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This beatmap was submitted using in-game submission on Thursday, October 26, 2017 at 2:49:26 AM

Artist: Inori Minase
Title: Aimaimoko
Source: 徒然チルドレン
Tags: Tsuredure Children Tsurezure Chirudoren TV Size OP Opening
BPM: 133
Filesize: 2893kb
Play Time: 00:58
Difficulties Available:

Download: Inori Minase - Aimaimoko
Information: Scores/Beatmap Listing
---------------
#124 Mapset / Ranked #28
Inori Minase - Aimaimoko

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rip uk

Pending on September 15, 2017
Image Bubbled on October 7, 2017 by Monstrata
Image Qualified on October 26, 2017 by Electoz


Image Cup : By Ascendance
Image Salad : By Ascendance
Image Platter : By Ascendance
Image Ambiguous Love : By Ascendance
Last edited by Ascendance on , edited 18 times in total.
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19:54 *Ascendance is listening to [https://osu.ppy.sh/b/1415125 Inori Minase - Aimaimoko]
19:54 Paranoid Grapes: weeb
19:54 Paranoid Grapes: good anime though
19:54 Ascendance: yes
19:54 Ascendance: with this map
19:54 Ascendance: i will bring the usa to the top
19:56 Paranoid Grapes: 00:02:357 (1) - i think the spinner here would fit better if it was a slider 
19:56 Ascendance: water we looking at
19:56 Ascendance: cup
19:56 Ascendance: ?
19:56 Paranoid Grapes: yea
19:57 Paranoid Grapes: u want me to look at anything specific lol
19:57 Ascendance: it would but i need score diversity so d
19:57 Ascendance: na i just need points on the thread so it doesnt look like i speedranked
19:57 Paranoid Grapes: you already have 2 other spinners if u get rid of this one
19:57 Ascendance: dab nigga
19:57 Paranoid Grapes: and its not like anyone cares about score diversity in a cup
19:57 Paranoid Grapes: :dab:
19:58 Paranoid Grapes: thats all i  found weird for the cup uhh ill look at the salad next
19:58 Ascendance: ok nice
20:00 Paranoid Grapes: 00:02:357 (1) - i would increase distance for this note because its walkable for some reason even tho its supposed to be a dash i think
20:00 Ascendance: ya increas
20:02 Paranoid Grapes: 00:41:380 (3,1) - same with this
20:02 Paranoid Grapes: and that should be it
20:02 Paranoid Grapes: lol
20:02 Ascendance: ok nice
20:05 Paranoid Grapes: uhh platters fine
20:05 Paranoid Grapes: and for the rain i think a hyper fits 00:46:342 (5) - 
20:05 Paranoid Grapes: thats it
20:05 Paranoid Grapes: congrats
20:06 Ascendance: naisu
20:06 Ascendance: go get ur kd
20:06 Paranoid Grapes: whats  the svaelog command
20:06 Ascendance: ./savelog
20:06 Ascendance: lol


filthy speedrankr
Last edited by Paranoid Grapes on , edited 2 times in total.
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19:53 Ascendance: im boutta speedrank something
19:53 Ascendance: u just need to throw some random points on my map and i kd u


