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This beatmap was submitted using in-game submission on 21 October 2017 at 21:15:03

Artist: Room97
Title: Mata ne Bye Bye feat.Rika
Tags: Girl's Over tsutsuminium のりる
BPM: 134
Filesize: 6930kb
Play Time: 04:34
Difficulties Available:
  • Hard (2.94 stars, 553 notes)
  • Insane (3.75 stars, 711 notes)
  • Normal (1.68 stars, 357 notes)

Download: Room97 - Mata ne Bye Bye feat.Rika
Information: Scores/Beatmap Listing
---------------
Submitted Beatmap #16
Ranked Beatmap #2

stuff
This song is stuck in my head
Idk how to map ;w; pls send help
Image

metadata: http://intheroom-web.com/ga3/
https://soundbutt.com/noreal0413/feat-1

Confirmed by KwaN
Last edited by timemon on , edited 42 times in total.
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Star Shooter
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Hello~ mod~
Insane
00:02:478 (1) - NC add
00:11:881 , 0012:552 - It would not be too bad to add whistle.
00:54:418 (6) - NC add , 00:54:642 (1) - subtract new combo . (00:54:642 (1) - However, I feel like starting at this point.)
02:07:179 (3) - https://osu.ppy.sh/ss/9179714 ,https://osu.ppy.sh/ss/9179716 How about this ?
02:56:881 (2,3,4,5,6,7,8) - This is cool!


good luck
!
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Rhythm Incarnate
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Image nice meme


general
nm hd uncheck widescreen support


normal
00:29:119 - this should be clickable for emphasis of first snare
01:24:866 - try extending break intro to here http://puu.sh/xK0qg/ba7f9b97e1.jpg
02:34:045 (6) - just follow the drums here cuz the melody is actually on 1/8 http://puu.sh/xK0xk/9a343a72c3.jpg so rn the slider is kinda following nothing\
02:52:851 (1) - move slider up 3 pixels to fix blanket nazi
03:44:791 (2) - why not make this a 2/1 slider instead of reverse; emphasizes vocal better imo and uve been doing that for the whole map


hard
00:06:060 (3) - can u move this out to the left a bit more http://puu.sh/xK0OK/8c84202b9c.jpg
00:23:970 (5,6,1) - not sure if this is readable at this ar http://puu.sh/xK0Re/cbc5a0816c.jpg as u can see the approach circle is kinda showing already so this might look like normally stacked to bad players
00:56:209 (6) - nc this cuz the combo is going over 10 notes in 3* diff lool
01:23:299 - same about break intro
01:39:642 (6,7) - the song doesnt support this jump at all imo make it less spaced maybe just ctrl g 6; dat slider deserves to be a jump more cuz the drum
01:58:448 (4) - hi nc this or else it looks like 1/2 stack
02:51:060 (7) - nc to prevent it from going over 10 notes
03:07:963 - missed 1/4 but u mapped the later one


insane
00:37:515 - map this 1/4 thing maybe
01:04:493 (4) - this feels like its lacking emphasis compared to 01:00:911 (4) -
01:15:239 (4) - lol same and how come the 1/4 gap have technically higher ds
01:23:299 - same about break
03:16:358 (1,2,1,2,1,2,3) - lol it should be reducing spacing every combo instead of having it all look the same tbh cuz the fade out melody
03:56:433 (4) - lacks emphasis

matane baibai
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Rhythm Incarnate
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m4m
Normal
00:43:896 (1) - Slider-reverse to follow the vocals (u done it here 00:47:478 (1) - )
01:10:985 (5,1) - try to stack em' I think, you stacked everything before and after
04:28:448 (1) - maybe a slider ending at 04:28:448 (1) - or a 1/1 slider-reverse would be better

