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WRLD - By Design [CatchTheBeat]

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Topic Starter
WildOne94
This beatmap was submitted using in-game submission on 24 December 2017 at 02:45:15

Artist: WRLD
Title: By Design
Tags: monstercat dnb dance electronic Drum Bass
BPM: 175
Filesize: 6285kb
Play Time: 02:34
Difficulties Available:
  1. Cup (1.41 stars, 324 notes)
  2. Formed (5.58 stars, 705 notes)
  3. Platter (3.29 stars, 565 notes)
  4. Rain (4 stars, 695 notes)
  5. Salad (2.22 stars, 379 notes)
Download: WRLD - By Design
Information: Scores/Beatmap Listing
---------------
FOLLOW THE RHYTHM!

Difficult Spread

Cup
Salad
Platter
Rain
Formed






Special Thanks
Deif, ZiRoX, Sorcerer, JBHyperion, and Absolute Zero for helping me with vocal timing
JBHyperion and Kurokami For the 1st and 2nd bubbles
Benny- For the qualify
And again to all modders and testplayers who have contributed. Thank you so much for putting your spare time into helping my beatmap.
Last but not least to you whom read this and have played the mapset. You're the people I make mapsets for :)!
Stay happy and have fun!



FACT: I once almost considered deleting this beatmap... EEK!
Withered Lotus
Quick testplay turned into a quick irc mod on the top diff

boop
2017-09-27 20:03 WildOne94: TESTPLAY MY MAPS
2017-09-27 20:03 WildOne94: THANKS
2017-09-27 20:04 Withered Lotus: OMG FINE
2017-09-27 20:04 WildOne94: OMG THANKS
2017-09-27 20:04 WildOne94: ACTION is editing [https://osu.ppy.sh/b/1422132 WRLD - By Design [Formed]]
2017-09-27 20:04 WildOne94: Fick! I can't do caps when doing /np
2017-09-27 20:08 Withered Lotus: there's quite a few timing jumps across this map
2017-09-27 20:08 Withered Lotus: also, interesting hyper chain patterns, but I don't think you should be using them during the calmer sections
2017-09-27 20:08 WildOne94: You know me ;)
2017-09-27 20:08 WildOne94: Hmmmmmmmmmmm
2017-09-27 20:09 WildOne94: Probably XD
2017-09-27 20:09 Withered Lotus: so basically when you first started using them
2017-09-27 20:09 WildOne94: the triplet hypers ?
2017-09-27 20:09 Withered Lotus: also that last stream pattern at the end, idk what you were following with the H-dash patterns but there's quite a lot of distinct drum patterns that got ignored
2017-09-27 20:09 Withered Lotus: so maybe change the H-dashes around on the last stream to fit the drums
2017-09-27 20:09 Withered Lotus: and yeah the triple hypers
2017-09-27 20:10 Withered Lotus: they're fine later on but during the slower section towards the start, it's a bit sketch
2017-09-27 20:10 WildOne94: I swear I follow the drums O-o
2017-09-27 20:12 Withered Lotus: 02:25:385 (8,1,2) -
2017-09-27 20:12 Withered Lotus: I mean like this rapid drum beat for example
2017-09-27 20:13 Withered Lotus: 02:26:756 (8,1,2) - as well
2017-09-27 20:13 Withered Lotus: and a few other places
2017-09-27 20:13 WildOne94: You were always good with streams
2017-09-27 20:13 Withered Lotus: like have them mapped as 1/4 slider H-dashes
2017-09-27 20:13 WildOne94: Jealous
2017-09-27 20:13 Withered Lotus: ugu~
2017-09-27 20:14 Withered Lotus: let me go through and point out the timing jumps
2017-09-27 20:14 WildOne94: 00:56:327 (3,1) - I know is a timing jump I saw you miss
2017-09-27 20:15 Withered Lotus: 00:47:927 (2,3) -
2017-09-27 20:15 WildOne94: Oh shit I never saw that one
2017-09-27 20:15 Withered Lotus: 00:58:899 (2,3,4) -
2017-09-27 20:15 00:58:899 (2,3) - *
2017-09-27 20:16 Withered Lotus: nah that jump you pointed out is fine since it's a H-dash
2017-09-27 20:16 Withered Lotus: 01:30:613 (4,5) -
2017-09-27 20:17 Withered Lotus: 02:01:813 (2,3) -
2017-09-27 20:18 Withered Lotus: that's about it from what I can tell
2017-09-27 20:18 WildOne94: Fuuu i didn't realise there were so many XD
2017-09-27 20:18 WildOne94: THanks soooo much
2017-09-27 20:18 Withered Lotus: np
2017-09-27 20:18 Withered Lotus: UNFINISHED RAIN REEEEEEEEEEE
2017-09-27 20:19 WildOne94: IT'S WIP :^(
2017-09-27 20:19 Withered Lotus: does this count as an irc mod? xdd
2017-09-27 20:19 WildOne94: If you want it to XD
2017-09-27 20:19 WildOne94: It technically does
2017-09-27 20:20 WildOne94: Helped on more than one thing too. A bunch of things
2017-09-27 20:20 WildOne94: Updayyyyted
2017-09-27 20:20 Withered Lotus: 00:10:727 (2,3,4,5,6,7,8,9) -
2017-09-27 20:20 Withered Lotus: spread these out a little too please, the snap to them feels a little awkward
2017-09-27 20:20 WildOne94: Not to your liking :^) ?
2017-09-27 20:21 WildOne94: What feels right to you ?
2017-09-27 20:21 Withered Lotus: well, it's kinda weird because they both move away, but you don't actually move with them
2017-09-27 20:21 Withered Lotus: they're just stand-stills
2017-09-27 20:21 Withered Lotus: just spread them across the x-axis a bit more
2017-09-27 20:22 Withered Lotus: also like I said with the end stream there are some rapid drum beats on the first one too
2017-09-27 20:22 Withered Lotus: like 00:02:756 (8,1,2) - which you could maybe map into H-dash patterns
2017-09-27 20:23 WildOne94: would that be more deluge :thinking: ?
2017-09-27 20:23 Withered Lotus: also whilst I'm at it
2017-09-27 20:23 Withered Lotus: 00:11:328 (9,10) - should probably reduce the distance between these, the dash is a bit over emphasised imo
2017-09-27 20:23 Withered Lotus: plus it would make the dash to the following slider too, which is a little bit sketch but not too bad
2017-09-27 20:24 Withered Lotus: make it easier*
2017-09-27 20:24 WildOne94: Hmmm maybe I should use one of these instead to emphasis the next section ?
2017-09-27 20:24 WildOne94: Since there is that sound
2017-09-27 20:24 WildOne94: and then no hyper for 00:11:413 (10) -
2017-09-27 20:25 WildOne94: and it's much more noticable there too unlike other ones which i don't have to map it too
2017-09-27 20:25 Withered Lotus: and well I think it would be fine as long as you don't do something crazy with the flow (regarding the deluge thing)
2017-09-27 20:26 Withered Lotus: no keep the hyper between 00:11:328 (9,10) - but just reduce the distance a little bit
2017-09-27 20:26 Withered Lotus: infact, if you're going to increase the spread on 00:10:727 (2,3,4,5,6,7,8,9) - would be even more of a reason to reduce the distance since it would make it even further
2017-09-27 20:27 WildOne94: I can't or else no hyper D:
2017-09-27 20:27 WildOne94: I mean
2017-09-27 20:27 WildOne94: for 00:11:413 (10,1) -
2017-09-27 20:29 Withered Lotus: well there's no H-dash for that jump anyway
2017-09-27 20:29 Withered Lotus: between 10 and 1
2017-09-27 20:29 Withered Lotus: https://puu.sh/xKmSe/86c2ea5702.jpg
2017-09-27 20:29 Withered Lotus: this is a pretty nice spread
2017-09-27 20:30 Withered Lotus: the movement flows nice, the jump is a little smaller but still keep the H-dash, and the jump to 1 is a little more relaxed
2017-09-27 20:31 WildOne94: http://puu.sh/xKmY5/777b890e9e.jpg
2017-09-27 20:31 WildOne94: Made it look like a muscle man instead
2017-09-27 20:31 Withered Lotus: ahaha
2017-09-27 20:31 Withered Lotus: that's fine
2017-09-27 20:31 Withered Lotus: I see you're a man of symmetry, I like it
2017-09-27 20:32 Withered Lotus: 00:17:242 (1) -
2017-09-27 20:32 WildOne94: It is quite relaxing seeing symmetry ;)
2017-09-27 20:32 Withered Lotus: beat in the middle of this slider
2017-09-27 20:32 Withered Lotus: my rain on arcadia is like full symmetry lol
2017-09-27 20:32 Withered Lotus: almost
2017-09-27 20:33 WildOne94: Hmmm I did kind of want to to be like 00:11:756 (1) -
2017-09-27 20:33 WildOne94: hehe XD
2017-09-27 20:35 WildOne94: OH NO
2017-09-27 20:35 WildOne94: https://puu.sh/xKn9r/f3cb8f68c4.png
2017-09-27 20:35 Withered Lotus: 00:32:199 (1,2) -
2017-09-27 20:35 WildOne94: I HAVE LOST A NOTE
2017-09-27 20:35 WildOne94: IT LOOKS DIRTY NOW
2017-09-27 20:35 Withered Lotus: I think these sliders sound more in time mapped to 1/3 rather than 1/8
2017-09-27 20:36 Withered Lotus: 00:32:199 (1) - tho this slider still ends on a 1/8 tick, these lyrics are quite annoying to map actually lol
2017-09-27 20:36 Withered Lotus: how did you lose a note lol
2017-09-27 20:37 WildOne94: I really don't know
2017-09-27 20:37 Withered Lotus: oh there are some sliders that are mapped to 1/6
2017-09-27 20:37 Withered Lotus: AAAAAAAAAAAAAAA
2017-09-27 20:37 WildOne94: But anyways (1) yeah sounds better on 1/3 but (2) sounds better on 1/8 imo
2017-09-27 20:38 WildOne94: WHAT
2017-09-27 20:38 Withered Lotus: 00:36:270 (1) -
2017-09-27 20:38 Withered Lotus: like this LOL
2017-09-27 20:38 WildOne94: Oh yeah on purpose
2017-09-27 20:38 WildOne94: for vocals
2017-09-27 20:38 Withered Lotus: yeah ik
2017-09-27 20:38 WildOne94: oh 00:37:985 (1) -
2017-09-27 20:39 Withered Lotus: but still, all these different dividers is hell
2017-09-27 20:39 WildOne94: end slider might need changing
2017-09-27 20:39 WildOne94: to the white tick
2017-09-27 20:39 Withered Lotus: 00:37:127 (2) -
2017-09-27 20:39 Withered Lotus: this slider ends on a 1/12 tick, defiantely a mistake
2017-09-27 20:40 Withered Lotus: just map it to the white tick
2017-09-27 20:41 Withered Lotus: 00:37:985 (1) - also I think this slider just extend to the white tick
2017-09-27 20:41 WildOne94: It makes it worse though O-o
2017-09-27 20:41 WildOne94: I already said that ;)
2017-09-27 20:41 Withered Lotus: how do you mean lol
2017-09-27 20:41 WildOne94: I fixed 00:37:985 (1) - already
2017-09-27 20:41 WildOne94: as said above
2017-09-27 20:42 Withered Lotus: kay
2017-09-27 20:42 WildOne94: but 00:37:127 (2) - should be fine as it is as it's more on time and isn't that what timing is about :thinking: ?
2017-09-27 20:42 Withered Lotus: 00:39:870 (2) - this slider as well I think just put on the white tick
2017-09-27 20:43 WildOne94: same as before :^( Timing is better on that and should have no reason to fit to the white tick
2017-09-27 20:43 Withered Lotus: well ik it's not perfectly on time with when the vocals instantly happen, but it's a held vocal so I'd say it's a good balance for having a more methodical timeline
2017-09-27 20:44 WildOne94: I might leave that and see what other people say as they are bound to notice the timing
2017-09-27 20:44 Withered Lotus: sure
2017-09-27 20:45 WildOne94: But dude this really helped a lot
2017-09-27 20:45 WildOne94: 00:10:727 (2,3,4,5,6,7,8,9) - is sooo much better now
2017-09-27 20:45 WildOne94: those semi stacked ones I had before... what was I thinking
2017-09-27 20:46 Withered Lotus: THIS ARTIST
2017-09-27 20:46 Withered Lotus: NEEDS TO INVEST IN A METRONOME
2017-09-27 20:46 Withered Lotus: like
2017-09-27 20:46 Withered Lotus: 00:53:270 (2) - I know this isn't wrong
2017-09-27 20:46 WildOne94: tick tock tick tock
2017-09-27 20:46 Withered Lotus: but this irritates me looking at the timeline
2017-09-27 20:47 WildOne94: ;-;
2017-09-27 20:47 WildOne94: It's weird because a lot of artists do it and a lot don't
2017-09-27 20:47 WildOne94: I think for Orbiter there was only 1 or 2 vocal times that were just a fraction off but that was it. The rest were on 1/4 ticks
2017-09-27 20:48 Withered Lotus: well anyway I think I've said enough
2017-09-27 20:48 WildOne94: XD. Post your IRC
Arlecchino
Epilogue:
Once upon, there was a player named -[ Asun-
*cough*, Hi papa! asuna is here, this mod as requested in-game.
Note that i mod from the lowest difficulty in order.

