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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017년 11월 25일 토요일 at 오전 2:05:11

Artist: MAZARE
Title: Mazare Party
Tags: toybot walaowey Neoskylove [ L u k a s ] oriental trap jcore utaite Nanahira Kradness Yukacco ななひら Camellia MIND HACK EXIT TUNES
BPM: 200
Filesize: 12801kb
Play Time: 03:56
Difficulties Available:

Download: MAZARE - Mazare Party
Information: Scores/Beatmap Listing
---------------
Spacial thanks MaridiuS -> Really helpful to mod and he's try to more improve my map quality

Spacial thanks 2 -> smallboat

Easy, Normal Expert = me

Hard = Neoskylove

Insane = [ L u k a s ]

Extra = toybot

Extra 2 = walaowey
Last edited by IntellectualBoy on , edited 67 times in total.
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Rhythm Incarnate
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i have 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 363 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 m's on my bank account ( o n g o d )
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Rhythm Incarnate
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Star Shooter
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I saw u looking for mods on this one

General
  • soft-hitfinish15.wav seems to be unused

Easy

Normal
Hard
  • Why is this diff have stack leniency 2 jeez, make it like 6 or at least 5 idk
  • 00:44:250 (4) - Maybe note and 2x reverse just so u have this snare at 00:44:400 - clickable
  • 01:02:400 (3,2,3) - NC those two to indicate different snapping maybe. Same with 03:09:000 (2,3,4) - etc
  • 01:24:300 (1,2) - It's not really clear what you want to follow with those, maybe you could two 1/2 sliders instead of those, this way u can make both vocal and percussion clickable at 01:24:600 -
Insane

toybot's Extra
  • 01:54:000 - I really think this synth/drum sounds should be clickable (like you did it at 02:03:300 (4,5) - maybe or something), that 1/1 really doesnt fit here ;_;
  • 02:33:300 (3,4) - This kinda looks like a 1/2 gap, maybe you can make 02:33:300 (3) - like a 1/3 reverse or something idk
Im not really proficient at modding extras so yea thats it from me i guess, good luck!
Last edited by Sulfur on , edited 1 time in total.
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Rhythm Incarnate
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Sulfur wrote:
I saw u looking for mods on this one

General
  • soft-hitfinish15.wav seems to be unused

Easy
  • 00:46:800 (4,1) - 00:48:300 (3,1) - I really think you should blanket those lol Fixed
  • 01:29:100 (2) - NC this one so its consistent with ur NC's at 02:57:900 (1,1,1) - Fixed
  • 01:46:200 (4,1) - switch NC's Fixed
  • 02:12:300 (1,2) - Maybe two 1/1 slider instead, would work a bit better for vocal yea, but i intended the other feeling a make this vocal rhythm.
  • 02:26:700 (1,1) - Theres not really enough time to recover after a spiner (only to beats even those its a 200 bpm song). I think u should either shorten it to 02:27:900 - (tho it doesnt really fit) or replace it with a slider/note/remove at all (tho i personally like just a single note at 02:26:700 (3) - and hp drain is low enough to allow it) Fixed
  • 02:43:500 (1,2) - Somethinng like this maybe? Looks a bit better imo hmm, it's okay i think
  • 03:17:100 - Maybe add a break time after this spinner coz u have like 3 measures without any objects Fixed
  • 03:29:400 (4) - NC Fixed

Normal

Extra
  • 01:54:000 - I really think this synth/drum sounds should be clickable (like you did it at 02:03:300 (4,5) - maybe or something), that 1/1 really doesnt fit here ;_; hmm, more get to this parts problem, i will change a little rhythms :3
  • 02:33:300 (3,4) - This kinda looks like a 1/2 gap, maybe you can make 02:33:300 (3) - like a 1/3 reverse or something idk i think look good :P
Im not really proficient at modding extras so yea thats it from me i guess, good luck!


