This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
osu! Alumni
7,830 posts
Offline
This beatmap was submitted using in-game submission on 17 сентября 2017 г. at 22:29:01

Artist: Marina and the Diamonds
Title: Bubblegum Bitch
Tags: & Liuth electra heart marina lambrini diamandis Μαρίνα Λαμπρινή Διαμαντή electro synthie synthpop synth
BPM: 158
Filesize: 4296kb
Play Time: 02:33
Difficulties Available:

Download: Marina and the Diamonds - Bubblegum Bitch
Information: Scores/Beatmap Listing
---------------
Welcome to the life of Electra Heart!

Image
Last edited by Bakari on , edited 10 times in total.
User avatar
osu! Alumni
7,830 posts
Offline
Image

Easy wasn't there back then, but I think it's still reasonable
User avatar
Rhythm Incarnate
1,909 posts
Offline
No kudosu yet.
Hey Bakari,

I just come here with a little suggestion (I'll mod this song tonight) about color on sliders border. I think that the yellow you use is a little bit too shiny, why you not using a color in R: 255 G: 192 B: 0 instead? It would be less shiny, and less distracting.
User avatar
osu! Alumni
7,830 posts
Offline
It definitely looks better, thank you! ♥
User avatar
Star Shooter
186 posts
Offline
Earned 1 kudosu.
на секунду представлю, что здесь написано Source: 東方Project

log
Code:
2017-09-09 07:47 Bakari: ACTION is listening to [https://bakarisu.s-ul.eu/U44ciJ1o.osz Basshunter - Dota 2017 remix] 
2017-09-09 07:48 tokiko: Shrek and the Donkey - The Swamp Is Ours (hardstep dub remix).osz
2017-09-09 07:48 tokiko: ух ты, жёлтые стенки слайдеров
2017-09-09 07:49 Bakari: the future is here!
2017-09-09 07:49 Bakari: За 5 лет я научился красить слайдеры под логотип билайна
2017-09-09 07:50 tokiko: 00:12:668 (6) - тут звучит даже сильнее, чем 00:11:908 (3) - тут, но при этом спейсинга меньше!
2017-09-09 07:51 tokiko: а ещё я всегда делаю маленький сл, потому что не люблю 00:13:997 (4,3) - такое вот
2017-09-09 07:52 tokiko: 00:43:807 (3) - я эксперт, тут стак сломался (или мой монитор снова)
2017-09-09 07:53 tokiko: 01:21:402 (1,3) - и тут тоже наверное..
2017-09-09 07:54 Bakari: Я со стаками особо не парюсь, они у меня остаются грязными всегда
2017-09-09 07:54 tokiko: 01:44:756 (2,1) - так близко друг к другу стоят
2017-09-09 07:55 Bakari: А вот это поправить точно надл
2017-09-09 07:55 tokiko: 01:49:123 (2) - видел такие слайдеры во многих стареньких картах, приятные
2017-09-09 07:56 Bakari: Их очень любят старые мапперы, не сдержался
2017-09-09 07:57 tokiko: 01:53:301 (3) - а тут я бы что-то [https://puu.sh/xv8DI.jpg такое] сделал вместо скучненьких реверсов
2017-09-09 07:58 tokiko: ну и в следующем моменте тоже, да
2017-09-09 07:58 tokiko: 02:28:807 (3,2) - а про это не знаю, выглядит так, как будто ты специально анстакнул
2017-09-09 08:00 Bakari: Реверсы оставил, а вот стак немного почистил, кстати o/
2017-09-09 08:01 tokiko: 02:24:440 (3) - ещё этот слайдер лучше бы смотрелся, если бы стоял левее ради идеального треугольничка
User avatar
osu! Alumni
7,830 posts
Offline
Cпасибо!
User avatar
Global Moderator
7,027 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
1,457 posts
Offline
Earned 1 kudosu.
Just some things about Liuth's diff

Shouldn't metadata be "Marina and the Diamonds - Bubblegum Bitch"?
Based on official site: http://marinaandthediamonds.com/electraheart.php

Tags are inconsistent btw

normal-hitclap.wav is unused


Liuth

Good luck~!
User avatar
Beat Clicker
64 posts
Offline
No kudosu yet.
Venix wrote:

