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This beatmap was submitted using in-game submission on Thursday, November 02, 2017 at 10:32:48 PM

Artist: LOZAREENA
Title: Good Night Mare
Source: 妖怪アパートの幽雅な日常
Tags: akitoshi corinn elegant yokai apartment life youkai apartment no yuuga na nichijou opening
BPM: 52
Filesize: 2572kb
Play Time: 01:27
Difficulties Available:

Download: LOZAREENA - Good Night Mare
Information: Scores/Beatmap Listing
---------------
Akitoshi's Nightmare by Corinn (i made his diff name)
Last edited by Dubturt on , edited 8 times in total.
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Rhythm Incarnate
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Dubturt wrote:
Akitoshi's Nightmare by Corinn


:x :x :x :x :x :x :x :x :x
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~

Insane
00:12:752 (1,4) - 00:16:502 (1,4) - try and use the same slider shapes here, atm it looks a bit sloppy
00:15:330 - 00:19:080 - etc i think these should be clickable, why not try same rhythm as akitoshi's? i think it fits the music better since atm the stronger beat is ending on a slider tail while weaker beats are clickable
00:26:814 (5,6,7) - angle here is a bit strange and doesnt move very well
00:29:627 (1) - 00:31:502 (1) - you introduce this reverse slider movement concept here, but then it just disappears later on in the section, maybe you can rotate this 00:33:377 (1) - http://puu.sh/xWQVe/c1bf94a0bc.png to keep the concept going? 00:37:127 (1) - 00:40:877 (1) - etc
00:38:298 (5,6,7,8,9,10,1) - 00:49:548 (4,5,6,7,8,9,1) - would recommend you to end the stream at 9 and replace it with a slider,since your mapping to the keyboard but it fades halfway yet the notes are represented the same way.
00:52:009 (1) - i know its for vocals but makes more sense to start on the white tick since thats a significant beat too
00:55:759 (6,1) - 01:10:759 (9,1) - wouldnt recommend this jump since you dont do so here anyway
01:19:783 - why not make this clickable? its pretty significant i think, since your not prioritising vocal line in you rmapping
01:20:955 - same as above but definitely should change rhythm here since your mapping this slider here 01:21:189 (4) - but it has less impact compared to 01:20:955 - and is just awkward
~
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kwk wrote:
~

Insane
00:12:752 (1,4) - 00:16:502 (1,4) - try and use the same slider shapes here, atm it looks a bit sloppy fix
00:15:330 - 00:19:080 - etc i think these should be clickable, why not try same rhythm as akitoshi's? i think it fits the music better since atm the stronger beat is ending on a slider tail while weaker beats are clickable ye i remapped the intro part now
00:26:814 (5,6,7) - angle here is a bit strange and doesnt move very well changed cause of above
00:29:627 (1) - 00:31:502 (1) - you introduce this reverse slider movement concept here, but then it just disappears later on in the section, maybe you can rotate this 00:33:377 (1) - http://puu.sh/xWQVe/c1bf94a0bc.png to keep the concept going? 00:37:127 (1) - 00:40:877 (1) - etc well for those parts, there are 1/4 sounds already and makin the reverse pattern would make it pretty difficult. basing it from how i want the difficulty to be
00:38:298 (5,6,7,8,9,10,1) - 00:49:548 (4,5,6,7,8,9,1) - would recommend you to end the stream at 9 and replace it with a slider,since your mapping to the keyboard but it fades halfway yet the notes are represented the same way.fix
00:52:009 (1) - i know its for vocals but makes more sense to start on the white tick since thats a significant beat too keep for continoous beat
00:55:759 (6,1) - 01:10:759 (9,1) - wouldnt recommend this jump since you dont do so here anyway
01:19:783 - why not make this clickable? its pretty significant i think, since your not prioritising vocal line in you rmapping ye i fix
01:20:955 - same as above but definitely should change rhythm here since your mapping this slider here 01:21:189 (4) - but it has less impact compared to 01:20:955 - and is just awkward ye i fix
~


thanks for mod
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Rhythm Incarnate
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reqest mod for unko.
unko english.

