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This beatmap was submitted using in-game submission on domingo, 26 de noviembre de 2017 at 23:32:38

Artist: Against The Current
Title: Dreaming Alone feat. Taka from ONE OK ROCK
Tags: ATC Gravity Christina Chrissy Costanza 森田寛貴 Takahiro Morita 森内 Moriuchi
BPM: 145
Filesize: 5323kb
Play Time: 02:49
Difficulties Available:
  • Alone (3,25 stars, 416 notes)
  • Easy (1,46 stars, 156 notes)
  • Normal (1,8 stars, 206 notes)

Download: Against The Current - Dreaming Alone feat. Taka from ONE OK ROCK
Information: Scores/Beatmap Listing
---------------
This is my special beatmap for you.

Although you might not like it or might not be interested on this, I will tell you why I'm doing this. Once I found this song I couldn't avoid mapping it because it was very special for me, until it became even more. I do always remember you when I listen to this every single time. I know it has been hard for you so I can clearly know that I won't be never good enough. Anyways, my feelings will be always there and I can't find any way to make them disappear. I will always be there praying for you and doing my best in order to get your happiness, even if that means that I'm going to disappear forever in your life. I'm really sorry for all the things I've done and you know I've tried my best to make things better, but I'm already sure everything is different for you and even you know you deserve someone better than me. I will always love you even when I know that you will be better without me, you won't look at me in the same way and I will always regret all the things I've done, even though I know you will never forgive me, I will be here for you forever.


Alone - Done.
Normal - Done.
Easy - Done.
Last edited by Nyukai on , edited 16 times in total.
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Hello. Here I am with my mod from your q.
And here is my map: https://osu.ppy.sh/s/682185
for m4m

General
The bit rate of mp3 you are using is too high.


Alone
00:42:402 (5,6,7) - why did you choose to map 3 circles instead of 1 slider when it's literally the same as 00:35:782 (7) -? It's better to change it to keep it consistent as possible.
00:44:058 (4,5,6) - could be the same as 00:42:402 (5,6,7) - if you agree with my suggestion I listed above ^
00:55:644 (5,6,7) - can't really tell anything about this. because it's like the third time and because the song progresses further starting from 00:55:644 (5,6,7) - , 00:55:644 (5,6,7) - could actually fit in there by adding more colors to the map
00:58:230 - you forgot to insert break time here?
01:01:437 - to 01:27:920 - as it's more intense section, i think, you should fill gaps and map red ticks because i can hear multiple instruments playing the same note, here's the rhythm:
Image
01:11:161 (7,1) - blanket
01:20:264 (7) - what about replacing it with a circle, stack it on 01:20:058 (6) - and right after make a slider?
Image
02:44:058 (1) - unnecessary, simple circle would fit

it's hard to suggest some rhythm changes because i see that it'll complicate things because of symmetric objects placement


Advanced
nothing wrong with the object placement, however, i want to spot out some rhythm ideas:
00:08:885 (5) -
Image
and so on
00:28:333 - feels like 00:27:920 (3) - should be there
00:48:609 (4) - why not expanding this slider?
Image
and so on ... 00:51:920 (4) - ...
00:58:333 - you forgot to insert break time here also?
01:07:644 (4,1) - and 01:14:264 (4,1) - quite similar, you change the pattern
01:43:230 (4) - expand, same as above ^
02:06:816 (5) - should be here 02:06:402 (4) - like 01:39:920 (4) - , 02:19:644 (4) - and then just add something that would play well
basically, i won't repeat myself, so these suggestions apply to the whole map


Light
00:58:333 - break?
02:04:333 - my suggestion would be:
Image
feels like you should build more around vocals in kiai, make rhythm more intensive


Couldn't find much in aesthetics, maybe because of the symmetric style, however, rhythm could be improved.
Good luck :)
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Hello, from your queue




General

* maybe silence slider-slide?




Light

* 00:21:299 (3) - Just a suggestion, considering how you handled other parts, you might wanna remove this and add another object at 00:22:954 -

* 00:43:230 (5,7) - loosening this a bit could improve flow with 00:44:471 (6) - http://puu.sh/y420V/eee353c642.jpg

* 00:56:471 (4) - could polish this slider's tail portion to be parallel with head portion, so it has better flow with 00:57:713 (5) -
head portion
tail portion
so polishing this will look like this

* 01:32:885 (7) - maybe shorten this then add a circle at 01:34:540 - ?
Having only three circles at 01:35:368 (1,2,3) - feels a bit awkward since 4-symmetry-circles patterns were used continuosly before.
00:33:299 (1,2,3,4) - 00:39:920 (1,2,3,4) - 01:27:920 (1,2,3,4) -

* 02:12:609 (7) - ^

* 01:55:230 (2,4) - I don't think this much twisted slider is really necessary, imo this is more like hurting consistency rather than adding diversity.
I would recommend simplifying the shape (possibly like this ? http://puu.sh/y42Y5/b88d436f15.jpg)

* 02:03:506 (3) - I think you should prioritize the vocals (these four ticks 02:04:333 - 02:05:161 - 02:05:989 - 02:06:816 - ) since they're very unique part of the whole song.
So my suggestion is to change (3) into a 1/1 slider or just a circle, then start 2/1 sliders from 02:04:333 - and 02:05:989 - .




Advanced

I doubt that the sv is a bit high for this difficulty? just my thought.
looks good beside that.




Alone

* 00:09:092 (3) - how about x:224 y:97 ? snapping here would be nice imo.

* 00:18:816 (6,7,8,9) - why whistle on red ticks? seems weird to me

* 00:42:402 (5,6,7) - imo using a 1/1 slider would be better, so that it could be a contrast to 00:43:230 (1,2,3,4,5,6) - , like you did at 00:35:782 (7) -

* 00:55:644 (5,6,7) - ^

* 01:02:264 (4) - imo rather than using a reverse slider here, it would be better to have a circle at 01:02:885 - , considering how you mapped Advanced.
this applies to other reverse 3/4s (01:08:885 (3) - 01:17:161 (7) - and etc..)

* 01:32:885 (7,8,9) - maybe nerf the distance somehow? it's even harder than this part 01:39:506 (7,8,1,2,3,4,5) - , seems a bit unfitting.

* 02:12:609 (7,8,9) - ^

* 02:05:161 (5,6) - this could be really confusing as a 1/2 gap, since you used filler rhythm so many times.
maybe move (5) to x:256 y:350 ?



That's all. Good luck!
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M4M
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niyuji wrote:
Hello. Here I am with my mod from your q.
And here is my map: https://osu.ppy.sh/s/682185
for m4m

General
The bit rate of mp3 you are using is too high. I'm gonna fix as soon as possible!


Alone
00:42:402 (5,6,7) - why did you choose to map 3 circles instead of 1 slider when it's literally the same as 00:35:782 (7) -? It's better to change it to keep it consistent as possible. You're kinda right, but it could be like the beginning of the following pattern, since I can hear something at red tick I thought it was ok! But yeah, maybe I need to think something else.
00:44:058 (4,5,6) - could be the same as 00:42:402 (5,6,7) - if you agree with my suggestion I listed above ^ Nah, this is not the same,
listen properly to vocals.

00:55:644 (5,6,7) - can't really tell anything about this. because it's like the third time and because the song progresses further starting from 00:55:644 (5,6,7) - , 00:55:644 (5,6,7) - could actually fit in there by adding more colors to the map Yeah, it looks like the same as before, but what do you mean with colors here?
00:58:230 - you forgot to insert break time here? No need to add any break.
01:01:437 - to 01:27:920 - as it's more intense section, i think, you should fill gaps and map red ticks because i can hear multiple instruments playing the same note, here's the rhythm: Of course it does sound fine, but what about this 01:02:264 (4) - I don't really wanna change it, but I could try something similar from what you said.
01:11:161 (7,1) - blanket Fixed.
01:20:264 (7) - what about replacing it with a circle, stack it on 01:20:058 (6) - and right after make a slider? First of all I would be breaking the symmetry I want to keep, but the main reason for which I prefer to keep it like this is that Taka's vocals can only be mapped this way since I don't wanna skip the clap neither I can ignore vocals on red ticks, so this is cool for me.
02:44:058 (1) - unnecessary, simple circle would fit I could miss something if I don't map it like this, and adding a triple is kinda overmapped I think.

it's hard to suggest some rhythm changes because i see that it'll complicate things because of symmetric objects placement


Advanced
nothing wrong with the object placement, however, i want to spot out some rhythm ideas:
00:08:885 (5) -
Image
and so on I prefer to keep them like these.
00:28:333 - feels like 00:27:920 (3) - should be there You're right.
00:48:609 (4) - why not expanding this slider?
Image
and so on ... 00:51:920 (4) - ... Should I skip important vocals here?
00:58:333 - you forgot to insert break time here also? Nah trust me, they are ok.
01:07:644 (4,1) - and 01:14:264 (4,1) - quite similar, you change the pattern Straight pattern, I don't see any problem here.
01:43:230 (4) - expand, same as above ^ No need to expand this rhythm, I must say.
02:06:816 (5) - should be here 02:06:402 (4) - like 01:39:920 (4) - , 02:19:644 (4) - and then just add something that would play well I see what you mean, but I see more important this rhythm, somehow. Need to think about it.
basically, i won't repeat myself, so these suggestions apply to the whole map


Light
00:58:333 - break? Like I said...
02:04:333 - my suggestion would be:
Image
feels like you should build more around vocals in kiai, make rhythm more intensive Current rhythms are fine for me.


Couldn't find much in aesthetics, maybe because of the symmetric style, however, rhythm could be improved.
Good luck :)


SLM wrote:
Hello, from your queue




General

* maybe silence slider-slide? I'm not allowed to do that if I'm going to rank if I'm not mistaken.




Light

* 00:21:299 (3) - Just a suggestion, considering how you handled other parts, you might wanna remove this and add another object at 00:22:954 - Sounds cool.

* 00:43:230 (5,7) - loosening this a bit could improve flow with 00:44:471 (6) - I don't really get this, it's pretty similar from what I did.

* 00:56:471 (4) - could polish this slider's tail portion to be parallel with head portion, so it has better flow with 00:57:713 (5) - Improved a bit.

* 01:32:885 (7) - maybe shorten this then add a circle at 01:34:540 - ?
Having only three circles at 01:35:368 (1,2,3) - feels a bit awkward since 4-symmetry-circles patterns were used continuosly before.
00:33:299 (1,2,3,4) - 00:39:920 (1,2,3,4) - 01:27:920 (1,2,3,4) - It's basically the same mapped in a different way.

* 02:12:609 (7) - ^ Same.

* 01:55:230 (2,4) - I don't think this much twisted slider is really necessary, imo this is more like hurting consistency rather than adding diversity.
I would recommend simplifying the shape (possibly like this ? http://puu.sh/y42Y5/b88d436f15.jpg) I see what you mean, but I'm really tired of doing the same sliders every time xD So I try to change sometimes.

* 02:03:506 (3) - I think you should prioritize the vocals (these four ticks 02:04:333 - 02:05:161 - 02:05:989 - 02:06:816 - ) since they're very unique part of the whole song.
So my suggestion is to change (3) into a 1/1 slider or just a circle, then start 2/1 sliders from 02:04:333 - and 02:05:989 - . I will keep the symmetry for now.




Advanced

I doubt that the sv is a bit high for this difficulty? just my thought. Looks like that, yeah, but it's 3.5 so should be ok lol
looks good beside that.




Alone

* 00:09:092 (3) - how about x:224 y:97 ? snapping here would be nice imo. Nah, quite a weird flow for me.

* 00:18:816 (6,7,8,9) - why whistle on red ticks? seems weird to me You're right, changed.

* 00:42:402 (5,6,7) - imo using a 1/1 slider would be better, so that it could be a contrast to 00:43:230 (1,2,3,4,5,6) - , like you did at 00:35:782 (7) - I explained that before, I'll take care of this!

* 00:55:644 (5,6,7) - ^ Same.

* 01:02:264 (4) - imo rather than using a reverse slider here, it would be better to have a circle at 01:02:885 - , considering how you mapped Advanced.
this applies to other reverse 3/4s (01:08:885 (3) - 01:17:161 (7) - and etc..) I see what you mean, but gonna keep them for now, I think the rhythm in Advanced is still easier.

* 01:32:885 (7,8,9) - maybe nerf the distance somehow? it's even harder than this part 01:39:506 (7,8,1,2,3,4,5) - , seems a bit unfitting. I don't think so.

* 02:12:609 (7,8,9) - ^ Same as before, I prefered to move (8) further.

* 02:05:161 (5,6) - this could be really confusing as a 1/2 gap, since you used filler rhythm so many times.
maybe move (5) to x:256 y:350 ? But then (6) needs to be further...



That's all. Good luck!


EggsGone wrote:
M4M

    General
  • 00:58:127 - ; 00:59:782 - good place for spinner in my opinion. That's a cool idea indeed, but somehow a bit forcing for me, I need to think about this.


    Light
  • 00:28:333 (3,5) - Sliderwaves could have some better shape. (sth like this https://i.imgur.com/igegsOh.png) They were cool already,
    but improved them a bit.
  • 00:32:471 (6) - I don't know if you prefer this, but how about to make this slider curved? Would be nice, but I will keep it, so there's no need to change distance etc.
  • 00:33:299 (1,2,3,4) - 00:39:920 (1,2,3,4) - patterns lookin too similar. Indeed, I didn't notice them, but there's no problem with that.
  • 00:56:471 (4) - add more symmetricity. Fixed before already.
  • 01:07:230 - 1/1 slider maybe? Just one circle instead.
  • 01:45:299 (4,5) - how about this rhythm to emphasize vocal sounds https://i.imgur.com/4VTSKt6.png Good suggestion, but it breaks completely my pattern.
  • 01:55:230 (2,4) - Sliders could look more symmetrical. Maybe, but I like them already.
  • 02:10:954 (5,6,7) - 02:17:575 (4,5,6,7,1,2,3,4,5,1) - these parts looks pretty much duplicated from earlier, some variation would be nice. Indeed, but in low diffs sometimes it's necessary for me. Adding the same kind of patterns or sliders instead of copypasting would be the same, right? It's part of my style.


    Advanced
  • 00:21:713 (3) - I think it would be nice to use not only sharp angles. I bet you saw other kind of sliders already xD
  • 00:51:092 (2,3,4) - Linear pattern looks a bit odd in my opinion. Did something different.
  • 01:02:264 (3,4,6) - variation between 3/4 , 1/2 and 1/1 sounds too complicated for normal difficulties in my opinion. I honestly think that Taka's voice needs to be mapped as much as possible, also I didn't add many 1/2 here, talking about circles of course. For this diff I wanna keep 1/1 sliders,
    simple circles and some 1/2 and 3/4 rhythms. Besides this is not just "normal" difficulty like "alone" diff is not just "hard".
  • 01:41:161 (1) - Symmetrical? No need x) I like to have some variety on sliders.
  • 02:20:885 (1) - ^ Same.
  • 01:59:368 (3,1) - I think you can stack these. Nice catch.


Thanks to all <33
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Hi Nyukai, m4m here as discussed earlier :3

(here's my map btw : http://osu.ppy.sh/s/648127)


Basic


  • 00:18:402 (7) - Add whistle on slider's end as well to accentuate the high-pitched vocals?
  • 00:32:471 (6) - Remove whistle on slider's end? Contrary to the above, there are nothing strong enough to be emphasized on that point, so removing the whistle there would actually greatly emphasize your next 00:33:299 (1)'s whistle hehe xD
  • 00:49:851 (3) - A small suggestion here, perhaps use this slider shape instead to deliver a greater (and less rigid) flow from your previous 00:48:196 (2) while maintaining the linear shape you're using here?
    collapsed text
    Image
  • 00:57:713 (5,6) - This is merely a personal thought, but in my opinion rather than forcing the symmetry before the long break here (which results in a visibly uneven triangle) I think it would be much better to arrange them in a pattern that allows it to flow around more naturally - like this for example :
    collapsed text
    Image
  • 01:06:816 (4) - Remove whistle here? There's nothing from the song that fits the whistle here...
  • 01:31:230 (5,7) - I think the flow would be much greater here if both slider are placed a bit more upward and then reshaped so that (5,7) holds a higher stance compared to your (4) and (6) here :
    collapsed text
    Image
  • 02:10:954 (5,7) - Same as above
  • 02:43:230 (3) - A small suggestion here, rather than forcing a tilted slider perhaps I think it would be better if you used two circles here instead as it fits your symmetry trend very much while also flows good to your next slider :
    collapsed text
    Image
  • 02:46:954 (7,1) - Similar to 00:57:713 (5,6) here, I think rather than forcing the (1) to be located on ~y:192 (which results in an abruptly angled arc here) I think it would be best if you arrange them in a way they flow more naturally, for example :
    collapsed text
    Image
  • 02:47:368 (1,2,3,4) - ...in which you can then directly follow with a pattern like this for the ending ((4) is being stacked with your previous (6)'s end, by the way) :
    collapsed text
    Image


Advanced


  • Since the difficulty name is set to "Advanced" instead of "Normal" I think it would be acceptable to add some (slight) jumps in case you see it fits (instead of fully following the spacing here) hehe xD

  • 00:10:127 (1.3) - This is simply a personal opinion, but I think these slider's angles are very much too sharp so that (for me) it doesn't carry out the flow/transition well from your previous (5). You can though, for example, use a slider shape less sharp here while still keeping your linear shape at this point for better flow :
    collapsed text
    Image
  • 00:13:437 (1) - Remove whistle on slider's end here? (you previously don't put on a whistle on 00:07:230 (2))
  • 00:29:161 (5,6,1,2) - Perhaps rearrange these four so that (1) would be perfectly centered? (I don't know whether this is intentional or not, though xD)
  • 00:31:644 (3,4) - I personally think that the flow would be greatly improved here if (4) is placed in a somewhat higher position compared to (3), for example :
    collapsed text
    Image
  • 00:48:609 (4) - Add circle here (stacked atop of the slider) and move the slider 1/2 after to let the vocals be fully represented here? (you shouldn't worry about the spacing between the slider and the next (1) too much though, because - as I stated earlier - the small jump should be something very acceptable for "Advanced" diff~)
  • 01:14:264 (4) - Small suggestion here, perhaps curve this downward instead so that this slider will somewhat be blanketed by the previous (3)?
  • 01:39:506 (3,5) - Hmm, is it intentional to put the (3) in ~x:316 but the (5) in ~x:308 (considering that in my .osu the (4) and (1) is placed in the same x-coordinate)? o.o
  • 01:41:161 (1) - This is very much minor stuff, but considering that Taka's voice was beginning to change pitch on 01:41:575 - I think it would be nice if the second red node on the slider is being placed there instead to perfectly represent the pitch change from the song (:
  • 02:20:885 (1) - Same as above
  • 02:38:678 (2,4) - A small suggestion here, perhaps try to put (2) and (4) inward towards the center instead? This allows the (4) to have a greater flow in conjunction to your next (1) imo :
    collapsed text
    Image


Alone


  • Perhaps reduce the stack leniency (to ~5) in order to make the objects which are 1/2 apart (such as 00:53:161 (1,3)) be perfectly stacked in-game? (this is nothing major by any way, but I think this would greatly enhance your symmetry style imo hehe)

  • 00:05:782 - Add circle here (without any hitsound) stacked atop your next (1)? To be honest it sounds (and plays) a lot more natural following the vocals this way imo (as you already did on 00:13:230 (1,2))~
  • 00:13:437 (2) - Remove whistle on slider's end? Previously you don't have it there on 00:06:816 (3) o.o
  • 00:15:920 (6,7) - Minor stuff, but these should be on ~x:336 y:73 to make (7)'s end be placed perfectly on the center of the playfield xD
  • 00:37:437 (4) - A small thought here, perhaps you can arrange them somehow so that (4)'s end is symmetrical to 00:35:782 (7)'s end for better aesthetics? Like this for example :
    collapsed text
    Image
  • 00:41:989 (5,6,7) - Due to how the vocals sounded here I think it would be better to convert this into another 1/1 slider instead and then create another symmetry between your (3), (4), and (5) - like this for example :
    collapsed text
    Image
  • 00:44:885 (7,8,9) - Umm, why are these three being stacked awkwardly to your (1,2,3)? I think it would be much better if these three are moved up a bit so that they'll stack (1,2,3) perfectly though~
  • 00:48:816 (7) - Add circle (preferably in ~x:35 y:146) to fill in for the vocals that you missed here (so that the map sounds and plays more naturally according to the song's rhythm)? Also
  • 00:49:230 (9) - Consider adding whistle on slider's start here to emphasize the high-pitched vocals (:
  • 00:52:540 (9) - Same as above
  • 00:55:644 (5,6,7) - Same as 00:41:989 (5,6,7) here (this one's even more unfitting in my opinion as there's virtually no sound at all which occurs on the red tick) - perhaps arrange the rhythm and the symmetry like this so that it'll also flow well to your next (1,2,3)? (the (3) is stacked to your previous (9)'s end)
    collapsed text
    Image
  • 01:03:092 (5) - Shift the whistle on slider's start to (4)'s end instead in order to follow Taka's high-pitched vocals? (this applies to your upcoming similar parts as well hehe)
  • 01:16:747 (6,1) - Hmm, is it intentional not to stack them properly here? Your current stacking feels awkward in-game imo ._.
  • 01:20:264 (7) - Umm, actually if you listened closely to the song you can hear that the most significant part here actually comes on 01:20:471, so I think it would be much better if you turn this into a circle + 1/2 slider instead so that 01:20:471 can be much more emphasized by being a place where the player clicks to the beat - you can use this pattern for example :
    collapsed text
    Image
  • 01:28:747 (2,3) - Small suggestion here, perhaps swap (2) and (3)'s position so that the player keeps on moving here? (the stack on (1) -> (2) somewhat drops the player's momentum here imo, especially considering how the next (2) -> (3) is quite widely spaced)
  • 01:34:540 (1,2,3,4) - Another small suggestion here - perhaps arrange them in so that one note is further than the previous one (accelerated spacing) to generate that build-up mood? For example :
    collapsed text
    Image
  • 01:50:678 - Add note (perhaps in ~x:212 y:116, symmetrical to (4)) to fill in for the drum beats? Personally I think the 3/2 delay between objects here are very much out of context compared to how the other parts were mapped with higher note intensity hehe xD
  • 02:00:816 (1,2,3) - Consider putting this in a lower position compared to your previous (8) instead? I can see that you're aiming for a horizontal symmetry here, but due to how (1,2,3) is stacked the symmetry is very much broken/not appearing the way you want it to appear during gameplay. Perhaps try something like this instead. for example :
    collapsed text
    Image
  • 02:07:437 (6,7,1) - Minor suggestion here, but perhaps you can try manual-stacking these three for aesthetics :
    collapsed text
    Image
  • 02:14:264 (1,2,3,4) - Same as 01:34:540 (1,2,3,4) here about the accelerated spacing arrangement (:
  • 02:20:471 (4,1) - Put these two lower? The logic here is that you've previously set up a jump on (7,8,1), so to follow the jump with an regularly spaced anti-jump here would very much unfitting and puts off the player's momentum >_<
    collapsed text
    Image
  • 02:34:540 (2) - A small suggestion here, perhaps shape this slider as following instead to make it parallel with your previous stream pattern while carrying out a better flow in regards to your next (3)?
    collapsed text
    Image
  • 02:44:058 (1) - Umm, why the repeating slider? I don't really hear anything audible from the song coming on the blue tick though, so I think it would be better to simply use two circles instead o.o

Fancy map and mapping style overall (especially on the lower two diffs), to be honest it's very challenging to mod this map without actually deviating from the symmetrical mindset you're applying here :3

Best of luck with the mapset, I hope this mod helps~

I'm really sorry for being quite late beforehand by the way >_<
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hii m4m request from your queue
song is so nice, thanks for introducing me to it c':

Alone
00:05:989 (1,2) - blanket can be made more pretty here if you want
00:12:816 (8) - maybe use a 1/2 slider here since all the previous white ticks have objects on them? if you agree then here 00:07:851 (5) - would need one as well for consistency
00:42:402 (5,6,7) - i think it would be better here to map the held vocal in a different way than the 3 fast vocal beats here 00:43:230 (1,2,3) - . it would also be more consistent with how you map these vocals later on in the map
00:55:644 (5,6,7) - same again here
01:01:437 (1) - there's a such a strong sound on the red tick after this not, maybe use a 1/2 slider?
01:04:747 (1) - same here, feels odd to ignore that sound imo
01:24:609 (1) - i don't think the sounds here deserve a 1/1 slider? especially since you previously mapped these sounds using this pattern 01:17:989 (1,2,3) -
01:32:058 (4,5,6) - maybe stack them on the sliderends of 01:32:885 (7,8,9) - like Image
02:11:782 (4,5,6) - same thing here as well
02:44:058 (1) - you could make this just a 1/4 slider without the reverse which would allow for clickable object on red tick to match other patterns throughout the map


Advanced
00:05:989 (1) - i think the sound on this sliderend should actually be start of a slider. Such a strong sound and held vocal sounds like it should be start of a slider rather than the end. Like you have done here 00:13:437 (1) -
00:18:402 (3) - you could move the 2nd white node down a little to be half way between the first node and the red anchor to make this slider more beautiful
00:48:609 (4) - i think maybe two 1/2 slider would be better here to match the vocals, it also avoids that loud drum being mapped to a sliderend
00:51:920 (4) - same again here
01:43:230 (4) - and also in this chorus too
02:27:506 (1,3) - any reason these aren't the same shape?


Light
00:24:196 (6,1) - maybe place a circle between these?
00:57:713 (5,6) - maybe move these to x:483 y:211 so they flow straight off of the slider?
01:10:540 (3,4) - i think there should be circle between these to match 01:04:747 (3,4,5) -
01:30:402 (4) - you can maybe highlight strong vocal here with a 1/1 slider?
01:37:023 (3) - same again here
01:47:782 (1) - i think two 1/1 sliders may be better here, since this slider ends on such a strong vocal
02:02:678 (2,3,4,5) - if you move these down just a little then you can vertically straighten 02:06:816 (6,7,1) - and stack on 02:04:747 (4) - which i think makes it much more pretty, since the current placement with the slight angle looks out of place compared to the nice structure in the rest of the map


good luck !
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Rhythm Incarnate
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Niva
Niva wrote:
Hi Nyukai, m4m here as discussed earlier :3

(here's my map btw : http://osu.ppy.sh/s/648127


Basic


  • 00:18:402 (7) - Add whistle on slider's end as well to accentuate the high-pitched vocals? You're right, fixed.
  • 00:32:471 (6) - Remove whistle on slider's end? Contrary to the above, there are nothing strong enough to be emphasized on that point, so removing the whistle there would actually greatly emphasize your next 00:33:299 (1)'s whistle hehe xD Sounds fine, removed in all diffs.
  • 00:49:851 (3) - A small suggestion here, perhaps use this slider shape instead to deliver a greater (and less rigid) flow from your previous 00:48:196 (2) while maintaining the linear shape you're using here? Nah, I'm not going to use that kind of slider everytime.
  • 00:57:713 (5,6) - This is merely a personal thought, but in my opinion rather than forcing the symmetry before the long break here (which results in a visibly uneven triangle) I think it would be much better to arrange them in a pattern that allows it to flow around more naturally You are kinda right, but I wanna keep the following stack, I will need to rearrange everything. Anyways, gonna think about it.
  • 01:06:816 (4) - Remove whistle here? There's nothing from the song that fits the whistle here... Maybe.
  • 01:31:230 (5,7) - I think the flow would be much greater here if both slider are placed a bit more upward and then reshaped so that (5,7) holds a higher stance compared to your (4) and (6) here : Current flow is fine for me~
  • 02:10:954 (5,7) - Same as above Same.
  • 02:43:230 (3) - A small suggestion here, rather than forcing a tilted slider perhaps I think it would be better if you used two circles here instead as it fits your symmetry trend very much while also flows good to your next slider : Did something similar.
  • 02:46:954 (7,1) - Similar to 00:57:713 (5,6) here, I think rather than forcing the (1) to be located on ~y:192 (which results in an abruptly angled arc here) I think it would be best if you arrange them in a way they flow more naturally, for example : I don't think it's forced anyway.
  • 02:47:368 (1,2,3,4) - ...in which you can then directly follow with a pattern like this for the ending ((4) is being stacked with your previous (6)'s end, by the way) : I prefer my pattern~


Advanced


  • Since the difficulty name is set to "Advanced" instead of "Normal" I think it would be acceptable to add some (slight) jumps in case you see it fits (instead of fully following the spacing here) hehe xD Nah, current spacing is high actually ;_;

  • 00:10:127 (1.3) - This is simply a personal opinion, but I think these slider's angles are very much too sharp so that (for me) it doesn't carry out the flow/transition well from your previous (5). You can though, for example, use a slider shape less sharp here while still keeping your linear shape at this point for better flow : Fixed.
  • 00:13:437 (1) - Remove whistle on slider's end here? (you previously don't put on a whistle on 00:07:230 (2)) Fixed in all diffs.
  • 00:29:161 (5,6,1,2) - Perhaps rearrange these four so that (1) would be perfectly centered? (I don't know whether this is intentional or not, though xD) They are, yeah.
  • 00:31:644 (3,4) - I personally think that the flow would be greatly improved here if (4) is placed in a somewhat higher position compared to (3), for example : Maybe but I'll need to rearrange everything, so yeah, I prefer to keep them.
  • 00:48:609 (4) - Add circle here (stacked atop of the slider) and move the slider 1/2 after to let the vocals be fully represented here? (you shouldn't worry about the spacing between the slider and the next (1) too much though, because - as I stated earlier - the small jump should be something very acceptable for "Advanced" diff~) I'm not really sure about this...
  • 01:14:264 (4) - Small suggestion here, perhaps curve this downward instead so that this slider will somewhat be blanketed by the previous (3)? I will keep it so I don't need to move the following circles~
  • 01:39:506 (3,5) - Hmm, is it intentional to put the (3) in ~x:316 but the (5) in ~x:308 (considering that in my .osu the (4) and (1) is placed in the same x-coordinate)? o.o Looks like yes, not a big problem for me.
  • 01:41:161 (1) - This is very much minor stuff, but considering that Taka's voice was beginning to change pitch on 01:41:575 - I think it would be nice if the second red node on the slider is being placed there instead to perfectly represent the pitch change from the song (: Indeed, but I dislike this rhythm for the diff, I just did some 1/2 and 3/4 sliders.
  • 02:20:885 (1) - Same as above Same.
  • 02:38:678 (2,4) - A small suggestion here, perhaps try to put (2) and (4) inward towards the center instead? This allows the (4) to have a greater flow in conjunction to your next (1) imo : Looks good, changed.