Liuth
  • 00:20:642 (1,3) - Napraw tego stacka ;_; Poprawione!
  • 00:26:339 - 2x1/1 to nie trochę za krótko jak na przerwę pomiędzy spinnerem a obiektem na normalu? // 01:11:908 - To samo tutaj. Nah, powinno wystarczyć. Testowałem i powinno być ok.
  • 00:42:668 (3) - Co sądzisz o daniu tego slidera trochę niżej, żeby flow było podobne do 00:40:389 (4,5,6) - tego? Pomysł nie jest sam w sobie zły, zastanowię się nad tym, gdyż flow tragiczny nie jest, a sam slider robiłem głównie pod wygląd patternu
  • 01:35:452 (4) - Ten repeat to tutaj tak średnio pasuje bo nie ma jakby podobnych dźwięków, Jak wywalisz 01:35:073 (3) - tego slidera i przesuniesz tego o 1/1 w lewo na osi czasu to będzie działało lepiej, ale możesz też wywalić 01:35:452 (4) - tego i dać tutaj 01:35:073 - 2x1/2 i kóko. Nad tym też pomyślę. Mapowałem to czysto pod wokal, tak aby brzmiało to trochę jak GAM - odbicie BI - CZ, ale pomyślę nad reworkiem żeby jakoś bardziej sensownie to wyglądało.
  • 02:21:402 (7) - 02:22:921 (3) - proszę stacknij to bo wygląda okropnie Zrobione!
  • 02:28:237 (1) - Tutaj raczej nie ma dźwięku na repeata, preferuję zrobić to tak, jak zrobiłeś 02:31:275 (1) - tutaj. Też pomyślę nad tym, według mnie jest okej.


Dziękować bardzo za poprawki :V
User avatar
Beat Clicker
64 posts
Offline
No kudosu yet.
Oh, by the way. I'm off 'til either 25th of September or 2nd of October (depending on the circumstances), until this time Bakari said he will handle all the mods for my diff. <3
User avatar
Rhythm Incarnate
1,909 posts
Offline
Earned 1 kudosu.

Plebian

  • 01:00:136 (1,2,3,1,2,3) - To be honest, that feels pretty weird to have that part undermapped compared to the following that is normally mapped. Since the other beats are strong and they're not mapped, I think that would be better to map them (i'm talking about those beats; 01:00:516 - ; 01:04:313 - )
  • 01:59:377 (1) - This spinner looks pretty random, since it's covering a space that don't show any difference with the rest of the break. So why placing it here? I think that would be "better" to delete this spinner, and letting the break end with this pattern: 02:03:933 (1) - instead.


Liuth's Average
  • I think this point is more directed to Bakari, since he is the host of the set. Don't you think that would be better to rename the Average into something more "fitting" with the diff name spread? Cause "Average" diff name feel quite "vague" compared to the rest of the diff name.
  • 00:25:199 (1) - For this spinner, I think that would be better to make a pattern like this instead. https://puu.sh/xwu7R/58af6038d3.png / Because the spinner gives a very small recovering time for the player. I think the spinning time is good, though.
  • 01:07:731 (4,5,6) - I think this pattern could be quite reworked, since it's not very flow-friendly, compared to the rest of the patterns here. Something like this would be better to play: https://puu.sh/xwunU/0f300820b8.png
  • 01:10:769 (1) - Same as previously, I think that the spinner should be removed, and mapped with sliders/circles instead.
  • 02:00:896 (1) - As I said on Easy diff, I think that spinner feels pretty "random" placed. So removing it would be better in my opinion.
  • 02:08:490 (4,5,6) - Try to improving the flow of the pattern, to make it less "harsh", like this: https://puu.sh/xwuSV/8327b5c8e5.png
  • 02:11:908 (4) - I'm not sure if it's up on the HP bar, but please check it with the original skin.
  • 02:16:085 (1,2,3) - Try something more clean like this. https://puu.sh/xwv10/bdcfdc4256.png


High Class
  • 00:14:187 (1) - From here, I feel like this part is undermapped, compared to the Normal diff. But since it's a GD, I don't think it's a problem. I just point it out.
  • 00:41:908 (1,2) - I think this is undermapped compared to this: 00:40:389 (1,2,3,4,5) - but they're in the same part. Like for instance, make those two notes I timestamped into sliders, so they can follow the vocals, and be more consistant with this: 00:39:630 (2,3,1,2,3,4,5) - cause here you're focusing vocals. (I hope I explained it well)
  • 01:27:478 (1,2) - As you can guess, if you apply it before, then apply it everywhere else in the map :)

I don't think that the two last point I send are "important" but I think they should be considered, and I would like to know why you refuse, if you deny it cause it interests me :)


Queen
  • 00:22:731 - I think you should map this beat, cause it's somehow important.

