This is a BSS beatmap submission. Click here to view full beatmap information.
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This beatmap was submitted using in-game submission on sábado, 16 de septiembre de 2017 at 17:33:31

Artist: Koji Kondo
Title: MAP4(Native Star)
Source: SUPER MARIO WORLD
Tags: daxmasterix super nintendo snes smw star road
BPM: 126,91
Filesize: 801kb
Play Time: 00:30
Difficulties Available:

Download: Koji Kondo - MAP4(Native Star)
Information: Scores/Beatmap Listing
---------------
Cha cha cha~

30 seconds omg (play time ofc)

Thanks to:

Mapper/Mapset
  • DaxMasterix: For his difficulty: "Dax's Cha Cha Cha"

----------------------------------------------------------------------------------------

  • Easy: 100%
  • Normal: 100%
  • Hard: 100%
  • Dax's Cha Cha Cha: 100%
Last edited by MoodyRPG on , edited 24 times in total.
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Easy

perfect easy!!!
Normal

Perfect!!!
but i'd change objects so that they won't touch each other
Hard

00:16:145 (3,1) - not sure about this, looks nice, but i think you shouldn't cross them
00:23:709 (5,1) - not sure about this, looks nice, but i think you shouldn't cross them
Dax's Cha Cha Cha

no claims, everything's alright:)
Good luck to you:З
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Vik_Vens wrote:
Easy

perfect easy!!!
Normal

Perfect!!!
but i'd change objects so that they won't touch each other
Hard

00:16:145 (3,1) - not sure about this, looks nice, but i think you shouldn't cross them Looks nice with the overlap imo, so no changes
00:23:709 (5,1) - not sure about this, looks nice, but i think you shouldn't cross them ^
Dax's Cha Cha Cha

no claims, everything's alright:)
Good luck to you:З


Thanks for checking the map :)
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No problem,if it was helpful thank me kudosu^^
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M4M
I need kds


Easy
  • 00:22:764 (1) - Podrías rotar el slider hacia el lado contrario, para que el flow fluyera mejor hacia el siguiente slider? like this
Nada más que eso o:


Normal
Aquí podrías cambiar el DS base de 1,2x a 1,3x para que se vieran mejor los sliders a 1/2, sinceramente no me gusta cuando se tocan un poco en las tails xD me gusta que se vean bien separados, asi se ven los patrones mas pulidos o: (y practicamente no hay cambios notables dentro del flow del mapa)
  • 00:02:434 (4) - No estoy segura si hacer overlap asi en una normal sea algo bueno, pero tampoco le veo tanto problema xD igual dejalos separados es una opción pero va a tu criterio
  • 00:21:345 (4,5) - Podrías invertir estos, de forma que el último tick blanco sea clickeable (quedaría slider-circle) o en otro caso, como tanto la slider-head como el slider-tail tienen sonidos contundentes, podrías combiarlo ppr 3 circles seguidos.


Hard
Nada acá que resaltar : ok_hand:


Dax's Cha Cha Cha

Perdón por no ser de más ayuda uguuuh
Esta todo bastante pulido ya :cries:
GL!
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Cosmolade wrote:
M4M
I need kds


Easy
  • 00:22:764 (1) - Podrías rotar el slider hacia el lado contrario, para que el flow fluyera mejor hacia el siguiente slider? like this
Nada más que eso o:


Normal
Aquí podrías cambiar el DS base de 1,2x a 1,3x para que se vieran mejor los sliders a 1/2, sinceramente no me gusta cuando se tocan un poco en las tails xD me gusta que se vean bien separados, asi se ven los patrones mas pulidos o: (y practicamente no hay cambios notables dentro del flow del mapa)
  • 00:02:434 (4) - No estoy segura si hacer overlap asi en una normal sea algo bueno, pero tampoco le veo tanto problema xD igual dejalos separados es una opción pero va a tu criterio
  • 00:21:345 (4,5) - Podrías invertir estos, de forma que el último tick blanco sea clickeable (quedaría slider-circle) o en otro caso, como tanto la slider-head como el slider-tail tienen sonidos contundentes, podrías combiarlo ppr 3 circles seguidos.


Hard
Nada acá que resaltar : ok_hand:


Dax's Cha Cha Cha

Perdón por no ser de más ayuda uguuuh
Esta todo bastante pulido ya :cries:
GL!