General

  1. widescreen stuff in some difficulty

Cup

  1. 00:02:156 (1) - ctrl+h for better flow or make it stand up instead, the reason is because beginner mostly will follow the flow path thoroughly even though it can be caught without a move
  2. 00:03:527 (1,2,3) - ctrl+h to avoid anti flow, it works also for 00:05:755 (2,3,1) - . I dont know if anti flow is allowed in cup nor salad nowadays, but imo it should be avoided regarding to the diffs itself are for beginners that has just played osu!catch gamemode. CMIIW with current guidelines, i didnt modding for a while, so i wont touch another antiflow in low diffs.
  3. 00:23:413 (2,3,1,2,1) - until 00:44:670 (1) - . Those unsnapped vocals, i suggest to find some pro timer to make this clear, if you really wanted to follow the vocal. Some notes are off from the place, i find some objects which snapped at 1/12s and 1/16s, i think this is not okay to take a risk. If you want, this is my another suggestion. There is only one section of this in the whole song, so you can make this to be a slow relaxing section with 3/1 long sliders (you can add a circle at 1/2s tick if possible, it depend on the rhythm). But only 3/1 long slider is fine imo since this still a cup, you can make variant in higher diffs.
  4. 00:54:127 (4,1,2,1) - you can remove this, and add spinner from 00:54:270 - until 00:55:642 -.
  5. 01:03:699 (3) - remove this, it feels too dense although the rhythm start more faster.
  6. 01:11:756 (3) - change into a circle. You can leave the red tick blank so it wont to be too dense as its not that loud like at 01:13:299 -.
  7. 01:17:242 (3) - ^, or change into 1/1 slider and remove (1).
  8. 01:22:213 - add circle so it has similar density with 01:18:613 (4,1,2,3,4) - .
  9. 01:27:699 - ^.
  10. 01:28:556 - Kiai should end here, and no kiai before 01:50:499 (1) - . This is kinda overused kiai, imo this is not included as a chorus, as it has faded vocal that started at 01:37:127 -, its mark that this section doesnt has the intensity as a chorus, so it doesnt deserve a kiai. I hope, i can give my opinion perfectly, since my english is bad so that i cant build my words xdxd.
  11. 01:43:470 (3) - you map this, but no in the previous part. Map it or no, its better to be consistent imo.
  12. 01:48:099 (2,3,1,2,3) - this feels too dense and kinda a bit too fast for cup. Choose to follow vocal or music clearly to reduce the density. Or, you can rearrage the rhythm if you want to keep the density (at least i have something more better that follow both music and vocal clearly). *picture
  13. 01:55:299 (3) - change into circles, so that the 1/1 gap at 01:55:470 - can be filled by larger spacing. It makes the emphasize at 01:54:613 (1,2,3) - and the single drum kick at 01:55:642 (4) - feels more better.
  14. 02:00:099 (1,2,3,4) - this feels too dense, you could remove some notes. As you dont map 01:50:327 -, so you can leave 02:01:299 -, i have rhythm suggestion. *picture
  15. 02:06:098 (2,3) - same as 01:55:299 (3) - .
  16. 02:24:785 (1) - ctrl+h
  17. 02:27:527 (1,2,3) - avoid anti flow, this still a cup. It doesnt fit for beginner.
  18. 02:31:642 (1,1) - umm, unrankable? Song with BPM>120 should has 1/1 gap between object and spinner in cup and salad difficulty.
A bit too dense, could be more improved over time.

Salad

  1. 00:00:613 (2,1) - Is not it intended to be a jump? The sound has potential to be make jump, but it has less spacing. Spacing should be clear so player wouldnt be confused.
  2. 00:04:899 (1) - It has less 8px compared the others, it seems accidentally moved 1 grid to the right, should be moved back 1 grid to the left for consistent spacing.
  3. 00:05:927 (3,1) - same as 00:00:613 (2,1) -
  4. 00:18:613 (1,2) - ^ These has less spacing and it can be caught without dash.
  5. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning.
  6. 00:54:270 (1,2) - spinner could be applied here too.
  7. 00:59:414 (4,1) - confusing spacing. Increase distance if this intended to be jump, or vise versa.
  8. 01:00:956 (9,1) - ^.
  9. 01:02:327 (3,1) - ^, spacing between each jump should be clear, so players not confused.
    These following notes still can be caught without any dash, easily :
    01:12:099 (1) - , 01:14:842 (1) - , 01:16:213 (1) - , 01:21:699 (1,2,3) - , 01:32:670 (1) - , 01:38:156 (1) - , 01:40:899 (1) - , etc. I got that spacing below 2.6x has less spacing to become a jump. You could check the rest.
  10. 01:28:556 (1) - Kiai mode thing, reason in cup mod.
  11. 01: 28: 556 (1,2,3) - I think, this kind of flow feels bad, moreover this still a salad and there is a jump that make inconvenience for beginners.
  12. 01:34:042 (1,2,3) - ^.
  13. 01:47:071 (2,3,1) - ^, why you dont made something similar like 01:45:013 (1,2,3) - instead x( .
  14. 01:48:956 (4,1,2,3) - You can use my rhythm patterning that i gave in cup mod
  15. 01:56:499 (2) - unsnapped object.
  16. 02:07:470 (2) - ^.
  17. 02:13:127 - missing note.
  18. The rest is copy paste pattern from the beginning, so just recopy it from the place where its come from. (Funny fact, i had just realized it! after this 4 hours modding, i had just realized it now! hh). Also recheck about those confusing jump, because i just did quick scan after mentioning some of it in the firsthalf.
  19. 02:31:642 (1,1) - should have 1/1 gap
Some jump is kinda ambiguous, some antiflow a bit bothered me, but its not entirelly necessary.

Platter

  1. 00:01:384 (3) - move 1 grid to the left for better looking of stream.
  2. 00:02:756 (3,4) - 2 grid to the right, then 00:02:928 (5) - 1 grid to the right ^.
  3. 00:04:127 (3) - same as before.
  4. 00:05:413 (1,2,3,4,5) - also.
  5. 00:14:842 (5,6) - this can be more intense to the song, *picture.
  6. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning.
  7. 00:54:813 (2,1) - This hyper is actually over, its almost from the edge to the edge, should be decreased at least. Regardless of that, this doesnt need to be hyper, although it has potential, a huge jump without a hyper is emphasized the sound enough.
  8. 01:05:927 (5,6,1) - Unrankable? Is this that "Hyper must not be in conjunction with an edge dashes" thing? Tbh, i dont exactly understand with that statement in the Ranking Criteria, i just simply assume it like this kind of thing. CMIIW.
  9. 01:22:385 (3) - move it more far from (2) so the jump is clearly visible.
  10. 01:28:556 (1) - kiai mode thing.
  11. 01:29:242 (4,5) - i just dont understand with this kind of spacing, why is it has different spacing. Is it jump? or no?
  12. 01:43:642 (1,2,3,4) - these has inconsistent spacing compared with the previous one.
  13. 01:51:699 - why dont map this like what you do at 01:57:013 (4) -
  14. 01:53:756 (3,4,5) - i know what happen when you were mapping this, its like kinda out of space, thats why 01:53:756 (3,4) - has unusual spacing. But 01:54:270 (5) - has less spacing from previous note which should has a lil bit more. You can move it to the right and tilt it more to manage the spacing
  15. 01:58:385 (4,1) - add hyper for consistent with 01:52:899 (4,1) -
  16. 02:02:498 (4,1) - OMG, i forgot that this is copy paste rhythm. Ok, make a consider to make it consistent or not, give me your opinions about that thing. Ok i dont want to OOT, we can discuss another things in other places, lets finish this modding first.
  17. Check mod from beginning for the rest part.
Just the spacing bothered me, rest is fine imo.