uh oh u werent supposed to send this part
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23:58 Hareimu: I'll test the highest diff I guess
23:58 Ascendance: kk
00:00 Hareimu: 00:30:101 (5,6,7) - you could instead make these a triangle triplet
00:00 Hareimu: moving 6 to x:374
00:00 Hareimu: and stacking 5 with 8
00:00 Hareimu: 7*
00:01 Hareimu: looks better to me
00:01 Ascendance: for simplicity's sake i just turned it intoa  repeat slider
00:01 Hareimu: fair enough
00:01 Hareimu: 00:46:003 (3,4) - up until here you used hyperdashes between these, why not here?
00:02 Hareimu: (00:44:086 (2,3) -  for example)
00:02 Ascendance: 00:42:507 (3,3) - had really strong vocals on them whereas the strong vocal here is on 00:46:342 (5) -  instead
00:02 Ascendance: if that doesnt make sense i can change it
00:02 Hareimu: it's actually on both (4) and (5)
00:03 Hareimu: (00:46:116 (4,5) - )
00:03 Hareimu: but dunno if you want to emphasize both
00:03 Hareimu: it makes sense, but might as well make sure
00:03 Ascendance: changed it
00:03 Hareimu: k then
00:03 Hareimu: 00:56:718 (1) - nailed slider hu3hu3hu3
00:04 Hareimu: spinner*
00:04 Ascendance: ikr
00:04 Ascendance: good spin path
00:04 Hareimu: fucc I'm always confusing between sliders and spinners
00:04 Hareimu: what is wrong with me
00:04 Hareimu: nvm
00:04 Hareimu: moving to platter
00:05 Hareimu: 00:09:349 (3,1,2) - this pattern is kinda antiflowy IMO, dunno if the player will have enough reaction time like to change directions this fast
00:05 Hareimu: you might as well call 5k rank peeps for testplays
00:05 Ascendance: reduced distance at 00:09:575 (1,2,3) -
00:05 Hareimu: but eh, next
00:05 Ascendance: should be a bit more manageable
00:06 Hareimu: k then
00:06 Hareimu: 00:10:928 (4,1) - there isn't a hyperdash between these although I feel one could fit quite well IMO
00:06 Hareimu: there is a cymbal sound on 1
00:07 Ascendance: yeee
00:07 Ascendance: trying to find the distance to trigger the hdash lol
00:07 Hareimu: 00:32:357 (4,5,6) - move to x:319? same reason as before, kinda antiflowy again
00:07 Ascendance: ok got it
00:07 Ascendance: yep moved
00:07 Hareimu: and this one is even edgier than before since 4,5,6 is not a triangle pattern but a stack
00:08 Hareimu: 00:44:537 (2,3,1) - idk if this is too much or not for a platter
00:08 Hareimu: but I'll just let it pass for now
00:08 Hareimu: let's see with future mods
00:09 Ascendance: i think it's one of the most intense vocal sounds in the map so i thiiink its ok
00:09 Hareimu: well then
00:09 Ascendance: i can reduce the distance a tiny bit i guess
00:09 Hareimu: that would be nice
00:09 Hareimu: that's it for platter then, moving to salad real quick
00:09 *Hareimu is editing [https://osu.ppy.sh/b/1415128 Inori Minase - Aimaimoko [Salad]]
00:09 Ascendance: naisu
00:09 Hareimu: hooozaaaaah
00:10 Hareimu: 00:00:553 (1) - why does every diff start with this kind of a slider at the beginning lmao
00:10 Hareimu: platter & rain are practically the same
00:10 Hareimu: salad isn't that far off
00:10 Hareimu: just nitpicking but eh
00:10 Ascendance: uh idk piano lmao
00:10 Hareimu: 00:02:357 (1) - I think dash distance should be 3,5x to be sure it's evident
00:11 Hareimu: same for all future dashes I guess
00:11 Hareimu: unless there are sv changes anywhere
00:11 Hareimu: in which case nvm
00:11 Ascendance: yea i actually got a mod from PG that made me increase it
00:11 Hareimu: 00:10:252 (4) - catchable with an edgewalk
00:11 Hareimu: move to x:143?
00:12 Ascendance: yup
00:12 Hareimu: 00:14:989 (1) - same, x:162?
00:12 Ascendance: that one x:170 cause i dont want00:14:763 (5,1,2) - to be too jarring
00:13 Hareimu: also 00:13:184 (4,5) - the distancing between these two is kinda weird, I can't catch it walking normally
00:13 Hareimu: dunno why
00:13 Hareimu: I kinda have to tapdash
00:13 Hareimu: a.k.a. reduce to 1,25x or 1,0x distancing
00:13 Ascendance: feels fine to me :o
00:13 Ascendance: mh ok
00:13 Hareimu: 00:16:793 (1) - x:424? just to make sure
00:14 Ascendance: yup
00:14 Hareimu: 00:25:139 (3,1) - is this even a dash
00:14 Ascendance: should be, increased
00:14 Hareimu: if so, moving 00:25:139 (3) - to x:288 does the trick
00:15 Hareimu: but eh
00:16 Hareimu: 00:30:327 (2,3) - move these to x:70 so that 00:31:229 (1) - has 2,7x distancing and therefore is an actual dash
00:16 Hareimu: \:^)/
00:16 Ascendance: ok owob
00:17 Hareimu: 00:32:583 (3) - tilt this a bit more vertically so that distance is 2,7x to next object
00:17 Hareimu: redundancy intensifies
00:17 Ascendance: naisu
00:17 Ascendance: salads are hard
00:17 Hareimu: 00:37:094 (2,1) - same as before, is this a dash
00:18 Ascendance: yes
00:18 Ascendance: i increas
00:18 Hareimu: k
00:18 Hareimu: 00:41:380 (3) - move to x:345 so that you correctly emphasize the beginning of kiai
00:19 Ascendance: yeeeeeee
00:19 Hareimu: 00:48:146 (3) - x:438
00:19 Ascendance: i think that one is ok desu
00:19 Hareimu: k then
00:20 Hareimu: 00:49:274 (1) - rotate by -75° and place at x:438?
00:20 Hareimu: emphasizes downbeat better
00:20 Ascendance: not quite that far but ye
00:21 Hareimu: 00:51:981 (2) - x:380? minase's voice is really high pitched there
00:21 Ascendance: YEET
00:21 Hareimu: 00:56:718 - u missing a spinner here bud
00:22 Ascendance: FUCK
00:22 Ascendance: spinnered
00:22 *Hareimu is playing [https://osu.ppy.sh/b/1415126 Inori Minase - Aimaimoko [Cup]] <CatchTheBeat>
00:22 Hareimu: letsee
00:22 Hareimu: 00:02:357 (1) - I think this spinner should finish at 00:03:710 - 
00:23 Ascendance: u write
00:24 Hareimu: 00:49:274 (1,2,1,2,3,4,1) - kinda repetitive movement
00:25 Ascendance: i ctrl g'd 00:51:530 (2,4) -
00:25 Hareimu: better
00:25 Hareimu: well then, we're finished
00:25 Hareimu: wait
00:26 Hareimu: add combocolours
00:26 Ascendance: DFG
00:26 Ascendance: yee
00:26 Hareimu: cup, salad and platter have widescreen storyboard turned on
00:26 Ascendance: added colors and disabled the STUFF
00:27 Hareimu: ambiguous love has inconsistent AR/OD
00:27 Ascendance: thx mr bn
00:27 Hareimu: yw mr mapper
00:28 Hareimu: gonna post this on thread


