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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 30 December 2017 at 18:32:00

Artist: SOUND HOLIC
Title: Fushigi no Kuni no Christmas
Source: 秋霜玉
Tags: 3L MasKaleido Blue E 秘 -HIME- Magical Girl Crusade Ghostly Field Club Winter Xmas in wonderland
BPM: 128
Filesize: 8484kb
Play Time: 03:44
Difficulties Available:
  • Easy (1.31 stars, 159 notes)
  • Hard (3.16 stars, 356 notes)
  • Normal (1.89 stars, 217 notes)
  • Wonder (4.25 stars, 427 notes)

Download: SOUND HOLIC - Fushigi no Kuni no Christmas
Information: Scores/Beatmap Listing
---------------
Christmas~
Last edited by -Faded- on , edited 29 times in total.
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Rhythm Incarnate
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happy super early christmas!


Wonder



Hard



Normal
  • 03:18:344 (2) - the tail anchor can be slightly adjusted in order to better match with the wave slider aside


it looks lazy but in fact i m just not used to be nitpicky. anyways gl :)
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Rhythm Incarnate
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Nostalgic wrote:
happy super early christmas!


Wonder
  • 00:34:282 (1,2,3,4) - make it a rhombus shape? Sure
  • 00:42:719 (4,5) - why not just simply mapping vocals? It feels kinda awkward rn Because the 1/4 in the song gets very prominent here,
    and it wouldn't be good to ignore them considering that it's an insane diff.



Hard



Normal
  • 03:18:344 (2) - the tail anchor can be slightly adjusted in order to better match with the wave slider aside Done


it looks lazy but in fact i m just not used to be nitpicky. anyways gl :)


Thanks for modding :)
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Slider Savant
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Hello there!

Well lets get this started shall we?

Normal


Hard
  • 01:21:157 (1) - This sections a break time, but it seems you can put a simple slider pattern here the accommodate the drum beats, also this is a cool part
  • 01:39:907 (1,2) - put a triplet here starting on the redtick leading to 2
  • 02:44:594 (5) - what happened to your usual two circles?
  • Actually fun to use DTHD on this one~


Wonder
  • 00:17:055 (1) - end this on the red tick
  • 01:15:063 (1,2,1,2,1,2) - IMO this seem just too much of a screen jump for insane, though i did clear it without problems, just saying
  • 01:21:157 (1) - Quite a part you skipped here, you can put simple notes here to the drum beat
  • 02:23:032 (1) - quite the unique rhythm here, you can map out quite a bit if you wanted to; this seems like a nice part as well, also use less breaks since
    IT is insane difficulty
  • 03:26:782 (1) - here until the end, there are too many double reversing sliders, use two sliders instead, IMO it'll look better


This was posted in 10/25/17 in my place
so 2 more months till Christmas
Have a very early and wonderful holiday~
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Rhythm Incarnate
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Hey mod inc.


Image Normal



00:02:407 (1,2) - Slider 1 isn't properly blanketing the bump in the slider following it. Moving the middle anchor of 1 to:

X:340 Y:140, and the end anchor to X:292 Y:184 should work if you also move slider 2 to: X:500 Y:204

00:37:094 (4,1) - Don't like the aesthetic flow of this slider combo, mainly due to the fact the cursor with go down in a rather sharp motion before continuing a soft circular flow. Moving 00:38:032 (1) up a little should make this combo more viable.

00:38:969 (2,3) - A bit nazi but the slider side blanket is a bit askew to the left, it's leaning more to the left side which makes the angle look off, it's a pretty minor suggestion and largely aesthetic again.

00:45:532 (1,3) - ^, make the slider side blanket the wave slider.

01:08:969 (5) - Strongly recommend a Ctrl+G here. Should only be a small change im sure :^)

01:47:407 (1,3) - Super nazi, overlap is tiny bit off

02:10:844 (5) - Ctrl+J then stack it on top of 02:09:438 (2) to compliment a subtle yet smoother change in flow. This should also only be a small change :^)

02:32:407 (3,4) - Nice Blanket(TM)

02:58:657 (4) - Curve the end a bit more because it's moving out a bit too much to properly blanket the side.