PERFECT! <3
User avatar
osu! Alumni
7,830 posts
Offline
Pachiru wrote:

Plebian

  • 01:00:136 (1,2,3,1,2,3) - To be honest, that feels pretty weird to have that part undermapped compared to the following that is normally mapped. Since the other beats are strong and they're not mapped, I think that would be better to map them (i'm talking about those beats; 01:00:516 - ; 01:04:313 - ) Whoa, a consistency gap. Let me fill that up!
  • 01:59:377 (1) - This spinner looks pretty random, since it's covering a space that don't show any difference with the rest of the break. So why placing it here? I think that would be "better" to delete this spinner, and letting the break end with this pattern: 02:03:933 (1) - instead. The reason is to make the break less long and to get the long vocal tone as an introduction to the actual thing. Entering the next part with a spinner just feels slightly better for the structure, I suppose. Will consider removing it, though, since it does sound a little strange to me now


Liuth's Average
  • I think this point is more directed to Bakari, since he is the host of the set. Don't you think that would be better to rename the Average into something more "fitting" with the diff name spread? Cause "Average" diff name feel quite "vague" compared to the rest of the diff name. Well, the only problem is to find something that'd be more fitting, though. So far Average is literally the best I could come up with.
  • 00:25:199 (1) - For this spinner, I think that would be better to make a pattern like this instead. https://puu.sh/xwu7R/58af6038d3.png / Because the spinner gives a very small recovering time for the player. I think the spinning time is good, though. Though I believe that 2 beats of recovery time is enough for a Normal here, It's not the easiest difficulty, and the overall structure is pretty dense, so it works with the spinner. <I'll get more opinions either way>
  • 01:07:731 (4,5,6) - I think this pattern could be quite reworked, since it's not very flow-friendly, compared to the rest of the patterns here. Something like this would be better to play: https://puu.sh/xwunU/0f300820b8.png Sure thing!
  • 01:10:769 (1) - Same as previously, I think that the spinner should be removed, and mapped with sliders/circles instead. Same as previously, I suppose
  • 02:00:896 (1) - As I said on Easy diff, I think that spinner feels pretty "random" placed. So removing it would be better in my opinion. Yep, the same thing here, I'll definitely consider that, but I think it should stay at least for now
  • 02:08:490 (4,5,6) - Try to improving the flow of the pattern, to make it less "harsh", like this: https://puu.sh/xwuSV/8327b5c8e5.png I softened it a little keeping the initial arc-flow Liuth wanted
  • 02:11:908 (4) - I'm not sure if it's up on the HP bar, but please check it with the original skin. riiiiight below it, Liuth the edgy mapper :D
  • 02:16:085 (1,2,3) - Try something more clean like this. https://puu.sh/xwv10/bdcfdc4256.png softened the intended flow while still keeping it


High Class
  • 00:14:187 (1) - From here, I feel like this part is undermapped, compared to the Normal diff. But since it's a GD, I don't think it's a problem. I just point it out. It kinda is, but I am way more harsh with the amount of circles in the map in general, and throwing more stuff in would probably damage the balance. Besides, the less dense rhythm here makes kiais feel more interesting.
  • 00:41:908 (1,2) - I think this is undermapped compared to this: 00:40:389 (1,2,3,4,5) - but they're in the same part. Like for instance, make those two notes I timestamped into sliders, so they can follow the vocals, and be more consistant with this: 00:39:630 (2,3,1,2,3,4,5) - cause here you're focusing vocals. (I hope I explained it well) but the thing about circles is that unlike 1/2 sliders they require a bit more aim/accuracy and timing, so in this case I intentionally use circles to make things harder as to highlight the peaks of the vocals. Hopefully it makes sense
  • 01:27:478 (1,2) - As you can guess, if you apply it before, then apply it everywhere else in the map :) Well, I suppose we'll have to keep it this way to make the whole thing line up with the concept of an accuracy-heavy difficulty

I don't think that the two last point I send are "important" but I think they should be considered, and I would like to know why you refuse, if you deny it cause it interests me :)


Queen
  • 00:22:731 - I think you should map this beat, cause it's somehow important. Sure