Rain

  1. 00:06:270 (1) - inconsistent with 00:00:784 (1,2) - . After give it a try, i see that this streams isnt a copy paste'd XD . as example 00:02:841 (1,2,3,4,5,6) - has different pattern with 00:08:327 (1,2,3,4,5,6) - , although it has similar rhythm.
  2. 00:16:727 (3,4) - the jump feels a bit odd, spacing could be increased.
  3. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning.
  4. 00:56:327 (3) - i think ctrl+g and move it abi to left feels more fun to play
  5. 01:12:099 (1,2) - isnt it abit too far? you have 2.0x DS at 01:06:613 (1,2) -
  6. 01:28:556 (1) - kiai thing
  7. 01:51:013 (3,4) - miss placement jump, move 01:51:356 (4) - to x:136
  8. 01:56:499 (3,4) - ^, move 01:56:842 (4) - to x:144
  9. Recheck mod for the rest part
The spacing a bit too over, looks like it intended to increase sr. but idk tho

Overdose

  1. 00:04:641 (6,7) - okay, i dont see copy paste thing in the streams, so this should have been mapped mannualy, but why this map has hyper? the rhythm doesnt support to be a hyper
  2. 00:11:627 (11) - im sure the slider end doesnt snapped properly, ask some pro timer for confirmation, looks like at 1/16 or anything.
  3. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning.
  4. 00:45:356 (3,1) - okay this hyper doesnt make any sense, it just overused imo.
  5. 00:47:070 (5,6,7) - also this.
  6. 00:47:413 (1,2) - this is also kind of overused, you dont even do this at this triplet 00:49:470 (5,6,7) - though it has similar rhythm, how come that be exception for a variant purpose.
  7. 01:17:242 (4,5,6) - it suddenly stopped without any movement and its kinda awkward, would be better if you do something like *this. You can rearrage the next notes to keep the hyper.
  8. 01:22:727 (6,7,8) - ^.
  9. 01:32:327 (4,1) - why hyper?
  10. 01:37:813 (4,1) - ^.
  11. 01:40:727 (5,6) - it has 8px from edge screen, object from hyperjump should be minumum 16px from the edge of the screen.
  12. 01:43:299 (5,6) - hhmm.
  13. 01:53:756 (3,4) - after these long distance jumping, this distance feels uncomfortable, it lacks of movement and it has less preparation for a jumps afterward
  14. 01:54:613 (1,2) - this spacing feels very harsh, it is catchable but at least make it more smooth.
  15. Recheck mod for the rest part.
Some part has overused hypers, its like mapped for high SR, no matterwhat it should has high SR so its fulfilled by high distance jump.

Okay, thats it. 7 hours felt so fast *yawns
Ask me, if there is any mistake i made. Because i did offline mod without any help from lord gtranslate :(
Topic Starter
WildOne94

-[ Asuna ]- wrote:

Epilogue:
Once upon, there was a player named -[ Asun-
*cough*, Hi papa! asuna is here, this mod as requested in-game.
Note that i mod from the lowest difficulty in order. - Thank you so much for your time Asuna >w<

General

  1. widescreen stuff in some difficulty - Fixed

Cup

  1. 00:02:156 (1) - ctrl+h for better flow or make it stand up instead, the reason is because beginner mostly will follow the flow path thoroughly even though it can be caught without a move - Done
  2. 00:03:527 (1,2,3) - ctrl+h to avoid anti flow, it works also for 00:05:755 (2,3,1) - . I dont know if anti flow is allowed in cup nor salad nowadays, but imo it should be avoided regarding to the diffs itself are for beginners that has just played osu!catch gamemode. CMIIW with current guidelines, i didnt modding for a while, so i wont touch another antiflow in low diffs. - Don't worry I think this is fine. Little anitflow is already imo as long as it has a lot of time to get to. I am also a man of symmetry and would hate to ruin it for the next pattern ;w;
  3. 00:23:413 (2,3,1,2,1) - until 00:44:670 (1) - . Those unsnapped vocals, i suggest to find some pro timer to make this clear, if you really wanted to follow the vocal. Some notes are off from the place, i find some objects which snapped at 1/12s and 1/16s, i think this is not okay to take a risk. If you want, this is my another suggestion. There is only one section of this in the whole song, so you can make this to be a slow relaxing section with 3/1 long sliders (you can add a circle at 1/2s tick if possible, it depend on the rhythm). But only 3/1 long slider is fine imo since this still a cup, you can make variant in higher diffs. - Like I said in PM I will try get a modder like Deif to take a look but as far as I am concerned I find that snapping to lower snap divisor notes would not follow the rhythm correctly and not be timed right as how osu should be all about timing right ?
  4. 00:54:127 (4,1,2,1) - you can remove this, and add spinner from 00:54:270 - until 00:55:642 -. - I don't like that idea sorry :(
  5. 01:03:699 (3) - remove this, it feels too dense although the rhythm start more faster. - I'd rather not since it stays well with 01:05:070 (3) -
  6. 01:11:756 (3) - change into a circle. You can leave the red tick blank so it wont to be too dense as its not that loud like at 01:13:299 -. - Hmm I will give this one a think although might not since the whole time on this bit I follow the bassline
  7. 01:17:242 (3) - ^, or change into 1/1 slider and remove (1). - Same ^ and it also fits with the vocal slices here
  8. 01:22:213 - add circle so it has similar density with 01:18:613 (4,1,2,3,4) - . - I didn't add one at 01:18:442 - though
  9. 01:27:699 - ^. - Alright added one here due to no drums which bring out the vocals a bit more since nothing else to map on
  10. 01:28:556 - Kiai should end here, and no kiai before 01:50:499 (1) - . This is kinda overused kiai, imo this is not included as a chorus, as it has faded vocal that started at 01:37:127 -, its mark that this section doesnt has the intensity as a chorus, so it doesnt deserve a kiai. I hope, i can give my opinion perfectly, since my english is bad so that i cant build my words xdxd. - Kiai's are fine :(
  11. 01:43:470 (3) - you map this, but no in the previous part. Map it or no, its better to be consistent imo. - Oh you're right! I placed the notes in the previous parts
  12. 01:48:099 (2,3,1,2,3) - this feels too dense and kinda a bit too fast for cup. Choose to follow vocal or music clearly to reduce the density. Or, you can rearrage the rhythm if you want to keep the density (at least i have something more better that follow both music and vocal clearly). - Okay yeah I see this working
    *picture
  13. 01:55:299 (3) - change into circles, so that the 1/1 gap at 01:55:470 - can be filled by larger spacing. It makes the emphasize at 01:54:613 (1,2,3) - and the single drum kick at 01:55:642 (4) - feels more better. - Holy crap I didn't see that drum sound I missed out. Fixed
  14. 02:00:099 (1,2,3,4) - this feels too dense, you could remove some notes. As you dont map 01:50:327 -, so you can leave 02:01:299 -, i have rhythm suggestion. - I know it might be much but I feel like I don't want to miss these sounds*picture
  15. 02:06:098 (2,3) - same as 01:55:299 (3) - . - done (took a lot of fixing though)
  16. 02:24:785 (1) - ctrl+h - I would but it plays out pretty straight already in the editor and plus want symmetry with previous and afterwards one
  17. 02:27:527 (1,2,3) - avoid anti flow, this still a cup. It doesnt fit for beginner. - Same again as before
  18. 02:31:642 (1,1) - umm, unrankable? Song with BPM>120 should has 1/1 gap between object and spinner in cup and salad difficulty.
    - woops XD. Fixed
A bit too dense, could be more improved over time.

Salad

  1. 00:00:613 (2,1) - Is not it intended to be a jump? The sound has potential to be make jump, but it has less spacing. Spacing should be clear so player wouldnt be confused. - Increased spacing (it was meant to be a jump)
  2. 00:04:899 (1) - It has less 8px compared the others, it seems accidentally moved 1 grid to the right, should be moved back 1 grid to the left for consistent spacing. - Sure done
  3. 00:05:927 (3,1) - same as 00:00:613 (2,1) - - Increased
  4. 00:18:613 (1,2) - ^ These has less spacing and it can be caught without dash. - increased
  5. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning. - Yep will find someone like said
  6. 00:54:270 (1,2) - spinner could be applied here too. - Nah as said in cup
  7. 00:59:414 (4,1) - confusing spacing. Increase distance if this intended to be jump, or vise versa. - Increased by 2 grid snaps
  8. 01:00:956 (9,1) - ^. - Same again
  9. 01:02:327 (3,1) - ^, spacing between each jump should be clear, so players not confused. - Done
    These following notes still can be caught without any dash, easily :
    01:12:099 (1) - , 01:14:842 (1) - , 01:16:213 (1) - , 01:21:699 (1,2,3) - , 01:32:670 (1) - , 01:38:156 (1) - , 01:40:899 (1) - , etc. I got that spacing below 2.6x has less spacing to become a jump. You could check the rest.
    - adjusted all at least in some way
  10. 01:28:556 (1) - Kiai mode thing, reason in cup mod. - Nope
  11. 01: 28: 556 (1,2,3) - I think, this kind of flow feels bad, moreover this still a salad and there is a jump that make inconvenience for beginners. - Made into a MUCH nicer flow now
  12. 01:34:042 (1,2,3) - ^. - ^
  13. 01:47:071 (2,3,1) - ^, why you dont made something similar like 01:45:013 (1,2,3) - instead x( . - ^
  14. 01:48:956 (4,1,2,3) - You can use my rhythm patterning that i gave in cup mod - Done
  15. 01:56:499 (2) - unsnapped object. - Fixed
  16. 02:07:470 (2) - ^. - This one was already snapped for me O_o
  17. 02:13:127 - missing note. - Nah I decided not to do this because it's not a strong sound and I wanted to reduce the notes in Salad and cup
  18. The rest is copy paste pattern from the beginning, so just recopy it from the place where its come from. (Funny fact, i had just realized it! after this 4 hours modding, i had just realized it now! hh). Also recheck about those confusing jump, because i just did quick scan after mentioning some of it in the firsthalf.
  19. 02:31:642 (1,1) - should have 1/1 gap - Done same again
Some jump is kinda ambiguous, some antiflow a bit bothered me, but its not interally necessary.

