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Amamiya Erika - Ikitoshi Ikeru Mono

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Topic Starter
Yugu
This beatmap was submitted using in-game submission on 2018年1月21日 at 18:14:52

Artist: Amamiya Erika
Title: Ikitoshi Ikeru Mono
Source: 美少女万華鏡
Tags: Bishoujo Mangekyou ωstar
BPM: 87
Filesize: 3016kb
Play Time: 01:22
Difficulties Available:
  1. Easy (1.43 stars, 86 notes)
  2. Hard (3.02 stars, 182 notes)
  3. Illusive (4.45 stars, 246 notes)
  4. Normal (1.96 stars, 123 notes)
Download: Amamiya Erika - Ikitoshi Ikeru Mono
Information: Scores/Beatmap Listing
---------------
还是3的妹子比较社保

gary00737
M4M 這首好了 :D
另一首我還是放棄摸了
Illusive
00:02:136 (1,2,3) - 我會建議用 00:03:516 (1,2,3) - 這樣的 因為 後者3個字都可以按 感覺比較合
00:19:033 (4) - 請美化
00:21:274 - 根據前而的 我覺得這MISS NOTE
01:02:309 (3) - 這個要不要換成折返 因為我覺得 01:02:654 (4) - 沒必要按
01:07:826 (3) - ^

Hard
00:51:792 (1) - 放後一點 因為太近00:52:136 (2) - 感覺很奇怪 (要麼包好
01:10:067 (2) - 請美化 :o :o :o :o 不知道為什麼特別醜 XD

Normal
00:35:929 (2) - 這個起角不好看
00:42:136 (2) - ^
00:45:240 (3) - ^ 感覺沒東西貼住 單獨起角十分奇怪 XD

如果可以的話 01:08:343 (1,2,3,1) - 把這類的連接多做一個工夫 就是利用幾何來連接 因為我覺得低難度 隨便放的連接看起來很不齊整

Easy
對稱OPOP

01:10:067 (3,5) - 竟然不用COPY!


水摸.....嗯~~~ 快點RANK吧
Topic Starter
Yugu

gary00737 wrote:

M4M 這首好了 :D
另一首我還是放棄摸了
Illusive
00:02:136 (1,2,3) - 我會建議用 00:03:516 (1,2,3) - 這樣的 因為 後者3個字都可以按 感覺比較合 fixed
00:19:033 (4) - 請美化 我觉得挺好看的
00:21:274 - 根據前而的 我覺得這MISS NOTE 这里没voice啊 前面跟都是跟voice下的
01:02:309 (3) - 這個要不要換成折返 因為我覺得 01:02:654 (4) - 沒必要按 01:01:791 (1,2,3,4) - 我这一段是跟钢琴声的 蓝线上有钢琴声
01:07:826 (3) - ^ ^

Hard
00:51:792 (1) - 放後一點 因為太近00:52:136 (2) - 感覺很奇怪 (要麼包好 fixed
01:10:067 (2) - 請美化 :o :o :o :o 不知道為什麼特別醜 XD 直接复制粘贴了01:08:343 (1,2) -

Normal
00:35:929 (2) - 這個起角不好看
00:42:136 (2) - ^ ^
00:45:240 (3) - ^ 感覺沒東西貼住 單獨起角十分奇怪 XD 这个前面也有个折角滑条就算了吧

如果可以的話 01:08:343 (1,2,3,1) - 把這類的連接多做一個工夫 就是利用幾何來連接 因為我覺得低難度 隨便放的連接看起來很不齊整 01:09:033 (2,3) - 01:10:412 (2,3) - 这里就有对称啦,我觉得可能是滑条形状的锅

Easy
對稱OPOP

01:10:067 (3,5) - 竟然不用COPY!


水摸.....嗯~~~ 快點RANK吧 我能怎么办,我也很想rank啊 :(
谢谢摸,明天再摸回你!
Nitrous
Hello!