Thanks for mods !
Last edited by IntellectualBoy on , edited 1 time in total.
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Star Shooter
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damn i shouldve wrote toybot's extra lol
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Cymbal Sounder
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From my modding Q

Easy
00:01:575 (1) - Spinner recovery time should be at least 4 beats
00:05:700 (2,1) - This might be a bit confusing for a new player. They might try to start from the tail so Ctrl + G
00:10:200 (2,3,1) - This is almost a straight line but the 2 is slightly off and it is triggering me
00:28:800 (2) - I would Ctrl + G this as-well because 00:27:900 (1) points straight up into the tail
00:45:900 (3) - Use straightforward and easily understandable slider shapes
01:06:300 (3) - ^
01:10:500 (1) - ^
02:27:900 (2) - ^
02:45:300 (3,1) - I don't like overlaps like this in an easy. Not too sure about this one though
03:00:375 (1) - Spinner recovery time should be at least 4 beats. 3 is not enough because of the high BPM


Good luck with mapset!
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Slider Savant
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Wlo Prt

01:48:975 (2,3,4,5) - too overspacive. No kiai, no stronger sounds then nearby, so no reasons for it.
decrease please
Image

02:36:300 (1) - downscale for 10-15% maybe? Too high relative to the rest of map
01:34:800 (1) and 03:49:500 (1,1,1) - pretty ugly


Mwr Prt

02:10:200 (1) - I don't get, music and voice here both or music only. Strong beat on red tick, and that slider little ez to 100s. Same at 02:12:600 (1) and further.
Btw it is not very important because of camellia


Other diffs looks clean generally. Idk what else i can provide, so take a star.
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Rhythm Incarnate
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BlakeBestWaifu wrote:
From my modding Q

Easy
00:01:575 (1) - Spinner recovery time should be at least 4 beats Fixed
00:05:700 (2,1) - This might be a bit confusing for a new player. They might try to start from the tail so Ctrl + G idk, why the easy players to confusing this patterns o3o
00:10:200 (2,3,1) - This is almost a straight line but the 2 is slightly off and it is triggering me Fixed
00:28:800 (2) - I would Ctrl + G this as-well because 00:27:900 (1) points straight up into the tail Fixed
00:45:900 (3) - Use straightforward and easily understandable slider shapes Nope, it's enough good slider shape.
01:06:300 (3) - ^
01:10:500 (1) - ^
02:27:900 (2) - ^
02:45:300 (3,1) - I don't like overlaps like this in an easy. Not too sure about this one though Well, Why this overlap is patterns really bad?
03:00:375 (1) - Spinner recovery time should be at least 4 beats. 3 is not enough because of the high BPM Fixed


Good luck with mapset!



2zz wrote:

Mwr Prt

02:10:200 (1) - I don't get, music and voice here both or music only. Strong beat on red tick, and that slider little ez to 100s. Same at 02:12:600 (1) and further. hmm i don't think this slider rhythm. I'm a little follow to drumstep feeling here.
Btw it is not very important because of camellia


Other diffs looks clean generally. Idk what else i can provide, so take a star.


thanks for mods ~
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Rhythm Incarnate
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hello m4m from your q!

my map: https://osu.ppy.sh/s/637223

哇佬


toybot


yea i guess thats it. GL :)
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Sulfur wrote:
Insane
  • 00:11:100 (1,2,3) - Maybe try to use rhythm like this just so u dont skip over this synth (or whatever this thing proper name is) and at the same time percussion at 00:12:000 (4,1,2,3,4) - stand out a bit more I wasn't following the synth though????
  • 00:22:500 (3) - I guess its done for variations purpose but it doesnt really fit here, 3x reverse like at 00:21:300 (3) - fit a lot better it's good imo
  • 00:26:700 (1) - Why lol, just split it into 2 reverse sliders,skipping over snare at 00:27:000 - feels super awkward. If you want to add some variations not trying to hate, just giving advice, I made my concept pretty much clear and that is to follow one line (instrument or vocal), try to understand mapper's intentions cause it helps your mods get better
  • 00:25:500 (1,2) - and 00:26:100 (3,4) - would be a better place for this slider
  • 02:07:500 (1,2) - bro... ?


