forum

kors k feat.RIRE - Nirvana(Camellia's

posted
Total Posts
46
Topic Starter
Arutsuki
This beatmap was submitted using in-game submission on úterý 13. února 2018 at 13:15:31

Artist: kors k feat.RIRE
Title: Nirvana(Camellia's "BinaryHeaven" Remix)
Tags: QWCE-00450 Exit Tunes Let’s Do It Again!!
BPM: 174
Filesize: 10777kb
Play Time: 04:50
Difficulties Available:
  1. Ambivalence (5,9 stars, 1108 notes)
Download: kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)
Information: Scores/Beatmap Listing
---------------
it's living hell.

thanks to
Akitoshi
Bergy
TheKingHenry
2zz x2
-CerealBox-
Kujinn
rs_fadeaway
Maxylan
Gloria Guard IntellectualBoy
LeQuack
Come[Back]Home
Kyuukai
DeRandom Otaku
MaridiuS
Realazy
-for blessing me with mods, and

OskaRRRitoS
Epiphany
Phylo
Owens
lazyboy007
Turquoise-
-for multiple testplays and feedback
Nikakis
wow ,such a godlike map, good fucking luck
Topic Starter
Arutsuki

Nikakis wrote:

wow ,such a godlike map, good fucking luck
thanks my mans
Akitoshi
+1 sp

  1. 00:39:900 (2,3) - is increasing slight overlap distance from 00:34:383 (2,3,2,3) - intentional
  2. 01:02:486 (4) - :weary:
  3. 02:33:003 (4) - maybe add nc for readability thingy since 02:32:314 (1,2) - had reverse
  4. 02:34:900 - try add 1/8 reverse?
  5. 02:40:417 - silence plox
  6. 03:55:417 (1,2) - ctrl + g the rhythm would be better with sick slider trick with 03:54:727 (1,1) - , ctrl g 03:55:762 (3,4) - too if u applied
  7. 04:14:986 (5) - there's dominant sound on 04:15:072 - so maybe u can 1/4 slider instead there, since current rhythm is kinda off even on playing
  8. 04:50:245 (1) - nazi police would bang this, try put circle on 04:50:158 - then refer to the approach circle ÙwÚ http://puu.sh/yg2Jv/27e878eeaa.jpg
Topic Starter
Arutsuki

Akitoshi wrote:

+1 sp

  1. 00:39:900 (2,3) - is increasing slight overlap distance from 00:34:383 (2,3,2,3) - intentional yeha
  2. 01:02:486 (4) - :weary:
  3. 02:33:003 (4) - maybe add nc for readability thingy since 02:32:314 (1,2) - had reverse done
  4. 02:34:900 - try add 1/8 reverse? the pause puts intensity on 02:35:072 (1) - which fits as an ending note
  5. 02:40:417 - silence plox done
  6. 03:55:417 (1,2) - ctrl + g the rhythm would be better with sick slider trick with 03:54:727 (1,1) - , ctrl g 03:55:762 (3,4) - too if u applied switching would be weird cuz kicks are on wub sounds and circles on drums
  7. 04:14:986 (5) - there's dominant sound on 04:15:072 - so maybe u can 1/4 slider instead there, since current rhythm is kinda off even on playing preferring melody before beats
  8. 04:50:245 (1) - nazi police would bang this, try put circle on 04:50:158 - then refer to the approach circle ÙwÚ http://puu.sh/yg2Jv/27e878eeaa.jpg
    I like that little start bit tho :< its on purpose
thx for modding!
Bergy
quicc mod
holy when did you get so much better at mapping lmao

00:11:624 (1) - why do u map these different from 00:00:590 (1) - , same with 02:40:590 (1) -
00:23:348 (2,3) - i would personally like these sets of sliders more if they perfectly stack. if you don't want to perfectly stack them at least make these ones more spaced out, kinda like 00:34:383 (2,3) - . it looks bad if the slider edges are overlapping partially
01:04:038 (5) - u can make this smoother in the middle
01:28:176 (1,2,3) - this definitely isnt readable by any human being
03:29:555 (1,2,3,4,5) - would look better as a perfect curve imo
this is a pretty shit point to make considering im not really providing any improvements, but the rhythm at 03:44:038 (1) - was really hard for me to read, and especially with overlaps like 03:44:038 (1,3) - it's hard to tell what's a slider and what's not, what's 1/4 and what's not, etc