gudlak
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mod request from literally no one :(


Cup
  • 00:02:357 (1) - I find it kinda strange that you used a spinner here only for the cup diff. Well, if you plan on keeping it, consider shortening it to 00:03:485 for better recovery time
  • 00:14:989 (1) - This could be distanced more to the left for emphasis of finish
  • 00:45:665 (1) - Maybe slant this a bit? kinda dull with it just straight, especially since its kiai
  • 00:54:688 (1,2,3,4,1) - you could do what you did at 00:36:643 (1,2,1) because from where it stands it looks kinda messy for a cup, alot of staggering
    movement might confuse players
I don't really agree with the nc usage for the 1/1 sliders because although they represent a somewhat long sections of the song its a bit redundant. Nice job overall


Salad
  • 00:01:229 (3,1) - Because of how short the sv is for a fairly lengthy slider, its kinda hard to hit 00:02:357 (1) from the slidertail. ctrl+g the repeat slider and move to x322
  • 00:17:470 (2) - Consider moving this slider more to towards the left to decrease distance. If you were going for a dash here, coming from 00:16:116 (3,1) might be excessive.
  • 00:28:071 (1,2,3,4,1) - Straighten the slider maybe? From where the pattern stands, its a bit straining for a salad.
  • 00:36:643 (1,2) - I get that you use a 1/1 reverse to make room for dashing, but it doesn't make sense why the note density of the cup's section of the song is alot heavier than this one. If you want to keep the movement you have now maybe you can shape it like this
  • 00:51:079 (1,2,1) - Move 00:51:981 (2) over to x341 for better equal spacing between the dashes
Pretty solid salad