Platter

  1. 00:01:384 (3) - move 1 grid to the left for better looking of stream. - Errrm... sure I guess XD?
  2. 00:02:756 (3,4) - 2 grid to the right, then 00:02:928 (5) - 1 grid to the right ^. - Done
  3. 00:04:127 (3) - same as before. - Done
  4. 00:05:413 (1,2,3,4,5) - also. - Done
  5. 00:14:842 (5,6) - this can be more intense to the song, *picture. - Nah it would be inconsistent with the rest then
  6. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning. - As said before
  7. 00:54:813 (2,1) - This hyper is actually over, its almost from the edge to the edge, should be decreased at least. Regardless of that, this doesnt need to be hyper, although it has potential, a huge jump without a hyper is emphasized the sound enough. - Hell no. I don't want to fix this at all ;w;
  8. 01:05:927 (5,6,1) - Unrankable? Is this that "Hyper must not be in conjunction with an edge dashes" thing? Tbh, i dont exactly understand with that statement in the Ranking Criteria, i just simply assume it like this kind of thing. CMIIW. - I'm not so sure myself but I hope i made something better
  9. 01:22:385 (3) - move it more far from (2) so the jump is clearly visible. - Moved slightly more away
  10. 01:28:556 (1) - kiai mode thing. - Nope
  11. 01:29:242 (4,5) - i just dont understand with this kind of spacing, why is it has different spacing. Is it jump? or no? - Increased by 2 grids to show dash
  12. 01:43:642 (1,2,3,4) - these has inconsistent spacing compared with the previous one. - Made (3) a bit bigger on dash space
  13. 01:51:699 - why dont map this like what you do at 01:57:013 (4) - - I don't think it's that bad since the copy and paste bit on the next section does the same but will keep this in mind
  14. 01:53:756 (3,4,5) - i know what happen when you were mapping this, its like kinda out of space, thats why 01:53:756 (3,4) - has unusual spacing. But 01:54:270 (5) - has less spacing from previous note which should has a lil bit more. You can move it to the right and tilt it more to manage the spacing - I think this is fine
  15. 01:58:385 (4,1) - add hyper for consistent with 01:52:899 (4,1) - - Done and done at later bit too
  16. 02:02:498 (4,1) - OMG, i forgot that this is copy paste rhythm. Ok, make a consider to make it consistent or not, give me your opinions about that thing. Ok i dont want to OOT, we can discuss another things in other places, lets finish this modding first. - What XD?
  17. Check mod from beginning for the rest part. - Think I did it all
Just the spacing bothered me, rest is fine imo.

Rain

  1. 00:06:270 (1) - inconsistent with 00:00:784 (1,2) - . After give it a try, i see that this streams isnt a copy paste'd XD . as example 00:02:841 (1,2,3,4,5,6) - has different pattern with 00:08:327 (1,2,3,4,5,6) - , although it has similar rhythm. - Fixed but made it like 00:06:270 (1) -
  2. 00:16:727 (3,4) - the jump feels a bit odd, spacing could be increased. - Really O-o ? It seems fine to me
  3. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning. - yep yep
  4. 00:56:327 (3) - i think ctrl+g and move it abi to left feels more fun to play - Instead I just increased the distance between previous note
  5. 01:12:099 (1,2) - isnt it abit too far? you have 2.0x DS at 01:06:613 (1,2) - - Slightly decreased
  6. 01:28:556 (1) - kiai thing - Nope
  7. 01:51:013 (3,4) - miss placement jump, move 01:51:356 (4) - to x:136 - nah I like this
  8. 01:56:499 (3,4) - ^, move 01:56:842 (4) - to x:144 - Nah again because it follow the main melody better this way as it is
  9. Recheck mod for the rest part
The spacing a bit too over, looks like it intended to increase sr. but idk tho

Overdose

  1. 00:04:641 (6,7) - okay, i dont see copy paste thing in the streams, so this should have been mapped mannualy, but why this map has hyper? the rhythm doesnt support to be a hyper - It's fine because it has a cymbal sound that's pretty loud
  2. 00:11:627 (11) - im sure the slider end doesnt snapped properly, ask some pro timer for confirmation, looks like at 1/16 or anything. - We will see o:
  3. 00:23:413 (2,3,1) - until 00:44:670 (1) - . I will leave this as i said in cup diff, you should find new timming or do change the rhythm patterning. - Yup
  4. 00:45:356 (3,1) - okay this hyper doesnt make any sense, it just overused imo. - I honestly find this fine with all the other vocal sliced hypers
  5. 00:47:070 (5,6,7) - also this. - I have had a lot of compliments for this so really want to keep sorry ;w;
  6. 00:47:413 (1,2) - this is also kind of overused, you dont even do this at this triplet 00:49:470 (5,6,7) - though it has similar rhythm, how come that be exception for a variant purpose. - Okay fixed this one as agreed with you
  7. 01:17:242 (4,5,6) - it suddenly stopped without any movement and its kinda awkward, would be better if you do something like *this. You can rearrage the next notes to keep the hyper. - I think these are nice honestly
  8. 01:22:727 (6,7,8) - ^. - Same ^
  9. 01:32:327 (4,1) - why hyper? - 01:32:499 (1) - is quite a loud synth sound
  10. 01:37:813 (4,1) - ^. - ^
  11. 01:40:727 (5,6) - it has 8px from edge screen, object from hyperjump should be minumum 16px from the edge of the screen. - I don't see what you're on about here
  12. 01:43:299 (5,6) - hhmm. - Reduced
  13. 01:53:756 (3,4) - after these long distance jumping, this distance feels uncomfortable, it lacks of movement and it has less preparation for a jumps afterward - Fixed
  14. 01:54:613 (1,2) - this spacing feels very harsh, it is catchable but at least make it more smooth. - Reduced a little of the distance
  15. Recheck mod for the rest part. - Nothing to change
Some part has overused hypers, its like mapped for high SR, no matterwhat it should has high SR so its fulfilled by high distance jump.

Okay, thats it. 7 hours felt so fast *yawns
Ask me, if there is any mistake i made. Because i did offline mod without any help from lord gtranslate :(
Thanks Asuna for the mod :D
Will be applying bit by bit over the next day or 2


Phew finally done XD
DeletedUser_6709840
M4M from queue

General

Looks good.

Cup

00:00:099 (1,2,1) – You might want to keep the flow simple since this is a Cup. Ctrl+H on (1,2) and put on X=128 so the

01:05:242 (1,2) – You're a pixel off from 1.2x and it kinda shows while playing.


Salad

I'm able to walk or overshoot about 90% of the 1 /2 dashes. I'd increase them to 2.4x or 2.5x just to make sure they read as a dash.

Other than that, the flow is nice.


Platter

00:33:570 (3,1) – This feels weird flowing to the right because the 1/6 slider throws the player off. Try making (1) flow to the left of the playfield instead.


Rain

Seems good to me.


Formed

I personally don't like the ¼ hyper chains triplets but it does make the map unique so I won't ask you to change them.


Wasn't much I could comment on since your maps are usually pretty polished. Good luck fam.
Topic Starter
WildOne94

RoseusJaeger wrote:

M4M from queue

General

Looks good.

Cup

00:00:099 (1,2,1) – You might want to keep the flow simple since this is a Cup. Ctrl+H on (1,2) and put on X=128 so the - Fixed differently

01:05:242 (1,2) – You're a pixel off from 1.2x and it kinda shows while playing. - This is fine as it's set to distance snap as I have usually O-o ? I always have it at 1.2x and only used 1.0x on the slow vocals before this


Salad

I'm able to walk or overshoot about 90% of the 1 /2 dashes. I'd increase them to 2.4x or 2.5x just to make sure they read as a dash.

Other than that, the flow is nice.


Platter

00:33:570 (3,1) – This feels weird flowing to the right because the 1/6 slider throws the player off. Try making (1) flow to the left of the playfield instead. -Fixed


Rain

Seems good to me. - :D


Formed

I personally don't like the ¼ hyper chains triplets but it does make the map unique so I won't ask you to change them. - I have had mixed reviews. But I really like them and yeah it does make it seem unique. I feel they fit really well too


Wasn't much I could comment on since your maps are usually pretty polished. Good luck fam.
Thanks for the small mod RoseusJaeger :^)
Hareimu
[
General
]

  1. Difficulty Spread : kk
  2. Background Size : 1366x768 background
  3. Unsnapped objects : 02:05:585 (1) - This slider at the Formed diff is unsnapped due to not being over the white tick that changes SV from 1x to 1,30x completely. Please fix.
  4. Audio bitrate over 192 kbps : nope
  5. Metadata Issues : you could add drum n' bass/dnb/electronic to tags idk
  6. Timeline Issues : The uninherited timing point at 00:00:784 - (175bpm 20% volume one) is overlapping with an inherited timing point that has different settings (another sampleset, 30% volume) on all diffs, which is unrankable. Please fix this
    Also, 01:28:556 - This part until 01:47:756 - shouldn't be a kiai section IMO, it's not that remarkable out of the other two kiai sections you already have and having a whole minute with the catcher and fruits glowing doesn't really sit with me.
  7. Combo Colors : k
  8. Unused Hitsounds : none
  9. Hitsounds Issues : none
  10. Unused Files / Other : nothing to add for now

[
Cup
]

General


  1. 01:03:699 (3) - Delete note? Seems weird in the middle of a 1/1 beat buildup that starts 01:01:127 - here. I'd add it 01:04:385 - here instead.
Nothing else to add, really. Pretty fine IMO.

[
Salad
]

General


  1. 00:00:613 (2,1) - Is this distance a dash? I believe it should be larger if that's the case, it's really weak and doesn't really look like a dashing distance at first glance (it's also pretty overshootable, I couldn't stop missing a droplet or two or even fruits because of dashing a bit too much). Been testing, and at around 2,8x/2,9x does the trick, I think. If you think you can apply this, don't forget to do so on every dash you have on the diff to keep consistency (unless there is a, IDK, slower/calmer section or w/e?)
  2. 02:00:613 (3,4) - ctrl+h? Flows better into the next 1/1 slider at 02:01:470 (1) - , rn it's not really intuitive as to how to play it and can cause unnecessary misses.