quickie mod xd
TheKingHenry
Hello mod from my queue~
Ambivalence
  1. 01:11:624 (7,8,9,1) - kinda looks unnecessarily messy compared to how clean the section for the rest is, I'd do something slightly different for these parts with these additional beats you have currently stacked like this (probably just space them out in some way so that the base sounds are patterned like all the time during this section but the additional beat is spaced out little to some direction)
  2. 01:29:900 (5,6,7,8,1) - many of these during this section. Wouldn't it make more sense to have the spacing increase instead of decrease on every other of these considering the overall direction of the pitch is higher on those ones? You could then use the decreasing spacing on the ones that have lowering pitch.
  3. 02:06:796 (1,3) - stack (if you can call this stack) is kinda off, one tick to left looks better
  4. 03:29:555 (1,2,3,4,5) - I don't think quasi curve like this is good idea, like even if you want to differentiate from smooth curve due your ambivalence theme, there'd be better options than almost doing curve but not quite. It just looks like you made it smoothly like during the last half but fucked up smth.
  5. 03:38:521 (1,2,3,4,5,6,7,8) - pretty much same sounds as 03:37:141 (1,2,1,2,1,2,1,2) - and 03:35:762 (1,2,1,2,1,2,1,2) - so why so drastically different way of doing it
  6. While I see the 2 halfs are different, sure, it feels more like different approach to the same idea rather than polarities expressed within the the same entity. The build-up to the "hell" part feels practically the same as to the "heaven" part, while it could divert from that path at some point and lead to smth more different. Frankly, I have no idea how this plays so the concept might actually work fairly well for that part, but it's kinda lacking in ambivalence imo. That being said the map looks pretty cool concepts aside. (basically why this mod is kinda short as well)
Good luck!
Topic Starter
Arutsuki

Bergy wrote:

quicc mod
holy when did you get so much better at mapping lmao ever since the fire nation attacked

00:11:624 (1) - why do u map these different from 00:00:590 (1) - , same with 02:40:590 (1) - cuz the sound is increasing volume + it adds variety
00:23:348 (2,3) - i would personally like these sets of sliders more if they perfectly stack. if you don't want to perfectly stack them at least make these ones more spaced out, kinda like 00:34:383 (2,3) - . it looks bad if the slider edges are overlapping partially I like how it looks, and it's a gradual buildup where the distance gets bigger and bigger
01:04:038 (5) - u can make this smoother in the middle done
01:28:176 (1,2,3) - this definitely isnt readable by any human being that one's still fine compared to what's next lol
03:29:555 (1,2,3,4,5) - would look better as a perfect curve imo I was gonnna do that originally but 03:29:555 (1,3,5) - have stronger drums than 03:29:641 (2,4) - so I used a sharper shape to emphasise that
this is a pretty shit point to make considering im not really providing any improvements, but the rhythm at 03:44:038 (1) - was really hard for me to read, and especially with overlaps like 03:44:038 (1,3) - it's hard to tell what's a slider and what's not, what's 1/4 and what's not, etc yea that's kinda done on purpose :v

quickie mod xd

TheKingHenry wrote:

Hello mod from my queue~~
Ambivalence
  1. 01:11:624 (7,8,9,1) - kinda looks unnecessarily messy compared to how clean the section for the rest is, I'd do something slightly different for these parts with these additional beats you have currently stacked like this (probably just space them out in some way so that the base sounds are patterned like all the time during this section but the additional beat is spaced out little to some direction) I could make the overlap slightly more spaced if that's what you meant
  2. 01:29:900 (5,6,7,8,1) - many of these during this section. Wouldn't it make more sense to have the spacing increase instead of decrease on every other of these considering the overall direction of the pitch is higher on those ones? You could then use the decreasing spacing on the ones that have lowering pitch. oh they're not really meant to emphasise the pitch, the last note overlap is there because the sound stops at 01:30:158 - and 01:30:244 (1) - maps the drum after
  3. 02:06:796 (1,3) - stack (if you can call this stack) is kinda off, one tick to left looks better fixe d
  4. 03:29:555 (1,2,3,4,5) - I don't think quasi curve like this is good idea, like even if you want to differentiate from smooth curve due your ambivalence theme, there'd be better options than almost doing curve but not quite. It just looks like you made it smoothly like during the last half but fucked up smth. it's different not because of the theme, but because 03:29:555 (1,3,5) - have stronger drums in them
  5. 03:38:521 (1,2,3,4,5,6,7,8) - pretty much same sounds as 03:37:141 (1,2,1,2,1,2,1,2) - and 03:35:762 (1,2,1,2,1,2,1,2) - so why so drastically different way of doing it if you listen without hitsounds they're not the same, with the hanzer streams the first always has a stronger drum, while on the whole stream they're all the same except 03:38:521 (1,1) -
  6. While I see the 2 halfs are different, sure, it feels more like different approach to the same idea rather than polarities expressed within the the same entity. The build-up to the "hell" part feels practically the same as to the "heaven" part, while it could divert from that path at some point and lead to smth more different. Frankly, I have no idea how this plays so the concept might actually work fairly well for that part, but it's kinda lacking in ambivalence imo. That being said the map looks pretty cool concepts aside. (basically why this mod is kinda short as well) yeah the contrast just mainly supposed to be done with the rhythm of the second kiai and following different sounds in the music ( and the white sliders: 01:52:141 (1,2,3,4,5,6,7) - against 03:45:245 (1,2,1,2,1,2) - ). if someone suggests ways to differenciate more things I'll be happy to put them in though
Good luck!
thanks for modding!
Seolv
take this star this map is fucking awesome.
please rank it :D
Topic Starter
Arutsuki