idk if you meant lukas' insane.
also, to make your mods better don't say 'bro' or sth, that's a big mistake for modding since you want to make your intentions clear not just say one word and no explanation.
I got what you meant by 'bro...' it was cause it wasn't blanketed well but the thing is that the instrument in the bg got more high pitched every slider so I wanted to make that clear through making the sliders with bigger curves each. Again, try get mapper's intentions
no fix, don't need a code
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Combo Commander
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Hello. From your m4m q.
So here's my map once again: https://osu.ppy.sh/s/682185

Maware Party
00:31:200 (6,7) - sliders don't fit well, try making blanket 00:30:900 (4,7) - so it looks visually pleasing
00:33:900 (1) - not sure tho but I personally would replace this slider with something like: https://osu.ppy.sh/ss/9332061
00:41:700 (5) - consider fixing spacing here - you should emphasize vocals here, not 00:42:000 (6) - which is just a generic kick
00:41:100 (1,5) - if not ^ you could blanket those two
00:53:100 (1,2) - spacing really breaks here
01:42:900 (5) - emphasize here. super quick solution would be - https://osu.ppy.sh/ss/9332133
01:48:600 (5,6,7,8,9,10,11,12,13,1) - blanket??? xd
01:51:300 (4) - would curve a little https://osu.ppy.sh/ss/9332149 so it looks better
01:54:600 (3,4) - different sliders
01:54:750 (4,1) - bad blanket
02:03:900 - you could've mapped stream here - listen closely, it would make it even more interesting when playing
02:09:900 (1,1) - blankets please /btw from now on i won't tell you about blankets, just too many
02:29:100 (1,2) - those stacks on tails are pretty confusing because all that sudden it appears right there where you pretty much expect to be like 02:27:900 (1,2) - these
02:46:200 (3,4,5) - spacing equally here not the best idea imo - moving 02:46:350 (4) - closer to the 02:46:200 (3) - would be the right solution
02:59:100 (1) - not that good, maybe a little prettier? like 03:39:900 (1) -
03:50:700 (1,2,3) - so there's a gap between 03:50:850 (2,3) - you could change something like make 03:50:850 (2) - slider

Walao's Party
00:06:300 (1) - :D slideeer :D please find something that fits better here. also it's too far
00:13:200 (2,2) - could be blanket here so it looks better
00:21:300 (5) - why not connect the stream to the previous pair of two 00:20:700 (1,3) - as you did 00:05:100 (1,1,1) - here
00:23:100 (1,2) - these are confusing and also inconsistent. you could move them or make as long as 00:24:300 (1,2) -
00:34:200 (3,4,5,6,7) - if you're making decreasing spacing in stream you should consider making it consistent, not just in first 3 00:34:200 (3,4,5) -
00:45:900 (1,3) - too large blanket
00:50:400 (5,1) - same ^
01:00:300 (1,2,4) - check spacing 01:00:300 (1,4) - almost touching
01:11:100 (1,2,1) - I would blanket the slider like https://osu.ppy.sh/ss/9332397
01:37:350 (8,9,1) - too close to 01:37:050 (6) - . move further
02:15:900 (1,2,1) - check visuals, could look better
02:23:100 (1,2) - https://osu.ppy.sh/ss/9332426 maybe that would look better
02:49:950 (3,4,1,2,3,4,5,6,7,8) - ouch, the stream looks weird
03:00:000 (1,2,3,4,1) - ??? why
03:05:700 (3,4) - the 03:06:000 (4) - th is placed too far, check 03:09:900 (1,2) - , 03:10:500 (4,5) -
03:14:700 (1) - why not making something like https://osu.ppy.sh/ss/9332455 it would play and look better
03:30:750 (3,4,1,2,3,4,5,6,7,8) - this stream is just PERFECT <3 however 03:31:500 (1) - is placed a little too far
03:49:500 (1,1,1) - ? ? ? super weird. i could't understand the meaning "EzR"?


