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Rhythm Incarnate
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Also let's not forget about Larto's example.

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osu!dev
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Larto's example is fine since the intersections are complete.
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Rhythm Incarnate
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mm201 wrote:
Larto's example is fine since the intersections are complete.


so what about the other BDs other examples
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Rhythm Incarnate
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Sakura Hana wrote:
pieguy1372 wrote:
The last two sentences don't really have much of a point imo, there is no problem with the borders being covered up. It's always obvious which way the slider goes, and for short sliders it's generally impossible to make them big enough to satisfy this.

Suggestion: remove the last two sentences :o


Does this look obvious to you?
SPOILER (click to toggle)
Image
Care to spot the diference?

Well, one longer, one shorter, it's created by doing a zig-zag with the red waypoint. If not, it doesn't look clear more because the sliderstyle coder didn't want the slider generation to occupy more CPU than because it is 100% the mapper fault

SPOILER (click to toggle)
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it's not-so-hard(then some others) to sightread, why? look at the sliderticks, there are less sliderticks in the center and in some point. So... it's almost unplayable if it's fast, but it go left-right-left and start going left-right on the point with more ticks

SPOILER (click to toggle)
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somewhat difficult, for the fuck there aren't many ticks... after the diagonal part it go down, right (stop slight before the tick), left, up(there is a visible difference in the point it go up),right,down,right, but i could be wrong, because of the less sliderticks than the precedent.

Blue Dragon example are actually readable, because of the curves in the points it chabge direction are really visible. Theyn were good SliderArt too

Ekaru example were hard to sightread and to actually see, they were ugly too for me...
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Rhythm Incarnate
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ouranhshc wrote:
so what about the other BDs other examples


I have no trouble reading them, either. They have a clear sliderpath. In fact, I'd say that they're both rankable under this rule; they have clear slider paths, and...

Quote:
Additionally, the slider borders must never be covered up from the slider being packed in too tightly


There's none of that here. They're perfectly rankable, really; don't forget the second part of the clause! Sure, you can't see the slider path where they touch on the first one, but they're not "covered up from being packed in too tightly", they're just touching each other, so they're easy to read and don't fall under this clause. As for the bottom one, it's easy to tell which way you're supposed to go.

EDIT: Remember; this rule has already existed for years (it just wasn't written). They're just trying to express it here in words the best they can, I'm pretty sure.
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osu!dev
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ouranhshc wrote:
mm201 wrote:
Larto's example is fine since the intersections are complete.


so what about the other BDs other examples

Female should be fine since the wiggle has very little bearing on gameplay.
Male is bad because the borders impact.
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mm201 wrote:
Female should be fine since the wiggle has very little bearing on gameplay.
Male is bad because the borders impact.

actually there is a visible difference on the borders of the male circle so it is actually readable. ( and the shape do say it is linear )
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mm201 wrote:
ouranhshc wrote:

so what about the other BDs other examples

Female should be fine since the wiggle has very little bearing on gameplay.
Male is bad because the borders impact.

and border impacts are bad because?
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osu!dev
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They can quickly turn into:
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It isn't fair to expect players to read crescents/gradients to figure out what a slider does.
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Rhythm Incarnate
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sooo even if i can tell which way the slider goes on BD's example , its a bad slider because the borders touch?
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osu!dev
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If it's very clear and obvious what it does, and difficult to change, then it should be allowed to pass.
That slider breaks the rule, but it can probably be allowed anyway.
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Beatmap Appreciation Team
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And the solution appears!
SPOILER (click to toggle)
Top Slider:
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Bottom Slider:
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HakuNoKaemi got it completely wrong.
Luna got it half-right (basically mixed them up)
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osu!dev
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That example doesn't actually matter since there's only one tick located somewhere in the middle. If you play it like a linear slider, you'll pass.
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Rhythm Incarnate
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mm201 wrote:
If it's very clear and obvious what it does, and difficult to change, then it should be allowed to pass.
That slider breaks the rule, but it can probably be allowed anyway.


soo if a slider has a very clear path from start to end, does it really matter if the borders impact
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osu!dev
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The same is true for any rule. Border impact is a good judge of readability in most cases.
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