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Keeno - Insomnia Of An Anxious Mind

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Topic Starter
ItashaS13
This beatmap was submitted using in-game submission on miércoles, 07 de febrero de 2018 at 13:54:38

Artist: Keeno
Title: Insomnia Of An Anxious Mind
Tags: Music for Orchestra Drums And Bass Med School
BPM: 175
Filesize: 10378kb
Play Time: 05:49
Difficulties Available:
  1. Somber of Late Night (5,19 stars, 1560 notes)
Download: Keeno - Insomnia Of An Anxious Mind
Information: Scores/Beatmap Listing
---------------
~
Chihara Minori
hmm
SkyFlame
Hi~

Mod!
[Somber of Late Night]
  1. 00:11:086 (1,2,3,4) - I feel like the spacing of these few notes plus similar patterns are too small, maybe space them out more
  2. 00:16:572 (1,2,3,4) - There should be a better structure for this, maybe have them in a specific shape, otherwise it seems kind of random to me
  3. 00:44:000 (1,2,3,4,1,2,3,4,1,2,3,4) - again for patterns like these i think that the spacing is way too small. (To the point where it almost/is overlapping and doesn't look well aesthetically.) This also applies later on, in sections like 03:36:800 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9) - so watch out for them
  4. 01:00:457 (1,1,1,1,1) - OMG teach me how to make sliders like these xD
  5. 01:53:429 (7,12) - why random change in SV compared to sliders like 01:48:457 (12) -
  6. 02:04:400 (7,12) - same here^ (and check other parts of map)
  7. 02:18:114 (7) - Not sure about this but it might be offscreen or at least close to it
  8. 02:23:772 (8) - not overlapped by 02:22:743 (1) -
  9. 02:56:000 (2,4,1) - notes are offscreen/are close to being offscreen, i noticed throughout the map that a lot of notes are close, just keep an eye out for them.
  10. 03:57:372 (1,3,4,5) - I dont really agree with the overlaps on this part, maybe have them like you did with 03:56:343 (2,4,5,2) - where the circle is inside the slider
  11. 05:47:086 (1,1,1) - I feel that parts like these or 01:29:257 (1,1,1) - you could add some of your slider art, so that it keeps the map more interesting and adds variety

[General]
  1. I also noticed generally overall your combos get pretty high, so you probably should add more NC (but i'm noob modder/mapper so idk where would good >.<)
  2. CS 4.3 seems a little bit too much, I'd say try using CS 4 or 4.2
  3. Same goes for HP, I would stay with a whole number, like HP 6 because 6.2 is just so random to me
  4. OD should not be this high either, maybe lower it down to 8 or 8.5
  5. What about the Kiai times? Idk if they're absolutely necessary for rank but i think parts like 03:56:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - should have some sort of kiai
  6. I feel that the last section 03:34:057 - and beyond, you should increase the spacing on some of the streams when appropriate, especially during the more intense parts of the song
  7. This map kind of reminds me of maps like these --> https://osu.ppy.sh/b/830322 You could probably get a lot more ideas from taking a look at this song

Great song! Good luck!


Testplay
SORRY im using my laptop so i play like a 5-digit player right now xD (Also I had No Fail just in case but I didn't need it.)


Topic Starter
ItashaS13

SkyFlame wrote:

Hi~

Mod!
[Somber of Late Night]
  1. 00:11:086 (1,2,3,4) - I feel like the spacing of these few notes plus similar patterns are too small, maybe space them out more They're like that on porpuse
  2. 00:16:572 (1,2,3,4) - There should be a better structure for this, maybe have them in a specific shape, otherwise it seems kind of random to me It's the same pattern tho
  3. 00:44:000 (1,2,3,4,1,2,3,4,1,2,3,4) - again for patterns like these i think that the spacing is way too small. (To the point where it almost/is overlapping and doesn't look well aesthetically.) This also applies later on, in sections like 03:36:800 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9) - so watch out for them No change done, I think it's okay, in game doesn't look bad
  4. 01:00:457 (1,1,1,1,1) - OMG teach me how to make sliders like these xD
  5. 01:53:429 (7,12) - why random change in SV compared to sliders like 01:48:457 (12) - Fixed
  6. 02:04:400 (7,12) - same here^ (and check other parts of map) Fixed
  7. 02:18:114 (7) - Not sure about this but it might be offscreen or at least close to it
  8. 02:23:772 (8) - not overlapped by 02:22:743 (1) -
  9. 02:56:000 (2,4,1) - notes are offscreen/are close to being offscreen, i noticed throughout the map that a lot of notes are close, just keep an eye out for them.
  10. 03:57:372 (1,3,4,5) - I dont really agree with the overlaps on this part, maybe have them like you did with 03:56:343 (2,4,5,2) - where the circle is inside the slider
  11. 05:47:086 (1,1,1) - I feel that parts like these or 01:29:257 (1,1,1) - you could add some of your slider art, so that it keeps the map more interesting and adds variety
Nope, the song doesn'0t really "ask" for sliders


[General]
  1. I also noticed generally overall your combos get pretty high, so you probably should add more NC (but i'm noob modder/mapper so idk where would good >.<) They're consistent tho, I do that on porpuse to make changes between patterns according to the song
  2. CS 4.3 seems a little bit too much, I'd say try using CS 4 or 4.2 I feel like 4.3 is still too big, but meh, Ill keep
  3. Same goes for HP, I would stay with a whole number, like HP 6 because 6.2 is just so random to me Changed to 6.5
  4. OD should not be this high either, maybe lower it down to 8 or 8.5 OD9 still too low imo :< but no change
  5. What about the Kiai times? Idk if they're absolutely necessary for rank but i think parts like 03:56:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - should have some sort of kiai Yeah I added kiais
  6. I feel that the last section 03:34:057 - and beyond, you should increase the spacing on some of the streams when appropriate, especially during the more intense parts of the song
  7. This map kind of reminds me of maps like these --> https://osu.ppy.sh/b/830322 You could probably get a lot more ideas from taking a look at this song

