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This beatmap was submitted using in-game submission on Sunday, December 10, 2017 at 2:40:58 AM

Artist: TJ PA5CON
Title: Let's Go
Tags: Dubstep astral records pascon akitoshi corinn deppyforce
BPM: 72.5
Filesize: 1899kb
Play Time: 01:06
Difficulties Available:

Download: TJ PA5CON - Let's Go
Information: Scores/Beatmap Listing
the bpm is a lie
Last edited by DeRandom Otaku on , edited 1 time in total.
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21:25 Chewin: well w/e let's irc your diff
21:25 *Chewin is editing [ TJ PA5CON - Let's Go [Advanced]]
21:25 DeRandom Otaku: chewin wait
21:25 DeRandom Otaku:
21:25 DeRandom Otaku: loki is actually thaehan, they are the same guy
21:25 DeRandom Otaku: lol
21:26 Chewin: 00:41:411 (5) - I would have expected to click the last tick, maybe reduce it till the red tick and make that one clickable? so it has the same lenght of 00:39:756 (1) - how I would have expected
21:26 Chewin: W/E FK THAT GUY AHAH
21:26 DeRandom Otaku: wow rude
21:26 Chewin: if you apply that one ^ you should do the same for all next for consistency
21:26 Chewin: up to you
21:27 DeRandom Otaku: uh tbh thats a niice idea but i will keep it this way, don't wanna make it too dense for spread purposes
21:27 Chewin: ok, but I honestly thought it was gonna to finish earlier xD
21:28 DeRandom Otaku: i would have actually done it that way if density didnt matter
21:28 Chewin: btw 00:50:928 (5) - the stronger pitch is at 00:51:066 - so I would place a circle at 928 so you can make a slider on the higher pitch tick
21:28 Chewin: (these are just suggestions, not big stuff)
21:29 DeRandom Otaku: i didnt do 2 circles of 1/6 rhythm in a row. The part here is relatively calm ,doing that here will ruin the whole emphasis and contrast thing
21:29 DeRandom Otaku: or if you have any suggestion, you can tell me that
21:30 Chewin: yes you could do 00:50:790 (4,5) - these two into a slider to make it much more easiest so that the tick at00:51:066 - would be clickable with an other slider
21:30 Chewin:
21:31 DeRandom Otaku: alright sure i can do that
21:31 Chewin: 00:59:618 (1) - would make it straight, that curve is weird xD would be consistent with 00:46:376 (1) - as well
21:32 DeRandom Otaku: i prefer curve :<
21:32 Chewin: ok
21:32 Chewin: 01:05:825 (2,3) - swap their position? zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
21:33 Chewin: i know 01:05:825 (2) - is readable but it would be more appropriated for this kind of diff
21:33 Chewin: checking hard diff now
21:33 DeRandom Otaku: i did slider thing here too 01:04:169 -
21:33 Chewin: ah it's copied then, k nvm
21:34 DeRandom Otaku: and also fixde the repositioning thing
21:34 Chewin: (nazi) 00:24:859 (3,4) - is this perfectly aligned? kinda tilted me XD
21:35 DeRandom Otaku: moved by 2 pixels
21:35 DeRandom Otaku: acually 3
21:35 Chewin: ahahaha
21:35 Chewin: thanks XD
21:35 Chewin: 00:25:687 (4,5,6,7,1) - btw very nice pattern flow
21:36 DeRandom Otaku: o thanks
21:37 Chewin: 00:41:411 (1,2) - if I was you I would have switched these NC, if you agree you should do it for all next
21:37 Chewin: (because of instrumental instead to emphasize the actual (1) with normal sampleset)
21:37 Chewin: much more logical
21:38 DeRandom Otaku: i would keep the consistency of NCing on white ticks
21:38 Chewin: I know, but try it
21:38 Chewin: it's really more natural actually
21:38 DeRandom Otaku: also 00:41:411 (1) - is where the next wub stanza starts, its kinda hard to tell because of the loud kick
21:39 DeRandom Otaku: uh i tried but it doesnt really go well according to my liking
21:39 Chewin: well as you wish, i think on 00:41:549 (2) - is much more better because of the other instrumental instead xp
21:39 Chewin: okay
21:40 Chewin: 01:06:238 (3) - would place it at x:480 y:64
21:40 Chewin: on the same direction of last01:05:825 (2) - tick
21:40 Chewin: just like you did for 01:05:411 (1,2) -
21:40 Chewin: it's connected better
21:40 Chewin: overall perfect and clean map lol
21:41 DeRandom Otaku: sure did
21:41 DeRandom Otaku: thanks u
21:42 Chewin: is akitoshi online?
21:42 DeRandom Otaku: its like 5 AM for him
21:43 Chewin: welp
21:43 DeRandom Otaku: i am actually permitted to mess with his diff so you can just tell me
21:43 Chewin: 00:16:376 (5,6,1) - whi this triple <_<
21:43 Chewin: why*
21:43 Chewin: only one in the whole section, it's unconsistent
21:43 Chewin: also I noticed you are missing clap at 00:19:480 - on all diffs
21:44 Chewin: not clap, I mean normal hitsound
21:44 DeRandom Otaku: ok i fixed both
21:46 Chewin: 00:48:032 (1) - better cursor movement if placed at 320 192
21:47 Chewin: since the jump is already emphasize, just emphasize it in the best way
21:47 Chewin: it comes more natural in that place
21:47 DeRandom Otaku: ok i agree
21:49 Chewin: 00:54:652 (1) - better if stacked with00:54:169 (2,3) - imo
21:49 DeRandom Otaku: right
21:50 Chewin: k going on extra
21:50 DeRandom Otaku: ok
21:52 Chewin: 00:36:445 (1) - add a tick please
21:53 Chewin: to fill all the sounds and also because the end of the slider would be on the same direction of next one as it should be
21:53 Chewin: if you do it, do the same for 00:37:273 (2) -
21:53 DeRandom Otaku: oh yea thats intenional. Theres a story behind this
21:53 Chewin: what story
21:53 Chewin: XD
21:54 DeRandom Otaku: These sliders can be really tough to play, the one missing repeat is to ensure that theres enough recovery time
21:54 DeRandom Otaku: theres even a guideline about it in ranking critera
21:54 DeRandom Otaku: and one of the maps i qualified recently got DQ'd because of this reason
21:55 Chewin: oh shit
21:56 Chewin: nvm then
21:56 DeRandom Otaku: xd
21:58 Chewin: 00:51:963 (4,5,1) - would reduce the spacing a little
21:58 Chewin: I mean between 00:51:756 (3,4) -
21:59 Chewin: since the stack pushes it further
21:59 DeRandom Otaku: oh alright
21:59 DeRandom Otaku: fixed
22:00 Chewin: it was even aestetically bad to se ehonestly
22:01 Chewin: btw I spent most of the time on these 00:45:549 (1) - 00:58:790 (1) -
22:01 DeRandom Otaku: ree
22:01 Chewin: shouldn't it be snapped at 1/16?
22:01 DeRandom Otaku: uh
22:01 DeRandom Otaku: wait what why 1/16
22:01 Chewin: because the sound is at grey tick
22:01 Chewin: 01:00:445 (1) - same for this
22:02 Chewin: and i guess for all others
22:02 Chewin: mhh....
22:02 Chewin: not sure about this honestly
22:02 Chewin: but i think it's 1/6
22:02 Chewin: 1/16
22:02 DeRandom Otaku: the sound is clearly on purple tick
22:03 Chewin: i i should go to the ear doctor maybe then
22:03 DeRandom Otaku: its similar to every other sound, like 00:41:963 - 00:42:514 - 00:42:928 - etc
22:03 DeRandom Otaku: same
22:03 Chewin: but if it's get DQ i guess you will go to him
22:03 DeRandom Otaku: ok deal!
22:03 DeRandom Otaku: and what if it doesnt get DQ'd :eyes:
22:03 Chewin: 01:05:307 (5,1) - reduce this spacing too if you did for the first
22:03 Chewin: btw nice map, a bit hard xP
22:04 Chewin: well let's check the last one
22:04 Chewin: 00:14:928 (1) - move it a bit below it's covered by hp bar a little
22:06 DeRandom Otaku: fixed fixed
22:06 Chewin: 00:27:445 (5) - you know that I would have expected on the top diff to have this sliders reduced on the previous tick so that the tick at 00:27:756 - would have been click able?
22:06 Chewin: I wanted to say it in the extra diff but at the end I thought "well, maybe he did it for the top diff"
22:07 Chewin: pls do it
22:07 Chewin: it's more awesome
22:07 Chewin: :D
22:07 DeRandom Otaku: eh well thats probably the way i wanted to execute it
22:07 DeRandom Otaku: i can still do it
22:07 DeRandom Otaku: ok sure then
22:07 Chewin: yea but you should do it for all sliders on this section
22:07 Chewin: I think it emphasize the section much more better
22:07 DeRandom Otaku: yep, on it
22:07 Chewin: just like you did for 00:26:514 (1,2) -
22:08 Chewin: 10/10
22:08 Chewin: do not forget to add custom hitnormal
22:08 Chewin: ops, hitnormal sampleset*
22:08 DeRandom Otaku: yes
22:08 DeRandom Otaku: 00:30:756 (5) - can i kep this for symmetry
22:09 DeRandom Otaku: with 00:31:480 (1) -
22:09 Chewin: i would it for all for consistency tbh
22:09 Chewin: that would be weird imo lel
22:11 Chewin: 00:45:963 (3) - this is 1/6 to me this time XD 100% sure
22:11 Chewin: well i noticed it on top diff, if you agree, apply it to extra diff as well
22:11 Chewin: (and if yes, on next kiai as well on both diff)
22:11 DeRandom Otaku: this was 1/6 earlier
22:11 DeRandom Otaku: and then a wave of modders came
22:11 DeRandom Otaku: telling me to follow drums that are on 1/8
22:11 DeRandom Otaku: i was overwheled
22:12 DeRandom Otaku: so i did what they said
22:12 Chewin: allright there is drum there as well
22:12 Chewin: you can keep then
22:12 Chewin: i would have prefered 1/6 tho xP
22:12 DeRandom Otaku: yep. people kept saying to emphasize drums lol
22:12 Chewin: but it looks like it's good on both ways
22:12 DeRandom Otaku: i prefer both 50/50
22:13 Chewin: ye xD
22:13 Chewin: btw idk but
22:13 Chewin: 00:51:756 (3,4) - this jump
22:14 Chewin: is too exagerated considering that between these 2 00:52:169 (1,2) - you are using a smaller spacing when they are snapped further on the timeline..
22:14 DeRandom Otaku: you can just abuse slider leniancy andhit it with ease lol
22:14 DeRandom Otaku: i mean, its the top diff after all
22:14 DeRandom Otaku: :^)
22:14 Chewin: maybe it's just me that prefer logical spacing :'(
22:15 Chewin: but tbh you could fix it easily by ctrl + g this 00:52:583 (2) -
22:15 Chewin: if you like do it, or just keep, even if I prefer the difference
22:15 DeRandom Otaku: alright ctrl-g'd it
22:15 Chewin: cool
22:16 Chewin: 00:53:825 (1,2,3) - this is very cool, but shouldn't it be consistant with 00:40:583 (1,2,3,4) -
22:16 Chewin: ?
22:16 Chewin: since you made both kiai consistent on all parts
22:16 Chewin: in rhythm
22:17 DeRandom Otaku: its pretty much the same thing lol
22:17 Chewin: btw just a tip about that discussion on slider snap, if you want to emphasize drum why don't you add a circle on 00:46:273 - as well with drum hitsound? it's nicer without break (because with 1/6 there shouldn't have been the break)
22:18 Chewin: if you like the idea, do it at 00:59:514 - as well
22:18 DeRandom Otaku: i have already explained that to modders before
22:18 DeRandom Otaku: but the thing is
22:18 DeRandom Otaku: i don't wanna do 1/4 circles in a 1/6 section
22:18 Chewin: you are killing me with this map rhythm ahah
22:18 DeRandom Otaku: it makes it kinda awkward to play xd
22:19 Chewin: it's not 1/4, it's 1/8 if you add the circle
22:19 DeRandom Otaku: you have no idea
22:19 Chewin: to fill the drum
22:19 DeRandom Otaku: i have mapped 4 minute kpop sets and the rhythm simplifications i have done there might make u commit sucide :^)
22:19 DeRandom Otaku: but they all got ranked just fine
22:19 DeRandom Otaku: i mean 1/8. same meaning lol
22:19 Chewin: btw map is awesome but 01:00:445 (1,2) - what is this unconfortable pattern to play due to that slider shape? it should be curved on the opposite way, the jump is pretty bad to play trust me that I am a player :\ HIGHLY suggest you to change it
22:20 DeRandom Otaku: ok changed the pattern
22:20 Chewin: thanks <3
22:20 Chewin: nothing more to say
22:20 DeRandom Otaku: <3
22:20 DeRandom Otaku: ok should i update
22:20 Chewin: yes
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