Sakura Hana wrote:
pieguy1372 wrote:
The last two sentences don't really have much of a point imo, there is no problem with the borders being covered up.
It's always obvious which way the slider goes, and for short sliders it's generally impossible to make them big enough to satisfy this.
Suggestion: remove the last two sentences

Does this look obvious to you?
SPOILER (click to toggle)

Care to spot the diference?
Well, one longer, one shorter, it's created by doing a zig-zag with the red waypoint. If not, it doesn't look clear more because the sliderstyle coder didn't want the slider generation to occupy more CPU than because it is 100% the mapper fault
SPOILER (click to toggle)
it's not-so-hard(then some others) to sightread, why? look at the sliderticks, there are less sliderticks in the center and in some point. So... it's almost unplayable if it's fast, but it go left-right-left and start going left-right on the point with more ticks
SPOILER (click to toggle)
somewhat difficult, for the fuck there aren't many ticks... after the diagonal part it go down, right (stop slight before the tick), left, up(there is a visible difference in the point it go up),right,down,right, but i could be wrong, because of the less sliderticks than the precedent.
Blue Dragon example are actually readable, because of the curves in the points it chabge direction are really visible. Theyn were good SliderArt too
Ekaru example were hard to sightread and to actually see, they were ugly too for me...
To peoples who are in a pinch or so. You can freely request my help. I just like to hear peoples thankfulness.