[ L u k a s ] wrote:

take this star this map is fucking awesome.
please rank it :D
thanks man i'll try ::3c:
2zz

4m4

00:39:210 (1,2,3) - ctrl+h for some flow change and
00:23:346 (2,3,2,3,2,3,2,3,2,3,2,3) - I get what you want but first - with different space between edges it looks messy, second - here no ascension in music except very hard-to-hear bg, so that is unjustified
00:56:452 (2) - not in middle of shape. move to x206y260
00:56:969 (3) - broken spacing around sliderstart, it far from middle round than next beginning part. ugh mai eng sck
01:02:486 (4) - it needs some straight shapes [someone can get you wrong]
01:28:434 (2,3) - looks weird with such spacing, stack their ends
01:37:141 (1,2,3,4,5,6,7,8) - may be hard to read
02:05:245 (3) - i hear why it thicker, but that crush eyes
02:12:227 (4,1) - reduce for a bit
03:18:003 (1,1,1) - unexpectedly, ready for 100s. If you will short them by 1/2, make also 03:18:348 (1) reversed for sound on 03:18:521
03:29:555 (1,2,3,4,5) - ridiculous hs volume increasing, I didnt look at hs usually, but recommend you keep in this map ~30% changing instead of 60%
03:34:383 (1) - middle anchor is unnecessary
03:39:900 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,1,1) - ez ss heh
04:16:365 (1,1,1,1,1,1) - too heavy for eyes with these corners
04:50:245 (1) - i saw your note but it really looks out of place
Topic Starter
Arutsuki

2zz wrote:

4m4

00:39:210 (1,2,3) - ctrl+h for some flow change and o that's a nice idea done
00:23:346 (2,3,2,3,2,3,2,3,2,3,2,3) - I get what you want but first - with different space between edges it looks messy, second - here no ascension in music except very hard-to-hear bg, so that is unjustified there's no specific sounds that gradually rise but the whole intro is building up to one moment, which is what i wanna express with the small gradual changes
00:56:452 (2) - not in middle of shape. move to x206y260 fixed
00:56:969 (3) - broken spacing around sliderstart, it far from middle round than next beginning part. ugh mai eng sck fixed
01:02:486 (4) - it needs some straight shapes [someone can get you wrong] you can still tell the sliderpath and even if you couldn't you won't really break since it's within the slider follow circle. also the turns are for the bg sounds
01:28:434 (2,3) - looks weird with such spacing, stack their ends it's purposely so the overlaps are the same
01:37:141 (1,2,3,4,5,6,7,8) - may be hard to read I don't think changing the spacing would help redability too much
02:05:245 (3) - i hear why it thicker, but that crush eyes oh i didnt notice it was, fixed
02:12:227 (4,1) - reduce for a bit why?
03:18:003 (1,1,1) - unexpectedly, ready for 100s. If you will short them by 1/2, make also 03:18:348 (1) reversed for sound on 03:18:521 they're pretty easy to follow tho, and i'm ignoring the sound on purpose cuz these take more priority
03:29:555 (1,2,3,4,5) - ridiculous hs volume increasing, I didnt look at hs usually, but recommend you keep in this map ~30% changing instead of 60% it's just to match the song's drums
03:34:383 (1) - middle anchor is unnecessary it is cuz it's a steady buildup and 03:35:072 (1) - is the straight one at the end
03:39:900 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,1,1) - ez ss heh
04:16:365 (1,1,1,1,1,1) - too heavy for eyes with these corners not sure what you mean sry
04:50:245 (1) - i saw your note but it really looks out of place what looks out of place?
thanks for modding~
2zz