Platter
  • 00:02:808 (2,3) - Space these two sliders a bit more since its really hard to tell that you need to dash from the slidertail. You can probably make 00:03:485 (3,4) - as three separate notes of the pattern you're going for as well. Sure its nice for visual
  • 00:24:688 (2) - Since you're going for a dash here, consider making it completely horizontal to avoid players not missing any fruitdrops
  • 00:40:816 (2) - I don't really hear an audible note on this sliderhead. Might be best to make the slidertail its own note instead.
  • 00:54:688 (1,2,3,1,2,3,1) - man this pattern is fun
Nothing much to say about this diff but for some reason 00:47:921 (2,3) feels kinda blank, its a bit tough to describe it though. There's some distancing that's sorta confusing whether to dash or not but otherwise its fairly nice.

I don't feel like modding the rain since its like 2am as im writing this, if you really want me to try modding it tomorrow ill do it then.
good show. can tuesday come any faster
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Californian wrote:
mod request from literally no one :(


Cup
  • 00:02:357 (1) - I find it kinda strange that you used a spinner here only for the cup diff. Well, if you plan on keeping it, consider shortening it to 00:03:485 for better recovery time Mostly density purposes, keeping the spinner length tho since recovery time is okay here
  • 00:14:989 (1) - This could be distanced more to the left for emphasis of finish sure but only slightly since I want to keep 00:13:184 (1,1,2) - from being too hard
  • 00:45:665 (1) - Maybe slant this a bit? kinda dull with it just straight, especially since its kiai curved it
  • 00:54:688 (1,2,3,4,1) - you could do what you did at 00:36:643 (1,2,1) because from where it stands it looks kinda messy for a cup, alot of staggering
    movement might confuse players should be ok
I don't really agree with the nc usage for the 1/1 sliders because although they represent a somewhat long sections of the song its a bit redundant. Nice job overall


Salad
  • 00:01:229 (3,1) - Because of how short the sv is for a fairly lengthy slider, its kinda hard to hit 00:02:357 (1) from the slidertail. ctrl+g the repeat slider and move to x322 It's meant to be a dash :0
  • 00:17:470 (2) - Consider moving this slider more to towards the left to decrease distance. If you were going for a dash here, coming from 00:16:116 (3,1) might be excessive. reduced
  • 00:28:071 (1,2,3,4,1) - Straighten the slider maybe? From where the pattern stands, its a bit straining for a salad. tried something
  • 00:36:643 (1,2) - I get that you use a 1/1 reverse to make room for dashing, but it doesn't make sense why the note density of the cup's section of the song is alot heavier than this one. If you want to keep the movement you have now maybe you can shape it like this fixed
  • 00:51:079 (1,2,1) - Move 00:51:981 (2) over to x341 for better equal spacing between the dashes sure
Pretty solid salad


Platter
  • 00:02:808 (2,3) - Space these two sliders a bit more since its really hard to tell that you need to dash from the slidertail. You can probably make 00:03:485 (3,4) - as three separate notes of the pattern you're going for as well. Sure its nice for visual yup
  • 00:24:688 (2) - Since you're going for a dash here, consider making it completely horizontal to avoid players not missing any fruitdrops i thinks its ok desu
  • 00:40:816 (2) - I don't really hear an audible note on this sliderhead. Might be best to make the slidertail its own note instead. yeet
  • 00:54:688 (1,2,3,1,2,3,1) - man this pattern is fun <3
Nothing much to say about this diff but for some reason 00:47:921 (2,3) feels kinda blank, its a bit tough to describe it though. There's some distancing that's sorta confusing whether to dash or not but otherwise its fairly nice.

