This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Medal Hunter
691 posts
Offline
This beatmap was submitted using in-game submission on Freitag, 29. September 2017 at 19:42:30

Artist: Street
Title: Hacking Code
Tags: DRUM'N'BASS WASSOY!! Rakugaki Records DnB Drum and Bass Neurofunk
BPM: 174
Filesize: 8665kb
Play Time: 05:22
Difficulties Available:

Download: Street - Hacking Code
Information: Scores/Beatmap Listing
---------------
Hitsounds taken from the standard set.
Warning: SV changes ahead.

01100111 01100101 01110100 00100000 01101000 01100001 01100011 01101011 01100101 01100100 00100000 01100110 01100001 01101101
Last edited by Zetera on , edited 10 times in total.
User avatar
Spinner Sage
173 posts
Offline
Earned 1 kudosu.
Dem Straßenverlauf 2 Kilometer folgen. (possible m4m?)

Im Kreisverkehr die zweite Abfahrt nehmen
General:

idk if countdown does anything to the map but you can disable it

Tags: DRUM'N'BASS WASSOY!! Rakugaki Records DnB Drum and Bass Neurofunk



too long diff name

00:41:444 (145) - seeing how you altered between dd doublets + ddd triplets and kd doublets + dkd triplets, I'd expect a kkdkd here, too.

01:33:685 (133,134,135,136) - I've listened to this a few times and I'm pretty sure this wub is snapped to 1/4 instead of 1/3, the sounds are more dense than wubs like 01:35:064 (145,146,147,148) - which I can clearly hear as 1/3. This also applies to 03:46:099 (944,945,946,947) -

01:44:030 (221) - with the wubs mapped as kat 01:43:771 (219,220) - here, this note could be kat too

02:05:927 (406) - kat, to keep the emphasis consistent with 01:43:340 (214,215,216,217,218,219,220) - yet variating

03:36:444 (889,890) - this is clearly 1/3, is it snapped to 1/4 on purpose?

03:48:168 (962,963,964,965,966,967) - hm, to me this wub sounded pretty much the same as 02:08:858 (430,431,432,433,434,435) - to me, consider making both the same pattern for equal emphasis?

04:06:961 (1130) - I'd suggest don here to make the whole pattern match with the wub more accurately

04:38:168 (1377) - delete this note? dkdkd feels a bit too crouded in this part, dk kd sounds more natural with your structure imo


As I told you, I really like the map and I don't see any issues, so take everything in my mod as suggestions and an additional star! ╭( ・ㅂ・)و Image
Good luck!
User avatar
Medal Hunter
691 posts
Offline
Greenshell wrote:
Dem Straßenverlauf 2 Kilometer folgen. (possible m4m?)

Im Kreisverkehr die zweite Abfahrt nehmen
General:

idk if countdown does anything to the map but you can disable it yeah it's useless in taiko

Tags: DRUM'N'BASS WASSOY!! Rakugaki Records DnB Drum and Bass Neurofunk added



too long diff name

00:41:444 (145) - seeing how you altered between dd doublets + ddd triplets and kd doublets + dkd triplets, I'd expect a kkdkd here, too. yeah, why not

01:33:685 (133,134,135,136) - I've listened to this a few times and I'm pretty sure this wub is snapped to 1/4 instead of 1/3, the sounds are more dense than wubs like 01:35:064 (145,146,147,148) - which I can clearly hear as 1/3. This also applies to 03:46:099 (944,945,946,947) - used kdk instead, doesn't feel like it's taking away anything.

01:44:030 (221) - with the wubs mapped as kat 01:43:771 (219,220) - here, this note could be kat too although that breaks the consistent dd dd patterns, I changed this

02:05:927 (406) - kat, to keep the emphasis consistent with 01:43:340 (214,215,216,217,218,219,220) - yet variating Changed, but I think this is pretty insignificant.

03:36:444 (889,890) - this is clearly 1/3, is it snapped to 1/4 on purpose? honestly I just kinda threw it in. I'll just remove it entirely.

