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This beatmap was submitted using in-game submission on Sonntag, 22. Oktober 2017 at 02:23:11

Artist: Denkishiki Karen Ongaku Shuudan
Title: Natsu no Owari (Soleily Remix)
Source: 終わる世界とバースデイ
Tags: Owaru Sekai to Birthday コットンソフト Cotton Soft eroge visual novel dnb drum and bass denkare
BPM: 175
Filesize: 9569kb
Play Time: 03:02
Difficulties Available:

Download: Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Information: Scores/Beatmap Listing
---------------
https://www.pixiv.net/member_illust.php ... d=64724388
https://soundcloud.com/soleily227/bootl ... ly-remix-3

original version of this remix is appoval length, but I removed the gross hardstyle part that ruined the whole song...
Last edited by Lasse on , edited 6 times in total.
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General
I remembered that widescreen support should be cancelled if the map doesn't have a storyboard
there are unused green lines in lower diffs ,I don't know if it is necessary to delete them


Conclusion
00:35:674 (1,2) - move these to the left to blanket the red anchor of 00:35:331 (1) - feels better for me
01:14:759 (3,4) - move these to the right a little to put them in the middle of 01:15:102 (5) -
01:16:817 (1,2,3,4,1,2,3,4) - the sequence of these part i prefer to 1,3,4,2,2,4,1,3
01:26:931 (2,3,4,5,6) - this stream can be the same shape of 01:25:731 (4) - and also can make a blanket with 01:27:445 (7) -
01:37:902 (2,3,4,5,6) - ^
02:01:559 (1) - ctrl+g


Insane
00:51:788 (1,2) - change to 2,1 is more comfortable for me
02:40:474 (1,2) - unstack?
02:44:588 (1,2) - ^ ignore it if you put it on purpose


Hard
01:28:817 (3) - i prefer to put it to the left side of 01:28:302 (2) -
01:31:559 (3) - ^


Normal
fine


Easy
02:39:959 (3) - I think you can put a 1/2 slider here to fit the rhythm like this one

thx a lot for checking my map :)
also good luck to yours
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hi ~


conclusion
  • 00:30:188 (1) - would be emphasized more if you ctrl g 00:29:674 (5,6) - (The pattern not the rhythm)
  • 00:38:074 (1,2) - Does opposite from what I hear in the music, imo would be better as 3/4 slider rather than two kicks
  • 00:45:102 (1) - would flow much more nicely into next pattern if ctrl g
  • maybe push 01:20:159 (3) - a little closer 01:19:902 (2) - , having all of them somewhat equal distance will make players think they also have the same rhythm gaps.
I dunno why you chose not the map the rest, has a better ending :/ nice map anyway



insane



hard

Just look over some blankets. Diff is fine overall, can't find anything wrong.



normal
Looks good ~



easy


Good Luck!
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Vert
Vert wrote:

General
I remembered that widescreen support should be cancelled if the map doesn't have a storyboard
there are unused green lines in lower diffs ,I don't know if it is necessary to delete them
both of these are irrelevant


Conclusion
00:35:674 (1,2) - move these to the left to blanket the red anchor of 00:35:331 (1) - feels better for me did something similar
01:14:759 (3,4) - move these to the right a little to put them in the middle of 01:15:102 (5) - fine
01:16:817 (1,2,3,4,1,2,3,4) - the sequence of these part i prefer to 1,3,4,2,2,4,1,3 squares are cute
01:26:931 (2,3,4,5,6) - this stream can be the same shape of 01:25:731 (4) - and also can make a blanket with 01:27:445 (7) -
01:37:902 (2,3,4,5,6) - ^
prefer current visuals
02:01:559 (1) - ctrl+g rather keep it consistent with 00:43:388 (1) - and also plays better imo


Insane
00:51:788 (1,2) - change to 2,1 is more comfortable for me prefer current movement into next slider
02:40:474 (1,2) - unstack?
02:44:588 (1,2) - ^ ignore it if you put it on purpose looks better if you enable stack view lol


Hard
01:28:817 (3) - i prefer to put it to the left side of 01:28:302 (2) -
01:31:559 (3) - ^ movement to center works better here


Normal
fine


Easy
02:39:959 (3) - I think you can put a 1/2 slider here to fit the rhythm like this one I didn't use a single 1/2 slider in the whole map.

thx a lot for checking my map :)
also good luck to yours


Kujinn
Kujinn wrote:
hi ~


conclusion
  • 00:30:188 (1) - would be emphasized more if you ctrl g 00:29:674 (5,6) - (The pattern not the rhythm) disagree, current is actually more movement due to not being able to use slider leniency
  • 00:38:074 (1,2) - Does opposite from what I hear in the music, imo would be better as 3/4 slider rather than two kicks doesn't make sense to me lol
  • 00:45:102 (1) - would flow much more nicely into next pattern if ctrl g plays fine to me either way and changing that removes the flow break on slider which would make the cymbal stand out less
  • maybe push 01:20:159 (3) - a little closer 01:19:902 (2) - , having all of them somewhat equal distance will make players think they also have the same rhythm gaps. did something like that
I dunno why you chose not the map the rest, has a better ending :/ it's the same rhythm all the parts before, just less intense, it becomes painfully boring to play lol nice map anyway



insane



hard

Just look over some blankets.fuck blankets Diff is fine overall, can't find anything wrong.



normal
Looks good ~



easy
  • 00:30:188 (2) - would be best to make this a repeat slider or place 00:31:217 (3) - on the next white tick. current follows the vocals better and I focused on them when possible since drums do the same thing all the time
  • 00:33:959 - there's no harm having a circle here sure, added for e/n
  • 01:15:102 - 01:16:474 - I think you should just place circles within these gaps, just to go with increase intensity in the music. added the first, other one makes 1/1 chain too long for the intended difficulty
  • 01:48:359 (2,3) - same as first
  • 01:52:131 - same as second yes


Good Luck!


thanks!
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Modding "random" maps in pending.

Also hardstyle can go die.


Normal
00:29:331 (2,3) - 01:46:988 (1,2,3) - You could ctrl+g this rhythm to fit the vocals better, and such a rhythm would fit better with 00:30:874 - where you also skip the kick.
00:33:617 (6) - I recommend changing this to a 1/2 slider and starting a 1/1 slider on 00:33:959 - to fit the held sound in the background. This rhythm allows you to more accurately capture the intensity increase here.
01:07:731 - Since you normally map the kicks, I recommend deleting 01:07:902 (5) and starting a 1/2 slider here.
01:22:302 (1,1,1,1) - I recommend using sets of 3/2 slider + circles to better fit the pacing of the song and differentiate from the intro rhythms.
02:26:759 (1,2,3,4) - I don't really see why the 3/4 is skipped here, since in terms of clicking it doesn't add too much stress and the 3/2 pause seems to be relatively underwhelming when the easy also uses 3/2 gaps. I recommend a rhythm like this to capture the drums without making this section too hard.


Hard
01:35:674 (3) - Since you're mapping these measures to contrast with the measures that you didn't map, I recommend changing 3 into a circle and using DS to 01:36:017 (1) -. This allows you to contrast with your 1/1 stacking at 01:37:045 (3,1) - and make the difference between these measures and the ones you didn't map less jarring.
01:45:617 (1,2) - :weary::sweat_drops:


Insane
00:49:045 (1,2,1) - I recommend using more zigzag motions rather than wide angles like you did for 00:38:074 (1,2,1) - since it creates a nice contrast with your linear motions at 00:47:674 (1,2,1) - for these wub sounds.


Conclusion
01:05:502 (7,8) - I recommend using a 1/2 slider here instead of two circles since you normally have 01:05:331 (6,7,8) - all clickable for the kick-snare-kick pattern, but there's no 2nd kick on 8.
01:21:617 (1,2,3) - I recommend lowering the spacing more here to contrast these sounds from the muted snares before this.
01:32:759 (6) - I recommend changing these to circles to make the lead-in to the second half of the verse stronger, especially since there's no held sound being mapped here.
02:28:645 (4,5) - Yes.

Great set. Song is much better without the hardstyle part. Good luck!
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Halfslashed
Halfslashed wrote:
Modding "random" maps in pending.

Also hardstyle can go die.


Normal
00:29:331 (2,3) - 01:46:988 (1,2,3) - You could ctrl+g this rhythm to fit the vocals better, and such a rhythm would fit better with 00:30:874 - where you also skip the kick. prefer following vocals though (and it's imo more intuitive to play) i could change second since no downbeat voal, but that will really throw off newer players I think and it still fits alright so idk
00:33:617 (6) - I recommend changing this to a 1/2 slider and starting a 1/1 slider on 00:33:959 - to fit the held sound in the background. This rhythm allows you to more accurately capture the intensity increase here. mh not really sure, I think this suggestion makes the rhythm spike a little too much here
01:07:731 - Since you normally map the kicks, I recommend deleting 01:07:902 (5) and starting a 1/2 slider here.
01:22:302 (1,1,1,1) - I recommend using sets of 3/2 slider + circles to better fit the pacing of the song and differentiate from the intro rhythms. yes that works
02:26:759 (1,2,3,4) - I don't really see why the 3/4 is skipped here, since in terms of clicking it doesn't add too much stress and the 3/2 pause seems to be relatively underwhelming when the easy also uses 3/2 gaps. I recommend a rhythm like this to capture the drums without making this section too hard. actually had that rhythm before, but suddenly clicking things like 02:27:102 - seemed so weird to play to me. will give it another try since both rhythms tilt me lol. though I might revert this later, not sure


Hard
01:35:674 (3) - Since you're mapping these measures to contrast with the measures that you didn't map, I recommend changing 3 into a circle and using DS to 01:36:017 (1) -. This allows you to contrast with your 1/1 stacking at 01:37:045 (3,1) - and make the difference between these measures and the ones you didn't map less jarring. kinda get this, but that would play quite similar with less slider holding and also make rhythm in this part even more repetitive because of 01:34:302 -, as mapping this as 1/1 would also make me map 01:38:417 - etc as 1/1 to not make it seem rather random, in comparison to the current alternating 1/1 - 1/2 there
01:45:617 (1,2) - :weary::sweat_drops:


Insane
00:49:045 (1,2,1) - I recommend using more zigzag motions rather than wide angles like you did for 00:38:074 (1,2,1) - since it creates a nice contrast with your linear motions at 00:47:674 (1,2,1) - for these wub sounds. tbh I like this pattern too much to change it and the visual contrast is already huge due to shapes


Conclusion
01:05:502 (7,8) - I recommend using a 1/2 slider here instead of two circles since you normally have 01:05:331 (6,7,8) - all clickable for the kick-snare-kick pattern, but there's no 2nd kick on 8. makes sense, but some slight variation keeps rhythm here from making me want to die. as you can see i also used way lower spacing lowered spacing even more though
01:21:617 (1,2,3) - I recommend lowering the spacing more here to contrast these sounds from the muted snares before this.
01:32:759 (6) - I recommend changing these to circles to make the lead-in to the second half of the verse stronger, especially since there's no held sound being mapped here. increase seems fine with the sound imo, it also gives a nice snappy downwards jump to accomodate the "dropping"
sound lol

02:28:645 (4,5) - Yes.anime

Great set. Song is much better without the hardstyle part. Good luck!

thanks!
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conclusion
00:31:731 (2) - 01:49:902 (2) - deserves a drum sampset too for faster kicks
00:35:074 (2,1,1) - feels a bit underwhelming spacing wise, was pretty much able to hover over the next object without slider breaking. should probably try for a stronger entrance to kiai
00:46:302 (1,2,3,4,1) - only time you have spaced streams like this, should probably try use these more consistently in more places 01:08:245 (1,2,3,4,1) - etc. or just remove the only outlier
01:17:159 (3,3) - snares still sound prevalent here, so claps could work
01:56:931 (2,1,2,3,4,5) - personally find this a bit hard to read compared to everything else // the perfect overlap + starting next stream under 01:56:588 (1)
02:05:159 (1,2) - kick slider puts most of the emphasis on 02:05:331 (2) . maybe skipping the vocal here and using a longer slider would work better

hard
02:04:817 (1,2) - swap ncs here? for finish

easy
01:01:731 - 02:19:902 - sections like these have really awkward rhythm prioritisation imo, specifically forcing 3/2 offbeat rhythms when the music still has dominant snares on white ticks just seems too confusing for noobs

poke again whenever
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Pentori
Pentori wrote:
conclusion
00:31:731 (2) - 01:49:902 (2) - deserves a drum sampset too for faster kicks yes
00:35:074 (2,1,1) - feels a bit underwhelming spacing wise, was pretty much able to hover over the next object without slider breaking. should probably try for a stronger entrance to kiai increased spacing to 00:35:674 (1) - , other one is fine since it's rather low intensity before
00:46:302 (1,2,3,4,1) - only time you have spaced streams like this, should probably try use these more consistently in more places 01:08:245 (1,2,3,4,1) - etc. or just remove the only outlier true, reduced this
01:17:159 (3,3) - snares still sound prevalent here, so claps could work sure
01:56:931 (2,1,2,3,4,5) - personally find this a bit hard to read compared to everything else // the perfect overlap + starting next stream under 01:56:588 (1) seems still okay to me, but I reduced the overlapping at start of the stream a bit
02:05:159 (1,2) - kick slider puts most of the emphasis on 02:05:331 (2) . maybe skipping the vocal here and using a longer slider would work better I actually think together with the noticeable sv changes and low spacing to 2 it makes the cymbal on the kickslider stand out nicely o:

hard
02:04:817 (1,2) - swap ncs here? for finish changed comboing here a bit

easy
01:01:731 - 02:19:902 - sections like these have really awkward rhythm prioritisation imo, specifically forcing 3/2 offbeat rhythms when the music still has dominant snares on white ticks just seems too confusing for noobs I tried a snare focused rhythm again now (I had that at first) but it doesn't really seem better to me since there are these really dominant kicks right before and like this you at least get consistent 3/2 gaps, whereas the other one mixed 1/1 + 2/1. it's more the problem that mapping these parts without 1/2 will suck either way lol

poke again whenever


thanks!
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top diff
00:46:302 (4,5,6,7) - missing hitsounds
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I'm pretty sure the romanised title should've been Natsu no Owari (blabla remix thing), 終焉 indeed read as Shuuen but in this case it's a phonetic equivalent that doesn't exist in japanese language thus neither Shuenri/Shuuenri is correct. kind of hard to prove any source but since I've never heard of Shuenri/Shuuenri in my japanese life the current title sounds really weird.

I'm just passing by so just call pentori back when it's fixed
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blame google translate (it always worked fine so far for me lol)
Image
Owari also makes more sense with the lyrics so 👀

fixed, thanks Delis!
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hey there


Easy

normal is fine


Hard


Insane


Conclusion

neat set, call me whenever you're ready
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