Todo cambiado, gracias Cosmo
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Cosmolade wrote:

Dax's Cha Cha Cha

No changes this time, gomene cosmo :lol:
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Dax's Cha Cha Cha

I'd make Overall Difficulty higher.
You can make spacings more carefully Image Image



00:01:725 (2) - Move it to x:324 y:109



00:03:144 (3,4,5) - make 3 touch border of 1
sample
Image




00:03:144 (3,4,5) - 00:06:926 (3,4,5) - 00:14:490 (3,4,5) - 00:18:272 (3,4,5) - 00:25:837 (3,4,5) - sometimes they are straight, sometimes curved. It's kinda random.
Make them all the same or you can use "converting sliders to stream" option to make triples from previous sliders like this:
00:17:799 (2) -
sample
Image

and put it here 00:18:272 (3,4,5) -



00:08:580 (1) - this shape can be done better



00:10:944 (1) - and 00:22:291 (1) - have very different spacing



00:26:546 (1) - delete spinner and map this part with circles and sliders.
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x Arow wrote:
Dax's Cha Cha Cha

I'd make Overall Difficulty higher. I'd not
You can make spacings more carefully Image Image Fixed all the DS



00:01:725 (2) - Move it to x:324 y:109 Fixed the DS so, this is unnesecary now



00:03:144 (3,4,5) - make 3 touch border of 1 nope
sample
Image




00:03:144 (3,4,5) - 00:06:926 (3,4,5) - 00:14:490 (3,4,5) - 00:18:272 (3,4,5) - 00:25:837 (3,4,5) - sometimes they are straight, sometimes curved. It's kinda random. Random? They follows the previous slider nature (not form)
Make them all the same or you can use "converting sliders to stream" option to make triples from previous sliders like this:
00:17:799 (2) -
sample
Image

and put it here 00:18:272 (3,4,5) - Nah. this is ok



00:08:580 (1) - this shape can be done better it sure can



00:10:944 (1) - and 00:22:291 (1) - have very different spacing not now



00:26:546 (1) - delete spinner and map this part with circles and sliders. beatmap consistency

Thanks for the mod!
cha chucha
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3853
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MAP4 (Native Star)
TitleUnicode:MAP4(ネイティブスター)
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Dax's Cha Cha Cha
Source:SUPER MARIO WORLD
Tags:daxmasterix super nintendo snes smw star road
BeatmapID:1402715
BeatmapSetID:662679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Road.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
71,472.770967741933,4,2,0,30,1,0
3853,-100,4,2,0,40,0,0
7635,-100,4,2,0,45,0,0
10944,-100,4,1,2,50,0,0
11417,-100,4,2,0,60,0,0
22291,-100,4,1,2,60,0,0
22764,-100,4,2,0,60,0,0
24418,-100,4,2,0,30,0,0
25837,-100,4,2,0,20,0,0
26546,-100,4,2,0,15,0,0
28437,-100,4,2,2,10,0,0


[Colours]
Combo1 : 128,255,0
Combo2 : 0,255,128
Combo3 : 0,225,225
Combo4 : 128,128,255

[HitObjects]
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257,202,780,1,0,0:0:0:0:
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315,105,1725,2,0,B|373:159|361:243|361:243|325:275,1,200
225,287,2434,5,2,0:0:0:0:
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380,248,8108,1,2,0:0:0:0:
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221,67,13072,2,0,B|241:95|281:107|281:107|313:175|261:223,1,200
172,267,13781,5,2,0:0:0:0:
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172,267,14490,1,0,0:0:0:0:
124,254,14726,1,2,0:0:0:0:
75,261,14963,1,0,0:0:0:0:
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261,55,15672,1,2,0:0:0:0:
208,141,15908,1,0,0:0:0:0:
208,141,16145,6,0,B|165:175|165:175|101:135|25:159,1,200,0|2,0:0|0:0,0:0:0:0:
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255,245,17563,5,2,0:0:0:0:
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482,114,18272,1,0,0:0:0:0:
447,77,18509,1,2,0:0:0:0:
413,41,18745,1,0,0:0:0:0:
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30,40,19454,1,2,0:0:0:0:
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106,63,21345,1,2,0:0:0:0:
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481,128,26309,1,0,0:0:0:0:
256,192,26546,12,0,30091,0:0:0:0:
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Rhythm Incarnate
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ezek wrote:
ay dios xp


dios ay (?)

