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This beatmap was submitted using in-game submission on Saturday, November 25, 2017 at 4:57:36 PM

Artist: Diao ye zong
Title: Sasagu Uta -Higan Retour Symphony-
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: 彼岸帰航~Riverside View 東方花映塚 Touhou Kaeizuka RD-Sounds C80 Comiket 80 遙 Haruka Komachi Onozuka This Song I Give: "Higan Retour Symphony" 東方 Project ZUN Shinigami Meramipop Megapcmx
BPM: 155
Filesize: 8502kb
Play Time: 05:30
Difficulties Available:

Download: Diao ye zong - Sasagu Uta -Higan Retour Symphony-
Information: Scores/Beatmap Listing
---------------
Shall I sing you a song,
A souvenir to this underworld?
At the very least let it be a parting gift, until we reach the other shore.


~ A Peaceful Journey Made By Me ~
~ Storyboard Made By Megapcmx
~







collapsed text
This is pretty much my favorite song from Meramipop ~ Been working on it for about a year off and on and glad to have some satisfying results (although it could be better but whatever.)

Thanks for everyone for help pushing this forward to Rank <3

For those of us who like to see all mods in regular beatmap forums : p/6314761
Last edited by Hailie on , edited 156 times in total.
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IRC mod

Yay it worked
00:34 *pinataman is listening to [https://osu.ppy.sh/b/1428997 Meramipop - This Song I Give: "Higan Retour Symphony"]
00:34 pinataman: you mentioned you wanted a testplay
00:34 pinataman: do you know what patterns you want tested/feedback on
00:34 pinataman: ?
00:34 DJ Lucky: ye
00:35 DJ Lucky: well I mainly wanted feedback on the kiai
00:35 pinataman: what about the kiai might you be worried about?
00:36 DJ Lucky: well if the patterns isn't too awkward, may need adjustments,etc
00:36 pinataman: sure, i can give feedback of the flow on the kiai
00:36 *pinataman is playing [https://osu.ppy.sh/b/1428997 Meramipop - This Song I Give: "Higan Retour Symphony" [Lunatic]]
00:40 pinataman: 01:47:229 (1,2) - this felt okay. There was abit of anti-flow, but it didn't stand out as an unenjoyable experience
00:40 pinataman: 01:54:197 (1,2) - this felt odd, i guess i expected 2 to be on the other side
00:40 pinataman: http://puu.sh/xQngn/92e6420984.jpg
00:41 pinataman: 01:56:519 (1) - I really expected this to go the other way, so consider doing ctrl + G
00:41 DJ Lucky: ah I see - I can do something like that
00:42 pinataman: 02:03:874 (2,3) - this was an example of a good anti-flow. I liked how these interacted, and perhaps aiming for more of a flow like this could be safer than some other patterns
00:43 pinataman: that's all that I remember, so let me start from where I ended to test the others
00:43 DJ Lucky: k - I fixing some of what ya suggest above :D
00:43 pinataman: im gonna play in the editor
00:45 pinataman: 03:33:100 (5,6) - this felt okay. not bad not great, but it makes sense and didn't ditract too much
00:45 pinataman: 03:36:197 (7,1) - this felt awkward
00:45 pinataman: going up really steep after the stream, and then jerked back down by the (1) slider
00:46 pinataman: would recomend a less uncomfortable flow, there are probably anti-flows that get the point across without being this uncomfortable
00:47 DJ Lucky: ah - then I'll try to change up that part then :c
00:48 pinataman: 03:51:100 (3) - compare this to 01:59:616 (3) -
00:48 pinataman: one goes with the flow one goes against it
00:48 pinataman: this seems inconsistent
00:48 pinataman: I dont understand what point you're trying to make by contrasting these, instead I think you should keep the same point of view across sliders like this, and contrast them where there is a change in the music you want to contrast
00:50 pinataman: as a side note thats not relate to flow, be careful about your visual spacing and overlaps like at 03:52:260 (6,2) -
00:50 DJ Lucky: oh I don't do it on purpose - I try to not make kiais the same so if it inconsistent it wasn't due to that - I may have to look over that
00:50 pinataman: the overlap can generally look poor/odd, so it's generally recomended to avoid seemingly random overlaps like this and instead stack or avoid the overlap
00:51 pinataman: yeah it's hard to be consistent
00:51 pinataman: sometimes you just do what you feel is right, and there are times where you end with stuff like that, which totally makes sense at the time
00:53 pinataman: 03:55:358 (2,3,4) - get more opinions on this. Sometimes it feels weird, sometimes it doesnt. I personally would be safe and try remaking this pattern, but if you have a specific goal in mind, then try conveying that goal more clearly or make it just a little smoother
00:53 pinataman: or keeping it and getting more opinions
00:55 pinataman: 04:36:390 (2,1) - and 04:34:455 (1,2) - felt mostly okay
00:56 DJ Lucky: the thing above - I will get more mods on it and - i'll do a bit of self modding since I seeing the inconsistentsy now
00:56 pinataman: this was a little unexpected the first time, but the second time it made sense, it might be safer to be more forgiving here, but it's better to keep for now and get more opinions
00:57 pinataman: woops timelink for ^ is at 04:40:648 (6,1) -
00:57 pinataman: there are some notable aesthetic changes like the overlaps i mentioned and doing more blankets like at 05:08:520 (5,7) -
00:58 pinataman: but that covers most of the issues you wanted from your testplay
00:58 pinataman: so i think that concludes it
00:58 pinataman: unless you had any specific questions
00:58 DJ Lucky: this is quite helpful - thank you ^^
00:58 pinataman: :D glad i can help
00:59 pinataman: how good are you at 5.3* jumps?
01:00 DJ Lucky: eh I can barely play 4* so not too good
01:02 pinataman: k. I have a map I'd like feedback on too, but no worries. Good luck with your map!
01:04 DJ Lucky: oh sorry I ain't much help on that :c but still thank you for taking the time with me
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Rhythm Incarnate
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pinataman wrote:
IRC mod

