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sakuzyo - VALLISTA

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Total Posts
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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Monday, January 02, 2012 at 5:27:06 PM

Artist: sakuzyo
Title: VALLISTA
Source: BMS
Tags: BMS of Fighters 2011 zelos ziin odaril backfire
BPM: 180
Filesize: 14018kb
Play Time: 01:54
Difficulties Available:
  1. Another (5 stars, 483 notes)
  2. Odaril's Easy (2.2 stars, 111 notes)
  3. Taikocalypse (4.83 stars, 768 notes)
  4. Zel's Hyper (4.85 stars, 300 notes)
  5. ziin's Normal (3.8 stars, 152 notes)
Download: sakuzyo - VALLISTA
Download: sakuzyo - VALLISTA (no video)
Information: Scores/Beatmap Listing
---------------
Standing tall
Against all odds
Fighting back everything to topple her existence
Moving forward, stepping back.
An unmovable force, an unstoppable object.
Bonds of hate and love lighting the path ahead.
DaxMasterix
because THIS MAP ARE FUCKING AWESOME. <3 c:
I like this. 8D
Makar
Odaril

Makar8000 wrote:

00:45:491 - Seems like a weird place to start a break imo. The song isn't too long plus you have that break at 01:38:824 so I think you should just map here.
01:19:991 (4,1) - Make this a slider? I think it would be easier to play since the timing is all on the upbeats before and the transition may confuse new players
01:23:157 (2,3) - This looks really nice but it doesn't go with the song very well. I think you should start 01:24:157 (3) - on 01:23:991 (the red tick before) and end 01:23:157 (2) - on 01:23:657 (the red tick before)

Nice difficulty~ :3
ziin

Makar8000 wrote:

-In general the claps on the slider ticks like at 00:25:491 (4,1) - feel like that is where the slider ends, so I end the slider early (getting a 100) and start the next early (50/miss). The claps sound great there but maybe you should just shorten the slider by a half beat and add a note after like you did with 00:24:157 (2,3) - so it's less confusing?
00:58:835 - Add a note?
01:04:157 - ^
01:52:157 (1,2,1,2,1,2) - The weird spacing here makes it hard to predict D:

That's all :3
Zelos

Makar8000 wrote:

Your difficulty is really nice so only a small nazi suggestion
01:19:157 (7) - ugly blanket is ugly : P
Shiirn

Makar8000 wrote:

Didn't really find anything so small suggestion:

01:26:824 (1,2) - The spacing here makes me think there is a 1/4 beat gap while playing so I end up hitting (2) late >< if you change this you should adjust the stream just after it too.

Oh and what about getting a taiko difficulty? The song sounds like it would have fun backfire streams or a great asdf onosakihito oni difficulty. Another isn't very fun while playing in taiko mode : P
Backfire
rrtyui
ohhhhCrazyyyyyyyyy 8-)
Backfire
Nevermind.

Here is my taiko.

Other had ghey streams...I can do better.

Download: Mentalstock - VALLISTA (Shiirn) [Taikocalypse].osu
Zelos
ACK! Dear god I hope I can keep up with my difficulty.
rrtyui
:P
Backfire
Here you go shiirn chan.

DaxMasterix

lol And why the Taiko diff dont have the
Video,0,"shootinmyarrows.avi"
:c
Orkel
Most excellent map.
Charles445
01:36:824 (1,2,3,4,5,6,7,8) -

This is bad and you should feel bad

not a mod
HakuNoKaemi
Uhm... Hi, i had made a mod for the map some time ago, when ziin issued it to me... so... uhmm

Mod for the map in txt format

If it wasn't clear, i DID mod the map and you did just throw out the mod somehow.

[General]
You "might" need another difficulty between Normal and Hyper, while it not have Hard Jumps, those long streams.....

[Odaril's Easy]
(the nornal whistle do disturb some time....)
00:35:991 (3) - Whistle, you used it in the pattern after, right?
00:44:157 (3,4) - Whistle->Clap, Whistle-> Clap Sounds better. You can leave the sliderwhistle though...
01:31:157 (x) - Felt empty, and a spinner do stay good here (end at 01:32:991 (1) - )
01:49:491 (1,2,3,4) - Contnuing like you started do feel better...