Updated Dax's diff :)
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Modderino
Code:
2017-09-11 21:37 MoodyRPG: tienes tiempo para modear Happy?
2017-09-11 21:37 HappyRocket88: Creo que sí
2017-09-11 21:37 HappyRocket88: Cositas menores XD
2017-09-11 21:37 MoodyRPG: ACTION is listening to [https://osu.ppy.sh/b/1402715 Koji Kondo - MAP4 (Native Star)]
2017-09-11 21:38 MoodyRPG: esto es mucho menor
2017-09-11 21:38 MoodyRPG: xD
2017-09-11 21:40 HappyRocket88: </3
2017-09-11 21:40 HappyRocket88: qué mala persona sos
2017-09-11 21:40 MoodyRPG: why
2017-09-11 21:40 HappyRocket88: al no invitarme a la mario party
2017-09-11 21:41 MoodyRPG: soon....
2017-09-11 21:41 MoodyRPG: recuerda
2017-09-11 21:41 MoodyRPG: Rainbow Road <3
2017-09-11 21:43 MoodyRPG: gracias igual
2017-09-11 21:44 HappyRocket88: se puede hacer
2017-09-11 21:44 HappyRocket88: irc?
2017-09-11 21:44 MoodyRPG: no esta Dax
2017-09-11 21:44 MoodyRPG: (?)
2017-09-11 21:44 HappyRocket88: XD
2017-09-11 21:44 MoodyRPG: Kappa
2017-09-11 21:46 HappyRocket88: Bueno
2017-09-11 21:46 HappyRocket88: Creo que no hay nada en el folder
2017-09-11 21:47 HappyRocket88: :>
2017-09-11 21:47 HappyRocket88: enable countdown? 
2017-09-11 21:47 HappyRocket88: sería bueno skinear eso >A<
2017-09-11 21:47 HappyRocket88: pero con el default del osu! skin suena feo ;w;
2017-09-11 21:48 MoodyRPG: ahi lo desabilite
2017-09-11 21:49 HappyRocket88: 00:09:762 (3) - i'm begging you
2017-09-11 21:49 HappyRocket88: this should start in the red tick xd
2017-09-11 21:49 HappyRocket88: será muy maluco colocar dos 1/2 slider ahí?
2017-09-11 21:49 MoodyRPG: suena mas consistente en el tick blanco
2017-09-11 21:50 MoodyRPG: lo puse asi porque sigue la melodia principal
2017-09-11 21:50 MoodyRPG: justo ahi
2017-09-11 21:51 HappyRocket88: XD
2017-09-11 21:51 HappyRocket88: ¿Usted pretende que yo modee esto?
2017-09-11 21:51 HappyRocket88: WTF
2017-09-11 21:51 MoodyRPG: por?
2017-09-11 21:52 HappyRocket88: la easy está buena 
2017-09-11 21:52 HappyRocket88: demasiado diría yo xd
2017-09-11 21:52 MoodyRPG: heh
2017-09-11 21:52 HappyRocket88: Lo que me preocupa son esos
2017-09-11 21:52 HappyRocket88: 3/2 gaps
2017-09-11 21:52 HappyRocket88: que dejas a veces
2017-09-11 21:53 HappyRocket88: yo creo que podrías agregar un reverse a los slider largos para evitar eso en las partes difíciles
2017-09-11 21:53 MoodyRPG: en Easy?
2017-09-11 21:53 HappyRocket88: siii
2017-09-11 21:53 HappyRocket88: por ejemplo aquí no hay problema 00:00:071 (1,2) - 
2017-09-11 21:53 HappyRocket88: porque el ritmo es cubierto por los ticks y es intuitivo
2017-09-11 21:54 HappyRocket88: pero acá 00:07:635 (1,2,3) - 
2017-09-11 21:54 HappyRocket88: el ritmo cambia súbitamente y esos espacios entre las notas podría confundirlos
2017-09-11 21:54 HappyRocket88: para ello, no creo que sería malo agregar un reverse a este slider 00:07:635 (1) - 
2017-09-11 21:56 MoodyRPG: tienes razon
2017-09-11 21:56 MoodyRPG: fixed
2017-09-11 21:56 HappyRocket88: solo en ése lo considero pertienente
2017-09-11 21:56 HappyRocket88: no sé si en este te guste 00:18:981 (1) - 
2017-09-11 21:57 MoodyRPG: tambien lo hice
2017-09-11 21:57 MoodyRPG: for consistency you know
2017-09-11 21:57 HappyRocket88: XDDD
2017-09-11 21:57 HappyRocket88: REst of it, súper
2017-09-11 21:57 HappyRocket88: Fabu
2017-09-11 21:58 MoodyRPG: aunque no me creas
2017-09-11 21:58 MoodyRPG: muchos me dicen eso
2017-09-11 21:58 HappyRocket88: los combo colors están :ok_hand:
2017-09-11 21:58 MoodyRPG: good
