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This beatmap was submitted using in-game submission on Dienstag, 24. Oktober 2017 at 13:55:40

Artist: syrela
Title: Pulsation
Source: BMS
Tags: bofu2017 drumstep genkai records
BPM: 177
Filesize: 9963kb
Play Time: 02:14
Difficulties Available:
  • Easy (1,52 stars, 126 notes)
  • Expert (4,59 stars, 511 notes)
  • Hard (3,12 stars, 339 notes)
  • Insane (4,18 stars, 461 notes)
  • Normal (2,22 stars, 242 notes)

Download: syrela - Pulsation
Information: Scores/Beatmap Listing
---------------
https://soundcloud.com/syreler/pulsation

https://www.pixiv.net/member_illust.php ... d=64856655
Last edited by Lasse on , edited 2 times in total.
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Star Shooter
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Earned 2 kudosu.
first

Expert
  • 00:28:631 (2) - Dont really understand what this slider supposed to follow :/ something similar to what you did at 00:31:173 (1,2) - would works a lot better
  • 00:43:715 (1) - Maybe you could split this 1/2 into 1/4 and a note for that snare on red tick an thats stop-n-go thing would be more apparent kinda
  • 00:46:258 (1,2,3) - this pattern is kinda underwhelming tho :c As a player you kinda expect 00:46:427 (2) - to be spaced out a bit more, imo something similar to this would work a bit better
  • 00:51:681 (5,1,2,1,2) - not a big fan of this pattern, because you keeping this back-n-forth motion in the same direction prominent synth on 00:52:020 (2) - feels kinda underemphasized. Maybe try something similar to this
Insane

Hard

Normal

Cant find literally anything in easy ;_;

Hope it helps, good luck
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Star Shooter
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oh god i accidentally doubleposted while trying to edit my mod asdjaifopfa
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Rhythm Incarnate
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Hi

Easy

Normal

Hard

Insane

Expert

Very amazing map!
Good luck!
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Sulfur
Sulfur wrote:
first

Expert
  • 00:28:631 (2) - Dont really understand what this slider supposed to follow :/ something similar to what you did at 00:31:173 (1,2) - would works a lot better follows the wub like 00:23:207 (2) -
  • 00:43:715 (1) - Maybe you could split this 1/2 into 1/4 and a note for that snare on red tick an thats stop-n-go thing would be more apparent kinda think current works better to build some suspense and fits drop in intensity
  • 00:46:258 (1,2,3) - this pattern is kinda underwhelming tho :c As a player you kinda expect 00:46:427 (2) - to be spaced out a bit more, imo something similar to this would work a bit better it's only a kick so underwhelming is fine
  • 00:51:681 (5,1,2,1,2) - not a big fan of this pattern, because you keeping this back-n-forth motion in the same direction prominent synth on 00:52:020 (2) - feels kinda underemphasized. Maybe try something similar to this think it just fits that part well and the big spacing change also seperates it
Insane
  • 00:24:563 (2,3) - perhaps you could 00:24:902 (3) - just to somewhat indicate that its 1/2 gap. Same thing with 01:40:495 (2,3) - should be okay to ready + slider leniency
  • 01:58:800 (1,2) - probably maybe some sort of subjective but i thing ssomething like this looks just a tiny bit better both look fine to me but I'd like to keep it since it shows the whole "repeating sound thing" better imo

Hard
  • 00:43:715 (2) - maybe split into two circles just so u have prominent synth+snare at 00:43:885 - clickable same as higher diffs
  • 01:24:224 - i really think this kick should be clickable, it feels kinda awkward when its mapped as a sliderend (and you mapping it as a circle 01:29:648 (1,2,3,4,5) - here anyway) bit dense and piano focus in this part
  • 02:08:122 (2) - maybe try a different from 02:07:783 (1) - slidershape to somewhat show that its like a different pitch and stuff just looks weird and don't really do that anywhere else

Normal

Cant find literally anything in easy ;_;

Hope it helps, good luck


Yasaija 714
Yasaija 714 wrote:
Hi

Easy
  • 00:29:817 (2) - 00:29:987 - Why do not you try making a right angle according to the sound? dont get this
    00:24:393 (2) - this like
  • I think that the curve of the slider is dirty
  • 01:23:376 (2) - Why distance 0.8? fits well here and still fine to read
  • 01:46:766 - You should pick up the sound of the cymbal here can't really do that without ignoring the other thing
  • 01:51:173 (2) - In Easy it is a slider that I can not see :o

Normal

Hard

Insane

Expert

Very amazing map!
Good luck!


thanks!
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General
  • I think Insane diff is more like Light Insane, and Expert diff is more like Insane



Easy



Normal



Hard
  • In my opinion, use a circle instead of a slider is better, it can emphasize the beat you want. Same as 01:24:393 (1,2) - which you ignore the white tick beat 01:20:665 - .



Insane



Expert


Call me back when you get 12+ sp
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Kencho
Kencho wrote:

General
  • I think Insane diff is more like Light Insane, and Expert diff is more like Insane mh current makes sense to me since expert uses lots of heavy sv changes and harder to read stuff, so the name is more fitting imo



Easy
  • 00:06:936 (1) - Since there is no SV change, DS shouldn't change as well? i used lower ds before since the rhythm gaps are much bigger
  • 00:54:902 (4) - There is not much difference between 1.0x and 0.9x DS, so I don't recommend change SV just for 1 slider here. yes,
    fixed
  • 01:24:393 (3) - Same as 00:06:936 (1) - changed cause it's different from 6second thing
  • 01:36:258 (1) - Should be 1.0x DS here? yes



Normal



Hard
  • In my opinion, use a circle instead of a slider is better, it can emphasize the beat you want. Same as 01:24:393 (1,2) - which you ignore the white tick beat 01:20:665 - . think this is missing a timestamp but I figured it out, though I think current rhythm fits the part overall a bit better :/



Insane



Expert


Call me back when you get 12+ sp


thanks!
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Looks good
ImageBubbled!Image
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Rhythm Incarnate
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Yasaija 714 wrote:
speed rank :D


Qualified!
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This is a BSS beatmap submission. Click here to view full beatmap information.
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