Easy
00:35:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - why did you make only straight sliders in this section...?
00:55:877 (1,2,3) - looks bad to me. why you dont use copy & paste (that means symmetry)
01:06:189 (5,2) - stacck better

Normal
00:20:017 (6,1) - you stacked only here. avoid better for player who only play easy normal imo ><

Hard
00:45:564 (3,1) - ugly overlap
00:45:564 (3,4,5) - ctrl+g?
if you did so, you can cosnsist rthythm with 00:42:752 (1,2,3,4) - , and emphasize next triple 00:46:502 (1,2,3) -
00:52:127 - start sppiner at here better. here have big sound
01:13:220 (2,3) - tbh, this stacking dosent good work to me, change to jump instead of stacking better i think xd

Insane
00:23:767 - ignored this sound? xd
00:29:158 (4,5,1) - nice pattern, but bad flow lol
there is big sound at 00:29:627 - , so it is not good for distance of 00:29:392 (5,1) - to be closer than 00:29:158 (4,5) - 's.
00:30:564 (4,5,6) - this pattern dosent suit calm part imo. moreover, you should unify rhythm pattern of same sound(00:15:798 (5,6,7) - 00:23:298 (5,6,7) - 00:23:298 (5,6,7) - )
00:33:142 (5,6,1) - nazi, stackmiss
00:52:127 - ^
01:07:127 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - pro

Akitoshi
00:19:548 (1,2,1,2,1,2,1) - こういうの1-2でnc置いてるから 距離でも1-2で少し緩急つけてもいいかも?
https://i.gyazo.com/cc327218c5107169a0d ... 4ee998.png
今のままでも良いw めんどかったら無視してww

とりあえずmodしやすいのを作ってくだしあ、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、('ω')



good luck!!
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Asuka_- wrote:
reqest mod for unko. UNKO
unko english.

Easy
00:35:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - why did you make only straight sliders in this section...? idk, i wasn thinking lol, changed some sliders to curved
00:55:877 (1,2,3) - looks bad to me. why you dont use copy & paste (that means symmetry) ye
01:06:189 (5,2) - stacck better my bad

Normal
00:20:017 (6,1) - you stacked only here. avoid better for player who only play easy normal imo >< ye i think so too

Hard
00:45:564 (3,1) - ugly overlapfixed
00:45:564 (3,4,5) - ctrl+g? ye sounds better
if you did so, you can cosnsist rthythm with 00:42:752 (1,2,3,4) - , and emphasize next triple 00:46:502 (1,2,3) -
00:52:127 - start sppiner at here better. here have big sound welp ok 2 people pointed this out, fix
01:13:220 (2,3) - tbh, this stacking dosent good work to me, change to jump instead of stacking better i think xd ye fixed for emphasis

Insane
00:23:767 - ignored this sound? xd removed the triple at 00:23:767 - and made 00:23:533 - a slider
00:29:158 (4,5,1) - nice pattern, but bad flow lol
there is big sound at 00:29:627 - , so it is not good for distance of 00:29:392 (5,1) - to be closer than 00:29:158 (4,5) - 's. fixed, no more tail stacking
00:30:564 (4,5,6) - this pattern dosent suit calm part imo. moreover, you should unify rhythm pattern of same sound(00:15:798 (5,6,7) - 00:23:298 (5,6,7) - 00:23:298 (5,6,7) - ) made triple
00:33:142 (5,6,1) - nazi, stackmiss i think bug in editor
00:52:127 - ^ unko
01:07:127 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - pro pro unko





good luck!! thanks for mod, akitoshi will update his a little late, he has 仕事
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Rhythm Incarnate
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Q


Insane
00:30:330 (3,4,5) - weird flow imo.
01:06:658 (5,6) - I suggest you making jump since you tried jump well.


Akitoshi
00:19:782 (1,1) - Unnecessary NC

GL
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o/ from my q
ez
00:20:252 (1,2,3) - misleading; new players could click 3 first (btw 00:21:658 (2) - could be better blanket)
00:22:127 (3,1) - little overlap
00:28:220 (2,3) - blanket
00:42:752 (1,2) - ^
00:57:752 (1) - remove NC
01:16:502 (3) - you should avoid 1/1 sliders with multiple reverses in ez diff

normal
00:04:878 (1) - remove nc imo
00:39:939 (1) - ^
00:47:439 (1) - ^
01:03:377 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - a very long chain of hitobjects. I would extend this to white tick 01:07:127 (1) - and then remove this 01:07:595 (2) -
01:16:502 (5) - in normal mb also try to avoid 1/1 multiple repeated sliders
01:26:814 (1) - avoid

Hard
00:04:878 (1) - no need for NC. 00:07:186 (1) - here is enough
00:19:783 (6,7) - how about a repeated slider
00:30:564 (3) - imao this is better:
Image
00:34:783 (5,6) - as for calmer section I suggest changing to repeated slider, but there are really no sounds on blue ticks, you should actually make this 1/2 slider
00:38:533 (5,6) - ^

