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This beatmap was submitted using in-game submission on Thursday, December 14, 2017 at 3:47:56 PM

Artist: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
Title: Deep in Abyss
Source: メイドインアビス
Tags: made in abyss opening op tv size kusano VINXIS kwk
BPM: 135
Filesize: 20626kb
Play Time: 01:26
Difficulties Available:

Download: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss
Download: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss (no video)
Information: Scores/Beatmap Listing
---------------
#2 of ?

what a horrible night to have a curse

the bgs are the curse of the abyss redownload 11/02/17

info about the top diff for modders and players
  • Riko's vocal sliders are curved and Reg's are red ticks because he is a robot and she is not a robot
  • a lot of the major patterns are based on moving from the top to the bottom of the screen ala climbing into the abyss 00:06:484 (1,2,1,2,1,2,1,2,3,4) - 01:26:929 (1,2,1,2) - 00:52:040 (1,2,1,2,1,2,1,2,1,2,1,2)
  • the beginning vocals are lightly segmented into the top and bottom of the screen, with Riko's starting at the top 00:14:707 - because she starts at the top of the abyss and Reg's starting from the bottom 00:21:818 - because he starts from the bottom of the abyss
  • the map ends with a sharp descent to the bottom of the screen because of the previously stated themes 01:26:929 (1,2,1,2) -
  • all of these things are quite loose in their application but i hope they are nevertheless noticed and appreciated



collapsed text
inspired by fanzhen and yf and karen and rrtyui

thanks for suggestion omar

thank you to kusano , Mishima Yurara , and kwk for guest difficulties

hitsounds by kusano with alterations by me based on diff and Mishima Yurara for his diff
Last edited by Kaifin on , edited 38 times in total.
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2017-10-19 11:26 handsome: the animal
2017-10-19 11:26 handsome: i think
2017-10-19 11:26 handsome: 00:46:707 (1,2,1,2) -
2017-10-19 11:26 handsome: you can repeat this more often
2017-10-19 11:26 handsome: 00:48:484 -
2017-10-19 11:26 handsome: 00:55:596 -
2017-10-19 11:26 handsome: even tho theres no finish
2017-10-19 11:26 handsome: its cool to associate that pattern wti hteh vocal
2017-10-19 11:27 handsome: 01:03:929 (7,8) - super huge
2017-10-19 11:27 handsome: really weird to play
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h

00:22:596 (4,5,1,2,1) - this movement is awkward to play for me and these 00:22:484 (1,2) - i couldnt even read them first time playing , i didnt expect them to be there maybe stack the 1 on to this 00:23:818 (2) - then make the 2 just in the middle of them i think it plays better ok 8-) 8-) 8-) 8-)

00:34:262 (1) - i get how it goes w vocals but the SV is rly out of place , since the instruments in the bg are like non existent, its just too quiet for that high sv IMO... :cry: :cry: :cry: :cry:

00:52:929 (1,2,1,2) - feel like this is overdone just a little... especially the last one BUT thats just me :| :| :| :|

01:07:151 (1,2,3,4) - is this following that piano or the vocal part here, because if its piano then 01:06:929 (4) - should be notes too to go with it u know, but if its vocal then its ok cuz thats a Viable Option too.. :( :( :( :(

01:20:040 (1,2,3,4) - think these should increase in spacing instead of decrease,, i think u went with vocal pitch on these? and the previous 4plet too,, the first one could be same spacing then the second one can be increasing since the instrumental picks up on the second part :o :o :o :o

01:26:929 (2) - NC to go with these 01:24:707 (1,1) - 01:25:596 (1,1) - :? :? :? :?

rank soon trademark

edit: also hp8 wtf
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Astolfo wrote:
h

00:22:596 (4,5,1,2,1) - this movement is awkward to play for me and these 00:22:484 (1,2) - i couldnt even read them first time playing , i didnt expect them to be there maybe stack the 1 on to this 00:23:818 (2) - then make the 2 just in the middle of them i think it plays better ok 8-) 8-) 8-) 8-) ok sure

00:34:262 (1) - i get how it goes w vocals but the SV is rly out of place , since the instruments in the bg are like non existent, its just too quiet for that high sv IMO... :cry: :cry: :cry: :cry: loop gives player time to react, it's fine

00:52:929 (1,2,1,2) - feel like this is overdone just a little... especially the last one BUT thats just me :| :| :| :| nah its the most intense part of the song and its not really that difficult

01:07:151 (1,2,3,4) - is this following that piano or the vocal part here, because if its piano then 01:06:929 (4) - should be notes too to go with it u know, but if its vocal then its ok cuz thats a Viable Option too.. :( :( :( :( it's following both: since the piano at the timestamp you linked is 1/8 it's just a simplification