Great song! Good luck!
ty

Testplay
SORRY im using my laptop so i play like a 5-digit player right now xD (Also I had No Fail just in case but I didn't need it.)


huntress
i liked the song so i wanted to check out your map and maybe give a mod but like, i couldnt really do a proper mod. your aesthetics and patterns seems super on point to me, and your slider art is really really cool. dont think theres much i could complain about in terms of rythym except it being undermapped in some places, leading me to say... its really boring. like really really boring. the patterns are good but when its just really obvious that youre playing a copypasted section for an entire minute straight, its just not interesting. theres a ton of places where the rythym and patterns could be mixed up while still fitting your general theme and representing the song well. theres a lot more you could do with the kiais, the patterns you have are nice and the sliders look great but they still just feel super lacking.

it looks super organized and pretty, its just way too repetitive.
Topic Starter
ItashaS13

huntress wrote:

i liked the song so i wanted to check out your map and maybe give a mod but like, i couldnt really do a proper mod. your aesthetics and patterns seems super on point to me, and your slider art is really really cool. dont think theres much i could complain about in terms of rythym except it being undermapped in some places, leading me to say... its really boring. like really really boring. the patterns are good but when its just really obvious that youre playing a copypasted section for an entire minute straight, its just not interesting. theres a ton of places where the rythym and patterns could be mixed up while still fitting your general theme and representing the song well. theres a lot more you could do with the kiais, the patterns you have are nice and the sliders look great but they still just feel super lacking.

it looks super organized and pretty, its just way too repetitive.
I appreciatte your comment and yeah, I was expectating this, I know the map is super repetitive, like the song, and I think I couldn't make something that fits the song better than this. On the other hand, other people said this map is fun even if it is repetitive because it fits the song. Once again thanks for your comment :p
Josh123uaJ
Returning my end of m4m.

General:
Checked AiMod and saw that 04:06:286 (4) and 04:10:743 (5) have unsnapped slider ends.

Somber Of Late Night:
01:47:685 (4,5,6,7,8,9,10,11,12) - These two short stream patterns look too close to each other. Same with 02:01:315 (3,4,5,6,7,8,9,10,11,12)
01:54:457 (1) - You should angle this slider 45 degrees up (like what you did at 02:16:400 (1)).
02:17:257 (1) - You can move this to the left so 02:16:572 (2,3,1) can look more symmetrical.
02:33:543 (9) - Rotate this a little bit counter-clockwise so that flow improves a little.
02:35:430 (1) - Move this to the left to improve flow a little bit.
02:42:457 (3,4,5,6,7,8,9,10,11,12) - You don't need to increase spacing in the second pattern. 02:45:200 (3,4,5,6,7,8,9,10,11,12) is fine since the background sound starts to pick up in volume and becomes noticeable enough.
02:50:515 (2,4,1,3) - You can make them aligned. The last note seems out of place in the line. Also you can align the beginning of the next slider with the line.
03:05:257 (2) - Place new NC here instead of the last slider and remove clap just like what you did at 03:02:515 (1).
03:55:315 (7,8,9) - You can arrange this so they form a perfect triangle.
04:04:572 (2,4,1,3) - You can make them also aligned. Only the first note this time seems out of place in the line.
04:11:086 (6) - You can place a new NC here since you already placed NCs at the big white ticks in this kiai section (and the last kiai section). Then remove NC at 04:11:772 (3) and place it at 04:12:457 (1) instead so that combos are consistent with the last kiai section.
04:18:457 (4,5,6) - I can't see a reason why you made this higher spaced than usual (you probably have a reason but I can't see it)
04:41:257 (12) - This slider is a little bit too curved imo. Maybe move the slider point upright a little.

I really enjoyed this map despite its repetitiveness (I have a preference for longer maps so its drain time is a plus :^) ). Have a couple of stars from me. GL reaching ranked. 8-)
Topic Starter
ItashaS13

Josh123uaJ wrote:

Returning my end of m4m.

General:
Checked AiMod and saw that 04:06:286 (4) and 04:10:743 (5) have unsnapped slider ends.

Somber Of Late Night:
01:47:685 (4,5,6,7,8,9,10,11,12) - These two short stream patterns look too close to each other. Same with 02:01:315 (3,4,5,6,7,8,9,10,11,12)
01:54:457 (1) - You should angle this slider 45 degrees up (like what you did at 02:16:400 (1)). No, this slider 01:54:457 (1) - forms part of this pattern 01:54:457 (1,2,3,4) - so If I rotate it, it would lost its connection with that pattern and looks messy
02:17:257 (1) - You can move this to the left so 02:16:572 (2,3,1) can look more symmetrical.
02:33:543 (9) - Rotate this a little bit counter-clockwise so that flow improves a little.
02:35:430 (1) - Move this to the left to improve flow a little bit.
02:42:457 (3,4,5,6,7,8,9,10,11,12) - You don't need to increase spacing in the second pattern. 02:45:200 (3,4,5,6,7,8,9,10,11,12) is fine since the background sound starts to pick up in volume and becomes noticeable enough. There's a sound that starts increasing its volume from 02:42:457 - so I start increasing spacing there
02:50:515 (2,4,1,3) - You can make them aligned. The last note seems out of place in the line. Also you can align the beginning of the next slider with the line.
03:05:257 (2) - Place new NC here instead of the last slider and remove clap just like what you did at 03:02:515 (1).
03:55:315 (7,8,9) - You can arrange this so they form a perfect triangle.
04:04:572 (2,4,1,3) - You can make them also aligned. Only the first note this time seems out of place in the line.
04:11:086 (6) - You can place a new NC here since you already placed NCs at the big white ticks in this kiai section (and the last kiai section). Then remove NC at 04:11:772 (3) and place it at 04:12:457 (1) instead so that combos are consistent with the last kiai section.
04:18:457 (4,5,6) - I can't see a reason why you made this higher spaced than usual (you probably have a reason but I can't see it)
04:41:257 (12) - This slider is a little bit too curved imo. Maybe move the slider point upright a little.

I really enjoyed this map despite its repetitiveness (I have a preference for longer maps so its drain time is a plus :^) ). Have a couple of stars from me. GL reaching ranked. 8-)

Thanks !!!
No reply = fixed (almost everything lol)
Wishkey
Yooow!

Technical stuff:
- Add +6 offset would be nice sounds like its a bit too early atm like mapped to the prestatic instead of the full beat (try comparing the claps for info)
-00:11:086 (1) - check volume lvl red/green
-Add some combo colours would be cool
-soft-hitnormal2.wav is unused

Diff
  1. 01:22:400 (1) - would consider endthing this 1/1 earler and adding a circle on the current end, 01:24:800 - thsi sound and 01:26:172 (1,2) - are kinda connected inteh music and since you made the last part stand out It'd be nice to have the first part represented too
  2. 01:26:515 (2) - feels a bit odd to start the c:5 custom here and not at 01:26:172 (1) - with how these and the next combo are paired
  3. 01:38:857 (1) - thoughts about adding a not at this and moving the spinner 1/2 later? That last vocal clickable just feels more inline with the rest of the section to me
  4. 01:49:829 (1,3,4,5) - even the visual ds a bit out here, kinda inconsisntent with the rest
  5. 02:01:657 (7,2) - stack tthese streams would be nice helps visuals too since 02:03:200 (7) - is noticable closer then the rest since they're almost touching
  6. 02:05:171 (14,2) - border overlapping looks a bit ugly would move 2 a bit more to the left
  7. 02:06:286 (1,2,3) - similar placement like 02:09:029 (1,2,3) - would be good here, makes it flow alot smoother with 2-3 movement
  8. 02:23:086 (2) - try placing this at a bit lower at like 96/34 ish makes it visually more appealing and a bit smoother transistion from 02:22:572 (8,1,2) -
  9. 02:33:715 (1) - felt a bit underemhpasiszed here with how important this one is because its the first time those other 3 sliders gets added, would really see something to make this stand out more prob not easy but like a change to cw flow for example
  10. 02:45:543 (7) - shouldn't this be a just a circle following the prev concepts?
  11. 02:38:515 (2,1) - overlapping in the middle of the slider instead of touching the tial would make this visually a bit better
  12. 02:55:657 (1,3,5,2) - aligntment of (2) feels kinda off here compared to the similar, why not use the same x/y increase like 02:55:657 (1,5) - for (3,2)
  13. 03:00:285 (1) - bit more to the right for alignment of 02:58:743 (2,4,6,1) -
  14. 03:06:629 (1,2) - visual overlap could be beter here imo like a double even spaced blanket like
    could also stack with tail of 03:05:943 (4) - since its so close to it
  15. 03:36:800 (1,2,3,4,5,6) - spacing looks a bit disorginasized here compared to the rest, similar to these pairings looks better 03:39:886 (3,4) -
  16. 03:42:629 (3) - only clap without a ds increase in the section makes it kinda inconsistent
  17. 03:53:772 (4,5,6,8) - adding the increased spacing from the prev jumps is enought here for this part no need to add a readablility change right at the end aswell, maybe place this, maybe place 03:54:286 (8,9,10,11,1) - more to the top so visually its still connected and it makes 03:55:657 (9) - feel less out of place too
  18. 04:06:286 (4,5,6) - even visual spacing around the tail of 4 would be nice here, makes it feel more connected
  19. 04:23:600 (2,3) - indiviually control + g would be nice makes the playable distance between 12 and 34 more similar and all the same direction looking sliders feels better with 04:22:915 (7,8,9) - imo
  20. 04:42:286 (7) - 275/163 for a bit better angle and visualle more connected pattern
  21. 04:53:943 (2,3,4,5,6,7) - 04:55:315 (1,2,3,4,5,6) - were some awkward entry angles here would consider rotating the streams a bit or placing the circles more inline with the stream direction like you did at 04:51:200 (2,3,4,5,6,7) - for example
  22. 05:36:800 (3) - just a circle would be better here I think since it reduces readablility and makes it less intense which is what you seem to be building down to, currently 05:35:086 (1,2,3,4,5) - is a lot easier than this combo tho so building down more at this one seems fitting too
  23. 01:26:172 (1,2,1,2) - vs 05:44:000 (1,2,1,2) - can maybe increase the spacing at 1:26 too with the pitch as a bit of a throwback for these last notes
Map fits the song pretty good in its repetiveniss, gl mate!
Topic Starter
ItashaS13

Wishkey wrote:

Yooow!

Technical stuff:
- Add +6 offset would be nice sounds like its a bit too early atm like mapped to the prestatic instead of the full beat (try comparing the claps for info) I thought it was okay, most of the runs from testplayers got 99%, added +4 tho
-00:11:086 (1) - check volume lvl red/green Those were unused points, deleted instead
-Add some combo colours would be cool oops, I thought I added them 0wo
-soft-hitnormal2.wav is unused

Diff
  1. 01:22:400 (1) - would consider endthing this 1/1 earler and adding a circle on the current end, 01:24:800 - thsi sound and 01:26:172 (1,2) - are kinda connected inteh music and since you made the last part stand out It'd be nice to have the first part represented too
  2. 01:26:515 (2) - feels a bit odd to start the c:5 custom here and not at 01:26:172 (1) - with how these and the next combo are paired
  3. 01:38:857 (1) - thoughts about adding a not at this and moving the spinner 1/2 later? That last vocal clickable just feels more inline with the rest of the section to me
  4. 01:49:829 (1,3,4,5) - even the visual ds a bit out here, kinda inconsisntent with the rest
  5. 02:01:657 (7,2) - stack tthese streams would be nice helps visuals too since 02:03:200 (7) - is noticable closer then the rest since they're almost touching
  6. 02:05:171 (14,2) - border overlapping looks a bit ugly would move 2 a bit more to the left
  7. 02:06:286 (1,2,3) - similar placement like 02:09:029 (1,2,3) - would be good here, makes it flow alot smoother with 2-3 movement I think its fine owo
  8. 02:23:086 (2) - try placing this at a bit lower at like 96/34 ish makes it visually more appealing and a bit smoother transistion from 02:22:572 (8,1,2) -
  9. 02:33:715 (1) - felt a bit underemhpasiszed here with how important this one is because its the first time those other 3 sliders gets added, would really see something to make this stand out more prob not easy but like a change to cw flow for example
  10. 02:45:543 (7) - shouldn't this be a just a circle following the prev concepts?
  11. 02:38:515 (2,1) - overlapping in the middle of the slider instead of touching the tial would make this visually a bit better
  12. 02:55:657 (1,3,5,2) - aligntment of (2) feels kinda off here compared to the similar, why not use the same x/y increase like 02:55:657 (1,5) - for (3,2)
  13. 03:00:285 (1) - bit more to the right for alignment of 02:58:743 (2,4,6,1) -
  14. 03:06:629 (1,2) - visual overlap could be beter here imo like a double even spaced blanket like
    could also stack with tail of 03:05:943 (4) - since its so close to it
  15. 03:36:800 (1,2,3,4,5,6) - spacing looks a bit disorginasized here compared to the rest, similar to these pairings looks better 03:39:886 (3,4) -
  16. 03:42:629 (3) - only clap without a ds increase in the section makes it kinda inconsistent
  17. 03:53:772 (4,5,6,8) - adding the increased spacing from the prev jumps is enought here for this part no need to add a readablility change right at the end aswell, maybe place this, maybe place 03:54:286 (8,9,10,11,1) - more to the top so visually its still connected and it makes 03:55:657 (9) - feel less out of place too
  18. 04:06:286 (4,5,6) - even visual spacing around the tail of 4 would be nice here, makes it feel more connected
  19. 04:23:600 (2,3) - indiviually control + g would be nice makes the playable distance between 12 and 34 more similar and all the same direction looking sliders feels better with 04:22:915 (7,8,9) - imo only ctrl+g'd the 2, I think its better now, but I don't want it to be the same as 04:22:919 (7,8,9) - because these r different sounds
  20. 04:42:286 (7) - 275/163 for a bit better angle and visualle more connected pattern
  21. 04:53:943 (2,3,4,5,6,7) - 04:55:315 (1,2,3,4,5,6) - were some awkward entry angles here would consider rotating the streams a bit or placing the circles more inline with the stream direction like you did at 04:51:200 (2,3,4,5,6,7) - for example
  22. 05:36:800 (3) - just a circle would be better here I think since it reduces readablility and makes it less intense which is what you seem to be building down to, currently 05:35:086 (1,2,3,4,5) - is a lot easier than this combo tho so building down more at this one seems fitting too
  23. 01:26:172 (1,2,1,2) - vs 05:44:000 (1,2,1,2) - can maybe increase the spacing at 1:26 too with the pitch as a bit of a throwback for these last notes should be better now
No reply = fixed (almost everything) THAKNKS