[
Platter
]

General


  1. 00:53:270 (2) - The shape of this slider, in gameplay, produces a stutter movement from the player that doesn't follow the lyrical line in the background. You could make it completely horizontal pointing to the right and move 00:53:927 (3) - to x:216 so that it made a triangular pattern, like this:
    pattern
  2. 01:20:842 (3,4,5) - I'd make this pattern a bit simpler than this, the movement between 3 and 4 is pretty demanding when it comes to key inputs (antiflow)
    and having an hyperdash between 4 and 5 doesn't help it much. ofc I could be wrong here, but platter players might find this a bit unexpected nontheless.
  3. 01:26:327 (3,4,5) - Same as above, but even a bigger problem taking into account that there is a 1/4 dash between 01:27:098 (8,1) - these, so... I think that's a bit too much to ask for? xD
  4. 01:42:785 (2) - Move to x:277, the movement between 01:42:270 (1,2,3) - these is really stuttery.

[
Rain
]

General


  1. Nothing to point out here, nice diff!

[
Formed
]

General


  1. 00:05:156 (4,5) - Shouldn't there be a hyperdash between these to keep consistency with 00:03:784 (4,5) - 00:02:413 (4,5) - 00:07:899 (4,5) - these?
  2. 00:52:556 (5,6,7) - I love these <3
  3. 02:30:870 (8,1) - Don't really know why there is a hyperdash between these aside from emphasizing the end of the song here, but me myself would rather remove it. Just a suggestion, dunno how would you modify it so that it emphasized all snare sounds correctly instead of just using 1/4 hyperdashes every 1/2 beats.

Finished! Nice song, I love it <3
DragonSlayer96
heya. if i screw up, just yell really loud. jbh has found a way to yell at people around the world so ask him if you don't know how to do it ;)
but here for a mod. the song itself sounds like it should be salad and above from preview point, but that is first hear and not even looking at the maps or hearing the full song. preview point just makes me say "i am glad i don't play harder diffs", but enough on the first thoughts. here is the mod

General
you can add <world> to the tags. i know that - at least for me - i would probably never type wrld for the song, get frustrated and just go and look up wild platter (or any CtB diff) just to find this song. Also, add <oil> to tags since a lot of people know you by that too

Cup
00:00:784 (1) - through numerous testplays (and even looking at the map beforehand) i feel like this should be flipped. Testplays it feels even more awkward than what I originally thought it would be by playing through it. Basically, switching the position of that note with 00:01:470 (2,3) - plays better for me because - for me - the movement back is not what I would expect on a cup how you have it mapped.
00:20:842 (2,3) - move these notes closer to 00:19:985 (1) - for an easier transition.Though you have other spots with similar distances, this is the only spot that made me second guess for a split second. It might just be because vocals are here and I switched to them, but this is the only spot that it happened when I was tesplaying

other than those two, Cup is good to me.

Salad
01:52:556 (2,3) - 01:58:042 (2,3) - 02:03:527 (2,3) - and 02:09:013 (2) - these you can emphasize with at least jumps due to the music.

Platter
more copy/paste patterns \o/
there are a few things i want to discuss before i post the mod on platter. message me somewhere and i will talk
Topic Starter
WildOne94

Hareimu wrote:

[
General
]

  1. Difficulty Spread : kk
  2. Background Size : 1366x768 background
  3. Unsnapped objects : 02:05:585 (1) - This slider at the Formed diff is unsnapped due to not being over the white tick that changes SV from 1x to 1,30x completely. Please fix. - Done
  4. Audio bitrate over 192 kbps : nope
  5. Metadata Issues : you could add drum n' bass/dnb/electronic to tags idk - Added a few things including "Dnb"
  6. Timeline Issues : The uninherited timing point at 00:00:784 - (175bpm 20% volume one) is overlapping with an inherited timing point that has different settings (another sampleset, 30% volume) on all diffs, which is unrankable. Please fix this - Fixed with the help of Benny as I ran into a few problems. Thanks Benny :D
    Also, 01:28:556 - This part until 01:47:756 - shouldn't be a kiai section IMO, it's not that remarkable out of the other two kiai sections you already have and having a whole minute with the catcher and fruits glowing doesn't really sit with me. - Nah I like this kiai imo
  7. Combo Colors : k
  8. Unused Hitsounds : none
  9. Hitsounds Issues : none
  10. Unused Files / Other : nothing to add for now

[
Cup
]

General


  1. 01:03:699 (3) - Delete note? Seems weird in the middle of a 1/1 beat buildup that starts 01:01:127 - here. I'd add it 01:04:385 - here instead.
    - Done
Nothing else to add, really. Pretty fine IMO. -

[
Salad
]

General


  1. 00:00:613 (2,1) - Is this distance a dash? I believe it should be larger if that's the case, it's really weak and doesn't really look like a dashing distance at first glance (it's also pretty overshootable, I couldn't stop missing a droplet or two or even fruits because of dashing a bit too much). Been testing, and at around 2,8x/2,9x does the trick, I think. If you think you can apply this, don't forget to do so on every dash you have on the diff to keep consistency (unless there is a, IDK, slower/calmer section or w/e?) - Increased just this one
  2. 02:00:613 (3,4) - ctrl+h? Flows better into the next 1/1 slider at 02:01:470 (1) - , rn it's not really intuitive as to how to play it and can cause unnecessary misses. - I find it's harder this way due to trying to catch an anti-flow reverse slider then :(

[
Platter
]

General


  1. 00:53:270 (2) - The shape of this slider, in gameplay, produces a stutter movement from the player that doesn't follow the lyrical line in the background. You could make it completely horizontal pointing to the right and move 00:53:927 (3) - to x:216 so that it made a triangular pattern, like this: - Fixed (Did some moving around also
    pattern
  2. 01:20:842 (3,4,5) - I'd make this pattern a bit simpler than this, the movement between 3 and 4 is pretty demanding when it comes to key inputs (antiflow)
    and having an hyperdash between 4 and 5 doesn't help it much. ofc I could be wrong here, but platter players might find this a bit unexpected nontheless. - Fixed. Also did same for 01:26:327 (3,4,5) -
  3. 01:26:327 (3,4,5) - Same as above, but even a bigger problem taking into account that there is a 1/4 dash between 01:27:098 (8,1) - these, so... I think that's a bit too much to ask for? xD - Oh I should have read this first XD. But yeah as said above fixed also
  4. 01:42:785 (2) - Move to x:277, the movement between 01:42:270 (1,2,3) - these is really stuttery. - Agreed. But since I use Distance Snap it's x:264 instead

[
Rain
]

General


  1. Nothing to point out here, nice diff! - Yeah I really like my rain XD. Woooo :3

[
Formed
]

General


  1. 00:05:156 (4,5) - Shouldn't there be a hyperdash between these to keep consistency with 00:03:784 (4,5) - 00:02:413 (4,5) - 00:07:899 (4,5) - these? - I tried to be a bit various with the streams to make them more interesting but i'm not always an expert when it comes to streams so will see
  2. 00:52:556 (5,6,7) - I love these <3 - Yeah I love these also :3
  3. 02:30:870 (8,1) - Don't really know why there is a hyperdash between these aside from emphasizing the end of the song here, but me myself would rather remove it. Just a suggestion, dunno how would you modify it so that it emphasized all snare sounds correctly instead of just using 1/4 hyperdashes every 1/2 beats. - I think when it get's to 02:30:270 (1) - the arp in the song gets slightly louder. I did think about having 1/4's all the time up to the part you mention but it seems a bit much having that many. That's why I varied it a bit.

Finished! Nice song, I love it <3 - Thank you :D
Thanks for the mod Hareimu :)
OSUjanaiKATSURAda
Hi Wildone (late mod) sorry i ve been busy lately :?

General:
  1. mind cutting the end of the audio where it goes silent for about 14 secs (which is not good in idle mode it will end but u will wait 14 seconds until the next song start etc)
  2. try to Add "Drum" and "Bass" in tags to ease reachability for people seeking for bass or drum particularly
  3. i think its unecessary to have two timing sections in this song, one is enough and set offset to 108ms instead, then resnap all notes and inheriting sections ( timing setup then Ctrl+A and +9 ms to all )

Formed
  1. 00:14:842 (5,6,7,8,9,10,11) - as u can hear this melody is different than the rest and stronger and needs different representation (playing it like that sounds less rhythmical imo ) so i suggest to increase the spacing of the stream at this pattern or maybe characterize it differently
    an example


  2. 00:20:328 (5,6,7,8,9,10,11) - Same suggestion as above

    Vocals snapping suggestions
  3. 00:26:156 (2) - this slider's end should be on 1/6 (next tick) not on 1/12 ( play it on 25% playback rate there will be no sound even after it passes the 1/12 tick, and it starts technically at the next tick )
  4. 00:26:670 (1) - this starts and sounds better when its mapped to the more audible sound at 1/12 (next tick) ofc the tail should stay where it was

  5. 00:32:213 (1) - if you mapping this to vocals it start one tick earlier (1/12) ( if u changed fix the slider extend slider to where it ended before )

  6. 00:32:870 (2) - this the previous gey tick is where it should start ( when u change etc lol )
  7. 00:34:856 (1) - and this is clearly starting on 1/6
  8. 00:35:199 (2) - this seems to start on the next grey tick (1/12)
  9. 00:37:985 (1) - this should start on 1/16 next gey tick ( when etc )
  10. 00:39:870 (2) - hmm it seems too far from where its supposed to be unless you were following that change in tone, it/vocal starts here anyway 00:39:806 - (1/16)
  11. 00:40:385 (3) - yea it seems that what u were following
  12. 00:41:527 (3) - i suggest to put this on the white tick where the sound is more important/emphasising the vocal/word at that part
    Done

  13. 00:43:842 (2) - hmm it will play better if you just copied then ctrl+h 00:43:156 (1) -
  14. 00:47:413 (1) - a fully vertical slider would fit better that vocal and strong beat imo or just apply a circle like u did here 00:50:156 (1) -
  15. 00:52:899 (1) - same as above
  16. 00:53:270 (2) - still not enough to invovle a hyper dash here a normal move is fitting that part better like u did before
  17. 00:58:385 (1) - same as above
  18. 01:08:499 (2) - rotate it vertically heading to right, as it feels now like the rhythm is drawn when it comes
  19. 01:13:985 (2) - same
  20. 01:59:242 (3,4) - it doesnt fit well its the similiar to the case as above ( ctrl+g can improve it )
  21. 02:01:470 (1,2) - same thing the flow freezes where it should be active try to move 02:01:813 (2) - to x240 y192
  22. 02:10:213 (3,4) - same suggestion
  23. 02:15:527 (5,6,7,8,9,10,11) - same suggestion i mentioned at 00:14:842 (5,6,7,8,9,10,11) -
  24. 02:31:642 (1) - stacking this on (3) gives better emphasis to the last beat ( bigger jump )