2017-09-11 21:59 HappyRocket88: En la normal 
2017-09-11 21:59 HappyRocket88: MUAUAAJAUAJAUAAJAU
2017-09-11 21:59 HappyRocket88: okya
2017-09-11 22:00 HappyRocket88: 00:01:725 (3,4) - este tipo de patrones sería más jugable en una hard o incluso en la advanced
2017-09-11 22:00 HappyRocket88: cubrir el círculo bajo el slider-end los obliga a prestar mucha atención en el approach rate que podría terminar confundiendolos porque no ven el círculo
2017-09-11 22:01 MoodyRPG: unstack?
2017-09-11 22:01 HappyRocket88: yeh
2017-09-11 22:02 HappyRocket88: 00:09:999 (4,5) - ctrl + g
2017-09-11 22:02 HappyRocket88: más por cuestiones rítmicas que de flow
2017-09-11 22:02 HappyRocket88: se siente un poco débil tener el slider-end de este sonido 00:10:471 - 
2017-09-11 22:03 HappyRocket88: just as you did here 00:21:345 (4,5) - 
2017-09-11 22:03 MoodyRPG: oke
2017-09-11 22:04 HappyRocket88: Es duro modiar cuando el modding assistant no te dice nada 
2017-09-11 22:04 HappyRocket88: XD
2017-09-11 22:04 MoodyRPG: hue
2017-09-11 22:05 HappyRocket88: 00:23:473 (2) - es el único patrón donde lo agregas
2017-09-11 22:05 HappyRocket88: i mean comparado con 00:03:853 (1,2) - 
2017-09-11 22:06 HappyRocket88: o 00:11:417 (1,2) - 
2017-09-11 22:06 MoodyRPG: you're right
2017-09-11 22:07 HappyRocket88: Ay esa hard
2017-09-11 22:07 HappyRocket88: está 
2017-09-11 22:07 HappyRocket88: LOVELY
2017-09-11 22:07 MoodyRPG: :3
2017-09-11 22:07 MoodyRPG: sencillo para un map corto
2017-09-11 22:07 HappyRocket88: yo le bajaría al HP para que no quede lo mismo del Dax >.<
2017-09-11 22:08 MoodyRPG: done
2017-09-11 22:09 HappyRocket88: 00:07:635 (1) - ayy esto debería tener más spaceado >.<
2017-09-11 22:09 HappyRocket88: same as 00:15:199 (1) - 
2017-09-11 22:10 HappyRocket88: el nc va aquí 00:20:636 (4) - ?
2017-09-11 22:10 MoodyRPG: no se a donde ponerlos :D
2017-09-11 22:10 HappyRocket88: 00:22:764 (1,2,3,4,5,1,2,3,4) - ctrl + J (?) solo para que no queden tan cerquita ;w; 
2017-09-11 22:12 MoodyRPG: good idea
2017-09-11 22:12 HappyRocket88: 00:06:926 (4,5,1) - http://puu.sh/xxCzE/3b6fd30c40.jpg
2017-09-11 22:12 HappyRocket88: este 00:07:635 (1) - haría stack con el 00:08:580 (4) - 
2017-09-11 22:13 HappyRocket88: how about if we change 00:14:726 (4) - into two circles 
2017-09-11 22:13 MoodyRPG: raro el pattern igual xD
2017-09-11 22:14 HappyRocket88: y los ponemos así 
2017-09-11 22:14 HappyRocket88: http://puu.sh/xxCGa/1835428d8f.jpg
2017-09-11 22:14 MoodyRPG: mejor curveado
2017-09-11 22:14 MoodyRPG: no tan zig-zag
2017-09-11 22:16 HappyRocket88: oki!
2017-09-11 22:16 HappyRocket88: 00:20:636 (4) - ctrl +g para el spacing (?
2017-09-11 22:17 HappyRocket88: creo que ahí va nc 
2017-09-11 22:17 MoodyRPG: añadi nc
2017-09-11 22:17 MoodyRPG: uff tremendo spacing xD
2017-09-11 22:17 HappyRocket88: nvm, el ctrl g lo pone re duro
2017-09-11 22:17 HappyRocket88: XDD
2017-09-11 22:17 MoodyRPG: see xD
2017-09-11 22:18 MoodyRPG: es por eso que añadi un pequeño spacing ahi entre los sliders
2017-09-11 22:19 HappyRocket88: uff!
2017-09-11 22:19 HappyRocket88: Creo que eso sería todo
2017-09-11 22:19 HappyRocket88: muy buen mapa
2017-09-11 22:19 HappyRocket88: veo este mapa y rompe mi kokoro </3
2017-09-11 22:19 MoodyRPG: nice
2017-09-11 22:20 MoodyRPG: por la nostalgia o por que no te di diff? xD
2017-09-11 22:20 HappyRocket88: ambas ;W;
2017-09-11 22:20 HappyRocket88: XDDD
2017-09-11 22:20 MoodyRPG: :D
2017-09-11 22:20 MoodyRPG: ok
2017-09-11 22:21 MoodyRPG: la diff de Dax tendras que postearla
2017-09-11 22:33 HappyRocket88: YEah 