01:20:040 (1,2,3,4) - think these should increase in spacing instead of decrease,, i think u went with vocal pitch on these? and the previous 4plet too,, the first one could be same spacing then the second one can be increasing since the instrumental picks up on the second part :o :o :o :o im spacing to the overall intensity of the instrumentation: it speaks in intensity where the spacing is the highest 01:19:929 (4,1,2) - and gradually falls back down before jumping at 01:20:373 (4,1) - for emphasis

01:26:929 (2) - NC to go with these 01:24:707 (1,1) - 01:25:596 (1,1) - :? :? :? :? yes

rank soon trademark


thank you!
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This song is good stuff, there's a mod in there somehow
Code:
18:11 Kaifin: hi i make new map
18:11 *Kaifin is listening to [https://osu.ppy.sh/b/1445260 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss]
18:12 Net0: Yo that show
18:12 Net0: ppl say it's great
18:15 Net0: I'll check pretty soon
18:15 Kaifin: good show
18:15 Net0: working on a reply since I have another veto as it seems
18:34 Net0: will check the map pretty soon just a sec
18:34 Kaifin: no worries
18:34 Kaifin: best of luck D:
18:34 Kaifin: i understand how that feels
18:48 Net0: like it's two different maps now
18:48 *Net0 is editing [https://osu.ppy.sh/b/1445198 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss [Expert]]
18:48 Net0: 00:31:151 (1,2,1,2,1,2,1,2,1,2,3,4) - 
18:48 Kaifin: to map non anime is hell
18:48 Kaifin: for rank
18:48 Net0: Holy
18:48 Net0: Flows is good
18:49 Net0: since spacing here is like "wtf"
18:49 Kaifin: zoom
18:49 Net0: so I guess it's okay
18:49 Kaifin: it plays good at this bpm
18:49 Kaifin: can get away with a lot
18:49 Net0: Actually Kaifin, the song is Natsukoi Hanabi
18:49 Net0: and I'm getting a veto
18:49 Net0: xDDDDDDDDDDDDDDDDDDD
18:49 Kaifin: i mean  anime style
18:49 Kaifin: not anime map
18:49 Net0: oh ok
18:49 Kaifin: anime song**
18:50 Net0: this sliderend here 00:34:262 (1) - 
18:51 Net0: could be placed like in the middle visually of 
18:51 Net0: 00:35:818 (2,1) - 
18:51 Net0: just for structure sake, something really personal imo
18:52 Net0: A small SV change can help with this pattern 00:57:373 (1,2,1,2,1,2) - if you want to keep the slider heads and tails in the same position on the playfield but you want to change shapes
18:53 Net0: Or you can use different shapes for different speed moviment in each repetition
18:53 Net0: in that case you will probably have to change the placement of the sliderheads and tails
18:57 Kaifin: i could place it there but then the flow would  end up much worse
18:57 Kaifin: have to have natural flow for that sv or else the player will be like wt
18:57 Kaifin: i'll fidget with the sv and try to get those to stack
18:57 Net0: I'll test it
18:58 Net0: even tho I don't play that much anymore :3
18:58 Kaifin: because then it ends up going http://puu.sh/y2bv8/bac98be067.jpg
18:58 Kaifin: here
18:58 Kaifin: which isnt a natural angle to lead in
18:58 Net0: hmmm
18:58 Kaifin: i have a question on the hard though
18:58 Kaifin: 00:10:040 -
18:59 Net0: okay
18:59 Kaifin: do you think these 1/4 sliders/the double are fine
18:59 Net0: hmm
18:59 Net0: spread always depends on the previous diff
18:59 Net0: considering normal
18:59 Net0: not ok
19:00 Kaifin: there is likely to be a diff between normal and hard
19:00 Net0: Net0's Advanced? Pro spreading mapper? :^)
19:01 Net0: like if you want the repeats in white tick
19:01 Net0: the diff before needs at least 1/2 sliders
19:01 Kaifin: yeah i know
19:01 Kaifin: there is 1/2 sliders in last diff
19:02 Kaifin: in normal that is
19:02 Kaifin: i dont really  know how to make advanced when i already considered normal to be pretty hard for low diff
19:03 Net0: Hmm
19:03 Net0: most ppl don't practice a lot low diffs
19:03 Net0: specially spread 
19:03 Net0: I have a map with 6 diffs from 1* to 3*, just to test DS, flow, rhythm, etc.
19:04 Net0: This level design is really mathematic imo
19:04 Net0: 00:12:040 (3,4,1) -  for example
19:04 Net0: in the normal diff you have overlaping 1/2 rhythms
19:04 Net0: this means that the next level diff
19:04 Net0: 1/2 should be spaced like this 
19:05 Net0: https://puu.sh/y2bNN.png
19:05 Kaifin: its not really overlapping because the slider is fully gone
19:05 Net0: I mean placement wise
19:05 Net0: objects with 1/2 gaps are always touching
19:05 Kaifin: oh yeah
19:05 Net0: so the natural progression is having low spaced without touching
19:06 Kaifin: i understand
19:06 Net0: and you have to adjust CS, AR, base slider velocity, etc with that in mind
19:06 Kaifin: ok well first i'll see if i even need an advanced
19:06 Net0: in case you need it I can map low level to fit spread
19:07 Kaifin: ill keep in mind
19:07 Net0: I'm used to that
19:07 Net0: puxtu had the same problem with this set
19:07 *Net0 is listening to [https://osu.ppy.sh/b/1237033 Fear, and Loathing in Las Vegas - Stray in Chaos]
19:11 Kaifin: i fixed the 1/4
19:11 Kaifin: just made it 1/2
19:11 Kaifin: can you post log in thread for kds?
19:12 Net0: well sure
19:12 Net0: xD
19:12 Kaifin: thank you for the feedback
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Normal
  • 00:05:818 (4) - ok this definitely deserves attention but the slider shape is pretty off relative to the rest of the map, especially in a calm section like this. i think its a bit too wonky since its introduced so early, and the fact that its pretty similar to 00:52:040 (5) - even though this one is kiai and the other one isn't doesn't make too much sense to me
  • 00:20:040 not a big deal but ignoring the bass and piano here is pretty bland
  • 00:33:818 (3) - moving this to the previous red tick and making it repeat fits the song better, i dont see a good reason to skip a beat
  • 00:50:040 (7) - deleting this note would make it a lot more interactive with the vocals here, and you ignore it on 00:53:151 too so
  • 01:06:262 (1,2) - you could make these a slider instead, gives more attention to the vocals and compliments (3,4) well