Yay it worked
00:34 *pinataman is listening to [https://osu.ppy.sh/b/1428997 Meramipop - This Song I Give: "Higan Retour Symphony"]
00:34 pinataman: you mentioned you wanted a testplay
00:34 pinataman: do you know what patterns you want tested/feedback on
00:34 pinataman: ?
00:34 DJ Lucky: ye
00:35 DJ Lucky: well I mainly wanted feedback on the kiai
00:35 pinataman: what about the kiai might you be worried about?
00:36 DJ Lucky: well if the patterns isn't too awkward, may need adjustments,etc
00:36 pinataman: sure, i can give feedback of the flow on the kiai
00:36 *pinataman is playing [https://osu.ppy.sh/b/1428997 Meramipop - This Song I Give: "Higan Retour Symphony" [Lunatic]]
00:40 pinataman: 01:47:229 (1,2) - this felt okay. There was abit of anti-flow, but it didn't stand out as an unenjoyable experience
00:40 pinataman: 01:54:197 (1,2) - this felt odd, i guess i expected 2 to be on the other side
00:40 pinataman: http://puu.sh/xQngn/92e6420984.jpg
00:41 pinataman: 01:56:519 (1) - I really expected this to go the other way, so consider doing ctrl + G
00:41 DJ Lucky: ah I see - I can do something like that
00:42 pinataman: 02:03:874 (2,3) - this was an example of a good anti-flow. I liked how these interacted, and perhaps aiming for more of a flow like this could be safer than some other patterns
00:43 pinataman: that's all that I remember, so let me start from where I ended to test the others
00:43 DJ Lucky: k - I fixing some of what ya suggest above :D
00:43 pinataman: im gonna play in the editor
00:45 pinataman: 03:33:100 (5,6) - this felt okay. not bad not great, but it makes sense and didn't ditract too much
00:45 pinataman: 03:36:197 (7,1) - this felt awkward
00:45 pinataman: going up really steep after the stream, and then jerked back down by the (1) slider
00:46 pinataman: would recomend a less uncomfortable flow, there are probably anti-flows that get the point across without being this uncomfortable
00:47 DJ Lucky: ah - then I'll try to change up that part then :c
00:48 pinataman: 03:51:100 (3) - compare this to 01:59:616 (3) -
00:48 pinataman: one goes with the flow one goes against it
00:48 pinataman: this seems inconsistent
00:48 pinataman: I dont understand what point you're trying to make by contrasting these, instead I think you should keep the same point of view across sliders like this, and contrast them where there is a change in the music you want to contrast
00:50 pinataman: as a side note thats not relate to flow, be careful about your visual spacing and overlaps like at 03:52:260 (6,2) -
00:50 DJ Lucky: oh I don't do it on purpose - I try to not make kiais the same so if it inconsistent it wasn't due to that - I may have to look over that
00:50 pinataman: the overlap can generally look poor/odd, so it's generally recomended to avoid seemingly random overlaps like this and instead stack or avoid the overlap
00:51 pinataman: yeah it's hard to be consistent
00:51 pinataman: sometimes you just do what you feel is right, and there are times where you end with stuff like that, which totally makes sense at the time
00:53 pinataman: 03:55:358 (2,3,4) - get more opinions on this. Sometimes it feels weird, sometimes it doesnt. I personally would be safe and try remaking this pattern, but if you have a specific goal in mind, then try conveying that goal more clearly or make it just a little smoother
00:53 pinataman: or keeping it and getting more opinions
00:55 pinataman: 04:36:390 (2,1) - and 04:34:455 (1,2) - felt mostly okay
00:56 DJ Lucky: the thing above - I will get more mods on it and - i'll do a bit of self modding since I seeing the inconsistentsy now
00:56 pinataman: this was a little unexpected the first time, but the second time it made sense, it might be safer to be more forgiving here, but it's better to keep for now and get more opinions
00:57 pinataman: woops timelink for ^ is at 04:40:648 (6,1) -
00:57 pinataman: there are some notable aesthetic changes like the overlaps i mentioned and doing more blankets like at 05:08:520 (5,7) -
00:58 pinataman: but that covers most of the issues you wanted from your testplay
00:58 pinataman: so i think that concludes it
00:58 pinataman: unless you had any specific questions
00:58 DJ Lucky: this is quite helpful - thank you ^^
00:58 pinataman: :D glad i can help
00:59 pinataman: how good are you at 5.3* jumps?
01:00 DJ Lucky: eh I can barely play 4* so not too good
01:02 pinataman: k. I have a map I'd like feedback on too, but no worries. Good luck with your map!
01:04 DJ Lucky: oh sorry I ain't much help on that :c but still thank you for taking the time with me