PERFECT! <3


Thank you very much, I'll get to Liuth's part tomorrow. ♥
User avatar
Global Moderator
7,027 posts
Offline
Earned 1 kudosu.
irc log
Code:
01:27 Gabe: np
01:27 *Bakari is editing [https://osu.ppy.sh/b/1410937 Marina and the Diamonds - Bubblegum Bitch [Liuth's Average]]
01:29 Gabe: boi
01:29 *Gabe is editing [https://osu.ppy.sh/b/1410938 Marina and the Diamonds - Bubblegum Bitch [Queen]]
01:29 Gabe: 00:43:997 - 
01:30 Bakari: yeaaah, but it's kinda weak so i'm ignoring it
01:30 Gabe: ???
01:30 Gabe: it's technically part of the lyrics lol
01:31 Bakari: 00:44:187 - compare it with the next beat, I'd rather drop it out to make the next beat stand out
01:31 Gabe: but, it's the only time you're doing this
01:32 Gabe: else you're emphasizing every vocals
01:34 Gabe: I tend to understand your point, but it still feels missing :c
01:34 Gabe: also
01:34 Bakari: I do it a lot, it's just often works in a different way, 00:42:098 - here 00:42:478 - or here, the idea is very similar
01:35 Bakari: 00:45:516 - again 1/2 vocals ignored
01:35 Gabe: there's nothing there
01:35 Gabe: o.o
01:36 Bakari: that's weird, I hear some cut-off there :v
01:36 Gabe: there's only the follow-up of 'miss' which is already the end of 00:44:946 (1) - 
01:37 Gabe: it's like the mix of pronounciation of 'Miss' and 'Sugar'
01:37 Gabe: so, that's okay there
01:39 Gabe: Coming back at 00:41:908 (1) - vs 00:43:807 (3) - , you're pretty much following the vocals, even thought it's not in a clickable manner, while the second, you're just ignoring it completely. you can technically do the same thing to 00:43:807 (3) - by changing the circle by a 1/2 slider instead
01:39 Bakari: hm, I haven't thought of a 1/2 slider at all
01:39 Bakari: let me try that
01:44 Bakari: oh, that works, I guess I'll apply that for the similar gaps in every kiai, then
01:44 Gabe: perf :D
01:45 Gabe: Another thing: 01:33:554 (1,2,3,4,5) - vs 01:36:592 (1,2,3,4,5) - I don't really understand why these two are so different while they represent the same thing. aka, the vocals in here are well emphasized with the first example, while the second is lackluster. You can actually fix that by moving 01:36:782 (2) - to 01:37:161 (3) -. It will follow the vocals and do a similar effect as the first example, while being more brutal as there's only circles :3c
01:46 Bakari: I guess that's what I meant to do, but then kinda messed up the pattern
01:47 Bakari: Definitely changing that
01:47 Gabe: alright, cool :D
01:47 Gabe: I have nothing else to point out on that diff
01:48 Gabe: Liuth's diff is supposed to be what? a Hard?
01:49 Bakari: both High Class and Advanced are meant as Normal+ difficulties
01:49 Bakari: Queen is like a Hard+
01:49 Bakari: Plebian is a kind of an Easy diff
01:49 Gabe: okay yeah, got u
01:54 Bakari: oh, and by the way, do you think Average is a good enough name for the difficulty?
01:55 Gabe: sounds out of context
01:56 Gabe: would 'Majesty' be too much? LOL
01:56 Bakari: For Liuth's diff? I guess that's too much
01:58 Bakari: I can just go with something generic like Simple/Average/Challenging and then Queen
01:58 Gabe: yeah
01:58 Gabe: that wouldn't follow your other map's diff titles, but why not
01:59 Bakari: as long as I can keep Queen as the name for the top diff, I'm fine with it \o/
01:59 Gabe: great~ c:


general opinion over the 'Queen' diff c:
User avatar
Combo Commander
477 posts
Offline
Earned 1 kudosu.
licka licka lips ~

Simple

00:40:389 (3,4,5) - i suck at explaining~ but this here kinda doesnt stand out that much how it should imo. that lick lick ~ just kinda gets lost and doesnt feel any special. How about adding 1/1 slider here 00:38:870 - and 00:39:630 - like that the licka licka lips part 00:40:389 - would kinda stand out alot more !! hope you understand what i mean ;w; you probably would need to apply this in every kiai if you decide so !! because i just saw you did that in every single one ~