03:48:168 (962,963,964,965,966,967) - hm, to me this wub sounded pretty much the same as 02:08:858 (430,431,432,433,434,435) - to me, consider making both the same pattern for equal emphasis? I intend to have a subtle difficulty spike in the latter kiais compared to the first two.

04:06:961 (1130) - I'd suggest don here to make the whole pattern match with the wub more accurately I want to stick to even numbers here for simplicity's sake. Added a Sv change on these btw to highlight the noise in the background

04:38:168 (1377) - delete this note? dkdkd feels a bit too crouded in this part, dk kd sounds more natural with your structure imo okay why not


As I told you, I really like the map and I don't see any issues, so take everything in my mod as suggestions and an additional star! ╭( ・ㅂ・)و Image
Good luck!
Thank you!
User avatar
Tempo Trainee
10 posts
Offline
Earned 1 kudosu.
IRC Mod
19:10 Shizue: 01:34:547 (141,142,143) -
19:10 Shizue: I feel you could reasonably turn this into a dkkdd
19:10 Shizue: ..ddkkd
19:11 Zetera: yeah, that works
19:12 Shizue: 01:55:323 - d here? pause feels awkward and the dd directly to the right of it follows the same pattern
19:12 Zetera: made a triplet instead
19:13 Shizue: that works :>
19:14 Zetera: goodie goodie gumdrops
19:16 Shizue: there is one minor thing that I noticed
19:17 Zetera: Yes?
19:17 Shizue: have to find it again haha
19:17 Zetera: take your time
19:18 Shizue: 02:20:064 (529,530,531,532,533) -
19:18 Shizue: like the one before it, I feel like, while I do understand the inverse, dddkd still feels more natural
19:18 Shizue: but
19:18 Shizue: I'm kind of iffy on that suggestion
19:18 Shizue: in fact it's possible to turn that into a dkdkd
19:20 Zetera: it'll turn this part a little bit more repetitive, but that's fine by me
19:20 Zetera: changed
19:20 Shizue: :>
19:21 Shizue: that's all I have comments on for now
19:21 Shizue: I'm gonna run through once more just in case


Happy mapping!
I really like this map, good luck!
User avatar
Medal Hunter
691 posts
Offline
Thanks a lot!
User avatar
Rhythm Incarnate
929 posts
Offline
Earned 1 kudosu.
Allrightly heres my mod i hope im not drunk

-General-
Why HP6? Marathon usually use HP4-5
Disable Widescreen Support? Dunno if its Unrankable but just to be sure

-Virus Alert-
00:21:702 - Why not add a k here?, so its consistent with 00:16:185 (17) -
00:44:461 (1) - isnt spinner a bit too close to the note? maybe move it 1/4 to the right?
01:16:875 - add a k here? consistency with 01:11:358 (24) -
01:37:651 (169,170) - why not make them d? so they follow the deep bump sound
01:48:685 (263,264) - ^
01:59:720 (353,354) - ^
03:05:064 (805) - might want to remove finisher? the sound is at the same intensity as the previous notes, which werent finisher
03:11:961 (813) - might want to remove the note? the sound at the background is not that intense to be easily noticeable
03:15:927 (819,820) - remove? they dont follow anything imo
03:20:237 - https://osu.ppy.sh/ss/9122557 i suggest this pattern, its a bit easier to play
03:50:064 (981,982) - why not make them d? so they follow the deep bump sound
04:01:099 (1084,1085) - ^
04:12:133 (1175,1176) - ^
04:23:168 (1278,1279) - ^

I cant find that much here, the map is pretty good
and sorry i couldnt help with the SV, im not good at checking them at all ;_;
Good luck for rank!
User avatar
Rhythm Incarnate
1,627 posts
Offline
Earned 1 kudosu.
M4M in my Queue


General:

Don = d
Kat = k
Big Don = D
Big Kat = K



Arbitrary Zetera's Invasion
    > with OD = 7 is better, Harder, smash HARDER!!


    01:25:840 - You need a spinner in this place, it's questionable but it would be to try one until 01:27:823-

    01:44:720 - is curious this point, could be blue note to make it harder.

