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This beatmap was submitted using in-game submission on Wednesday, October 18, 2017 at 4:28:23 PM

Artist: LOZAREENA
Title: Good Night Mare
Source: 妖怪アパートの幽雅な日常
Tags: akitoshi corinn elegant yokai apartment life youkai apartment no yuuga na nichijou opening
BPM: 52
Filesize: 2572kb
Play Time: 01:27
Difficulties Available:

Download: LOZAREENA - Good Night Mare
Information: Scores/Beatmap Listing
---------------
Akitoshi's Nightmare by Corinn (i made his diff name)
Last edited by Dubturt on , edited 6 times in total.
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Rhythm Incarnate
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Dubturt wrote:
Akitoshi's Nightmare by Corinn


:x :x :x :x :x :x :x :x :x
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~

Insane
00:12:752 (1,4) - 00:16:502 (1,4) - try and use the same slider shapes here, atm it looks a bit sloppy
00:15:330 - 00:19:080 - etc i think these should be clickable, why not try same rhythm as akitoshi's? i think it fits the music better since atm the stronger beat is ending on a slider tail while weaker beats are clickable
00:26:814 (5,6,7) - angle here is a bit strange and doesnt move very well
00:29:627 (1) - 00:31:502 (1) - you introduce this reverse slider movement concept here, but then it just disappears later on in the section, maybe you can rotate this 00:33:377 (1) - http://puu.sh/xWQVe/c1bf94a0bc.png to keep the concept going? 00:37:127 (1) - 00:40:877 (1) - etc
00:38:298 (5,6,7,8,9,10,1) - 00:49:548 (4,5,6,7,8,9,1) - would recommend you to end the stream at 9 and replace it with a slider,since your mapping to the keyboard but it fades halfway yet the notes are represented the same way.
00:52:009 (1) - i know its for vocals but makes more sense to start on the white tick since thats a significant beat too
00:55:759 (6,1) - 01:10:759 (9,1) - wouldnt recommend this jump since you dont do so here anyway
01:19:783 - why not make this clickable? its pretty significant i think, since your not prioritising vocal line in you rmapping
01:20:955 - same as above but definitely should change rhythm here since your mapping this slider here 01:21:189 (4) - but it has less impact compared to 01:20:955 - and is just awkward
~
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kwk wrote:
~

Insane
00:12:752 (1,4) - 00:16:502 (1,4) - try and use the same slider shapes here, atm it looks a bit sloppy fix
00:15:330 - 00:19:080 - etc i think these should be clickable, why not try same rhythm as akitoshi's? i think it fits the music better since atm the stronger beat is ending on a slider tail while weaker beats are clickable ye i remapped the intro part now
00:26:814 (5,6,7) - angle here is a bit strange and doesnt move very well changed cause of above
00:29:627 (1) - 00:31:502 (1) - you introduce this reverse slider movement concept here, but then it just disappears later on in the section, maybe you can rotate this 00:33:377 (1) - http://puu.sh/xWQVe/c1bf94a0bc.png to keep the concept going? 00:37:127 (1) - 00:40:877 (1) - etc well for those parts, there are 1/4 sounds already and makin the reverse pattern would make it pretty difficult. basing it from how i want the difficulty to be
00:38:298 (5,6,7,8,9,10,1) - 00:49:548 (4,5,6,7,8,9,1) - would recommend you to end the stream at 9 and replace it with a slider,since your mapping to the keyboard but it fades halfway yet the notes are represented the same way.fix
00:52:009 (1) - i know its for vocals but makes more sense to start on the white tick since thats a significant beat too keep for continoous beat
00:55:759 (6,1) - 01:10:759 (9,1) - wouldnt recommend this jump since you dont do so here anyway
01:19:783 - why not make this clickable? its pretty significant i think, since your not prioritising vocal line in you rmapping ye i fix
01:20:955 - same as above but definitely should change rhythm here since your mapping this slider here 01:21:189 (4) - but it has less impact compared to 01:20:955 - and is just awkward ye i fix
~


thanks for mod
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Rhythm Incarnate
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reqest mod for unko.
unko english.

Easy
00:35:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - why did you make only straight sliders in this section...?
00:55:877 (1,2,3) - looks bad to me. why you dont use copy & paste (that means symmetry)
01:06:189 (5,2) - stacck better

Normal
00:20:017 (6,1) - you stacked only here. avoid better for player who only play easy normal imo ><

Hard
00:45:564 (3,1) - ugly overlap
00:45:564 (3,4,5) - ctrl+g?
if you did so, you can cosnsist rthythm with 00:42:752 (1,2,3,4) - , and emphasize next triple 00:46:502 (1,2,3) -
00:52:127 - start sppiner at here better. here have big sound
01:13:220 (2,3) - tbh, this stacking dosent good work to me, change to jump instead of stacking better i think xd

Insane
00:23:767 - ignored this sound? xd
00:29:158 (4,5,1) - nice pattern, but bad flow lol
there is big sound at 00:29:627 - , so it is not good for distance of 00:29:392 (5,1) - to be closer than 00:29:158 (4,5) - 's.
00:30:564 (4,5,6) - this pattern dosent suit calm part imo. moreover, you should unify rhythm pattern of same sound(00:15:798 (5,6,7) - 00:23:298 (5,6,7) - 00:23:298 (5,6,7) - )
00:33:142 (5,6,1) - nazi, stackmiss
00:52:127 - ^
01:07:127 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - pro

Akitoshi
00:19:548 (1,2,1,2,1,2,1) - こういうの1-2でnc置いてるから 距離でも1-2で少し緩急つけてもいいかも?
https://i.gyazo.com/cc327218c5107169a0d ... 4ee998.png
今のままでも良いw めんどかったら無視してww

とりあえずmodしやすいのを作ってくだしあ、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、('ω')



good luck!!
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Asuka_- wrote:
reqest mod for unko. UNKO
unko english.

Easy
00:35:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - why did you make only straight sliders in this section...? idk, i wasn thinking lol, changed some sliders to curved
00:55:877 (1,2,3) - looks bad to me. why you dont use copy & paste (that means symmetry) ye
01:06:189 (5,2) - stacck better my bad

Normal
00:20:017 (6,1) - you stacked only here. avoid better for player who only play easy normal imo >< ye i think so too

Hard
00:45:564 (3,1) - ugly overlapfixed
00:45:564 (3,4,5) - ctrl+g? ye sounds better
if you did so, you can cosnsist rthythm with 00:42:752 (1,2,3,4) - , and emphasize next triple 00:46:502 (1,2,3) -
00:52:127 - start sppiner at here better. here have big sound welp ok 2 people pointed this out, fix
01:13:220 (2,3) - tbh, this stacking dosent good work to me, change to jump instead of stacking better i think xd ye fixed for emphasis

Insane
00:23:767 - ignored this sound? xd removed the triple at 00:23:767 - and made 00:23:533 - a slider
00:29:158 (4,5,1) - nice pattern, but bad flow lol
there is big sound at 00:29:627 - , so it is not good for distance of 00:29:392 (5,1) - to be closer than 00:29:158 (4,5) - 's. fixed, no more tail stacking
00:30:564 (4,5,6) - this pattern dosent suit calm part imo. moreover, you should unify rhythm pattern of same sound(00:15:798 (5,6,7) - 00:23:298 (5,6,7) - 00:23:298 (5,6,7) - ) made triple
00:33:142 (5,6,1) - nazi, stackmiss i think bug in editor
00:52:127 - ^ unko
01:07:127 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - pro pro unko





good luck!! thanks for mod, akitoshi will update his a little late, he has 仕事
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Rhythm Incarnate
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Q


Insane
00:30:330 (3,4,5) - weird flow imo.
01:06:658 (5,6) - I suggest you making jump since you tried jump well.


Akitoshi
00:19:782 (1,1) - Unnecessary NC

GL
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Star Shooter
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o/ from my q
ez
00:20:252 (1,2,3) - misleading; new players could click 3 first (btw 00:21:658 (2) - could be better blanket)
00:22:127 (3,1) - little overlap
00:28:220 (2,3) - blanket
00:42:752 (1,2) - ^
00:57:752 (1) - remove NC
01:16:502 (3) - you should avoid 1/1 sliders with multiple reverses in ez diff

normal
00:04:878 (1) - remove nc imo
00:39:939 (1) - ^
00:47:439 (1) - ^
01:03:377 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - a very long chain of hitobjects. I would extend this to white tick 01:07:127 (1) - and then remove this 01:07:595 (2) -
01:16:502 (5) - in normal mb also try to avoid 1/1 multiple repeated sliders
01:26:814 (1) - avoid

Hard
00:04:878 (1) - no need for NC. 00:07:186 (1) - here is enough
00:19:783 (6,7) - how about a repeated slider
00:30:564 (3) - imao this is better:
Image
00:34:783 (5,6) - as for calmer section I suggest changing to repeated slider, but there are really no sounds on blue ticks, you should actually make this 1/2 slider
00:38:533 (5,6) - ^

Insane
00:02:571 - I actually started hearing that objects start to click a bit early; fix this timing point
00:04:878 (1) - remove NC
00:09:494 (1) - make slider end sound 5%
00:19:900 (8) - I would suggest NC and space from this point stream a bit more (or sth like that) since sound changes
00:27:283 (7) - same but not as much this time
00:38:650 (8) - no sound
00:38:884 - no sound
00:46:502 (1) - this NC confuses when it's stacked so you should make them 00:46:384 (6,1) - unstacked
01:04:080 (3) - hard to notice
01:07:478 (2) - almost same spaced as 01:06:658 (5,6) - there. make it 1/4 spaced, not 1/2
01:09:353 (2) - ^

Akitoshi's Nightmare
00:04:878 (1) - remove NC
00:20:016 (1) - ^
00:19:782 (1,2,1,2) - pattern could be changed (like spacing or sth like that)
00:27:516 (1) - why NC
00:53:767 (1) - ^ etc
00:29:627 (1,2) - could be blanket
01:16:502 (1,2,1,2,1,2) - nice :)
01:20:955 (3,4) - visually spaced almost the same as 1/4s


That's all GL 8-)
since ur mutual and map is nice here you go - a star :D
map for m4m https://osu.ppy.sh/s/673857
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Neoskylove wrote:
Q


Insane
00:30:330 (3,4,5) - weird flow imo. i fixed now
01:06:658 (5,6) - I suggest you making jump since you tried jump well.uh i dont know what you mean

GL
thanks

seselis1 wrote:
o/ from my q
ez
00:20:252 (1,2,3) - misleading; new players could click 3 first (btw 00:21:658 (2) - could be better blanket) fix
00:22:127 (3,1) - little overlap not that noticeable but since i fixed first point it adjusted
00:28:220 (2,3) - blanketye
00:42:752 (1,2) - ^ i want this to be up down movent with respect to the head
00:57:752 (1) - remove NC ah forgot to do this when i copy pastad
01:16:502 (3) - you should avoid 1/1 sliders with multiple reverses in ez diffah ye forgot to fix this before

normal
00:04:878 (1) - remove nc imo aaa didnt notice
00:39:939 (1) - ^uh my explanation would be: syllable focus showing that every word she said here is unique to one anoter
00:47:439 (1) - ^
01:03:377 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - a very long chain of hitobjects. I would extend this to white tick 01:07:127 (1) - and then remove this 01:07:595 (2) -lol i swear i fixed this before looks like it didnt save fix
01:16:502 (5) - in normal mb also try to avoid 1/1 multiple repeated sliders
01:26:814 (1) - avoid

Hard
00:04:878 (1) - no need for NC. 00:07:186 (1) - here is enough ok for this diff until insane, my reasoning for these nc is a creative output
00:19:783 (6,7) - how about a repeated slider i want my streams like this
00:30:564 (3) - imao this is better:
Image ye
00:34:783 (5,6) - as for calmer section I suggest changing to repeated slider, but there are really no sounds on blue ticks, you should actually make this 1/2 slider piano sounds, will fix soon just in case
00:38:533 (5,6) - ^

Insane
00:02:571 - I actually started hearing that objects start to click a bit early; fix this timing pointi think im good with this timing?
i kind of made the strums the main sound here

00:04:878 (1) - remove NC
00:09:494 (1) - make slider end sound 5%this fine
00:19:900 (8) - I would suggest NC and space from this point stream a bit more (or sth like that) since sound changes uh nah, that would make it very difficult, its better to make it comfortable plus the difficulty isnt aimed for that much stress
00:27:283 (7) - same but not as much this time
00:38:650 (8) - no sound wip for this
00:38:884 - no sound
00:46:502 (1) - this NC confuses when it's stacked so you should make them 00:46:384 (6,1) - unstacked i dont see a problem
01:04:080 (3) - hard to notice mb i can increase SL , but for now keep
01:07:478 (2) - almost same spaced as 01:06:658 (5,6) - there. make it 1/4 spaced, not 1/2 ye
01:09:353 (2) - ^


thanks mod and star, your mod will be finished tomorrow maybe
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