Dax's Cha Cha Cha

Muchos éxitos!

(ノ・ω・)ノImage
User avatar
Rhythm Incarnate
2,706 posts
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HappyRocket88 wrote:
Modderino
Code:
2017-09-11 21:37 MoodyRPG: tienes tiempo para modear Happy?
2017-09-11 21:37 HappyRocket88: Creo que sí
2017-09-11 21:37 HappyRocket88: Cositas menores XD
2017-09-11 21:37 MoodyRPG: ACTION is listening to [https://osu.ppy.sh/b/1402715 Koji Kondo - MAP4 (Native Star)]
2017-09-11 21:38 MoodyRPG: esto es mucho menor
2017-09-11 21:38 MoodyRPG: xD
2017-09-11 21:40 HappyRocket88: </3
2017-09-11 21:40 HappyRocket88: qué mala persona sos
2017-09-11 21:40 MoodyRPG: why
2017-09-11 21:40 HappyRocket88: al no invitarme a la mario party
2017-09-11 21:41 MoodyRPG: soon....
2017-09-11 21:41 MoodyRPG: recuerda
2017-09-11 21:41 MoodyRPG: Rainbow Road <3
2017-09-11 21:43 MoodyRPG: gracias igual
2017-09-11 21:44 HappyRocket88: se puede hacer
2017-09-11 21:44 HappyRocket88: irc?
2017-09-11 21:44 MoodyRPG: no esta Dax
2017-09-11 21:44 MoodyRPG: (?)
2017-09-11 21:44 HappyRocket88: XD
2017-09-11 21:44 MoodyRPG: Kappa
2017-09-11 21:46 HappyRocket88: Bueno
2017-09-11 21:46 HappyRocket88: Creo que no hay nada en el folder
2017-09-11 21:47 HappyRocket88: :>
2017-09-11 21:47 HappyRocket88: enable countdown? 
2017-09-11 21:47 HappyRocket88: sería bueno skinear eso >A<
2017-09-11 21:47 HappyRocket88: pero con el default del osu! skin suena feo ;w;
2017-09-11 21:48 MoodyRPG: ahi lo desabilite
2017-09-11 21:49 HappyRocket88: 00:09:762 (3) - i'm begging you
2017-09-11 21:49 HappyRocket88: this should start in the red tick xd
2017-09-11 21:49 HappyRocket88: será muy maluco colocar dos 1/2 slider ahí?
2017-09-11 21:49 MoodyRPG: suena mas consistente en el tick blanco
2017-09-11 21:50 MoodyRPG: lo puse asi porque sigue la melodia principal
2017-09-11 21:50 MoodyRPG: justo ahi
2017-09-11 21:51 HappyRocket88: XD
2017-09-11 21:51 HappyRocket88: ¿Usted pretende que yo modee esto?
2017-09-11 21:51 HappyRocket88: WTF
2017-09-11 21:51 MoodyRPG: por?
2017-09-11 21:52 HappyRocket88: la easy está buena 
2017-09-11 21:52 HappyRocket88: demasiado diría yo xd
2017-09-11 21:52 MoodyRPG: heh
2017-09-11 21:52 HappyRocket88: Lo que me preocupa son esos
2017-09-11 21:52 HappyRocket88: 3/2 gaps
2017-09-11 21:52 HappyRocket88: que dejas a veces
2017-09-11 21:53 HappyRocket88: yo creo que podrías agregar un reverse a los slider largos para evitar eso en las partes difíciles
2017-09-11 21:53 MoodyRPG: en Easy?
2017-09-11 21:53 HappyRocket88: siii
2017-09-11 21:53 HappyRocket88: por ejemplo aquí no hay problema 00:00:071 (1,2) - 
2017-09-11 21:53 HappyRocket88: porque el ritmo es cubierto por los ticks y es intuitivo
2017-09-11 21:54 HappyRocket88: pero acá 00:07:635 (1,2,3) - 
2017-09-11 21:54 HappyRocket88: el ritmo cambia súbitamente y esos espacios entre las notas podría confundirlos
2017-09-11 21:54 HappyRocket88: para ello, no creo que sería malo agregar un reverse a este slider 00:07:635 (1) - 
2017-09-11 21:56 MoodyRPG: tienes razon
2017-09-11 21:56 MoodyRPG: fixed
2017-09-11 21:56 HappyRocket88: solo en ése lo considero pertienente
2017-09-11 21:56 HappyRocket88: no sé si en este te guste 00:18:981 (1) - 
2017-09-11 21:57 MoodyRPG: tambien lo hice
2017-09-11 21:57 MoodyRPG: for consistency you know
2017-09-11 21:57 HappyRocket88: XDDD
2017-09-11 21:57 HappyRocket88: REst of it, súper
2017-09-11 21:57 HappyRocket88: Fabu
2017-09-11 21:58 MoodyRPG: aunque no me creas
2017-09-11 21:58 MoodyRPG: muchos me dicen eso
2017-09-11 21:58 HappyRocket88: los combo colors están :ok_hand:
2017-09-11 21:58 MoodyRPG: good
2017-09-11 21:59 HappyRocket88: En la normal 
2017-09-11 21:59 HappyRocket88: MUAUAAJAUAJAUAAJAU
2017-09-11 21:59 HappyRocket88: okya
2017-09-11 22:00 HappyRocket88: 00:01:725 (3,4) - este tipo de patrones sería más jugable en una hard o incluso en la advanced
2017-09-11 22:00 HappyRocket88: cubrir el círculo bajo el slider-end los obliga a prestar mucha atención en el approach rate que podría terminar confundiendolos porque no ven el círculo
2017-09-11 22:01 MoodyRPG: unstack?
2017-09-11 22:01 HappyRocket88: yeh
2017-09-11 22:02 HappyRocket88: 00:09:999 (4,5) - ctrl + g
2017-09-11 22:02 HappyRocket88: más por cuestiones rítmicas que de flow
2017-09-11 22:02 HappyRocket88: se siente un poco débil tener el slider-end de este sonido 00:10:471 - 
2017-09-11 22:03 HappyRocket88: just as you did here 00:21:345 (4,5) - 
2017-09-11 22:03 MoodyRPG: oke
2017-09-11 22:04 HappyRocket88: Es duro modiar cuando el modding assistant no te dice nada 
2017-09-11 22:04 HappyRocket88: XD
2017-09-11 22:04 MoodyRPG: hue
2017-09-11 22:05 HappyRocket88: 00:23:473 (2) - es el único patrón donde lo agregas
2017-09-11 22:05 HappyRocket88: i mean comparado con 00:03:853 (1,2) - 
2017-09-11 22:06 HappyRocket88: o 00:11:417 (1,2) - 
2017-09-11 22:06 MoodyRPG: you're right
2017-09-11 22:07 HappyRocket88: Ay esa hard
2017-09-11 22:07 HappyRocket88: está 
2017-09-11 22:07 HappyRocket88: LOVELY
2017-09-11 22:07 MoodyRPG: :3
2017-09-11 22:07 MoodyRPG: sencillo para un map corto
2017-09-11 22:07 HappyRocket88: yo le bajaría al HP para que no quede lo mismo del Dax >.<
2017-09-11 22:08 MoodyRPG: done
2017-09-11 22:09 HappyRocket88: 00:07:635 (1) - ayy esto debería tener más spaceado >.<
2017-09-11 22:09 HappyRocket88: same as 00:15:199 (1) - 
2017-09-11 22:10 HappyRocket88: el nc va aquí 00:20:636 (4) - ?
2017-09-11 22:10 MoodyRPG: no se a donde ponerlos :D
2017-09-11 22:10 HappyRocket88: 00:22:764 (1,2,3,4,5,1,2,3,4) - ctrl + J (?) solo para que no queden tan cerquita ;w; 
2017-09-11 22:12 MoodyRPG: good idea
2017-09-11 22:12 HappyRocket88: 00:06:926 (4,5,1) - http://puu.sh/xxCzE/3b6fd30c40.jpg
2017-09-11 22:12 HappyRocket88: este 00:07:635 (1) - haría stack con el 00:08:580 (4) - 
2017-09-11 22:13 HappyRocket88: how about if we change 00:14:726 (4) - into two circles 
2017-09-11 22:13 MoodyRPG: raro el pattern igual xD
2017-09-11 22:14 HappyRocket88: y los ponemos así 
2017-09-11 22:14 HappyRocket88: http://puu.sh/xxCGa/1835428d8f.jpg
2017-09-11 22:14 MoodyRPG: mejor curveado
2017-09-11 22:14 MoodyRPG: no tan zig-zag
2017-09-11 22:16 HappyRocket88: oki!
2017-09-11 22:16 HappyRocket88: 00:20:636 (4) - ctrl +g para el spacing (?
2017-09-11 22:17 HappyRocket88: creo que ahí va nc 
2017-09-11 22:17 MoodyRPG: añadi nc
2017-09-11 22:17 MoodyRPG: uff tremendo spacing xD
2017-09-11 22:17 HappyRocket88: nvm, el ctrl g lo pone re duro
2017-09-11 22:17 HappyRocket88: XDD
2017-09-11 22:17 MoodyRPG: see xD
2017-09-11 22:18 MoodyRPG: es por eso que añadi un pequeño spacing ahi entre los sliders
2017-09-11 22:19 HappyRocket88: uff!
2017-09-11 22:19 HappyRocket88: Creo que eso sería todo
2017-09-11 22:19 HappyRocket88: muy buen mapa
2017-09-11 22:19 HappyRocket88: veo este mapa y rompe mi kokoro </3
2017-09-11 22:19 MoodyRPG: nice
2017-09-11 22:20 MoodyRPG: por la nostalgia o por que no te di diff? xD
2017-09-11 22:20 HappyRocket88: ambas ;W;
2017-09-11 22:20 HappyRocket88: XDDD
2017-09-11 22:20 MoodyRPG: :D
2017-09-11 22:20 MoodyRPG: ok
2017-09-11 22:21 MoodyRPG: la diff de Dax tendras que postearla
2017-09-11 22:33 HappyRocket88: YEah 