[ziin's Normal]
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start

[Zel's Hyper]
00:40:907 (3) - Nazi the last waypoint so it become parallel to 00:40:657 (2) -
00:41:991 (2,3,4,1) - Somewhat like a svastika ( 2-4 and 1-3 should be parallel)

00:43:324 (2,3) - (they are somewhat covered up... might be better to make them more seeable...)
00:48:991 (3,4,5) - Make it more like an equilateral Triangle ( you might need to adjust 00:49:491 (1,2,3,4) - 1-2 and 3-4 parallelism)
00:5 3:991 (4,5,6) - ^

[Another]
00:39:324 (3,4,5,6,7) - Force them to be a pentagon

01:05:991 (2,3) - That overlap not so good... might simply curve the slider though
01:07:324 (2,x,x) - You might want to use that 1/4 3-stream and move the Whistle to (4).
01:43:324 (1,2,3,1,2,3,4,5,6,7,1) - Hmm, try to make it start as an ultra-compressed stream and make the distance snap larger as it progress? (Start from x0.2 and make it higher by 0.1x every 2 circle)
ziin

HakuNoKaemi wrote:

Uhm... Hi, i had made a mod for the map some time ago, when ziin issued it to me... so... uhmm

[ziin's Normal]
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle Looking back I know why I didn't do this, but it was a stupid reason anyway, so I've changed it for symmetry
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start talked with this about you, didn't make any changes
done stuffs, see attached. BTW I don't remember getting this PM so apparently there was some miscommunication. Thanks haku.

ziin wrote:

well fuck me it's all perfect. Just minor crap.

Mine came out a little harder than I wanted, and zelos is WAY harder than I expected.

Put this in the osb so the video gets a chance to fade out completely.
_F,0,0,122824,1,0

[zelos]
00:31:491 (3) - can I convince you to move this stream here to 00:34:824 (1) - here instead?
00:37:241 (7) - this only bugged me a little, but the rhythm in the background would put this on the next blue tick. there's notes everywhere so it's not overmapping though.
00:40:157 (1-4) - I hate short slider doubles, can you make them long sliders instead? Just keep the same rhythm but connect it so the entire measure is all one long slider stream.
00:42:824 (1-4) - ^
00:44:157 (1-10) - ^
00:44:741 - even if you don't do the previous 3, this note in particular shouldn't be on a slider end.
00:44:991 - ^
00:44:241 (2) - clap
01:19:157 (7) - looks like it's missing a node
01:52:657 - this note in particular shouldn't be on a slider end.

[shiirn]
00:44:741 (5,6) - I know you hate doubles, but I think it would be better to combine these 2 into a longer slider
01:07:380 (2) - listening at full speed I can't guess that these are on 1/3 snap. 01:07:824 (3,4) - these 2 aren't 100% correct either, so I think it's best to use 1/4 snap even if it sounds bad on 25%.
Download: Sakuzyo - VALLISTA (Shiirn) [ziin's Normal].osu
Charles445
Folder has problems. Woah.

General
  1. applause.mp3 needs to be an actual silent mp3 file, not your love for Agnes http://puu.sh/aTJJ . Otherwise it glitches on some soundcards.
  2. sectionpass.wav needs to be an actual silent wav file, not a congratulatory comment http://puu.sh/aTJU . Otherwise it glitches on some soundcards.
  3. sectionfail.wav needs to be an actual silent wav file, not a Debbie Downer http://puu.sh/aTJw . Otherwise it glitches on some soundcards.
    Not sure if should bold the above or not.
  4. The taiko's preview point isn't set! Set it to 66824 like the other difficulties.
  5. Disable the countdown on the taiko.
  6. The taiko doesn't have any tags! Add them!
  7. Backfire is telling me he made the Taikocalypse. If this is true, then his username needs to be added to all tags!
Odaril's Easy
  1. Tickrate 1. In this map the other ticks aren't even visible and only serve to make the map harder than it needs to be.
  2. 00:33:491 (3,4) - This might not be easily readable for beginners. Consider unstacking these.
  3. 01:37:491 (1) - Start this spinner at 01:36:157 so the player has a chance to react to it. For an easy, it doesn't last long at all.

    Not bad.
ziin's Normal
  1. Map seems very bunched together. Not a huge problem however.
  2. Consider Tickrate 1
  3. 00:34:824 (1) - End this spinner on the next white tick.
  4. 00:58:824 - Add circle
  5. 01:04:157 - Add circle
  6. 01:18:324 (3,4,5,6,7) - Bad spacing!
  7. 01:20:157 (1,2,3,4,5) - Bad spacing!
  8. 01:37:491 - Kiai should end here.
  9. 01:51:491 (4,1,2,1,2,1,2) - Baaad spaaacing!