Rain
  1. *if you are mapping those various metronome vocals in the same ticks as "Formed" then apply the same suggestions mentioned above (for the rest of diffs too )
  2. 00:09:185 (3,4) - a hyper would fit rhythmically and aesthetically better imo
  3. 00:28:899 (2) - i recommend a similiar shape as 00:26:156 (2) - since they share same tone
  4. 00:43:842 (2) - same suggestion copy paste 00:43:156 (1) -
  5. 01:45:013 (1) - move a little bit to left
  6. 01:46:385 (1) - a little bit to right
  7. 02:31:642 (1) - a little bit to right xD


Platter
  1. 00:05:927 (7,1) - since you made a hyperdash here i think its better if u keep it consistent on this parts 00:00:784 (1) - and 00:11:756 (1) -
  2. 00:19:470 (3) - stack it on (2) like u did at 00:16:727 (3) -
  3. 00:17:927 (2,3,4) - increase the space for bit bigger jump
  4. 00:30:613 (4,1) - same thing a slight jump would flow better

Salad
  1. 00:23:413 (2,3) - a jump like u will do later in such strong vocals try to ctrl+g slider then stack circle on 00:24:213 (1) -
  2. 00:23:413 (2) - its clearly unsnapped (well i already mentioned suggestions about this part)
    *rest is Clean

Cup
  1. *imo the vocals part it will not be well represented because its a cup where there shouyld be no jumps and it sounds unrhtyhmical catching those close unstable metronomes i think its better if you map the music sounds with long sliders instead or try this
  2. 00:27:870 (3) - i think it would be better replacing it with a circle ( simple rhythm will make things clearer)
  3. 00:29:413 (1) - same
  4. 00:30:785 (1) - same
  5. 00:34:856 (1) - same
  6. 00:37:642 (3) - same
  7. 00:39:185 (1) - same
  8. 00:41:242 (2,3) - increase spacing
  9. 00:41:727 (1,2) - same thing
  10. *Rest is good

Nice Mapset
Goodluck !! 8-)
Topic Starter
WildOne94

OSUjanaiKATSURAda wrote:

Hi Wildone (late mod) sorry i ve been busy lately :?

General:
  1. mind cutting the end of the audio where it goes silent for about 14 secs (which is not good in idle mode it will end but u will wait 14 seconds until the next song start etc) - Hmm will think about doing all this but don't know if it would be too much work to do then or not... Not sure if there is a fast way to do this
  2. try to Add "Drum" and "Bass" in tags to ease reachability for people seeking for bass or drum particularly - Sure
  3. i think its unecessary to have two timing sections in this song, one is enough and set offset to 108ms instead, then resnap all notes and inheriting sections ( timing setup then Ctrl+A and +9 ms to all ) - The reason I have 2 timing points is because if I make it into one of the green timing points it goes weird for some reason :(. Try it out ;w;

Formed
  1. 00:14:842 (5,6,7,8,9,10,11) - as u can hear this melody is different than the rest and stronger and needs different representation (playing it like that sounds less rhythmical imo ) so i suggest to increase the spacing of the stream at this pattern or maybe characterize it differently -
    an example

    - I honestly think what I have now flows better
  2. 00:20:328 (5,6,7,8,9,10,11) - Same suggestion as above - ^

    Vocals snapping suggestions
  3. 00:26:156 (2) - this slider's end should be on 1/6 (next tick) not on 1/12 ( play it on 25% playback rate there will be no sound even after it passes the 1/12 tick, and it starts technically at the next tick )
  4. 00:26:670 (1) - this starts and sounds better when its mapped to the more audible sound at 1/12 (next tick) ofc the tail should stay where it was

  5. 00:32:213 (1) - if you mapping this to vocals it start one tick earlier (1/12) ( if u changed fix the slider extend slider to where it ended before )

  6. 00:32:870 (2) - this the previous gey tick is where it should start ( when u change etc lol )
  7. 00:34:856 (1) - and this is clearly starting on 1/6
  8. 00:35:199 (2) - this seems to start on the next grey tick (1/12)
  9. 00:37:985 (1) - this should start on 1/16 next gey tick ( when etc )
  10. 00:39:870 (2) - hmm it seems too far from where its supposed to be unless you were following that change in tone, it/vocal starts here anyway 00:39:806 - (1/16)
  11. 00:40:385 (3) - yea it seems that what u were following
  12. 00:41:527 (3) - i suggest to put this on the white tick where the sound is more important/emphasising the vocal/word at that part
    Done - I actually have plans to go over this with a QAT soon. As much as I consider your points here and your timings it's just that a QAT might see somethings as wrong so best to check with them.

  13. 00:43:842 (2) - hmm it will play better if you just copied then ctrl+h 00:43:156 (1) - - Done (I presume you mean to CTRL + G this too :P ?)
  14. 00:47:413 (1) - a fully vertical slider would fit better that vocal and strong beat imo or just apply a circle like u did here 00:50:156 (1) - - Hmmm I don't see it being really that much changing but if mentioned again then will change
  15. 00:52:899 (1) - same as above - ^
  16. 00:53:270 (2) - still not enough to invovle a hyper dash here a normal move is fitting that part better like u did before - Good point. Fixed
  17. 00:58:385 (1) - same as above - Confused here O-o This has no hyper coming off of this note ?
  18. 01:08:499 (2) - rotate it vertically heading to right, as it feels now like the rhythm is drawn when it comes - I don't see it changing much. I think it's nice as it is
  19. 01:13:985 (2) - same - ^
  20. 01:59:242 (3,4) - it doesnt fit well its the similiar to the case as above ( ctrl+g can improve it ) - Do you mean just (3) ? because doing it with both seems weird. But fixed if you meant (3)
  21. 02:01:470 (1,2) - same thing the flow freezes where it should be active try to move 02:01:813 (2) - to x240 y192 - Fixed differently
  22. 02:10:213 (3,4) - same suggestion - As before
  23. 02:15:527 (5,6,7,8,9,10,11) - same suggestion i mentioned at 00:14:842 (5,6,7,8,9,10,11) - - Same as
  24. 02:31:642 (1) - stacking this on (3) gives better emphasis to the last beat ( bigger jump ) - I find that a bad idea D:


Rain
  1. *if you are mapping those various metronome vocals in the same ticks as "Formed" then apply the same suggestions mentioned above (for the rest of diffs too ) - Same as before
  2. 00:09:185 (3,4) - a hyper would fit rhythmically and aesthetically better imo - If I did this then it wouldn't match with the no hyper in first stream like this then. Plus it's hard to place it so it would hyper also
  3. 00:28:899 (2) - i recommend a similiar shape as 00:26:156 (2) - since they share same tone - nah this is fine as it is
  4. 00:43:842 (2) - same suggestion copy paste 00:43:156 (1) - - I would but 00:43:842 (2) - wouldn't hyper I think. but reduced distances 00:43:156 (1,2) - instead by a little
  5. 01:45:013 (1) - move a little bit to left - Why O-o ?
  6. 01:46:385 (1) - a little bit to right - ^
  7. 02:31:642 (1) - a little bit to right xD - no ;w;


Platter
  1. 00:05:927 (7,1) - since you made a hyperdash here i think its better if u keep it consistent on this parts 00:00:784 (1) - and 00:11:756 (1) - - did some things but some different
  2. 00:19:470 (3) - stack it on (2) like u did at 00:16:727 (3) - - Done
  3. 00:17:927 (2,3,4) - increase the space for bit bigger jump - Done
  4. 00:30:613 (4,1) - same thing a slight jump would flow better - I find this one fine

Salad
  1. 00:23:413 (2,3) - a jump like u will do later in such strong vocals try to ctrl+g slider then stack circle on 00:24:213 (1) -
  2. 00:23:413 (2) - its clearly unsnapped (well i already mentioned suggestions about this part)
    *rest is Clean
    - Fixed all :3

Cup
  1. *imo the vocals part it will not be well represented because its a cup where there shouyld be no jumps and it sounds unrhtyhmical catching those close unstable metronomes i think its better if you map the music sounds with long sliders instead or try this
  2. 00:27:870 (3) - i think it would be better replacing it with a circle ( simple rhythm will make things clearer) - Sounds good
  3. 00:29:413 (1) - same - ^
  4. 00:30:785 (1) - same - Maybe not this one because it sounds kind of naked without the tail end
  5. 00:34:856 (1) - same - Done
  6. 00:37:642 (3) - same - ^
  7. 00:39:185 (1) - same - ^
  8. 00:41:242 (2,3) - increase spacing - no need
  9. 00:41:727 (1,2) - same thing - ^
  10. *Rest is good

Nice Mapset
Goodluck !! 8-)
Cheers dude :)
Thanks for the mod :D
And the star :)
OSUjanaiKATSURAda

WildOne94 wrote:

Cheers dude :)

Will probably apply this in 2 or 3 days time since tomorrow I have my University graduation :O!! Also need to apply Dragonslayer96's first too
Best of Luck Bro 8-)
Topic Starter
WildOne94

DragonSlayer96 wrote:

heya. if i screw up, just yell really loud. jbh has found a way to yell at people around the world so ask him if you don't know how to do it ;)
but here for a mod. the song itself sounds like it should be salad and above from preview point, but that is first hear and not even looking at the maps or hearing the full song. preview point just makes me say "i am glad i don't play harder diffs", but enough on the first thoughts. here is the mod

General
you can add <world> to the tags. i know that - at least for me - i would probably never type wrld for the song, get frustrated and just go and look up wild platter (or any CtB diff) just to find this song. Also, add <oil> to tags since a lot of people know you by that too - Eh I honestly don't see any point in adding any of these tags since "world" is not the right way of spelling the artists name. Plus not many people know me by "oil" XD

Cup
00:00:784 (1) - through numerous testplays (and even looking at the map beforehand) i feel like this should be flipped. Testplays it feels even more awkward than what I originally thought it would be by playing through it. Basically, switching the position of that note with 00:01:470 (2,3) - plays better for me because - for me - the movement back is not what I would expect on a cup how you have it mapped. - I think I already fixed this in previous mods or in my own time
00:20:842 (2,3) - move these notes closer to 00:19:985 (1) - for an easier transition.Though you have other spots with similar distances, this is the only spot that made me second guess for a split second. It might just be because vocals are here and I switched to them, but this is the only spot that it happened when I was tesplaying - This is fine because distance snap was on all the time. So every distance should be right.

other than those two, Cup is good to me.

