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This beatmap was submitted using in-game submission on 14 September 2017 at 14:59:17

Artist: Rhapsody of Fire
Title: Emerald Sword
Tags: Legendary Years Symphonic Power Metal Giacomo Voli Fire
BPM: 180
Filesize: 7273kb
Play Time: 04:15
Difficulties Available:

Download: Rhapsody of Fire - Emerald Sword
Information: Scores/Beatmap Listing
---------------
My first long and stream oriented map!! Yey...

This beatmap is, imo, considerd done. The flow+Rythm are overall where i want them.
I'm now looking for mods to fine tune it and, who knows, perhaps push towards ranked if it's good enough.


Update log (for those who cares...I do!)

1.Update 05/09/2017 - Added some hitsounds during the kiai streams. Testing mainly.
2.Update 05/09/2017 - Added more streams towards the end of the song, also made the ''sword'' more playable.
3.Update 06/09/2017 - Small changes to some of the sliders and one of the streams. Nothing major.
4.Update 06/09/2017 - Removed the first verse completely and remade it from scratch to better resemble the rythm from the third verse. Second verse remains ''different''
5.Update 07/09/2017 - Acted upon the suggestions from Renquiem - Biggest change is the second chorous, changed it completely while keeping the same rythm as the first one. (3 chorous in total, 2 in the second Kiai back to back). Some overall small changes to stream start/ends to better line em up with sliders.
6.Update 07/09/2017 - Did some ''big'' changes in how the streams are shaped + removed/added some sliders in the two first chorous. The streams, hopefully, should now represent the vocals a little bit better.
7.Update 08/09/2017 - Acted upon the changes reccomended by [-Crissaegrim-]. Biggest change was the 1/3 streams converts from 1/4 ones.
Some minor updates to fine tune the new streams.
8.Update 09/09/2017 - Started to work with the feedback provided by [[Pika]]
9.Update 12/09/2017 - Started working with hitsounds....Yep...Rip...I blame Touhou
10. Update 13/09/2017 - Made the solo part a little harder overall and completed the hitsounds.
11. Update 14/09/2017 - Some overall balance changes and tuning of hitsounds.
12. Update 14/09/2017 - Acted upon ZenzZ's mod.
Last edited by SawySavvy on , edited 49 times in total.
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Rhythm Rookie
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mod
- This is all i saved from our conversation yesterday:

20:49 [Blu]: 00:18:015 (1,2,3,4) - Doesn't fit in with the song well, based on how you've mapped it so far
20:50 [Blu]: Try the doubles like earlier in the song, helps the player expect what's coming
20:51 [Blu]: if you were to use that, i'd recommend centering it at the least
20:53 [Blu]: 00:18:015 (1,2,3,4) - Movement here doesn't flow well
20:54 SawySavvy: ^ Same jump you just mentioned :3
20:54 SawySavvy: Miss copy/paste ?
20:54 [Blu]: Sorry about that
20:55 [Blu]: 00:29:349 (6,7) -
21:01 [Blu]: 00:49:849 (6,1) - Fix up slider placement, make these parallel
21:02 [Blu]: 01:08:182 (1,2,3) - make 2 and 3 parallel maybe?
21:06 [Blu]: 02:03:349 (5,6,7) - Doesn't fit in with the motion created by the streams
21:13 [Blu]: 03:53:682 (1) - Long sliders like this should probably be avoided to be honest...
21:13 [Blu]: it shouldn't really be repeated this much
21:13 [Blu]: try adding something else
21:13 [Blu]: and try to shorten up the sliders after it aswell, theres loads of em
21:14 [Blu]: 03:57:682 (3) - etc
21:14 [Blu]: Oh and around that area I think you could probably add in more circles if you tried to
21:14 SawySavvy: You mean the last chorous ?
21:15 SawySavvy: I want a smooth/calm ending
21:15 [Blu]: Oh okay
21:15 SawySavvy: But it's not well mapped atm ^_^
21:15 SawySavvy: The last sword slider for example
21:15 SawySavvy: I do like the mountain though
21:15 [Blu]: Yeah the mountain is rlly good I liked that
21:16 SawySavvy: So they look shorter
21:16 SawySavvy: Soooo lets go over some points
21:17 SawySavvy: You've written alot ! Love it <3
21:17 SawySavvy: 00:18:015 (1,2,3,4) -
21:17 SawySavvy: I agree on that part
21:17 SawySavvy: It goes against the theming/consistency
21:17 SawySavvy: Even if the rythm is there
21:17 SawySavvy: I'll make it blend in better
21:18 SawySavvy: 00:29:349 (6,7) -
21:18 SawySavvy: That was on purpose
21:18 SawySavvy: A anti flow/180 turn
21:20 SawySavvy: 00:36:349 (1,2,3,4,5) -
21:20 SawySavvy: I think the main problem
21:20 SawySavvy: Is that 5
21:20 SawySavvy: It's outside the map ._.
21:21 [Blu]: There's a lot of sliders in your map which would be easier to play if they were parallel to the ones before
21:22 [Blu]: Fixing that up might help make it look better
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Spinner Sage
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No kudosu yet.
Edit: had a quick talk with the mapper about metadata, no kudosu for this
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Cymbal Sounder
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Greenshell wrote:
Edit: had a quick talk with the mapper about metadata, no kudosu for this


It was a nice chat though :)
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Beat Clicker
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Hello Hello~

For the King
00:02:849 (6) - So in playtesting these sliders are pretty long to represent a 1/2 note. It is very easy to drop slider ends due to this.
I suggest shortening them a little?
00:04:682 (1,2,3,4,5) - Could be parallel better?
00:09:349 (2,3,4,5,6) - Kind of indents in both directions. Make this straight of curve it 1 direction
00:12:015 (2,3,4,5,6) - Same thing
00:22:682 (3,4,5,6,7) - Burst doesn't lead into stream completely (If this was the point, make the end of the stream point farther right)
00:47:849 (4,5) - Slider end doesn't lead into next note
01:11:682 (2,3,4,5,6) - Just having 2 indented looks a bit off (3-6 aren't straight either)
01:13:182 (2,3,4,5,6) - Could be a star?
01:13:682 (5,4) - Could be stacked
01:15:849 (2,3,4,5,6) - Slider slightly bent upwards? (Not sure if intentional or not)
01:26:349 (7,1) - Separate a little. Looks cramped
01:37:015 (1) - Not completely vertical
01:46:349 (1) - Not vertical
02:45:015 (5,6) - Not quite horizontal?
02:47:682 (1,2,3,4,5) - Could be a star (Use the shape generator ctrl+shift+D)
02:55:682 (3,4,5) - Could improve square
03:06:015 (1,2,3,4,5,6) - Ya, use shape gen tool
03:15:015 (2,3) - followpoint doesn't lead in parallel.
03:18:349 (4,2) - Could be stacked
03:34:349 - It's really obvious that you just copy and pasted the stream section here... Don't do that ^^;
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Cymbal Sounder
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Renquiem wrote:
Hello Hello~

For the King
00:02:849 (6) - So in playtesting these sliders are pretty long to represent a 1/2 note. It is very easy to drop slider ends due to this.
I suggest shortening them a little?
00:04:682 (1,2,3,4,5) - Could be parallel better?
00:09:349 (2,3,4,5,6) - Kind of indents in both directions. Make this straight of curve it 1 direction
00:12:015 (2,3,4,5,6) - Same thing
00:22:682 (3,4,5,6,7) - Burst doesn't lead into stream completely (If this was the point, make the end of the stream point farther right)
00:47:849 (4,5) - Slider end doesn't lead into next note
01:11:682 (2,3,4,5,6) - Just having 2 indented looks a bit off (3-6 aren't straight either)
01:13:182 (2,3,4,5,6) - Could be a star?
01:13:682 (5,4) - Could be stacked
01:15:849 (2,3,4,5,6) - Slider slightly bent upwards? (Not sure if intentional or not)
01:26:349 (7,1) - Separate a little. Looks cramped
01:37:015 (1) - Not completely vertical
01:46:349 (1) - Not vertical
02:45:015 (5,6) - Not quite horizontal?
02:47:682 (1,2,3,4,5) - Could be a star (Use the shape generator ctrl+shift+D)
02:55:682 (3,4,5) - Could improve square
03:06:015 (1,2,3,4,5,6) - Ya, use shape gen tool
03:15:015 (2,3) - followpoint doesn't lead in parallel.
03:18:349 (4,2) - Could be stacked
03:34:349 - It's really obvious that you just copy and pasted the stream section here... Don't do that ^^;



Thanks a lot for your feedback!
I would love to hear your thoughts on the parts you did not mentioned.
The overall flow, structure etc?
I have a few questions about what you ment on one or two of your points, once we have gone over those i'll gladly provide a kudos :)
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SawySavvy wrote:
I have a few questions about what you ment on one or two of your points, once we have gone over those i'll gladly provide a kudos :)

Don't bribe people with kudosu please. Thank you.
(And don't don't bother giving me kudosu now either. kudosu is meant to reward those who provided adequate feedback. If I didn't I don't deserve it.)
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Cymbal Sounder
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Renquiem wrote:
SawySavvy wrote:
I have a few questions about what you ment on one or two of your points, once we have gone over those i'll gladly provide a kudos :)

Don't bribe people with kudosu please. Thank you.
(And don't don't bother giving me kudosu now either. kudosu is meant to reward those who provided adequate feedback. If I didn't I don't deserve it.)


My intent was not a bribe, but rather trying to display that i was not trying to be greedy ''getting more of your time''.
I apologize if my intent came out that wrong.
Would still be most kind of you if you'd have the possebility to reply to the PM i sent you.

Thanks once more for your time/effort to help my map :)
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Star Shooter
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yo o/ NM from Q
this is pretty fun to play :D
For the King
Consider putting some nice combo colours

00:14:015 (1,2,3) - i recommend you to fill these empty red ticks, intensity and drums here are pretty strong

00:14:682 (3,4) - try to make a stream like you did before on this sound

00:19:349 (1,2,3) - same here with the filling ticks stuff
00:22:015 (1,2,3) - ^
try to identify these empty places by yourself, most of the time is good to map them

00:32:015 (1) - i would NC here

00:33:349 (9,10) - i think you should leave (9) as a circle and start a stream on next red tick, to emphasize drums

00:58:349 (2,3,4,5,6,7,1,2,3,4,5,6) - these should be 1/3 instead of 1/4, i recommend you to put two repeated 1/3 sliders and the rest a stream to make the player know a bit what he's playin(the same for the next one later on the map)

01:00:349 (1,2) - i recommend you to make this a slider, those 2 hits aren't strong enough to deserve clickables

01:15:849 (2) - this should be just a circle imo, it's a bit uncomfortable to play with the next stream

01:24:849 (1,2) - i would switch these, circle first, slider 2nd, makes it more comfortable to play following the vocals here

01:30:015 (1) - same as before, but here i would cut this slider to the red tick and start another one on white tick

01:39:015 (3,4) - i would make (3) a 1/2 slider instead of the next one

02:02:014 (7) - try to extend this slider to next blue tick, you do the same on next streams and it's more comfortable to play

02:03:682 (6) - NC

That's all i can say, most of things are general advice so try to keep them with you for future maps, if you gonna make something with this streams intensity i would map almost every sound that i encounter with, so the map is better representative

Good Luck~
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Cymbal Sounder
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[-Crissaegrim-] wrote:
yo o/ NM from Q
this is pretty fun to play :D
For the King
Consider putting some nice combo colours

00:14:015 (1,2,3) - i recommend you to fill these empty red ticks, intensity and drums here are pretty strong

00:14:682 (3,4) - try to make a stream like you did before on this sound

00:19:349 (1,2,3) - same here with the filling ticks stuff
00:22:015 (1,2,3) - ^
try to identify these empty places by yourself, most of the time is good to map them

00:32:015 (1) - i would NC here

00:33:349 (9,10) - i think you should leave (9) as a circle and start a stream on next red tick, to emphasize drums