    02:16:099 - I am comparing this point with 02:17:478- and I have seen that they are very similar to get a consistent rhythm, so is possible to change this note to blue?

    02:34:375 - Same situation as 01:44:720-

    02:56:616 (796,797,798) - possible ddK?, that high sound is very evident on the big note.

    02:59:547 (800,802) - swap notes, is to make a fluid rhythm in reverse (first kd and then dk) and is better coupled to the tones.
    03:05:064 - continuing with this game of tones, it's preferable to change this note to D.
    03:07:133 (806,807) - and these notes I would suggest leaving them d d.

    03:11:961 - Why a note here?

    03:26:904 - this note has no doubt have high sound, but for some reason I see it better coupled with the previous note as d than trying to give priority to the top, which opaque the next big note.

    03:57:133 (1047,1048,1049,1050) - have same situation as 01:44:720- and 02:34:375- and is preferable change for kddk (in 04:19:202- is correct).
User avatar
Medal Hunter
691 posts
Offline
Vulkin wrote:
Allrightly heres my mod i hope im not drunk

-General-
Why HP6? Marathon usually use HP4-5 I like the settings the way they are. I was barely able to pass with HD, so I wouldn't want to change it.
Disable Widescreen Support? Dunno if its Unrankable but just to be sure yep

-Virus Alert-
00:21:702 - Why not add a k here?, so its consistent with 00:16:185 (17) - alright
00:44:461 (1) - isnt spinner a bit too close to the note? maybe move it 1/4 to the right? There's a pretty big SV increase here, I don't think this is a problem.
01:16:875 - add a k here? consistency with 01:11:358 (24) - added
01:37:651 (169,170) - why not make them d? so they follow the deep bump sound Simplicity and I want to highlight the weird sfx. Also I use an already controversial SV slowdown, so I don't want to make this any more complicated. I used to change this pattern in the 3rd and 4th kiai, but I didn't like it.
01:48:685 (263,264) - ^
01:59:720 (353,354) - ^
03:05:064 (805) - might want to remove finisher? the sound is at the same intensity as the previous notes, which werent finisher yep, that was on my agenda
03:11:961 (813) - might want to remove the note? the sound at the background is not that intense to be easily noticeable was a filler note,
didn't really like it myself

03:15:927 (819,820) - remove? they dont follow anything imo they add emphasis on the k, making it more substantial than the others.
I did this because the key changes.

03:20:237 - https://osu.ppy.sh/ss/9122557 i suggest this pattern, its a bit easier to play yeah I'll try that
03:50:064 (981,982) - why not make them d? so they follow the deep bump sound explained above
04:01:099 (1084,1085) - ^
04:12:133 (1175,1176) - ^
04:23:168 (1278,1279) - ^

I cant find that much here, the map is pretty good
and sorry i couldnt help with the SV, im not good at checking them at all ;_;
Good luck for rank!
Thank you!

xtrem3x wrote:
M4M in my Queue


General:

Don = d
Kat = k
Big Don = D
Big Kat = K



Arbitrary Zetera's Invasion
    > with OD = 7 is better, Harder, smash HARDER!! Nah, sounds a little too harsh.


    01:25:840 - You need a spinner in this place, it's questionable but it would be to try one until 01:27:823- yeah I want to fill that slot, I'll try that out.

    01:44:720 - is curious this point, could be blue note to make it harder. That's what I do in the latter kiais, so I won't put that here.

    02:16:099 - I am comparing this point with 02:17:478- and I have seen that they are very similar to get a consistent rhythm, so is possible to change this note to blue? That's intentionally different.

    02:34:375 - Same situation as 01:44:720- I think that's a different occasion, since it's not in the kiai. I don't want this to be more complicated.

    02:56:616 (796,797,798) - possible ddK?, that high sound is very evident on the big note. That would make sense, but the custom sounds that I use are much better for the emphasis of this part the way I use them.

