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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Monday, January 02, 2012 at 5:27:06 PM

Artist: sakuzyo
Title: VALLISTA
Source: BMS
Tags: BMS of Fighters 2011 zelos ziin odaril backfire
BPM: 180
Filesize: 14018kb
Play Time: 01:54
Difficulties Available:

Download: sakuzyo - VALLISTA
Download: sakuzyo - VALLISTA (no video)
Information: Scores/Beatmap Listing
---------------
Standing tall
Against all odds
Fighting back everything to topple her existence
Moving forward, stepping back.
An unmovable force, an unstoppable object.
Bonds of hate and love lighting the path ahead.
Last edited by Shiirn on , edited 14 times in total.
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Rhythm Incarnate
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because THIS MAP ARE FUCKING AWESOME. <3 c:
I like this. 8D
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osu! Alumni
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Odaril
Makar8000 wrote:
00:45:491 - Seems like a weird place to start a break imo. The song isn't too long plus you have that break at 01:38:824 so I think you should just map here.
01:19:991 (4,1) - Make this a slider? I think it would be easier to play since the timing is all on the upbeats before and the transition may confuse new players
01:23:157 (2,3) - This looks really nice but it doesn't go with the song very well. I think you should start 01:24:157 (3) - on 01:23:991 (the red tick before) and end 01:23:157 (2) - on 01:23:657 (the red tick before)

Nice difficulty~ :3

ziin
Makar8000 wrote:
-In general the claps on the slider ticks like at 00:25:491 (4,1) - feel like that is where the slider ends, so I end the slider early (getting a 100) and start the next early (50/miss). The claps sound great there but maybe you should just shorten the slider by a half beat and add a note after like you did with 00:24:157 (2,3) - so it's less confusing?
00:58:835 - Add a note?
01:04:157 - ^
01:52:157 (1,2,1,2,1,2) - The weird spacing here makes it hard to predict D:

That's all :3

Zelos
Makar8000 wrote:
Your difficulty is really nice so only a small nazi suggestion
01:19:157 (7) - ugly blanket is ugly : P

Shiirn
Makar8000 wrote:
Didn't really find anything so small suggestion:

01:26:824 (1,2) - The spacing here makes me think there is a 1/4 beat gap while playing so I end up hitting (2) late >< if you change this you should adjust the stream just after it too.

Oh and what about getting a taiko difficulty? The song sounds like it would have fun backfire streams or a great asdf onosakihito oni difficulty. Another isn't very fun while playing in taiko mode : P
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Rhythm Incarnate
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Yep.


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Rhythm Incarnate
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ohhhhCrazyyyyyyyyy 8-)
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Nevermind.

Here is my taiko.

Other had ghey streams...I can do better.


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Rhythm Incarnate
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ACK! Dear god I hope I can keep up with my difficulty.
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Here you go shiirn chan.


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Technical .osb Problems!
Image


lol And why the Taiko diff dont have the
Code:
Video,0,"shootinmyarrows.avi"
:c
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Most excellent map.
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01:36:824 (1,2,3,4,5,6,7,8) -

This is bad and you should feel bad

not a mod
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Uhm... Hi, i had made a mod for the map some time ago, when ziin issued it to me... so... uhmm

Mod for the map in txt format

If it wasn't clear, i DID mod the map and you did just throw out the mod somehow.

Quote:

General
You "might" need another difficulty between Normal and Hyper, while it not have Hard Jumps, those long streams.....


Odaril's Easy
(the nornal whistle do disturb some time....)
00:35:991 (3) - Whistle, you used it in the pattern after, right?
00:44:157 (3,4) - Whistle->Clap, Whistle-> Clap Sounds better. You can leave the sliderwhistle though...
01:31:157 (x) - Felt empty, and a spinner do stay good here (end at 01:32:991 (1) - )
01:49:491 (1,2,3,4) - Contnuing like you started do feel better...
Image


ziin's Normal
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start


Zel's Hyper
00:40:907 (3) - Nazi the last waypoint so it become parallel to 00:40:657 (2) -
00:41:991 (2,3,4,1) - Somewhat like a svastika ( 2-4 and 1-3 should be parallel)
Image
00:43:324 (2,3) - (they are somewhat covered up... might be better to make them more seeable...)
00:48:991 (3,4,5) - Make it more like an equilateral Triangle ( you might need to adjust 00:49:491 (1,2,3,4) - 1-2 and 3-4 parallelism)
00:5 3:991 (4,5,6) - ^


Another
00:39:324 (3,4,5,6,7) - Force them to be a pentagon
Image
01:05:991 (2,3) - That overlap not so good... might simply curve the slider though
01:07:324 (2,x,x) - You might want to use that 1/4 3-stream and move the Whistle to (4).
01:43:324 (1,2,3,1,2,3,4,5,6,7,1) - Hmm, try to make it start as an ultra-compressed stream and make the distance snap larger as it progress? (Start from x0.2 and make it higher by 0.1x every 2 circle)
Image
Last edited by HakuNoKaemi on , edited 2 times in total.
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HakuNoKaemi wrote:
Uhm... Hi, i had made a mod for the map some time ago, when ziin issued it to me... so... uhmm


ziin's Normal
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle Looking back I know why I didn't do this, but it was a stupid reason anyway, so I've changed it for symmetry
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start talked with this about you, didn't make any changes

done stuffs, see attached. BTW I don't remember getting this PM so apparently there was some miscommunication. Thanks haku.

ziin wrote:
well fuck me it's all perfect. Just minor crap.

Mine came out a little harder than I wanted, and zelos is WAY harder than I expected.

Put this in the osb so the video gets a chance to fade out completely.
_F,0,0,122824,1,0


zelos
00:31:491 (3) - can I convince you to move this stream here to 00:34:824 (1) - here instead?
00:37:241 (7) - this only bugged me a little, but the rhythm in the background would put this on the next blue tick. there's notes everywhere so it's not overmapping though.
00:40:157 (1-4) - I hate short slider doubles, can you make them long sliders instead? Just keep the same rhythm but connect it so the entire measure is all one long slider stream.
00:42:824 (1-4) - ^
00:44:157 (1-10) - ^
00:44:741 - even if you don't do the previous 3, this note in particular shouldn't be on a slider end.
00:44:991 - ^
00:44:241 (2) - clap
01:19:157 (7) - looks like it's missing a node
01:52:657 - this note in particular shouldn't be on a slider end.


shiirn
00:44:741 (5,6) - I know you hate doubles, but I think it would be better to combine these 2 into a longer slider
01:07:380 (2) - listening at full speed I can't guess that these are on 1/3 snap. 01:07:824 (3,4) - these 2 aren't 100% correct either, so I think it's best to use 1/4 snap even if it sounds bad on 25%.


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Folder has problems. Woah.

General
  • applause.mp3 needs to be an actual silent mp3 file, not your love for Agnes http://puu.sh/aTJJ . Otherwise it glitches on some soundcards.
  • sectionpass.wav needs to be an actual silent wav file, not a congratulatory comment http://puu.sh/aTJU . Otherwise it glitches on some soundcards.
  • sectionfail.wav needs to be an actual silent wav file, not a Debbie Downer http://puu.sh/aTJw . Otherwise it glitches on some soundcards.
    Not sure if should bold the above or not.
  • The taiko's preview point isn't set! Set it to 66824 like the other difficulties.
  • Disable the countdown on the taiko.
  • The taiko doesn't have any tags! Add them!
  • Backfire is telling me he made the Taikocalypse. If this is true, then his username needs to be added to all tags!

Odaril's Easy
  • Tickrate 1. In this map the other ticks aren't even visible and only serve to make the map harder than it needs to be.
  • 00:33:491 (3,4) - This might not be easily readable for beginners. Consider unstacking these.
  • 01:37:491 (1) - Start this spinner at 01:36:157 so the player has a chance to react to it. For an easy, it doesn't last long at all.

    Not bad.

ziin's Normal

Zel's Hyper
  • AR +1
  • OD +1

    Mind. Blown. This is fantastic Zelos.

Taikocalypse

Another
  • HP -1, this map is hard enough already.
  • 01:36:824 (1,2,3,4,5,6,7,8) - This kills the map. Get rid of it.
  • 01:43:491 (3,1) - Switch these new combos. Better readability that way.
  • 01:44:491 (2,3,4) - Sudden 1/3, oh no! Making 1/3 readable is very hard to do, but one way that I have seen work well is by having the circles barely overlap each other. Try spacing 1.05.
  • 01:45:158 (2,3,4) - Same as above.
  • 01:45:825 (2,3,4) - Same as above.
  • 01:46:491 (2,3,4) - Same as above.

    THIS IS FUN except for the whole giant stream that kills the map and the random 1/3 that should definitely be changed.
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