Arutsuki wrote:

02:12:227 (4,1) - reduce for a bit why? here space gap increased more than on 02:11:969 (1,2,3,4)
03:34:383 (1) - middle anchor is unnecessary it is cuz it's a steady buildup and 03:35:072 (1) - is the straight one at the end oh, ok. but anyway 03:33:693 (1,1) looks almost straight while 03:33:003 (1) obvious angled. Try to up middle anchor of 03:33:003 (1) to x384y56 and side-anchors to y68 then
04:50:245 (1) - i saw your note but it really looks out of place what looks out of place? out of circle curve i mean, like Akitoshi wrote above already
no kd ofc
MrMan
hey, nm request from my queue.

Ambivalence
01:28:865 (1) - Maybe give this slider more spacing from the previous object to better emphasize the much stronger beat.

03:29:555 (1,2,3,4,5) - maybe make this more perfectly round. (Its Slightly off.)

04:16:796 (1) - I feel like this slider should have some more spacing for the stronger sound but that will break the fancy shape you have Up to you.

And that's all I could spot. Sorry for the poor mod, I reviewed the map like 5 or so times and I couldn't find anything worth mentioning. I was gonna talk about how it would be best to properly overlap the sliders at the beginning but it seemed like a concept you stuck with throughout the majority of the map.
Cool map tho.

Good luck
Kujinn
Sup ~

[Ambivalence]
  1. 00:44:038 (3,4) - I think the loudest sound should be mapped instead, you can barely hear this from this point
  2. 00:23:348 - 00:41:796 - I don't understand why there's an increase in distance between sliders. I kinda liked the first one, why not have all the same way?
  3. 00:45:934 (3) - vocals end at 00:48:865 - sounds a little off when its being dragged on like this.
  4. 01:05:934 (6,1,2,3,4,5) - From what I hear, this rhythm would be more suited http://prntscr.com/h8s6c7, because pitch gets higher at this point 01:06:279 - rather than the next white tick
  5. 01:39:900 - 01:45:417 - I think you should've repeated 01:28:865 - 01:37:141 - but with more density, This feels way less intense than it should've been.
  6. 01:46:796 (1,2,3,4,5,6,7,8) - Increase Spacing
  7. 01:50:417 (1) - ctrl g? Keeping cursor at same position for the duration would increase Emphasis
  8. 01:51:452 (3) - Increase SV maybe? Needs to be more contrast between wub sounds apart from slider shape.
  9. 02:01:969 (1,2,1,2,3,4,5,1,2,3,4,5,6,7) - Same here, you could've lowered sv here 02:01:969 (1,2) - and increase spacing here 02:03:348 (1,2,3,4,5) -.
  10. 02:21:279 (1,2,3,4) - 02:22:658 (1,2,3,4) - Ctrl g each of these sliders plays better imo
  11. 03:17:141 (2,3,4,1) - same as what I mentioned earlier.
  12. 04:50:245 (1) - what is this?????
Overall, this map looks good ~

Good Luck!!
Topic Starter
Arutsuki

2zz wrote:

Arutsuki wrote:

02:12:227 (4,1) - reduce for a bit why? here space gap increased more than on 02:11:969 (1,2,3,4) yea that's cuz there's a really loud drum at the end
03:34:383 (1) - middle anchor is unnecessary it is cuz it's a steady buildup and 03:35:072 (1) - is the straight one at the end oh, ok. but anyway 03:33:693 (1,1) looks almost straight while 03:33:003 (1) obvious angled. Try to up middle anchor of 03:33:003 (1) to x384y56 and side-anchors to y68 then done
04:50:245 (1) - i saw your note but it really looks out of place what looks out of place? out of circle curve i mean, like Akitoshi wrote above already yea that little start bit is intentional cuz I like how it looks
no kd ofc
all these colours lo

-CerealBox- wrote:

hey, nm request from my queue.