Salad
01:52:556 (2,3) - - This one is fine 01:58:042 (2,3) - - Made adjustments 02:03:527 (2,3) - - This one is fine and 02:09:013 (2) - - made adjustments but to (3) instead these you can emphasize with at least jumps due to the music.

Platter
more copy/paste patterns \o/
there are a few things i want to discuss before i post the mod on platter. message me somewhere and i will talk - Let me know plz :P
Thanks for the mod DS96 :P

Went through some timing stuff for vocals with Deif. Gotta get that QAT pass satisfaction :D. Thanks Deif
OSUjanaiKATSURAda

WildOne94 wrote:

  1. i think its unecessary to have two timing sections in this song, one is enough and set offset to 108ms instead, then resnap all notes and inheriting sections ( timing setup then Ctrl+A and +9 ms to all ) - The reason I have 2 timing points is because if I make it into one of the green timing points it goes weird for some reason :(. Try it out ;w;
yeah but it will work fine if u apply the resnap to all green lines at once in timing setup as i described :D
autofanboy
WRLDONE94

Yes, you guessed it right, mod from your Secret Santa!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Replace 'Dance/Electronic' with 'Dance' and 'Electronic' separately. No one is going to search this map with this whole keyword typed.

[ Cup]

  • Gameplay
    Too many 1/2 patterns which can be really difficult for beginners, please reduce the density of these by changing most to 1/1. For instance:
  1. 00:00:099 (1,2,1) - , 00:10:728 (2,3,4) - etc.
  2. Also it would be better if you only use 1/2 as finishers. For example, at 00:00:785 - 00:05:928 - , you can use mostly 1/1 patterns and add some 1/2 notes at 00:05:585 - 00:05:928 - .
    Check the entire map with the above-mentioned issue and fix accordingly.

    Complex snapping, for example:
  3. 00:26:156 (2,1) - So awkward... Refrain from using advanced snaps please. Also the Ranking Criteria highly recommends using 1/1 and 1/2 patterns only.
  4. 00:32:199 (1,2) - ^
    Check the entire map with the above-mentioned issue and fix accordingly.

    Going to stop here due to high amount of difficulties and I think most of the problems are as above.

[ Salad]

  • Gameplay
  1. Too many dashing, I suggest having dash at finishers so the rhythm is still there to be followed. For example, at the first stanza 00:00:785 - 00:06:099 - , I will put dash at 00:05:928 (3,1) - or both 00:03:185 (3,1) - and 00:05:928 (3,1) - so the dashing is not too dense. The Kiai Time / chorus part would be fine with such density, so only the introduction and the closing part can have the amount of dashes reduced.
  2. 00:26:156 (2,1) - Same as one stated in Cup.

    Ambiguous distance, for example:
  3. 02:09:699 (1,2) - , 02:11:414 (2,3) - can be reached without dashing. Maybe you reduce the former while add dash to the latter in this case. Check the entire map to look for the same issue and make slight adjustment to these distances.

[ Platter]

  • Gameplay
    Ambiguous distance, for example:
  1. 00:01:642 (6,7) - , 00:03:014 (6,7) - , 00:04:385 (6,7) - I had thoughts to tap dashes at these points though they are actually catchable by simply walking. I suggest reducing these however so the dashes at 00:01:814 (7,1) - , 00:03:185 (7,1) - and 00:04:556 (7,1) - can be more focused. Also check the remaining parts because I think most of them have the same issue.

[ Rain]

  • Gameplay
  1. 00:08:928 (8,1,2,3,4) - Not a comfortable stream pattern here... It requires some momentum from the hyperdash to reach (3).
  2. 00:15:271 (10,11) - Better reduce these distances before the hyperdash to the another side, which is too hard to catch. Fix this to the rest stream pattern as well, for instance, 00:20:756 (10,11) - , 02:21:442 (10,11) - and etc.

[ Formed]

  • Gameplay
  1. 01:29:242 (4,5) - Too hard to make a quick turn here with a dash.
  2. 01:30:271 (2,3) - ^
  3. 01:35:756 (2,3) - ^

There you go hohoho
Topic Starter
WildOne94

alienflybot wrote:

WRLDONE94 - THIS IS A GENIUS PUN

Yes, you guessed it right, mod from your Secret Santa! - Santa baby!!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Replace 'Dance/Electronic' with 'Dance' and 'Electronic' separately. No one is going to search this map with this whole keyword typed. - Done

[ Cup]

  • Gameplay
    Too many 1/2 patterns which can be really difficult for beginners, please reduce the density of these by changing most to 1/1. For instance:
  1. 00:00:099 (1,2,1) - , 00:10:728 (2,3,4) - etc. - For now I will leave these as we discussed in PM that we might IRC this diff at some point soon. I think we could have proper talks about these then
  2. Also it would be better if you only use 1/2 as finishers. For example, at 00:00:785 - 00:05:928 - , you can use mostly 1/1 patterns and add some 1/2 notes at 00:05:585 - 00:05:928 - . -
    Check the entire map with the above-mentioned issue and fix accordingly. - I am honestly a little confused what you mean here O-o. Might need to bring it up in the IRC again but I find it fine as it is so far.

    Complex snapping, for example:
  3. 00:26:156 (2,1) - So awkward... Refrain from using advanced snaps please. Also the Ranking Criteria highly recommends using 1/1 and 1/2 patterns only. - Alright for this diff only I can make it so it's a 1/2 instead
  4. 00:32:199 (1,2) - ^ - I find this one is fine due to it only being 1/8th off a 1/2 away from it's next note.
    Check the entire map with the above-mentioned issue and fix accordingly.

    Going to stop here due to high amount of difficulties and I think most of the problems are as above.

[ Salad]

  • Gameplay
  1. Too many dashing, I suggest having dash at finishers so the rhythm is still there to be followed. For example, at the first stanza 00:00:785 - 00:06:099 - , I will put dash at 00:05:928 (3,1) - or both 00:03:185 (3,1) - and 00:05:928 (3,1) - so the dashing is not too dense. The Kiai Time / chorus part would be fine with such density, so only the introduction and the closing part can have the amount of dashes reduced. - Made adjustments. Hope it's better
  2. 00:26:156 (2,1) - Same as one stated in Cup. - Done

    Ambiguous distance, for example:
  3. 02:09:699 (1,2) - , 02:11:414 (2,3) - can be reached without dashing. Maybe you reduce the former while add dash to the latter in this case. Check the entire map to look for the same issue and make slight adjustment to these distances. - Hope they work out better

[ Platter]

  • Gameplay
    Ambiguous distance, for example:
  1. 00:01:642 (6,7) - , 00:03:014 (6,7) - , 00:04:385 (6,7) - I had thoughts to tap dashes at these points though they are actually catchable by simply walking. I suggest reducing these however so the dashes at 00:01:814 (7,1) - , 00:03:185 (7,1) - and 00:04:556 (7,1) - can be more focused. Also check the remaining parts because I think most of them have the same issue. - Instead of reducing I increased instead as I like these dashes

[ Rain]

  • Gameplay
  1. 00:08:928 (8,1,2,3,4) - Not a comfortable stream pattern here... It requires some momentum from the hyperdash to reach (3). - made it much nicer
  2. 00:15:271 (10,11) - Better reduce these distances before the hyperdash to the another side, which is too hard to catch. Fix this to the rest stream pattern as well, for instance, 00:20:756 (10,11) - , 02:21:442 (10,11) - and etc. - Done but don't know if I am happy with it...

[ Formed]

  • Gameplay
  1. 01:29:242 (4,5) - Too hard to make a quick turn here with a dash. - Reduced by 2 grids to the right with (4)
  2. 01:30:271 (2,3) - ^ - ^
  3. 01:35:756 (2,3) - ^ - ^

There you go hohoho - Thanks Alien Santa :^)
Thanks a bunch :D
Benita
im here because im your santa

merry christmas

Cup
  1. 01:10:728 (1,2) - the way you put the pattern here 01:07:985 (1,2) - fits a lot better for a cup and also for consistency with previous patterns, that also applies to similar places
  2. 02:00:099 (1) - can remove repeat here also, a pretty long 1/2 pattern here
  3. Can't find much else, I'd just be nitpicking and that's not fun

Salad
  1. 00:22:728 - 00:44:671 - In this part there are a few distances that feel very ambigous, like 00:27:871 (3,1) - 00:31:985 (3,1) - and so on. imo this part should have any dashes at all except 00:32:885 (2,1) - 00:43:856 (2,1) -
  2. Generally still a lot of dashes, try having dashes only to the strongest beats

Platter
  1. 00:11:414 (10,1) - Would be supercool if you could make a hyper here too, additionally you could add a note here 00:11:585 - for the piano. A hyper and a note here fits well for consistency with previous parts 00:00:614 (5,1) - 00:05:928 (7,1) -
  2. 00:33:571 (3) - also this is inconsistent with previous sounds like this where you've either not mapped the piano or simplified it to one note. I suggest you do the same here.
  3. Other than that I like this diff owob

Rain
  1. 00:52:214 (4,5,6,7) - a bit cramped
  2. 00:57:699 (4,5,6,7) - same here
  3. 01:05:928 (5,6,1) - Unfortunately hypers with different snaps in direct contact with each other is unrankable in a rain difficulty so you're gonna have to remove one of them or perhaps try making 6 an extended slider
  4. 01:09:614 (4,5) - I think generally for this first kiai part, you can add hypers on beats like this too to balance out the hypers a bit to the next part where you got double hypers like this 01:18:271 (4,5,1) -
  5. 01:49:471 (2,3) - this can also be a hyper
  6. 01:50:499 - Then in this last kiai part you have absolutely no 1/4 hypers or any double hypers like the previous kiais had... This is like the finale and should be the top point in the map

Formed
  1. 00:10:214 (7,8,1) - strong beat is 1 so would make more sense to have a hyper between 8 and 1
  2. 00:10:728 (2,3,4,5,6,7,8,9) - Since these beats stand out a lot compared to the other streams it would be cool to emphasise that with more hypers but that's up to you
  3. 00:11:714 - You could add a note here also
  4. 00:21:614 - here also would fit with a note
  5. 00:46:214 (2,3,4) - whaat, this is literally one of the most calm parts in the song, yet it contains a whole lot of hypers on beats that doesn't really support it... Especially the triplets 00:47:071 (5,6,7) - are the most advanced 1/4 usage in the whole song and even kiai doesn't use those 01:17:242 (4,5,6) - 01:19:985 (5,6,7) -
  6. 02:27:871 (5,6,1) - Could be cool to place hypers according to the claps on 02:28:128 - 02:28:299 - to create some variation in the streams, just back and forth doesn't compliment the music very well

