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This beatmap was submitted using in-game submission on 20. december 2017 at 18:34:27

Artist: Taishi
Title: Aviator in the Soul
Tags: IA イア Allium Project & Compllege Human Beings Were Led to This Light DnB Drum and Bass Drumstep Neurofunk Vocaloid Lia Accel World
BPM: 178
Filesize: 17720kb
Play Time: 07:26
Difficulties Available:

Download: Taishi - Aviator in the Soul
Information: Scores/Beatmap Listing
---------------
ImageDeRandom Otaku | ImageMir

「 Aviator in the Soul 」

artist:Taishi
vocal:IA


A Sugar Business
Last edited by -Tochi on , edited 19 times in total.
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Hello.

Image Endurance

  • 00:33:807 (1,2) - I think it's better to do CTRL + G for the rhythm. As you skipped the instrument beat of 00:27:908 - it's better to follow the vocals.
  • 05:38:526 (1,2) - ^
  • 00:38:526 (5) - Humm, I can see you tried to follow the vocals here. But there are too clear sounds to be skipped 00:38:695 - 00:38:779 - . Making 00:38:526 (5) - as a 1/2 slider and adding a circle at 00:38:779 - here would help it in my opinions.
  • 00:58:751 - Adding a NC here would help to show it's a pattern as you did it on 06:02:795 (1) - here.
  • 01:34:650 (2,3) - Any reasons why are they having different distance to 01:34:482 (1,2) - ? Is it for the aesthetic?
  • 01:38:189 (6) - Why is it too close to 01:38:021 (5) - ? There is a clear drum sound at 01:38:189 - It needs more distance in my opinions. Like below example.
    collapsed text
    Image
  • 01:47:965 - I hope there was a clickablity stuff here because of the down beat. The current one is not bad though.
  • 01:55:128 (1) - I see you want to follow the instruemnt sound of 01:55:128 - here. but I think the vocal sound of 01:55:043 - here is too clear to be just left a tail of slider. And, I don't understand why you did reduce the SV there. It doens't make any sense in my opinions.
  • 02:01:869 - I really think there is nothing to place a cilckability stuff.
  • 02:39:285 (1,1) - It's really nothing though, I wish the second spinner would start on 02:41:897 - here, since there is a downbeat. It's good to emphasize the song properly!
  • 03:09:369 (2) - It might be confused as a 3/4 pattern.

Clean map! Good luck with it
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Enon wrote:
Hello.

Image Endurance

  • 00:33:807 (1,2) - I think it's better to do CTRL + G for the rhythm. As you skipped the instrument beat of 00:27:908 - it's better to follow the vocals. I followed the synth in the bg here, and I also did it later in the map
  • 05:38:526 (1,2) - ^ Same as above ^
  • 00:38:526 (5) - Humm, I can see you tried to follow the vocals here. But there are too clear sounds to be skipped 00:38:695 - 00:38:779 - . Making 00:38:526 (5) - as a 1/2 slider and adding a circle at 00:38:779 - here would help it in my opinions. I prefer to make it 3/4 slider so it supports the held vocal and the sound at 00:38:779 -
  • 00:58:751 - Adding a NC here would help to show it's a pattern as you did it on 06:02:795 (1) - here. Fixed!
  • 01:34:650 (2,3) - Any reasons why are they having different distance to 01:34:482 (1,2) - ? Is it for the aesthetic? Yeah, it's basically a 1,2,1,2 pattern but I didn't put the NC on them.
  • 01:38:189 (6) - Why is it too close to 01:38:021 (5) - ? There is a clear drum sound at 01:38:189 - It needs more distance in my opinions. Like below example. But I didn't follow the vocals here, and the distance at 01:38:189 (6,7) - expresses the vocal pitch change.
    collapsed text
    Image
  • 01:47:965 - I hope there was a clickablity stuff here because of the down beat. The current one is not bad though. hihi, it was on purpose either way. The reason is because I want the map to be not too normal.
  • 01:55:128 (1) - I see you want to follow the instruemnt sound of 01:55:128 - here. but I think the vocal sound of 01:55:043 - here is too clear to be just left a tail of slider. And, I don't understand why you did reduce the SV there. It doens't make any sense in my opinions. I wanted to keep the unusual rhythm here more simple to click/play, that's why I used sliders. I reduced the spacing because there's almost no instruments here, so it's kinda silent.
  • 02:01:869 - I really think there is nothing to place a cilckability stuff. The sound I mapped to here is the "distorted wet synth" and it's a part of the mapping concept, so I did it the kiai times that has it.
  • 02:39:285 (1,1) - It's really nothing though, I wish the second spinner would start on 02:41:897 - here, since there is a downbeat. It's good to emphasize the song properly! The spinner's start doesn't have any sound only the end of the spinner, that's why you can place spinner's start on blue ticks,
    but the end's on strong beats
  • 03:09:369 (2) - It might be confused as a 3/4 pattern. I think it's fine, it's not that tricky but I might change it later.

Clean map! Good luck with it


Thanks for the mod!
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Hello from queue - I decided this would just be a NM since it be too small for me to have you mod my map

    Endurance

  • 00:46:111 - hmmm I don't really understand the pause here also wouldn't this slider 00:45:774 (5) - be better on the white tick instead of having the vocals on the slider end? I think a solution would be to move the slider 00:45:942 - and add a circle here 00:45:774 - since imo works better for the vocals instead of what it currently is
  • 01:58:246 (5) - imo the spacing is a bit low for how strong the beat is but I understand what ya doing - I believe moving it up to X: 194 Y: 93 would help and because it mess with the pattern - just move 01:58:414 (6) - to X: 393 Y: 110 and it should be fine
    (this probably minor to you and you may need to adjust the numbers above if you do this)

Sorry for how short it is but I really didn't see much that was an issue to me :(

GL
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Hailie wrote:
Hello from queue - I decided this would just be a NM since it be too small for me to have you mod my map

    Endurance

  • 00:46:111 - hmmm I don't really understand the pause here also wouldn't this slider 00:45:774 (5) - be better on the white tick instead of having the vocals on the slider end? I think a solution would be to move the slider 00:45:942 - and add a circle here 00:45:774 - since imo works better for the vocals instead of what it currently is It seems dine as it is for me tho. I personally like the way I mapped it.
  • 01:58:246 (5) - imo the spacing is a bit low for how strong the beat is but I understand what ya doing - I believe moving it up to X: 194 Y: 93 would help and because it mess with the pattern - just move 01:58:414 (6) - to X: 393 Y: 110 and it should be fine
    (this probably minor to you and you may need to adjust the numbers above if you do this) I'll think about it, but for now I think it's ok since I did it almost in all kiai times.

Sorry for how short it is but I really didn't see much that was an issue to me :( It's ok

GL


Thanks for the mod! I adjusted one of the first streams at 00:47:965 -
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Q


Endurance
00:59:004 - 00:59:341 - this beats are weaker than previous triplets, so I suggest just slidertail.
01:04:650 (1) - unnecessary NC here
01:06:167 (1,2,3,4) - blanket nazi
02:09:201 (6,2) - stack for neat pattern?
02:37:515 (3) - NC for emphasis?
03:08:864 (1,2) - DS error? I think antijump looks not so good imo, since you didn't try this well.
04:27:066 (1) - you can add jump here for emphasize.
05:05:830 (1,2,3,4,1) - inconsistent DS?

GL
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Neoskylove wrote:
Q


Endurance
00:59:004 - 00:59:341 - this beats are weaker than previous triplets, so I suggest just slidertail. I prefer it more like how it is, it's more fun to play too.
01:04:650 (1) - unnecessary NC here It's intentional, it looks bad with the followpoint overlapping the objects.
01:06:167 (1,2,3,4) - blanket nazi Fixed!
02:09:201 (6,2) - stack for neat pattern? Fixed!
02:37:515 (3) - NC for emphasis? Fixed!
03:08:864 (1,2) - DS error? I think antijump looks not so good imo, since you didn't try this well. Fixed!
04:27:066 (1) - you can add jump here for emphasize. It's already far enough away imo.
05:05:830 (1,2,3,4,1) - inconsistent DS? Yes, it's so it's easier to read the overlapped circle at 05:07:178 (3) -

GL


Thanks for the mod!
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endurance
00:56:729 (1,2,3,4) - seems like following the 3 wub sounds a bit more closely would be nice, atm the first one is highlighted and the next 2 are pretty much ignored for filler circles

01:04:144 (1,1) - since the sound continues till the red tick why not just have the slider end there?
i think you put too much emphasis on the claps tbh like this.

01:04:144 (1,1) - i dont think a blue tick kick slider fits very well here, the loudest sound is on the slider end of 1 . this applies to most of these

01:47:796 (1,2) - i think stacking 2 under the sslider end of 1 would give the strong note on the end of 1 more emphasis.

01:43:920 - overall raising the density this much fom the extended sliders right before seems kind of weird since the song is in the same calmer section. i think a less 1/4 spam based rhythm would work better

01:58:751 (1,2) - this has weirdly low spacing considering that theres a 1/2 gap and slider leniency

02:09:538 (1,2) - same. they create weird pauses in cursor movement imo, this happens on all the patterns like this.. idk

02:12:234 (4,1,2,3) - i think the vocal is so prominent here that placing one of them on a slider end is subpar

02:50:156 - end the spinner here? lol

03:18:133 (6,1,2,3) - seem a bit much for the calm part. 1/2 is nice imo

04:47:291 (1,2) - stacking this to differentiate it from 04:47:628 (1,2,1,2) - wwhich are both on the melody would be nice

05:13:920 (3) - 2 circles would fit your rhythm structure a bit better

05:39:875 - since theres a pitch change on the red tick, circle here then 05:40:043 - slider start here could be cool

05:51:335 (1,2,1,2,1) - this plays pretty awkwardly imo, you use a bunch of sharp angles then throw in a square ish thing randomly..

07:00:773 (1,2,3) - this looks kinda terrible no offense. try and make the first bit less unevenly curved

07:02:795 (3) - nc?

yea not really sold on the blue tick kicksliders. i mean if there were actually sounds there it'd make sense but it seems a bit disruptive to have white and red tick based rhythm entirely and then randomly throw in blue tick kicks some of the times.
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Naotoshi wrote:

endurance
00:56:729 (1,2,3,4) - seems like following the 3 wub sounds a bit more closely would be nice, atm the first one is highlighted and the next 2 are pretty much ignored for filler circles yeah, that's cause there's a snare and kick on those circles.

01:04:144 (1,1) - since the sound continues till the red tick why not just have the slider end there?
i think you put too much emphasis on the claps tbh like this. It gives a nice movement, so I'll keep it

01:04:144 (1,1) - i dont think a blue tick kick slider fits very well here, the loudest sound is on the slider end of 1 . this applies to most of these I think you timestamped the wrong objects lul

01:47:796 (1,2) - i think stacking 2 under the sslider end of 1 would give the strong note on the end of 1 more emphasis. I think it's fine like how it is tbh since most stacks under sliderends are 1/2 rhythms but this isn't

01:43:920 - overall raising the density this much fom the extended sliders right before seems kind of weird since the song is in the same calmer section. i think a less 1/4 spam based rhythm would work better Well this is a build up for the kiai time, so I think it's fine to have triplets/repeat sliders here

01:58:751 (1,2) - this has weirdly low spacing considering that theres a 1/2 gap and slider leniency Yeah, it's overall intented as a part of the mapping style since I used it on all kiai times like this

02:09:538 (1,2) - same. they create weird pauses in cursor movement imo, this happens on all the patterns like this.. idk ^

02:12:234 (4,1,2,3) - i think the vocal is so prominent here that placing one of them on a slider end is subpar tbh I'm not sure what you mean, but seens fine to me :v

02:50:156 - end the spinner here? lol Nah, I would rather end it on the vocal since all the spinners in this part are following it

03:18:133 (6,1,2,3) - seem a bit much for the calm part. 1/2 is nice imo Well the actual calm part is the part before this since there's no snares and drums, having those on this part seems more reasonable to me

04:47:291 (1,2) - stacking this to differentiate it from 04:47:628 (1,2,1,2) - wwhich are both on the melody would be nice Nice suggestion,
tho having all of them as a pattern (the drums are also included in the later objects) fits better imo


05:13:920 (3) - 2 circles would fit your rhythm structure a bit better don't think so, the slider fits better because of the sound that is continuing. The slider gives the same feeling as the sound (that it continues) but the circle doesn't

05:39:875 - since theres a pitch change on the red tick, circle here then 05:40:043 - slider start here could be cool The pitch change is very very weak, had to put it on 25& playback to hear it, so it's not necessary imo

05:51:335 (1,2,1,2,1) - this plays pretty awkwardly imo, you use a bunch of sharp angles then throw in a square ish thing randomly.. It's a way to show that she sings another word, and I also think it plays fine

07:00:773 (1,2,3) - this looks kinda terrible no offense. try and make the first bit less unevenly curved I don't see the what makes it terrible as it flows fine and I also used it other places

07:02:795 (3) - nc? Fixed!

yea not really sold on the blue tick kicksliders. i mean if there were actually sounds there it'd make sense but it seems a bit disruptive to have white and red tick based rhythm entirely and then randomly throw in blue tick kicks some of the times. There's is sounds where I put the kicksliders, but the sound doesn't have a hard/noticable attack sound, so it sounds like there isn't any sound but the sound is just more like a pad sound


thanks for the mod!
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sorry if i said sth weird im bad@english


interesting style, gl
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endurance
00:45:774 (5) - really confused with this rhythm here, try to make 2 circles instead, because atm you end your slider on a kick..
00:51:335 (1,2) - this is SOOO unconfortable to play maybe a rhythm like this is better
01:02:122 (1,2) - same here^
01:09:538 (1,2,3,4,1,2,3,4) - to follow this section i'd prefer like a rhythm like this tbh
06:02:795 (1,2,3,4,1,2,3,4) - same^ :)
01:25:043 (1,2) - pls stop with this aaaaa
01:47:796 (1) - pls do smth like this instead, it's really weird ending a 1/2 slider on downbeat
01:57:403 (1,4) - overlap can be easily fixed
02:01:448 (1,2) - as,qsoidfnsdofg this one is even worse because you end the 1/4 slider on vocal
02:06:504 (5) - make 2 circles instead ?
02:15:437 (3) - you skip vocal here
02:23:021 (1,2) - same issues as before!
03:39:032 (2,5) - you don't wanna avoid overlap here?
04:47:628 (1,1) - same
06:47:290 (1,2) - aaaaaaaaaaaaaaaaaaaaaaaa

gl

05:31:785 (5) - nc?
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Akitoshi wrote:
sorry if i said sth weird im bad@english

  • 02:41:982 (1) - maybe split the spinner? around 02:44:594 - would be great since current one is p long lol good idea
  • 03:12:403 (3,4) - these normal whistles sounds awkward as you only put twice ;3 fixed! I think it was a mistake
  • 03:53:695 (3,5) - this overlap looks bit messy, maybe just do perfect overlap as they're both visible on play I intentionally din't make it perfect overlap because I'm not a big fan of them
  • 05:13:920 (3,1) - isn't should be same rhythm trick with 05:02:964 (2,1) - I wanted to, but there's an extra sound at 05:14:257 (1) - that prevents me from having same rhythm
  • 06:10:885 (3) - maybe add nc for new measure, and to help emphasize 06:10:211 (1,1) - Not necessary imo
  • 06:19:986 (5,6,7,8) - just a suggestion tho it would be nice if u change the direction/distance of the stream as electronic sound (or w/e lul) getting higher compared to 06:19:649 (1,2,3,4) - yes
  • 06:45:267 (3) - i am very nazi and it should be on x:296 xd fixed!
  • 07:27:065 - add note for tilt people pls rip fc

interesting style, gl

thanks for the mod!


Sotarks
Sotarks wrote:
endurance
00:45:774 (5) - really confused with this rhythm here, try to make 2 circles instead, because atm you end your slider on a kick.. that was purely intentional
00:51:335 (1,2) - this is SOOO unconfortable to play maybe a rhythm like this is better I did it on later parts as well, and I don't want to ignore the sound on the blue tick (part of this unusual mapping style) :D
01:02:122 (1,2) - same here^ ye
01:09:538 (1,2,3,4,1,2,3,4) - to follow this section i'd prefer like a rhythm like this tbh but that will break the consistency with this 00:58:751 (1,2,3,4,1,2,3,4) - :(
06:02:795 (1,2,3,4,1,2,3,4) - same^ :)
01:25:043 (1,2) - pls stop with this aaaaa part of mapping style w
01:47:796 (1) - pls do smth like this instead, it's really weird ending a 1/2 slider on downbeat This was pretty much intentional!
01:57:403 (1,4) - overlap can be easily fixed alright
02:01:448 (1,2) - as,qsoidfnsdofg this one is even worse because you end the 1/4 slider on vocal it's a part of the mapping style tho, I do it throughout the whole map, so changing it will change/remove a part of the mapping style concept
02:06:504 (5) - make 2 circles instead ? nah, I want to keep the consistency with the other parts like this
02:15:437 (3) - you skip vocal here didn't follow the vocal, followed the "swooosh" sound like I did on all other parts like this w
02:23:021 (1,2) - same issues as before! ggwp same response!
03:39:032 (2,5) - you don't wanna avoid overlap here? no, this is intentional
04:47:628 (1,1) - same fixed and remapped!
06:47:290 (1,2) - aaaaaaaaaaaaaaaaaaaaaaaa o.o

gl

05:31:785 (5) - nc? there's already nc on the next object

thanks for the mod!
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M4M boy https://osu.ppy.sh/beatmapsets/703347/#osu/1488097
Endurance


Damn we have another rochi map right here

General:
05:53:358 - You have two different volume levels at the same time
• Modding Assistant says that you're not using the following hitsounds, but it could be my fault for not redownloading, if that's the case please ignore this:
Code:
Unused hitsounds:
drum-sliderslide.wav
normal-hitclap2.wav
normal-hitclap3.wav
normal-slidertick10.wav
soft-hitfinish2.wav

• Why "Accel World" on tags?
• Combo Color 2 and Combo Color 5 are way TOO similar, not even differenciable ingame, so I'd recommend you to change one of those, at least make them be notoriously different
• Background size is smaller by 1 pixel, it's 1365x767 so just change it to 1366x768
• Widescreen support but NO SB!? ON A -TOCHI MAP!?
Map:
00:32:459 - I think that this kind of downbeats must be clickable, their sound are just really important in this case
00:33:807 - The current rhythm plays a bit weird, maybe if you do this you could get a better playability and you would still be following the vocals (Just saying but you did it here too 00:38:526 - )
00:51:757 (2) - What about moving this a bit up so it doesn't overlap with the slider?
00:59:425 (1) - I'd move sliderend a bit down so it blankets better with the next slider shape
01:04:650 (1) - Unnecessary NC?
01:15:268 (4) - I don't think that this hitsound does fit the song, It feels more as if you accidentaly put it. Same with similar ones on the later parts.
• From 01:42:571 - to 01:47:965 - , What are you trying to follow? It doesn't seems that the mapping there has too much of a sense, you're doing the same thing that you did on the beginning in a, uh, not different, but not the same rhythm. Maybe you could use this space to do use of a concept and follow the 1/4 sounds at the background, It would emphasize a lot more with the song and also would bring a feeling of emotion to the map imo
01:55:043 - This one MUST be clickable, the vocal starts there and it's the most important thing to mark on this part, also putting an NC on a slider on a blue tic isn't recommended at all, it doesn't really fit the song since the vocal starts here. For this case I'd just recommend you to change this slider into a kickslider and move 01:55:128 (1) - by 1 tic to the left. Then you could add 1 more tic of lenght to the long sliider and add a kick slider on 01:55:380 -
01:58:077 (4) - Maybe moving this a bit down would look better, since it'd be overlapping with 01:58:751 (1) - in a better way
02:03:470 (4) - NC for emphasis to the vocals?
02:05:493 (1,3) - I think that you should remove the NC on the 1 and add it on the slider 3, It would fit a lot better with the main vocals
02:16:279 (1,3) - The same thing here and for simlar parts too
02:20:830 (2) - This is the only time that you spaced this slider that far from the previous slider, If you go and see the previous kiais you'll notice that all of the same sliders are spaced by a really low spacing meter. If you don't really want to change the spacing due to your own reasons, at least I'd suggest you to change this slider's shape into a curved one to fit the previous slider and make it look a lot better and synchronized to the previous slider
02:31:616 (2) - Same spacing thing, same for future similar sliders
03:02:628 (2) - Doing Ctrl+G here would bring a better flow wiith the previous slider, also would emphasize the following strong sounds that have no emphasis at all at this moment (03:03:133 (3,4) - )
03:38:526 (1,2) - This might sound a bit stupid, so If you think so please ignore this one. Maybe you could do clearer shapes here to represent the "calm part" before the kiai, shapes as like straight ones or wave ones. Maybe this has no real sense, I just want to give this map's as most emotion as I can, since the vocals have a really special tone that wants me to hype when I play this.
03:48:639 (3,4,5,6,7) - Same sound than 03:51:335 (4,5,6) - but totally different built up. I guess you could just use one of them for the same patterns, or at least two different patters that have not that much differences like Slider+Circle as pattern1 and 4 circles as pattern2
04:12:908 - Why do I hear whistles from now on to the next patterns of this part? It makes no sense since you haven't been using them and now you are (Note that i'm moddiing this with default skin). Please be cautious, since everyone have different skins and different hitsounds on their skins, so using default hitsounds might end up sounding as you didn't want to. You should do a check on your own map with default skin on and see through the whistle's thing
• You can difference this 04:47:291 (1,2) - from this 04:47:628 (1,2,1,2) - , I suggest you to map them as two different sounds like changing the flow after the first two.
05:22:347 - This is the only part (that is similar than the previous) where you didn't use the stack to represent this pattern, Why such an inconsistency now?
05:53:358 (1) - For this shape I think that you could change the top a bit in order to make it look better. In this case I didn't really had an idea at alll of how to improve it, but maybe you could do something like this
06:08:863 (1,2,3,4,5,6,7,8) - You could add a really cool effect here, by gradually adding spacing to the stream (like First circle is 0,2x, Second circle is 0,3x, Third circle is 0,4x, etc...) It would be REALLY cool, since the sound fits perfectly to that idea
06:19:649 (1,2,3,4,5,6,7,8) - Same here
06:38:357 (2) - I suggest you to change this into a kickslider, since it has the same emphasis as 06:38:526 (3,4,5,6) - at this moment, and you should be emphasizing 06:38:526 (3,4,5,6) - in a different way since they're part of a different section

This is all!


Sorry for the mod wall lmao

first mod after getting unbanned :d
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Chekito
Chekito wrote:
M4M boy https://osu.ppy.sh/beatmapsets/703347/#osu/1488097
Endurance


Damn we have another rochi map right here

General:
05:53:358 - You have two different volume levels at the same time
• Modding Assistant says that you're not using the following hitsounds, but it could be my fault for not redownloading, if that's the case please ignore this:
Code:
Unused hitsounds:
drum-sliderslide.wav
normal-hitclap2.wav
normal-hitclap3.wav
normal-slidertick10.wav
soft-hitfinish2.wav

fixed all modding assistant things
• Why "Accel World" on tags? Looking at what Taishi himself wrote on his upload with this song on nicovideo: http://www.nicovideo.jp/watch/sm17918412 he said that this is a fan song for Accel World, so ye. I also used some tags from this website http://vocadb.net/S/12495
• Combo Color 2 and Combo Color 5 are way TOO similar, not even differenciable ingame, so I'd recommend you to change one of those, at least make them be notoriously different Guess I'll just remove combo color 6
• Background size is smaller by 1 pixel, it's 1365x767 so just change it to 1366x768 I downloaded a bigger version
• Widescreen support but NO SB!? ON A -TOCHI MAP!? fixed

Map:
00:32:459 - I think that this kind of downbeats must be clickable, their sound are just really important in this case not in this mapping style, I also use sliderends as downbeats :eyes:
00:33:807 - The current rhythm plays a bit weird, maybe if you do this you could get a better playability and you would still be following the vocals (Just saying but you did it here too 00:38:526 - ) yeah, will keep this. In 25% playback you can hear a sound on the blue tick and ALSO the white tick, but in 100% playback you can't really hear the sound on the white tick, and I like use unusual things in this map
00:51:757 (2) - What about moving this a bit up so it doesn't overlap with the slider? The overlap is pretty much intentional as the sliderend leads to the next object.
00:59:425 (1) - I'd move sliderend a bit down so it blankets better with the next slider shape Would rather adjust the second slider.
01:04:650 (1) - Unnecessary NC? no, this is to emphasize the clap
01:15:268 (4) - I don't think that this hitsound does fit the song, It feels more as if you accidentaly put it. Same with similar ones on the later parts. which hitsound? There's only a clap and Normal sampleset.. If you're talking about that then wth, I use it in the whole map
• From 01:42:571 - to 01:47:965 - , What are you trying to follow? It doesn't seems that the mapping there has too much of a sense, you're doing the same thing that you did on the beginning in a, uh, not different, but not the same rhythm. Maybe you could use this space to do use of a concept and follow the 1/4 sounds at the background, It would emphasize a lot more with the song and also would bring a feeling of emotion to the map imo try listening closer while watching this part, I obviously follow the vocal, synth and soem bg sounds. Well you're the first one to mention this
01:55:043 - This one MUST be clickable, the vocal starts there and it's the most important thing to mark on this part, also putting an NC on a slider on a blue tic isn't recommended at all, it doesn't really fit the song since the vocal starts here. For this case I'd just recommend you to change this slider into a kickslider and move 01:55:128 (1) - by 1 tic to the left. Then you could add 1 more tic of lenght to the long sliider and add a kick slider on 01:55:380 - I obiously don't follow the vocal AT ALL here, so not necessary to change anything imo
01:58:077 (4) - Maybe moving this a bit down would look better, since it'd be overlapping with 01:58:751 (1) - in a better way Fixed!
02:03:470 (4) - NC for emphasis to the vocals? I only NC on every downbeat or so like I do on all other parts like this, so nah
02:05:493 (1,3) - I think that you should remove the NC on the 1 and add it on the slider 3, It would fit a lot better with the main vocals Nah, I think it's fine as it is and it won't break the NC pattern on this part
02:16:279 (1,3) - The same thing here and for simlar parts too same
02:20:830 (2) - This is the only time that you spaced this slider that far from the previous slider, If you go and see the previous kiais you'll notice that all of the same sliders are spaced by a really low spacing meter. If you don't really want to change the spacing due to your own reasons, at least I'd suggest you to change this slider's shape into a curved one to fit the previous slider and make it look a lot better and synchronized to the previous slider I won't change anything here as the structure is fine, and due to the playfiled size limitation and where the objects are, I couldn't make the same spacing for it so I instead move the 1/2 slider (as long as it has same rhythm and isn't super spaced). And also since the players already know the concept for this, I can change it a little bit by moving the 1/2 slider tbh (so it doesn't feel waaay to repetitive and copy pastey). And for the slidershape, it's a bad idea since it will break the consistency of the slidershapes for same parts.
02:31:616 (2) - Same spacing thing, same for future similar sliders
03:02:628 (2) - Doing Ctrl+G here would bring a better flow wiith the previous slider, also would emphasize the following strong sounds that have no emphasis at all at this moment (03:03:133 (3,4) - ) the flow from the last slider to the circles will get very bad so I won't do ctrl+g. And the 1/2 anti jump after the last slider is a way to emphasis the vocal.
03:38:526 (1,2) - This might sound a bit stupid, so If you think so please ignore this one. Maybe you could do clearer shapes here to represent the "calm part" before the kiai, shapes as like straight ones or wave ones. Maybe this has no real sense, I just want to give this map's as most emotion as I can, since the vocals have a really special tone that wants me to hype when I play this.
03:48:639 (3,4,5,6,7) - Same sound than 03:51:335 (4,5,6) - but totally different built up. I guess you could just use one of them for the same patterns, or at least two different patters that have not that much differences like Slider+Circle as pattern1 and 4 circles as pattern2 It's not the same,
there's an extra drum sound in the middle of the triplet.

04:12:908 - Why do I hear whistles from now on to the next patterns of this part? It makes no sense since you haven't been using them and now you are (Note that i'm moddiing this with default skin). Please be cautious, since everyone have different skins and different hitsounds on their skins, so using default hitsounds might end up sounding as you didn't want to. You should do a check on your own map with default skin on and see through the whistle's thing Forgot to enable Soft Additions on the whistles here
• You can difference this 04:47:291 (1,2) - from this 04:47:628 (1,2,1,2) - , I suggest you to map them as two different sounds like changing the flow after the first two. That'll break the pattern, and since the drums are the same then there's sno need to difference them (I actually differenced them before this, but it was not a good idea)
05:22:347 - This is the only part (that is similar than the previous) where you didn't use the stack to represent this pattern, Why such an inconsistency now? It fits with the structure, and the rhythm/concept is the same so players won't get confused
05:53:358 (1) - For this shape I think that you could change the top a bit in order to make it look better. In this case I didn't really had an idea at alll of how to improve it, but maybe you could do something like this I like the corrent shape better, as it has a nicer curve
06:08:863 (1,2,3,4,5,6,7,8) - You could add a really cool effect here, by gradually adding spacing to the stream (like First circle is 0,2x, Second circle is 0,3x, Third circle is 0,4x, etc...) It would be REALLY cool, since the sound fits perfectly to that idea lol but I already did that? (having them preciesly being the spacing you said isn't necessary, it looks more fluent if the spacing isn't a static number)
06:19:649 (1,2,3,4,5,6,7,8) - Same here Wait, maybe you DO have the older version of this, because I already change this before
06:38:357 (2) - I suggest you to change this into a kickslider, since it has the same emphasis as 06:38:526 (3,4,5,6) - at this moment, and you should be emphasizing 06:38:526 (3,4,5,6) - in a different way since they're part of a different section That's overmapping

This is all!


Sorry for the mod wall lmao

first mod after getting unbanned :d


Thanks for the mod! Also yes, you had the older version of this. Be sure to check when it last got updated and then redownload the map, for future mods as well
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00:45:774 (5) - this offbeat goes against percussion and vocal. your emphasis is vocal > melody > percussion, i think you should rethink this one. right after you switch to vocals as well
00:51:335 (1,2) - its one thing to have blue tick sliders in place of triples, its another thing to have blue tick sliders in place of white tick triples. you're doing 2 things wrong in terms of conventional overmapping and it does not work here. i nfact the reverberating synth sound is from 00:51:841 - 00:52:010 -
00:53:611 (2,3) - similarly, if you have overmapped triples, at least make the real triples stand out better
00:58:077 (1,2) - shape of these is quite similar to next two even though you increased sv, might want to change shape of either
00:59:931 (2) - vs 00:49:144 (2,3) -
01:14:173 (4,1) - turn on stacking this looks bad
01:14:678 (2) - blegh
01:31:279 (5) - random and odd placement, looks weird, and plays weird. more acute angles would play better and look neater https://i.imgur.com/jSrpjuQ.png
01:46:279 (7) - same goes for here, placement of 1/4 slider out of nowhere is really weird
01:47:796 (1) - its cool if you do tail emphasis, but not cool if you don't stick with it later on 01:49:313 - 01:50:661 - etc
04:47:291 (1,2) - cooler to differentiate these from next two 1-2 cuz of synth
04:49:987 (1,2) - it should really bne slider first not circle first, thje synths are pretty loud and clear
06:13:582 (1,2,3) - extremely confusing sv manipulation not seen before in the map lol
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