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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017年12月5日 at 11:18:22

Artist: Ella Eyre
Title: Good Times
Tags: Marianna PeterEU dnb drum and bass drum'n'bass Sigma Sigala Feline
BPM: 175
Filesize: 6644kb
Play Time: 03:50
Difficulties Available:

Download: Ella Eyre - Good Times
Information: Scores/Beatmap Listing
---------------
#13 Have a good time!

Credits
Collab Normal by Marianna (odd parts) & PeterEU (even parts)
Last edited by Frey on , edited 12 times in total.
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Rhythm Incarnate
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Hey. Here for M4M from my queue. Hope this helps!


Mater's Normal

00:25:708 (2,3,4) – so much ½ rhythm all stacked seems tricky for a new player. Also, it doesn't make sense why a really strong pattern is in such a weak section of the map. I strongly encourage you to delete (3), and maybe make (2) a ½ slider. I personally wouldn't do ½ rhythms on 00:18:166 (2,3) – for similar reasons, but those are a lot more understandable than having three ½ rhythms.


Advanced

00:26:223 (2,3) – Consider doing ctrl + G on the rhythm so that 00:26:566 – is clickable.

02:04:623 (3) – the prev and next are visually off, try making them more equal.
03:23:823 (2) - ^

02:33:594 (1,2) – This flow feels quite jerky, would recommend putting (2) more in line with the direction that (1) ends.

02:46:451 (2,2) – overlap looks icky. You can avoid by rotating 02:46:451 (2) - .

03:41:308 (2,3,4,1) – I like making trapezoids like this for cleaner aesthetics: http://puu.sh/ytrv6/25d92f06d1.png


Hard

00:29:651 (4,1) – Flow is a little uncomfortable. I like being subtle when diverting from linear flow because a little difference goes a long way, so trying being a bit more sideways by moving 00:29:137 (1,2,3,4) – to the left: http://puu.sh/ytqN0/98a6cef4cd.png

01:19:880 (2,3,4) – I wish you had done more of this kind of ¼ flow that requires me to use both fingers. Based off the kiai at 02:22:623 (1) - , you admit that the player should be able to handle ¼ rhythms, so I think using them a little bit more in this earlier section will help pace out the map nicer.
Seems a bit tricky to execute, but how about turning 01:17:308 (3) – and 01:22:794 (2) – and 01:25:537 (2) – into triplets to switch off from triples and reverse sliders?

03:40:451 (6,2) – auto-stacking makes the visual spacing between these look off (make sure stacking is on in the editor)


Insane

00:19:194 (1,2) – go for a blanket by moving (1) down?

01:48:337 (1,2,3,4,1,2,3,4) – These piano notes have a pretty different tone than the drums at 01:47:823 (3,4,5) - . In the map, they feel very similar because they all have clockwise flow, so I feel like they didn't have enough contrast. I find that making linear patterns are a nice way to transition from counterclockwise to clockwise flows, so consider that kind of flow at (3,4,5). Another underlying issue might be that you needed to have some kind of flow change even earlier like at 01:46:108 (4) -

02:41:823 (1,2,3,4,5,6) – This basic flow felt like the normal style of the map like 02:35:823 (5,6,7,1) – and 02:39:594 (2,3,4,5,6) - . However, the increased tempo in the bass really made me want to contrast this part by doing something different/unique. Consider a different flow for this part.

03:20:908 (4,5) – I wish this DS was bigger.

03:26:051 (2,3,4) – The stacks wanted to be small, but the big jump into (4) wanted to be fast. I'm not sure what you're going for here. If you want to reduce the intensity to emphasize the bass, consider making a small jump into (4).

Nice mapset. Have a star. Good luck!
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Star Shooter
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Hello!
Awesome set. Best of luck with it!
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Rhythm Incarnate
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General
  • I think no anything can find.


Collab


Advanced


Hard
    01:05:651 (4) - 我一直覺得改成單純的連打比較好,還有另一處也是,如果會爆星就無視我
    01:38:394 (5,6) - 我覺得改成滑條比較好,看你
    02:25:880 (2) - 類似的連打記得開著堆疊去調
    collapsed text
    Image



Insane


Good luck for your Good Times :)
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Combo Commander
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NeilPerry wrote:
Hello!
Awesome set. Best of luck with it!


thanks for mod
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Rhythm Incarnate
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Marianna wrote:
It will be great! :D
I would take over mod for marianna's part now

pinataman
pinataman wrote:
Hey. Here for M4M from my queue. Hope this helps!