Insane
00:02:571 - I actually started hearing that objects start to click a bit early; fix this timing point
00:04:878 (1) - remove NC
00:09:494 (1) - make slider end sound 5%
00:19:900 (8) - I would suggest NC and space from this point stream a bit more (or sth like that) since sound changes
00:27:283 (7) - same but not as much this time
00:38:650 (8) - no sound
00:38:884 - no sound
00:46:502 (1) - this NC confuses when it's stacked so you should make them 00:46:384 (6,1) - unstacked
01:04:080 (3) - hard to notice
01:07:478 (2) - almost same spaced as 01:06:658 (5,6) - there. make it 1/4 spaced, not 1/2
01:09:353 (2) - ^

Akitoshi's Nightmare
00:04:878 (1) - remove NC
00:20:016 (1) - ^
00:19:782 (1,2,1,2) - pattern could be changed (like spacing or sth like that)
00:27:516 (1) - why NC
00:53:767 (1) - ^ etc
00:29:627 (1,2) - could be blanket
01:16:502 (1,2,1,2,1,2) - nice :)
01:20:955 (3,4) - visually spaced almost the same as 1/4s


That's all GL 8-)
since ur mutual and map is nice here you go - a star :D
map for m4m https://osu.ppy.sh/s/673857
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Neoskylove wrote:
Q


Insane
00:30:330 (3,4,5) - weird flow imo. i fixed now
01:06:658 (5,6) - I suggest you making jump since you tried jump well.uh i dont know what you mean

GL
thanks

seselis1 wrote:
o/ from my q
ez
00:20:252 (1,2,3) - misleading; new players could click 3 first (btw 00:21:658 (2) - could be better blanket) fix
00:22:127 (3,1) - little overlap not that noticeable but since i fixed first point it adjusted
00:28:220 (2,3) - blanketye
00:42:752 (1,2) - ^ i want this to be up down movent with respect to the head
00:57:752 (1) - remove NC ah forgot to do this when i copy pastad
01:16:502 (3) - you should avoid 1/1 sliders with multiple reverses in ez diffah ye forgot to fix this before

normal
00:04:878 (1) - remove nc imo aaa didnt notice
00:39:939 (1) - ^uh my explanation would be: syllable focus showing that every word she said here is unique to one anoter
00:47:439 (1) - ^
01:03:377 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - a very long chain of hitobjects. I would extend this to white tick 01:07:127 (1) - and then remove this 01:07:595 (2) -lol i swear i fixed this before looks like it didnt save fix
01:16:502 (5) - in normal mb also try to avoid 1/1 multiple repeated sliders
01:26:814 (1) - avoid

Hard
00:04:878 (1) - no need for NC. 00:07:186 (1) - here is enough ok for this diff until insane, my reasoning for these nc is a creative output
00:19:783 (6,7) - how about a repeated slider i want my streams like this
00:30:564 (3) - imao this is better:
Image ye
00:34:783 (5,6) - as for calmer section I suggest changing to repeated slider, but there are really no sounds on blue ticks, you should actually make this 1/2 slider piano sounds, will fix soon just in case
00:38:533 (5,6) - ^

Insane
00:02:571 - I actually started hearing that objects start to click a bit early; fix this timing pointi think im good with this timing?
i kind of made the strums the main sound here

00:04:878 (1) - remove NC
00:09:494 (1) - make slider end sound 5%this fine
00:19:900 (8) - I would suggest NC and space from this point stream a bit more (or sth like that) since sound changes uh nah, that would make it very difficult, its better to make it comfortable plus the difficulty isnt aimed for that much stress
00:27:283 (7) - same but not as much this time
00:38:650 (8) - no sound wip for this
00:38:884 - no sound
00:46:502 (1) - this NC confuses when it's stacked so you should make them 00:46:384 (6,1) - unstacked i dont see a problem
01:04:080 (3) - hard to notice mb i can increase SL , but for now keep
01:07:478 (2) - almost same spaced as 01:06:658 (5,6) - there. make it 1/4 spaced, not 1/2 ye
01:09:353 (2) - ^


thanks mod and star, your mod will be finished tomorrow maybe
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Hello from my queue.



Easy

00:12:752 (1,2,3) - You should be consistency this patterns spacing.
00:35:252 (1) - Can you make to curve slider? i mean, 00:34:783 this note on slider and make a slider body curve is flow and shape is better.
00:48:377 (3) - This 1/1 slider rhythm a little weird. I understand that you made the rhythm with the vocals.but it's really is natural rhythm break. so I think the 1/2 drum rhythm you created earlier is better
01:05:369 (4) - Can you make a curve slider? the slider flow a little solid



Normal

01:05:720 (6) - Why this point to make a 1/1 slider. You made the rhythm along the vocals in the previous part but why did this make the rhythm different? i think this part should be made of the same rhythm as the vocal rhythm you created earlier because the consistency must be maintained and the player must be able to correctly recognize the rhythm.
01:14:392 - The vocals in this part are still going on. Why didn't you make this part? btw 00:59:392 the same part rhythm but you made this point vocal rhythm. i think you should be consistecny to make this rhythm.



Hard

00:33:377 (1,2,3) - The spacing is bad, more improve consistecny to make spacing this patterns.
00:35:720 (2) - more to make this slider body curve. i think it's better blanket shape.
00:45:564 (3,4,5) - Why the make anti jump this part. please make a consistecy spacing this point.



Akitoshi's Nighmare


00:27:048 (1,2,1,2,1,2) - Don't need this stream spam NCs. cuz uncertain new combo emphasis can lead to confusion. Also, the player may not know what they intended for this rhythm.
00:31:033 (5) - Can you make a 1/2 slider this? I heard the vocal being emphasized in this part and It is so intense that I think it is hard to recognize this 3/4 rhythm so You need to create an accurate rhythm so the player can recognize it.
00:53:533 (1,2,1,2,1,2,1) - The same recommend spam NCs remove this and 01:10:173 - 01:15:798 too
00:56:931 (3) - Don't need this note rhythm. if you want this rhythm, you try to make 00:59:392 (5,6,1) like this.


Good luck
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Asuka_- wrote:
Akitoshi
00:19:548 (1,2,1,2,1,2,1) - こういうの1-2でnc置いてるから 距離でも1-2で少し緩急つけてもいいかも?
https://i.gyazo.com/cc327218c5107169a0d ... 4ee998.png
今のままでも良いw めんどかったら無視してww NCで遊んでました・・・距離はそのままだけどNC外しますた

とりあえずmodしやすいのを作ってくだしあ、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、('ω') えぇ・・・



good luck!!


Neoskylove wrote:
Q

Akitoshi
00:19:782 (1,1) - Unnecessary NC i think fixed from prev mod

GL


seselis1 wrote:
Akitoshi's Nightmare
00:04:878 (1) - remove NC no
00:20:016 (1) - ^
00:19:782 (1,2,1,2) - pattern could be changed (like spacing or sth like that) nah
00:27:516 (1) - why NC
00:53:767 (1) - ^ etc
00:29:627 (1,2) - could be blanket eww blanket x d
01:16:502 (1,2,1,2,1,2) - nice :) pp mapper smh
01:20:955 (3,4) - visually spaced almost the same as 1/4s lol no, 4 is far enuf to read that as 1/2




Gloria Guard wrote:

Akitoshi's Nighmare


00:27:048 (1,2,1,2,1,2) - Don't need this stream spam NCs. cuz uncertain new combo emphasis can lead to confusion. Also, the player may not know what they intended for this rhythm.
00:31:033 (5) - Can you make a 1/2 slider this? I heard the vocal being emphasized in this part and It is so intense that I think it is hard to recognize this 3/4 rhythm so You need to create an accurate rhythm so the player can recognize it. actually the guitar went 3/4 this time w also I nitpicked the bookmarks to be consistent with 3/4 and 1/2 rhythm on last note per section
00:53:533 (1,2,1,2,1,2,1) - The same recommend spam NCs remove this and 01:10:173 - 01:15:798 too
00:56:931 (3) - Don't need this note rhythm. if you want this rhythm, you try to make 00:59:392 (5,6,1) like this. there's an audible drum,
also it's for variation on hitting triples too uwu



Good luck


no reply / blue = fixed, thanks!

upd
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55759
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2571,4878,7186,9566,12752,16502,20252,24002,27752,31502,35252,39002,42752,46502,50252,54002,55877,59627,63377,67127,70877,74627,78377,82127,84002,86814,87048,87283,87517
DistanceSpacing: 3.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.800004