03:13:188 (2,3,4,5) - Curve the sliders a bit more to create smoother blankets

03:15:532 (1) - NC this and remove NC at 03:17:407 (1)

03:19:282 (1) - ^, remove 03:21:157 (1)

Image Hard



01:41:782 (1,2) - I think this flows much better, don't you think?

Flow
Image


01:43:657 (1,2,3,4,5,1,2,3,4,5) - Same style of music, but one is much more snappy than the other, I would make each one more consistent to represent the music in a uniform way.

03:15:532 (1,2) - Spacing is a bit too extreme here, I don't think slider leniency will be enough to justify this magnitude of jump.

03:16:938 (4,1) - ^

Clean map, really like the way you introduce jumps to hards.

Image Wonder



AiMod is bringing up unsnapped notes on your diff:

AiMod
Image


00:17:055 (1) - Nice spinner.

01:51:157 (1,2,3) - Kind of a wild suggestion, but I think making the sliders like this would make the flow much better compared to what you have and the overlap in the slider will still suit the style of mapping you chose for the insane.

Slider
Image


Good map, personally not a fan of the way you do wave sliders as I think they can be a bit more pronounced but it's more of an opinion.

Best of luck to the map <3
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Rhythm Incarnate
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Zxozmo wrote:
Hello there!

Well lets get this started shall we?

Normal
00:29:594 (4) - there is a sound on the white tick here, would probably be better if you ended it there
00:33:344 (4) - ^
00:36:157 (3) - ^
00:37:094 (4) - ^
00:39:907 (3) - ^ The 1/2 exists to emphasise the hold sounds in the vocals, and to break the monotony of 1/1 sliders. No change.
00:45:532 (1) - why not make this into something like this : 00:43:657 (3,4) - or vice versa It adds variety. Both sliders have smooth curves,
and are pretty similar in nature, so I don't see a problem.

00:52:328 (4) - Move this lower so that 00:51:157 (3) - can blanket it a bit Not aiming for a blanket here.
01:09:907 (1,2) - turn 1 into a reverse slider and 2 into a circle by himself, probably fits it better No because I want to emphasise the vocals here to the fullest. Doing your suggestion would mess up the emphasis a bit.
01:31:469 (4) - there is a sound on the white tick here, would probably be better if you ended it there
01:35:219 (4) - ^
01:38:032 (3,4) - ^
01:41:782 (3) - ^ Like I mentioned previously, the 1/2 notes are fine.
01:47:407 (1) - why not make this into something like this : 01:45:532 (3,4) - or vice versa Not necessary, for the same reasons as stated before.


Hard
01:21:157 (1) - This sections a break time, but it seems you can put a simple slider pattern here the accommodate the drum beats, also this is a cool part Thanks. I'd prefer to start it here though, because it's on a downbeat it is where the musical phrase officially starts. Also, I'm mainly mapping to vocals.
01:39:907 (1,2) - put a triplet here starting on the redtick leading to 2 hmm. While a triplet would work, I chose not to use any 1/4 in the hard to distinguish it from the insane, and as a stylistic choice. I guess I'll get more opinions on it though.
02:44:594 (5) - what happened to your usual two circles? There's no slider here, and I already placed a series of circles earlier. Because it's only a hard difficulty, I use the slider to help ease the player in.
Actually fun to use DTHD on this one~


Wonder
00:17:055 (1) - end this on the red tick Oops. Ended it on the white.
01:15:063 (1,2,1,2,1,2) - IMO this seem just too much of a screen jump for insane, though i did clear it without problems, just saying I think it's fine. Since it's only 128bpm, it should be doable.
01:21:157 (1) - Quite a part you skipped here, you can put simple notes here to the drum beat I won't do this for the same reason as in the hard difficulty. I am mapping to the vocals here, so it wouldn't be intuitive to suddenly map to the drum.
02:23:032 (1) - quite the unique rhythm here, you can map out quite a bit if you wanted to; this seems like a nice part as well, also use less breaks since
IT is insane difficulty This slider is mapped to the low pitched sound in the background. And I don't map to the breaks because they don't have any vocals. So the rest period given by the breaks would fit with the song. I made an exception here though, because the music gets pretty powerful,
and 20 seconds of break is a long time.

03:26:782 (1) - here until the end, there are too many double reversing sliders, use two sliders instead, IMO it'll look better I think it's fine,
because it puts emphasis on the stronger sounds.



This was posted in 10/25/17 in my place
so 2 more months till Christmas
Have a very early and wonderful holiday~ You too~


Thanks for modding! Don't let my mod reply discourage you btw, even though I denied the majority of your suggestions it still gave me insight on how other people view my map. I also made sure to deeply explain my reasons as to why I didn't make the change.

-Space- wrote:
Hey mod inc.


Image Normal



00:02:407 (1,2) - Slider 1 isn't properly blanketing the bump in the slider following it. Moving the middle anchor of 1 to:

X:340 Y:140, and the end anchor to X:292 Y:184 should work if you also move slider 2 to: X:500 Y:204 Done

00:37:094 (4,1) - Don't like the aesthetic flow of this slider combo, mainly due to the fact the cursor with go down in a rather sharp motion before continuing a soft circular flow. Moving 00:38:032 (1) up a little should make this combo more viable. I don't really see a problem with this. When I move the slider up and compare them, the flow seems to be exactly the same on my end.

00:38:969 (2,3) - A bit nazi but the slider side blanket is a bit askew to the left, it's leaning more to the left side which makes the angle look off, it's a pretty minor suggestion and largely aesthetic again. Done

00:45:532 (1,3) - ^, make the slider side blanket the wave slider. Done

01:08:969 (5) - Strongly recommend a Ctrl+G here. Should only be a small change im sure :^) I want to keep the aesthetic of slider-end =
in slider-head=out, and the song justifies the change in angle on the way to (4).


01:47:407 (1,3) - Super nazi, overlap is tiny bit off Done

02:10:844 (5) - Ctrl+J then stack it on top of 02:09:438 (2) to compliment a subtle yet smoother change in flow. This should also only be a small change :^) I prefer my current. It's symmetrical and it forms a triangle within the pattern.

02:32:407 (3,4) - Nice Blanket(TM) Thanks, changed.

02:58:657 (4) - Curve the end a bit more because it's moving out a bit too much to properly blanket the side. Done

03:13:188 (2,3,4,5) - Curve the sliders a bit more to create smoother blankets Done

03:15:532 (1) - NC this and remove NC at 03:17:407 (1) Done

03:19:282 (1) - ^, remove 03:21:157 (1) Done

Image Hard



01:41:782 (1,2) - I think this flows much better, don't you think? I'd prefer a sharp movement here, because the sound is quite strong.

Flow
Image


01:43:657 (1,2,3,4,5,1,2,3,4,5) - Same style of music, but one is much more snappy than the other, I would make each one more consistent to represent the music in a uniform way. Alright, changed the order of the first set.

03:15:532 (1,2) - Spacing is a bit too extreme here, I don't think slider leniency will be enough to justify this magnitude of jump. I think it's fine because it's the last kiai, and is the absolute apex of the song. If they can't do simple jumps then they're better off playing the normal.

03:16:938 (4,1) - ^ ^

Clean map, really like the way you introduce jumps to hards.

Image Wonder



AiMod is bringing up unsnapped notes on your diff: Done

AiMod
Image


00:17:055 (1) - Nice spinner. done xd

01:51:157 (1,2,3) - Kind of a wild suggestion, but I think making the sliders like this would make the flow much better compared to what you have and the overlap in the slider will still suit the style of mapping you chose for the insane. I'd prefer to avoid the slider body overlap here, and I think how I've currently mapped it is good.

Slider
Image


Good map, personally not a fan of the way you do wave sliders as I think they can be a bit more pronounced but it's more of an opinion. It's My Style(TM)

Best of luck to the map <3


Thanks for modding!
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Combo Commander
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Hi, m4m here
  • how about making ending of mp3 fade out?
wonder:
  • 00:16:469 (2,1) - perhaps shorten (2) by 1/4 and start spinner earlier cause drumroll thing start from blue tick
  • 00:18:344 - i think this sound should be represented somehow, sldier would work
  • 00:17:055 (1) - i can hear how it should end 1/4 later on red tick
  • 00:19:282 - i think note would work great here. Or at least move beginning of break to this point
  • 01:01:469 (3) - nc maybe? (yup, you did here 02:03:344 (1) - )
  • 01:15:063 (1,2,1,2,1,2) - tbh i think you should nerf this kind of stuff. this way of making pp is like way to obvious, emphasize on last (2) is lost cause space to it barely has any contrast with previous jumps
  • 01:27:719 - previouslu you emhasized same sounds here 00:57:719 (1,2) -
  • 02:07:328 (3,4) - personal opinion - i think claps deserve their own combo
  • 02:19:399 (1) - i think spinner is quite underwhelming, perhaps end it on 02:20:688 - and make some 1/4 circle there
  • 02:23:032 - hm, tbh i think you should map this break cause its so different from 2 previous ones
  • 02:44:594 (5) - cew nombo
  • 03:01:938 (4) - 1/4 reverse please

hard:
  • 00:10:610 (2,3) - nazi, but you could make this thing smoother, so circle and slider would create solid arc
  • 00:16:938 (1) - same as prev diff. slider for 00:18:344 - thing, starting 1/4 earlier, but ending on where it is now fits quite well tho
  • 01:06:157 (1) - almost touching hp bar, how about a bit lower, just to be safe? :^)
  • 02:44:594 (5) - stacked circles instead perhaps? and nc
  • 02:59:828 (1,2) - align and adjust triangle to make a bit more clean

normal:

Hope I helped, good luck!
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Rhythm Incarnate
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h4d0uk3n1 wrote:
Hi, m4m here
  • how about making ending of mp3 fade out? I'd rather keep it as it is because it gives the player something to listen to in the score screen.
wonder:
  • 00:16:469 (2,1) - perhaps shorten (2) by 1/4 and start spinner earlier cause drumroll thing start from blue tick It'll sound odd imo because I've mapped to vocals everywhere else. It'll be better to have it end on the white tick because that's on a beat.
  • 00:18:344 - i think this sound should be represented somehow, sldier would work Would rather keep the spinner because the vocal is quite prolonged.
  • 00:17:055 (1) - i can hear how it should end 1/4 later on red tick Yeah I kinda messed up the spinner a bit. Moved it to the next white tick where the music kicks in.
  • 00:19:282 - i think note would work great here. Or at least move beginning of break to this point Extended the spinner
  • 01:01:469 (3) - nc maybe? (yup, you did here 02:03:344 (1) - ) Yep, done.
  • 01:15:063 (1,2,1,2,1,2) - tbh i think you should nerf this kind of stuff. this way of making pp is like way to obvious, emphasize on last (2) is lost cause space to it barely has any contrast with previous jumps You're right, changed the pattern a bit.
  • 01:27:719 - previouslu you emhasized same sounds here 00:57:719 (1,2) - I would rather start the map on the vocal phrase. Distinct sections of the song allow for minor changes in consistency, so it's good as it is.
  • 02:07:328 (3,4) - personal opinion - i think claps deserve their own combo Hm, I'll keep it as it is for now.
  • 02:19:399 (1) - i think spinner is quite underwhelming, perhaps end it on 02:20:688 - and make some 1/4 circle there I ended the spinner at where you stated, because that's where the vocal stops. But I only placed one circle to put more emphasis on the downbeat.
  • 02:23:032 - hm, tbh i think you should map this break cause its so different from 2 previous ones I want to express the change in music intensity at 02:30:532 (1) - .
  • 02:44:594 (5) - cew nombo Sure
  • 03:01:938 (4) - 1/4 reverse please Some of the instruments fade out here, so it would be better to keep a low rhythm density for this part.

hard:
  • 00:10:610 (2,3) - nazi, but you could make this thing smoother, so circle and slider would create solid arc Done
  • 00:16:938 (1) - same as prev diff. slider for 00:18:344 - thing, starting 1/4 earlier, but ending on where it is now fits quite well tho Again, not really a need to map to the drumroll.
  • 01:06:157 (1) - almost touching hp bar, how about a bit lower, just to be safe? :^) I see what you did there :^) Done.
  • 02:44:594 (5) - stacked circles instead perhaps? and nc Stacked circles would be too much imo. The slider prepares the player for another circle-rich pattern.
  • 02:59:828 (1,2) - align and adjust triangle to make a bit more clean Alright

normal:

Hope I helped, good luck!


Yeah, you helped :) Thanks for modding!
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Beat Clicker
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hi.
I don't have problems with rhythm so I will focus on small aesthetics.

Normal:
Nothing to suggest here.

Hard:
00:37:094 (2) - I think it looks better when you copy the last slider and Ctrl+J.
01:02:407 (1,2,3,4) - Make sure 1,2 and 3,4 are parallel.

Wonder:
01:31:469 (2) - Maybe place this one at x:412|y:296 so that flow is improved going on to the next note.
01:51:508 (2) - Maybe rotate this one just a little bit clockwise like this to improve flow.
01:56:078 (2,3,4,5) - This pattern looks off because the paths between 01:56:078 (2,3) and 01:56:547 (4,5) aren't parallel.
02:10:844 (3) - Improve blanket a little.
02:16:938 (1,2,1,2) - The paths between each pair should be parallel to make it look better.
02:45:532 (1,2,3) - Please make this into a perfect triangle to make it look better.
03:05:219 (3) - Improve blanket.

I like the map. Sry for the short mod since there's not many things I could see.
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Rhythm Incarnate
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Josh123uaJ wrote:
hi.
I don't have problems with rhythm so I will focus on small aesthetics.

Normal:
Nothing to suggest here.

Hard:
00:37:094 (2) - I think it looks better when you copy the last slider and Ctrl+J. Done
01:02:407 (1,2,3,4) - Make sure 1,2 and 3,4 are parallel. Done

Wonder:
01:31:469 (2) - Maybe place this one at x:412|y:296 so that flow is improved going on to the next note. Hmm. Doing that would make the jump a bit too big for this part. I think it flows fine.
01:51:508 (2) - Maybe rotate this one just a little bit clockwise like this to improve flow. The two sliders flow fine, and I want a sharp motion on (3) to express the strong sound.
01:56:078 (2,3,4,5) - This pattern looks off because the paths between 01:56:078 (2,3) and 01:56:547 (4,5) aren't parallel. Done
02:10:844 (3) - Improve blanket a little. Done
02:16:938 (1,2,1,2) - The paths between each pair should be parallel to make it look better. Done
02:45:532 (1,2,3) - Please make this into a perfect triangle to make it look better. Done
03:05:219 (3) - Improve blanket. Done

I like the map. Sry for the short mod since there's not many things I could see. That's fine, I still found it helpful


Thanks for modding!
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Rhythm Incarnate
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hello, im here >.> sorry for late

general
    turn off widescreen support and enable countdown

normal

hard

Wonder
    00:17:055 (1) - fix the spinner, bring its end to white tick
  • looks good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
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Rhythm Incarnate
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Gordon123 wrote:
hello, im here >.> sorry for late

general
    turn off widescreen support and enable countdown Alright (assuming you meant disable countdown, because countdown is always enabled by default.)

normal
    00:02:407 (1,2) - You can arrange these two objects above each other, since it looks better? Not too sure what you mean by this. Done I think.
    00:28:657 (3,4) - Do so that the tail(4) does not hit the slider(3)
    01:38:032 (3,4) - ^ The overlaps are intentional. Getting rid of these would mean breaking distance snap.

hard
    00:05:219 (4) - put it down on x:176 y:352 for a more beautiful transition from (3) I think it's fine; I don't want to introduce a large jump at this calm part of the song.
    00:11:547 (4,1,2,3,4) - this momen u make how tree? i'll thik it looks good Same reason as above, and I want to keep both note pairs equal in spacing.
    03:08:032 (1) - bend it so that it looks like how 03:07:094 (3) - done

Wonder
    00:17:055 (1) - fix the spinner, bring its end to white tick Done. I have no idea why this change keeps undoing itself...
  • looks good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)


Thanks for modding!
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Spinner Sage
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good mod incoming

Insane

00:38:032 (1,2,3) - completely optional, but i think right here would look better with a triangle like this https://osu.ppy.sh/ss/9424675

01:11:782 (1) - maybe flip this vertically

01:56:782 (1) - maybe make the spacing higher for this like in the other pattern earlier (00:54:203 (2,3,4,5) - )

thats about it, noice job

hard

00:42:719 (2,3,4,5) - maybe a triangle here for less sharp flow

01:44:594 (2,3,4,5) - i think a normal square here would look and flow better, but thats just me.

good diff, the jumps fit in pretty well with the difficulty

normal

01:42:719 (4) - maybe a slider?

Couldn't find much else

-------------------------------------------------------------------------------------------------------------------------------
Sorry for the lacking mod, I really couldn't find much and this seems ready to rank to me :/
I tried my best :o
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Rhythm Incarnate
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-GriM- wrote:
good mod incoming

Insane

00:38:032 (1,2,3) - completely optional, but i think right here would look better with a triangle like this https://osu.ppy.sh/ss/9424675 Made it look nicer, but in my own way since I want to keep (2,3) less emphasised.

01:11:782 (1) - maybe flip this vertically The sharp angle emphasises the strong sound here.

01:56:782 (1) - maybe make the spacing higher for this like in the other pattern earlier (00:54:203 (2,3,4,5) - ) Decided to get rid of the 4th note in both instances, because there are only 3 vocals.

thats about it, noice job

hard

00:42:719 (2,3,4,5) - maybe a triangle here for less sharp flow I think this is fine. It puts emphasis on (4) which is over a strong sound.

01:44:594 (2,3,4,5) - i think a normal square here would look and flow better, but thats just me. The whole pattern is actually one big triangle lol. I think this is fine, for the same reason as stated above.

good diff, the jumps fit in pretty well with the difficulty

normal

01:42:719 (4) - maybe a slider? I want to keep a two beat gap to seperate the segments in the song, and to give new players some rest. Also, a slider wouldn't fit because the singer actually isn't saying anything here - it's just the voice fading out.

Couldn't find much else

-------------------------------------------------------------------------------------------------------------------------------
Sorry for the lacking mod, I really couldn't find much and this seems ready to rank to me :/ It's fine! I find every mod helpful, regardless of how big or small it is, or how many suggestions I accept.
I tried my best :o


Thanks for modding!
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osu! Alumni
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General
Outro is mappable with the bells sound on every diff. Consider fading it out to not leave it unexpected like this unless you have a plan to map it later.

Normal
00:41:782 (1) - finish at start after changing the verse does not sounds bad to me
00:54:203 (2,1) - not sure if too short a spinner after an object for the easiest diff by current ranking criteria.
01:13:657 (1) - add finish at start to follow 02:15:532 (1) - 03:19:282 (1) -
01:43:657 (1) - finish at start after changing the verse does not sounds bad to me
01:56:078 (2,1) - same to what mentioned
02:56:782 (1) - add finish at start to follow 02:15:532 (1) - 03:19:282 (1) -

Hard
AR is too high in my opinion. Consider changing AR to around 6.6-7.0
00:44:594 (2) - add clap to follow what you did on 01:46:469 (2) -
00:47:875 (2) - add clap at the end of slider may sound good
00:54:438 (3) - clap
01:16:703 (1) - clap at the end of slider like 02:59:828 (1) -
01:49:750 (2) - clap at the end of slider
01:56:313 (3) - clap
01:56:782 (1) - end slider 1/4 earlier (01:58:657)
02:18:578 (1) - clap at the end of slider like 02:59:828 (1) -
02:45:532 (1) - finish might be good for changing verse
03:22:328 (1) - clap at end

Wonder
00:54:438 (3) - clap
01:16:000 (1) - add clap and remove clap on 01:16:235 (2) - to follow 02:17:407 (1,2,1,2) -
01:52:563 (4) - clap
01:56:313 (3) - clap
03:01:938 (4,1) - should have had 1/4 stream here. The music calls for it.
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