Mater's Normal

00:25:708 (2,3,4) – so much ½ rhythm all stacked seems tricky for a new player. Also, it doesn't make sense why a really strong pattern is in such a weak section of the map. I strongly encourage you to delete (3), and maybe make (2) a ½ slider. I personally wouldn't do ½ rhythms on 00:18:166 (2,3) – for similar reasons, but those are a lot more understandable than having three ½ rhythms. fixed


Advanced

00:26:223 (2,3) – Consider doing ctrl + G on the rhythm so that 00:26:566 – is clickable. fixed

02:04:623 (3) – the prev and next are visually off, try making them more equal. this one is not much.
03:23:823 (2) - ^ fixed

02:33:594 (1,2) – This flow feels quite jerky, would recommend putting (2) more in line with the direction that (1) ends. fixed

02:46:451 (2,2) – overlap looks icky. You can avoid by rotating 02:46:451 (2) - . fixed

03:41:308 (2,3,4,1) – I like making trapezoids like this for cleaner aesthetics: fixed


Hard

00:29:651 (4,1) – Flow is a little uncomfortable. I like being subtle when diverting from linear flow because a little difference goes a long way, so trying being a bit more sideways by moving 00:29:137 (1,2,3,4) – to the left sure fixed

01:19:880 (2,3,4) – I wish you had done more of this kind of ¼ flow that requires me to use both fingers. Based off the kiai at 02:22:623 (1) - , you admit that the player should be able to handle ¼ rhythms, so I think using them a little bit more in this earlier section will help pace out the map nicer.
Seems a bit tricky to execute, but how about turning 01:17:308 (3) – and 01:22:794 (2) – and 01:25:537 (2) – into triplets to switch off from triples and reverse sliders? I actually don't want to add more triples in this diff. Because I am worrying about the difficulty gap. and yeah, the reason I don't make triples in the early part, is that I want to stress the difficulty and density of KIAI. I know it would be smooth if I add triples, but for ranking safety in my experience, I think it's better to split the difficulty from kiai and non-kiai.

03:40:451 (6,2) – auto-stacking makes the visual spacing between these look off (make sure stacking is on in the editor) I know it sucks but I can't use manual stack in Hard difficulty I think.


Insane

00:19:194 (1,2) – go for a blanket by moving (1) down? I didn't mean to... so I would keep it

01:48:337 (1,2,3,4,1,2,3,4) – These piano notes have a pretty different tone than the drums at 01:47:823 (3,4,5) - . In the map, they feel very similar because they all have clockwise flow, so I feel like they didn't have enough contrast. I find that making linear patterns are a nice way to transition from counterclockwise to clockwise flows, so consider that kind of flow at (3,4,5). Another underlying issue might be that you needed to have some kind of flow change even earlier like at 01:46:108 (4) - I've improved that. thanks

02:41:823 (1,2,3,4,5,6) – This basic flow felt like the normal style of the map like 02:35:823 (5,6,7,1) – and 02:39:594 (2,3,4,5,6) - . However, the increased tempo in the bass really made me want to contrast this part by doing something different/unique. Consider a different flow for this part. I will keep that in mind before next solution is coming

03:20:908 (4,5) – I wish this DS was bigger. fixed

03:26:051 (2,3,4) – The stacks wanted to be small, but the big jump into (4) wanted to be fast. I'm not sure what you're going for here. If you want to reduce the intensity to emphasize the bass, consider making a small jump into (4). fixed

Nice mapset. Have a star. Good luck! [color=#FF8rate it[/color]



NeilPerry
NeilPerry wrote:
Hello!