Easy
  1. 00:28:688 (2) - Make this repeat once for consistency with gaps between objects
  2. 00:40:412 - Make this significant sound clickable?
  3. 00:46:274 (3,1) - Pretty much preferred if you made the slider a circle on the red tick and moved the spinner back to a white tick so that there is time for the player to react to the spinner.
  4. Also extend the spinner to 00:49:378 - if possible. This applies to all difficulties.
  5. 01:16:619 (4,1) - Same as above
  6. 00:54:550 (1,2) - CTRL + G rhythm. This is because the vocal's stress is on the white tick and you may want to make that clickable.
  7. 01:00:067 (1,2) - ^
  8. 01:05:585 (1,2) - ^
Normal
  1. 00:10:757 (1,2) - A bit nitpicky, lessen its curve so the slider can blanket well with the circle.
  2. 00:13:860 (3,1) - ^
  3. 00:17:654 (3,4) - ^
  4. 00:24:895 (2,3) - ^
  5. 01:12:481 - Add a circle?

That's all I can give. Thanks for stopping by my queue!
KaedekaShizuru
我要艹莲华.jpg
Topic Starter
Yugu

KaedekaShizuru wrote:

我要艹莲华.jpg
我也…(脱裤子
Topic Starter
Yugu

Nitrous wrote:

Hello!

Easy
  1. 00:28:688 (2) - Make this repeat once for consistency with gaps between objects not sure what you mean but 00:27:309 (1,2) - all part i follow piano
  2. 00:40:412 - Make this significant sound clickable? fixed
  3. 00:46:274 (3,1) - Pretty much preferred if you made the slider a circle on the red tick and moved the spinner back to a white tick so that there is time for the player to react to the spinner. i think keep is okay
  4. Also extend the spinner to 00:49:378 - if possible. This applies to all difficulties. end follow voice
  5. 01:16:619 (4,1) - Same as above just wanna keep sry :o
  6. 00:54:550 (1,2) - CTRL + G rhythm. This is because the vocal's stress is on the white tick and you may want to make that clickable. 00:54:550 - 00:54:895 - voice is here and for newplayer i thnk just a slider can make it easier
  7. 01:00:067 (1,2) - ^
  8. 01:05:585 (1,2) - ^
Normal
  1. 00:10:757 (1,2) - A bit nitpicky, lessen its curve so the slider can blanket well with the circle. fixed
  2. 00:13:860 (3,1) - ^
  3. 00:17:654 (3,4) - ^
  4. 00:24:895 (2,3) - ^ all fixed
  5. 01:12:481 - Add a circle? nope

That's all I can give. Thanks for stopping by my queue!
thanks for mod!
coco
hi m4m
[general]
pretty sure offset should be 2481. fits with snares and downbeats much better.
because of this ur probably going to wanna change ncs and such

big oppai bg is nice
[illusive]
00:20:067 (1) - kicksliders in this section r used for snares but this isnt a snare. shouldnt it just be 2 circles stacked?
00:33:343 (3,1) - not sure if too big of a problem with low bpm but this looks like 1/4 space
[hard]
00:53:343 (5) - should be different from 00:52:654 (3,4) - cuz it stops following vocal
00:54:895 (2) - looks kinda forced; sliders around it don't exactly fit together with it. imo shouldnt be so circular


good luck!
Topic Starter
Yugu

cococolaco wrote:

hi m4m
[general]
pretty sure offset should be 2481. fits with snares and downbeats much better.
because of this ur probably going to wanna change ncs and such temporarily hold

big oppai bg is nice vErY nIcE yE
[illusive]
00:20:067 (1) - kicksliders in this section r used for snares but this isnt a snare. shouldnt it just be 2 circles stacked? 00:18:688 (2,3,4,1,2) - this part just follow the voice
00:33:343 (3,1) - not sure if too big of a problem with low bpm but this looks like 1/4 space it s different from 1/4 ds easy read it is 1/2
[hard]
00:53:343 (5) - should be different from 00:52:654 (3,4) - cuz it stops following vocal 00:51:792 (1,2,3,4,5) - all follow the voice and 00:53:688 (1,2,3,4) - is follow sound , just slider end covered in first sound (00:53:516 - ) , i think is okay cuz 00:53:343 - this voice is extended voice
00:54:895 (2) - looks kinda forced; sliders around it don't exactly fit together with it. imo shouldnt be so circular I LOVE CIRCLE


good luck!
thanks for mod!
EncoreW
from modding queue

[General]

combo color只有两个还是太少了

总体来看音效没什么特点,容易被原曲盖住听不出来

奶子

[Illusive]

音量大小缺少变化,比如 00:52:136 - 这之前的50秒用的音量完全一样,曲子刚开始那段用20%就差不多了,00:24:550 - 这个重音之后加到35%左右

00:02:481 (3) - 很多滑条之前是可以放一个1/8滑条来表现钢琴音的,要不要放看你自己的取舍了

00:24:550 - 这个重音一个whistle肯定不够的,找点钢琴音效来把,事实上我觉得从这里到 kiai整段的每一个钢琴音都可以配上相对应的音效,只不过这个工程量可能有点大,要看你懒不懒

00:47:654 (2) - 我觉得这一段 nc的顺序不太对 https://puu.sh/ysxSN/7d2d78fbd3.png

01:05:240 (1) - remove nc

01:07:309 - 这个地方应该是1/2不是3/4

01:22:481 - 转盘最后50%音量太响,10%就够了

[Hard]

00:24:895 (2,3,4) - 前半段这种三角形排列太多了,玩起来容易审美疲劳,hard放几个小跳没什么问题的,没必要跟开着DS作图一样

01:11:274 (2,3) - blanket

01:19:550 (7) - 这里可以换3连

音效这种东西跟主难度对照着看一下就好了
sodarose
咕咕咕咕咕
游戏里连不上bancho下不动图 orz
先马一个代表我没忘记
Topic Starter
Yugu

EncoreW wrote:

from modding queue

[General]

combo color只有两个还是太少了 代表亚璃子和灯露椎

总体来看音效没什么特点,容易被原曲盖住听不出来

奶子 奶子好

[Illusive]

音量大小缺少变化,比如 00:52:136 - 这之前的50秒用的音量完全一样,曲子刚开始那段用20%就差不多了,00:24:550 - 这个重音之后加到35%左右 fixed

00:02:481 (3) - 很多滑条之前是可以放一个1/8滑条来表现钢琴音的,要不要放看你自己的取舍了 这样就太难啦感觉,算了算了

00:24:550 - 这个重音一个whistle肯定不够的,找点钢琴音效来把,事实上我觉得从这里到 kiai整段的每一个钢琴音都可以配上相对应的音效,只不过这个工程量可能有点大,要看你懒不懒 钢琴音效太难控了说实话

00:47:654 (2) - 我觉得这一段 nc的顺序不太对 https://puu.sh/ysxSN/7d2d78fbd3.png 应该没问题,从小渐变到大我NC是2个一组变距也是这样的,后面4个一组的NC是用来区分普通跳

01:05:240 (1) - remove nc 这里NC规律和00:53:860 (2,3,1,2) - 00:59:378 (2,3,1,2) - 一样啊

01:07:309 - 这个地方应该是1/2不是3/4 fixed

01:22:481 - 转盘最后50%音量太响,10%就够了 ^

[Hard]

00:24:895 (2,3,4) - 前半段这种三角形排列太多了,玩起来容易审美疲劳,hard放几个小跳没什么问题的,没必要跟开着DS作图一样 还好吧,规规矩矩的挺好的

01:11:274 (2,3) - blanket fixed

01:19:550 (7) - 这里可以换3连 滑条就够了我觉得

音效这种东西跟主难度对照着看一下就好了
谢谢mod! :)
sodarose
[Illusive]
00:51:274 (1,2,3) - 这里既然跟了三连建议节奏这样下 https://osu.ppy.sh/ss/9649254
01:08:688 (2) - 这里盖过了些音,可以下点1/4
副歌的clap太出戏了,前面的音量不大听着没问题,不知道为什么到副歌感觉不一样了


[Hard]
只有我觉得直滑条太多了吗
00:24:550 (1,2,3,4,5,6,1,2,3,4,5,6) - 这段排列基本都是这样,太单调了,这不是规不规距了,至少换点花样啊
00:54:895 (2,3,4,5,6,1,2) - 这块有点挤

[Easy]
00:45:240 (2) - 前后间距不一样啊

感觉你offset重音起头不太对啊,2481这里才对吧。你需要一个懂timming的小水仙
Pata-Mon
[General]
  1. offset错位,应该是2481.我就不明白了你nc和kiai都是对的怎么offset能错……
[Easy]
  1. 开头到00:24:550 - 歌里最弱的部分,结果你节奏密度是最高的,不合适.考虑重新下节奏,不用全都跟,以1/1为主就好.比如00:05:240 (1,2,3,4) - 这里,直接00:05:240 - 开始放一个1/1的折返滑条,然后00:07:309 - 一个圈完事
  2. 00:43:860 (1,2) - ds
[Normal]
  1. 00:02:136 (1,2,3,1) - 00:07:654 (1,2,3,1) - ……这些nc有必要这样吗,一小节一个nc就够了
  2. 00:28:688 (2,3) - 这种3/4gap在normal太难读了,建议换成3/4的滑条或者把2换成1/2的滑条
  3. 00:34:205 (2,3) - ^
  4. 00:38:343 (1) - 虽然rankable但感觉这里滑条身子负坐标是可以避免的
  5. 01:09:723 (1) - 01:12:826 (1) - 01:15:240 (1) - 没啥必要的nc
[Hard]
  1. 00:24:550 (1,2,3,4,5,6,1,2,3,4,5,6) - 这里的1/4音大多都很轻,塞爆感觉不妥.后面类似的地方也是
  2. kiai前半音效音量偏大了
[Insane]
  1. 00:49:033 (1,2,3,4,1,2,3,4,1,2) - overdone 不觉得音乐能支持这种跳.并且重音在00:49:378 (3) - 和00:50:067 (3) - ,nc加得不太对劲
  2. 音效同hard
GL
Topic Starter
Yugu

sodarose wrote:

[Illusive]
00:51:274 (1,2,3) - 这里既然跟了三连建议节奏这样下 https://osu.ppy.sh/ss/9649254
01:08:688 (2) - 这里盖过了些音,可以下点1/4
副歌的clap太出戏了,前面的音量不大听着没问题,不知道为什么到副歌感觉不一样了


[Hard]
只有我觉得直滑条太多了吗
00:24:550 (1,2,3,4,5,6,1,2,3,4,5,6) - 这段排列基本都是这样,太单调了,这不是规不规距了,至少换点花样啊 改了
00:54:895 (2,3,4,5,6,1,2) - 这块有点挤 我到觉得挺好看的

[Easy]
00:45:240 (2) - 前后间距不一样啊 fixed

感觉你offset重音起头不太对啊,2481这里才对吧。你需要一个懂timming的小水仙 fixed

Pata-Mon wrote:

[General]
  1. offset错位,应该是2481.我就不明白了你nc和kiai都是对的怎么offset能错…… fixed(来自巴达兽的神吐槽哈哈哈
[Easy]
  1. 开头到00:24:550 - 歌里最弱的部分,结果你节奏密度是最高的,不合适.考虑重新下节奏,不用全都跟,以1/1为主就好.比如00:05:240 (1,2,3,4) - 这里,直接00:05:240 - 开始放一个1/1的折返滑条,然后00:07:309 - 一个圈完事
  2. 00:43:860 (1,2) - ds EZ all fixed
[Normal]
  1. 00:02:136 (1,2,3,1) - 00:07:654 (1,2,3,1) - ……这些nc有必要这样吗,一小节一个nc就够了 fixed
  2. 00:28:688 (2,3) - 这种3/4gap在normal太难读了,建议换成3/4的滑条或者把2换成1/2的滑条
  3. 00:34:205 (2,3) - ^ all fixed
  4. 00:38:343 (1) - 虽然rankable但感觉这里滑条身子负坐标是可以避免的 fixed
  5. 01:09:723 (1) - 01:12:826 (1) - 01:15:240 (1) - 没啥必要的nc fixed
[Hard]
  1. 00:24:550 (1,2,3,4,5,6,1,2,3,4,5,6) - 这里的1/4音大多都很轻,塞爆感觉不妥.后面类似的地方也是 不塞了不塞了
  2. kiai前半音效音量偏大了
[Insane]
  1. 00:49:033 (1,2,3,4,1,2,3,4,1,2) - overdone 不觉得音乐能支持这种跳.并且重音在00:49:378 (3) - 和00:50:067 (3) - ,nc加得不太对劲 NC改了,00:49:033 (1,2,1,2,3,4) - 这里的跳nerf了点,但是00:50:067 (1,2,3,4) - 的音调很高,我还是先hold吧
  2. 音效同hard
GL
谢谢二位摸!
Nao Tomori
anime tiddies
[gen]
black combo is kind of aids, can u make it less dark.. barely can be seen on dimmed bg
[illusiv]
00:02:481 (3) - these just looks kinda ugly for no real reason, can you make them symmetrical >.>

00:52:136 (1,2) - blanket!!



[hard]
01:19:550 - repeat slider

[normal]
00:34:895 (4,2) - blanket
[eazy]
00:10:412 (4) - delet cuz density is weirdly high
same for others
00:38:343 (1,2,3) -
https://osu.ppy.sh/ss/9962314 pattern like this looks better imo
Topic Starter
Yugu

Naotoshi wrote:

anime tiddies
[gen]
black combo is kind of aids, can u make it less dark.. barely can be seen on dimmed bg fixed
[illusiv]
00:02:481 (3) - these just looks kinda ugly for no real reason, can you make them symmetrical >.> fixed (maybe symmetrical....)

00:52:136 (1,2) - blanket!! fixed



[hard]
01:19:550 - repeat slider fixed

[normal]
00:34:895 (4,2) - blanket ok
[eazy]
00:10:412 (4) - delet cuz density is weirdly high
same for others all fixed
00:38:343 (1,2,3) -
https://osu.ppy.sh/ss/9962314 pattern like this looks better imo good idea fixed
thanks for mod!
Nao Tomori
k actual mod

[illusive]
00:10:757 (5) - you should blanket boob

00:28:343 (1,2,3) - this rhythm is a bit subpar, maybe putting clicks on the piano notes would be more intuitive? at 00:28:688 - 00:29:205 - . something like https://osu.ppy.sh/ss/9967891 (ignore 2)

00:33:859 (1,3) - same idea there
(end of 1)

01:02:309 (3,4) - this is pretty weird too, i think you should focus on the extended vocal by putting 1/2 slider at 01:02:309 (3,4) - . but atm you have switch to drum layer with 01:02:654 (4) - even though the drum starts on a slider end at 01:02:481 - which makes this rhythm pretty awkward to play.

01:07:826 (3,4) - same here; if you want to make claps clickable, do that. don't put them on slider end and then a filler circle, it makes the rhythm feel unintuitive like it doesnt follow one layer

[hard]
01:11:274 (2,3) - uhh 3 feels really awkward ; a rhythm like https://osu.ppy.sh/ss/9967927 fit a lot better even though it doesn't emphasize the held vocal as much, since it switches smoothly to the background track imo. but having click at 01:12:309 - is definitely not a good idea.

01:15:067 (2) - delete for vocal focus?

[normal]
if ur gonna copy paste the intro just flip it at least... but different patterning would be nice lol

00:39:378 (2,3,4) - confusing cuz 4 is closer to 2 than 3, try to make 4 spaced farther away

00:49:378 - end spinner here >>

[easy]
00:45:240 (2) - i think it's better to use circles for this, so players will use DS to see that the rhythm is different. if you watch some replays, low level players are struggling with strange rhythm gaps out of slider ends but not really for circles, so putting 3/4 circles works better here.

00:49:378 - spinner

01:17:136 (1) - this ending spinner is really long. maybe it's better to map till 01:19:722 - and then start it. long spinners are hard for new players as well.
Topic Starter
Yugu

Naotoshi wrote:

k actual mod okay :P

[illusive]
00:10:757 (5) - you should blanket boob fixed

00:28:343 (1,2,3) - this rhythm is a bit subpar, maybe putting clicks on the piano notes would be more intuitive? at 00:28:688 - 00:29:205 - . something like https://osu.ppy.sh/ss/9967891 (ignore 2) fixed

00:33:859 (1,3) - same idea there ^
(end of 1)

01:02:309 (3,4) - this is pretty weird too, i think you should focus on the extended vocal by putting 1/2 slider at 01:02:309 (3,4) - . but atm you have switch to drum layer with 01:02:654 (4) - even though the drum starts on a slider end at 01:02:481 - which makes this rhythm pretty awkward to play. make it became 1/2 slider (00:56:791 - this part also)

01:07:826 (3,4) - same here; if you want to make claps clickable, do that. don't put them on slider end and then a filler circle, it makes the rhythm feel unintuitive like it doesnt follow one layer 01:07:826 (3) - ^(follow the vocal and became 1/2 slider)

[hard]
01:11:274 (2,3) - uhh 3 feels really awkward ; a rhythm like https://osu.ppy.sh/ss/9967927 fit a lot better even though it doesn't emphasize the held vocal as much, since it switches smoothly to the background track imo. but having click at 01:12:309 - is definitely not a good idea. fixed

01:15:067 (2) - delete for vocal focus? ye fixed

[normal]
if ur gonna copy paste the intro just flip it at least... but different patterning would be nice lol oh.... i will remember :o

00:39:378 (2,3,4) - confusing cuz 4 is closer to 2 than 3, try to make 4 spaced farther away fixed

00:49:378 - end spinner here >> fixed

[easy]
00:45:240 (2) - i think it's better to use circles for this, so players will use DS to see that the rhythm is different. if you watch some replays, low level players are struggling with strange rhythm gaps out of slider ends but not really for circles, so putting 3/4 circles works better here. ok

00:49:378 - spinner k

01:17:136 (1) - this ending spinner is really long. maybe it's better to map till 01:19:722 - and then start it. long spinners are hard for new players as well. fixed
thanks for second time mod! :)
DeRandom Otaku
your bg file size is pretty big, try changing compressing it. Atleast change it to jpg
[Easy]
  1. 00:45:757 (3) - This is like the only circle thats on blue tick in the whole difficulty, To be honest i would just go for something like http://puu.sh/z1qJN/0460dacb00.jpg this because it also emphasizes 00:46:619 - properly and its less tricky to play
  2. 00:54:550 (1,2) - The rhythm feels kinda weird, Ctrl-g will emphasize the vocals better
  3. 01:00:067 (1,2) - 01:05:585 (1,2) - same
  4. 01:16:619 (4) - The vocal on sliderend stands out more than the vocal on slider head so making that clickable instead is better so, simply ctrl-g 01:16:274 (3,4) - these will work
[Hard]
  1. 00:47:998 (1,2) - ??
  2. 00:20:067 (1,2) - This kind of overlapping feels really odd ,especially since you didnt make these kind of overlaps anywhere else
  3. 01:05:929 (2) - uhh that curve is really sloppy, try something like http://puu.sh/z1r9Q/873a0bfcdc.jpg and then adjust the notes afterwards
  4. 00:46:274 (1) - the downbeat which is at 00:46:619 - is much stronger than 00:46:274 - so try making that clickable
[Insane]
  1. 00:34:205 (1,2) - ?????????
  2. 00:19:033 (4) - Why did you suddenly go for an out of place slider here , try making it similar to 00:14:895 (3) - 00:02:481 (3) - etc
  3. 00:25:757 (6,1) - Kind of overkill spacing even though the sound at 00:25:929 - is really strong, you didn't add such high spacing spacing in other similar patterns such as 00:27:309 (1) - or 00:31:447 (1) - etc
  4. 00:43:860 (1) - Since the note here in all other previous patterns like this had extra spacing for emphasis, its gonna feel more natural to have a jump here too
  5. 00:51:792 (4,2) - That little overlap triggers me
  6. 01:03:688 (1) - Remove NC for consistency
  7. 01:06:964 (4,1,2) - Try adjusting 01:07:654 (2) - a little so that the spacing between 01:06:964 (4,1,2) - all these is visually similar
  8. 01:17:654 (1,2,3) - No spacing between these feels kinda unnatural to play after having so much movement between the previous notes 01:16:964 (1,2,3,4) - you can still leave 01:17:654 (1,2,3) - these with a jump just like at 01:19:033 (1,2,3) - since the song is similar
Call me or nao back
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