Hard
00:16:806 (5) - that should be emphasized, not 00:16:358 (4) - because of the sound intensity difference xd
00:38:075 (4,5) - ???
00:40:985 (3,4,5) - might be too hard for a Hard diff imo, you should make a 1/4 break between the slider reverse and the slider after
00:42:328 (2,3,4,5) - Not a good idea unstacking em', player might missread as u've done only stacked notes before
00:43:224 (6,7,8) - same thing for the 1/4 break
00:44:567 (2,3) - same thing as I said above about missreading
00:57:552 (1,2,3) - Definitely too hard for a Hard diff, you should really change that, removing one reverse on 00:57:552 (1) - would make it better
01:03:597 (1,1) - Emphasis is way too different, even tho the sound on both sliders are the same
01:22:403 (2,3,4,1) - too hard for a hard diff, remove a reverse on 01:22:851 (4) -
01:39:642 (6) - it is more emphasized than 01:39:194 (5) - even tho 5's sound is more intense xd
02:04:716 (2,3,4,5) - same thing about what I said above
02:05:836 (8) - 1/4 break
02:19:940 (1) - ^
02:45:239 (5) - ^
03:10:313 (5) - ^
03:54:418 (2,3) - ugh... it doesn't look good and doesn't flow really well too xd
04:05:164 (2,4) - ^
04:11:657 (1,3) - overlap is avoidable
04:14:791 (5) - 1/4 break

Insane
00:15:911 (2,3) - theses should have a greater distance than 00:16:134 (3,4) - since 3's sound is stronger
00:17:702 (2,1) - RIP blanket xd
00:19:716 (2,3) - idk if you tried to blanket or smth, but it doesn't look good atm :(
00:23:299 (3,4) - same thing as above
00:57:552 (1,2,3) - wtf spacing DD:
01:51:284 (5,6) - spacing is too high xd (because of the 1/8 transition)
02:18:821 (1,1) - rip stack
02:56:433 (1,2,3,4,5,6,7,8) - I don't think it flows really well because of the slider pointing to the opposite direction ur jumps are taking
03:01:134 (5,1) - RIP blanket
04:02:702 (1,1) - spacing is too high (because of the 1/8 transition)

Good luck !
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Rhythm Incarnate
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Deppyforce wrote:
Image nice meme

normal
03:44:791 (2) - why not make this a 2/1 slider instead of reverse; emphasizes vocal better imo and uve been doing that for the whole map imo they accomplish the same thing


hard
00:23:970 (5,6,1) - not sure if this is readable at this ar http://puu.sh/xK0Re/cbc5a0816c.jpg as u can see the approach circle is kinda showing already so this might look like normally stacked to bad players will wait and see if other ppl point it out


insane
00:37:515 - map this 1/4 thing maybe nah
03:16:358 (1,2,1,2,1,2,3) - lol it should be reducing spacing every combo instead of having it all look the same tbh cuz the fade out melody maybe once I figured out a better pattern. I will do it


matane baibai Thank you for modding, no texts = fixed


Kyuukai wrote:
m4m
Normal
00:43:896 (1) - Slider-reverse to follow the vocals (u done it here 00:47:478 (1) - ) I prefer current

Hard
00:40:985 (3,4,5) - might be too hard for a Hard diff imo, you should make a 1/4 break between the slider reverse and the slider after regarding the difficulty of the 1/4 rhythm, I think they're fine. I will wait for more input before I attempt to do anything
00:42:328 (2,3,4,5) - Not a good idea unstacking em', player might missread as u've done only stacked notes before I will wait for more input
00:43:224 (6,7,8) - same thing for the 1/4 break
00:44:567 (2,3) - same thing as I said above about missreading
00:57:552 (1,2,3) - Definitely too hard for a Hard diff, you should really change that, removing one reverse on 00:57:552 (1) - would make it better
01:03:597 (1,1) - Emphasis is way too different, even tho the sound on both sliders are the same but they're different
01:22:403 (2,3,4,1) - too hard for a hard diff, remove a reverse on 01:22:851 (4) -
02:04:716 (2,3,4,5) - same thing about what I said above
02:05:836 (8) - 1/4 break
02:19:940 (1) - ^
02:45:239 (5) - ^
03:10:313 (5) - ^
04:05:164 (2,4) - ^
04:14:791 (5) - 1/4 break

Insane
00:15:911 (2,3) - theses should have a greater distance than 00:16:134 (3,4) - since 3's sound is stronger I don't put much emphasis during the calm part of the song
00:17:702 (2,1) - RIP blanket xd the circle disappears long before the slider even shows up
01:51:284 (5,6) - spacing is too high xd (because of the 1/8 transition) slider leniency
02:56:433 (1,2,3,4,5,6,7,8) - I don't think it flows really well because of the slider pointing to the opposite direction ur jumps are taking looks fine to me
03:01:134 (5,1) - RIP blanket too much work lol
04:02:702 (1,1) - spacing is too high (because of the 1/8 transition) slider leniency

Good luck ! Thanks for modding! removed = fixed


HonKAn wrote:
Hello~ mod~
Insane
00:02:478 (1) - NC add I'd rather keep it at 2 measure per NC
00:11:881 , 0012:552 - It would not be too bad to add whistle. owo?
00:54:418 (6) - NC add , 00:54:642 (1) - subtract new combo . (00:54:642 (1) - However, I feel like starting at this point.) It's fine currently imo
02:07:179 (3) - https://osu.ppy.sh/ss/9179714 ,https://osu.ppy.sh/ss/9179716 How about this ? I want it to be like dis :(((
02:56:881 (2,3,4,5,6,7,8) - This is cool! ooo thanks

Thank you for the surprise mod!


good luck
!
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Combo Commander
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m4m ph

gonna mod all diffs anyway Lol
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Rhythm Incarnate
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q

insane

i just mod 1 diff only ok
gl!
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Rhythm Incarnate
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Chibi Maruko wrote:
q

insane
  • 00:20:948 (5) - should remove this since before this weren't add it its cool
  • 00:25:761 - add note if it suitable but there is nothing there
  • 00:30:687 (4) - ctrl + j to make the flow more better the flow is fine
  • 00:33:037 (5) - no sound here and doesn't need to add triple here there is a little bit of sound there owo
  • 00:38:970 (2) - stack at end slider moved it closer to the end slider
  • 00:44:119 - miss vocal here. should add it intended
  • 00:46:358 (3) - ctrl + j nooo
  • 00:50:276 - you miss note here to make stream xd im following the other layer :d
  • 00:50:500 - ^ ^
  • 00:53:970 (5) - check this slider properly or copy the previous the similar slider and paste it I already did?
  • 00:57:552 (1,2,3,1) - too much more spaced. use ds or something that making logic for stream for insane (this diff) slider laniency
  • 01:08:075 (4) - ctrl + j if u want :/ nope!
  • 01:18:821 (4,5,6,7) - not perfect yet. make them pattern jump or stack them it's fine to me
  • 01:40:537 (4) - ctrl + h no
  • 02:04:269 (1,1,2,1,2) - you ruined the emphasized of vocal. follow it or this not going to perfect it but I wasn't following the vocal?
  • 02:06:508 - miss vocal here. should add it xd intended
  • 02:12:664 - same as i told before this same
  • 02:12:888 - ^ same
  • 02:16:918 - since you add triple like this 00:54:530 (7) - add it It's a little bit different in this case as the sound on the blue tick isn't as audible, hmmm.
  • 02:19:940 (1,1,2,1) - same as i told before this same
  • 02:51:060 (1,2,3) - follow the ring sound bcs you ignored it well I ignore what I don't follow
  • 03:15:911 (4) - avoid stack bcs too much stacked there is no where else to put it lol
  • 03:49:493 (2,3,4,5,6) - no sound for this making more uncomfortable for me. reduce spaced streams but it is clearly audible?
  • there's more need to fix it. but too much for it xd. might be more hardworking for u :/

i just mod 1 diff only ok
gl! Thanks for modding! removed = fixed
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Slider Savant
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Hiya!

Insane
00:08:075 (1) - A curved slider would fit better, since there's no noticeable change in the song;
00:13:896 (1,2) - Ctrl + G?
00:20:388 (3) - I think this is curved too much, reduce it a little;
00:27:105 (3) - Could be curved a bit more, to blanket better;
00:39:194 (3) - Move to x:250 y:196; (better overlap)
01:08:075 (4,5,6) - Should be mapped like 01:07:179 (1,2,3) for consistency;
02:12:552 - Potential for stream here;
02:21:731 (4) - Could be closer to 3, because 4 is of less intensity;
02:30:799 (6,7) - Move a bit lower, my OCD is triggering me;
02:44:231 (2,3) - Should be mapped like 02:42:440 (2,3) , or vice-versa;
02:51:731 (2,3,4,5) - Would fit better on the song like this
03:17:030 - Again, could be a stream here;
03:20:612 - Maybe a triplet?
03:40:313 (3,4,5) - Uneven spacing;
03:43:000 (3) - Hitcircle is offscreen a little;
04:28:224 (1,2) - Ctrl + G?


I could only mod the Insane one, sorry, but I did my best. :D
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Rhythm Incarnate
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Forzaken4K wrote:
Hiya!

Insane
00:08:075 (1) - A curved slider would fit better, since there's no noticeable change in the song; some shape variety is nice
00:13:896 (1,2) - Ctrl + G? nope
00:27:105 (3) - Could be curved a bit more, to blanket better; changed to straight
01:08:075 (4,5,6) - Should be mapped like 01:07:179 (1,2,3) for consistency; intended
02:12:552 - Potential for stream here; I will pass
02:21:731 (4) - Could be closer to 3, because 4 is of less intensity; eh it's fine
02:44:231 (2,3) - Should be mapped like 02:42:440 (2,3) , or vice-versa; intended
02:51:731 (2,3,4,5) - Would fit better on the song like this nope im not following the snare drum
03:17:030 - Again, could be a stream here; I'll pass again
03:20:612 - Maybe a triplet? nah
04:28:224 (1,2) - Ctrl + G? nope


I could only mod the Insane one, sorry, but I did my best. :D Thank you for modding! removed = fixed
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m4m return from ur q

General
01:23:299 - suggestion: turn these into sliders that end here 01:24:866 to emphasize vocals
04:28:448 - suggestion: turn these into sliders that end here for guitar 04:29:567
00:44:343 - add clap?
01:22:403 - ^

Normal
-seems really heavy on 1/2 rhythms, doesnt really feel like a lowest diff for a set. you might want to add an Easy. i wouldnt suggest nerfing this though because the difficulty gap between this and Hard is already fine imo

Hard
00:23:970 (5,6,1) - stack looks icky here. 5,1 are on the same spot but 6 isnt. lower the stack leniency?
00:38:075 (4,5) - overlap looks weird cuz only a little bit of the tail on 5 isnt overlapped. its also located completely on the sliderbody, which makes it jarring because you dont do this anywhere else. if you cant put part of the circle off the sliderbody like your other overlaps, then try doing something like this to match general overlap distance
00:48:821 (4,1) - close visual spacing of 4-tail1 doesnt look good
01:07:179 (1,2) - you could try doing a blanket here
03:15:911 (1,4) - eeeee looks pretty bad, rotate 2,3,4 of this square 03:15:911 (1,2,3,4) to stack 4 on the slidertail of 03:15:239 (3)

Insane
01:00:015 (1,2,3,4,5,6) - 01:03:597 (1,2,3,4,5,6) - copypaste works well here, id like to see this pattern kept in the final version

cute song & map, good luck!
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Yahuri wrote:
m4m return from ur q

General
01:23:299 - suggestion: turn these into sliders that end here 01:24:866 to emphasize vocals I prefer stuff to end with a circle tbh and it works fine here imo
04:28:448 - suggestion: turn these into sliders that end here for guitar 04:29:567 same