    General:
  • If there no storyboard mby off widescreen supp in hard adv normal diffs? fixed

    Insane:
  • 01:22:280 (1) - u sure it's needed clap? sounds a bit inconsistency with this(also previously u didnt use it in same moments) ah that's actually a custom hitsound of soft-hitfinish
  • 01:48:337 (1,2,3,4,1,2,3,4) - what abt place whistles to make more sense on keys part? good suggestion, I would fix that later
  • 02:51:423 (1) - just suggestion to cntrl+g it for keeping more circular conception indeed it ruins flow of 02:51:423 (1,2,3,4,5,6) - ...
    so I would keep it


    Hard:
  • 00:48:508 (2,3) - you can rise spacing a bit to fit your concept of emphazing hard beats like here 00:47:823 (3,1) - fixed
  • 01:05:737 - should be clickable cuz 01:05:651 - sounds same and will give more impact into slider I want to avoid triples in early part so I used a kick slider instead
  • 02:16:108 (2,3) - try to keep spacing similar to this 02:14:737 (2,3) - fixed
  • 02:33:423 (6) - what a mentioned b4 abt be fully clickable fixed

    Advanced:
  • 01:38:051 (2,3,4) - what about make reverse 1\2 slider? Too extremly for calm part which follows not so strong beats I think, it's not that hard...maybe?
  • 02:16:966 (4) - useless object. dont think it's rly needed cuz it follows nothing. (for example 00:50:566 (4) - great vocal emphaze) but here is absolutely nothing. dont rly good way to overmap it in advance diff and for keeping consistency too fixed
Awesome set. Best of luck with it!


m神
DreaM117er wrote:

General
  • I think no anything can find.


Collab
  • 01:49:708 (1) - 01:55:880 (2) - don't let these circles stack on sliders. They would make players reading confused [color=#4080FF]实际上我看了下,他做了很多随机的重叠呢...easy的话当然不行,但是normal的话应该可以放开一点..
    /color
    03:07:194 - add a circle?? this is Normal diff, it's fine. 我觉得不改也没问题,把这个看作是难一点的Easy...


Advanced
    00:16:280 (1,2) - NC的位置我覺得可以改放在2,不過我覺得不改也沒差 是啊,这里时间间隔太长了,假如取消NC,那个距离根本拿不准...
    00:43:194 (2,3) - 個人覺得你整張圖都是全轉走向,不如ctrl+g也不錯 重叠应该感觉更好,fixed
    00:56:223 (1) - 去掉NC fixed
    03:13:366 (1) - ^ fixed
    03:23:823 (2,3) - 不用我說你也會知道這裡為什麼要改 遵命!


Hard
    01:05:651 (4) - 我一直覺得改成單純的連打比較好,還有另一處也是,如果會爆星就無視我 另外一处改了,这里没改因为我不想在非kiai放三连
    01:38:394 (5,6) - 我覺得改成滑條比較好,看你 嗯..但是这里听不出来...
    02:25:880 (2) - 類似的連打記得開著堆疊去調 唉,其实在hard里应该没必要人工重叠...干脆就这样了...反正难度还会降低一点..
    collapsed text
    Image



Insane
    00:54:508 (1) - 不知道為什麼我覺得可以放轉盤在這裡,頭00:53:480 - 尾00:54:508 - 但是这里太空了...没有任何连音的提示...我觉得还是最好空着来坑害HR玩家
    01:20:137 (3) - 這個連打有點太突然了,怎麼不連接起來?? 02:47:908 (3) - 03:31:794 (3) - 相同;我自己個人建議,連打都可以不用,放跟不放我這樣聽、看都沒有太大的問題,這幾個連打我覺得是這難度的小瑕疵,看你要不要改。保持一致吧,整张图的这个红线我都放了三连...所以我这里也放了
    03:11:308 (3) - 我為什麼覺得直線比較好看?? :? 好呀


Good luck for your Good Times :)


Thanks for modding! :)
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Slider Savant
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Hello!

From my M4M queue! I'll mod the lower diffs, because I'm sure every modder and their dog is gonna be modding Insane, and the lower diffs'll end up left out.

Collab Normal
00:32:908 (1,2) - Could look cool blanketed - https://osu.ppy.sh/ss/9629792
00:57:594 (1,2) - Could do something like this - https://osu.ppy.sh/ss/9629815
02:34:280 (2,3) - Spicy blanket kinda thing - https://osu.ppy.sh/ss/9629832
03:14:737 (1,2) - Blanket 2 in the little dip in 1.
Solid beatmap, not much to change, really.