Map fits the song pretty good in its repetiveniss, gl mate!
hi-mei
irc mod
2017-11-11 16:13 Itasha_S13: https://osu.ppy.sh/beatmapsets/666277#osu/1410142
2017-11-11 16:14 hi-mei: wnat me to hype it?
2017-11-11 16:14 Itasha_S13: and mod it if you can owo
2017-11-11 16:15 hi-mei: what
2017-11-11 16:15 hi-mei: it doesnt have
2017-11-11 16:15 hi-mei: discussion buttom
2017-11-11 16:15 hi-mei: https://puu.sh/yjFtB/209e1784bf.png
2017-11-11 16:15 Itasha_S13: yeah, thats what I was asking to you
2017-11-11 16:15 Itasha_S13: about the modding v2 thing
2017-11-11 16:15 Itasha_S13: I'd hae to reupload the map I guess
2017-11-11 16:16 hi-mei: ask someone from qat
2017-11-11 16:23 hi-mei: nice map
2017-11-11 16:24 hi-mei: wanna get some suggestions about slider art?
2017-11-11 16:24 hi-mei: 01:00:461 (1) - this one is cool
2017-11-11 16:24 hi-mei: tho
2017-11-11 16:24 hi-mei: this is bad https://puu.sh/yjFIi/086139114b.png
2017-11-11 16:25 hi-mei: i think its a bit better https://puu.sh/yjFK6/f3541dc445.png
2017-11-11 16:25 hi-mei: 01:05:947 (1) - this one
2017-11-11 16:25 Itasha_S13: http://prntscr.com/h93b0o
2017-11-11 16:25 Itasha_S13: do you think its better now?
2017-11-11 16:25 Itasha_S13: ah
2017-11-11 16:25 Itasha_S13: same shit
2017-11-11 16:25 Itasha_S13: fixed
2017-11-11 16:26 hi-mei: https://puu.sh/yjFKL/ae01d1566d.png isnt good
2017-11-11 16:26 hi-mei: the circle might be done in 2 ways
2017-11-11 16:26 hi-mei: its either a full circle, or its a tear
2017-11-11 16:26 hi-mei: sec ill show u
2017-11-11 16:26 hi-mei: full circle: https://puu.sh/yjFN2/f4911a7703.png
2017-11-11 16:27 Itasha_S13: I know what you mean
2017-11-11 16:27 Itasha_S13: Fixed
2017-11-11 16:27 hi-mei: https://puu.sh/yjFNR/1ca6398747.png tear
2017-11-11 16:27 Itasha_S13: I guess
2017-11-11 16:27 hi-mei: ok
2017-11-11 16:27 hi-mei: 01:11:433 (1) - this one
2017-11-11 16:27 hi-mei: shud be symmetric https://puu.sh/yjFOQ/6d2806b668.png
2017-11-11 16:28 hi-mei: just like u did in upper circle
2017-11-11 16:28 Itasha_S13: wait I dont get it
2017-11-11 16:28 Itasha_S13: what would be the change in this one?
2017-11-11 16:28 Itasha_S13: 01:11:433 (1) -
2017-11-11 16:29 hi-mei: do u see the inner circle
2017-11-11 16:29 hi-mei: https://puu.sh/yjFR0/539dbc6766.png here
2017-11-11 16:29 hi-mei: ?
2017-11-11 16:29 hi-mei: it shud be the same https://puu.sh/yjFRy/3ccd18562e.png here
2017-11-11 16:30 Itasha_S13: so like this?
2017-11-11 16:30 Itasha_S13: http://prntscr.com/h93cue
2017-11-11 16:30 hi-mei: https://puu.sh/yjFSK/9621a5749e.png thats what i mean
2017-11-11 16:31 hi-mei: 01:15:890 - the curve from here isnt proper
2017-11-11 16:31 Itasha_S13: I wanted the first one to be bigger first but I guess Ill change
2017-11-11 16:31 hi-mei: nonono, i meannnnn aaaaaaaaaaa
2017-11-11 16:31 hi-mei: dude, just open this https://puu.sh/yjFSK/9621a5749e.png and make sure that 01:15:890 - slider body from here is making proper blanket
2017-11-11 16:32 hi-mei: ok ill show how it shud be
2017-11-11 16:32 Itasha_S13: asdsajdsajdjasdjsakd
2017-11-11 16:33 Itasha_S13: I do
2017-11-11 16:34 Itasha_S13: lmaO
2017-11-11 16:34 Itasha_S13: 01:12:911 -
2017-11-11 16:34 Itasha_S13: fail
2017-11-11 16:34 hi-mei: https://puu.sh/yjG05/bf5a24a726.png
2017-11-11 16:34 hi-mei: something like that
2017-11-11 16:36 hi-mei: 01:36:119 (1) - move it to 01:37:490 - ?
2017-11-11 16:36 hi-mei: extend the slider
2017-11-11 16:36 Itasha_S13: aight
2017-11-11 16:36 Itasha_S13: Ill change
2017-11-11 16:37 hi-mei: dnb parts are good
2017-11-11 16:37 hi-mei: not goona touch too much
2017-11-11 16:38 hi-mei: 03:06:633 (1,2,3,4) -
2017-11-11 16:38 hi-mei: 03:06:633 (1,2) - blanket distance shud be equal here and 03:07:661 (3,4) -
2017-11-11 16:40 hi-mei: 04:12:976 (2,3,4) - can u change how these sliders are lying on top of each other
2017-11-11 16:40 hi-mei: its just looks bad
2017-11-11 16:42 hi-mei: 05:25:147 (12) - why is this not a kick slider?
2017-11-11 16:43 hi-mei: 04:32:690 (9,10,11,12) - fix it to linear stream
2017-11-11 16:43 hi-mei: 04:32:947 (12,13) - is off
2017-11-11 16:45 Itasha_S13: whats wrong with this? 04:32:690 (9,10,11,12,13) -
2017-11-11 16:45 Itasha_S13: ah
2017-11-11 16:45 hi-mei: 04:32:176 (4,5,6,7,8) - same here btw
2017-11-11 16:46 Itasha_S13: yeah the problem comes from the prev stream
2017-11-11 16:49 hi-mei: well i guess thats it
2017-11-11 16:49 hi-mei: will post the log
2017-11-11 16:49 hi-mei: ah btw
2017-11-11 16:50 hi-mei: can u get a better background?
2017-11-11 16:50 hi-mei: this one is ...
2017-11-11 16:50 hi-mei: maybe this? https://puu.sh/yjGtb/86b407c88a.png
2017-11-11 16:51 Itasha_S13: I know
2017-11-11 16:52 hi-mei: or this https://puu.sh/yjGv7/12113d6a80.jpg
[Mad]
hoyl fuck im so jealous of your slider art

[Somber Of Late Night]

Aimod, couple of objects arent snapped
00:18:632 (3,4) - whys this one bigger than these 2 00:20:004 (3,4,3,4) - ? id think the latter ones would have bigger spacing since its the same volume of the notes but the strings add extra intensity
02:33:890 (2,3) - ctrl g these for better flow?
02:50:176 - i dont agree with your rhythm choice in the kiai times, youve basically halved the note density even though the drums are still the same volume, and because of it this section is a lot easier than the section before it, which is a problem for what is supposed to be the hardest parts of the map. if theres a way you could incorporate the drums into this section to increase the density that would be a lot better
03:36:976 (2) - 03:39:719 (2) - 03:42:461 (2) - 03:45:204 (2) - clap sounds that are just as loud as the notes after yet are spaced lower?


nitpicky stuff:

this is probably the most nitpicky thing ive ever said in a mod by why is "Of" capitalized in the diff name its kinda throwin me off, follow standard naming grammar conventions plz

01:00:461 (1) - http://puu.sh/yrvzu/354a982557.jpg blanket xd
01:22:404 (1,4) - on purposely not stacked?
03:07:661 (3,4) - visual spacing on this is a lot tighter than what youve been using up til now, open it up a bit?
04:17:947 - 04:39:890 visual spacing in this section randomly changes between bars, while theyre consistent within their own groups maybe it might be better to keep a standard spacing?
05:22:576 (13,2) - blanket xd


but ya your concepts and visuals are all spot on, the consistency throughout is really nice
GL!
Topic Starter
ItashaS13

Shogud wrote:

hoyl fuck im so jealous of your slider art

[Somber Of Late Night]

Aimod, couple of objects arent snapped
00:18:632 (3,4) - whys this one bigger than these 2 00:20:004 (3,4,3,4) - ? id think the latter ones would have bigger spacing since its the same volume of the notes but the strings add extra intensity compare the sound on 00:17:604 (4) - with 00:18:975 (4) - that's why that one is bigger
02:33:890 (2,3) - ctrl g these for better flow? imo it flows better as how it is rn
02:50:176 - i dont agree with your rhythm choice in the kiai times, youve basically halved the note density even though the drums are still the same volume, and because of it this section is a lot easier than the section before it, which is a problem for what is supposed to be the hardest parts of the map. if theres a way you could incorporate the drums into this section to increase the density that would be a lot better Kiai time is not supposed to be the hardest part of the map, its supposed to stand out from the rest but stand out more =/= harder. In this case, I think that the kiai part reaaally stands out from the rest because of what you say, because it's easier, because is quite different from the rest, so I will keep this
03:36:976 (2) - 03:39:719 (2) - 03:42:461 (2) - 03:45:204 (2) - clap sounds that are just as loud as the notes after yet are spaced lower?


nitpicky stuff:

this is probably the most nitpicky thing ive ever said in a mod by why is "Of" capitalized in the diff name its kinda throwin me off, follow standard naming grammar conventions plz lmaO sorry OWO

01:00:461 (1) - http://puu.sh/yrvzu/354a982557.jpg blanket xd
01:22:404 (1,4) - on purposely not stacked? Oops
03:07:661 (3,4) - visual spacing on this is a lot tighter than what youve been using up til now, open it up a bit?
04:17:947 - 04:39:890 visual spacing in this section randomly changes between bars, while theyre consistent within their own groups maybe it might be better to keep a standard spacing? Its on porpuse depending on how I hear the music, for me, this part is like my fav. part, so I want it to stand a little bit more than the rest in its own way, because this is the only section in the song that sounds like this, it's like more quiet but at the same time its like so intense (for me) so the spacing changes on how I see that. here for example 04:31:661 (1,2,3,4,5,6,7,8,9,10,11,12,13) - isnt clear why I used more spacing in here?
05:22:576 (13,2) - blanket xd


but ya your concepts and visuals are all spot on, the consistency throughout is really nice
GL! Thanks owo
kwk
~
00:17:261 (3,4) - make the ds same as 00:18:632 (3,4) - , so it follows the same spacing as the next 3 bars, dunno why this is a continuation of 00:15:204 (1,2,3,4) - when the music is grouped into 4s

01:00:461 - be cool if the red anchors lined up with the beat like this one did 01:03:204 - for the sliders in this section

02:01:319 (3) - personally i would like to see these represented differently compared to the rest of the streams cause of the piano and its a rare break from the repetiveness and would be cool if it was highlighted in some way maybe u can try structuring it slightly differently like http://puu.sh/yxeIe/fc5c0dd97c.png idk
02:21:033 (8,9,10,11,12,1,2,3,4,5,6,7,8) - seems rather different to your usual patterning for some reason, slider direction not following stream direction?

02:26:004 (3,8,13) - you start triangle patterning here, why not continue it onwards over here 02:27:547 (2,3,4) - eg http://puu.sh/yxeQn/99582bda10.png

02:30:462 (6,7) - moving 7 behind 6 seems to be more in line with your patterning so far something like this http://puu.sh/yxeSm/3b175618d4.png though on second thought it seems like your switching between the two freely...hmmmmm maybe its better idea to stick to the patterning like 01:52:061 (6,7) - throughout. so maybe change 02:00:290 (6,7,8) - to something like http://puu.sh/yxf3o/b691893bd2.png and moving 7 behind 02:08:519 (6,7) - etc

02:34:061 (3,4) - doesnt this jump seem a bit big, its bigger than this one 02:36:804 (3,4) - and its also a jump in opposite direction

02:41:604 (7) - why not continue the slider patterning from here 02:40:576 (12,6) -eg http://puu.sh/yxffH/1e8e998a5c.png di also suggest you to change to a repeat 02:41:604 (7) - so its not as empty going towards the next part same here 04:53:261 (7) - 04:58:747 (7) - etc