    Has some flaws that need fixing. Shouldn't be too hard to fix.
Zel's Hyper
  1. AR +1
  2. OD +1

    Mind. Blown. This is fantastic Zelos.
Taikocalypse
  1. 01:11:157 (392,393,394,395) - Woah, woah, slow down there buddy, 1/6 is pretty unexpectedly hard here.
  2. 01:17:157 (459,460,461,462,463,464,465) - WOAH. This difficulty curve is too much.
  3. 01:29:824 (572,573,574,575,576,577,578) - Do not want.
  4. 01:31:157 (583,584,585,586) - Stay away from 1/6 in this, PLEASE. This is equivalent to a 270 bpm stream.
  5. 01:48:491 (34,35,36,37) - Please for the love of god
  6. 01:49:157 (39,40,41,42,43,44,45) - Make it stop
  7. 01:50:491 (52,53,54,55,56,57,58) - I'm bleeding
  8. 01:51:824 (65,66,67,68,69,70,71) - It hurts
  9. 01:53:157 (76,77,78,79) - Help
  10. 01:53:991 (81,82,83,84) - He...
  11. 01:54:491 (85,86,87,88) - ...
Another
  1. HP -1, this map is hard enough already.
  2. 01:36:824 (1,2,3,4,5,6,7,8) - This kills the map. Get rid of it.
  3. 01:43:491 (3,1) - Switch these new combos. Better readability that way.
  4. 01:44:491 (2,3,4) - Sudden 1/3, oh no! Making 1/3 readable is very hard to do, but one way that I have seen work well is by having the circles barely overlap each other. Try spacing 1.05.
  5. 01:45:158 (2,3,4) - Same as above.
  6. 01:45:825 (2,3,4) - Same as above.
  7. 01:46:491 (2,3,4) - Same as above.

    THIS IS FUN except for the whole giant stream that kills the map and the random 1/3 that should definitely be changed.
Topic Starter
Shiirn
lengthly discussion of the map on irc spotted with random mentions of other things such as the taste of waffles and celebration of recently ranked maps
Charles445
STREAMS

Bubbled also STREAMS
Backfire
Oh shit yo.
ziin

Charles445 wrote:

ziin's Normal
  1. Map seems very bunched together. Not a huge problem however. It's because of the spacing I chose
  2. Consider Tickrate 1 I had it tick rate 1 until everyone else had 2. Doesn't matter to me, but the number of 1.5 or 2.5 sliders makes tickrate 1 slightly less appealing, and tick rate 2 fits the fast pace of the song.
  3. 00:34:824 (1) - End this spinner on the next white tick. yar clap patterns
  4. 00:58:824 - Add circle Dropping the beat since I'm following the strings.
  5. 01:04:157 - Add circle Oh well, just copy/paste this one onto the previous one shiirn so it's symmetrical.
  6. 01:18:324 (3,4,5,6,7) - Bad spacing! I can't have x1.67 jumps in normal? News to me.
  7. 01:20:157 (1,2,3,4,5) - Bad spacing!
  8. 01:37:491 - Kiai should end here.
  9. 01:51:491 (4,1,2,1,2,1,2) - Baaad spaaacing! [color=red]These are just x1.4. The first one is 2x, IDK why I did that.
shit reminds me of sopa
HakuNoKaemi
uhm, i Did actually mod the map (Charlie too) just give a response if the mod had been useful or not ._. ( in the sense, it seems strange that so far only ziin had gave a response to my mod... )
Copying it here >.<
SPOILER
Mod for the map in txt format

[General]
You "might" need another difficulty between Normal and Hyper, while it not have Hard Jumps, those long streams.....

[Odaril's Easy]
(the nornal whistle do disturb some time....)
00:35:991 (3) - Whistle, you used it in the pattern after, right?
00:44:157 (3,4) - Whistle->Clap, Whistle-> Clap Sounds better. You can leave the sliderwhistle though...
01:31:157 (x) - Felt empty, and a spinner do stay good here (end at 01:32:991 (1) - )
01:49:491 (1,2,3,4) - Contnuing like you started do feel better...


[ziin's Normal]
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start

[Zel's Hyper]
00:40:907 (3) - Nazi the last waypoint so it become parallel to 00:40:657 (2) -
00:41:991 (2,3,4,1) - Somewhat like a svastika ( 2-4 and 1-3 should be parallel)

00:43:324 (2,3) - (they are somewhat covered up... might be better to make them more seeable...)
00:48:991 (3,4,5) - Make it more like an equilateral Triangle ( you might need to adjust 00:49:491 (1,2,3,4) - 1-2 and 3-4 parallelism)
00:5 3:991 (4,5,6) - ^

[Another]
00:39:324 (3,4,5,6,7) - Force them to be a pentagon

01:05:991 (2,3) - That overlap not so good... might simply curve the slider though
01:07:324 (2,x,x) - You might want to use that 1/4 3-stream and move the Whistle to (4).
01:43:324 (1,2,3,1,2,3,4,5,6,7,1) - Hmm, try to make it start as an ultra-compressed stream and make the distance snap larger as it progress? (Start from x0.2 and make it higher by 0.1x every 2 circle)
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