ty will go back over it later on
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m4m, short response mod. also spooked about modv2 so you just get forum post


Lunatic
00:46:455 (5,6) - Maybe make this a slider and 00:47:616 (8) - circles instead to follow vocals?
03:02:519 (9,10) - Thought it might make sense to emphasize the vocals at 03:02:712 - by not stacking the slider.
03:10:260 - Should probably be a sliderhead instead of sliderend.
03:12:003 (1,2,3) - sounds like this triple actually starts at 03:12:196 -
04:29:809 - 04:39:099 - This section feels like it could be a lot more chill mapped overall, since the actual song is less intense here (listen to drums)
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waefwerf wrote:
m4m, short response mod. also spooked about modv2 so you just get forum post


Lunatic
00:46:455 (5,6) - Maybe make this a slider and 00:47:616 (8) - circles instead to follow vocals? it is fine like it is Oh nvm just realize what ya mean't - will do lol
03:02:519 (9,10) - Thought it might make sense to emphasize the vocals at 03:02:712 - by not stacking the slider. cool will do
03:10:260 - Should probably be a sliderhead instead of sliderend. fine as is
03:12:003 (1,2,3) - sounds like this triple actually starts at 03:12:196 - oh good catch
04:29:809 - 04:39:099 - This section feels like it could be a lot more chill mapped overall, since the actual song is less intense here (listen to drums) comparing to all 3 kiais section - this part is more intense since it last chorus and ya can even tell that the vocal is louder here - Also I didn't wanted to just emphasis the drum as it would be uninterest way of expressing the music when it could be so much more


kind of sad ya didn't post this on modv2 but grateful overall - thank you :)
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Lunatic