03:35:947 (4,5,6,7,8) - spacing seems a bit off jumps between 0.2-0.3

03:35:776 (3,4) - can u spread these out a bit more to like 2.1x tho i honestly dont get spacing in this section, im assuming stuff is spaced further if there is a beat on it and closer if there isnt, judging from 03:34:061 (1,2,3) - but then why is this basically equal spacing 03:35:433 (1,2,3) - when theres nothing on 2 and a beat on 3? and then we have this 03:36:804 (1,2,3) - and i dont understand anymore

03:50:176 (8) - i would ctrl+g this, just cause the established patterning is cooler and why break from it

04:09:719 (1,3,5) - why not overlap these, you did so in the first kiai

04:12:461 (1,2,3,4,5,6) - id reconsider the patterning here since it seems a lot worse than the first kiai imo..

04:18:119 (2,3) - why not jump here when u do so 04:19:490 (2,3) -

04:25:833 (7) - ctrl+g cause patterning i'll stop mentioning it here

04:53:261 (7,1) - jump seems a bit small? though i guess its intentional, not sure if i agree with it since the rhythm gap is misleading imo

holy this song is repetitive

~
Topic Starter
ItashaS13

kwk wrote:

~
00:17:261 (3,4) - make the ds same as 00:18:632 (3,4) - , so it follows the same spacing as the next 3 bars, dunno why this is a continuation of 00:15:204 (1,2,3,4) - when the music is grouped into 4s Actually, 00:16:576 (1,2,3,4) - flow is different. anyways, changed the spacnig a little

01:00:461 - be cool if the red anchors lined up with the beat like this one did 01:03:204 - for the sliders in this section I agree with this but not gonna change, the sliders follow a different sound which is that voice on the bg

02:01:319 (3) - personally i would like to see these represented differently compared to the rest of the streams cause of the piano and its a rare break from the repetiveness and would be cool if it was highlighted in some way maybe u can try structuring it slightly differently like http://puu.sh/yxeIe/fc5c0dd97c.png idk The spacing on the streams changes according to the piano, not really noticeable I know and nothing stans out more but I want to keep it like that as drums sounds the same
02:21:033 (8,9,10,11,12,1,2,3,4,5,6,7,8) - seems rather different to your usual patterning for some reason, slider direction not following stream direction?

02:26:004 (3,8,13) - you start triangle patterning here, why not continue it onwards over here eg http://puu.sh/yxeQn/99582bda10.png

02:30:462 (6,7) - moving 7 behind 6 seems to be more in line with your patterning so far something like this http://puu.sh/yxeSm/3b175618d4.png though on second thought it seems like your switching between the two freely...hmmmmm maybe its better idea to stick to the patterning like 01:52:061 (6,7) - throughout. so maybe change 02:00:290 (6,7,8) - to something like http://puu.sh/yxf3o/b691893bd2.png and moving 7 behind 02:08:519 (6,7) - etc imo this doesn't affect playability or emphasize, because spacing is consistent, in this case I will change the one at 02:30:461 (6,7) - because yes, 7 feels kinda out of place, but not gonna change others, as this for example 02:00:290 (6,7,8) - this one has different sounds samples than the rest so it has different flow and spacing

02:34:061 (3,4) - doesnt this jump seem a bit big, its bigger than this one 02:36:804 (3,4) - and its also a jump in opposite direction fixed

02:41:604 (7) - why not continue the slider patterning from here 02:40:576 (12,6) -eg http://puu.sh/yxffH/1e8e998a5c.png di also suggest you to change to a repeat 02:41:604 (7) - so its not as empty going towards the next part same here 04:53:261 (7) - 04:58:747 (7) - changed the 02:40:576 (12,6) - as you suggested, but not agree on the repeat (idk what you mean for repeat, reverse slider maybe? if thats it, then no)

03:35:947 (4,5,6,7,8) - spacing seems a bit off jumps between 0.2-0.3 shit happens when rotating a stream

03:35:776 (3,4) - can u spread these out a bit more to like 2.1x tho i honestly dont get spacing in this section, im assuming stuff is spaced further if there is a beat on it and closer if there isnt, judging from 03:34:061 (1,2,3) - but then why is this basically equal spacing 03:35:433 (1,2,3) - when theres nothing on 2 and a beat on 3? and then we have this 03:36:804 (1,2,3) - and i dont understand anymore I use more spacing when there's a clap like in 03:34:404 (3) - 03:35:776 (3) - 03:37:147 (3) - and so..

03:50:176 (8) - i would ctrl+g this, just cause the established patterning is cooler and why break from it

04:09:719 (1,3,5) - why not overlap these, you did so in the first kiai because 04:09:719 (1,3,5) - is different than 03:03:890 (1,3,5,2,4,5) -

04:12:461 (1,2,3,4,5,6) - id reconsider the patterning here since it seems a lot worse than the first kiai imo.. I like it and feels like it reflects the music pretty well :<

04:18:119 (2,3) - why not jump here when u do so 04:19:490 (2,3) - Sounds different considering the bg sound

04:25:833 (7) - ctrl+g cause patterning i'll stop mentioning it here

04:53:261 (7,1) - jump seems a bit small? though i guess its intentional, not sure if i agree with it since the rhythm gap is misleading imo

holy this song is repetitive

~
Thanks for modding
-Unlimit-
here is my modding :3

Somber Of Late Night
03:01:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - put NC when sv change.
03:12:119 (1,2,3,4,5) - this too

there is more parts that no NC though sv change. find yourself and plz fix it

there isn't any weird parts in my eye =w=
just fix some NCs
Topic Starter
ItashaS13