00:49:503 (3,4,5) - maybe making this a symmetrical pattern ? just for making it look a bit more clean and beautiful https://osu.ppy.sh/ss/9069553
02:14:566 (3,4,5) - ^^^^
01:10:769 - so i tried a bit around and this was the only "good..." pattern i could find https://osu.ppy.sh/ss/9069597 if you find a way adding a 1 slider that would be really damn cool :>

Average

Liuth =w= <33

01:08:490 (6,1) - in my eyes this blanket kinda looks a bit ugly ~ maybe simply make 01:08:490 (6) - a curved one ? i meaaannn~ http://osu.ppy.sh/ss/9069718 dont you agree that this looks alot better =w= ?

So i looked trough this thing atleast like 4freaking times and this is all i can find, i guess pachi already fixed everything with his monster mod ~

Challenging

uuhhhmmmmhttp://puu.sh/xxpcI/0c42e65e51.png Editor pls ????

00:49:503 (1,2,3,4,5) - basically the only overmapped note is this one ! 00:50:073 (4) - and destroying the whole pattern is actually pretty stupid because i really like it, soooo~ how about adding a slider instead of 00:49:883 (3) - i think that would suit a bit better :)

01:20:263 (2) - sry but what is this blanket bakari !!!i know you can do better D: whai not just make it a straight slider ! https://osu.ppy.sh/ss/9069864

Queen

Holy shit that was fun to play !!!!
But seriously cant find anything in this diff...~ all perfect in my eyes ;w;


Hope mod was somewhat helpful !!!! really tried what i can, but your maps always give me a hard time at modding D:
good luck with it !! <333
User avatar
osu! Alumni
7,830 posts
Offline
Kotori-Chan wrote:
licka licka lips ~

Simple

00:40:389 (3,4,5) - i suck at explaining~ but this here kinda doesnt stand out that much how it should imo. that lick lick ~ just kinda gets lost and doesnt feel any special. How about adding 1/1 slider here 00:38:870 - and 00:39:630 - like that the licka licka lips part 00:40:389 - would kinda stand out alot more !! hope you understand what i mean ;w; you probably would need to apply this in every kiai if you decide so !! because i just saw you did that in every single one ~ I'd prefer to keep that, I believe thta the chain of four circles requires enough accuracy and precision to put enough strain on players and stress the thing properly

00:49:503 (3,4,5) - maybe making this a symmetrical pattern ? just for making it look a bit more clean and beautiful https://osu.ppy.sh/ss/9069553
02:14:566 (3,4,5) - ^^^^ done for both
01:10:769 - so i tried a bit around and this was the only "good..." pattern i could find https://osu.ppy.sh/ss/9069597 if you find a way adding a 1 slider that would be really damn cool :> thought about this, I think I'll keep the straight thingies as they represent the "straight to" vocal line

Average

Liuth =w= <33

01:08:490 (6,1) - in my eyes this blanket kinda looks a bit ugly ~ maybe simply make 01:08:490 (6) - a curved one ? i meaaannn~ http://osu.ppy.sh/ss/9069718 dont you agree that this looks alot better =w= ? Liuth is all about the linear/circular contrast things, I believe it was meant this way

So i looked trough this thing atleast like 4freaking times and this is all i can find, i guess pachi already fixed everything with his monster mod ~ praise pachiru \o/

Challenging

uuhhhmmmmhttp://puu.sh/xxpcI/0c42e65e51.png Editor pls ???? wtf bakari???

00:49:503 (1,2,3,4,5) - basically the only overmapped note is this one ! 00:50:073 (4) - and destroying the whole pattern is actually pretty stupid because i really like it, soooo~ how about adding a slider instead of 00:49:883 (3) - i think that would suit a bit better :) whoa, how did I miss it D:

01:20:263 (2) - sry but what is this blanket bakari !!!i know you can do better D: whai not just make it a straight slider ! https://osu.ppy.sh/ss/9069864 that was not meant as a blanket, though :c it's a circular/linear flow

Queen

Holy shit that was fun to play !!!!
But seriously cant find anything in this diff...~ all perfect in my eyes ;w; that's awesome!


Hope mod was somewhat helpful !!!! really tried what i can, but your maps always give me a hard time at modding D:
good luck with it !! <333


Thank you! ♥
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 38 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: