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This beatmap was submitted using in-game submission on 17 September 2017 at 17:29:16

Artist: NOMA
Title: Strength
Tags: drumstep drum'n'bass edm electronic trap dubstep electrohouse hardcore
BPM: 185
Filesize: 7990kb
Play Time: 05:01
Difficulties Available:

Download: NOMA - Strength
Information: Scores/Beatmap Listing
---------------
uhn uhn pssh, uhn pssh uhn crash

Thanks to Litharrale for hitsounds, background and diff name. (Also thanks for supp so I could upload this <3) c:

#mappingtheoryftw

Metadata: https://noma113.bandcamp.com/track/strength (Go buy the track and support the artist! Lots more cool stuff there.)

re-dl after 16/9/17 due to minor hs changes

Thanks testplayers!
  • Cokiiplay
  • Umo-
  • Litharrale
Last edited by Asherz007 on , edited 16 times in total.
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delet dis map

Generalwrong keymode, +1 maybe?


Disconcerting, like my math test on monday
00:09:156 (9156|1,9318|1,9480|1,9642|2,10453|1) - Tbh, might just control H this so there's not so much strain on the left hand with the 2 1 2 stacks.

00:20:345 (20345|1,20385|0) - I think it'd be easier to hit the burst if you control J this so that the entire burst consists of two 1234 rolls and then control J 00:20:507 (20507|1,20547|0) - to make the final half 1243 splitrolls. Easier to group the notes this way and hit them without the constant changes in direction,
especially at faster BPMs such as this.

00:26:831 - to 00:27:966 - I know the mirrored pattern here is most likely not intentional, but I'd try to vary the directions a bit to avoid having the same general hand movements but reversed. So maybe like this? https://osu.ppy.sh/ss/9047095

00:40:696 - 00:41:345 - There's a note here so the 1/4 burst is continuous for the entire measure. I'd add the notes in there then to represent a small minibuild up leading into the next phrase.
00:51:074 - 00:51:723 - 00:51:885 - ^ Could do something with trills like this to differentiate it from the broken streams before it https://osu.ppy.sh/ss/9047117

01:23:912 (83912|1,84237|1) - I'd consider moving this to col 1 instead cause col 2 already has quite a bit of weight in this measure just from 01:23:264 (83264|1,83588|1) - in the kick - snare (jump - hand) before it

01:27:318 - P sure this is in 1/6 because unlike 01:26:993 - where the pitch of the buzzes are all the same, you can hear four distinct and descending pitches.
I think it's ok hear to make an exception for consistency though because it's a very tiny detail of the music that's hard to spot, but you might also consider changing the snap to help lead into the 1/3 at 01:27:642 - . At this difficulty level though, both snaps are easily read and hit by the player.

01:38:345 (98345|1) - I think it'd be nice to make this a 1/1 LN for the vocal to act as a bridge into the next section at 01:38:669 - as it forces the player to coordinate both hands to release and hit accurately rather than having the player anticipate the amount of time between one beat for when to hit the next note.

01:42:885 (102885|2,102885|1,103210|2,103210|1,103534|1,103534|2) - Not the biggest fan of repeating jumps like this, especially of the 23 variety cause it puts all the strain on the middle finger imo. Instead, I'd try this https://osu.ppy.sh/ss/9047153

01:48:399 (108399|3,108723|0) - I'd try to differentiate these longer held buzzes by making them 1/6 long LNs as that's how long they last compared to 01:48:507 (108507|2,108615|1,108831|3,108939|2) - which are instantaneous

02:09:696 (129696|3,129750|2,129804|3) - pls gaben stahp https://osu.ppy.sh/ss/9047169 . Think the screenshot I made is easier cause the minitrill is two handed rather than one handed, so it's like alternating two 1/3 jacks across col 2 and 3 :thinking:

02:30:074 - Sounds like a very quiet shift in pitch here, but it's really not that noticeable so I can understand why you most likely intentionally left it out.

03:48:561 (228561|0,228723|1,228885|1,229047|0) - Think it'd be easier to hit these if you flipped columns so that there aren't two 1/2 LNs in col 1, one right after the other. So something like this would be easier cause there's less strain in col 1 than what you have now (didnt flip the last note cause it'd have create two ministacks on the left hand I didnt notice before) https://osu.ppy.sh/ss/9047188

05:01:047 - still waiting for this finish :^))))))))


oh yeah, if I said something that contradicts your layering, it's cause I deleted all the bookmarks :^)
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Protastic101 wrote:
delet dis map

Generalwrong keymode, +1 maybe? sad life


Disconcerting, like my math test on monday
00:09:156 (9156|1,9318|1,9480|1,9642|2,10453|1) - Tbh, might just control H this so there's not so much strain on the left hand with the 2 1 2 stacks. Tbh, shouldn't matter too much, but fair point.

00:20:345 (20345|1,20385|0) - I think it'd be easier to hit the burst if you control J this so that the entire burst consists of two 1234 rolls and then control J 00:20:507 (20507|1,20547|0) - to make the final half 1243 splitrolls. Easier to group the notes this way and hit them without the constant changes in direction,
especially at faster BPMs such as this. Sure thing =w=)b

00:26:831 - to 00:27:966 - I know the mirrored pattern here is most likely not intentional, but I'd try to vary the directions a bit to avoid having the same general hand movements but reversed. So maybe like this? https://osu.ppy.sh/ss/9047095 Totally not intentional rip me xd

00:40:696 - 00:41:345 - There's a note here so the 1/4 burst is continuous for the entire measure. I'd add the notes in there then to represent a small minibuild up leading into the next phrase.
00:51:074 - 00:51:723 - 00:51:885 - ^ Could do something with trills like this to differentiate it from the broken streams before it https://osu.ppy.sh/ss/9047117 Fair enough then. Just changed a little bit at this end bc you included OH trill :c

01:23:912 (83912|1,84237|1) - I'd consider moving this to col 1 instead cause col 2 already has quite a bit of weight in this measure just from 01:23:264 (83264|1,83588|1) - in the kick - snare (jump - hand) before it Sure, why not.

01:27:318 - P sure this is in 1/6 because unlike 01:26:993 - where the pitch of the buzzes are all the same, you can hear four distinct and descending pitches.
I think it's ok hear to make an exception for consistency though because it's a very tiny detail of the music that's hard to spot, but you might also consider changing the snap to help lead into the 1/3 at 01:27:642 - . At this difficulty level though, both snaps are easily read and hit by the player. tfw can't hear about what you're trying to get at... there are more distinct ones as 1/6, but the "white noise" ones I kept to 1/8 (that were totally not 1/16 at one point) just for consistency, as you mentioned.

01:38:345 (98345|1) - I think it'd be nice to make this a 1/1 LN for the vocal to act as a bridge into the next section at 01:38:669 - as it forces the player to coordinate both hands to release and hit accurately rather than having the player anticipate the amount of time between one beat for when to hit the next note. The original plan was to have SVs here but I couldn't get it to work well so sure an LN would do nicely.

01:42:885 (102885|2,102885|1,103210|2,103210|1,103534|1,103534|2) - Not the biggest fan of repeating jumps like this, especially of the 23 variety cause it puts all the strain on the middle finger imo. Instead, I'd try this https://osu.ppy.sh/ss/9047153 tfw variety is hard plus no comment about 14 variety? love that stack in col 4 tho. I'll keep as is for now because I haven't thought of anything to replace it with.

01:48:399 (108399|3,108723|0) - I'd try to differentiate these longer held buzzes by making them 1/6 long LNs as that's how long they last compared to 01:48:507 (108507|2,108615|1,108831|3,108939|2) - which are instantaneous Knew there was something different about those two

02:09:696 (129696|3,129750|2,129804|3) - pls gaben stahp https://osu.ppy.sh/ss/9047169 . Think the screenshot I made is easier cause the minitrill is two handed rather than one handed, so it's like alternating two 1/3 jacks across col 2 and 3 :thinking:Yeah but that movement in the middle is complete cancer (je le deteste) so I did something else and hopefully it's not more cancer

02:30:074 - Sounds like a very quiet shift in pitch here, but it's really not that noticeable so I can understand why you most likely intentionally left it out. Yeah it didn't really feel that significant to map something like that. Plus I was transitioning map focus here

03:48:561 (228561|0,228723|1,228885|1,229047|0) - Think it'd be easier to hit these if you flipped columns so that there aren't two 1/2 LNs in col 1, one right after the other. So something like this would be easier cause there's less strain in col 1 than what you have now (didnt flip the last note cause it'd have create two ministacks on the left hand I didnt notice before) https://osu.ppy.sh/ss/9047188 Sure thing =w=)b

05:01:047 - still waiting for this finish :^)))))))) sfdgjnjerkglwebfvjskldfgvqhjerklgefvhujkl


oh yeah, if I said something that contradicts your layering, it's cause I deleted all the bookmarks :^) sigh...


Edit: you forgot the irc we had beforehand about hitsounds n stuff

irc
Code:
2017-09-07 01:02 Protastic101: tf is the diff name lol
2017-09-07 01:03 Asherz007: lith picked it
2017-09-07 01:03 Protastic101: also, bad preview point thx
2017-09-07 01:03 Asherz007: aw cmon
2017-09-07 01:08 Protastic101: missing a crash at the end :^)))
2017-09-07 01:08 Asherz007: dtfgjgvbyjgiluutxjyrertshfdyflul
2017-09-07 01:08 Asherz007: 9.2 ok for hp then I guess
2017-09-07 01:09 Protastic101: :thinking:
2017-09-07 01:09 Protastic101: would have been great to get a couple more samples tbh
2017-09-07 01:09 Asherz007: true lol
2017-09-07 01:09 Asherz007: I mean these work surprisingly well
2017-09-07 01:10 Asherz007: one minute delayering at the end was super annoying
2017-09-07 01:10 Protastic101: 02:50:345 - stuff for this would have been nice as well
2017-09-07 01:11 Protastic101: and the kicks too probs
2017-09-07 01:11 Protastic101: asking for too much at this point orz
2017-09-07 01:11 Asherz007: Well, can always give lith a nudge :^)
2017-09-07 01:11 Protastic101: 03:14:020 (194020|2) - this is such a perfect fit lmao
2017-09-08 00:52 Asherz007: finished apush stuff now
2017-09-08 00:52 Asherz007: ?
2017-09-08 00:52 Protastic101: yeah
2017-09-08 00:53 Asherz007: nice diff name
2017-09-08 00:53 Protastic101: thx
2017-09-08 00:54 Protastic101: wanna mod strength now?
2017-09-08 00:54 Asherz007: If you want
2017-09-08 00:55 Asherz007: How cancer is it out of 10
2017-09-08 00:55 Protastic101: cancer enough that I wanna play it again :^)
2017-09-08 00:55 Asherz007: lmfao
2017-09-08 00:57 Asherz007: #offsetproblemsmaybe
2017-09-08 00:58 Protastic101: I think that's just me lol
2017-09-08 00:58 Asherz007: you're hitting mega late
2017-09-08 00:58 Asherz007: :P
2017-09-08 00:58 Protastic101: I've been having problems with hitting too late lately
2017-09-08 00:58 Asherz007: rip
2017-09-08 00:58 Protastic101: I cant figure out if that means I move my offset negative or positive though so I've just kept it at 0 :thinking:
2017-09-08 01:02 Asherz007: [https://osu.ppy.sh/ss/9038356 tfw spectator bug]
2017-09-08 01:02 Protastic101: wew
2017-09-08 01:03 Protastic101: I think I made my offset problem worse lol
2017-09-08 01:03 Asherz007: lmfao
2017-09-08 01:03 Protastic101: do I make it negative or positive aaa
2017-09-08 01:03 Asherz007: idk either lul
2017-09-08 01:03 Asherz007: I would think positive
2017-09-08 01:04 Asherz007: anti-mash hp wew
2017-09-08 01:04 Protastic101: HP 9.2 wtf lol
2017-09-08 01:05 Asherz007: map is overrated tho
2017-09-08 01:05 Protastic101: can you make it max 9 cause you literally only have jumptrills to deal with here
2017-09-08 01:05 Asherz007: wat
2017-09-08 01:05 Asherz007: lower wai
2017-09-08 01:05 Protastic101: there's nothing "mashable" about the map except for that one 1/8 burst, but that was only one time in the entire map
2017-09-08 01:05 Asherz007: there's a 1/6 one too
2017-09-08 01:05 Protastic101: there is?
2017-09-08 01:05 Asherz007: But 9.2 basically makes it failable
2017-09-08 01:06 Asherz007: Because there's essentially only one spot where you can fail more or less
2017-09-08 01:06 Asherz007: 00:20:183 - 1/8
2017-09-08 01:06 Asherz007: 02:09:156 - 1/6
2017-09-08 01:07 Protastic101: :thinking:
2017-09-08 01:07 Protastic101: personally not a fan of the 9.2 tho tbh
2017-09-08 01:07 Asherz007: :c
2017-09-08 01:07 Protastic101: really think it should be reserved for more technical maps rather than bursty maps such as this
2017-09-08 01:08 Protastic101: I might suggest to tone the HP down to 8.7 or so but raise the OD to 9
2017-09-08 01:08 Asherz007: time to make it 9.7 :^)
2017-09-08 01:08 Protastic101: w e w
2017-09-08 01:08 Asherz007: so 9/9 would also be fine
2017-09-08 01:08 Protastic101: I still think HP 9 is too high
2017-09-08 01:08 Asherz007: bleh
2017-09-08 01:08 Asherz007: you're boring :^)
2017-09-08 01:08 Asherz007: I wanna be e d g y
2017-09-08 01:09 Protastic101: dont be edgy in a generic chart :^)
2017-09-08 01:09 Asherz007: *sad*
2017-09-08 01:09 Asherz007: ACTION cri
2017-09-08 01:09 Protastic101: ACTION cri with you
2017-09-08 01:09 Protastic101: other suggestion
2017-09-08 01:09 Protastic101: increase your timeline zoom aaaa
2017-09-08 01:09 Asherz007: *I check hs last*
2017-09-08 01:09 Asherz007: I keep telling you
2017-09-08 01:10 Asherz007: they scroll by too fast otherwise
2017-09-08 01:10 Protastic101: 00:02:345 (2345|1) - and 00:02:507 (2507|0) - are different pitches than the stacked notes in col 2 and 1
2017-09-08 01:10 Protastic101: might move them to 4 and 3 respectively in that case
2017-09-08 01:10 Protastic101: that note always tripped me up when I test played too :/
2017-09-08 01:10 Asherz007: wat
2017-09-08 01:11 Asherz007: no they're not, they're just louder for some reason
2017-09-08 01:11 Protastic101: 00:07:534 (7534|1,7696|0) - same thing for these two. Also, could you not copy pasta the note placements there? :c
2017-09-08 01:11 Asherz007: PR sux
2017-09-08 01:11 Asherz007: copy pasta was not intentional
2017-09-08 01:12 Protastic101: but could u not thx
2017-09-08 01:12 Asherz007: Time to flip second half
2017-09-08 01:12 Asherz007: weeeeeeeeeeeeeeeeeeee
2017-09-08 01:13 Asherz007: Would that work tho
2017-09-08 01:15 Asherz007: [https://osu.ppy.sh/ss/9038400 why noma so repetitive] (would something like this do instead)
2017-09-08 01:15 Asherz007: scuse the zoom
2017-09-08 01:16 Protastic101: 00:01:858 (1858|1,2020|1,2183|1) - D#, 00:02:345 (2345|1) - C#, 00:02:507 (2507|0) - B, 00:02:669 - some other pitch I cant figure out
2017-09-08 01:17 Protastic101: also, pls no flip second half either
2017-09-08 01:17 Protastic101: that's pretty much the same thing but reversed
2017-09-08 01:17 Asherz007: eh
2017-09-08 01:18 Protastic101: 00:00:075 - might also suggest using 20% volume or something from here to 00:10:453 -
2017-09-08 01:18 Asherz007: sure
2017-09-08 01:18 Asherz007: hs vols :thinking:
2017-09-08 01:18 Protastic101: 00:02:345 (2345|1,2507|0) - but ye, pitch changes here so I wouldnt stack them kthxbai
2017-09-08 01:19 Asherz007: nuuuuu
2017-09-08 01:19 Asherz007: dun leaf meh
2017-09-08 01:19 Asherz007: ACTION sad
2017-09-08 01:20 Protastic101: but i wanna leave you
2017-09-08 01:20 Asherz007: ACTION sob
2017-09-08 01:20 Protastic101: im going to change things around
2017-09-08 01:20 Protastic101: and check hitsounds first and chart second :D
2017-09-08 01:20 Asherz007: ok lol
2017-09-08 01:21 Asherz007: absence of hitsounds where there aren't any at all is deliberate
2017-09-08 01:21 Asherz007: jus sayin
2017-09-08 01:21 Protastic101: 00:20:831 - might consider adding a finish here since there's a quieter crash here or whatever
2017-09-08 01:21 Protastic101: o ok
2017-09-08 01:21 Protastic101: inb4 deletes all hs
2017-09-08 01:21 Asherz007: I did think about that one but lithsound is too loud for it
2017-09-08 01:21 00:23:020 - tfw no note for vocal here *sad life*
2017-09-08 01:21 Protastic101: lithsound
2017-09-08 01:22 Protastic101: fucking
2017-09-08 01:22 Protastic101: dead
2017-09-08 01:22 Asherz007: <3
2017-09-08 01:22 Asherz007: Yeah I told ya layering focus changes between bookmarks
2017-09-08 01:22 Protastic101: but pls add note for vocal
2017-09-08 01:22 Protastic101: well shit
2017-09-08 01:22 Protastic101: I already removed all the bookmarks
2017-09-08 01:23 Protastic101: ughhh
2017-09-08 01:23 Asherz007: THEY WERE USEFUL FOR ONCE
2017-09-08 01:23 Protastic101: ACTION time to reupdate
2017-09-08 01:23 Protastic101: I HATE BOOKMARKS THAT AREN'T MINE
2017-09-08 01:23 Asherz007: :thinking:
2017-09-08 01:25 Asherz007: cus noma repetitive
2017-09-08 01:25 and we can't be too *generic*
2017-09-08 01:25 Protastic101: :ccc
2017-09-08 01:26 Asherz007: The layering's not that obscure tho
2017-09-08 01:27 Protastic101: 00:57:156 - tbh, I'd have started the 1/1 claps here rather than at 01:02:345 - as the claps are present in the music throughout, the only difference between the two parts is that 01:02:345 - is 1/2 instead of 1/1
2017-09-08 01:27 Asherz007: I was thinking about that
2017-09-08 01:27 Asherz007: keep finish there?
2017-09-08 01:28 Protastic101: yeah, I would cause there's one in the music too
2017-09-08 01:28 Asherz007: jus checkin
2017-09-08 01:29 Protastic101: 02:09:696 (129696|3,129750|2,129804|3) - w e w
2017-09-08 01:29 Asherz007: I tried
2017-09-08 01:29 Protastic101: 02:09:804 - add a finish for the start of a new section?
2017-09-08 01:30 Asherz007: get lith to put something different in there maybe? :^)
2017-09-08 01:30 Asherz007: "crash" dun fit that well here
2017-09-08 01:30 Asherz007: Trying to remember why triple tho
2017-09-08 01:31 Protastic101: kick + crash in the music?
2017-09-08 01:31 Asherz007: It's a crash-ish sound, but not cymbal
2017-09-08 01:31 Protastic101: yeah
2017-09-08 01:32 Protastic101: either way, it's loud tho
2017-09-08 01:32 Asherz007: true dat
2017-09-08 01:32 Asherz007: pls no kill meh I had to vocal map for variety
2017-09-08 01:32 Protastic101: ACTION shoots
2017-09-08 01:32 Asherz007: :cccccccccccccccccccccccccccccccccc
2017-09-08 01:33 Asherz007: It's like 90s of basically the same thing in the middle tho
2017-09-08 01:33 Protastic101: 03:22:453 (202453|2,203102|3) - dont think the finishes here are necessary since there's really nothing in the music but the kicks at that point in time
2017-09-08 01:34 Protastic101: would have been better to replace them with claps instead
2017-09-08 01:34 Asherz007: fair point
2017-09-08 01:34 Protastic101: cause the structure is snares on 1/1, kicks on upbeats
2017-09-08 01:35 Asherz007: the rest of the map is kinda generic hs, sadly
2017-09-08 01:35 Protastic101: 03:53:588 (233588|2) - consider using a finish to represent the build down or whatever it's called?
2017-09-08 01:35 Asherz007: whoops
2017-09-08 01:35 Asherz007: Quite sure there was meant to be one there anyway
2017-09-08 01:35 Asherz007: hence triple
2017-09-08 01:36 Protastic101: lel
2017-09-08 01:36 Protastic101: 03:56:507 (236507|2,236507|0,236507|3,237156|1,237156|3,237156|0) - I'd make these jumps tbh. There's no snare in the music on the downbeats, only the crashes every 2/1 on 03:56:183 - 03:56:831 -
2017-09-08 01:36 Protastic101: would replace the claps with whistles too
2017-09-08 01:37 Asherz007: but there's now physical claps there :^)
2017-09-08 01:37 Asherz007: clap for clap
2017-09-08 01:38 Protastic101: I dont hear it though :c
2017-09-08 01:38 Protastic101: it just sounds like all the same dry snare to me
2017-09-08 01:38 Asherz007: :thinking:
2017-09-08 01:38 Asherz007: It's slightly more intense than the other kicks as well
2017-09-08 01:39 Protastic101: 03:57:480 (237480|0,237804|0,238129|0,238453|0) - could also add some finishes here for the 1/1 crashes in the music
2017-09-08 01:39 Protastic101: eh, guess it's ok then
2017-09-08 01:39 Asherz007: Ahead of you on that one
2017-09-08 01:39 Protastic101: 03:58:777 (238777|0) - also this too
2017-09-08 01:39 Protastic101: >:ccccc
2017-09-08 01:39 Asherz007: Was debating that last one tbh
2017-09-08 01:39 Protastic101: stop self modding so then I find less errors and be happier
2017-09-08 01:39 Protastic101: wait what
2017-09-08 01:40 Protastic101: 04:26:183 (266183|3,266345|2,266507|3,266669|2,266831|3,266993|2,267156|3,267318|2) - oh yeah, this stuff is p a i n f u l btw
2017-09-08 01:40 Asherz007: Like, the crash there feels barely audible to me
2017-09-08 01:40 Asherz007: dw it happens in lh too
2017-09-08 01:40 Protastic101: it'd be easier if there were no LNs on the upbeats, but cause there is, the timing is all screwed up and the strain is just :/
2017-09-08 01:40 Protastic101: yeah no, it's still painful as all hell though
2017-09-08 01:41 Asherz007: do I have to :c
2017-09-08 01:41 Protastic101: pls
2017-09-08 01:41 Asherz007: ACTION cri
2017-09-08 01:41 Asherz007: modding = making generic
2017-09-08 01:41 Asherz007: :^)
2017-09-08 01:42 Protastic101: 05:01:047 (301047|3) - dunno if I mentioned this or not, but adding a finish would be a nice end to the chart :^)))))))
2017-09-08 01:42 Asherz007: you did, and over my dead body
2017-09-08 01:42 Protastic101: 04:26:020 - for the parts like this, I'd recommend alternating the LNs around the note, like this https://osu.ppy.sh/ss/9038485
2017-09-08 01:43 Protastic101: damn, I gotta do a better job of remembering what I suggest :thinking:
2017-09-08 01:43 Protastic101: can you update what you've done real quick?
2017-09-08 01:43 Asherz007: hold on lemme fix that suggestion first
2017-09-08 01:43 Protastic101: wanna give the chart a quick once over and then go take a nap
2017-09-08 01:43 Protastic101: which one, the 4 minute one?
2017-09-08 01:43 Asherz007: `mhm
2017-09-08 01:44 Protastic101: if you apply something similar to that, make sure the following measures flow ok-ish
2017-09-08 01:44 Protastic101: actually, Im going to go take my nap now and Ill finish the rest in a forum post tonight or tomorrow
2017-09-08 01:44 Protastic101: or saturday
2017-09-08 01:44 Asherz007: okie dokie then lol
2017-09-08 01:44 Protastic101: or three weeks from now is most likely :^)
2017-09-08 01:44 Asherz007: o
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well shit thats a cool song

no kds

Box of wonders #2
2017-09-09 23:49 Antalf: i should save this for the mod but ./shrug
2017-09-09 23:49 Antalf: 01:02:507 (62507|2,62831|3,63156|1,63480|0) -
2017-09-09 23:50 Antalf: why not jumps? it gives more intensity and id say spices up the map a bit
2017-09-09 23:50 Antalf: aside that
2017-09-09 23:50 Antalf: it also helps to predict a bit the density of the next section
2017-09-09 23:50 Asherz007: eh
2017-09-09 23:51 Asherz007: It's a buildup as is tho
2017-09-09 23:51 Asherz007: 1/1 jumps -> 1/2 js -> 1/4 js -> 1/4 jt
2017-09-09 23:51 Antalf: the hit finish LMAO
2017-09-09 23:51 Asherz007: lithsounds ftw
2017-09-09 23:53 Antalf: every 1/1 downbeat should be a double here 01:49:047 -
2017-09-09 23:54 Antalf: why? mostly because aside of the soft pluck synth there is a very noticiable hi hat sound
2017-09-09 23:54 Asherz007: If I had more columns, I would. But the layering focus kinda ignores the hihat entirely throughout the LN section
2017-09-09 23:54 Antalf: wait
2017-09-09 23:54 Asherz007: To sometimes focus on (god forbid) vocal mapping
2017-09-09 23:54 Antalf: did lith actually record that
2017-09-09 23:54 Asherz007: yep
2017-09-09 23:55 Antalf: LOL
2017-09-09 23:55 Asherz007: He gave me the sounds over discord and told me to make a map with them
2017-09-09 23:55 Asherz007: So here we are
2017-09-09 23:56 Antalf: 02:19:696 (139696|0) - ok so here my thing with this is that it feels odd to play due that the synth sound ends at 02:19:858 - and its not extended
2017-09-09 23:56 Antalf: id say you make it a 1/2 ln starting from 02:19:696 -
2017-09-09 23:56 Antalf: but that one is up to you
2017-09-09 23:57 Asherz007: I decided to be retarded and mapped that to the bass line instead
2017-09-09 23:57 Antalf: wat
2017-09-09 23:57 Asherz007: yep
2017-09-09 23:57 Asherz007: bass line is 3/2
2017-09-09 23:58 Antalf: well fuck thats true
2017-09-09 23:59 Asherz007: 01:56:831 (116831|3,118939|2) - did it for here. Just that occasion didn't have super long LN before
2017-09-09 23:59 Asherz007: So not like it's entirely out of the blue
2017-09-09 23:59 Antalf: you could ctrl+j 02:19:696 (139696|0,140183|1) - so you it can be related with the music a bit more id say, something like https://puu.sh/xvYoq/e1fd07142c.png
2017-09-10 00:00 Antalf: why is it on the blue tic? idk im retarded
2017-09-10 00:00 Antalf: but you know what i mean
2017-09-10 00:00 Asherz007: so bass pr wew
2017-09-10 00:01 Antalf: yus
2017-09-10 00:01 Antalf: 02:48:399 (168399|3,168561|2) - jack when
2017-09-10 00:01 Antalf: did it for the others, might as well finish with it
2017-09-10 00:01 Asherz007: :thinking:
2017-09-10 00:01 Asherz007: I only did it for the others because I ran outta columns
2017-09-10 00:02 Antalf: LOL
2017-09-10 00:02 Antalf: but consistency then
2017-09-10 00:02 Asherz007: 02:48:723 (168723|3) - moved to 3
2017-09-10 00:02 Antalf: meh thats cool as well
2017-09-10 00:02 Asherz007: 02:49:047 (169047|2) - and moved to 4
2017-09-10 00:02 Antalf: welp thats all i can scrape off from the top rn
2017-09-10 00:02 Asherz007: I mean it follows the jack movement then
2017-09-10 00:03 Antalf: yeah its better like that
2017-09-10 00:03 Antalf: ok so let me post this, dont drop kds, ill come with a more complete mod
2017-09-10 00:04 Antalf: mind if i give you an extra snare btw?
2017-09-10 00:04 Antalf: becuase rn im ded for the day
2017-09-10 00:04 Antalf: to many up n downs
2017-09-10 00:04 Asherz007: yeah gonna get backup osz just in case people get too triggered by lithsoudns
2017-09-10 00:05 Antalf: the sounds
2017-09-10 00:05 Antalf: are cool a f i must admit
2017-09-10 00:05 Asherz007: sure go rest for a bit
2017-09-10 00:05 Antalf: the crash one gets me hard lol
2017-09-10 00:05 Asherz007: he gave me generic ones and somehow they fit quite nicely with this song
2017-09-10 00:05 Asherz007: tbh wasn't expecting it to work this well
2017-09-10 00:06 Antalf: it does its job perefectly
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sup fucker

from our M4M but not M4M

i would prefer the Preview Point to be here 03:27:642 -

Disconcerting
00:10:453 (10453|2) - THE FUCKING HITSOUND speaking of which make it into a LN bc you didn't chart one

01:38:669 - the jacks seem a bit out of place with the rest of the section. they don't really represent any massive change in the music. i thought it would be for the pitch raising and then falling but from here 01:43:858 - the pitch falls and it jacks. i don't really know tbh, i would either remove the jacks or jack them all. up to you tho

02:07:210 (127210|2,129210|2) - ouch maybe move this

02:19:696 (139696|1) - this is well odd. kinda ruins the flow imo. i would just delete it, as the sound itself isn't too prominent

02:29:912 - from here this section gets messy. it missed sounds and it just eeeeeeeee

i will try help:

-02:29:912 (149912|0) - this new sound is introduced well but it doesn't really help with the chart. as in 02:31:210 - you had to skip one here 02:32:183 - and here etc etc so idk how to help with this. i would just add them to make it suit but it's up to you

-02:35:426 (155426|1,155426|2) - this conflicts a lot with 02:32:831 (152831|1,152831|3) - as in, the first one (chronologically) shows that buuuuuuup sound but the second represents the new sound which is significantly softer. i don't see any solution to this but you may wanna keep this in mind

-02:40:291 (160291|2) - this should be two 1/2 LNs, right? took me a while to find the problem to this little bit but i think this is it

-02:41:588 (161588|1) - OHH so you map the buuup sound with notes now? why didn't you do so before?


02:59:831 - add a note here bc there is a sound

03:10:210 - ^^

03:29:264 (209264|0) - i mean maybe keeping it as one LN is fine but it would be cool to separate them as the music suggests. i believe the first sound is 1/3 long, for if you want to change it. i won't mention all of these

03:45:318 (225318|3) - similar to the one above but these are 1/2 each. again up to you

04:02:831 (242831|1,243156|2,243480|0,243804|2) - what happened to the special patterns like the rest of the section ;-;


best of luck o/
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From my queue


0|1|2|3

Image General :
  • 03:27:642 - I think that will be better the Preview point here
Image  Disconcerting :


I hope i've helped with the beatmap :3

GL!
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error_exe777 wrote:
sup fucker sup

from our M4M but not M4M huehuehuehuehue

i would prefer the Preview Point to be here 03:27:642 - tbh kinda leaning either way on this. As it is, I think the preview point is more "memorable" per se, because the suggested preview time is more generic, which I don't really want.

Disconcerting
00:10:453 (10453|2) - THE FUCKING HITSOUND speaking of which make it into a LN bc you didn't chart one Wait why?
If you're on about the vocals that's part of the last LN which I cut short, since it kinda looked ugly having it carry over.


01:38:669 - the jacks seem a bit out of place with the rest of the section. they don't really represent any massive change in the music. i thought it would be for the pitch raising and then falling but from here 01:43:858 - the pitch falls and it jacks. i don't really know tbh, i would either remove the jacks or jack them all. up to you tho True that, but the jacks here are more designed for variety than anything else, because 16 measures of all jacks or no jacks looked kinda boring.

02:07:210 (127210|2,129210|2) - ouch maybe move this Yeah was trying to figure out what worked and what didn't here.

02:19:696 (139696|1) - this is well odd. kinda ruins the flow imo. i would just delete it, as the sound itself isn't too prominent Quite sure a changing bass is pretty prominent

02:29:912 - from here this section gets messy. it missed sounds and it just eeeeeeeee Well, let's see what you got then... The reason it looks "messy" is because I changed layering emphasis several times throughout the section, else it would've been basically a minute of exactly the same thing and thats boring af

i will try help:

-02:29:912 (149912|0) - this new sound is introduced well but it doesn't really help with the chart. as in 02:31:210 - you had to skip one here 02:32:183 - and here etc etc so idk how to help with this. i would just add them to make it suit but it's up to you #layeringfocusftw this little section I decided on focusing more for the high-pitched sound as well as keeping the 1/1 run. (thus ignoring vocals)

-02:35:426 (155426|1,155426|2) - this conflicts a lot with 02:32:831 (152831|1,152831|3) - as in, the first one (chronologically) shows that buuuuuuup sound but the second represents the new sound which is significantly softer. i don't see any solution to this but you may wanna keep this in mind Not really sure what's being got at here. Any clarification perhaps?

-02:40:291 (160291|2) - this should be two 1/2 LNs, right? took me a while to find the problem to this little bit but i think this is it Sadly isn't not lol. RH continues the constant 1/1 run while LH focuses on bass note changes.

-02:41:588 (161588|1) - OHH so you map the buuup sound with notes now? why didn't you do so before?cus variety

02:59:831 - add a note here bc there is a sound

03:10:210 - ^^ They're not the most prominent things around (plus they break the patterning a little), thus why I'm ignoring them.

03:29:264 (209264|0) - i mean maybe keeping it as one LN is fine but it would be cool to separate them as the music suggests. i believe the first sound is 1/3 long, for if you want to change it. i won't mention all of these I don't really consider a gliss "worthy" of having several seperate notes to it.
Hence why there's just one for the vocals here.


03:45:318 (225318|3) - similar to the one above but these are 1/2 each. again up to you Similar response bud :P

04:02:831 (242831|1,243156|2,243480|0,243804|2) - what happened to the special patterns like the rest of the section ;-; Swapped notes in RH near 04:03:156 but not sure whether that was what you were after.


best of luck o/ ty c:


Acnos wrote:
From my queue


0|1|2|3

Image General :
  • 03:27:642 - I think that will be better the Preview point here see above
Image &nbsp;Disconcerting :


I hope i've helped with the beatmap :3 Certainly have, my friend c:

GL!



Thanks peeps! :)
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irc mods
spamming BN with req
Code:
21:52 Tofu1222: Hey, as now I am free, how about doing irc mods for your map?
21:53 Asherz007: sure
21:53 Asherz007: I'm free all day lul
21:53 Tofu1222: qwq wow 
21:53 Asherz007: not for much longer tho
21:53 Asherz007: last week of freedom xd
21:53 Tofu1222: at least a week ;w;
21:54 Asherz007: Yeah off to london sunday
21:54 Asherz007: In case you're wondering layering focus changes between bookmarks
21:56 Tofu1222: 00:07:372 (7372|1,7534|1) - dont u think these two are different pitches? how about putting 00:07:534 (7534|1) - on col3 to differentiate them?
21:56 Tofu1222: 1|2|3|4
21:57 Asherz007: No I don't lol
21:57 Asherz007: p sure sheepie brought this up too
21:57 Tofu1222: hmm XD
21:57 Tofu1222: like the one before is #C, and the one after is B
21:58 Tofu1222: but anyway, if you just dont want, then let's continue
21:58 Asherz007: I think it changes where I put it xd
21:59 Tofu1222: 00:09:642 - to 00:10:291 - I would think that you need to continue layering notes on col3, cuz 00:09:642 (9642|1) - this LN might be for the reverse crash, but those 1/4 sounds still appear at that time lol
22:00 Asherz007: Yeah
22:00 Asherz007: so just keep 1/2s until 2nd hl?
22:01 Asherz007: Then LN for vocal instead?
22:01 Tofu1222: ahh yes
22:01 Asherz007: I think it was vocal in the first place but uhmmmmm xd
22:02 Asherz007: So like [https://osu.ppy.sh/ss/9066579 this] instead?
22:03 Tofu1222: yep
22:03 Asherz007: sweet
22:03 Asherz007: I'll do that then
22:04 Tofu1222: 00:31:777 - i am not sure if you miss a note here, but 00:31:939 - i clearly hear the hihat here
22:05 Asherz007: #totallyconsistent
22:06 Asherz007: makes sense for 2nd hl, tho 1st one not really hearing much either
22:06 Tofu1222: ahh yep
22:06 Tofu1222: owo
22:07 Asherz007: Actually
22:07 Asherz007: makes sense to do both for consistency I think lol
22:08 Tofu1222: 01:06:237 (66237|3,66277|2) - how about ctrl+g, so things  will be in the same direction, which is better to play imo
22:08 Tofu1222: ahh yes for consistency XD
22:08 Asherz007: whoopsies xd
22:09 Asherz007: Yeah fair point
22:09 Tofu1222: nice
22:10 Tofu1222: 01:17:912 - From here i dunno if you ever considered make those duang duang sounds back to LNs, as you did b4 XD
22:11 Asherz007: Yeah I did think about it
22:11 Asherz007: but
22:11 Asherz007: p a t t e r n   v a r i e t y
22:11 Asherz007: XP
22:11 Tofu1222: cuz i would interpret this part as a rising part of the first half kiai, so i would think the difficulty to be harder might be a good choice XD
22:12 Asherz007: idk I think the LNs might clutter it up a little bit too much
22:13 Tofu1222: OK then just keep as it is if you think in that way =w=
22:14 Asherz007: okie dokie owo)b
22:14 Tofu1222: 01:27:399 (87399|2,87439|3) - i dunno if you wanna also ctrl+g this 
22:15 Asherz007: Yeah sure
22:15 Asherz007: ctrl+g'd the two before as well
22:15 Asherz007: for a mirror pattern
22:15 Tofu1222: OK owo
22:15 Tofu1222: https://osu.ppy.sh/ss/9066676 tbh, how about this?
22:15 Tofu1222: idk but it must be much more fun lol
22:16 Asherz007: looks like a nice idea
22:17 Asherz007: like it owo)b
22:19 Tofu1222: http://osu.ppy.sh/ss/9066702 for 01:37:372 -, how about this?
22:19 Tofu1222: cuz your previous pattern is like 3434, 1212, which are quite harder than such streams tbh
22:19 Tofu1222: and it is the end of the handstreams, so players might feel a bit tired, and with that kind of patterns they might get overloaded?
22:20 Asherz007: Perhaps?
22:20 Asherz007: Sure
22:20 Asherz007: ctrl+g for final 2 notes tho
22:20 Tofu1222: yep
22:20 Tofu1222: owo
22:27 Tofu1222: 03:58:939 - to 04:01:372 - you use repeated pattern but 04:01:372 - to 04:03:966 - you dont
22:27 Tofu1222: i mean the LN position
22:28 Tofu1222: 04:02:831 (242831|1,243156|3,243480|0,243804|2) - how bout change them to mirror the pattern b4?
22:28 Asherz007: tfw chatbox gets in the way
22:29 Asherz007: totally not intentional, I swear
22:29 Tofu1222: so what wil you do then lol?
22:30 Asherz007: I'd like to keep the ministacks and a complete mirror would break that
22:30 Asherz007: hmmmmmmmmmmmmmmmmmmmmm
22:30 Tofu1222: then how about change the 2nd one, i mean 04:00:237 (240237|1,240561|2,240885|0,241210|3,258885|3,258966|2) - to sth different?
22:31 Asherz007: That would work
22:31 Tofu1222: yep owo
22:32 Asherz007: went for 2413 on lns
22:32 Asherz007: so there's a 4243131 thing around it
22:32 Asherz007: gdi
22:32 Asherz007: 424131
22:32 Tofu1222: 04:18:885 (258885|3,258966|2) - i dont quite think these hihat sounds should be mapped cuz you didnt map them for even once in this final part b4 owo I know you wanna make up for the missing drums but.. it just seems a little bit not so.. consistent lol?
22:33 Tofu1222: OK owo
22:33 Asherz007: So something like [https://osu.ppy.sh/ss/9066795 this]
22:33 Asherz007: So just remove those two?
22:33 Tofu1222: definitely better lol
22:34 Asherz007: okie dokie
22:34 Tofu1222: yep just those two 
22:35 Asherz007: btw how's hs volumes for you
22:35 Asherz007: bc feru says they need a little balancing in places xd
22:35 Tofu1222: balancing of hitsounds?
22:36 Asherz007: to the audio
22:36 Tofu1222: i think the volume is just fine tbh
22:36 Asherz007: I... think?
22:36 Asherz007: oh okay
22:36 Asherz007: Might make the end a little quieter
22:36 Tofu1222: oh yep, maybe
22:37 Tofu1222: but since the drum didnt decrease, i might not do that lol
22:37 Asherz007: Hmm
22:38 Tofu1222: anyway, tho a little bit repetitive still nice song choice owob


Good Luck! ;)
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Rhythm Incarnate
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as for that clarification:

i was saying that 02:32:831 (152831|1,152831|3) - is stronger than 02:35:426 (155426|1,155426|2) - but they both use two LN's. i mean, now that i look at it its fine tbh. it would be nicer if there was a difference but there is no way to do so. if you still don't understand just message me ingame when you can.

also you're comment colours confuse the fuck out of me
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Code:
15:14 eyes: hello
15:14 eyes: can we itc talk
15:14 *eyes is editing [https://osu.ppy.sh/b/1408345 NOMA - Strength [Disconcerting]]
15:14 eyes: irc*
15:14 Asherz007: Sure
15:14 Asherz007: Something up?
15:14 eyes: i wanted to m4m with lith
15:15 Asherz007: Oh right
15:15 Asherz007: Did he confirm
15:15 eyes: no
15:15 Asherz007: crud he's offline lol
15:15 eyes: https://osu.ppy.sh/forum/p/6247808
15:15 Asherz007: I'd confirm with him first
15:15 eyes: i can mod this even with no m4m
15:16 eyes: so ok
15:16 Asherz007: You sure?
15:16 eyes: yes wh
15:16 eyes: why not
15:16 Asherz007: Alrighty
15:16 eyes: first, hitsounds are too loud maybe
15:16 eyes: looks like lith did hitsounds
15:17 Asherz007: lith did do hitsounds
15:17 Asherz007: Still trying to find some balances for that
15:18 eyes: 00:31:210 - this part , ee, i think a lot of jacks are on left hand
15:18 eyes: I'll count it
15:19 Asherz007: I mean it's just broken js that essentially changes direction every time it breaks, so it shouldn't be that bad
15:19 eyes: hm ok
15:20 eyes: you place jacks in front of any snare
15:20 eyes: 00:34:453 (34453|0,34615|0) - jacks in front of bass looks weird for me
15:20 eyes: like random
15:20 eyes: 00:31:696 (31696|2,31777|3,31858|0,31939|1,32020|3,32020|2) - no jack, but here is jack 00:34:291 (34291|2,34372|1,34453|0,34534|3,34615|2,34615|0) - 
15:21 Asherz007: Well, it's not entirely unidirectional for the entire js
15:21 Asherz007: I mean the jacks aren't too much of a concern since the overall hand balance seems to be ok
15:22 eyes: yep, just to clarify
15:22 eyes: 01:03:642 (63642|1,63804|1,64129|0,64291|0) - it might be painful on dt
15:22 eyes: you can shift second jack to right hand
15:22 Asherz007: yep
15:22 eyes: 01:04:291 (64291|2,64453|2) - and then move this to left
15:22 eyes: just alternate jacks
15:23 Asherz007: The patterns are annoying to dt
15:23 Asherz007: (Kinda want it to stay that way tbh)
15:24 eyes: 01:17:102 (77102|0,77345|1,77588|2,77750|3) - I'd shorten these lns
15:24 Asherz007: Since we're looking at it for nomod plays, rather than dt or ht
15:24 Asherz007: Why?
15:25 eyes: I feel like they end earlier than this
15:25 eyes: 01:17:102 (77102|0,77345|1) - especially these
15:25 eyes: 01:18:399 - it shouldn't be a double I guess
15:25 eyes: oh nope
15:25 eyes: it is a bass actually
15:25 Asherz007: I'm thinking just the first LN should be shorter
15:26 Asherz007: maybe
15:26 Asherz007: tbh I simplified the LNs a bit tiny here I think
15:26 Asherz007: Ah screw my word order I haven't been awake for long xd
15:27 eyes: 01:22:129 (82129|3,82291|3) - you might want to move this jack to left hand to 
15:27 eyes: 01:21:318 (81318|3,81480|3,81480|2,81642|3,81642|2,81966|2,82129|3,82129|2,82291|3) - looks overloaded
15:27 Asherz007: Fair point
15:28 eyes: 01:27:034 (87034|2,87156|2) - and move this to left hand to make it more comfortable, avoiding 01:26:669 (86669|2,86831|2,87034|2,87156|2) - 
15:28 Asherz007: I'll move that to 2 then
15:29 Asherz007: 01:26:831 (86831|2) - Reckon I could just move this instead
15:29 eyes: 01:27:642 (87642|2,87750|2,87858|2,87966|1,88074|1,88183|1) - you can move these to 1 and 4, because previous jacks was on 2 3 already
15:29 eyes: 01:27:034 (87034|2,87156|2,87358|1,87480|1,87642|2,87750|2,87858|2,87966|1,88074|1,88183|1) - 
15:30 Asherz007: Hmm
15:31 Asherz007: tbh tofu suggested that and I kinda like it
15:31 Asherz007: ...the way it is
15:31 Asherz007: Never used to be jacks there
15:31 Asherz007: tbh it's 2 1/8 rolls followed by 1/3 jacks
15:32 Asherz007: And I don't see too much of a problem with that
15:32 eyes: yep
15:32 eyes: just to clarify
15:32 eyes: up to you
15:32 eyes: 02:46:129 - this seems too weak for triple
15:33 Asherz007: I'm mapping like 3 different things there and that all of them happen to start something there
15:33 Asherz007: 02:46:129 (166129|1) - vocal
15:33 Asherz007: 02:46:129 (166129|0) - 1/1 synth
15:33 Asherz007: 02:46:129 (166129|2) - bass
15:34 Asherz007: Conventionally not strong enough for a triple, but the section is too calm so I made it denser by following more things
15:35 eyes: 04:50:669 - why this is harder than0 4:40:291 - 
15:36 eyes: 04:40:291 - *
15:36 Asherz007: Because consistently mapping js was getting annoying and boring
15:36 Asherz007: That's basically it lol
15:36 eyes: :D
15:37 eyes: 04:55:858 - you can make all single notes by this point
15:37 eyes: emphasizing that volume is decreasing
15:38 Asherz007: I could, but there's still some bass emphasis there
15:38 eyes: yeaah
15:38 eyes: that's all
15:38 eyes: looks like I didn't find much problems
15:39 eyes: map looks pretty complete
15:39 Asherz007: Nobody seems to find anything critical with this lol
15:39 eyes: that's cool lmao
15:39 Asherz007: Not bad for mapping in 5 hours and then not actually playing the map
15:39 Asherz007: #maptheoryftw



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Last edited by eyes on , edited 1 time in total.
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Beatmap Nominator
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pls box ircs that long thx :P
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Spinner Sage
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Hi and Bye mod

1|2|3|4

disconcerting

good luck
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ByeForNow wrote:
Hi and Bye mod

1|2|3|4

disconcerting

good luck


Thanks for the mod! :)
Sorry for not changing much...
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Asher u fuk :^).
Don't really have anything to say about the map, just want to point out these things that bothered me a bit while playing:

Feels weird to ignore the vocals at the start, since it's a pretty relevant sound, places like here 00:29:183 - and here 00:29:831 (29831|1) - could've been mapped as a single or as a double, just to represent the triple repetitionof the vocals (I think the reason it feels kinda weird is because 00:28:453 (28453|3,28453|2,28534|0,28534|1,28615|2,28615|3) - can be very easily associated with vocals rather than the drum)

Also, I think doing the same on the JS after it would make the map feel more connected to the song (Something like this is what I'm thinking https://osu.ppy.sh/ss/9083438 (Ignore the shitty patterning, just trying to go throught with the idea), doing some mini-jumptrills to represent the vocals can make for some better feel of the song imo)

Honestly, I don't like the fact that you ignore these sounds 01:39:561 - 01:40:210 - (and so on) in this section. Feels disconnected to the music, and it also feels strange that this section is way easier and less dense than the past section, which was calmer song-wise. So, as for adding the "missing notes", I would've jacked them, but that would feel a bit unnatural, so I guess simply adding them would be good enough.

And I remember something else bothered me, but can't quite remember tbh :^)
Not really a mod, so no need to kds if you don't want to
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Kaito-kun wrote:
Asher u fuk :^). hi owo'
Don't really have anything to say about the map, just want to point out these things that bothered me a bit while playing:

Feels weird to ignore the vocals at the start, since it's a pretty relevant sound, places like here 00:29:183 - and here 00:29:831 (29831|1) - could've been mapped as a single or as a double, just to represent the triple repetitionof the vocals (I think the reason it feels kinda weird is because 00:28:453 (28453|3,28453|2,28534|0,28534|1,28615|2,28615|3) - can be very easily associated with vocals rather than the drum) The way I see it is that vocals get followed gradually more and more throughout the map, with the tiny bit at the start signposting that vocals may be something to look out for.
Since the current focus for the section isn't on the vocals at all, it really doesn't make much sense to add the 1/4 vocals in here.


Also, I think doing the same on the JS after it would make the map feel more connected to the song (Something like this is what I'm thinking https://osu.ppy.sh/ss/9083438 (Ignore the shitty patterning, just trying to go throught with the idea), doing some mini-jumptrills to represent the vocals can make for some better feel of the song imo) Vocals don't seem to be that prominent at this point, so I decided to ignore them and focus on the percussive broken js instead.

Honestly, I don't like the fact that you ignore these sounds 01:39:561 - 01:40:210 - (and so on) in this section. Feels disconnected to the music, and it also feels strange that this section is way easier and less dense than the past section, which was calmer song-wise. So, as for adding the "missing notes", I would've jacked them, but that would feel a bit unnatural, so I guess simply adding them would be good enough. Perhaps true, but I didn't really want a similar section for this, choosing to follow the main perc and the bass, the lead was too polyrhythmic to be accommodated for in this section.

And I remember something else bothered me, but can't quite remember tbh :^) So as you remember, let me know. :)
Not really a mod, so no need to kds if you don't want to


Thanks for the extra opinion :)
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