01:28:865 (1) - Maybe give this slider more spacing from the previous object to better emphasize the much stronger beat. it already is spaced enough considering the gap and how slow the sliders before are

03:29:555 (1,2,3,4,5) - maybe make this more perfectly round. (Its Slightly off.) that's on purpose cuz 03:29:555 (1,3,5) - are stronger than 03:29:641 (2,4) -

04:16:796 (1) - I feel like this slider should have some more spacing for the stronger sound but that will break the fancy shape you have Up to you. i think the fact its a 1/8 but clicked on a 1/2 beat gives it a unique vibe already (which is also why I used the hitsounds just for these two)

And that's all I could spot. Sorry for the poor mod, I reviewed the map like 5 or so times and I couldn't find anything worth mentioning. I was gonna talk about how it would be best to properly overlap the sliders at the beginning but it seemed like a concept you stuck with throughout the majority of the map.
Cool map tho.[/box]

Good luck

Kujinn wrote:

Sup ~~

[Ambivalence]
  1. 00:44:038 (3,4) - I think the loudest sound should be mapped instead, you can barely hear this from this point o I didnt pay attention to the pitch oops, spaced them more than 00:43:348 (1,2) - but i'll keep them mapped the same way
  2. 00:23:348 - 00:41:796 - I don't understand why there's an increase in distance between sliders. I kinda liked the first one, why not have all the same way? cuz the intro is building up to this one breaking point and even tho there's no clearly hearable pitch that increases I wanted to express this buildup even if it's just a small detail like changing the distance by a pixel or two
  3. 00:45:934 (3) - vocals end at 00:48:865 - sounds a little off when its being dragged on like this. there's still a synth in the bg and if I ended the slider where the vocals end I wouldn't really have anything else to map till 00:50:245 -
  4. 01:05:934 (6,1,2,3,4,5) - From what I hear, this rhythm would be more suited http://prntscr.com/h8s6c7, because pitch gets higher at this point 01:06:279 - rather than the next white tick hmm i can hear a slight increase but from 01:06:279 - to 01:06:452 - the change doesn't sound gradual,
    but instead like a jump in pitch from where its gradually rising again
  5. 01:39:900 - 01:45:417 - I think you should've repeated 01:28:865 - 01:37:141 - but with more density, This feels way less intense than it should've been. the background music does sound similar but the drums are way louder here, and by having only 1/1 gaps it builds tension cuz the player is waiting for what comes next
  6. 01:46:796 (1,2,3,4,5,6,7,8) - Increase Spacing here instead of spacing i thought the rotation on the playfield would work for emphasis; you basically go down 01:45:418 (1,2,3,4,5,6,7,8) - and starting here you go up again 01:46:796 (1,2,3,4,5,6,7,8) -
  7. 01:50:417 (1) - ctrl g? Keeping cursor at same position for the duration would increase Emphasis that would break the flow it has going into 01:50:590 (1,2,3,4) - but i'll keep it in mind if anyone else mentions it
  8. 01:51:452 (3) - Increase SV maybe? Needs to be more contrast between wub sounds apart from slider shape. increased it but not by too much cuz I still want there to be contrast between the first and second half
  9. 02:01:969 (1,2,1,2,3,4,5,1,2,3,4,5,6,7) - Same here, you could've lowered sv here 02:01:969 (1,2) - and increase spacing here 02:03:348 (1,2,3,4,5) -. there's no wub sound there to give contrast against, unless you mean 02:01:538 (3) - which i feel like already has enough contrast
  10. 02:21:279 (1,2,3,4) - 02:22:658 (1,2,3,4) - Ctrl g each of these sliders plays better imo I like the movement you have to make as they are,
    if I ctrl+g it's not necessary anymore and doesnt really represent the sound how i'd want it to
  11. 03:17:141 (2,3,4,1) - same as what I mentioned earlier. fixed
  12. 04:50:245 (1) - what is this????? am i really the only one who likes how it looks :<
Overall, this map looks good ~

Good Luck!!
thanks for modding!
rs_fadeaway
hello , nm as req
01:28:434 (2,3) - this just too confuse to read, look likes a triple
01:53:607 - recommend to add a note here, or end the last slider at here
04:16:279 (1,1,1,1,1,1,1) - the rhythms here are kinda weird, but im not sure, its like 1/4 and 1/6 mix
02:15:417 (4,5) - why not just put a 1/2 slider ,for different play feeling with 02:14:900 (1,2,3) -
04:03:348 (1) - the SV slow down too much, i think 1.0X would be fine
mostly fine,but somewhere in map, u put rhythm too excessive, give some space will be better
GL~
Maxylan
Late mod lol
  1. 00:55:503 (6,7,8,1) - The sound this stream is mapped on continues onwards from 00:55:762 - getting feinter and feinter, a very small detail, but noticeable. Stream should be extended, as well as maybe spaced farther to allow for gradual decrease in spacing as the sound gets gradually lower
  2. 01:06:107 (1,2,3,4,5) - The transition from 01:06:107 (1) - into 01:06:452 (2) - that, is drastic, however the sounds that are in the actual song presents a more faint and barely noticeable change, making this entire stream here 01:06:452 (2,3,4,5) - unwarranted, and could just as easily be replaced with another kickslider like 01:06:107 (1) -
  3. 01:11:624 (7,8) - These circles does not stand out enough, I remember breaking during playthrough because the approach circle not being enough since they're so closely overlapping, consider adding spacing instead of further overlapping to better signal the doubletap.
  4. 01:26:624 (1) - The first one of these 1/4 sliders are incredibly hard to hit, because the way you hid it behind the stream. Consider using more spacing i.e exploring more of the playfield instead of confining yourself to these small areas for a drastic improvement in readability
  5. 01:28:521 (3) - Nope, nope nope nope nope nope nope nope nope nope nope nope nope nope nope for obvious reasons.
  6. 01:30:244 (1,2) - Personal opinion, but yeah, these full-beat timegap breaks immediately following a stream is uncomfortable as hell.
  7. 01:30:417 - There's an unmapped sound here, which would perfectly eliminate the full-beat timegap.
  8. 01:30:934 - Unmapped sound here as well, I'm sensing a pattern from here on out so wont point them out anymore lmao
  9. 01:39:900 (1) - The finish sound is not emphasised well enough when (1) is the same distance and timegap as all the other circles following 01:40:245 (2,3) -
  10. 01:52:141 (1,2,3,4,5) - I absolutely loved playing this pattern, very well made, just like the entire chorus. Respec +1 you're litterally the next ProfessionalBox
  11. 02:04:210 (6,7) - These are damn near impossible to read, they've got no reason to stand out so much from the pattern you established with 02:03:693 (3,4,5) - . One way you could fix this would be to still have them be circles, but just following the same pattern, instead of having the so different.
  12. 02:12:486 (2) - Use CTRL + G on this please (i.e reverse it)

Solid map, my totally straight man. Can't wait to see it approved
Topic Starter
Arutsuki

rs_fadeaway wrote:

hello , nm as req
01:28:434 (2,3) - this just too confuse to read, look likes a triple it would play the same even if you do mash it as a triple, though like 5% of people use skins with visible sliderends for gameplay so that shouldn't be an issue
01:53:607 - recommend to add a note here, or end the last slider at here o i didnt notice that one, fixed
04:16:279 (1,1,1,1,1,1,1) - the rhythms here are kinda weird, but im not sure, its like 1/4 and 1/6 mix yea its simplified so it's playable, and cause if I mapped the exact rhythms I couldn't make it as intense as it is
02:15:417 (4,5) - why not just put a 1/2 slider ,for different play feeling with 02:14:900 (1,2,3) - it's still mapping the same repeated sounds,
that one is only different cuz of the wub sound it has atop of it

04:03:348 (1) - the SV slow down too much, i think 1.0X would be fine 1x wouldn't give the section enough contrast
mostly fine,but somewhere in map, u put rhythm too excessive, give some space will be better
GL~

Maxylan wrote:

Late mod lol
  1. 00:55:503 (6,7,8,1) - The sound this stream is mapped on continues onwards from 00:55:762 - getting feinter and feinter, a very small detail, but noticeable. Stream should be extended, as well as maybe spaced farther to allow for gradual decrease in spacing as the sound gets gradually lower that sound is there for the entirety of the intro, but i only chose to map it at the high pitch here because it's the buildup to heaven, whilst here 02:57:141 - I decided to follow it fully because it's the buildup to the living hell
  2. 01:06:107 (1,2,3,4,5) - The transition from 01:06:107 (1) - into 01:06:452 (2) - that, is drastic, however the sounds that are in the actual song presents a more faint and barely noticeable change, making this entire stream here 01:06:452 (2,3,4,5) - unwarranted, and could just as easily be replaced with another kickslider like 01:06:107 (1) - the last five notes up the pitch by a lot, and if I only used a repeat like before it wouldn't give nearly as much intensity on the start of this section 01:06:796 (1) -
  3. 01:11:624 (7,8) - These circles does not stand out enough, I remember breaking during playthrough because the approach circle not being enough since they're so closely overlapping, consider adding spacing instead of further overlapping to better signal the doubletap. I already spaced them out more from a previous mod and I think they're ok now
  4. 01:26:624 (1) - The first one of these 1/4 sliders are incredibly hard to hit, because the way you hid it behind the stream. Consider using more spacing i.e exploring more of the playfield instead of confining yourself to these small areas for a drastic improvement in readability the triple would have faded in gameplay by the time you're supposed to click the repeat, hit animations can only be disabled in editor :v
  5. 01:28:521 (3) - Nope, nope nope nope nope nope nope nope nope nope nope nope nope nope nope for obvious reasons.
  6. 01:30:244 (1,2) - Personal opinion, but yeah, these full-beat timegap breaks immediately following a stream is uncomfortable as hell. I find it fun to play personally
  7. 01:30:417 - There's an unmapped sound here, which would perfectly eliminate the full-beat timegap. that's not nearly as audible or important to be mapped, it's the same as 01:37:314 (2,4,6,8) - but like a 1000 times softer
  8. 01:30:934 - Unmapped sound here as well, I'm sensing a pattern from here on out so wont point them out anymore lmao same as above
  9. 01:39:900 (1) - The finish sound is not emphasised well enough when (1) is the same distance and timegap as all the other circles following 01:40:245 (2,3) - it's emphasised by the tension it gets, being the first 1/1 gap after a series of jumps
  10. 01:52:141 (1,2,3,4,5) - I absolutely loved playing this pattern, very well made, just like the entire chorus. Respec +1 you're litterally the next ProfessionalBox but I actually follow the song's rhythm, I can't possibly be probox
  11. 02:04:210 (6,7) - These are damn near impossible to read, they've got no reason to stand out so much from the pattern you established with 02:03:693 (3,4,5) - . One way you could fix this would be to still have them be circles, but just following the same pattern, instead of having the so different. I think being mapped on that loud of a drum gives them more than enough reason to be different
  12. 02:12:486 (2) - Use CTRL + G on this please (i.e reverse it) that would break the movement it has going into 02:12:658 (3,4,5,6) -

Solid map, my totally straight man. Can't wait to see it approved
thanks for modding!
Gloria Guard
As request

[Ambivalence]

■ 00:45:934 (3) - This slider is faster than the starting point of the vocals. because the vocals begin 00:46:108 (3) here.If you want to create this rhythm, you have to be consistent with the vocal sound of 00:51:452 here.
■ 01:28:434 (2,3) - The impact of this pattern configuration on the player will be tremendous.The third slide body is obscured by the slider you created earlier, making it hard to read also We can mistake it for a simple rhythm. You can argue that "it is intended." But can you be sure that if this mapset in ranking and the player to play this patterns, you can sure read it clearly? i think it's not. We need to create a pattern that allows them to recognize the exact rhythm. If you can, you can make the slider body a little overlaid without overlapping completely.
■ 01:48:176 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Can you make the stream flow more natural?
■ 01:50:417 (1,1,2,3,4,1) - I think the distance between this stream and the slider is big. because the create such a jump, there should be some gaps in the rhythm but the rhythm of this part continues. If you want to maintain the pattern of this part and emphasize the rhythm, you need some modification. so if you will change this 01:50:417 (1) it change the slider direction to ctrl + G and 01:50:590 (1,2,3,4) change direction as well. so This will create a natural pattern and flow. and 04:05:590 (1,2,3,4,5,1) is same.
■ 02:01:538 (3) - The slider starting point you are emphasizing is wrong. The exact starting point for the sound is 02: 01: 624 here. It can also be changed by keeping the pattern and shape. The (3) slider move to 02:01:624 and 02:01:365 this slider add one repeat or circle is better.
■ 02:15:417 (4) - Why isn't a make to consistent slider pattern flow? Generally, if you play this pattern, the correct direction is not the left. If this flow persists, the player will be confused and difficult to read the rhythm. You should be make to 02:20:417 (1,2,3,4,5) like this some symmetry patterns. and 02:26:452 is same here.
■ 02:29:900 (3) - How about Ctlr + G to make this pattern easier to understand?

GL ~
show more
Please sign in to reply.

New reply