Alone


  • Perhaps reduce the stack leniency (to ~5) in order to make the objects which are 1/2 apart (such as 00:53:161 (1,3)) be perfectly stacked in-game? (this is nothing major by any way, but I think this would greatly enhance your symmetry style imo hehe) Are not they well stacked? I guess everything in editor is different lol

  • 00:05:782 - Add circle here (without any hitsound) stacked atop your next (1)? To be honest it sounds (and plays) a lot more natural following the vocals this way imo (as you already did on 00:13:230 (1,2))~ Alright.
  • 00:13:437 (2) - Remove whistle on slider's end? Previously you don't have it there on 00:06:816 (3) o.o Done.
  • 00:15:920 (6,7) - Minor stuff, but these should be on ~x:336 y:73 to make (7)'s end be placed perfectly on the center of the playfield xD Fixed.
  • 00:37:437 (4) - A small thought here, perhaps you can arrange them somehow so that (4)'s end is symmetrical to 00:35:782 (7)'s end for better aesthetics? Like this for example : Alright, I think it's fixed.
  • 00:41:989 (5,6,7) - Due to how the vocals sounded here I think it would be better to convert this into another 1/1 slider instead and then create another symmetry between your (3), (4), and (5) - like this for example : Tbh I don't wanna miss the.. piano? I can hear :<
  • 00:44:885 (7,8,9) - Umm, why are these three being stacked awkwardly to your (1,2,3)? I think it would be much better if these three are moved up a bit so that they'll stack (1,2,3) perfectly though~ Indeed lol
  • 00:48:816 (7) - Add circle (preferably in ~x:35 y:146) to fill in for the vocals that you missed here (so that the map sounds and plays more naturally according to the song's rhythm)? Also I don't think I'm missing anything here.
  • 00:49:230 (9) - Consider adding whistle on slider's start here to emphasize the high-pitched vocals (: Done.
  • 00:52:540 (9) - Same as above Done.
  • 00:55:644 (5,6,7) - Same as 00:41:989 (5,6,7) here (this one's even more unfitting in my opinion as there's virtually no sound at all which occurs on the red tick) - perhaps arrange the rhythm and the symmetry like this so that it'll also flow well to your next (1,2,3)? (the (3) is stacked to your previous (9)'s end) Same as before.
  • 01:03:092 (5) - Shift the whistle on slider's start to (4)'s end instead in order to follow Taka's high-pitched vocals? (this applies to your upcoming similar parts as well hehe) Nah, it fits better like this right now.
  • 01:16:747 (6,1) - Hmm, is it intentional not to stack them properly here? Your current stacking feels awkward in-game imo ._. Fixed.
  • 01:20:264 (7) - Umm, actually if you listened closely to the song you can hear that the most significant part here actually comes on 01:20:471, so I think it would be much better if you turn this into a circle + 1/2 slider instead so that 01:20:471 can be much more emphasized by being a place where the player clicks to the beat - you can use this pattern for example : Alright, maybe it's weird, but I don't wanna rearrange this pattern plus it suits the beginning of the vocal perfectly and it's fine cause I don't miss any hitsound here so yeah, don't wanna change it.
  • 01:28:747 (2,3) - Small suggestion here, perhaps swap (2) and (3)'s position so that the player keeps on moving here? (the stack on (1) -> (2) somewhat drops the player's momentum here imo, especially considering how the next (2) -> (3) is quite widely spaced) Changed.
  • 01:34:540 (1,2,3,4) - Another small suggestion here - perhaps arrange them in so that one note is further than the previous one (accelerated spacing) to generate that build-up mood? For example : Current one is more symmetrical, hope you can understand~
  • 01:50:678 - Add note (perhaps in ~x:212 y:116, symmetrical to (4)) to fill in for the drum beats? Personally I think the 3/2 delay between objects here are very much out of context compared to how the other parts were mapped with higher note intensity hehe xD Maybe, but if you can notice I simply start patterns with the triplets so yeah, I think it's ok.
  • 02:00:816 (1,2,3) - Consider putting this in a lower position compared to your previous (8) instead? I can see that you're aiming for a horizontal symmetry here, but due to how (1,2,3) is stacked the symmetry is very much broken/not appearing the way you want it to appear during gameplay. Perhaps try something like this instead. for example : As long as the slider has the same position as (8) it's ok, I can understand you got another feeling due to the unstack (thanks editor), but maybe it's not a big problem while playing the map.
  • 02:07:437 (6,7,1) - Minor suggestion here, but perhaps you can try manual-stacking these three for aesthetics : Nah, I just wanna simple triplets here.
  • 02:14:264 (1,2,3,4) - Same as 01:34:540 (1,2,3,4) here about the accelerated spacing arrangement (: Same as before.
  • 02:20:471 (4,1) - Put these two lower? The logic here is that you've previously set up a jump on (7,8,1), so to follow the jump with an regularly spaced anti-jump here would very much unfitting and puts off the player's momentum >_< Nah sorry, I tried but I had to change everything plus the first kiai neither has a big jump so it's fine currently.
  • 02:34:540 (2) - A small suggestion here, perhaps shape this slider as following instead to make it parallel with your previous stream pattern while carrying out a better flow in regards to your next (3)? I prefer current flow, lineal pattern is fine for me.
  • 02:44:058 (1) - Umm, why the repeating slider? I don't really hear anything audible from the song coming on the blue tick though, so I think it would be better to simply use two circles instead o.o Somehow the vocals are different, don't you miss something like a triple? If I don't map this I would feel it quite empty.

Fancy map and mapping style overall (especially on the lower two diffs), to be honest it's very challenging to mod this map without actually deviating from the symmetrical mindset you're applying here :3

Best of luck with the mapset, I hope this mod helps~

I'm really sorry for being quite late beforehand by the way >_<


Yusomi wrote:
hii m4m request from your queue
song is so nice, thanks for introducing me to it c':

Alone
00:05:989 (1,2) - blanket can be made more pretty here if you want It's fine imo.
00:12:816 (8) - maybe use a 1/2 slider here since all the previous white ticks have objects on them? if you agree then here 00:07:851 (5) - would need one as well for consistency Nah, you can know perfectly the rhythm I'm following, no need to add 1/2 sliders here.
00:42:402 (5,6,7) - i think it would be better here to map the held vocal in a different way than the 3 fast vocal beats here 00:43:230 (1,2,3) - . it would also be more consistent with how you map these vocals later on in the map Yeah ok, I already explained my reasons. It is a good way to start the following pattern, I don't really wanna change it.
00:55:644 (5,6,7) - same again here Same.
01:01:437 (1) - there's a such a strong sound on the red tick after this not, maybe use a 1/2 slider? This is vocal mapping if you notice.
01:04:747 (1) - same here, feels odd to ignore that sound imo Same.
01:24:609 (1) - i don't think the sounds here deserve a 1/1 slider? especially since you previously mapped these sounds using this pattern 01:17:989 (1,2,3) - It's the same as these 01:04:747 (1,1) - I don't see the problem.
01:32:058 (4,5,6) - maybe stack them on the sliderends of 01:32:885 (7,8,9) - like No need to do that but thanks. Image
02:11:782 (4,5,6) - same thing here as well Same.
02:44:058 (1) - you could make this just a 1/4 slider without the reverse which would allow for clickable object on red tick to match other patterns throughout the map I explained that before.


Advanced
00:05:989 (1) - i think the sound on this sliderend should actually be start of a slider. Such a strong sound and held vocal sounds like it should be start of a slider rather than the end. Like you have done here 00:13:437 (1) - Yeah, but this is the beginning of the map, you know?
I'm following the first vocal and I go on.

00:18:402 (3) - you could move the 2nd white node down a little to be half way between the first node and the red anchor to make this slider more beautiful Changed the slider.
00:48:609 (4) - i think maybe two 1/2 slider would be better here to match the vocals, it also avoids that loud drum being mapped to a sliderend I did this in almost the whole map cause the spacing is quite high and I didn't like the overlapping when I did use 2 joined circles for example. So yeah, just reverse sliders are fine.
00:51:920 (4) - same again here Same.
01:43:230 (4) - and also in this chorus too Same.
02:27:506 (1,3) - any reason these aren't the same shape? They are the same...


Light
00:24:196 (6,1) - maybe place a circle between these? Nah, this is a simple diff, only when it's really necessary.
00:57:713 (5,6) - maybe move these to x:483 y:211 so they flow straight off of the slider? I don't really see a problem with this symmetry,
honestly...

01:10:540 (3,4) - i think there should be circle between these to match 01:04:747 (3,4,5) - You're right.
01:30:402 (4) - you can maybe highlight strong vocal here with a 1/1 slider? No need.
01:37:023 (3) - same again here Same.
01:47:782 (1) - i think two 1/1 sliders may be better here, since this slider ends on such a strong vocal As I said, it's a simple diff, no need to map everything.
02:02:678 (2,3,4,5) - if you move these down just a little then you can vertically straighten 02:06:816 (6,7,1) - and stack on 02:04:747 (4) - which i think makes it much more pretty, since the current placement with the slight angle looks out of place compared to the nice structure in the rest of the map It's not my intention to make a vertical pattern.


good luck !


this is unfinished so please don't answer yet, I couldn't do this before ;________________________;

Already finished, thanks to all, very helpful <3
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Beat Clicker
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Hi m4m request from ur queue
Sorry if I'm too inexperienced as a modder, especially in low difficulties
Alone
00:06:196 (3,4) - I would move these objects a bit apart cause they overlap a bit, but it might be for better flow. I don't really mind in reality
01:01:437 (1) - Starting here, this section feels so undermapped. I know it's only a hard difficulty, but from that star rating I think players start to get used to play all sounds, even if those are undermapped but still mapped, if you see what i mean. You could turn 01:01:437 (1) - into a 1/2 beat slider and every sound like these too I won't get them all.
01:03:092 (5) - 01:07:230 (8) - 01:08:058 (1) - you could map those sounds for example instead of skipping them, + 01:07:230 (8) - this one has different drum sound from the others and is mapped just like any other one, a slider skipping all the sounds. It should at least be mapped like these imo 01:13:644 (5,6,7,8) -
I mean I agree for vocal mapping in the intro but now that drum comes in it feels bad to just ignore it and continue mapping vocal and use drum as a filler when there's no vocal
It might be personal cause I don't really like maps where vocals are mainly mapped while totally ignoring background sounds, it just feels frustrating to me
02:34:127 (1) - How about a 1/2 slider right here ? Would fit the rythm and the same sounds 1 beat later are mapped with a 1/2 beat slider too + it's easier for new players when a stream ends on a slider cause if they spam too much they won't be punished
02:45:713 (6,7,8,9) - For the end intense words I would've done some more active mapping. Turn all of these into hit circles might be too bad but maybe the 2 first sliders might be an option
Aside for that 'undermapped' part, which you can deny cause it's purely subjective, this map plays well and I can't find any other issue

Advanced
00:45:713 (4,1) - I would align properly these objects so it flows better, this occurs many times in the map so I don't know if it's done on purpose, just noticing it
Sorry couldn't find anything else here


Hope this helps, good luck
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Rhythm Incarnate
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IsomirDiYandere wrote:
Hi m4m request from ur queue
Sorry if I'm too inexperienced as a modder, especially in low difficulties
Alone
00:06:196 (3,4) - I would move these objects a bit apart cause they overlap a bit, but it might be for better flow. I don't really mind in reality I appreciate it, but the overlap is intentional.
01:01:437 (1) - Starting here, this section feels so undermapped. I know it's only a hard difficulty, but from that star rating I think players start to get used to play all sounds, even if those are undermapped but still mapped, if you see what i mean. You could turn 01:01:437 (1) - into a 1/2 beat slider and every sound like these too I won't get them all. I don't really miss anything here to be honest. I mean, why is a problem mapping only the strongest vocal here? It also defines the beginning of Taka's singing.
01:03:092 (5) - 01:07:230 (8) - 01:08:058 (1) - you could map those sounds for example instead of skipping them, + 01:07:230 (8) - this one has different drum sound from the others and is mapped just like any other one, a slider skipping all the sounds. It should at least be mapped like these imo 01:13:644 (5,6,7,8) -
I mean I agree for vocal mapping in the intro but now that drum comes in it feels bad to just ignore it and continue mapping vocal and use drum as a filler when there's no vocal
It might be personal cause I don't really like maps where vocals are mainly mapped while totally ignoring background sounds, it just feels frustrating to me I feel you, but I think drums are mapped when it's necessary. My mapping seems to be mainly vocals, I guess.
02:34:127 (1) - How about a 1/2 slider right here ? Would fit the rythm and the same sounds 1 beat later are mapped with a 1/2 beat slider too + it's easier for new players when a stream ends on a slider cause if they spam too much they won't be punished Done.
02:45:713 (6,7,8,9) - For the end intense words I would've done some more active mapping. Turn all of these into hit circles might be too bad but maybe the 2 first sliders might be an option I will keep sliders, but I will try to think about something~
Aside for that 'undermapped' part, which you can deny cause it's purely subjective, this map plays well and I can't find any other issue

Advanced
00:45:713 (4,1) - I would align properly these objects so it flows better, this occurs many times in the map so I don't know if it's done on purpose, just noticing it Current flow is fine for me, I wanna the following slider on the center.
Sorry couldn't find anything else here


Hope this helps, good luck


Thank you for help <3
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Star Shooter
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hi, m4m!


General
  • To be honest, I don't think that the bg is a great choice. Taka is just a featured artist here, maybe you could find more interesting images if you go for something less "artists related"

Light


Advanced
  • 00:05:989 (1) - This slider could be rotate a little in order to make it "straight"
  • 00:28:333 (4) - Maybe this slider could be on a angle like 00:26:678 (1,2,3) - since closing the angle only on this note is kinda strange
  • 00:46:540 (1) - This position seems off, makes your map lose structure. You could align it with 00:45:713 (4)
  • 01:03:920 (6) - Minor suggestion, but this slider doesn't seems good turned up. Turning it down looks a lot better while playing
  • 01:04:747 (1) - This position seems off too, maybe you could use the suggestion above and align sliders paths. Maybe something like this
  • 02:06:402 (4,5) - - Check this. There's no changes on song that supports such sudden angle and position variation. You could make (4) angle like (2), and adjust (5).
  • 02:17:575 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2) - Uhh, I don't know. I really don't thing that literally copy/paste/invert previous kiai is cool. There's more sounds on this kiai compared to last one, maybe you could make things a little bit different to reflect such intensity change
  • 02:49:023 (4) - NC maybe?


Alone

Good luck!
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Rhythm Incarnate
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Pulse wrote:
hi, m4m!


General
  • To be honest, I don't think that the bg is a great choice. Taka is just a featured artist here, maybe you could find more interesting images if you go for something less "artists related" I honestly think Taka's vocals are important in this song. I will look for something else, but will be a Taka wallpaper too.

Light
  • 01:28:747 (2) - On these bass drum sounds, maybe a drum finish would fit a little better? If I add drum sounds this is not the correct place where I would do it.
  • 02:44:058 (5) - Fix DS here I tested it, should be okay o.o


Advanced
  • 00:05:989 (1) - This slider could be rotate a little in order to make it "straight" Nah, I prefer to start with this symmetry.
  • 00:28:333 (4) - Maybe this slider could be on a angle like 00:26:678 (1,2,3) - since closing the angle only on this note is kinda strange For me it's more strange to make the same type of slider here.
  • 00:46:540 (1) - This position seems off, makes your map lose structure. You could align it with 00:45:713 (4) Fixed a bit.
  • 01:03:920 (6) - Minor suggestion, but this slider doesn't seems good turned up. Turning it down looks a lot better while playing The flow is fine for me.
  • 01:04:747 (1) - This position seems off too, maybe you could use the suggestion above and align sliders paths. Maybe something like this I'm going to break the symmetry, I don't really want to change everything here.
  • 02:06:402 (4,5) - - Check this. There's no changes on song that supports such sudden angle and position variation. You could make (4) angle like (2), and adjust (5). Not sure if you noticed the triangle pattern, but I also did it.
  • 02:17:575 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2) - Uhh, I don't know. I really don't thing that literally copy/paste/invert previous kiai is cool. There's more sounds on this kiai compared to last one, maybe you could make things a little bit different to reflect such intensity change It's exactly the same. I didn't copypaste everything, just the first part.
  • 02:49:023 (4) - NC maybe? Alright.


Alone

Good luck!


Thanks a lot <3 I will clean all the requests soon~

Plus I might need help with changing mp3, I've always had problems when I needed to change it due to kbps :(

EDIT: I decided to simply add a better wallpaper, even if it's not from Taka.

EDIT 2: Mp3 changed, don't forget to redownload :)
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Cymbal Sounder
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Hi, One Ok Rock fan here, found via osu!direct. Great song, and I'll be awaiting this under ranked.

General
Your timing is a little ahead. I'd recommend using offset: 243 instead of your current at 253.


Alone
00:05:687 - I would possibly add a circle here, as this is a vocal sound, but considering the flow of the vocals, if this would impact the map, it's not necessary.
00:08:311 - Clear, loud instrumental sound here, should be a circle at this.
00:33:346 (1,2,3,4,5,6,7) - This is kind of awkward as a whole, due to the alternation between the important vocals and the unimportant background instrumental. The pattern itself is fine, but players, especially of which this map is targeted to may not realize the alternation, and expect that they'll still be playing to vocals, even tho that's not the case on every even note. While slider tails do end on vocal notes, which is fine, this isn't one of those cases.
00:37:484 (4,5,6) - NC here?
00:38:311 (7,8,9) - Here too. It would make sense to have nc on those notes simply due to the fact they are completely separate phrases.
00:39:967 (1,2,3) - Same as 00:33:346 - ESPECIALLY since 00:40:794 (3,4) - doesn't follow this same mapping.
00:42:449 (5,6,7) - NC possibly.
00:44:105 (4,5,6) - and 00:44:932 (7,8,9) - Follow the NC logic at 00:37:484 -
00:53:829 (2) - Unimportant instrumental sound, does not warrant a circle here.
00:55:691 (5,6,7) - Can possibly add NC here
00:57:346 (4,5,6) - Add NC here, same logic as most above NCs
01:01:691 - Important sound, add something here.
01:05:001 - ^
01:15:346 - ^ Possibly if it works.
01:16:794 (6,7) - Flows unnaturally due to the slider. I'd split 7 into two sliders, or a circle and slider..
01:21:346 (1,2) - Instrumental here that could be mapped to as previously.
01:32:105 (4,5,6) - and 01:32:932 (7,8,9) - NCs as suggested above.
01:38:725 (4,5,6) - ^
01:41:208 (1,2) - Hitsounds here sound awkward. Probably make the first quieter than the other.
01:46:587 (8,9) - NC?
01:50:311 (9) - Could be a slider here due to the held vocal note.
01:50:932 (1,2,3) - While you used hitsound manipulation quite well previously, this doesn't need a stack just due to the notes no longer being held out like they had been
01:51:967 (6,7,8) - NC here
02:07:484 (6,7,1) - Stack feels awkward, especially since there is already a snare sound in the song on Note 6.
02:11:829 (4,5,6) - and 02:12:656 (7,8,9) - I think you get the drill, NC here
02:18:449 (4,5,6) - and 02:19:277 (7,8) - ^
02:20:932 (1,2) - Awkward hitsounding here too, try what I mentioned above.
02:25:070 (3) - Don't like this slider. Ruins flow. Try something like this (https://puu.sh/ybVL6/5e1264380a.png, Highlighted notes). You might want an NC too, then.
02:31:691 (4,5,6) - NC boy
02:41:622 (3) - Not a huge fan of this reverse either. Could split into two sliders.
02:42:656 - Put something here. Important sound.
02:44:058 (1) - Yeah, nothing that suggests this. I'd recommend something like this (https://puu.sh/ybWeD/482ea79729.png)
Good map, but you should separate phrases and try to map to more important sounds. Otherwise, I see this rankable in the near future with some touchups!
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Rhythm Incarnate
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Aelin wrote:
Hi, One Ok Rock fan here, found via osu!direct. Great song, and I'll be awaiting this under ranked.

General
Your timing is a little ahead. I'd recommend using offset: 243 instead of your current at 253. Did you redownload everything?
Because I checked it twice and should be okay.


Alone
00:05:687 - I would possibly add a circle here, as this is a vocal sound, but considering the flow of the vocals, if this would impact the map, it's not necessary. Nah, there's nothing here to start with.
00:08:311 - Clear, loud instrumental sound here, should be a circle at this. Definitely not, vocals are prioritized here.
00:33:346 (1,2,3,4,5,6,7) - This is kind of awkward as a whole, due to the alternation between the important vocals and the unimportant background instrumental. The pattern itself is fine, but players, especially of which this map is targeted to may not realize the alternation, and expect that they'll still be playing to vocals, even tho that's not the case on every even note. While slider tails do end on vocal notes, which is fine, this isn't one of those cases. You might be right, but since I don't consider this an overmapping, I will keep the pattern.
00:37:484 (4,5,6) - NC here? Nah, I do long combos in whole map.
00:38:311 (7,8,9) - Here too. It would make sense to have nc on those notes simply due to the fact they are completely separate phrases. Nah, same as before.
00:39:967 (1,2,3) - Same as 00:33:346 - ESPECIALLY since 00:40:794 (3,4) - doesn't follow this same mapping. Did something different.
00:42:449 (5,6,7) - NC possibly. As I said, nope.
00:44:105 (4,5,6) - and 00:44:932 (7,8,9) - Follow the NC logic at 00:37:484 - I won't repeat it again, sorry.
00:53:829 (2) - Unimportant instrumental sound, does not warrant a circle here. And what about the vocal?
00:55:691 (5,6,7) - Can possibly add NC here
00:57:346 (4,5,6) - Add NC here, same logic as most above NCs
01:01:691 - Important sound, add something here. No, it's not important.
01:05:001 - ^ Same. Haven't you noticed my vocal mapping?
01:15:346 - ^ Possibly if it works. There's a circle, I don't get this.
01:16:794 (6,7) - Flows unnaturally due to the slider. I'd split 7 into two sliders, or a circle and slider.. I don't get the problem here. It follows everything well.
01:21:346 (1,2) - Instrumental here that could be mapped to as previously. As I said, it is more like vocal mapping.
01:32:105 (4,5,6) - and 01:32:932 (7,8,9) - NCs as suggested above.
01:38:725 (4,5,6) - ^
01:41:208 (1,2) - Hitsounds here sound awkward. Probably make the first quieter than the other. Why do they sound awkward? I don't think it's very loud or it has some noise.
01:46:587 (8,9) - NC?
01:50:311 (9) - Could be a slider here due to the held vocal note. Gotta agree here.
01:50:932 (1,2,3) - While you used hitsound manipulation quite well previously, this doesn't need a stack just due to the notes no longer being held out like they had been Since I changed the pattern now everything should be fine.
01:51:967 (6,7,8) - NC here
02:07:484 (6,7,1) - Stack feels awkward, especially since there is already a snare sound in the song on Note 6. I don't think stacks are awkward here.
02:11:829 (4,5,6) - and 02:12:656 (7,8,9) - I think you get the drill, NC here
02:18:449 (4,5,6) - and 02:19:277 (7,8) - ^
02:20:932 (1,2) - Awkward hitsounding here too, try what I mentioned above. What I said before.
02:25:070 (3) - Don't like this slider. Ruins flow. Try something like this (https://puu.sh/ybVL6/5e1264380a.png, Highlighted notes). You might want an NC too, then. Why is flow ruined though? I don't want to make the same sliders everytime.
02:31:691 (4,5,6) - NC boy
02:41:622 (3) - Not a huge fan of this reverse either. Could split into two sliders. Same as before.
02:42:656 - Put something here. Important sound. For me it's not important.
02:44:058 (1) - Yeah, nothing that suggests this. I'd recommend something like this (https://puu.sh/ybWeD/482ea79729.png) Ok, I will change this.
Good map, but you should separate phrases and try to map to more important sounds. Otherwise, I see this rankable in the near future with some touchups!


Thanks a lot <3
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Earned 2 kudosu.
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Code:
017-11-12 11:17 Nyukai: ACTION is listening to [https://osu.ppy.sh/b/1445667 Against The Current - Dreaming Alone feat. Taka from ONE OK ROCK]
2017-11-12 11:23 Natsu: 00:05:839 (1,3) -  el stack esta un poco off
2017-11-12 11:23 Nyukai: qué diff?
2017-11-12 11:23 Nyukai: la top imagino
2017-11-12 11:24 Nyukai: ahora debería estar bien
2017-11-12 11:24 Natsu: si
2017-11-12 11:24 Natsu: mmm agrega un slider-slide que este silenciado la cancion es bien tranquila y ese sonido en los slider suena fatal
2017-11-12 11:25 Nyukai: ah okay
2017-11-12 11:25 Nyukai: no sé cómo conseguirlo xD
2017-11-12 11:26 Natsu: lol
2017-11-12 11:26 Natsu: cualquier mapa lo tendra haha
2017-11-12 11:26 Natsu: 00:36:666 (1,2,3,4,5,6) -  no seria mejor hacer los patrones simetricos?
2017-11-12 11:27 Nyukai: lo buscaré, no sé qué mapa podrá ser
2017-11-12 11:27 Nyukai: 00:35:839 (7,4) - si no me equivoco esto es simétrico
2017-11-12 11:27 Nyukai: 00:36:666 (1,2,3) - hacer esto de nuevo sería complejo
2017-11-12 11:27 Nyukai: creo
2017-11-12 11:27 Nyukai: 00:37:494 (4,5,6) - entre estas hay simetría así que no debería ser un gran problema a menos que pueda hacer algo mejor
2017-11-12 11:28 Natsu: 00:56:528 (1,2,3,4,5,6) -  esto si lo deberias hacer simetrico
2017-11-12 11:28 Natsu: xq el anterior eraa simetrico
2017-11-12 11:28 Natsu: algo inconsistente no?
2017-11-12 11:28 Nyukai: 00:55:701 (5,6,7) - no sería raro repetir esto de nuevo?
2017-11-12 11:29 Nyukai: puedo hacer otra cosa mientras mantenga esto 00:58:184 (7) -
2017-11-12 11:31 Natsu: ok hacelo
2017-11-12 11:31 Natsu: 02:06:459 (9,1,2,3) -  el espacio se ve demasiado cerca
2017-11-12 11:31 Natsu: lo tendras que ajustar manualmente
2017-11-12 11:32 Nyukai: 00:55:701 (5,6,7) - hice esto de nuevo
2017-11-12 11:32 Natsu: 02:32:528 (7,1) -  el nc deberia estar en 7 no en 1
2017-11-12 11:32 Nyukai: creo que esto 00:58:184 (7) - puede seguir ahí
2017-11-12 11:32 Nyukai: fixed
2017-11-12 11:32 Nyukai: bueno, espera
2017-11-12 11:33 Nyukai: puse nc ahí porque realmente no debería haber nc, sin embargo al cambiar la intensidad lo añadí
2017-11-12 11:33 Nyukai: entonces le veo más sentido ponerlo empezando el triple
2017-11-12 11:33 Nyukai: pero puedo cambiarlo igual np
2017-11-12 11:33 Natsu: pero 7 es donde empieza la nueva stanza, hasta el finish lo indica
2017-11-12 11:34 Nyukai: sí pero yo pongo nc cada dos stanzas
2017-11-12 11:34 Nyukai: (en general)
2017-11-12 11:34 Nyukai: pero tienes razón igual, tiene finish
2017-11-12 11:34 Nyukai: por eso lo cambié
2017-11-12 11:34 Nyukai: solo era para que tuvieras en cuenta eso
2017-11-12 11:38 Natsu: mmm
2017-11-12 11:39 Natsu: las otras diff estan bien
2017-11-12 11:39 Natsu: mas sin embargo el nombre light no se ajusta bien a los otros, hace poco le dieron dq a uno similar
2017-11-12 11:39 Natsu: cambiaselo a normal
2017-11-12 11:39 Nyukai: solo por eso?
2017-11-12 11:40 Nyukai: es que no parece una normal diff realmente
2017-11-12 11:40 Nyukai: no sé qué poner que se ajuste a easy
2017-11-12 11:40 Nyukai: o pongo easy y normal y ya está
2017-11-12 11:40 Natsu: standard advanced
2017-11-12 11:40 Natsu: o easy normal
2017-11-12 11:40 Nyukai: vale
2017-11-12 11:41 Natsu: el bg tiene una resolucion bien rara
2017-11-12 11:41 Nyukai: tuve que cambiar el bg y no encontré uno mejor
2017-11-12 11:41 Nyukai: es del videoclip
2017-11-12 11:41 Natsu: ajustalo con photoshop
2017-11-12 11:42 Nyukai: qué resolución pongo?
2017-11-12 11:44 Natsu: una 16:9
2017-11-12 11:44 Natsu: y la metadata de donde es
2017-11-12 11:45 Nyukai: https://www.youtube.com/watch?v=G6aBAQsq5jI
2017-11-12 11:45 Nyukai: el canal oficial
2017-11-12 11:45 Nyukai: no sé más :(
2017-11-12 11:47 Nyukai: se ve raro el bg con 16:9 lel
2017-11-12 11:47 Nyukai: tendré que buscar otro o no sé
2017-11-12 11:48 Natsu: haha ok
2017-11-12 11:48 Natsu: avisame cuando este listo
2017-11-12 11:48 Nyukai: ahora miro de arreglarlo
2017-11-12 11:48 Nyukai: vale
2017-11-12 11:50 Nyukai: tienes sliderslide silenciado aquí?
2017-11-12 11:50 Nyukai: ACTION is editing [https://osu.ppy.sh/b/1405572 Mitchie M feat. Hatsune Miku with KAITO - Ohedo Julia-Night [Dance Floor]]
2017-11-12 11:50 Nyukai: XD
2017-11-12 11:50 Natsu: si
2017-11-12 11:50 Nyukai: vale
2017-11-12 12:00 Nyukai: ya lo subí
2017-11-12 12:01 Nyukai: mira a ver si falta algo
2017-11-12 12:16 Natsu: ok
This is a BSS beatmap submission. Click here to view full beatmap information.
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