Advanced
00:19:194 (1,2) - b l a n k e t m o d d i n g w h e e e e - https://osu.ppy.sh/ss/9630025
01:41:480 (1,2,3) - Blanket 3 into 1.
01:46:966 (1) - This slider feels awkward - maybe have it point to the left to follow flow?
03:03:766 (1) - Maybe have the spinner increase in volume using green lines over time to show the build-up?
03:08:566 (3) - This section is so symmetrical, but this slider ruins it - maybe change it to a straight vertical slider between 1 and 2?


Solid mapset so far!

GL, HF!

(Oh, and, remember to return the M4M! https://osu.ppy.sh/beatmapsets/690956/discussion)
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Cymbal Sounder
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Hi, M4M

Collab Normal
00:27:423 (1) - make this slider return


Hard
02:29:308 (6, 1) - Too big spacing


Insane
02:49:787 (7) - I suggest to relocate this object to x=356 y=286

Imo rest of this map is already perfect. Sorry, but I just can't find more mistakes.
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Rhythm Incarnate
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superCSGO
SuperCSGO wrote:
Hello!

From my M4M queue! I'll mod the lower diffs, because I'm sure every modder and their dog is gonna be modding Insane, and the lower diffs'll end up left out.


box=Collab Normal
00:57:594 (1,2) - Could do something like this - https://osu.ppy.sh/ss/9629815 yeah looks cool but shall we consider about the spacing?
02:34:280 (2,3) - Spicy blanket kinda thing - yeah... but I don't want to remap the rest part... If I fix this, it would be surely a problem.
03:14:737 (1,2) - Blanket 2 in the little dip in 1. you remind me of this, I made the slider more curved
Solid beatmap, not much to change, really.


Advanced 00:19:194 (1,2) - b l a n k e t m o d d i n g w h e e e e - the flow is good, I want to keep that
01:41:480 (1,2,3) - Blanket 3 into 1. fixed
01:46:966 (1) - This slider feels awkward - maybe have it point to the left to follow flow?fixed
03:03:766 (1) - Maybe have the spinner increase in volume using green lines over time to show the build-up? that's a nice point. I would keep that for now, cuz I think it's kinda weird if spinner sound is too loud.
03:08:566 (3) - This section is so symmetrical, but this slider ruins it - maybe change it to a straight vertical slider between 1 and 2? fixed,
nice


Solid mapset so far!

GL, HF!
Thanks for your stars!!!! :)


ChuuritsuTv
ChuuritsuTv wrote:
Hi, M4M

Collab Normal
00:27:423 (1) - make this slider return neither 00:27:680 - nor 00:28:451 - has the sound to support it


Hard
02:29:308 (6, 1) - Too big spacing it's still in control cuz every jump in this part is 1.7x spacing


Insane
02:49:787 (7) - I suggest to relocate this object to x=356 y=286 no need to make it easier for the highest level... personally

Imo rest of this map is already perfect. Sorry, but I just can't find more mistakes.


Thanks for your mod! :)
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Hey.
A mod from my queue, don't expect too much out of me :)

Insane
00:10:965 (1) - I would ctrl+g this, feels more emphasizing
00:12:337 (1) - You mapped to vocals here, and 00:13:708 (1) - before this you haven't. It would be sth like this: https://puu.sh/yu3Et/7c179a9956.png
00:19:194 (1,2) - blanket those two: https://puu.sh/yu3Gh/370cb45cbb.png
00:34:280 (1,2) - ctrl+j those two and put in the same place, more flow following
00:43:880 (1,2) - ctrl+h on those two also follows the flow better
00:58:966 (1,2) - ctrl+g?
01:06:851 (6) - ctrl+h?
01:24:166 (2,3,4) - also ctrl+g those 3
02:30:508 (7,1) - ctrl+g those two maybe?
03:20:223 (1) - ctrl+g
03:31:880 (4) - ctrl+j and put in the same place


Hard
00:12:337 (1,2,3) - same as in the previous one, not mapped vocals while later they are
00:54:851 (1) - I was wondering, why there's no kiai here, cause later it's the same music but there is a kiai
01:05:651 (4) - can you make it so it perfectly fits the 01:05:823 (1) - ?
01:26:051 (4,1) - maybe sth more like 01:26:051 (4,1) -
01:55:023 (5) - x:352 y:28
01:56:223 (4,1) - https://puu.sh/yu4mO/a9a73c13b9.png
02:43:194 (1,2,3) - this part feels confusing to read, would make them more spaced: https://puu.sh/yu4qn/7fcfbefb32.png


Great map overall! Only a few flow issues, and that bg <3 GJ
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Rhythm Incarnate
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英国田震强无敌

英文dnb,感觉音效和节奏方面没什么问题了


General

combo color的14和23看上去有点太接近了


Insane

所有的长串间距太单挑而且形状太单一,大概是个人审美的问题

00:10:965 - 一开始只有vocal的阶段也要上80%的音量吗。。

00:20:566 (1) - 这个东西在00:20:308 - 或者00:20:394 - 就可以转起来了,因为那啥乐器已经开始有声音了

00:31:537 (1) - 同上,而且听上去的话这个东西的音量比上一个转盘还要大一点

00:54:851 - 01:05:823 - 这一段副歌可以 kiai一下,要一个喷泉效果就可以了

01:20:566 (5,5) - 01:51:937 (5,3) - 这两个叠一叠?

01:43:366 (3,4,5,6) - 这地方我觉得是个5连

01:56:908 (2,5) - blanket?


Normal

00:55:537 (2) - 00:58:280 (2) - 01:06:508 (2) - 01:09:251 (2) - add a circle at the white line after this slider? i think here is a obvious drumbeat to follow, so why abandon this drumbeat and follow vocal? dnb's drumbeat is much stronger than other songs, so i think every drumbeat should be followed

02:22:623 - 03:17:480 - this two chorus is the same as above

完成度挺高了,拿出去卵壳应该没啥问题把,这图拿来刷分挺不错的
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Rhythm Incarnate
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ChaoticRed
ChaoticRed wrote:
Hey.
A mod from my queue, don't expect too much out of me :)


Insane00:10:965 (1) - I would ctrl+g this, feels more emphasizing quite difficult.. to play
00:12:337 (1) - You mapped to vocals here, and 00:13:708 (1) - before this you haven't. It would be sth like this: it's hard to tell where the vocal located, it seems like 1/4 and 1/3, so I have to avoid it by use 1/2 rhythm to create some sound for drum track.
00:19:194 (1,2) - blanket those two: didn't mean to do it
00:34:280 (1,2) - ctrl+j those two and put in the same place, more flow following fixed
00:43:880 (1,2) - ctrl+h on those two also follows the flow better tbh if fixed, 00:44:566 (2,3) - the flow is worse so I would keep it
00:58:966 (1,2) - ctrl+g? it feels probably the same so it's no need to be.
01:06:851 (6) - ctrl+h? yeah, the flow seems not changed much.
01:24:166 (2,3,4) - also ctrl+g those 3 ummm sorry but it feels the same
02:30:508 (7,1) - ctrl+g those two maybe? 02:30:166 (5,6,7) - I don't want to ruin the flow there
03:20:223 (1) - ctrl+g no, the flow afterwards is not good to play
03:31:880 (4) - ctrl+j and put in the same place ahh, seems not very necessary to fix


Hard00:12:337 (1,2,3) - same as in the previous one, not mapped vocals while later they are no drum here so I have to follow vocal.
00:54:851 (1) - I was wondering, why there's no kiai here, cause later it's the same music but there is a kiai lol that's because I don't want to see '50% of your map is KIAI' in Aimod. it's not a problem but thanks for reminding
01:05:651 (4) - can you make it so it perfectly fits the 01:05:823 (1) - ? I think it is visually perfect
01:26:051 (4,1) - maybe sth more like 01:26:051 (4,1) - excuse me?
01:55:023 (5) - x:352 y:28 err I am lazy so I made a symmetry here, guess it's not a big issue
01:56:223 (4,1) - https://puu.sh/yu4mO/a9a73c13b9.png fixed
02:43:194 (1,2,3) - this part feels confusing to read, would make them more spaced: https://puu.sh/yu4qn/7fcfbefb32.png that's... even harder than mine... well I will keep it til bn talk about this.

Great map overall! Only a few flow issues, and that bg <3 GJ


EncoreW
EncoreW wrote:
英国田震强无敌 +11111111

英文dnb,感觉音效和节奏方面没什么问题了


General

combo color的14和23看上去有点太接近了 这里我直接搬的natteke他们喜欢用的颜色,实话说我不知道这是谁先做的,反正我很喜欢这一套配色


Insane

所有的长串间距太单挑而且形状太单一,大概是个人审美的问题 我的图,整体部件都是在水平格子的框架下摆放的...所以我尽力会去避免角度太丰富的连打...因为很放起来很违和...当然看起来很素,不是水平就是垂直是没办法的...(而且我放连打一般都是滑条转,偷懒

00:10:965 - 一开始只有vocal的阶段也要上80%的音量吗。。歌手声音蛮大的,而且80%只是大部分的soft,实际上不明显。

00:20:566 (1) - 这个东西在00:20:308 - 或者00:20:394 - 就可以转起来了,因为那啥乐器已经开始有声音了 . fixed

00:31:537 (1) - 同上,而且听上去的话这个东西的音量比上一个转盘还要大一点 fixed

00:54:851 - 01:05:823 - 这一段副歌可以 kiai一下,要一个喷泉效果就可以了 先保留吧...不过这是个好主意

01:20:566 (5,5) - 01:51:937 (5,3) - 这两个叠一叠? 实际游戏里已经不存在重叠关系了...只是在edit里面很明显

01:43:366 (3,4,5,6) - 这地方我觉得是个5连 fixed

01:56:908 (2,5) - blanket? 这里没打算做Blanket来着


Normal

00:55:537 (2) - 00:58:280 (2) - 01:06:508 (2) - 01:09:251 (2) - add a circle at the white line after this slider? i think here is a obvious drumbeat to follow, so why abandon this drumbeat and follow vocal? dnb's drumbeat is much stronger than other songs, so i think every drumbeat should be followed

02:22:623 - 03:17:480 - this two chorus is the same as above all fixed

完成度挺高了,拿出去卵壳应该没啥问题把,这图拿来刷分挺不错的


Thanks for your mod! :)
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Beatmap Nominator
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General
First timing point needs quieter volume? It's at 80%

Insane
00:53:308 (15) - should this be circles?
01:46:623 (6,1) - You normally have distance emphasis on this sound, why not do 01:46:108 (4) - rotated 180 degrees? (Might be weird flow)
02:54:680 (2,3) - Maybe try to use smaller spacing since this is quiet part

Advanced
00:16:280 (1,2,4,5) - For stuff like this, you could stack. Less movement = less intense. Maybe keep for 00:16:280 (1) - ? but should be applied to things like 00:18:166 (4) -

Normal
00:25:708 (2,3) - Don't use both 1/2 and 1/1 rhythm on stacks since this is lowest diff. Try to not have any 1/1 stacks in the opening section
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Rhythm Incarnate
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Sinnoh wrote:
General
First timing point needs quieter volume? It's at 80% ok, lower to 75%
Insane
00:53:308 (15) - should this be circles? the last circle of even stream is so easy to miss... a kick slider would be smooth to play.,
01:46:623 (6,1) - You normally have distance emphasis on this sound, why not do 01:46:108 (4) - rotated 180 degrees? (Might be weird flow) fixed the slider... the flow is better now.
02:54:680 (2,3) - Maybe try to use smaller spacing since this is quiet part with the support of vocal and drum sound, I think it not that difficult for the highest level...

Advanced
00:16:280 (1,2,4,5) - For stuff like this, you could stack. Less movement = less intense. Maybe keep for 00:16:280 (1) - ? but should be applied to things like 00:18:166 (4) - all fixed

Normal
00:25:708 (2,3) - Don't use both 1/2 and 1/1 rhythm on stacks since this is lowest diff. Try to not have any 1/1 stacks in the opening section fixed


Thanks for your mod! :)
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Rhythm Rookie
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No kudosu yet.
01:20:908 (3) - is overlapping with hp bar in normal fix that
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