Normal
-seems really heavy on 1/2 rhythms, doesnt really feel like a lowest diff for a set. you might want to add an Easy. i wouldnt suggest nerfing this though because the difficulty gap between this and Hard is already fine imo Good thing the RC only needs Normal ;)

Hard

Insane
01:00:015 (1,2,3,4,5,6) - 01:03:597 (1,2,3,4,5,6) - copypaste works well here, id like to see this pattern kept in the final version owo

cute song & map, good luck! Thanks for modding! removed = fixed
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Rhythm Incarnate
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hello! from q


insane:

add custom hs at first and last section i recommend

00:54:642 (1) - , 02:17:030 (1) - idk why change the sv
00:57:217 (6,1) - ds' rly small
01:18:821 (4,5,6,7) - , 02:41:209 (3,4,5,6) - , 03:21:284 (6) - make jump is better than anti



hard:

distance between objects are random like this: 02:13:448 (1,2,3,4) - , kiai and so on.

00:44:567 (2,3) - avoid antijump


gl
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Rhythm Incarnate
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Len wrote:
hello! from q


insane:

add custom hs at first and last section i recommend the soft whistle still works

00:54:642 (1) - , 02:17:030 (1) - idk why change the sv to make it fast enough for wave sliders
00:57:217 (6,1) - ds' rly small idk where else to put it and I think its fine
01:18:821 (4,5,6,7) - , 02:41:209 (3,4,5,6) - , 03:21:284 (6) - make jump is better than anti eh it's cool



hard:

distance between objects are random like this: 02:13:448 (1,2,3,4) - , kiai and so on. fix that one

00:44:567 (2,3) - avoid antijump eh I will leave it for now


gl thank you for modding
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ok m4m my end
cute song

gen
  • what is the point of having the "you have been spooked by unused customhitsounds.wav" when it's an actual hitsound that can be used and would work well LUL (notice it may just be me having an old version of the map)

nm
  • 00:02:478 (3) - curve to better represent the synth? (actually this is completely harmless and I don't honestly care if you change it)
  • 00:15:911 - this vocal is much more prominent than the tap sound at 00:16:134 (2) - and I think it would benefit new players if you made that clickable instead. what further backs this up is consistency issues with 00:22:403 (1,2,3) -
  • 00:31:134 (3) - i'd remove the sliderend's whistle as the whistle at the start is highlighting the kick drum
  • 00:34:716 (4,5) - I know this is probably going to sound weird but i'd prefer if there was a 1/1 slider on the red tick (like this) so that the held guitar sound is represented better
  • 00:41:657 (4,5,1) - I understand what you are going for here but I feel like you are trying to represent too much here. I would either pick the vocals or drums, not both since it is still a normal diff.
  • 01:10:313 (3,4) - change into a slider?

    nice job with the kiais

  • 01:18:821 (3) - not perfect ds REEEEEEEEEEEE
  • 01:35:836 - you can do that delay thing you did for the start of the break right here (picture)
  • 01:57:105 (4,5) - same as 00:34:716 (4,5) for the same reason
  • 02:33:373 (5) - For newer players, the overlap on 02:34:940 (1) - could be confusing as the slider doesn't fade away in time for the other to appear.
  • 02:47:478 (3) - To simplify rythmn and to represent the held sound to the full length, how about extending the slider to the red tick and removing the circle there (obv)?
  • 02:51:060 (3,4) - same idea as above
  • 03:16:582 (5,6,7,1) - why not make this a square pattern? it looks cleaner and fits imo
  • 03:44:791 (2) - tbh i think you should follow the held vocal rather than the constant tap beat this time around as it's literally the only thing except that and it sounds weird from a rhythm perspective
  • 04:14:343 (5) - ctrl+j so it makes a wave shape?

hd


in


the higher sr the diffs get the more refined and better they are
basically done because a lot of these in the higher diffs are aes "issues" and I'm not going to waste my time
Last edited by LowAccuracySS on , edited 1 time in total.
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