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Rhythm Incarnate
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Luckily email still tell you when ya get a mod on this thread still...
victorfernando wrote:
Lunatic

  • the map is better with 4,5 cs and 7 OD , if you look 5 it's so tiny for a 5.12 star diff and this bpm ;p cs 5 is perfectly fine with this song and I wouldn't judge it because it is an insane (I think this is fine for this bpm as well and if it was faster like bpm 180 than it be a different story) - od7 is just too low and if it is a problem I would only change it to 8.5 (I wouldn't use od7 unless this was a hard)
  • 00:11:232 maybe can have a NC ? I see it unnecessary but I may consider
  • 00:14:325 move this to X:144 and Y:344 and 00:14:712 to X:256 and Y:256 , in my way it's look better kept it the same
  • 00:15:873 let's do a better flow , move this to X:408 and Y:56 than put 00:16:067 on X:331 and Y:189 eh I didn't like how this look but ya did made me realize that it needed to be adjusted so I did
  • 00:11:035 move this to X:328 and Y:280 , fit's better :p adjusted I guess but not like that
  • 00:56:519 you missed a sound here I am following the vocals so it is intentional
  • 00:46:454 variation on vocal , maybe NC here I wanted to make a new NC after every pause in this case like this 00:48:777 -
  • 00:48:002 ^ same
  • 00:55:744 ^ same
  • 01:10:454 try a star pattern here like this Made it look more like a star : Image
  • 01:12:002 NC it fine as is


ty :)
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nm
Lunatic
- 00:13:551 (6,8,1) - i think a lot of people will missread this i would ctrl+g 00:14:326 (1) -
- i would put 01:02:132 (2) - a little bit to the left to follow the 01:02:520 (1,2) - pattern
- it will be nicer to read if you put this 01:06:390 (4) - behind the 01:05:810 (2) - slider head
- 01:56:519 (1) - the head and the tail of the slider are very close, it will be easier to read if you separate them a little bit
- 02:05:423 (6) - ctrl+h this and return to previous location https://puu.sh/xV83m/5ff0b72b6f.png to follow the 02:04:261 (3) - pattern
- i think it will be nice to put a circle here 02:27:099 (2) -
- 03:45:680 (1,2,3,4,5,6,7,8,9,10,11,1) - i think these circles are a lil bit spaced
- 04:11:229 (1) - i would ctrl+g this slider to get a better flow

the map is really fun to play
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Nekoraw wrote:
nm
Lunatic
- 00:13:551 (6,8,1) - i think a lot of people will missread this i would ctrl+g 00:14:326 (1) - I haven't had a problem with this yet but i'll just see about this if it get mention again and redo it instead
- i would put 01:02:132 (2) - a little bit to the left to follow the 01:02:520 (1,2) - pattern done
- it will be nicer to read if you put this 01:06:390 (4) - behind the 01:05:810 (2) - slider head fine as is plus it ruin spacing emphasis that I gave to my pattern
- 01:56:519 (1) - the head and the tail of the slider are very close, it will be easier to read if you separate them a little bit ok
- 02:05:423 (6) - ctrl+h this and return to previous location https://puu.sh/xV83m/5ff0b72b6f.png to follow the 02:04:261 (3) - pattern ok
- i think it will be nice to put a circle here 02:27:099 (2) - I don't see a put when the slider is following the vocals
- 03:45:680 (1,2,3,4,5,6,7,8,9,10,11,1) - i think these circles are a lil bit spaced its suppose to separate themselves with these 02:06:003 (2,3,4,5,6,7,8,9,10) - since they are stronger
- 04:11:229 (1) - i would ctrl+g this slider to get a better flow eh that mess up a lot plus it suppose to have an awkward type flow to emphasis the vocals that it lands on

the map is really fun to play


ty :)
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oh i found it lmao
hi~ sorry cant use modv2