-Unlimit- wrote:

here is my modding :3

Somber Of Late Night
03:01:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - put NC when sv change.
03:12:119 (1,2,3,4,5) - this too

there is more parts that no NC though sv change. find yourself and plz fix it
new NC's on sV changes are needed when the change of velocity is too much, or unintuitive, in this case, this map doesn't need those NC because you can play them intuitively, without any "surprise" on SV. the spacing between the slider and the circle also helps so... no changes were made

there isn't any weird parts in my eye =w=
just fix some NCs
mantasu
o/ from my q
[Somber of Late Night]
00:16:576 (1,2,3,4) - when you use such pattern 3 is unemphasized as it should be spaced not closer but further
00:23:090 (3) - with default skin this touches hp bar and this is unrankable
01:37:661 (2,3) - blanket better
01:45:376 (8) - NC?
01:48:119 (8) - ^ etc
01:47:604 (3,4,5,6,7) - ; 01:48:119 (8,9,10,11,12) - comparing to streams before, these streams have smaller spacing, you should overlap them with same amount in order to be consistent
01:49:490 (7) - this is spaced further I agree but 01:49:661 (8) - this one is spaced even more further, which shouldn't be bc this is not so strong sound
02:22:233 (6,7,8) - this one's good
02:25:147 (7) - not necessary but ctrl+g works a better flow
02:38:690 - undermapped
02:51:548 (1) - you could actually place such "uh" or whatever sounds even a little bit up to give more emphasis

I feel like it's a bit wub so I'm not an expert in these srr
GL :)
Topic Starter
ItashaS13

seselis1 wrote:

o/ from my q
[Somber of Late Night]
00:16:576 (1,2,3,4) - when you use such pattern 3 is unemphasized as it should be spaced not closer but further I think it's good because the next emphasize goes on 4 and the 3 plays different from the previous patterns so I think its okay, should not be that emphasized because the note on there doesnt really stand out
00:23:090 (3) - with default skin this touches hp bar and this is unrankable
01:37:661 (2,3) - blanket better
01:45:376 (8) - NC?
01:48:119 (8) - ^ etc Nope, I'd rather not add NC on these because these forms part of the same ... pattern, like theyre connected and they dont need the NC that would separate them from the others
01:47:604 (3,4,5,6,7) - ; 01:48:119 (8,9,10,11,12) - comparing to streams before, these streams have smaller spacing, you should overlap them with same amount in order to be consistent I don't really get how this is an issue, like.. the spacing it's the same or a little bit less than the others because of the less spacing but visually looks okay, not even.. noticeable while playing so.. no changes here yet, if someone else points it out I will change I guess
01:49:490 (7) - this is spaced further I agree but 01:49:661 (8) - this one is spaced even more further, which shouldn't be bc this is not so strong sound The sound on it isnt that strong but the context, the rest of the instruments in the song makes it goes more intense so thats why it has more spacing even tho, isnt that big, the spacing is similar in general in the same patterns, visual spacing doesnt really changes
02:22:233 (6,7,8) - this one's good
02:25:147 (7) - not necessary but ctrl+g works a better flow
02:38:690 - undermapped
02:51:548 (1) - you could actually place such "uh" or whatever sounds even a little bit up to give more emphasis I think I will change every "uh" into a kickslider in this section. that would be great in this map, thanks amigo, nice one

I feel like it's a bit wub so I'm not an expert in these srr Don't worry you gave me a really good idea, thanks for modding
GL :)
Izzywing
hello!

I love keeno, one of my favorite dnb artists!

https://soundcloud.com/willkeeno/insomn ... ous-mind-1

Capitalize the the first letter in every word in the title, this is keeno's official soundcloud so the title should be correct there.

Overall this map is quite consistent in what it does, the song is very repetitive and while I think you might be able to do a better job with variation, the map itself is pretty okay regardless. At least it does follow the music pretty well :p

Pretty slider art!

01:54:633 (2) - would fit a lot better if this ends on the red tick especially considering the clap there. Applies wherever relevant, such as 02:05:604 (2) - etc

An example of where you could have done some variation, the bass picks up quite heavily in intensity on this section 02:06:290 - and the intensity of the map could have been increased (spacing, overall difficulty, etc) to match. Like, it's really noticeable here how powerful the bass gets 02:11:776, you could have utilized this intensity for your map as well.

02:33:376 (8,1) - you could rearrange this so there isn't this messy overlap here
02:47:947 (3,4,5,6,7,8,9) - i didnt this played that well considering the angle you make when entering 02:48:461 (8,9,10) - this burst and the movement you have to make through it.
02:50:176 (1) - this shape is kinda ugly, you could make it a bit more symmetrical.
03:07:147 (2,3) - these dont really need to touch, considering the speed of these sliders you can DS it at about 1.0 or so so at least the cursor is following the speed of the slider through the movement
03:37:319 (4,5,6) - some of these triplets and bursts look messed up, fix the DS on this, 03:37:833 (8,9,10,11,1) - same with this one
03:38:690 (4,5,6,7,8) - this one too
04:11:776 (3,4,1) - as before, these sliders are quite fast and having them DS's so low is incredibly underwhelming when playing.

overall the map is not bad at all, but I don't think it's ready for my nomination just yet. The kiai's feel a bit underwhelming as it stands and I think you could add some variation in the nonkiais. I'll keep track of the thread (since I really like the song) and maybe I could come back if there are some notable improvements as you get more mods. Good luck!
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