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This beatmap was submitted using in-game submission on domingo, 7 de enero de 2018 at 15:02:58

Artist: Higashino Miki
Title: Aratanaru Tabidachi ~ Hajimari no Theme ~ (Name Entry BGM)
Source: 幻想水滸伝IV
Tags: genso suikoden iv ps2 playstation konami
BPM: 138
Filesize: 2163kb
Play Time: 01:10
Difficulties Available:
  • Easy (1,13 stars, 41 notes)
  • Hard (2,77 stars, 149 notes)
  • Normal (1,82 stars, 87 notes)

Download: Higashino Miki - Aratanaru Tabidachi ~ Hajimari no Theme ~ (Name Entry BGM)
Information: Scores/Beatmap Listing
---------------
30th beatmap o/







Mapset
  • Easy: 100%
  • Normal: 100%
  • Hard: 100%
Last edited by MoodyRPG on , edited 35 times in total.
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Metadata

Artist: 木村 雅彦, 三浦 憲和, 山根 ミチル
Romanised artist: Masahiko Kimura, Norikazu Miura, Michiru Yamane
Title: 新たなる旅立ち~始まりのテーマ~ [ネームエントリーBGM]
Romanised title: A New Journey ~Beginning Theme~ [Name Entry BGM]
Source: 幻想水滸伝IV or Genso Suikoden IV

Links: (Source)
- http://vgmdb.net/product/402 (VIDEOGAME MUSIC DATABASE)
(WIKIA)

Artist: (Source)
Puedo estar equivocado, so, nunca esta de más escuchar lo que tengan que decir los QAT. No kds, suerte!
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Spinner Sage
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M4M>

General> I would do a fade at the end starting from 01:13:616 - and cutting around 01:17:093 - I mean its fine the way it is but its kinda weird how one quarter of the song is still in the time line

Hard>
00:23:205 (1) - maybe better to make the same as 00:21:466 (1,1,1) - because nothing warrants a slider change?
00:45:151 - double blue tick stack feels kinda awkward ... maybe making a triple or a different rhythm... unsure. it does feel better as triple though
especially since the next rhythm right after 00:47:759 (2) - lands on the first red tick after the slider

Normal>
00:07:994 - so close to matching red anchor to the beat pocket Image
00:14:513 (1) - you can copy 00:07:560 (1) - theres a lot of different slider shapes
00:54:495 (1) - because its a normal it worries me that players will fail this spinner because of its length, I know it should be fine as long as ai can get 1000 score but.. idk.

Easy>
00:54:495 (1) - if this worried me in normal I am definitely worried about it in Easy

Cool Mapset> GL c:

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Rhythm Incarnate
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Lafayla wrote:
M4M>

General> I would do a fade at the end starting from 01:13:616 - and cutting around 01:17:093 - I mean its fine the way it is but its kinda weird how one quarter of the song is still in the time line I don't see problem with this

Hard>
00:23:205 (1) - maybe better to make the same as 00:21:466 (1,1,1) - because nothing warrants a slider change? is fine imo
00:45:151 - double blue tick stack feels kinda awkward ... maybe making a triple or a different rhythm... unsure. it does feel better as triple though
especially since the next rhythm right after 00:47:759 (2) - lands on the first red tick after the slider changed a bit

Normal>
00:07:994 - so close to matching red anchor to the beat pocket Image fixed
00:14:513 (1) - you can copy 00:07:560 (1) - theres a lot of different slider shapes nah
00:54:495 (1) - because its a normal it worries me that players will fail this spinner because of its length, I know it should be fine as long as ai can get 1000 score but.. idk. for a Normal is fine

Easy>
00:54:495 (1) - if this worried me in normal I am definitely worried about it in Easy changed for a slider

Cool Mapset> GL c:



Thanks for mod :)
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hi, m4m

MA stuff
Inconsistent values
Audio lead-in:
Easy: 1500
Normal: 0
Hard: 0


Hard
00:01:258 (4) - this slider starts at the really quiet sound, and ends at the loud sound (you follow this rhythm later on, so..)
00:09:081 (4,1,2) - spacing here isnt consistent, copy 00:09:298 (1,2) - and rotate it by 60 degree to form (4) circle
00:57:971 - you ignore such an important sound here
01:01:231 (4) - ^
01:06:663 - i would add a circle here and then start the spinner, better emphasising


Normal
00:00:607 (1) - whats the reason to straight slider here if the other ones are curved (00:02:345 (4,1,1) -)
00:45:803 (4) - NC (like you did 00:57:102 (1,1) - )
01:04:707 (4) - again, slider starts on nothing and you ignore such important sounds


Easy
00:54:495 (4,1) - fix blanket
01:04:273 - there is sound here and you can easily map this

The whole diff is just long slider based, so there is very little things to mod here



That's it, overall (especially on hard diff) rhythm isnt really good
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Rhythm Incarnate
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Minorsonek wrote:
hi, m4m

MA stuff
Inconsistent values
Audio lead-in:
Easy: 1500
Normal: 0
Hard: 0


Hard
00:01:258 (4) - this slider starts at the really quiet sound, and ends at the loud sound (you follow this rhythm later on, so..) is fine imo
00:09:081 (4,1,2) - spacing here isnt consistent, copy 00:09:298 (1,2) - and rotate it by 60 degree to form (4) circle hmm I don't see the problem with the spacing
00:57:971 - you ignore such an important sound here Following the trumpet here
01:01:231 (4) - ^ ^
01:06:663 - i would add a circle here and then start the spinner, better emphasising Fixed


Normal
00:00:607 (1) - whats the reason to straight slider here if the other ones are curved (00:02:345 (4,1,1) -) varation dude, varation
00:45:803 (4) - NC (like you did 00:57:102 (1,1) - ) done
01:04:707 (4) - again, slider starts on nothing and you ignore such important sounds Same as Hard


Easy
00:54:495 (4,1) - fix blanket Well I wasn't thinking to make a blanket here
01:04:273 - there is sound here and you can easily map this sure why not fixed

The whole diff is just long slider based, so there is very little things to mod here



That's it, overall (especially on hard diff) rhythm isnt really good


Thanks for mod :)
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Rhythm Incarnate
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placeholder yo

came for m4m, no need to accept if you don't like the map or whatever https://osu.ppy.sh/s/671566

General

  • why is there inconsistency in audio lead-in between diffs? honestly better to add 1500 on all, so the map doesn't start that fast i guess
  • i hope you can find cool hitsounds for this, since i am mostly missing claps and whistles which could fit perfectly with this song ><

Easy

  • 00:01:258 (2) - shouldn't be this further? or (1) instead, there is very low spacing comparing to the whole diff
  • 00:38:850 (2) - missing NC? patterns are like here 00:07:560 (1,1) - so i guess NC should be added for consistency

Normal

  • 00:05:821 (1) - remove NC, this one shouldn't be here since you are doing long combos
  • 00:30:810 (5,6) - weird flow you did here, you might wanna ctrl+g on slider then move (6) to fix the distance, but up to you, this is nothing important
  • 00:53:408 (3,4) - this sounds really weird, they don't follow nothing... i really think you should move them to 00:53:191 (3,4) - and you can even add another note on next red tick, before spinner

Hard

  • i know you wanted to make settings balanced, but these are kinda high for just a hard diff, at least HP can be reduced
  • 00:19:076 (4) - you should care about this, it kinda depends of skin i guess, but it is touching my HP bar, maybe consider moving it a bit down
  • 00:53:408 (3,4,5) - neither sure about this here, it is not overmapped actually, but... i am not really sure if a triple is fine anywhere before spinner

i love this kind of mapsets, simple but cute º^º good luckkk oh well just noticed i could do a spanish mod, but whatever lol
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Nyukai wrote:
placeholder yo

came for m4m, no need to accept if you don't like the map or whatever https://osu.ppy.sh/s/671566

