pandaBee wrote:
Yolshka wrote:
You could just play harder stuff.
I do smell some heavy pp though if you can acc it.
Might not even be that fair.
Speed changing mods smh.
He's asking about improvement though, not pp farming xd
HT is actually very good for practice, specially since there's a huge bias towards high bpm songs being mapped. It helps you train at those patterns and such that you won't generally get as much of in lower stars. The only downside is that the music will sound crummy
I thought the same thing and then asked ranefire about it and he turned me down lol.
I'm doing it rn anway, but can only find a couple of maps where this is true, the rest is almost the same as a slow but high * nomod.
Rayne wrote:
Ht is pretty much the opposite of DT in terms of pp. You have high difficulty patterns / reading which doesn't get calculated by the algorithm.
There's a reason you won't find anyone playing HT for pp / see it in anyones top plays.
https://osu.ppy.sh/s/554084 SS HT is 159 pp for example. GL.
rayne don't try to HT anything under ar10 or od 10 for that matter. Surely you don't expect an od 6. something map to give any pp.
If you do so ADD HR and voilá you can read it. And if you can acc aswell then there's pp.For some reason ar10+ht is ar9.
It just makes the maps easier, there's no argument about that.