Lunatic

01:22:073 (2) - kindda feel like should be a single note there .. (just my suggestion) move the slider to here 01:22:266 - and place single note here 01:22:073 -
01:26:718 (2) - same as before .. maybe swap this two places 01:26:718 (2,3) - .. like this 01:27:105 (3) - at here 01:26:718 - and slider 01:26:718 (2) - here 01:26:912 -
02:25:170 (6) - how about nc here
02:36:008 (1,1,1) - it is necessary to put all of them nc ? can i know why?
02:56:912 (7) - nc
03:01:557 (7) - also nc
03:46:460 (1,2,3,4,1) - hurm weird flow .. it is not smooth at all to reach the second stream
03:47:234 (3,4) - also this two should swap places because the the vocal 'teee' is suitable more for slider .. in fact it fit the song more better

that all i can find.. sorry for the short mod :o
btw goodluck with your map
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YukiZura- wrote:
oh i found it lmao
hi~ sorry cant use modv2


Lunatic

01:22:073 (2) - kindda feel like should be a single note there .. (just my suggestion) move the slider to here 01:22:266 - and place single note here 01:22:073 -
01:26:718 (2) - same as before .. maybe swap this two places 01:26:718 (2,3) - .. like this 01:27:105 (3) - at here 01:26:718 - and slider 01:26:718 (2) - here 01:26:912 - i'll consider changing it a but - may not do the 2nd suggestion though
02:25:170 (6) - how about nc here
02:36:008 (1,1,1) - it is necessary to put all of them nc ? can i know why? well due to the slow part - i felt the nc is more necessary to reflect the vocals (the map don't use often enough for me to consider removing them - how ever I may do so since it may be some concern about this)
02:56:912 (7) - nc nope - the nc is for every pause
03:01:557 (7) - also nc ^
03:46:460 (1,2,3,4,1) - hurm weird flow .. it is not smooth at all to reach the second stream well I wasn't exactly going for smooth flow on this as this suppose to have a sorta of and awkward flow compare to the other streams due to the intensify of the music itself
03:47:234 (3,4) - also this two should swap places because the the vocal 'teee' is suitable more for slider .. in fact it fit the song more better I am mainly following the drum - so while the vocal is still focus - it has a better representation of what I am focusing on more

that all i can find.. sorry for the short mod :o
btw goodluck with your map


thanks
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Lunatic
02:07:750 (1,2) - this jump is awkward. you can probably keep it but it absolutely sucks to try to sightread the stream into a jump downward through the stream's path and then another jump right after.
02:56:912 (7,8,9,10,11) - spacing for this jump is too intense for this slow part in the song.
03:46:460 (1,2,3,4,1) - I think you should keep the last circle of this pattern in the same combo and also make the pattern end on the other side so the jump is less awkward.
04:44:525 (1,2,3,4,1) - same as the other one, make the last cirlce in the pattern part of the same combo, but you ended the pattern on the correct side this time.
00:31:750 (5,6) - make the slider point slightly downward instead of slightly upward so then it leads into the next jump instead of implying that the map will flow in the opposite direction.

sry for the short mod
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Skeletroll wrote:
Lunatic
02:07:750 (1,2) - this jump is awkward. you can probably keep it but it absolutely sucks to try to sightread the stream into a jump downward through the stream's path and then another jump right after. adjusted a buit
02:56:912 (7,8,9,10,11) - spacing for this jump is too intense for this slow part in the song. adjusted but it not that bad tbh
03:46:460 (1,2,3,4,1) - I think you should keep the last circle of this pattern in the same combo and also make the pattern end on the other side so the jump is less awkward. adjusted the previous stream - it find as is on the side that it is already and it following the vocals a bit so the NC is needed
04:44:525 (1,2,3,4,1) - same as the other one, make the last cirlce in the pattern part of the same combo, but you ended the pattern on the correct side this time. there is no problem keeping the nc
00:31:750 (5,6) - make the slider point slightly downward instead of slightly upward so then it leads into the next jump instead of implying that the map will flow in the opposite direction. k

sry for the short mod


thanks
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yea i prefer mv1

lunatic
00:01:944 (1,2) - imo this kind of pattern is pretty annoying to play cuz it doesn't take into account the nature of a kickslider. most people just use them like 1/2 notes in spacing, which is easier imo.

