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This beatmap was submitted using in-game submission on Monday, November 27, 2017 at 6:30:26 PM

Artist: Teminite & PsoGnar
Title: Surface Tension
Tags: drumstep drum and bass wub wubs dubstep rally the troops ep
BPM: 174
Filesize: 11590kb
Play Time: 05:32
Difficulties Available:

Download: Teminite & PsoGnar - Surface Tension
Information: Scores/Beatmap Listing
---------------
#11 >w<
Teminite is bae!









This might be my goodbye mapset. I recently can't spend much time on osu anymore, and I'm losing motivation in it. I might come back, but until then, it might take a long while. Thanks everyone who supported me and be by my side ever since I was a nameless boy!!
Sayonara ;v;~
Last edited by Yamicchi on , edited 18 times in total.
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Combo Commander
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Eyyy, first star

gl on map <3 been long since your last Teminite
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Combo Commander
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Hi, m4m from #modreqs here

Pressure:
Sorry, not much to say, hope this helped anyway, good luck!
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Rhythm Incarnate
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h4d0uk3n1 wrote:
Hi, m4m from #modreqs here

Pressure:
  • 00:55:772 (7,1) - these are too close f
  • 01:17:841 - 03:52:324 - silence spinner end? it ends a beat before the objects come so not really necessary, it's a way to catch up on the beat I made
  • 01:48:186 (6,1) - spread them out a bit? f
  • 01:57:151 (1,4) - these touching is a bit meh lol
  • 02:05:600 (2) - how about circle and 1/4 slider instead? cause there theres sound on head and on tail i'm mainly on the wub so no
  • 03:18:013 (1,1) - are these ncs needed? sv change is not that drastic they help to recover the HP bar if you're on HR

Sorry, not much to say, hope this helped anyway, good luck!