Hard

kusano's Insane

Expert
  • 00:03:818 quiet piano note here that i think would be better if you didnt ignore
  • 00:05:373 (6) - i think it'd be cool if you made this more distinguishable from 00:01:373 (5,6) - considering the stronger piano note
  • 00:10:151 (2,3) - there's a pretty distinct difference in sound here that i dont think the copy and paste compliments well, i feel like its pretty similar to 00:06:484 (1,2,1,2,1,2) - so you should use a similar pattern as well, except not as dramatic
  • 00:13:596 (1,2,3,1) - definitely not the right rhythm but i guess its a good way to give attention to the piano while keeping it playable, idk
  • 00:18:262 (1,2,3,4,1,2) - since the whistle(?) becomes a lot more noticeable on (2) i think slightly changing the pattern to something like this fits it much better
  • 00:41:373 (1,2,3,4,5) - rhythm choice here is a bit weird, i can't really tell what its following. think it'd be better if you made it more obvious to the vocals
  • 00:46:040 (1,2,3) - you should make these more dramatic, song calls for it
  • 01:00:929 - this little section here is so cool ok just wanted to mention that
  • 01:14:040 (1,2,3,4,5) - i don't see the reason for the jump between 2 & 3

good Stuff kaifin GL!!
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mithew wrote:
Normal
  • 00:05:818 (4) - ok this definitely deserves attention but the slider shape is pretty off relative to the rest of the map, especially in a calm section like this. i think its a bit too wonky since its introduced so early, and the fact that its pretty similar to 00:52:040 (5) - even though this one is kiai and the other one isn't doesn't make too much sense to me i dont think its really a huge deal: i made this slider to emphasize the note and it's not like WO 8 million BPM impossible to read or anything its just a normal slider, noob player is unaffected and just sees different shape
  • 00:20:040 not a big deal but ignoring the bass and piano here is pretty bland need rest section in map D:
  • 00:33:818 (3) - moving this to the previous red tick and making it repeat fits the song better, i dont see a good reason to skip a beat changed the rhythm in a different way cause double repeat would be too confusing
  • 00:50:040 (7) - deleting this note would make it a lot more interactive with the vocals here, and you ignore it on 00:53:151 too so there is a vocal here and there is no vocal there, i will consider this if mentioned again though because i understand the idea and it could break up the segment
  • 01:06:262 (1,2) - you could make these a slider instead, gives more attention to the vocals and compliments (3,4) well slidered

Hard
  • 00:02:262 (1,2) - maybe a bit too dramatic in spacing, i couldn't find anything else using spacing like this lowered!
  • 00:03:040 i dont think you should ignore it here if you didnt ignore it on 00:01:262 (3) - im following the piano
  • 00:10:262 (3) - you can definitely give more attention to the piano here by making this a repeat slider instead made them 2 repeat sliders i hope thats fine
  • 00:54:707 (4,5) - higher spacing than 00:55:373 (7,1) - even though 7 & 1 r way more dramatic, pattern adjusted
Expert
  • 00:03:818 quiet piano note here that i think would be better if you didnt ignore this is an echo if anything, the stop on the blue tick leads to REALLY good emphasis so i want to keep
  • 00:05:373 (6) - i think it'd be cool if you made this more distinguishable from 00:01:373 (5,6) - considering the stronger piano note my mirror D: i think that it is ok as is because the flow switch is good emphasis, making it stray from the flip would be a bit weird but i can consider options if i think of something
  • 00:10:151 (2,3) - there's a pretty distinct difference in sound here that i dont think the copy and paste compliments well, i feel like its pretty similar to 00:06:484 (1,2,1,2,1,2) - so you should use a similar pattern as well, except not as dramatic the copy and paste increases the emphasis here because you play the notes a beat off from when they were originally played, giving it a "twist" if that makes any sense: it gives it more emphasis since it's based on something that just happened but has a different rhythm
  • 00:13:596 (1,2,3,1) - definitely not the right rhythm but i guess its a good way to give attention to the piano while keeping it playable, idk ??? its def 1/6 if its 1/8 tell me so i can fix it
  • 00:18:262 (1,2,3,4,1,2) - since the whistle(?) becomes a lot more noticeable on (2) i think slightly changing the pattern to something like this fits it much better YES agree sick change thank you
  • 00:41:373 (1,2,3,4,5) - rhythm choice here is a bit weird, i can't really tell what its following. think it'd be better if you made it more obvious to the vocals following the drums: every syllable of the vocal is clickable so this level of density of the drums just lets me create more buildup
  • 00:46:040 (1,2,3) - you should make these more dramatic, song calls for it antispacing is dramatic :cry:
  • 01:00:929 - this little section here is so cool ok just wanted to mention that thanks owo
  • 01:14:040 (1,2,3,4,5) - i don't see the reason for the jump between 2 & 3 same as previous pattern, the jump is to emphasize the structure that has been made in the segment and to emphasize the doublet nature of the sounds if that makes sense

good Stuff kaifin GL!!


thank you mittens!!
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Rhythm Incarnate
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hp 8 hp 8 hp 8 hp 8 hp 8 h
p 8

top

Insanee
    00:18:929 (2,3,4) - minor bickering but this doesn't look straight
    00:26:929 (1,2) - space this out a bit more? kinda looks weird as it is rn
    00:42:707 (6,7,8) - kinda don't give emphasis to this at all with this spacing
    01:14:262 (5,6,7,8) - this is like the only awkwardly flowing stream in the map, would probably be better to straighten it out
    01:27:151 (8) - make this 2 sliders instead of a repeat? would make more sense here tbh

hard
    00:05:818 (1,2,3,1,2,3) - dont u think this pattern is a bit too dense for ar 7
    00:44:262 (4) - this could prob be emphasized a bit more than it is right now for the vocal
    01:10:707 (6,7) - rhythm-wise this is kinda weird especially for a hard diff, maybe take off a repeat from the slider? idk just seems too dense rn

normal is gay
gl o/
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fieryrage wrote:
hp 8 hp 8 hp 8 hp 8 hp 8 h
p 8 its like 2 stars

top
    00:03:484 (7) - move this to 00:03:596 (7) - instead and add a circle on the blue tick? feels a lot better that way, also you wouldn't be skipping the clap this is one i need to think about, i really like the sudden stop it fits the piano super super well but i'll consider it
    00:10:040 (1,2) - this gap isn't really discernable as 1/4 imo, spacing is too high legit what did you see the part that came right before it 00:06:484 (1,2,1,2,1,2,1,2,3,4) - as well as the entire intro with half screen 1/4 jumps
    00:14:484 (4,5,1) - space this out a bit more from 3 cuz it looks like the exact same spacing as the 1/4 patterns no one has misread this yet,
    because of the ncing is fine

    00:23:373 (1,2) - ctrl+g here? would help give 00:23:596 (1) - emphasis to this it was like that before but ended up being too hard to read
    00:28:262 (3,4) - this flows awkward as hell lo l i'd put 3 next to 4 rather than having huge spacing here tweaked the angle a bit
    00:28:818 (6,3) - Plz stack :) ty
    00:31:151 (1) - not really needed nc decided to remove nc on 00:30:707 (6) - instead cause having them nc'd that way is important
    00:34:262 (1) - reduce sv here a bit, kinda weird speedup with no buildup lol addressed in irc with melloe by adding increasing sv beforehand
    00:55:151 (1,2,1,2) - maybe make these more spaced out to accompany the larger spacing in between did it and tweaked the spacing
    00:57:818 (1,2) - ctrl+g here or smth would be nice, the flow differs from 00:58:484 (1,2) - this pretty noticeably i wanted the flow to be different between the two because of the repeated vocal, also ctrl ging makes the flow so terrible lol
    00:59:818 (2) - is the drum hitnormal rly needed here i think it sounds textured
    01:08:707 (4,3) - silence sliderends? yep, did it for all of them
    01:10:707 (3,4) - ctrl+g for (((maximum cool))) also you kinda do it 01:14:040 (1,2,3,4) - here anyway no way terrible flow that way
    01:27:373 (1,2) - feel like these should be given a lot more emphasis considering it's the end of the song but e notes are really not that emphasized, just cause its the end doesn't mean it has to be a cross screen jump or anything

hard
    00:05:818 (1,2,3,1,2,3) - dont u think this pattern is a bit too dense for ar 7 not really
    00:44:262 (4) - this could prob be emphasized a bit more than it is right now for the vocal the line is definitely emphasis enough
    01:10:707 (6,7) - rhythm-wise this is kinda weird especially for a hard diff, maybe take off a repeat from the slider? idk just seems too dense rn how is it weird? i do the same rhythm with all the repeat sliders, they all are held for the same amount of time :?