00:58:349 (2,3,4,5,6,7,1,2,3,4,5,6) - these should be 1/3 instead of 1/4, i recommend you to put two repeated 1/3 sliders and the rest a stream to make the player know a bit what he's playin(the same for the next one later on the map)

01:00:349 (1,2) - i recommend you to make this a slider, those 2 hits aren't strong enough to deserve clickables

01:15:849 (2) - this should be just a circle imo, it's a bit uncomfortable to play with the next stream

01:24:849 (1,2) - i would switch these, circle first, slider 2nd, makes it more comfortable to play following the vocals here

01:30:015 (1) - same as before, but here i would cut this slider to the red tick and start another one on white tick

01:39:015 (3,4) - i would make (3) a 1/2 slider instead of the next one

02:02:014 (7) - try to extend this slider to next blue tick, you do the same on next streams and it's more comfortable to play

02:03:682 (6) - NC

That's all i can say, most of things are general advice so try to keep them with you for future maps, if you gonna make something with this streams intensity i would map almost every sound that i encounter with, so the map is better representative

Good Luck~



Though there are some things there i dont agree with since i went out of my way to put em there (example the pauses early on)....
I have to say: Most of what you wrote was really good.
The changes to the 1/3 tempo for those two streams were REALLY nice finds. I had no idea, just figured the last beat was derp but it always sounded weird.
Swapping those two (only happens twice in the entire song), made a huge difference and now it just works.
Weird how the last two beats are a lil different both times however...But it's a lot more on point now non the less!

The slider who was to short in the first kiai was repeated in the second kiai and it was a 100% error. All the streams start on white ticks and that's how it should have been, another great find. Tyvm!

The small changes to slider/circle swaps was also good in general for the reasons you said, better vocal mapping.
I only wish you wrote more since what you've written was overall really good even if i did not choose to act upon all your thoughts and points :)
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Rhythm Incarnate
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From queue

For the king

  • 00:14:682 (3,4) - this is ur highest difficulty (well the only 1 atm lol) but you ignore the notes here that could be a nice stream if you pay close attention to it and I feel it is too noticeable for this extra diff to not have it mapped (this isn't the only one)
  • 00:14:182 - why are you avoiding to map the red ticks? no matter what your trying to do it just looks undermapped when I feel that I should be clicking the guitar sounds right there - you will still have the same effect you were going for if you have a note 00:14:182 - stack under 00:14:015 (1) - and another 00:14:515 - stack under 00:14:349 (2) -
    you have more than this but I only pointing out this 1 since you basically have the idea by now
  • 00:28:515 (2) - this just looks weird and flow quite awkward - move it down or just use X: 385 Y:95 (adjustments will be needed)
  • 00:33:515 - to here 00:33:932 - is the same deal as before but way more noticeable - please make a stream here

I don't like the song much so I am stopping here - GL
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Combo Commander
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for the lame peasant that mapped this map
why are ur ncs so fucked up
just NC every big white tick and stick to that

00:04:015 (2,3,4,5,6) - use ctrl shift F to make your streams from sliders thanks
00:10:682 (5) - this should be at like 300|168 bc visual spacing
00:12:015 (2,3,4,5,6) - should be 1/4 slider 1/4 slider circle to cover background 1/4 rhythm but also to emphasize guitar
00:14:015 (1,2) - why this when you have 00:12:682 (1,2,3,4,5,6,7,8) - this before it, makes no sense to randomly simplify
00:22:015 (1,2) - easily mistaken for 1/2. if you're gonna go for this kind of gross undermapping, at least make it consistent by spacing this out
00:27:182 (1) - should be slider and Not nc, 00:27:349 (2) - nc starts here bc downbeat
00:29:849 (1,2) - same thing above
00:31:182 (1,2) - confusing, (1) should be a circle that's not in the stream path
00:32:015 (1,2) - sv doesnt work as well here for emphasis because they're so close together
00:41:682 (5) - inconsistent flow break, continue circular flow in same direction until next downbeat
00:50:015 (1,2,3) - this rhythm isn't even right lol
00:51:349 (1,2) - this isn't right either
00:52:682 (1,2,3,4) - you know how to copy paste and rotate sliders right
00:58:349 (2,3,4,1,2,3,4,5,6) - spacing too similar to your 1/4 streams, make into 1/3 reverse sliders
01:03:682 (2,3,4,1,2,3,1,2,3) - ye same, etc, etc
01:06:849 (1,2,3,4) - use polygon creation tool thanks (ctrl shift D)
01:25:014 - nice clickable note lol, the 01:24:849 (1) - slider here basically fucks the downbeat emphasis in the ass
01:26:349 (7) - eww why, you don't even do this anywhere else
01:54:848 - eww empty space, more streams thanks
02:08:995 - eww double reverse, just make into 2 sliders thank

ye im gonna stop modding here uh
if you're thinking about ranking this then imma just stomp over that
the rhythms are tbh pretty awful. it's not some complicated 6/17 time signature that requires 1% slowdown to understand the rhythm. try to emphasize the main melody more by landing important sounds like downbeats on clickable things (slider heads, circles) etc. you got the 1/3 rhythm down, now get the 1/4.
the aesthetics aren't exactly stellar either. something something broken dick sliders something something. you also seem to be confused on how to properly mirror and rotate sliders.

well uh
gl
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Cymbal Sounder
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A bunch of insults mixed with some great modding
[[Pika]] wrote:
for the lame peasant that mapped this map
why are ur ncs so fucked up
just NC every big white tick and stick to that

00:04:015 (2,3,4,5,6) - use ctrl shift F to make your streams from sliders thanks
00:10:682 (5) - this should be at like 300|168 bc visual spacing
00:12:015 (2,3,4,5,6) - should be 1/4 slider 1/4 slider circle to cover background 1/4 rhythm but also to emphasize guitar
00:14:015 (1,2) - why this when you have 00:12:682 (1,2,3,4,5,6,7,8) - this before it, makes no sense to randomly simplify
00:22:015 (1,2) - easily mistaken for 1/2. if you're gonna go for this kind of gross undermapping, at least make it consistent by spacing this out
00:27:182 (1) - should be slider and Not nc, 00:27:349 (2) - nc starts here bc downbeat
00:29:849 (1,2) - same thing above
00:31:182 (1,2) - confusing, (1) should be a circle that's not in the stream path
00:32:015 (1,2) - sv doesnt work as well here for emphasis because they're so close together
00:41:682 (5) - inconsistent flow break, continue circular flow in same direction until next downbeat
00:50:015 (1,2,3) - this rhythm isn't even right lol
00:51:349 (1,2) - this isn't right either
00:52:682 (1,2,3,4) - you know how to copy paste and rotate sliders right
00:58:349 (2,3,4,1,2,3,4,5,6) - spacing too similar to your 1/4 streams, make into 1/3 reverse sliders
01:03:682 (2,3,4,1,2,3,1,2,3) - ye same, etc, etc
01:06:849 (1,2,3,4) - use polygon creation tool thanks (ctrl shift D)
01:25:014 - nice clickable note lol, the 01:24:849 (1) - slider here basically fucks the downbeat emphasis in the ass
01:26:349 (7) - eww why, you don't even do this anywhere else
01:54:848 - eww empty space, more streams thanks
02:08:995 - eww double reverse, just make into 2 sliders thank
ye im gonna stop modding here uh
if you're thinking about ranking this then imma just stomp over that
the rhythms are tbh pretty awful. it's not some complicated 6/17 time signature that requires 1% slowdown to understand the rhythm. try to emphasize the main melody more by landing important sounds like downbeats on clickable things (slider heads, circles) etc. you got the 1/3 rhythm down, now get the 1/4.
the aesthetics aren't exactly stellar either. something something broken dick sliders something something. you also seem to be confused on how to properly mirror and rotate sliders.

well uh
gl



I honestly like when the feedback is harsh and on point. If something is wrong it should be pointed out so it can be fixed.
That said, your way of giving feedback is kinda childish/rude?

What you're pointing out and suggestion on ''how to fix'' are really good overall but with your choise of words and ''attitude'' behind it makes the overall modding feel a lot worse.

If you want someone to learn/improve, insulting them is never a great opion.

Non the less i thank you for the effort placed in my song and i have started to take action upon your honestly great points.
Just a damn shame you cant behave :D

Also...I'll never ever use Ctrl+Shift+F!! Hand made streams have a charm that the tool cant match! Even if it's uneven and uggly.
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Combo Commander
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Hi! you requested a mod from my queue!
But this mod will be different from all the ones i have made, since im gonna explain you some problems that you have on the map.

first, with some general things:

1. Put your default sample settings on Drum, it will sound better for the map.
2. You should really check AiMod, because you have a lot of unsnapped objects and other problems with the kiai
3. your background doesnt have the correct size, so you should resize it to the recommended one (1366x768)
4. The song needs an easy, normal, hard and insane difficulties, since isnt 5 minutes long to be a marathon

besides that, you have other problems in the map that i would like to explain. I will divide all the problems on different boxes, so its easier for you to read them

Jumps
Some of your jumps are pretty much... "basic", with this i mean that the just go in a horizontal/vertical direction, and that makes it kinda boring, i can use 00:02:015 (1,2,3,4,5) - 00:04:682 (1,2,3,4,5) as examples of it, they are pretty much the same way, they go to the same direction and it really doesnt have much variation, making it kinda boring. If you have the time, try making the jumps different from each other, changing the directions of several jumps.

As other example, 00:12:682 (1,2,3,4,5,6,7,8) and 00:15:349 (1,2,3,4,5,6,7,8). Pretty much the same thing, not very attractive. You need to improve them to make the map more attractive and fun to play.


Streams
Previous modders have talked about this. Your streams doesnt look that good.
i know we talked about your thought about it, saying that you like doing the streams by hand, but the problem is that it will not look good.
Streams, for example, such as 00:12:015 (2,3,4,5,6) - 00:14:682 (5,6,7,8,9) - 01:50:349 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) or 01:55:682 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) dont look that good because problems while putting the circles by hand, making them look weird and not flowing well with the song.

thats why Ctrl+Shift+F exist, to make them look good and nice and attractive. Using it will not make things worse, i promise.


And now, some things that are kinda easy to fix:

00:59:349 (5,6) - this part sounds and feels very weird, the transition between the slider and the circle doesnt look good, so end the slider at 00:59:849 and move the circle to 01:00:015.

00:38:349 (1,2,3,4,5,6) - give this circles the same spacing between them, and try to make them look like a perfect asterisk

01:13:182 (2,3,4,5,6) - polish this so it can look more like a star
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Slider Savant
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Hi, I said i would take a look at this map so here we go Please take everything i say with a grain of salt as i don't have much experience. Just gonna give my thoughts. Sorry if it's a bad mod.

    00:02:849 (6,3) - I think these 2 should be extended sliders as they dont end on a sound in the first place, and i think it would feel better. 00:04:349 (6) - Here the short slider length makes sense, as the guitar sound isn't held.
    00:06:682 (2) - Is this slider ending on a stronger sound than the sliderhead? imo i would replace slider with two circles. i may be wrong. If you're gonna keep the slider i would make it curved or have a red anchor as the guitar is doing a different thing.
    Just gonna point out that it seems your slider angles are a bit random, and it makes the map as a whole look a bit like a mess. 00:10:849 (6,3) - For example these 2 could be parallell or mirrored.
    00:11:849 (1,2) - I would remove NC on 1, and put NC on 2.
    00:14:682 (5) - NC
    00:16:349 (7,8) - I dunno if stack is supposed to look like that, but i would make it perfect stack like the others.
    00:16:682 (1,2) - Again these should be mirrored or parallell.
    As i'm looking at the map i can see that you only use straight sliders for the first section. That is fine and all to be consistent, but it can get repetitive and boring. I would mix up the slider shapes a bit when you hear the song is doing something different or interesting.
    00:18:015 (1,2,3,4) - This looks good. Don't be afraid to copy paste
    00:20:015 (5) - NC
    00:21:682 (7,8) - On the first 6 circles the music is doing pretty much the same thing, but here it changes a bit. I would do something else with these 2 circles.
    00:23:015 (5,1) - I would put stream into 1
    00:38:349 (1,2,3,4,5,6) - Here i would make 1,2,3 spacing gradually go higher, and 4,5,6 gradually get lower.
    00:34:849 (4,3) - I think blanket here would look nice
    00:45:349 (2) - NC
    00:45:849 (5,6) - Kinda wierd to go from sharp angles to an angle like that
    00:47:349 (2) - I would make it extended slider to emphasise vocals, or you could ditch 3 as the vocals are being followed and are most important
    00:48:682 (1,2) - I'm not sure what youre following here, youre kinda following vocals, but not fully. Same with guitar. Maybe make 1 long slider, and put NC on slider spam afterwards as it's following a different part of the music.
    00:50:682 (1) - Remove NC
    00:58:349 (2) - NC
    00:59:349 (5) - NC00:59:349 (5,6)
    00:59:349 (5,6) - This is awkward to play, but im sure youre aware
    00:59:932 (6,1) - One is not readable, since 6 ends on blue tick
    01:00:349 (1,2) - Maybe make this a slider instead?
    01:03:015 (3) - NC, remove NC on 1 after
    01:09:349 (5,6,7,8,1,2,3,4,5,6,7) - This is off-timed, add a seperate timing section (ctrl + p).
    01:15:849 (2) - This starts on weaker sound and ends on strong sound. put circle on 2 instead
    The map uses alot of wide angles, which is technically fine, but generally this is uncomfortable for players to play. I would use more sharp angles, and use wider angles when the spacing is lower, or you feel like it makes sense etc. The things i mentioned above repeat themselves, like NC, slidershapes and angles, visual consistency etc, so im not gonna go deeper into that Keep in mind i may be wrong about some of the things i mention, so take what you want from it. I think the most important thing about a map is the rhythm, and how we express the song as best as possible. This is a territory i'm not an expert on myself, but i will try to point out what i would do differently rhythm wise.

    01:17:515 (3,4) - I would extend 3 to red tick, and remove 4. The 4 doesn't deserve to be clicked
    01:18:015 (1,2,3,4) - I'm not sure what i would do here as the vocals are contradicting the instruments. 1,2 is fine, 3 i would maybe replace with two circles, and start slider on blue tick. That would mean a double though which is awkward to play. Maybe replace 3 with one circle at start, and start next slider on red tick? I'm not sure about this one, but i think it could be better
    01:21:015 (8,9) - I would maybe start following the guitar at 8, this would'nt follow the vocals perfectly but i think its best
    01:24:181 (4,5) - I would extend slider to red tick, but it's your choice as this isnt so bad
    01:25:515 (3,4) - ^
    01:26:348 (1) - I know im not supposed to be pointing out NC now, but this one is too much for me to ignore lol. Remove NC as youre following vocals.
    01:28:348 (3,4) - Vocals start on blue tick again, maybe put a slider at blue tick and remove 4? then again you may be following the drums so its your call
    01:33:015 (1,2) - again vocals on blue tick, its tough when vocals are ignoring the song
    01:34:181 - You can put a circle here so it doesnt feel so awkward
    01:34:681 (2) - it should be on blue tick, you can make a slider jump afterwards to circle on red tick
    01:35:014 (3) - Vocals should be emphasised with long slider
    01:38:849 (2,3) - Why are these sliders?
    01:42:015 (4) - End on blue tick, start slider on white tick ending on 01:42:848 (1) - Your choice
    01:45:015 (6) - This should be long slider if ur following vocals
    01:52:348 (1,2,3) - This is good, however its kinda wierd ur following "the" but not "for"
    01:55:014 (1,2) - I have to say i love these hitsounds!
    02:01:015 (3,4,5,6,1) - Shouldn't there be a stream here? This may be ok, but the objects are not following vocals properly
That's all for this mod. I think you didn't pick the easiest song to map, but overall the rhythm choice is not that bad. I'm not qualified to say what's right or wrong, just putting my thoughts out there. I have to say i like the song choice, it's a fun map, and it's refreshing to see new types of music in osu!. Good luck on your map, and thank you for the chat we had earlier!
Last edited by ZenzZ on , edited 1 time in total.
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