thanks for the mod
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aaaaa

IM LAG
Code:
2017-11-01 08:58 Yamicchi: yo
2017-11-01 08:59 Zallies: aye
2017-11-01 09:00 Yamicchi: do you mod uwu
2017-11-01 09:01 Zallies: hmm
2017-11-01 09:01 Zallies: teminate again agaga
2017-11-01 09:01 Zallies: lets do it
2017-11-01 09:01 Zallies: ACTION is playing CHiCO with HoneyWorks - Heart no Shuchou [Zallies' Extra] +Hidden +HardRock
2017-11-01 09:01 Yamicchi: wooo
2017-11-01 09:01 Yamicchi: Heart no Shuchou
2017-11-01 09:02 Zallies: i just'd finish hitsound
2017-11-01 09:02 Zallies: so i finish the full ver with hitsounds :)
2017-11-01 09:07 Zallies: just tell me if ur finish then /np mee
2017-11-01 09:12 Yamicchi: ACTION is listening to [http://osu.ppy.sh/b/1453846 Teminite & PsoGnar - Surface Tension]
2017-11-01 09:12 Yamicchi: done :3
2017-11-01 09:13 Zallies: ACTION is playing [https://osu.ppy.sh/b/1453846 Teminite & PsoGnar - Surface Tension [Pressure]]
2017-11-01 09:13 Zallies: wat
2017-11-01 09:13 Yamicchi: wat
2017-11-01 09:14 Zallies: fak my pen
2017-11-01 09:15 Yamicchi: acc is :ok_hand:
2017-11-01 09:19 Zallies: fek
2017-11-01 09:22 Zallies: hitsounds cant hear on kiai parts
2017-11-01 09:22 Zallies: dis is why i hab a bad acc xd
2017-11-01 09:23 Zallies: 01:28:531 (1,2) - example
2017-11-01 09:28 Zallies: 02:19:565 (3) - you forgot the important dubstep part also its not consistency
2017-11-01 09:28 Zallies: 02:13:358 - because the first doesnt have dubstep, so i rather add to make flow on the music rhythm or no :\\
2017-11-01 09:29 Zallies: 02:26:462 (1) - just like you did on this, u ignored the "
2017-11-01 09:29 Zallies: "piano"?
2017-11-01 09:29 Zallies: instead u dubstep this part xd
2017-11-01 09:31 Zallies: 03:11:289 (1,2,3,4) - make it smarter like 03:08:531 (1,2,3,4) - its kinda boring to do a straight only
2017-11-01 09:31 Yamicchi: the dubstep part there stood out more, and is easily noticable, that's why I chose to ignore the piano for a bit
2017-11-01 09:32 Yamicchi: will keep that in mind, atm I think straight pattern is cool xd
2017-11-01 09:35 Zallies: 04:43:531 (1,4) - blanket?
2017-11-01 09:35 Yamicchi: that might destroy the flow a bit so nah xd
2017-11-01 09:37 Zallies: 04:58:358 (5,6,7) - mostly you didnt stack every triple circle
2017-11-01 09:38 Yamicchi: wait really?
2017-11-01 09:38 Yamicchi: I think I stacked everywhere tbh xd
2017-11-01 09:38 Zallies: so 05:09:048 (3,5,6,7) - 
2017-11-01 09:38 Zallies: ay
2017-11-01 09:39 Yamicchi: huh? :d
2017-11-01 09:40 Zallies: 00:33:875 (6,1) - make it jump?
2017-11-01 09:40 Zallies: 00:31:634 - tbh this is hard part :<
2017-11-01 09:43 Zallies: 02:09:910 (1,1) - blanket?
2017-11-01 09:44 Zallies: 02:40:945 (1,1) - try a little consistency of shape?
2017-11-01 09:50 Zallies: 04:46:117 (1) - 2nd tick of slider is not on the corner
2017-11-01 09:51 Zallies: dats all from me xd
2017-11-01 09:51 Zallies: sorry im noob
2017-11-01 09:52 Zallies: change ur editing ds 0.5 to 1x to make it cleaner xd
2017-11-01 09:52 Zallies: also make it large grid?
2017-11-01 10:02 Yamicchi: ah much thanks uwu~
2017-11-01 10:03 Yamicchi: fixed some of them
2017-11-01 10:03 Yamicchi: feel free to post on forum if you want kds :3
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16:33 M a r v o l l o: 00:16:117 (1) - 00:21:634 (1) - any reasons why they are nced
16:33 M a r v o l l o: Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
16:33 M a r v o l l o: soft-hitwhistle2.wav has a delay what is unrankable
16:34 Yamicchi: 00:21:634 (1) - removed
16:34 M a r v o l l o: was sixteen also removed
16:34 Yamicchi: ye
16:34 M a r v o l l o: kool
16:34 Yamicchi: oh no
16:34 Yamicchi: why is the mp3 file 320kbps
16:34 Yamicchi: aaaaaaaaaa
16:35 M a r v o l l o: well
16:35 M a r v o l l o: ask urself
16:35 M a r v o l l o: xd
16:35 M a r v o l l o: wait till i finish my mod
16:35 M a r v o l l o: because offset will get broken
16:35 Yamicchi: i know
16:35 M a r v o l l o: im just reminding
16:35 M a r v o l l o: i know that you know
16:35 M a r v o l l o: lol
16:35 M a r v o l l o: you arent that guy who needs teaching
16:35 M a r v o l l o: im neither
16:36 M a r v o l l o: neither am i*
16:36 Yamicchi: xd
16:37 M a r v o l l o: visual spacing between 00:45:772 (2,3) - and 00:46:462 (3,4) - look very similar
16:37 M a r v o l l o: but they have different snaping
16:37 M a r v o l l o: might cause some problems
16:39 Yamicchi: fixed
16:44 M a r v o l l o: nothing on woobs part
16:44 M a r v o l l o: maybe im blind idk
16:45 Yamicchi: wow
16:45 Yamicchi: yay me
16:45 M a r v o l l o: i amnt very experienced in woobs tbh
16:45 M a r v o l l o: but nvm
16:45 M a r v o l l o: 04:47:841 - till next bookmark
16:46 M a r v o l l o: why you always change ur ncing system
16:46 M a r v o l l o: that's weird
16:46 M a r v o l l o: try to follow one system
16:46 M a r v o l l o: nothing else
16:46 M a r v o l l o: rlly
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:/
Some IRC shit you don't have to care about.