Dax's Cha Cha Cha

Muchos éxitos!

(ノ・ω・)ノImage


Gracias cohetefeliz :)
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Hello from #modrequest
Hitsounds : I find hitsounds a bit too loud because of the quiet and calm song. maybe reducing it by 5% on all the timings points.
Easy :
00:09:999 (3) - that slider should start 1 red tick earlier with 1 more loop because it sync better than having nothing on 00:09:762 (3) -
the another one at 00:21:345 (3) - is fine i think.
Normal :
Almost nothing to say.
Hard :
00:17:563 (2,3,4,5,6,7) - that pattern dosen't fit well because 00:17:563 (2,3) - sound different than 00:18:036 (4,5,6,7) - ,a square with 00:18:036 (4,5,6,7) - would work well or even better a star with 00:17:799 (3,4,5,6,7) -
Dax's Cha Cha Cha :
00:04:325 (2,3,1) - making a triangle with that pattern would fit better because the song's pitch went up down up and not up same up.
00:18:272 (3,4,5) - maybe that simple triangle pattern would fit better to break that consistancy http://i.imgur.com/D2I8Hu6.png

hope that my mod was a bit helpful
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Rhythm Incarnate
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HappyRocket88 wrote:

Dax's Cha Cha Cha
Fixed.

realy0_ wrote:
Dax's Cha Cha Cha :
00:04:325 (2,3,1) - making a triangle with that pattern would fit better because the song's pitch went up down up and not up same up. Nah it's ok
00:18:272 (3,4,5) - maybe that simple triangle pattern would fit better to break that consistancy http://i.imgur.com/D2I8Hu6.png Changed to sth else
/box

Thanks!
lecha
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3853
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MAP4 (Native Star)
TitleUnicode:MAP4(ネイティブスター)
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Dax's Cha Cha Cha
Source:SUPER MARIO WORLD
Tags:daxmasterix super nintendo snes smw star road
BeatmapID:1402715
BeatmapSetID:662679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Road.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
71,472.770967741933,4,2,0,30,1,0
3853,-100,4,2,0,40,0,0
7635,-100,4,2,0,45,0,0
10944,-100,4,1,2,50,0,0
11417,-100,4,2,0,60,0,0
22291,-100,4,1,2,60,0,0
22764,-100,4,2,0,60,0,0
24418,-100,4,2,0,30,0,0
25837,-100,4,2,0,20,0,0
26546,-100,4,2,0,15,0,0
28437,-100,4,2,2,10,0,0


[Colours]
Combo1 : 128,255,0
Combo2 : 0,255,128
Combo3 : 0,225,225
Combo4 : 128,128,255

[HitObjects]
112,304,71,6,0,L|212:296,1,100
311,287,543,1,2,0:0:0:0:
257,202,780,1,0,0:0:0:0:
257,202,1016,6,0,B|199:148|211:64|211:64|247:32,1,200,0|2,0:0|0:2,0:0:0:0:
315,105,1725,2,0,B|373:159|361:243|361:243|325:275,1,200
225,287,2434,5,2,0:0:0:0:
156,214,2671,2,0,L|172:116,1,100
108,305,3144,1,0,0:0:0:0:
61,322,3380,1,2,0:0:0:0:
14,340,3616,1,0,0:0:0:0:
210,300,3853,6,0,L|286:362,1,100
311,266,4325,1,2,0:0:0:0:
411,271,4562,1,0,0:0:0:0:
411,271,4798,6,0,B|441:211|445:127|445:127|485:171,1,200,0|2,0:0|0:0,0:0:0:0:
460,36,5507,2,0,B|396:57|334:113|334:113|336:54,1,200
244,20,6217,5,2,0:0:0:0:
152,60,6453,2,0,B|108:93|52:77,1,100
108,272,6926,1,0,0:0:0:0:
61,255,7162,1,2,0:0:0:0:
28,218,7398,1,0,0:0:0:0:
196,328,7635,6,0,L|288:288,1,100
380,248,8108,1,2,0:0:0:0:
376,348,8344,1,0,0:0:0:0:
376,348,8580,6,0,B|461:338|477:262|477:262|473:206,1,200,0|2,0:0|0:0,0:0:0:0:
448,108,9290,2,0,B|380:64|320:152|244:92,1,200
172,44,9999,1,2,0:0:0:0:
107,179,10235,1,2,0:0:0:0:
42,314,10471,1,2,0:0:0:0:
338,192,10944,5,0,0:3:0:0:
42,314,11417,6,0,P|90:326|138:314,1,100
181,223,11890,1,2,0:0:0:0:
81,223,12126,1,0,0:0:0:0:
81,223,12363,6,0,B|29:175|61:107|61:107|101:95|121:67,1,200,0|2,0:0|0:0,0:0:0:0:
221,67,13072,2,0,B|241:95|281:107|281:107|313:175|261:223,1,200
172,267,13781,5,2,0:0:0:0:
255,322,14017,2,0,P|308:335|352:327,1,100
172,267,14490,1,0,0:0:0:0:
124,254,14726,1,2,0:0:0:0:
75,261,14963,1,0,0:0:0:0:
261,223,15199,6,0,P|298:183|313:141,1,100
261,55,15672,1,2,0:0:0:0:
208,141,15908,1,0,0:0:0:0:
208,141,16145,6,0,B|165:175|165:175|101:135|25:159,1,200,0|2,0:0|0:0,0:0:0:0:
60,328,16854,2,0,B|139:317|180:254|180:254|233:266,1,200
320,216,17563,5,2,0:0:0:0:
325,316,17799,2,0,B|375:333|375:333|407:292,1,100
485,112,18272,1,0,0:0:0:0:
463,68,18509,1,2,0:0:0:0:
413,72,18745,1,0,0:0:0:0:
214,59,18981,6,0,P|166:83|118:83,1,100
30,40,19454,1,2,0:0:0:0:
37,140,19690,1,0,0:0:0:0:
37,140,19927,6,0,B|10:223|94:251|54:331,1,200,0|2,0:0|0:0,0:0:0:0:
154,331,20636,2,0,B|114:251|198:223|171:140,1,200
106,63,21345,1,2,0:0:0:0:
253,33,21582,1,0,0:0:0:0:
400,63,21818,1,2,0:0:0:0:
256,348,22291,5,0,0:3:0:0:
400,63,22764,6,0,P|428:111|436:155,1,100
423,253,23236,1,2,0:0:0:0:
342,194,23473,1,0,0:0:0:0:
342,194,23709,6,0,B|292:237|292:237|232:197|164:225,1,200,0|2,0:0|0:0,0:0:0:0:
110,309,24418,2,0,B|66:281|58:221|58:221|74:129,1,200
100,31,25127,5,2,0:0:0:0:
175,97,25364,2,0,L|274:102,1,100
462,30,25837,1,0,0:0:0:0:
471,79,26073,1,2,0:0:0:0:
481,128,26309,1,0,0:0:0:0:
256,192,26546,12,0,30091,0:0:0:0:
This is a BSS beatmap submission. Click here to view full beatmap information.
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