normal is gay im gay
gl o/


thanks for the mod!
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Rhythm Incarnate
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Hello, M4M from your queue, probably not going to be very helpful but I'll do my best
Lost this mod once so this is version 2, might have forgotten a few things

Normal
It's under 2 stars but I've had some problems in the past with the lowest difficulty being considered too dense due to having a large amount of 1/2, even when the BPM is around 128. Personally I don't really mind, at least the difficulty isn't boring

00:43:151 (3,4,5,6) - Are you sure you don't want to follow the lyrics here, I sort of see the build up thing you're doing but in my opinion it would be more effective rhythmically to continue following the lyrics like you have been doing

00:50:040 (7) - This could be deleted, it would add a bit more emphasis to the lyrics, and would also make the pattern a little less dense (which could be good or bad, as it is the start of the kiai after all)

00:59:151 (4,5,6) - Consider making "4" a repeat slider followed by a single note where the current slider "6" ends. Personally I feel this fits really well with the lyrics while also making 01:00:484 - clickable as it is a somewhat strong sound, as opposed to it being a sliderend

01:00:929 (1,2,3,4,5,6) - Hmm I believe this rhythm doesn't quite follow the sounds as well as it could. Consider something like this, or if that is unappealing to you, consider making the current rhythm a little denser at least

01:20:484 (1,2) - Consider mapping the 1/2 note between these (and/or the one between 01:21:373 (2,3) - ). I get that the song is winding down somewhat, but there are some piano sounds here that could be mapped and in my opinion the current rhythm doesn't really fit to any particular sounds in the map

Hard
Very nice diff, quite a treat

00:02:929 (2,3) - Maybe consider mapping the triple here, it sounds somewhat awkward when the previous one is mapped, even if this one is significantly softer

00:04:929 (4,5) - Consider curving these more to make them a little prettier, perhaps something like this.

00:08:262 (2,3,4) - Hmm I'm not sure about the flow and arrangement of these notes either, it travels a little strangely from the end of slider "1". Consider something a bit more conventional like this.

00:12:707 (3,1) - Why is 00:11:818 (3,1) - a jump when this isn't? The slider at 00:12:929 (1) - is on the downbeat, has a stronger sound, and has a finish hitsound, so the logical choice for the higher spacing would be there in my opinion.

00:19:151 (3,4,5,6) - Hmm, I'm not sure. Representing the 1/6 (if that's what that is) isn't quite done well as the triple ends a little after the sound itself, and the piano stream (while being gentle volume wise) isn't really fully represented either. Perhaps a continuation of the repeat slider pattern would be a somewhat better representation of the music in this section, up to you

00:21:596 (5,6) - Consider deleting these notes and placing "1" under "4". There isn't an actual triple here in the music (that I can hear at least) and the filler rhythm takes away from the emphasis of the vocal here, particularly when there are many more actual triples in the song that are far more obvious, and mapped as well

00:25:151 (4,5,1) - Hmm, I'm unsure about the spacing from 4->5 being greater than 5->1

(minor)00:26:929 (2,4) - Not quite perfectly stacked

00:32:484 (1,3) - Consider blanketing these, looks a little strange at the moment in my opinion

00:54:707 (4,5,6,7,1) - I get what you were going for here somewhat, but the fact that 5->6 is spaced greater than 7->1 when the emphasis on 1 is so much higher bugs me

00:56:484 (4,5) - Hmmmmm, I quite dislike the arrangement of these sliders. Ignoring the imperfect blanket from 3 to 4, I believe the current pattern is somewhat unsightly. Consider something like this, which I personally find much more visually appealing. It may require extensive adjustment of the following notes, however, I do honestly feel that the current pattern needs a touch up. I leave it to your discretion

00:57:373 (1,2,3,4) - Due to the stack, the distance from 1->2 is greater than the distance from 5->1, which should not be the case in my opinion, as 1 is a much stronger beat. If stacking is turned off in the editor, this discrepancy is not visible.

01:00:929 (1,2,3,4,1,2,3,4) - Interesting structural symmetry

kusano's Insane
Enjoyable to play

00:22:262 (2,3) - I found it quite strange that the vocal 1/4 here is not mapped despite being mapped in all previous occurrences of it. Consider mapping it

00:22:929 (4,5) - While I appreciate the hitsounding that makes this 1/2 rhythm mapping possible, consider following the background piano here, as it makes a somewhat more interesting rhythm that can be safely emphasized

00:25:373 (1,2,3) - Hmm, I am unsure about ignoring the piano stream here, as it is an Insane, and particularly when the Hard difficulty applied some 1/4 rhythms to this section as well. In context, it is unusual for a higher difficulty to map the same section with a less dense rhythm (even if it is a GD)

00:48:040 (7,8,1) - Unsure why the jump from 7 to 8 is so much greater than the distance from 8 to 1, particularly when 1 is on the downbeat and has a finish hitsound on top of being a stronger beat to begin with. Consider adjusting the spacing here

00:58:262 (6,7,8,9) - Consider making the rhythm more like 00:57:373 (1,2,3,4) - , with the note between 6 and 7 being mapped, and the current 8 being deleted. I believe it would add more emphasis to the lyrics at 00:58:706 (9,10) - while also keeping the rhythm consistent between the two instances of "made". An illustration: https://puu.sh/y3ihQ/817aca8278.png

01:07:151 (3) - Consider Ctrl+G on this slider, some extra distance+circular flow might help emphasize the rhythm here better

01:14:262 (5,6,7,8) - Consider a more conventional curve or shape on this stream. If you were trying to make it look like a set of two doubles, personally I believe the spacing is too small for that visual view to be possible, and it ends up looking somewhat unsightly. Perhaps something closer to 01:18:262 (6,7,8,9) - would be prettier


A quaint difficulty overall, quite well done.

Expert is far beyond my ability to accurately judge I'm afraid, sorry about that :c (it's an interesting map to say the least.....are you sure the spread isn't a problem between Insane and Expert?)
I'm sure you can find a plethora of people better equipped to playtest it however.

Quite a solid set all round, not many things to point out about it, it looks pretty close to being ready, at least the diffs I looked at. It's well crafted and I wish you luck in getting it ranked. Nice work.
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Rhythm Incarnate
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Arf wrote:
Hello, M4M from your queue, probably not going to be very helpful but I'll do my best
Lost this mod once so this is version 2, might have forgotten a few things

Normal
It's under 2 stars but I've had some problems in the past with the lowest difficulty being considered too dense due to having a large amount of 1/2, even when the BPM is around 128. Personally I don't really mind, at least the difficulty isn't boring in this case there definitely is not a lot of 1/2 in this diff, if there ends up being any spread issues i'll just make an advanced

00:43:151 (3,4,5,6) - Are you sure you don't want to follow the lyrics here, I sort of see the build up thing you're doing but in my opinion it would be more effective rhythmically to continue following the lyrics like you have been doing the lyrical rhythm is too complex here, plus the buildup effect of using 4 circles is good

00:50:040 (7) - This could be deleted, it would add a bit more emphasis to the lyrics, and would also make the pattern a little less dense (which could be good or bad, as it is the start of the kiai after all) deleted

00:59:151 (4,5,6) - Consider making "4" a repeat slider followed by a single note where the current slider "6" ends. Personally I feel this fits really well with the lyrics while also making 01:00:484 - clickable as it is a somewhat strong sound, as opposed to it being a sliderend agree did it and changed the next pattern to suit

01:00:929 (1,2,3,4,5,6) - Hmm I believe this rhythm doesn't quite follow the sounds as well as it could. Consider something like this, or if that is unappealing to you, consider making the current rhythm a little denser at least not making the rhythm denser because player needs a break after previous segment and it serves the stripped back instrumental

01:20:484 (1,2) - Consider mapping the 1/2 note between these (and/or the one between 01:21:373 (2,3) - ). I get that the song is winding down somewhat, but there are some piano sounds here that could be mapped and in my opinion the current rhythm doesn't really fit to any particular sounds in the map here i would rather have it wind down and just follow the big drum notes on each white tick after the previous segment

Hard
Very nice diff, quite a treat

00:02:929 (2,3) - Maybe consider mapping the triple here, it sounds somewhat awkward when the previous one is mapped, even if this one is significantly softer following the piano, makes the rhythm the piano follows a lot more emphasized

00:04:929 (4,5) - Consider curving these more to make them a little prettier, perhaps something like this. ok curved

00:08:262 (2,3,4) - Hmm I'm not sure about the flow and arrangement of these notes either, it travels a little strangely from the end of slider "1". Consider something a bit more conventional like this. straightened

00:12:707 (3,1) - Why is 00:11:818 (3,1) - a jump when this isn't? The slider at 00:12:929 (1) - is on the downbeat, has a stronger sound, and has a finish hitsound, so the logical choice for the higher spacing would be there in my opinion. switched up the patterning i hope thats better

00:19:151 (3,4,5,6) - Hmm, I'm not sure. Representing the 1/6 (if that's what that is) isn't quite done well as the triple ends a little after the sound itself, and the piano stream (while being gentle volume wise) isn't really fully represented either. Perhaps a continuation of the repeat slider pattern would be a somewhat better representation of the music in this section, up to you the strum is also 1/4 so i decided to go with clickable 1/4 for the triplet, continuing the repeat slider would break my consistency

00:21:596 (5,6) - Consider deleting these notes and placing "1" under "4". There isn't an actual triple here in the music (that I can hear at least) and the filler rhythm takes away from the emphasis of the vocal here, particularly when there are many more actual triples in the song that are far more obvious, and mapped as well there is a clear triple here

00:25:151 (4,5,1) - Hmm, I'm unsure about the spacing from 4->5 being greater than 5->1 the way that it's placed/the shape of 1 compensates for the lack of spacing and has big emphasis

(minor)00:26:929 (2,4) - Not quite perfectly stacked tried

00:32:484 (1,3) - Consider blanketing these, looks a little strange at the moment in my opinion blanketed

00:54:707 (4,5,6,7,1) - I get what you were going for here somewhat, but the fact that 5->6 is spaced greater than 7->1 when the emphasis on 1 is so much higher bugs me ctrl g'd 2 notes

00:56:484 (4,5) - Hmmmmm, I quite dislike the arrangement of these sliders. Ignoring the imperfect blanket from 3 to 4, I believe the current pattern is somewhat unsightly. Consider something like this, which I personally find much more visually appealing. It may require extensive adjustment of the following notes, however, I do honestly feel that the current pattern needs a touch up. I leave it to your discretion adjusted

00:57:373 (1,2,3,4) - Due to the stack, the distance from 1->2 is greater than the distance from 5->1, which should not be the case in my opinion, as 1 is a much stronger beat. If stacking is turned off in the editor, this discrepancy is not visible. i have stacking enabled in the editor pattern got adjusted

01:00:929 (1,2,3,4,1,2,3,4) - Interesting structural symmetry thanks its to show off the central gimmick of the mapset the sliders



Expert is far beyond my ability to accurately judge I'm afraid, sorry about that :c (it's an interesting map to say the least.....are you sure the spread isn't a problem between Insane and Expert?) there's another diff coming dw
I'm sure you can find a plethora of people better equipped to playtest it however.

Quite a solid set all round, not many things to point out about it, it looks pretty close to being ready, at least the diffs I looked at. It's well crafted and I wish you luck in getting it ranked. Nice work.


thanks for the mod and kind words!
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Combo Commander
474 posts
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Earned 1 kudosu.
oh, your bg is in png and 720p :( here is waifu2xed one and with reasonable size if you wish

Expert
00:03:484 (7) - head of this needs something like soft whistle or drum sampleset, because of piano(even clap works imo xD)
00:06:484 (1) - this circle has a drum in the music so it might be good to clap it too, also it'll give some sort of definition that this is 1/4 jumps maybe? not sure but it sounds good
00:13:744 (3) - things that deserves soft whistle are starting on that circle
00:18:262 (1) - should have a finish imo, so it differs from previous calm piano things and gives some crash-feedback to a player (i'd go finishing all of them 00:18:707 (1,3,1,1) - xD)
00:31:151 (1) - how did i hit all that thing lol, good placement i guess, gj
00:48:040 (1,1) - imo this two are better be soft whistled for vocals
00:55:151 (1) - also this and head of 00:55:596 (1) - maybe it wasn't your idea of soft whistle usage but for me it sounds rather empty now
01:02:262 (8,9) - as you placed a jump previously on a similar vocal thing 01:01:596 (4,5) - you might wanna swap them on the time line
01:03:373 (4,5) - here again, feels underwhelming because of 01:03:929 (7,8) - for me https://i.imgur.com/z6Sd4oN.png
01:05:151 (3) - move it a bit up so its rankable https://i.imgur.com/ZEgAKxu.png
01:20:929 (2,3,4) - imo not a very good choice of movement from previous slider and to further one https://i.imgur.com/uGi6xXu.png also like this 01:21:373 (1) - gets emphAisis

kusano's Insane
check for missing hitsounds from copying, like 00:02:262 (1) - clap 00:05:373 (6) - clap etc
00:14:262 (6) - difference between this one and previous circles after 3/4 sliders are too small, it feels not that good, could really increase spacing here, like place on the tail of 00:15:484 (3) - it'd fit your style i guess
00:26:929 (1) - head prob missing finish
00:54:929 (4) - mhh, same thing as at the start, it needs more highlighting imo, 00:54:929 (4,5,6) - try crl g this

Hard
00:13:818 (3,4) - movement is not that cool, i'd go with something like https://i.imgur.com/EyPkLzZ.png tbh
00:46:707 (1) - thats just something i should say, when there is a pause in your map and you nc next note player will not know where new circles will come from and when they suddenly appear from cross screen distance it feels bad moving cursor there, imo its better to just stack things where they ended. but yeah, considering ar this diff has i think its not worth changing, too much trouble with DS objects so nvm xD

Normal
00:23:596 (3) - tail needs normal sampleset or something
01:01:818 (2) - head normal sampleset
01:03:596 (5) - and dis

also put source メイドインアビス
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Star Shooter
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hey, m4m!


Normal
  • 01:27:151 - Minor suggestion, but this sound was mapped others diffs. Maybe you could put a 1/2 slider here or something else


Hard
  • 00:14:262 (5,6,1) - I'm not sure if such a small DS here works as well against spacings like 00:06:484 (1,2,3) - and 00:08:262 (2,3,4) - due to the spacing previously used. It probably looks ok for people that are already estabilized on game, but considering newer players that are progressing across difficulties, they shouldn't expect and react to such small spacing here, ending on a possible miss on that slider since they could just pass over it due to muscular memory


kusano's Insane
  • 00:27:818 (3) - I think that this finish is so loud in comparison to the sound on the music. Maybe you could use a ~65% timing point here. Also, you could use a whistle too since the sound on 00:26:929 (1) - is present here too
  • 00:36:707 (3,4,5) - Honestly this stack with a 1/4 gap kinda breaks your movement no need. It looks better with (5) stacked instead (3). Do you think that you could do something about it?

Hard diff is really great to play, geez
Sorry about short modding, I still lack on "modding skill" and deliver such mod while I have a great mod from you make me feels bad. I'll be dropping some stars and I'll try playing last diff later to do an additional mod.
Great set, good luck!
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Rhythm Incarnate
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Mirash wrote:
oh, your bg is in png and 720p :( here is waifu2xed one and with reasonable size if you wish thank you!

Expert
00:03:484 (7) - head of this needs something like soft whistle or drum sampleset, because of piano(even clap works imo xD) whistled
00:06:484 (1) - this circle has a drum in the music so it might be good to clap it too, also it'll give some sort of definition that this is 1/4 jumps maybe? not sure but it sounds good clapped, also clapped the next two notes for a lil rhythm
00:13:744 (3) - things that deserves soft whistle are starting on that circle i made it normal sample set, it already had soft whistle
00:18:262 (1) - should have a finish imo, so it differs from previous calm piano things and gives some crash-feedback to a player (i'd go finishing all of them 00:18:707 (1,3,1,1) - xD) added 3 finishes skipped one cause it sounded spammy
00:31:151 (1) - how did i hit all that thing lol, good placement i guess, gj thanks :D
00:48:040 (1,1) - imo this two are better be soft whistled for vocals whistled
00:55:151 (1) - also this and head of 00:55:596 (1) - maybe it wasn't your idea of soft whistle usage but for me it sounds rather empty now whistled
01:02:262 (8,9) - as you placed a jump previously on a similar vocal thing 01:01:596 (4,5) - you might wanna swap them on the time line good idea, changed
01:03:373 (4,5) - here again, feels underwhelming because of 01:03:929 (7,8) - for me https://i.imgur.com/z6Sd4oN.png i'm keeping this one as not a jump bc i think the pull back flow is fine consistency + now the jumps are consistent with above change
01:05:151 (3) - move it a bit up so its rankable https://i.imgur.com/ZEgAKxu.png yeeee moved this up but forgot to update LOL
01:20:929 (2,3,4) - imo not a very good choice of movement from previous slider and to further one https://i.imgur.com/uGi6xXu.png also like this 01:21:373 (1) - gets emphAisis this is the flow theme the whole map D: cannot abandon at very end, i understand your point but i think flow is fine here

Hard
00:13:818 (3,4) - movement is not that cool, i'd go with something like https://i.imgur.com/EyPkLzZ.png tbh sure
00:46:707 (1) - thats just something i should say, when there is a pause in your map and you nc next note player will not know where new circles will come from and when they suddenly appear from cross screen distance it feels bad moving cursor there, imo its better to just stack things where they ended. but yeah, considering ar this diff has i think its not worth changing, too much trouble with DS objects so nvm xD i understand your point but on hard diff i dont think it is big deal really, especially with this big of a gap

Normal
00:23:596 (3) - tail needs normal sampleset or something normal'd
01:01:818 (2) - head normal sampleset normal'd
01:03:596 (5) - and dis normal'd

also put source メイドインアビス sourced



Pulse wrote:
hey, m4m!


Normal
  • 01:27:151 - Minor suggestion, but this sound was mapped others diffs. Maybe you could put a 1/2 slider here or something elseadded


Hard
  • 00:14:262 (5,6,1) - I'm not sure if such a small DS here works as well against spacings like 00:06:484 (1,2,3) - and 00:08:262 (2,3,4) - due to the spacing previously used. It probably looks ok for people that are already estabilized on game, but considering newer players that are progressing across difficulties, they shouldn't expect and react to such small spacing here, ending on a possible miss on that slider since they could just pass over it due to muscular memory pretty sure this is fine i just wanted it to be clear it was 1/4, i'll grab a hard player testplay to see


Hard diff is really great to play, geez
Sorry about short modding, I still lack on "modding skill" and deliver such mod while I have a great mod from you make me feels bad. I'll be dropping some stars and I'll try playing last diff later to do an additional mod.
Great set, good luck! it's okay, thank you for the stars!


thank you both for the mods! the hitsounding help was really helpful as i was lost
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