General

  • why is there inconsistency in audio lead-in between diffs? honestly better to add 1500 on all, so the map doesn't start that fast i guess
  • i hope you can find cool hitsounds for this, since i am mostly missing claps and whistles which could fit perfectly with this song ><

Easy

  • 00:01:258 (2) - shouldn't be this further? or (1) instead, there is very low spacing comparing to the whole diff
  • 00:38:850 (2) - missing NC? patterns are like here 00:07:560 (1,1) - so i guess NC should be added for consistency

Normal

  • 00:05:821 (1) - remove NC, this one shouldn't be here since you are doing long combos
  • 00:30:810 (5,6) - weird flow you did here, you might wanna ctrl+g on slider then move (6) to fix the distance, but up to you, this is nothing important
  • 00:53:408 (3,4) - this sounds really weird, they don't follow nothing... i really think you should move them to 00:53:191 (3,4) - and you can even add another note on next red tick, before spinner

Hard

  • i know you wanted to make settings balanced, but these are kinda high for just a hard diff, at least HP can be reduced
  • 00:19:076 (4) - you should care about this, it kinda depends of skin i guess, but it is touching my HP bar, maybe consider moving it a bit down
  • 00:53:408 (3,4,5) - neither sure about this here, it is not overmapped actually, but... i am not really sure if a triple is fine anywhere before spinner

i love this kind of mapsets, simple but cute º^º good luckkk oh well just noticed i could do a spanish mod, but whatever lol


Fixed all, thanks for mod :)
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Slider Savant
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hullo, can we m4m? here is my map: https://osu.ppy.sh/s/650990
ps. i may not be an experienced modder but i'm trying my best xd
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Rhythm Incarnate
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silvershell wrote:
hullo, can we m4m? here is my map: https://osu.ppy.sh/s/650990
ps. i may not be an experienced modder but i'm trying my best xd


sure
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Easy
  • To be honest, I find the begining quite random in terms of time-distance equality, and it might quite look random for new players. So I think that would be better to use simplified rhythm pattern, like for instance, using reversed slider, to giving a consistant time-distance.
    Why not making something like this instead: https://puu.sh/xQcdN/9b80673c0e.png ? That would more friendly for new player.
  • 00:21:901 (1) - Same from here. From here 00:21:901 (1,2,3) - , you are using a 3/2 spacing and then here: 00:23:205 (3,4) - you're having a 1/1 gap. That might look weird to play for a beginner. Consider that your map should be obvious to play for the new players, cause if you're changing too much the distance between each notes, it might confuse them, and lead them to a fail. Even if the Ranking Criteria, it says that the Easy diff should respect a time-distance equality.
  • 01:04:925 (3,4) - Same here, you're using a consistant rhythm, during all the previous notes, and then you're suddenly having a blank while it could be mapped. So I would suggest you to make something like this: https://puu.sh/xQcF6/203e31470b.png
    That would be more representative of the rhythm you want to use.

Beside the time-distance equality here, I think it's good. It just should be taken in consideration, since it's an important issue of the map, due to it's randomness.


Normal
  • 00:00:607 (1) - From here -during all the song-, you're using the same pattern over and over, it might be somehow boring for a player to repeat the same thing during few seconds. So why not adding diversity, to make it more enjoyable to the player. I don't think aesthetics will be a problem for you, since the patterns you had here are very clean! For instance, you can use 1/2 sliders, or triples circles (don't use it everywhere, or it could exhaust the player fast).
  • 00:07:560 (1) - On this slider, you're focusing on the synth in the background, but you're skipping too much beat, and since you're focused on a beat since the beginning, it might confuse the player, since the rhythm on this song is pretty hard to catch. So why not making an alternative of this that could somehow respect the synth and the main background beat? (applies it on all the other sliders)
  • 00:45:369 - I think you should add a beat here, since this is important to making a consistant pattern here. Since you're mapping all the 1/1 beats from here, then why not mapping it too? By adding a circle.
  • 01:03:186 (1,2,3,4,5,6,7) - Same here, the time-distance equality makes the thing too random to be played by a new player! Consider simplifying this rhythm.