Pretty solid mapset. Good luck guys! :D
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Rhythm Incarnate
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Nostalgic wrote:
hello m4m from your q!

my map: https://osu.ppy.sh/s/637223

toybot
  • 00:58:650 (1,2) - stack? Hmm i think don't need more stack patterns here. cuz if notes stack a little boring patterns flowm imo
  • 01:11:100 (1,1,2) - slider these sounds like u did here 01:13:800 (2) -? nope, the 3/4 straight sliders is enough good flow. the players can be reading this 3/4 slider rhythm.
  • 02:31:950 (2,3) - nazi blanket can be slightly improved only if u want sure
  • 03:27:600 (5,1,2) - look like a blanket but not? sure
  • awesome and neat as always, nothing more to complain


yea i guess thats it. GL :)


niyuji wrote:
Hello. From your m4m q.
So here's my map once again: https://osu.ppy.sh/s/682185

Maware Party
00:31:200 (6,7) - sliders don't fit well, try making blanket 00:30:900 (4,7) - so it looks visually pleasing i just intended to make a visually slider patterns flow here. i don't want consistency patterns flow this.
00:33:900 (1) - not sure tho but I personally would replace this slider with something like: https://osu.ppy.sh/ss/9332061 hmm 1/4 is not bad but this part to need is 1/2 rhythm. also if make a 1/4 slider and note is really break rhythm patterns. i intend to natural rhythm flow here.
00:41:700 (5) - consider fixing spacing here - you should emphasize vocals here, not 00:42:000 (6) - which is just a generic kick I don't make a follow vocal rhythm here. i just to follow drum rhythm this patterns
00:41:100 (1,5) - if not ^ you could blanket those two idk what's mean this suggestion o3o
00:53:100 (1,2) - spacing really breaks here not break this slider flow. this is structure slider flow. and The slider direction is precisely located.
01:42:900 (5) - emphasize here. super quick solution would be - https://osu.ppy.sh/ss/9332133 it's enough good stream shape.
01:48:600 (5,6,7,8,9,10,11,12,13,1) - blanket??? xd
01:51:300 (4) - would curve a little https://osu.ppy.sh/ss/9332149 so it looks better hmm, nice idea but the patterns visually a little break this slider curve suggestion, i intended to make a stratight slider flow.
01:54:600 (3,4) - different sliders ??
01:54:750 (4,1) - bad blanket
02:03:900 - you could've mapped stream here - listen closely, it would make it even more interesting when playing well, not sure this part rhythm to stream rhythm. If someone else raises the issue, I will consider it.
02:09:900 (1,1) - blankets please /btw from now on i won't tell you about blankets, just too many
02:29:100 (1,2) - those stacks on tails are pretty confusing because all that sudden it appears right there where you pretty much expect to be like 02:27:900 (1,2) - these sure
02:46:200 (3,4,5) - spacing equally here not the best idea imo - moving 02:46:350 (4) - closer to the 02:46:200 (3) - would be the right solution idk why is problem this patterns spacing. the players will not care
02:59:100 (1) - not that good, maybe a little prettier? like 03:39:900 (1) - it's good i think :P
03:50:700 (1,2,3) - so there's a gap between 03:50:850 (2,3) - you could change something like make 03:50:850 (2) - slider Nope if put the point sliders the spinner start point a little late.


Pretty solid mapset. Good luck guys! :D



thanks for mods !
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Star Shooter
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hi m4m

easy


normal


hard


insane
  • 00:12:900 (3,4) - would be nice if the same overlap distance with 00:12:300 (1,2)
  • 00:28:800 (7) - same spacing with other repeating sliders?
  • 00:30:900 (3,4) - about these kinds of beat placements (white tick to blue) it could cause confusion for players thing that 00:31:125 (4) - would land on a red tick even if spacing is large enough (its insane diff so ye) i dont know, up to you if you want to do something about this (applies to similar parts)
  • 01:48:600 (2,1) - idk about this overlap


sorry i cant mod extra diffs atm >~<

nice set (big fan of toybot diff)
gl G.G
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Rhythm Incarnate
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Dubturt wrote:
hi m4m

easy


normal
  • 00:18:300 (1) - hard slider shape? nope it's just structure slider.
  • 01:00:300 (4,5,6) - movement feels weird for me well, it's slider to play is fine.
    very well made diff


sorry i cant mod extra diffs atm >~<

nice set (big fan of toybot diff)
gl G.G



thanks for mod~
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