also it makes sense to separate 234 etc cuz its violin not drums

00:03:783 - skipped =(

00:03:879 (1,2,3,4) - this pattern is also a bit weird cuz u switch layers twice in 4 notes, 2 4 follow piano and 1 3 on that cymbal crash. better to do the 2 1/1 sliders here like u did later imo.

00:12:783 (3,4,5) - this type of thing is pretty high pressure for how calm it is in the song imo.

00:15:046 - around here i dont really get what you're following with sliders vs circles. something i would personally do is put sliders on all the clap things, like 00:15:299 (4,5) - are. unless i missed it that would give you a solid rhythm structure to build around.

00:50:912 (6,7,8,9,10) - tbh these kind of 1/2 spacing in the calm part don't feel that good to me
like a lot of places it feels like you forced jumps just to stack the circles which creates pretty harsh movement even though the song itself is very calm.

01:05:815 (2,3,4) - if u wanna hard focus vocals i'd suggest a bunch of circle spam here tbh

01:11:234 (7,8) - imo a repeat slider here is better. that way all of your clicks are on vocals. atm 8 kind of dilutes that focus.

01:14:718 (2,3,4,5) - how about 1/1 sliders to accentuate the held-out-ness of the vocals?

and then maybe 01:18:589 (5,6) - circle+1/1 slider

01:26:718 (2,3) - 03:18:202 (2,3) - not a fan of these things, the red tick seems to have the stronger syllable from the vocals

01:47:234 (1,2,3) - the visual spacing here randomly becomes super cramped lol. i think you're better off using a more open slider shape and overlapped 3 on the end of 1

01:49:944 (2,3) - 03:41:428 (2,3) - omg strong vocal on slider end

01:53:621 (4,5,6) - personal thing here. but since you switch layers here, off the vocal, a change in rotation direction / patterning would be nice to separate it.

the super spaced 1/1 and 2/1 after the kiai is also a tad annoying to play idk

02:46:460 (1,2,1) - visual spacing tilt

02:56:912 (7,9) - same

03:10:073 (1,2,3,4) - personally i think the offbeat vocals are more interesting than what you did here.

03:22:847 (2) - also not a fan of this slider end instead of 2 circles lol

04:13:944 (2) -
etc

basically same issues repeat themselves lol

try to watch out for those kinds of things, like to me strong beats on slider ends or the main melody you followed not being clickable everywhere is kinda meh. the patterning was generally good with some minor spacing stuff though.

this is a huge improvement from the last map i saw from you, good job dude. keep going and you'll be great.
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Rhythm Incarnate
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Placeholder for response to mod above

Right now I am applying as much as I can since a lot of this was silly mistakes that I haven't actually realize that I done :(

I have a fix a lot of the issue with the vocals being on the slider end stuff.
- reduce a lot of spacing and remove a lot jumps in the calm part, fixing the rhythm in the beginning,etc

EDIT#1: I just had a major brain fart and literally thought you mean't something else here 00:15:046 - and now I feel stupid
I should be done after another 2 or 3 hours because I need to take a break after that 1
- I updated the map but I am still not done with mod (that why it is 2 difficulties)

EDIT#2:
Naotoshi wrote:
yea i prefer mv1

lunatic
00:01:944 (1,2) - imo this kind of pattern is pretty annoying to play cuz it doesn't take into account the nature of a kickslider. most people just use them like 1/2 notes in spacing, which is easier imo.

also it makes sense to separate 234 etc cuz its violin not drums k

00:03:783 - skipped =( fix

00:03:879 (1,2,3,4) - this pattern is also a bit weird cuz u switch layers twice in 4 notes, 2 4 follow piano and 1 3 on that cymbal crash. better to do the 2 1/1 sliders here like u did later imo. change

00:12:783 (3,4,5) - this type of thing is pretty high pressure for how calm it is in the song imo. change

00:15:046 - around here i dont really get what you're following with sliders vs circles. something i would personally do is put sliders on all the clap things, like 00:15:299 (4,5) - are. unless i missed it that would give you a solid rhythm structure to build around. this some rearrange and remapped most of during this to 00:30:589 - (the music slightly is different after so making them having the same rhythm would be kind of bland which is why I didn't at 00:32:912 -)

00:50:912 (6,7,8,9,10) - tbh these kind of 1/2 spacing in the calm part don't feel that good to me
like a lot of places it feels like you forced jumps just to stack the circles which creates pretty harsh movement even though the song itself is very calm.
I reduce most spacing in the calm parts
01:05:815 (2,3,4) - if u wanna hard focus vocals i'd suggest a bunch of circle spam here tbh k

01:11:234 (7,8) - imo a repeat slider here is better. that way all of your clicks are on vocals. atm 8 kind of dilutes that focus. k

01:14:718 (2,3,4,5) - how about 1/1 sliders to accentuate the held-out-ness of the vocals? k

and then maybe 01:18:589 (5,6) - circle+1/1 slider k

01:26:718 (2,3) - 03:18:202 (2,3) - not a fan of these things, the red tick seems to have the stronger syllable from the vocals change

01:47:234 (1,2,3) - the visual spacing here randomly becomes super cramped lol. i think you're better off using a more open slider shape and overlapped 3 on the end of 1 adjusted some kind of way - I don't think you like it as is but it shouldn't be as cramped

01:49:944 (2,3) - 03:41:428 (2,3) - omg strong vocal on slider end change

01:53:621 (4,5,6) - personal thing here. but since you switch layers here, off the vocal, a change in rotation direction / patterning would be nice to separate it.
Slightly did some adjustments and added a NC
the super spaced 1/1 and 2/1 after the kiai is also a tad annoying to play idk

02:46:460 (1,2,1) - visual spacing tilt I think I fix it not sure

02:56:912 (7,9) - same same as above

03:10:073 (1,2,3,4) - personally i think the offbeat vocals are more interesting than what you did here. change

03:22:847 (2) - also not a fan of this slider end instead of 2 circles lol change

04:13:944 (2) - change
etc fix some more of the slider end stuff as well (gonna go back over it later)

basically same issues repeat themselves lol

try to watch out for those kinds of things, like to me strong beats on slider ends or the main melody you followed not being clickable everywhere is kinda meh. the patterning was generally good with some minor spacing stuff though.

this is a huge improvement from the last map i saw from you, good job dude. keep going and you'll be great.


This mod drain me a bit so I hope everything is alright ( I will go over everything since I rechecking the map myself later and make sure everything is good)

I made a back up copy in case I need to redo a few patterns fyi
(This is just incase I misunderstood/misread ya mod and some changes is done a slight different than what ya told me to do)


thank you and I really appreciate the help you gave me :)

(My grammar is bad - I type way too fast)

EDIT#3: Just gonna put what I am changing down here instead of thread post:

Decided to change this pattern completely 01:47:234 (1,2,3) - into something else
also polish the map a lot more and fix the hitsounds
- Change Artist name to Diao ye zong
- Remove Diao ye zong in the tags and replace it with Meramipop
- Reduce reduce the spacing again on the calm parts because I just realize it was still jumpy
- Redone 01:44:912 (1,2,3,4,5,6,1,1,2,3,1,2,3,4,5,6) - basically rearrange the patterns so it wouldn't look so cramp up like it was before (if what I did was worst than the previous pattern - I will bring back old copy of it) - 10/30/17
- Fix some inconsistencies in the map
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