Same as before, use more diversity in your patterns, and be careful of time-distance equality!


Hard

That's all for me, I think that with some work, you'll be able to make something really neat!
Keep working on it! Good luck!
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Rhythm Incarnate
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hello

General
  • Timing is a bit late at the beginning. Imo something like bpm: 138 offset: 588 will work better.
  • Hitsounds are way too monotonous and noisy for chosen music \ music line to map. I suggest you to experiment with soft sets\varying or even custom ones. - This is not particular suggestion because this can be done in so many ways depending on your preferences, tho contact me if you interested in some custom stuff.
  • 01:06:663 (1) - Maybe start it from 01:08:401 - will reflect music part better.

Easy
  • The only issue I see here is drastically unbalanced difficulty level. While it understandable idea with lines mapped it preformed on this difficulty worse than on Normal and Hard, the difference is almost 6x times in intensity for parts with this long repeat-sliders and there is nothing in music that actually justifies this.
  • ^My suggestion here is to split this repeat sliders, make them as single 3 beat long instead of repeat 8 will solve the problem.

Normal

Hard
  • 00:48:737 (4,5) - That's actually interesting, why you decided to suddenly switch to drum line here, there is no similar spots and you don't even map drum line either anywhere in the song.

There is nothing really wrong or anything that worth deep modding currently. Everything looks neat in terms of chosen representation, but tbh I personally feel that there is so much room left for additional difficulty to represent more layers/variety that song brings.
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this shouldn't expand dong but it does
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Rhythm Incarnate
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Thanks Sieg and Pachiru :)
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Ya que me pediste, voy a modear tu mapa :P


Easy

  • 00:11:457 (x) - Siento que la dificultad es demasiado chata a veces, demasiado tranquila cuando la música no representa tanto esto y a su vez esto no te beneficia en el spread observando las otras dificultades. Bueno, volviendo a este punto, yo te recomiendo agregar un slider que comience aquí y termine en 00:12:109 - para cubrir mejor la canción. Mira que slider curvo hice ahí xD
  • 00:27:327 (3,1) - Fallaste en el spacing entre estos sliders, ya que la constante es de 1.0x y en este caso utilizaste 1.58x. Asegúrate de arreglar este problemita.
  • 00:32:327 (x) - Intenta aplicar lo mismo que en 00:11:457 -
  • 00:43:196 (1) - *Mancuso's nitpicky mode activated* - Mira que lindo se ve un blanket aquí. Te dejo foto y código en caso de que lo quieras aplicar.
    Foto + Código
    Image
    Code:
    416,300,43196,6,0,P|430:211|401:127,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
  • 00:54:501 (4) - Otra vez algo menor, pero se ve mucho mejor si intentas hacer este slider simétrico utilizando el eje de las y como referencia. Nuevamente te dejo foto y código para que no tengas que no pases trabajo cambiandolo, ya que tambien traté de mantener el blanket con el slider siguiente.
    Foto + Código
    Image
    Code:
    404,101,54501,2,0,P|256:14|108:101,1,360,0|4,0:0|0:0,0:0:0:0:
  • 01:03:631 (1,2) - Mejor evitar los cambios de polaridades entre notas en las dificultades Fáciles, ya que por lo general los jugadores no están del todo apto para seguir el ritmo correctamente. Por tal motivo, te sugiero que uses un slider en lugar de dos notas.

- Nada mayor en esta dificultad. Solo que te recomiendo agregar principalmente esos sliders para cubrir un poco más el ritmo ya que observando la normal el uso de objetos sobre 1/2 es bastante constante y si no agregas estos sliders en esta dificultad estarías perjudicando un poco el spread.
Con respecto al resto, el map es bastante simple y en general los patrones se ven limpios, asi que no hay mucho por mencionar.



Normal

  • 00:31:892 (1) - Viendo la ubicación de este slider, podríamos hacer este slider simétrico utilizando el eje de las y como referencia.
    Foto + Código
    Image
    Code:
    176,260,31892,6,0,P|256:351|336:260,1,275
  • 00:53:414 (4,5) - Viendo que no estas siguiendo la parte más importante de la canción, sino parte del background el uso de estas notas se hace excesivo, no debería haber algo para clickear en 00:53:848 - por esta razón. Te recomiendo que utilices un slider en lugar de las notas, para hacer el sonido un poco más "debil" a la hora de jugar el mapa.
  • 01:04:283 (3,4,5,6,7) - Este patrón juega tan extraño, creo que es por el uso excesivo de off-beats en este patrón. Juega mucho más cómodo si intentas un patrón más o menos así.

- Bien mapeado en general, pero espero que puedas arreglar esos ritmos porque son bastantes incómodos de jugar.


Hard

  • 00:01:022 (3,4) - 00:02:761 (3,4) - 00:04:501 (3,4) - 00:06:240 (3,4) - 00:09:718 (3,4) - 00:13:196 (3,4) - ¿No crees que son demasiados stacks consecutivos para 13 segundos de canción? Si fuese tu intentaría remover alguno de esta primera parte de la canción para jugar con más variantes, sino el mapa se vuelve demasiado monotono.
  • 00:42:109 (5,1) - Estoy bastante en desacuerdo con este stack, principalmente porque es en 1/2 entre dos combos distintos y como sabes los combos representan un cambio en la canción. Vas a enfatizar mucho mejor el cambio de la música si desapilas estas notas.
  • 00:47:761 (2,3,4,5) - Siguiendo la lógica que usé en la Normal, el uso de todas estas notas cuando estas siguiendo el "background" de la canción no beneficia demasiado a la jugabilidad del mapa. Yo intentaría un ritmo un poco más simple, además de esto agregué una nota en 00:48:740 - porque la siento bastante necesaria. Esta es mi idea, te muestro ademas la composición que hice (y no solo el ritmo) porque la verdad me gusto como me quedó jaja.
  • 00:54:501 - Yo agregaría una nota acá porque cubre mejor el ritmo que estás siguiendo y movería el slider 1/4 hacia adelante.
  • 00:58:631 (5,6,7,1) - Como vas a ver en la próxima sugerencia que hago (la formulé antes porque la sentía más necesaria), creo que el downbeat de 00:59:718 - debería estar mejor enfatizado, además en este patrón en particular alguna variedad extra va a seguir mejor el ritmo y además va a aumentar la jugabilidad del mapa. Intenta utilizar un ritmo más o menos así en este caso.
  • 01:02:109 (5,6,7,1) - Creo que lo que más me molesta en este patrón es que el downbeat en 01:03:196 - no sea un objeto clickeable, es un punto muy fuerte, donde incluso usaste un finisher y no está tan bien representado con el final de un slider. Deberías intentar un patrón así, en el mismo hice algún cambio extra por el tema de la jugabilidad.
  • 01:04:718 (4,1,2) - Aplica lo mismo que en 00:42:109 (5,1) - . Al menos (1,2) deberían estar desapilados de (4).

- Algún que otro problema en cuanto a la jugabilidad del mapa debido al ritmo que decidiste emplear, principalmente al final del mapa. Realmente recomiendo cambiarlos.

Eso es todo por mi parte Darius :P *runs*
Lo que más te puedo criticar en el mapa son la simpleza de los hitsounds, pero como siempre te digo lo mismo en tus mapas ya ni los menciono xD, por otra parte intenta arreglar los ritmos mencionados para mejorar la jugabilidad del mapa.
¡Buena Suerte!
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