[Metadata]
Title:Good Night Mare
TitleUnicode:Good Night Mare
Artist:LOZAREENA
ArtistUnicode:ロザリーナ
Creator:Dubturt
Version:Akitoshi's Nightmare
Source:妖怪アパートの幽雅な日常
Tags:akitoshi corinn elegant yokai apartment life youkai apartment no yuuga na nichijou opening
BeatmapID:1437521
BeatmapSetID:678193

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Youkai-Apartment-no-Yuuga-na-Nichijou-TV-720p-Eng-Sub.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2571,1153.84615384615,4,2,0,35,1,0
10647,-100,4,2,0,50,0,0
11224,-100,4,2,0,60,0,0
11801,-100,4,2,0,5,0,0
12752,468.75,4,2,1,60,1,0
20252,-90.9090909090909,4,2,1,70,0,0
27752,-111.111111111111,4,2,2,50,0,0
42048,-111.111111111111,4,2,1,60,0,0
42752,-111.111111111111,4,2,2,50,0,0
49548,-111.111111111111,4,2,1,60,0,0
50252,-111.111111111111,4,2,2,60,0,0
53533,-111.111111111111,4,2,1,60,0,0
55877,-83.3333333333333,4,2,1,80,0,1
78377,-100,4,2,1,60,0,0
84002,-90.9090909090909,4,2,1,70,0,0
86814,-90.9090909090909,4,2,1,80,0,1
87517,-90.9090909090909,4,2,1,80,0,0


[Colours]
Combo1 : 167,84,84
Combo2 : 255,128,64
Combo3 : 255,128,0
Combo4 : 255,60,60

[HitObjects]
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304,255,3724,2,0,L|297:324,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,176,4878,6,0,P|371:158|408:160,1,80,2|0,0:0|0:0,0:0:0:0:
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213,317,19548,5,0,0:0:0:0:
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336,321,20016,1,8,0:0:0:0:
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387,119,20720,1,8,0:0:0:0:
254,248,20955,1,0,0:0:0:0:
201,71,21189,1,2,0:0:0:0:
68,200,21423,1,0,0:0:0:0:
68,200,21541,1,0,0:0:0:0:
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372,265,23298,1,0,0:0:0:0:
372,265,23416,1,0,0:0:0:0:
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426,148,25173,1,0,0:0:0:0:
426,148,25291,1,0,0:0:0:0:
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94,47,27516,1,8,0:0:0:0:
127,35,27633,1,8,0:0:0:0:
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User avatar
Star Shooter
233 posts
Offline
Gloria Guard wrote:
Hello from my queue.



Easy

00:12:752 (1,2,3) - You should be consistency this patterns spacing. ye
00:35:252 (1) - Can you make to curve slider? i mean, 00:34:783 this note on slider and make a slider body curve is flow and shape is better. ok ok
00:48:377 (3) - This 1/1 slider rhythm a little weird. I understand that you made the rhythm with the vocals.but it's really is natural rhythm break. so I think the 1/2 drum rhythm you created earlier is better idk to prevent less clicking tho, ill change when more people will mention this
01:05:369 (4) - Can you make a curve slider? the slider flow a little solid i think you highlighted wrong object, but i see what you mean



Normal

01:05:720 (6) - Why this point to make a 1/1 slider. You made the rhythm along the vocals in the previous part but why did this make the rhythm different? i think this part should be made of the same rhythm as the vocal rhythm you created earlier because the consistency must be maintained and the player must be able to correctly recognize the rhythm. ye im bad at osu
01:14:392 - The vocals in this part are still going on. Why didn't you make this part? btw 00:59:392 the same part rhythm but you made this point vocal rhythm. i think you should be consistecny to make this rhythm. fix



Hard

00:33:377 (1,2,3) - The spacing is bad, more improve consistecny to make spacing this patterns. ye
00:35:720 (2) - more to make this slider body curve. i think it's better blanket shape.
00:45:564 (3,4,5) - Why the make anti jump this part. please make a consistecy spacing this point.fix i think




Good luck
thanks mod
User avatar
Rhythm Incarnate
1,966 posts
Offline
Earned 2 kudosu.

general
timing rly off lol


mAkitoshi
00:07:186 (1) - this reverse ends on nothing :/ timing :(
00:27:048 (1,2) - 00:53:298 (1,2) - claps too
00:42:752 (1) - finish
00:44:392 (5) - change this into a triple sounds pretty cool
01:16:502 (1,2,1,2,1,2) - hey you're not doormat

spacing a bit big but anime so ye xd
nice mapu


insane
00:16:502 (1) - copy paste (7)?
00:29:627 (1,2) - 1/1 slider sounds better imo
00:31:502 (1) - spacing is not 1/2 B(
00:34:314 (4,5,6) - try not to break flow here
00:37:595 (2) - clap
00:42:517 (7,1) - don't stack here, too easy to overstream and miss - it's a different story if it was a 1/1 pause tho
00:42:752 (1,2,3,4,5,1,2,3,4,5) - i actually have no idea what you're following here lol, since you stick to the vocals most of the time u should stay consistent
(see makitoshi's diff)
00:50:252 (1,2,3,4,5,6,7,8) - random anime jumps :S at least make them flow well pls, don't change direction randomly
01:01:267 (5,1,2) - really random. Don't force the stack, it just limits you and you end up getting a poorly spaced, cluttered pattern
01:07:127 (1,2,3) - 01:09:002 (1,2,3) - 01:14:627 (1,2,3) - not a great idea for the diff, especially since you've never done this stuff before in the map
01:20:955 (4) - put further
01:24:470 (2) - ^
01:24:939 (3,4,5) - zzzz yeah this linear pattern isnt really emphasizing anything so i'd recommend removing it


hard
00:02:571 (1,2,1,2,1,2) - keep ur spacingings consistent pls, especially since this is the slow part. it's also a good idea to spread out ur patterns since atm it's all clustered at the top right corner
00:19:783 (6,7) - 1/4 repeat; kicksliders (esp when DSed) is really awkward to read for this difficulty
00:29:627 (1) - better flow! yay! http://puu.sh/yhiK0/05a6339e1b.jpg
00:30:916 (4,5) - a lot easier to stack these
00:33:259 - circle here to map vocals
00:39:939 (1) - DS this properly plz
00:43:220 (2,3,4,5) - kinda gives the wrong emphasis as it is, if you're following drums, keep the jump and flow breaks on the stressed notes
00:44:627 (1) - why did u increase DS here :S
01:10:877 (1,2,3) - a more cohesive pattern would be nice, use the copy pasta symmetry we've talked about before!
01:20:252 (1,2,3) - the upbeat is more prominent Image

I highly recommend changing all the kicksliders into 1/4 repeats, and if you can, try to lower your sv during the chorus- it'd actually help a lot with constructing your patterns with shorter 1/2 sliders actually.


normal
00:12:752 (1,2,3) - vs 00:14:627 (4,5) - are basically the same. small variations are fine but they should overall map the the same things. example: Image
now do that for like the next 5 measures! lol whoops
00:27:752 (1,2,3,4,5,6,7) - follow vocals, no need to stick so closely to the percussion in these diffs, it's a normal.
simplicity is greatImage
00:37:127 (5,6,7) - both vocals and instruments are this rhythm Image
00:40:877 (1,2) - switch rhythm
00:39:939 (1,1) - 00:47:439 (1,2,1) - don't need NC
00:57:283 (3) - 00:57:283 (3) - can be circles, don't want a huge slider train
00:59:627 (1,2,3,4,5,6) - this i'd recommend either Image or you could change 01:02:439 (6) - into 2 circles too,
01:05:017 (4,5) - ctrl+g rhythm
01:16:502 (5,6) - all circles would be nice


easy
01:18:377 (1,2) - try 3/2 reverse instead? same fore 01:20:252 (3,4) - , and also if they can match eachother (via symmetry or w/e) that'd be even cooler

pretty cool diff

glhf!
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Rhythm Incarnate
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Gaia wrote:

general
timing rly off lol intro is kinda off ye lol


mAkitoshi
00:07:186 (1) - this reverse ends on nothing :/ timing :( fixed as temporary placement thingy since ye the timing xdddd
00:27:048 (1,2) - 00:53:298 (1,2) - claps too added
00:42:752 (1) - finish added
00:44:392 (5) - change this into a triple sounds pretty cool pattern based so maybe keep, few undermap is alright since it's calm part (i hope)
01:16:502 (1,2,1,2,1,2) - hey you're not doormat doormad

spacing a bit big but anime so ye xd i wish my d was big as these jumps
nice mapu thankie uwu


Modding v1 is better cuz u can send ur update thru forum >:(
Code:
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Title:Good Night Mare
TitleUnicode:Good Night Mare
Artist:LOZAREENA
ArtistUnicode:ロザリーナ
Creator:Dubturt
Version:Akitoshi's Nightmare
Source:妖怪アパートの幽雅な日常
Tags:akitoshi corinn elegant yokai apartment life youkai apartment no yuuga na nichijou opening
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