I don't feel like modding the rain since its like 2am as im writing this, if you really want me to try modding it tomorrow ill do it then.
good show. can tuesday come any faster


Thanks!
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zz lost mod


General
  • Lots of missed opportunities for finishes for cymbals, would suggest to add them at 00:07:771 - , 00:09:575 - , 00:24:011 - , 00:25:816 - , 00:49:274 - and 00:55:590 - .
  • I suggest you to lower the tick rate to 1 if you are going to silence like all of them (well maybe not silenced but sure does sound silenced with default skin), it really does nothing but increase combo unnecessarily. It's a musical property, not an aesthetical tool by any means.


Cup


Salad
  • Can't you be a little more consistent on NC xD Places like 00:09:575 (3) - , 00:13:184 (4) - and 00:34:838 (3) - can use some adding.
  • 00:01:229 (2,1) - Personally would remove the dash here so there's a contrast between these and 00:03:485 (2,3) - these in strength, it makes for a good effect.
  • 00:07:319 (4,1) - You really could have used a dash here considering platter+ uses a hyper for this, and its supported by strong instruments. Would add 1.
  • 00:25:816 (1) - 00:29:425 (1) - 00:33:034 (1) - From this difficulty onwards you don't have claps on these, although in Cup you do. Do just 1 for the whole set for consistency.
  • 00:38:447 (1,2) - These compared to 00:39:575 (3,4) - are weaker by quite a lot, so putting them as a dash is kinda overstating their strength. Would remove it.
  • 00:51:079 (1,2) - These aren't dashes right? Yet due to the anti-flow they look hella lot further than it should look and it's intimidating. Would reduce their distance overall. Well while you do that you should try to make a dash towards 00:52:883 (1) - somehow to emphasize that strong af vocals too.


Platter
  • 00:03:485 (3) - Oh come on you didn't even make a dash towards 00:03:710 - but to this slider's head? you cuck I highly suggest you to separate this into 2 circles and make a dash towards the 2nd circle instead to show that it's a lot more stronger, this kind of wrong emphasis just plays out weird.
  • 00:09:575 (1,2) - This technically would be unrankable cause it's an hyper into an anti-flow movement. You will have to do something about this.
  • 00:09:801 (2,3) - This looks like it was meant to be a dash but right now it's not that clear, I would increase a little more so that it comes off as a dash clearer.
  • 00:12:507 (3,1) - Is this a dash or no? If it is 1 then you really need to increase the distance. Otherwise you might want to reduce it a little cause it kinda is ambiguous. Same goes for 00:14:312 (2,1) - .
  • 00:17:470 (2) - Dash towards to this note can come off as sudden as 00:13:861 - wasn't even emphasized with an individual object. Would remove it.
  • 00:21:304 (2,3) - The distance looks quite similar to 00:20:402 (1,2) - this so it's hard to assess whether this is a dash or not tbh - it's ambiguous at best. You know what to do.
  • 00:25:816 (1,2) - Although this anti-flow might be on the slower side considering their snaps, it is still 1 so it still can be unrankable. Would just combine both of these into a slider and flip it horizontally, or do something like 00:29:425 (1,2) - idk
  • 00:28:297 (2,1) - Again, if its a dash it needs to be further apart, or if not, it needs to be closer. Same goes for 00:37:094 (2,3) -
  • 00:31:229 (1,2) - 00:32:131 (3,4) - More potential unrankable hurray
  • 00:36:643 (1,2) - I just find it weird that all other sliders will hit that vocals on the blue tick nicely, but except for this one. If you really want to follow the vocals you should do it consistently correct. Would make this into a rhythm like 00:29:425 (1,2) - or something.
  • 00:44:537 (2,3) - When heard closely the vocals on 00:45:665 (1) - is so much more stronger than this one so a hyper here is also overstating its strength. Would make it into a dash or lower.
  • 00:55:365 (3,1,2) - Again I would consider this unrankable for stuff I mentioned up there.
  • Not too sure about hyper into 3/4 snapped anti-flow pattern being unrankable but imo those have not the best amount of recovery time so I think it is.


Ambiguous Love
  • 00:01:229 (2) - 00:02:357 (1) - It's the top diff already so not making dashes on beats like this imo feels like missing out a lot on the music tbh. Would add dashes here, or else it feels like Platter all over again.
  • 00:19:951 (2,3) - Would be a nice place to add a dash for that vocal emphasis.
  • I mean since its the top diff and almost nothing's barren I can't find the diff too bad, nice.

Good luck :)
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Sc4v4ng3r wrote:
zz lost mod


General
  • Lots of missed opportunities for finishes for cymbals, would suggest to add them at 00:07:771 - , 00:09:575 - , 00:24:011 - , 00:25:816 - , 00:49:274 - and 00:55:590 - . I suck at hitsounds
  • I suggest you to lower the tick rate to 1 if you are going to silence like all of them (well maybe not silenced but sure does sound silenced with default skin), it really does nothing but increase combo unnecessarily. It's a musical property, not an aesthetical tool by any means. I don't suck at selecting slider tick rate though.


Cup
  • Coulda used more emphasis on downbeats that really called for it but you missed out quite a number of them. Will list them down in the box below for reasons provided :
    here
    These are for strong downbeats and part transition that are worth getting emphasized for extra credit.
    Somewhere around 1.45x on distance would work well.

    These are for extra emphasis on vocals occasionally to break the long chain of 1.0xs.
    For extra vocal emphasis here and there so there are variety in distances instead of just plain old 1.0x and 1.1x. These doesn't need to go as high - somewhere around 1.3x would do.
    Basically fixed most of them just different distances
  • 00:31:229 (3) - Would make this a slider like 00:20:402 (1) - so that the vocal build-up is properly emphasized at the end here. Understandable but I prefer to accent the leadin to the stronger vocals with 00:32:131 (4) - . I don't want to make it too dense or complex.
  • 00:55:590 (2,3,4) - Idk going straight for these strong vocals doesn't pack as much punch as if you were to use a slider like 00:54:688 (1) - . Would do that tbh so the vocal's strength are much more accentuated. I was lazy so I just made the circles into a repeat slider shape B)


Salad
  • Can't you be a little more consistent on NC xD Places like 00:09:575 (3) - , 00:13:184 (4) - and 00:34:838 (3) - can use some adding. gomen
  • 00:01:229 (2,1) - Personally would remove the dash here so there's a contrast between these and 00:03:485 (2,3) - these in strength, it makes for a good effect. yes sure
  • 00:07:319 (4,1) - You really could have used a dash here considering platter+ uses a hyper for this, and its supported by strong instruments. Would add 1. kind of challenging to make a 1/1 dash but I did my best
  • 00:25:816 (1) - 00:29:425 (1) - 00:33:034 (1) - From this difficulty onwards you don't have claps on these, although in Cup you do. Do just 1 for the whole set for consistency. fuck hitsounds seriously
  • 00:38:447 (1,2) - These compared to 00:39:575 (3,4) - are weaker by quite a lot, so putting them as a dash is kinda overstating their strength. Would remove it. ok
  • 00:51:079 (1,2) - These aren't dashes right? Yet due to the anti-flow they look hella lot further than it should look and it's intimidating. Would reduce their distance overall. Well while you do that you should try to make a dash towards 00:52:883 (1) - somehow to emphasize that strong af vocals too. Actually all of 00:51:079 (1,2,1) - are intended to be dashes, but I changed some distances and some curves.


