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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Saturday, December 02, 2017 at 3:28:32 AM

Artist: Team Grimoire
Title: C18H27NO3(extend)
Source: SOUND VOLTEX II -infinite infection-
Tags: grimoire of crimson pop'n music sunny park カプサイシン capsaicin sdvx hardcore
BPM: 210
Filesize: 8238kb
Play Time: 05:33
Difficulties Available:

Download: Team Grimoire - C18H27NO3(extend)
Information: Scores/Beatmap Listing
---------------
Into the light...
Last edited by Backfire on , edited 19 times in total.
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Rhythm Incarnate
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t/344154/start=0 For the mods from 2015
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Combo Commander
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00:02:779 - 00:02:922 - 00:03:351 - 00:03:494 - 00:03:779 - 00:04:511 - 00:05:065 - 00:05:208 - 00:05:636 - 00:05:779 - 00:06:636 - 00:06:922 - 00:07:351 - 00:07:494 - 00:07:922 - 00:08:065 - 00:08:351 - 00:09:065 - 00:09:636 - 00:09:779 - 00:10:208 - 00:10:351 - 00:10:636 - 00:10:779 - 00:11:208 - 00:12:065 - 00:12:636 - 00:12:922 - 00:14:351 - 00:14:922 - 00:15:208 - 00:15:351 - 00:15:779 - 00:16:065 - 00:16:636 - 00:17:208 - 00:17:494 - 00:18:922 - 00:19:779 - 00:20:351 - 00:21:208 - 00:22:065 - 00:23:494 - 00:24:351 - 00:25:779 - Map all these notes? They're all noticeable instruments, and if you're making a hard map, you should probably map them. Also you sometimes inconsistently map some of the notes I pointed out in other places. Like 00:19:922 - Why is this mapped when all the other instances of this pattern isn't?
00:11:636 - 00:16:208 - 00:20:779 - 00:25:351 - 00:28:779 - 02:39:065 - 02:41:351 - 02:43:636 - 02:45:922 - 03:37:351 - Move the SVs here to land a 1/4th beat after where they do right now so they don't visually break up patterns: changing it from https://imgur.com/4DRAiiu.png to https://imgur.com/UstvRoj.png
00:57:208 - Extend the end of this spinner to 00:58:208 - ? The vocal mapping doesn't make much sense.
03:35:065 (1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Theres a spinner here instead of a stream? :C
03:37:279 - You can place a note here. dddddddddK is possible.
04:13:779 - These notes are inconsistently snapped to 1/6th. the entire stream starting from 04:13:351 - is all the same instrument, they should all be snapped to 1/4 or 1/6. They should be the same snap as whatever goes at 03:35:065 -
04:13:922 - Why is this just a spinner? :C
05:33:636 - Use a silent spinner?
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Rhythm Incarnate
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@first mess of time points : The idea is that it is following the main melody, not spamming notes. You don't do that for these kind of maps, you wanna work up to the density. At least that's my philosophy.

@second mess of points : It does that in the later part of the map, it's entirely on purpose

@third : I like how it is

@fourth : It'd just be 1/6 spam. How it is, is much more cool, since you come out of a spinner surprised to see a long ass mono. Whole map does the thing where it ends before a finisher so I wont add another don, it'd probably overlap.

@sixth : A map shouldn't spam 1/6 ever, it used to be this way but I decided it looked poorly. I think it works fine as the 1/4 1/6 combo but if someone tells me I'm not allowed to have it I'll change it. 04:57:208 - just to mention btw thats the same thing

@seventh : I dunno how you'd want me to map it

@Eighth : It's near silent, I don't like to use silent stuff.
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~ Taiko M4M #7 ~
Hi, Backfire! There are some suggestions by me ^_^


Image Taikocalypse
That's all. This is cool map, good luck! ;)
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Rhythm Incarnate
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Applied mostly everything except 2:28
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Rhythm Incarnate
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Applied about 80% of Chocola's mod from last thread, however I didn't change some of the slow parts starting as kat, I think that's all I didn't change.
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Beatmap Nominator
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Hi boyy

General


  • OD and HP spread: HP 4,6 could looks nice bae
  • Metadata suggestions (tags and design):
  • Kiai times: Up to you but 01:35:065 - 01:53:351 - could be a nice place to set another Kiai
  • Volumes:
    • A little confused on 00:02:494 - if you're using 70% or 75% (since there's red&greenline at the same spot) so I suggest using 70% on both
    • 03:37:351 - 80% on Kiai is like... low, 90% could fit better also it's so near to 04:13:922 - 75% on here (suggest changing it to 60%) and holding 04:20:779 - 75% on here


Taikocalypse

Well overall about 1/6 usage I don't see any problem with it, but some patterns could be improved imo, specially those I pointed on the mod, I would like to see any other comment before making anything on here so : D
Finishing it later :D
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Rhythm Incarnate
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xfraczynho wrote:
Hi boyy

General


  • OD and HP spread: HP 4,6 could looks nice bae applied aesthetic
  • Metadata suggestions (tags and design):
  • Kiai times: Up to you but 01:35:065 - 01:53:351 - could be a nice place to set another Kiai i prefer to just have the one
  • Volumes:
    • A little confused on 00:02:494 - if you're using 70% or 75% (since there's red&greenline at the same spot) so I suggest using 70% on both
    • 03:37:351 - 80% on Kiai is like... low, 90% could fit better also it's so near to 04:13:922 - 75% on here (suggest changing it to 60%) and holding 04:20:779 - 75% on here did all this stuff


Taikocalypse
  • 00:19:922 (26) - delete this, that space sounds really better for the beginning (not that overmapped)
  • 00:24:494 (46) - ^
  • 00:29:851 (77,78) - ctrl+g on these would really fit pitches better :D also playability goes good
  • 00:29:922 - 00:39:065 - I'm pretty sure you could make a review on this section, patterns feel a little strange at playing also editor, specially changes between streams and singletaps (it would be me, but I really feel it)
  • 00:48:208 (212) - big note if you want I did this but removed the note after because it is awkward if the big just sits next to the 1/2 so it needs to be alone but i agree
  • 01:47:636 - 01:48:779 - I really pref patterns like these compared to 01:38:494 - 01:40:779 - , could be a little personal but the second one is like... random patterns and yeah :/ I think I will keep them how they are
  • 02:06:779 (57,58,59,60) - dddk/ddkk/dkkk? Something finishing with kat would be really better to focus on the last pitch then 02:07:065 (61) - emphasis on this changed the pattern to kkkk(dddk)
  • 03:41:636 (66,67,68,69) - kkkd also for same reason as above Changed the stream a bit to fit it
  • 03:45:351 (107,108,109,110) - considering you're using 1/6 to emphasize that 'swing' sound I think there's not neccesity to use it on here
  • ^03:55:208 - so add on here
  • 04:33:922 - probably you didn't use them cause isn't kiai but feels strange at hearing these without 1/6, let's use here anyways :p Applied but also added 1/6 clusters to other parts like the beginning, but a small amount, to ease people into it being in the map.
  • 05:33:636 (1) - can agree if you don't want to, but just a kat on 05:33:636 - would be really nicer xD [/b]

Well overall about 1/6 usage I don't see any problem with it, but some patterns could be improved imo, specially those I pointed on the mod, I would like to see any other comment before making anything on here so : D
Finishing it later :D


If I didn't mention, means I applied without any further comments.
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Rhythm Incarnate
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commenting on usage of 1/6 I guess.

There are some that are acceptable for me, some that aren't:

03:41:636 - This is aight, the noise stands out pretty far.
03:45:636 - These consecutive 1/6th hits are okay to be there, but shouldn't be the same. The second should be kkkd since it's descending and the first is ascending.
03:45:351 - This hit before the 1/6ths I just highlighted should be mapped as 1/6 if you're gonna map 03:49:922 - as 1/6.
03:55:065 - I would say map this 1/6 to stay consistent, but you do it in the pattern after so nah.

It's ok.
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Rhythm Incarnate
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Funny, you commented on the ones he said to remove or change, so basically, you think I should change it back to how it was.

But I did some things, I made the 1/6 consistent across 3:45 and 3:49, and also made the first dddk into a kkkd
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Combo Commander
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loved std map bg is better ;wwwwwwwwwwwwwww;
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Rhythm Incarnate
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Astolfo wrote:
loved std map bg is better ;wwwwwwwwwwwwwww;

i can change bg tbh
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smh wrong one -_ -
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Beatmap Nominator
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2nd part (no kd)

basically about 1/6 usage, my main concern as far as i can see

01:25:494 - why not using 1/6 on here like 01:29:922 - considering you're following that wub sound? it seems like you just forgot D: (01:32:779 - etc)

01:33:494 - same on here

i think you could make this 01:33:922 - stream more complex, feels so empty overall

oki so you get my point now, just try to take a review in this section 00:58:494 - 02:11:636 - and try to be more consistent in the 1/6 usage, some seems like randomized D:

02:37:208 (21) - :arrow: 02:38:351 -

it feels a little strange to see 02:41:065 (40,41,42,43,44) - ddddk on here and 02:43:351 - d ddk on these, i don't feel any difference between them that needs a different pattern 02:45:636 - also

02:56:779 (3,4,5,6,7,8,9,10) - mmm these are so overmapped imo D:, by deleting i just hear voice not even drum or sth

03:45:636 (110,111,112,113,114,115,116,117,118,119,120,121) - i agree with nifty on this, but 03:45:636 (110,111,112,113) - i don't feel like it's actually a real 1/6, it should be on 03:45:779 -

basically in kiai my main concern is what you're exactly following with the 1/6 usage, sometimes i get confused cause you map 1/6's before the wub sound that i thought you were suppose to follow :c

03:50:208 - for example this one looks better
03:54:779 - also

the rest looks nice

EDIT: what about adding Kiai in 04:57:494 - 05:15:636 - ? would be nice for that deathstream >:D
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