This is a feature request. Feature requests can be voted up by supporters.
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Rhythm Rookie
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I'd like there to be a second keybind set. 2 keybind sets would introduce a new style of gameplay and new pattern types like:

Double-note-trills:

--00
-00-
--00
-00-
--00
-00-

This type of pattern would be practically impossible with one keybind set (which is why it is incredibly uncommon to see a consistent pattern like this)

So how does a second keybind set help with this pattern?
Let's say that you'd have 2 sets set to ASDF and HJKL. You could primarily use AS and KL, which covers all of the lanes. If this pattern shows up, you could alternate your finger position in a way that you would use AS and JK (instead of KL). Repeatedly tapping with AS and JK will activate the first and second lane, then the second and third lane. This is a lot more effective than repeatedly spamming K and alternating A and L.

A second keybind would also introduce consistent patterns like:

--00
-00-
00--
-00-
--00
-00-
00--
-00-
--00

and

-000
000-
-000
000-
-000
000-

This could also be used to pull off repeated notes like this:

--0-
--0-
--0-
--0-
--0-
--0-
--0-
--0-
--0-

-because you could use D and K (instead of spamming K and eventually breaking your keyboard.)

I really want this feature added because alternating finger position would add some reeeeaally spicy gameplay in beatmaps
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Rhythm Incarnate
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Makes it more effective? Or makes it easier... Just learn to play the game
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Rhythm Rookie
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Sandy Hoey wrote:
Makes it more effective? Or makes it easier... Just learn to play the game

It's more comfortable and adds a different cool feature to the gameplay. This has nothing to do with ease.
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Rhythm Incarnate
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This would make sight-reading maps considerably harder.

If this was possible, maps would use more patterns that could only be reasonably played by using this feature. Players would need to decide to switch finger positions, but taking that decision and physically moving your fingers to the new position would be hard in the middle of the map, making players need to know the map beforehand and plan ahead in order to play them.

Also, presenting those patterns that way would make things less intuitive (players have in their mind a strong connection between the position of the notes and their respective fingers). For making maps that require finger switching, mapping 8k in some sort of "4k+4k" style would feel more natural (8k maps where the first 4 lanes correspond to an usual 4k keybinding setting, and the other 4 lanes correspond to another 4k keybind setting in a different position on the keyboard)
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