Good luck with this!
Topic Starter
WildOne94

Benny- wrote:

im here because im your santa - I want a red firetruck for Xmas please Santa >///<

merry christmas

Cup
  1. 01:10:728 (1,2) - the way you put the pattern here 01:07:985 (1,2) - fits a lot better for a cup and also for consistency with previous patterns, that also applies to similar places - - I don't see this being a problem at all. Movement is still the simple Left > Right motion that comes to expect with cups
  2. 02:00:099 (1) - can remove repeat here also, a pretty long 1/2 pattern here - Hmm quite a loud synth. I kinda want to leave it in ;w;
  3. Can't find much else, I'd just be nitpicking and that's not fun

Salad
  1. 00:22:728 - 00:44:671 - In this part there are a few distances that feel very ambigous, like 00:27:871 (3,1) - 00:31:985 (3,1) - and so on. imo this part should have any dashes at all except 00:32:885 (2,1) - 00:43:856 (2,1) - - I managed to fix those dashes that didn't require a dash but I feel that having no dashes here feels a bit boring imo.
  2. Generally still a lot of dashes, try having dashes only to the strongest beats - Anything that catches my eye I will do but mostly will see what others say. I was tweaking a lot of this the other day

Platter
  1. 00:11:414 (10,1) - Would be supercool if you could make a hyper here too, additionally you could add a note here 00:11:585 - for the piano. A hyper and a note here fits well for consistency with previous parts 00:00:614 (5,1) - 00:05:928 (7,1) - - I would but if you look at overdose. The sound does not actually play on the 1/4 so it would be played to nothing pretty much. I also don't know why this wasn't mentioned in Rain though also :thinking:
  2. 00:33:571 (3) - also this is inconsistent with previous sounds like this where you've either not mapped the piano or simplified it to one note. I suggest you do the same here. - Hmmm I think it's more noticable here but I did make some changes to the note itself by just adding a single Circle note instead due to it being a bit complex
  3. Other than that I like this diff owob

Rain
  1. 00:52:214 (4,5,6,7) - a bit cramped - I realised this was accidentally on 1.0 spacing and not 1.2 which I was supposed to have XD. Increased. (And on the other places)
  2. 00:57:699 (4,5,6,7) - same here - ^
  3. 01:05:928 (5,6,1) - Unfortunately hypers with different snaps in direct contact with each other is unrankable in a rain difficulty so you're gonna have to remove one of them or perhaps try making 6 an extended slider - Ahhhhh it really pained me to change this but if it's unrankable then I guess I must change ;w;. Fixed ;w;
  4. 01:09:614 (4,5) - I think generally for this first kiai part, you can add hypers on beats like this too to balance out the hypers a bit to the next part where you got double hypers like this 01:18:271 (4,5,1) - - I didn't change these into hypers because I don't want toooo many of these and the next section only contains 2. I think it's okay but the next section is more upbeat with the vocal slices so it upbeats the diff a bit. I did however fix 01:13:985 (2,3) - which I noticed after reading this as I didn't add a hyper here but I did before.
  5. 01:49:471 (2,3) - this can also be a hyper - Alright yeah since I did with Overdose. Fixed
  6. 01:50:499 - Then in this last kiai part you have absolutely no 1/4 hypers or any double hypers like the previous kiais had... This is like the finale and should be the top point in the map - I did make some changes but don't think it's as high as you expect. I increased a lot of distances such as 01:54:099 (4,5,6) - 01:59:585 (4,5,6) - (and the other 2 of these). And also 02:11:585 (3,4,5) -

Formed
  1. 00:10:214 (7,8,1) - strong beat is 1 so would make more sense to have a hyper between 8 and 1 - I wanted to be a little different here and besides I don't think it's THAT strong.
    same as 00:07:642 (1,2,3,4,5,6,7,8,1,2) -
  2. 00:10:728 (2,3,4,5,6,7,8,9) - Since these beats stand out a lot compared to the other streams it would be cool to emphasise that with more hypers but that's up to you - Alright done one thing. (I guess this changes the last suggestion then XD)
  3. 00:11:714 - You could add a note here also - Too hard for the hyper then imo even for overdose
  4. 00:21:614 - here also would fit with a note - Done
  5. 00:46:214 (2,3,4) - whaat, this is literally one of the most calm parts in the song, yet it contains a whole lot of hypers on beats that doesn't really support it... Especially the triplets 00:47:071 (5,6,7) - are the most advanced 1/4 usage in the whole song and even kiai doesn't use those 01:17:242 (4,5,6) - 01:19:985 (5,6,7) - - Removed some hypers
  6. 02:27:871 (5,6,1) - Could be cool to place hypers according to the claps on 02:28:128 - 02:28:299 - to create some variation in the streams, just back and forth doesn't compliment the music very well - Following another suggestion you gave I made it so that they hyper with when the 1/4 arp gets louder

Good luck with this!
TY Benny :D
Kurokami
I want to play AC Origins instead. :c

[Cup]

00:00:099 (1) -, 00:01:471 (2,3) -, 00:02:842 (2,3) -, etc - Your placement at these are consuming the whole width of the catcher which requires the players to have a good control over it. It is something that most new player will not have. Instead of straight horizontal sliders I suggest a slight tilted ones to make them much more lenient.
00:00:099 (1,2,1) - These kind of patterns are really hard for beginners because they tends to press dash even where only a slight move is enough. I would place the first (1) to the other side of (2)
00:41:242 (2,3) - The low distance between these are causing a weird pause in the flow which I think it should not be there. Might try to increase it a little bit.
01:25:128 (4,5) - Why this isn't a repeat slider? It has a kick in the middle plus that weird standstill in the movement kinda bugs me.
01:28:214 (4) - This actually could be a single circle so you can increase the distance at the start of the next kiai to have better emphasis.
01:41:585 (2,3,1,2,3,1,1,2,3,1,2,3) - You had a very nice left-right movement theme in this kiai up until this point which broke when you decided to change your patterns slightly. It would actually be nice to keep using the same movement up to the kiai's end.
02:00:099 (1,2,3) - Again a slight sudden direction change, similar to the beginning of this difficulty.
02:08:328 (1,2,1) - Right movement, sudden left then again right? It is a fun and cool pattern but might be a bit hard for this level but it might just to me.
02:13:299 (2,3) - At this point the distance from the previous slider is huge yet to the next is tiny. I would move (2) to right and (3) to left a bit or flip them horizontally to make it play better.

[Salad]

00:22:728 (1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2) - This part is the exact same on the timeline as Cup, no wonder the gap is low between these two difficulty actually. It actually could be fine but I see potential to lower the note count for Cup at this point.

[Platter]

00:11:414 (10,1) - This jump feels really weird although it might be just to me because I don't like antiflow movements. I would mirror everything before (10) in order to correct the flow.
01:03:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - This stream feels a little bit plain, you should try to create some pattern instead of just a simple curve.
[]

I will stop here for now. I'm actually a little bit tired to do monotonous work at the moment. I can't play AR9.4 very well anyway and Rain feels like an endless jumping map, which is not bad but not my type at all, not now at least.
Topic Starter
WildOne94

Kurokami wrote:

I want to play AC Origins instead. :c - I am such torture :^)

[Cup]

00:00:099 (1) -, 00:01:471 (2,3) -, 00:02:842 (2,3) -, etc - Your placement at these are consuming the whole width of the catcher which requires the players to have a good control over it. It is something that most new player will not have. Instead of straight horizontal sliders I suggest a slight tilted ones to make them much more lenient. - wow it actually makes a really nice change some how! Fixed multiple of these. (gone down by 0.01 star woo)
00:00:099 (1,2,1) - These kind of patterns are really hard for beginners because they tends to press dash even where only a slight move is enough. I would place the first (1) to the other side of (2) - Alright fair
00:41:242 (2,3) - The low distance between these are causing a weird pause in the flow which I think it should not be there. Might try to increase it a little bit. - Done. Easy fix actually as 00:40:728 (1,2) - were not snapped correctly to 1.0 distance.
01:25:128 (4,5) - Why this isn't a repeat slider? It has a kick in the middle plus that weird standstill in the movement kinda bugs me. - As you may see on the timeline this section has SO many notes that I had to remove at least some to reduce density and mapping over the top for cup. So that's why in this case I missed out the drum but I think it acts alright honestly.
01:28:214 (4) - This actually could be a single circle so you can increase the distance at the start of the next kiai to have better emphasis. - Yeah good point. Fixed
01:41:585 (2,3,1,2,3,1,1,2,3,1,2,3) - You had a very nice left-right movement theme in this kiai up until this point which broke when you decided to change your patterns slightly. It would actually be nice to keep using the same movement up to the kiai's end. - Actually I quite like it as I found it very fitting with the vocals in the music. I find it smooth
02:00:099 (1,2,3) - Again a slight sudden direction change, similar to the beginning of this difficulty. - I don't find this one as bad as the starting one.
02:08:328 (1,2,1) - Right movement, sudden left then again right? It is a fun and cool pattern but might be a bit hard for this level but it might just to me. - I didn't change the pattern as I struggled for placements of notes but I did move 02:09:014 (2) - closer to the next note for more ease
02:13:299 (2,3) - At this point the distance from the previous slider is huge yet to the next is tiny. I would move (2) to right and (3) to left a bit or flip them horizontally to make it play better. - Oh god yeah this was pretty big distance. I did option 2 and flipped.

[Salad]

00:22:728 (1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2) - This part is the exact same on the timeline as Cup, no wonder the gap is low between these two difficulty actually. It actually could be fine but I see potential to lower the note count for Cup at this point. - It would be nice to discuss this as I worry about removing notes without someone suggesting which ones to delete. As I don't know what else I could do imo to make easier.

[Platter]

00:11:414 (10,1) - This jump feels really weird although it might be just to me because I don't like antiflow movements. I would mirror everything before (10) in order to correct the flow. - I fixed this but I didn't need to Ctrl + H the whole start.
01:03:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - This stream feels a little bit plain, you should try to create some pattern instead of just a simple curve. - Yeah good point I did make it quite simple. I didn't change the first combo stream but 01:04:556 (1,2,3,4,5,6,7,8,1,2,3) - I made more interesting
[]

I will stop here for now. I'm actually a little bit tired to do monotonous work at the moment. I can't play AR9.4 very well anyway and Rain feels like an endless jumping map, which is not bad but not my type at all, not now at least.
Thanks for the mod Kurokami :D Go enjoy Assassin's Creed now XD!
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