    02:59:547 (800,802) - swap notes, is to make a fluid rhythm in reverse (first kd and then dk) and is better coupled to the tones. d kdkdk seems very fluent to me already.
    03:05:064 - continuing with this game of tones, it's preferable to change this note to D. Not possible because of the customs. Also, I changed this to k according to a previous mod
    03:07:133 (806,807) - and these notes I would suggest leaving them d d. Well, they are d d, so yeah

    03:11:961 - Why a note here? already gone

    03:26:904 - this note has no doubt have high sound, but for some reason I see it better coupled with the previous note as d than trying to give priority to the top, which opaque the next big note. yeah, applied

    03:57:133 (1047,1048,1049,1050) - have same situation as 01:44:720- and 02:34:375- and is preferable change for kddk (in 04:19:202- is correct). I used kddk for the last kiais exclusively. I don't want them in the first kiais.


Thanks!
User avatar
Rhythm Incarnate
803 posts
Offline
Earned 1 kudosu.
Hello Zetera, from my queue
Thanks for M4M

Is HP6 rankable in Marathon map, and this is a hard map either. to 5.5 I think so


Arbitrary Oni Injection (AOI)
00:44:461Maybe this SV too fast? reduce it.

01:06:444Change to k to fit the pitch

01:31:444SV isn't smooth

01:39:202The SV is weird here, while test playing.

02:23:340How about kkk, plays better imo. That's weird if you put kkd.

02:27:478Miss a note, if there is, add k

02:45:409Same, do kkk

02:59:547Change to d, low pitch

03:05:064^

That's it, GL
User avatar
Medal Hunter
691 posts
Offline
davidminh0111 wrote:
Hello Zetera, from my queue
Thanks for M4M

Is HP6 rankable in Marathon map, and this is a hard map either. to 5.5 I think so As aforementioned, I was in a really comfortable spot with HP6. If there's more of a concern with that HP setting, then I might reduce it. I won't change it for now.


Arbitrary Oni Injection (AOI)
00:44:461Maybe this SV too fast? reduce it. The spinner is 100 hits long without mods, so I don't think a high SV is much of a problem.

01:06:444Change to k to fit the pitch I'm using custom sounds which emphasize this pretty well already.

01:31:444SV isn't smooth Yeah it is, the offsets are right and the SV scales 1.24-1.16-1.08-1.00.

01:39:202The SV is weird here, while test playing. Yeah, that's intentional. With each green line, the SV goes up by 0.17, which leads to a 1.48 at the end of the pattern. Scaling down 0.08 for each 1/6 tick afterwards leads to a SV of 1.24 at the first k of the next 1/6 pattern. It's all mathematically correct.

02:23:340How about kkk, plays better imo. That's weird if you put kkd. Okay, agreed.

02:27:478Miss a note, if there is, add k added it at 02:27:564 - .

02:45:409Same, do kkk alright

02:59:547Change to d, low pitch The pitch here is still higher than 03:01:616 (719,720) - .

03:05:064^ same thing. The next note is substantially lower than this one, so I want that to be the contrast.

That's it, GL
Thank you!
User avatar
Rhythm Incarnate
935 posts
Offline
Earned 2 kudosu.
Haloo M4M <3


General

- The volume on some parts need be lower, Cuz the sounds are lower than voice


The only diff ♥

- maybe you can add one d here 00:24:892 (55) - sounds pretty cool and open so good the next note
- 01:06:789 - the volume here can be more... you know xd lower, because the sounds are lower than voice
- 01:17:823 - if you do that ^ increase the volume here
- 01:37:651 (85,86) - dd ? can make a new rhythm and sounds good
- 01:48:685 (179,180) - ^
- 01:59:720 (269,270) - ^
- 02:10:754 (367,368) - ^
- 02:16:185 (414) - kat here why? you will ask well for this pattern 02:17:306 (423,424,425,426,427) -
- 03:07:823 (726) - D this one is another sound is not similar like these 03:07:133 (724,725) -
- add one kat here 03:37:306 (814) - work pretty well xD
- 03:50:064 (901,902) - similar dd XD
- 04:01:099 (1004,1005) - ^
- 04:12:133 (1095,1096) - ^
- 04:23:168 (1198,1199) - ^


DUDE

DUDE THIS IS SO jalkfjakljfd <3 good map good song good mapper GL ranking this masterpiece ♥
User avatar
Medal Hunter
691 posts
Offline
Haloo M4M <3


General

- The volume on some parts need be lower, Cuz the sounds are lower than voice I like the volume as it stands right now. I can't perform much of a change in general because those hitsounds themselves are fairly quiet.


The only diff ♥

- maybe you can add one d here 00:24:892 (55) - sounds pretty cool and open so good the next note added a d there and one beat afterwards
- 01:06:789 - the volume here can be more... you know xd lower, because the sounds are lower than voice changed the volume to what it was in the beginning ->50%.
- 01:17:823 - if you do that ^ increase the volume here the volume increases on the kat finisher 4 measures earlier.
- 01:37:651 (85,86) - dd ? can make a new rhythm and sounds good
- 01:48:685 (179,180) - ^
- 01:59:720 (269,270) - ^
- 02:10:754 (367,368) - ^ These used to be more complicated patterns, but due to the fact that I use a slider velocity decrease, I figured I should stick with a simple pattern.
- 02:16:185 (414) - kat here why? you will ask well for this pattern 02:17:306 (423,424,425,426,427) - I want to have a little bit of a variation on those.
- 03:07:823 (726) - D this one is another sound is not similar like these 03:07:133 (724,725) - The custom clap I use on kat finishers is much more fitting than the custom don finisher.
- add one kat here 03:37:306 (814) - work pretty well xD yeah, why not
- 03:50:064 (901,902) - similar dd XD
- 04:01:099 (1004,1005) - ^
- 04:12:133 (1095,1096) - ^
- 04:23:168 (1198,1199) - ^ I explained that above.


DUDE

DUDE THIS IS SO jalkfjakljfd <3 good map good song good mapper GL ranking this masterpiece ♥

Hey, thank you!
User avatar
Beatmap Nominator
6,869 posts
Offline
Earned 1 kudosu.
Holy Moly Goly

Can you tell me the diffnaming related with the song? just wanna have confirmed for it. *imma stupud about related2 or idk xdddd

most of modders in here are concerned about it. possibly a bit reduce it to 5,5 since the SVs and duration are obviously, player needs to pass it first even they cant get used with the SVs gameplay.

00:55:409 - ~ 01:03:685 - <3

03:40:927 - dont you think it should be finisher? I would XD

04:58:168 - forgot to finish it? I felt its related with the consistency at overall

and wtf vol. adjustment, SVs mmmmhhh <3 and asdghsaghdgfhsfd
User avatar
Medal Hunter
691 posts
Offline
Surono wrote:
Holy Moly Goly

Can you tell me the diffnaming related with the song? just wanna have confirmed for it. *imma stupud about related2 or idk xdddd Of course.
In fact, there are two separate procedures called "code injection" and "arbitrary code execution". The first is defined as the ability of a hacker to produce code into a working procedural code to change its way of execution, and arbitrary code execution is the ability of a hacker to perform any action on a running machine. It's a combination of the two, but I might go ahead and just use Arbitrary Oni Execution instead.


most of modders in here are concerned about it. possibly a bit reduce it to 5,5 since the SVs and duration are obviously, player needs to pass it first even they cant get used with the SVs gameplay. I assume you're talking about the HP drain? In that case, I'd really keep the value, but since it has been a concern for the majority of poeple, I'm willing to change that to 5.7, I hope that's enough of a change.

00:55:409 - ~ 01:03:685 - <3 ;)

03:40:927 - dont you think it should be finisher? I would XD Well due to the fact that I am using custom sounds, I feel like a finisher would be too loud.

04:58:168 - forgot to finish it? I felt its related with the consistency at overall yeah, that should be a finisher indeed

and wtf vol. adjustment, SVs mmmmhhh <3 and asdghsaghdgfhsfd


I'm glad you like it! Thanks for checking!
User avatar
Beatmap Nominator
6,869 posts
Offline
No kudosu yet.
Nominated

hello 16days ago and total post 16 lol
Last edited by Surono on , edited 1 time in total.
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 26 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: