I don't know if here is the right place to post it. But I'm noob in the forum, so I'm gonna let it here =S
I searched a little about this score v2 and the idea of changing the score system is good, but the new score itself isn't quite good.
(I'm not an english native speaker. I apologize for my grammar mistakes.)
I have an idea for score v2, but it kind of has nothing to do with the score v2 that peppy wants for the game.
So... My idea is to have a score based just on accuracy. It would be more "real" for the players. Giving the fact that keep a great combo doesn't mean you are a good player. It just means you are someone who have a lot of time to play and build consistency. The only way to build consistency is playing, and not everyone has so much time to play... I'll give an example:
Rohulk is a good accuracy player, and he can hold great combos. But to do that, I bet he had days where he played almost 10 hours straight. I can't play that much to build a good consistency. But I can play enough to have a good accuracy in some songs. And it doesn't take much time.
I'm not trying to change the system to be more comfortable for me, but for everyone... Everybody has that hard times where they can't FC nothing AT ALL. And with an ACC based score, that "hard time" would never come. Because you'll always be able to get a good acc in some songs.
It would be almost like mania, but the difference is that combo wouldn't count (in mania it does count a little). In order to make a good PP play, you would need just accuracy.
What's my point? - If you have a song that has 500 objects, and the player who played this song couldn't fc, but he managed to click on 499 objects, and missed only the last one.
If he had missed the first object, or one circle in the middle of the song, this wouldn't change his final pp amount for that song. It wouldn't matter which part of the song he missed. (I don't think is clear enough, but I think you can understand what I mean.)
Combo would be like a "fame" thing. So who has the higher combo, would be higher in the ranking screen of the song. But who couldn't get a huge combo, would have almost the same pp got from that player who got an fc (If he had the same quantity of accuracy).
I don't think this "system" that i'm talking about has gaps because if you miss a note, you automatically will lose acc, thus giving you less pp for your miss. It's like the system that we have today. It would change only the combo thing.
Making a system like that, would change everything in the game, so peppy would have options to do that in a comfortable way.
First: Make a score v2, or a score v1 like a button in the mods. Like it is today. The amount of pp could change on the mod you choose (or not).
(You could put the v2 as a main score system and the score v1 like a mod for more pp, like DT or HR. Or make the v2 a mod like EZ making it less worth it. Maybe 90x, or 85x. The same thing you did with mania. When you want to play a 4key song like a 7key song.)
Second: Change everything to the new score V2 system (this is not a good idea because a lot of players would stop playing the game).
If he choose the second option, he would have to change the pp system, puting songs worth it of more pp, less worth it, because everyone can get a good acc in any song if he put a good effort.
Me for example: I can (barely) fc 3.9 stars songs, but there are 5.8 star songs that I can get 98% of accuracy. So, to make it fair, the general quantity of pp would have to decrease.
This is my idea. Thank you for read this whole book that I wrote haha. I'm sorry for this long text.
It could be smaller, I guess. But I didn't master english yet, so I tried to express myself the best way I could.
I searched a little about this score v2 and the idea of changing the score system is good, but the new score itself isn't quite good.
(I'm not an english native speaker. I apologize for my grammar mistakes.)
I have an idea for score v2, but it kind of has nothing to do with the score v2 that peppy wants for the game.
So... My idea is to have a score based just on accuracy. It would be more "real" for the players. Giving the fact that keep a great combo doesn't mean you are a good player. It just means you are someone who have a lot of time to play and build consistency. The only way to build consistency is playing, and not everyone has so much time to play... I'll give an example:
Rohulk is a good accuracy player, and he can hold great combos. But to do that, I bet he had days where he played almost 10 hours straight. I can't play that much to build a good consistency. But I can play enough to have a good accuracy in some songs. And it doesn't take much time.
I'm not trying to change the system to be more comfortable for me, but for everyone... Everybody has that hard times where they can't FC nothing AT ALL. And with an ACC based score, that "hard time" would never come. Because you'll always be able to get a good acc in some songs.
It would be almost like mania, but the difference is that combo wouldn't count (in mania it does count a little). In order to make a good PP play, you would need just accuracy.
What's my point? - If you have a song that has 500 objects, and the player who played this song couldn't fc, but he managed to click on 499 objects, and missed only the last one.
If he had missed the first object, or one circle in the middle of the song, this wouldn't change his final pp amount for that song. It wouldn't matter which part of the song he missed. (I don't think is clear enough, but I think you can understand what I mean.)
Combo would be like a "fame" thing. So who has the higher combo, would be higher in the ranking screen of the song. But who couldn't get a huge combo, would have almost the same pp got from that player who got an fc (If he had the same quantity of accuracy).
I don't think this "system" that i'm talking about has gaps because if you miss a note, you automatically will lose acc, thus giving you less pp for your miss. It's like the system that we have today. It would change only the combo thing.
Making a system like that, would change everything in the game, so peppy would have options to do that in a comfortable way.
First: Make a score v2, or a score v1 like a button in the mods. Like it is today. The amount of pp could change on the mod you choose (or not).
(You could put the v2 as a main score system and the score v1 like a mod for more pp, like DT or HR. Or make the v2 a mod like EZ making it less worth it. Maybe 90x, or 85x. The same thing you did with mania. When you want to play a 4key song like a 7key song.)
Second: Change everything to the new score V2 system (this is not a good idea because a lot of players would stop playing the game).
If he choose the second option, he would have to change the pp system, puting songs worth it of more pp, less worth it, because everyone can get a good acc in any song if he put a good effort.
Me for example: I can (barely) fc 3.9 stars songs, but there are 5.8 star songs that I can get 98% of accuracy. So, to make it fair, the general quantity of pp would have to decrease.
This is my idea. Thank you for read this whole book that I wrote haha. I'm sorry for this long text.
It could be smaller, I guess. But I didn't master english yet, so I tried to express myself the best way I could.