because there're no relavent rhythm in the music, and I don't see why even slower songs would contain 1/8s. If they really exist there's no problem with the 1/8 slider.


It was about ticks, but yeah that thing might be calculated with bounds (500 - 1000 BPM 1/1 for ticks ?)
I saw that while playing a slow map... Forgot which one tho. orz.
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The only valid points are that they don't play well and they are hard to read due to taiko's note system (you don't read individual notes, you read the patterns, which is why a constant stream of notes in taiko is a bad thing).

if anything drums are easier than keyboard.

wmfchris wrote:
Heavily depends on songs, the reason for no 1/8 sliders because there're no relavent rhythm in the music, and I don't see why even slower songs would contain 1/8s. If they really exist there's no problem with the 1/8 slider.

dubstep can be considered 70 bpm, and at that bpm there would be a lot of 1/8. Of course that would mean that 1/4 at 140 BPM would fit equally.

This is 105 BPM, for example, and filled to the brim with 32nd notes.

Just saying it depends on the music. It's a bad idea to ban drumrolls because of a glitch/feature in the game. If need be you can always trick the game into doing what you want so that you make the best map you can.
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(Tick rates - drumroll tick rate are gameplay stuffs and is clearly written that it will not be changed in this post if I remmber it correctly.)

Drumrolls allows a free stream solo (i.e. 1/4 2 beats slider can be kkdkkdkdk or ddddddddd) that does not goes well for me. If there's any chance to use a slider with less drum ticks, individual notes work better, so I don't see the reason to make slower sliders.

For the faster ones, "slider" is under suggestions are not a must, it depends on songs.
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[04.28., 10:42] ,,BPM Changes" section has been added into Guidelines again - OnosakiHito
[04.28., 10:42] ,,Overlapping notes" section has been deleted from rules again due to less discussion - OnosakiHito
Ver. 1.0.3 avaible.


Finish-notes
There will be no other permissions for now as the one we have allready in the rules.
ooooxxxxO <- This notes can be played and dosen't interupt player to fc a map at all. This has just something to with experience, not unplaybility. It is playable and can be even played on drum. ooooooooO is barely playable, that's why it is not permitted.

Also having ooX is not recommendet at all because this can be quickly abused by some mappers. We can mod it away, but sometimes it will happen that some of these maps would be accidentally ranked.
And don't forget: It was allready hard enough to get the agreement of the community to use finishes on 9-plet long streams, so we don't need to force our luck too much to have more exeptions.

BPM Changes / Overlaping notes
This guideline/rule is still not clear enough, so I will rewrite it when I have time.
wmf's and Loctav's description has been deleted for now. That what they wrote down into the Rules:
Overlapping notes
Notes must not overlap due to slider velocity changes (green lines). BPM changes (red lines) are excluded from this rule.


I'm agains that for now. I don't say this should be fully permited, but there should be some gray-zones like when the song has a fitting part for this.
I will give two examples:
http://osu.ppy.sh/s/35211 - [Taiko Oni] @ 02:20:051 - This will be hard to fc on the first try, but after some it is totally possible and playable.
http://osu.ppy.sh/b/144429 - [Taikosaki] @ 02:00:370 - You can see the slider is overlaps the big KAT, but since it is not a small note, you can see when you need to hit it.

I think it is clear enough what I want to show and say with those examples.
Discuss.
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