Platter
  • 00:03:485 (3) - Oh come on you didn't even make a dash towards 00:03:710 - but to this slider's head? you cuck I highly suggest you to separate this into 2 circles and make a dash towards the 2nd circle instead to show that it's a lot more stronger, this kind of wrong emphasis just plays out weird. done
  • 00:09:575 (1,2) - This technically would be unrankable cause it's an hyper into an anti-flow movement. You will have to do something about this. yes
  • 00:09:801 (2,3) - This looks like it was meant to be a dash but right now it's not that clear, I would increase a little more so that it comes off as a dash clearer. fixed that with the above
  • 00:12:507 (3,1) - Is this a dash or no? If it is 1 then you really need to increase the distance. Otherwise you might want to reduce it a little cause it kinda is ambiguous. Same goes for 00:14:312 (2,1) - . yes
  • 00:17:470 (2) - Dash towards to this note can come off as sudden as 00:13:861 - wasn't even emphasized with an individual object. Would remove it. I thinkl it's fine, the dash isn't that big and the vocals have a bit of oomph to them
  • 00:21:304 (2,3) - The distance looks quite similar to 00:20:402 (1,2) - this so it's hard to assess whether this is a dash or not tbh - it's ambiguous at best. You know what to do. increased slightly
  • 00:25:816 (1,2) - Although this anti-flow might be on the slower side considering their snaps, it is still 1 so it still can be unrankable. Would just combine both of these into a slider and flip it horizontally, or do something like 00:29:425 (1,2) - idk I think there's enough reaction time, got the opinion of JBH though here and changed it accordingly
  • 00:28:297 (2,1) - Again, if its a dash it needs to be further apart, or if not, it needs to be closer. Same goes for 00:37:094 (2,3) - Yup
  • 00:31:229 (1,2) - 00:32:131 (3,4) - More potential unrankable hurray as above with JBH
  • 00:36:643 (1,2) - I just find it weird that all other sliders will hit that vocals on the blue tick nicely, but except for this one. If you really want to follow the vocals you should do it consistently correct. Would make this into a rhythm like 00:29:425 (1,2) - or something. fixed
  • 00:44:537 (2,3) - When heard closely the vocals on 00:45:665 (1) - is so much more stronger than this one so a hyper here is also overstating its strength. Would make it into a dash or lower. tbh I think the opposite :o
  • 00:55:365 (3,1,2) - Again I would consider this unrankable for stuff I mentioned up there. this one i fixed
  • Not too sure about hyper into 3/4 snapped anti-flow pattern being unrankable but imo those have not the best amount of recovery time so I think it is.


Ambiguous Love
  • 00:01:229 (2) - 00:02:357 (1) - It's the top diff already so not making dashes on beats like this imo feels like missing out a lot on the music tbh. Would add dashes here, or else it feels like Platter all over again. ok
  • 00:19:951 (2,3) - Would be a nice place to add a dash for that vocal emphasis. fix!
  • I mean since its the top diff and almost nothing's barren I can't find the diff too bad, nice.

Good luck :)


Thanks!
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Elite Mapper
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Please bubble my map.
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Star Shooter
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Hey this is the UK, I'm terribly sorry to bother you but I regret to inform you that this map must be nuked in the name of Queen and country. Please cease to update and pursue ranking of this beatmap or we will not hesitate to use what weapons we have available. MBomb's patented EEEE spread coming at you
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Ambiguous Love

00:03:259 (2,3) - Too big of a jump i think xP.
00:32:357 (3,4,5,6,7,8) - The curve seems a bit shallow, making it odd to lead into 00:33:034 (1) - . Space it out a bit?

Platter

00:28:297 (2,1) - Slight jump here would be nice. Maybe add a curve too.
00:40:026 (7) - Strong noise but no additional movement at all? Would be cool to separate this from the stream in some way

Salad

00:18:146 (3,1) - Seems a bit too far, I think reducing the distance and giving 00:18:598 (1) - less vertical tilt would be nice here
00:54:688 (1,2) - You could use dashes here, the notes here could be better emphasized

Cup

00:22:207 (1,2) - Pretty cramped distance, a slight increase would be good here
00:25:139 (3,1) - Some additional emphasis would be welcomed here as well
00:52:432 (4,1) - Antiflow after such high distances doesn't play that well, try promoting standard flow here
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Elite Mapper
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fixed everything except the first point in platter. the jump seems fine to me as it is.

Thanks!
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Rhythm Incarnate
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we did some slight changes!¡

00:54:688 (1,2,1) - 00:36:643 (1,2,1) - fixed distances there
00:44:312 - added a hitsound here

go 4 it, m'lad
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Elite Mapper
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Above stuff was in the salad difficulty. Thanks Yuii <:
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