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Code:
18:07 Yamicchi: owo/
18:08 Stormiverse: :D
18:08 Yamicchi: mod hộ tớ uuw
18:08 Yamicchi: uwu
18:10 Stormiverse: but... which map...?
18:11 *Yamicchi is listening to [https://osu.ppy.sh/s/686998 Teminite & PsoGnar - Surface Tension]
18:11 Stormiverse: kay
18:12 Yamicchi: <3
18:24 Stormiverse: :(
18:24 Stormiverse: when will I be able to map stuff like this :(
18:24 Yamicchi: oh dear :(
18:27 Stormiverse: https://osu.ppy.sh/ss/9444150 feel like these could use a bit of symmetry btw
18:28 Yamicchi: any idea?
18:32 Stormiverse: how about https://osu.ppy.sh/ss/9444178?
18:32 Yamicchi: ah right
18:32 Yamicchi: kay
18:35 Stormiverse: 01:00:772 (6) - https://osu.ppy.sh/ss/9444193
18:37 Yamicchi: fixed
18:47 Stormiverse: yep, that's it :(
18:49 Yamicchi: post on thread pls
18:50 Stormiverse: one more thing, but i think it's mostly because of me
18:50 Stormiverse: 01:51:893 (2,3) - 
18:50 Yamicchi: what's bad about it?
18:51 Stormiverse: i find these hard to read during gameplay because these are under the previous slider
18:51 Stormiverse: (just me)
18:52 Stormiverse: https://osu.ppy.sh/ss/9444270 i would personally make them like this
18:53 Yamicchi: testplayers were find with it idk
18:54 Stormiverse: i need to play more then :D
18:54 Yamicchi: same
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u should've just poked me on ingame since we're mutual lmaoaoaooa
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Heyy, thats pretty gud!

1 star+ :)
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https://osu.ppy.sh/s/664307
mod only 1 diff or you can just dont mod it if you don't want to, my mod is crap anyways x d
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Rhythm Incarnate
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Hello there! So you've asked me for a mod through private message.

Image

Since the song tells about water and surface tension, I think using this background could be fine.


General

  • Your song's audio bitrate is 319kbps, which is higher than the limited audio bitrate (192kbps), considering to be unrankable. Consider lowering the audio bitrate down less than or equal to 192kbps. You could use this 192kbps song that I modified here.
  • Color 5 and Color 6 have the same colors as Color 3 and Color 3, which is useless. Consider removing it.
  • You might add red color here for contrast, since you've used blue and green colors.
  • Since there is no any storyboard, you should remove .osb file.


Pressure

  • 00:16:634 (6,1,2,3,4) - Since this part almost has the same rhythm as 00:13:876 (5,6,7) - and 00:19:393 (6,7,8) -, but why they are mapped so differently? Consider making them the same for consistency.
  • 00:29:220 (1,2,3,4) - Since this part here is an echo of 00:27:841 (1,2,3,4) -, using the same pattern is a nice idea. However, the density of each part isn't the same, so using lower slider velocity at 00:29:220 - will express the song's density better rather than just copying.
  • 01:06:979 (7,1) - Using an obtuse angle here could make the players feel uncomfortable imo. You might try something like this or whatever and choose which you prefer.
  • 01:43:703 - This part has the same rhythm as 01:32:669 -, so the slider velocity here should be the same also. Consider lowering the slider velocity here to 0.8x for consistency.
  • 01:50:600 (1,2,3,4) - The snares(idk what does it called ;w;) on 01:50:600 (1,4) - have the same intensity, but why this one 01:50:945 (3,4) - has used a jump while another not. Since the beats on 01:50:772 (2,3) - has the same intensity also. You might stack 01:50:772 (2,3) - together. It'll make consistency in terms of distance, and it could emphasize the snare sound also.
  • 02:04:393 (3) - This should be a circle as 01:58:876 (3) - and 01:53:358 (3) -. For the love of consistency, you should change it to the circle for consistency between map.
  • 02:09:220 (1,1,1) - I don't think these notes should be added NCs every hitobjects here. It might be too frequent to use NC every beat. If there is no reason behind this, you might consider removing them. Also apply with 04:21:634 (1,1,1) - too if you agree with this suggestion.
  • 02:24:048 (7,8) - Since the previous part has quite large jump, these sliders might break the momentum here because they're pretty near to each other. You might make the sliders further to make a jump so it won't break the momentum here.
  • 02:28:876 (2) - The slider here quite breaks the flow here since the previous slider, 02:28:358 (1) -, is letting the players move to the left slide. And this one forces the players to go right slide again. (And the next hitobjects are stayed at the left side zzz.) In order to fix that, you could try to ctrl+g this note if you don't want to change the pattern much.
  • 02:33:358 (2,3,4,5) - What I listened to this closely, the rhythm seems to be like this. So consider making the notes being like that.
  • 03:02:324 (1,2,1,2) - Since this part has the same vocal rhythm as 00:27:841 (1,2,3,4,1,2,3,4) -, but why they are mapped so differently? Also apply with 03:13:358 (1,2,1,2) - too if you agree with this suggestion.
  • 03:03:703 (1,2) - This part has the same echo part as 00:29:220 (1,2,3,4) -, so if you apply with the suggestion above, you might consider making this too.
  • 04:08:358 (3) - This point here totally has the same sound as 04:08:531 (5,6) -, so making this a 1/4 slider will make it more consistent and fit with the song. Also apply with 04:19:393 (3) - if you agree.
  • 04:17:151 - Shouldn't this one have the same slider velocity as 04:06:117 - since they have the same boost sounds. Or this has a higher slider velocity because the pitch is higher here? I'm unsure with this. :cry:
  • 04:19:565 - This part has the same rhythm as 04:08:531 -, so you should make the slider velocity here the same. Consider adding the 1.6x-slider-velocity inherited point here.

That's pretty much it. GL~
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Rhythm Incarnate
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Akitoshi wrote:

https://osu.ppy.sh/s/664307
mod only 1 diff or you can just dont mod it if you don't want to, my mod is crap anyways x d


Thanks Corinn owo7 will come to your set asap
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Rhythm Incarnate
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- Frontier - wrote:
Hello there! So you've asked me for a mod through private message.

Image

Since the song tells about water and surface tension, I think using this background could be fine.


General

  • Your song's audio bitrate is 319kbps, which is higher than the limited audio bitrate (192kbps), considering to be unrankable. Consider lowering the audio bitrate down less than or equal to 192kbps. You could use this 192kbps song that I modified here. I noticed, but haven't fixed due to mods coming, thanks for the file :3
  • Color 5 and Color 6 have the same colors as Color 3 and Color 3, which is useless. Consider removing it. done
  • You might add red color here for contrast, since you've used blue and green colors. done
  • Since there is no any storyboard, you should remove .osb file. but I don't have any osb?


Pressure

  • 00:16:634 (6,1,2,3,4) - Since this part almost has the same rhythm as 00:13:876 (5,6,7) - and 00:19:393 (6,7,8) -, but why they are mapped so differently? Consider making them the same for consistency. it does sound a bit different to other patterns
  • 00:29:220 (1,2,3,4) - Since this part here is an echo of 00:27:841 (1,2,3,4) -, using the same pattern is a nice idea. However, the density of each part isn't the same, so using lower slider velocity at 00:29:220 - will express the song's density better rather than just copying. I got the lower volume,
    too lazy to go lower but ye I'll keep your ideas in mind
  • 01:06:979 (7,1) - Using an obtuse angle here could make the players feel uncomfortable imo. You might try something like this or whatever and choose which you prefer. awh it flows good imo, the angle is sharp,
    along with large spacing is perfect for emphasis
  • 01:43:703 - This part has the same rhythm as 01:32:669 -, so the slider velocity here should be the same also. Consider lowering the slider velocity here to 0.8x for consistency. oops my bad
  • 01:50:600 (1,2,3,4) - The snares(idk what does it called ;w;) on 01:50:600 (1,4) - have the same intensity, but why this one 01:50:945 (3,4) - has used a jump while another not. Since the beats on 01:50:772 (2,3) - has the same intensity also. You might stack 01:50:772 (2,3) - together. It'll make consistency in terms of distance, and it could emphasize the snare sound also. I define spacing of one object is the spacing of it and the next object, so the 123 is fine though I did fixed the spacing of 01:49:565 (1,1) - a bit
  • 02:04:393 (3) - This should be a circle as 01:58:876 (3) - and 01:53:358 (3) -. For the love of consistency, you should change it to the circle for consistency between map. done
  • 02:09:220 (1,1,1) - I don't think these notes should be added NCs every hitobjects here. It might be too frequent to use NC every beat. If there is no reason behind this, you might consider removing them. Also apply with 04:21:634 (1,1,1) - too if you agree with this suggestion. that's the 3/4 beat which doesn't appear much in the map, so why not
  • 02:24:048 (7,8) - Since the previous part has quite large jump, these sliders might break the momentum here because they're pretty near to each other. You might make the sliders further to make a jump so it won't break the momentum here. the triples is already a slow down pattern so I dont think that spacing would be too small
  • 02:28:876 (2) - The slider here quite breaks the flow here since the previous slider, 02:28:358 (1) -, is letting the players move to the left slide. And this one forces the players to go right slide again. (And the next hitobjects are stayed at the left side zzz.) In order to fix that, you could try to ctrl+g this note if you don't want to change the pattern much. the left-right flow is fine to me, and the spacing 02:28:876 (2,3) - is perfect to emphasize the snare, along with the flows. Ctrl+G would make the flow too smooth and the spacing would be too small which I don't kinda prefer to.
  • 02:33:358 (2,3,4,5) - What I listened to this closely, the rhythm seems to be like this. So consider making the notes being like that. idk it would be too hard to tap right, i prefer this one
  • 03:02:324 (1,2,1,2) - Since this part has the same vocal rhythm as 00:27:841 (1,2,3,4,1,2,3,4) -, but why they are mapped so differently? Also apply with 03:13:358 (1,2,1,2) - too if you agree with this suggestion. same vocal but different rhythm, I support both at the first pattern so the second one should be calmer ofc
  • 03:03:703 (1,2) - This part has the same echo part as 00:29:220 (1,2,3,4) -, so if you apply with the suggestion above, you might consider making this too.
  • 04:08:358 (3) - This point here totally has the same sound as 04:08:531 (5,6) -, so making this a 1/4 slider will make it more consistent and fit with the song. Also apply with 04:19:393 (3) - if you agree. would be too hard to tap also I don't see any perfect spot to put the pattern in, so no this time
  • 04:17:151 - Shouldn't this one have the same slider velocity as 04:06:117 - since they have the same boost sounds. Or this has a higher slider velocity because the pitch is higher here? I'm unsure with this. :cry: pitch tho :3
  • 04:19:565 - This part has the same rhythm as 04:08:531 -, so you should make the slider velocity here the same. Consider adding the 1.6x-slider-velocity inherited point here. oops, fixed

That's pretty much it. GL~


thanks for the helpful mod \o/
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Some IRC which is a "bendmod", also continuing this a bit here.

log
04:47 Xayler: applying mods?
04:47 Xayler: I'd mod as well, but damn it's good
04:48 Yamicchi: oh ya I'm applying mods, sorry I was too focus xd
04:48 Xayler: :D
04:49 Xayler: 00:06:462 (1) - altho this circle shape could be nicer if it's a circle xDD
04:52 Xayler: 00:36:807 (1,2,3,4) - lol I love how these slidertails go perfectly like this :D
04:53 Yamicchi: ye I scaled it perfectly :3 it took times
04:53 Xayler: :P
04:53 Xayler: btw
04:54 Xayler: 00:45:082 (1) - you don't use this logic to make it bend at white tick?
04:54 Xayler: by that I mean this https://osu.ppy.sh/ss/9449835
04:55 Yamicchi: I get what you mean
04:55 Yamicchi: fixed
04:55 Xayler: thus way it feels more natural imo
04:55 Xayler: oh :D
04:55 Xayler: but spacing
04:55 Xayler: to next slider?
04:56 Yamicchi: it's fine
04:56 Xayler: ookay
04:57 Xayler: hmm 00:48:186 (1,2,3) - these feel a bit weaker in vocal imo than 00:49:048 (4,5) - them, but the spacing is same kinda
04:57 Xayler: but again 00:49:048 (4,5,7) - these look perfect this way :D
05:00 Xayler: 01:31:634 (6) - damn this curve looks hot xD
05:00 Yamicchi: haha xd
05:00 Yamicchi: fixed some
05:01 Xayler: you mean these vocal ones?
05:02 Yamicchi: yep
05:02 Xayler: btw you don't silence 01:34:393 (6) - these ends?
05:02 Xayler: hmm okay :D
05:03 Yamicchi: too lazy
05:03 Yamicchi: also it gives worse feedback then I expected
05:03 Yamicchi: I muted them in my previous maps
05:03 Yamicchi: not this one I think
05:03 Xayler: hmm okay
05:03 Xayler: I just usually do it
05:03 Xayler: btw
05:04 Xayler: 01:40:255 (1) - what about bending the slider 01:40:686 - here as well with that wub sound as you did with 01:29:220 (1) - ?
05:05 Yamicchi: is it look bad?
05:06 Xayler: no it doesn't look bad, just said for more consistency and well I thought that you bent it due to that sound at that 1st slider
05:07 Xayler: 01:45:427 (6) - this one is slightly off bend at red tick... this already sounds like a blanket mod xD
05:08 Xayler: 01:48:186 (6,1) - luv dat blanket
05:09 Xayler: 01:52:151 (4) - this one slightly at blue tick as well altho idk if it really matters, lul
05:11 Xayler: 01:55:600 (2,3,6) - should they be equal in visual spacing or it's intended?
05:13 Xayler: ehh, I'm maybe overdoing that mod xD
05:14 Yamicchi: what do you mean be visual spacing?
05:14 Xayler: 01:55:600 (2,3,6) - well just spacing between these objects
05:14 Xayler: I call it visual because they aren't 2,3,4 objects or well objects what play in a row
05:15 Yamicchi: well I don't really see the problem there
05:15 Yamicchi: anyway others all fixed
05:15 Xayler: https://osu.ppy.sh/ss/9449923 meant this if it's visually spaced
05:16 Xayler: rn it's https://osu.ppy.sh/ss/9449925 this
05:17 Xayler: I just like to check details xD
05:20 Xayler: 02:09:910 (1,2) - the spacing between looks pretty big :D
05:20 Xayler: like 1/8 jump
05:21 Yamicchi: I didn't choke here so it fine xd
05:22 Xayler: lul
05:22 Xayler: 02:10:600 (1) - this one could be bent at 02:11:634 - here as well for vocal, lul
05:22 Xayler: it's a bit off
05:23 Yamicchi: fixed
05:23 Xayler: 25% playback xD
05:24 Yamicchi: lmao
05:24 Xayler: 02:17:324 (1,2,3,4) - hmm
05:25 Yamicchi: should have stacked huh
05:25 Xayler: 2 has pretty weak sound while 3 has higher and 2 has more spacing
05:25 Yamicchi: oh
05:25 Xayler: 3 to 4 is fine
05:25 Yamicchi: fixed
05:27 Xayler: 02:22:324 (4,5,1) - also this was what I looked yesterday xD
05:27 Xayler: I don't mean anything here
05:27 Xayler: just it looks weird at first glance
05:27 Xayler: but the spacing between them is equal xD
05:28 Xayler: that 1 slider bend just gives weird ideas
05:29 Yamicchi: ah cmonnnn
05:29 Yamicchi: ;-;
05:29 Xayler: hmm? xD
05:30 Xayler: 02:32:669 (1) - this probably isn't important as well, but what about bending it 02:33:100 - here
05:30 Xayler: (slightly off luul)
05:30 Xayler: 02:32:669 (1,2) - blanket slightly off too :o
05:31 Xayler: moving 2 a bit right will solve this one easily tho
05:32 Yamicchi: fixed
05:32 Xayler: 02:42:324 (4) - hmm
05:33 Xayler: actually nvm, it's fine
05:34 Xayler: since there's just 1 sound so the bends really don't need to do anything there
05:34 Xayler: 02:54:738 (1) - does this slider catch fish? :o
05:35 Yamicchi: yes xd
05:35 Xayler: xD
05:35 Xayler: 02:56:807 (3,4,5) - that's just me, but this feels sudden lel
05:36 Xayler: idk maybe high rank playas don't feel anything here xD
05:36 Yamicchi: nah it happened before
05:36 Xayler: what did?
05:37 Xayler: 03:11:289 (1,2,3,4) - this feels a bit monotonous xD
05:37 Yamicchi: 00:22:324 (1,2,3) -
05:37 Xayler: there's a build-up, no?
05:38 Xayler: that intense sound at the back I mean
05:38 Xayler: well nvm that 2nd place has it too
05:39 Xayler: 03:11:807 (2,4) - what about ctrl+h for them=
05:39 Xayler: ?*
05:39 Xayler: hmm
05:39 Yamicchi: i don't think it's necessary
05:39 Xayler: alright
05:40 Xayler: 03:19:565 (1,2) - is it me or the blanket is a bit off at the middle? xD
05:40 Xayler: damn I hate myself
05:41 Xayler: looking at pixels xD
05:41 Xayler: 03:25:082 (1) - this bend at 03:25:513 - here lul
05:42 Yamicchi: kay lol
05:42 Yamicchi: i think you had enough bend mod xd
05:43 Xayler: what you mean xD
05:43 Yamicchi: nvm xd
05:43 Xayler: for my maps you mean? xD
05:43 Xayler: or me modding this a lot? xD
05:44 Yamicchi: for my map xd
05:44 Xayler: oh I just can't help myself xD
05:44 Yamicchi: lmao
05:44 Xayler: when I get way into this I will mod every pixel one by one xD
05:45 Xayler: 04:28:186 (6) - bend mod incoming at 04:28:358 -
05:46 Yamicchi: can't bend there
05:46 Yamicchi: 2 end of the slider will touch
05:46 Yamicchi: hey can you put the other on thread? I have to go now
05:47 Xayler: alright, I probably wont find much more xD
05:49 Xayler: okay I did one bend one again lul, will put it in thread then


04:41:979 (6) - this one 04:42:151 - here.
04:44:738 (6) - this one 04:44:910 - here.
05:05:772 (3) - this one 05:06:031 - here.
05:12:151 (7) - this 05:12:410 - here, but it's 1 sound so should be fine like that as well.
05:27:151 (2) - what about ctrl+h for this one since it flows better into 05:27:496 (3,4,5) - them imo. (with that linear movement)
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Rhythm Incarnate
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fixed some, thanks for the mod, laptop was down for a feel days lately uwu
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