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This beatmap was submitted using in-game submission on Tuesday, September 19, 2017 at 4:45:32 PM

Artist: Shimotsuki Haruka
Title: EXEC_VIENA/.
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: shurelia Ar Tonelico II ~Sekai ni Hibiku Shoujo-tachi no Metafalica~ Luca Trulyworth 瑠珈・トゥルーリーワース The Girls' Metafalica that Echoes to the World AT2 ATII best game vn visual novel jrpg gust
BPM: 91
Filesize: 11066kb
Play Time: 05:03
Difficulties Available:
  • Love (4.68 stars, 848 notes)

Download: Shimotsuki Haruka - EXEC_VIENA/.
Information: Scores/Beatmap Listing
---------------
Image


The name of that Princess was Viena. Her singing voice would cross the heavens, and reach the place where the moon is. Her song nurtured the land, and the crops were abundant and never rot away again. And it is said that the people then lived in an eternal happiness.


Hitsounded by Shurelia.
Last edited by Mir on , edited 10 times in total.
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No kudosu yet.
you're actually out of idea what to post at there eeeh
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Beatmap Nominator
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Like how many Ar Tonelico songs are there?!!!?!
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quite a lot, actually
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Rhythm Incarnate
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ay

ye
00:01:146 (1) - isn't this better to have a slider to help express the vocal?

00:43:838 (8) - move this up further cuz it's stronger than 7 and u ran out of space

00:45:816 (5,6) - I can't hear the triplet D:

00:52:904 (5,6,7,1,2,3,4,1) - this pattern is really hard to read

01:03:784 (1) - holding a slider for so long, why not split it up into 2 sliders? just a suggestion of course

01:23:562 - imo this should cut off the kiai and reenable it later at 01:26:199 - cuz the song is kinda slowing down and building up

01:29:990 (6,7,8) - this triplet is so loud but the spacing is quite small

01:56:364 - why not put another note here

02:05:430 (6,7) - isn't it better to NC to get rid of the follow point? (same for the section)

stack mods
02:26:859 (1) -
04:24:224 (5) -
04:26:532 (4) -

Useful blanket mods
03:36:751 (5) -
03:55:873 (7) -

03:11:121 (4) - why is this a slider? it's different than other objects, also the way you arrange the 03:10:376 (2,3,4) - pattern looks a bit off.

03:53:400 - I think adding a note here is cool, even though the tick itself is not as strong as other ticks but the song is progressing into the kiai and making this one pattern different would be cool

04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1) - rip acc

good luck!
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Combo Commander
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Earned 1 kudosu.
hi m4m #1

love
check AI-mod, theres unsnapped objects (usually when theres a timing change) and most of your kiais are unsnapped
00:50:377 (5,6) - pretty sure these are snapped to 1/8 if you listen very closely
00:51:256 (3,4,5) - spacing on these feels too big compared to everything else in this part, plus the notes aren't even that strong
01:22:078 (3,4) - shouldn't these be 1/6?
01:22:573 (6) - not a fan of the way this overlap looks, reducing the overlap slightly looks better imo
01:24:221 (2) - 2 1/6 notes fit after this slider and you follow that sound everywhere else
01:44:166 (9) - i think it looks kinda messy having a stack in a pattern full of overlaps, i think moving this note to about x:406 y:324 so that its the same overlap looks more organized
01:45:649 (4) - move this note down a little so it has the same overlap as everything else
01:56:199 (5) - this note is stronger than 01:56:034 (4) so it should have bigger spacing imo. moving 5 to around x:10 y:33 makes more sense
02:29:497 (1) - is there a reason u used a red anchor slider here? the note here is just as calm as everything else in this part but the shape makes this slider stand out unnecessarily since u dont use it anywhere else here
02:54:222 (2) - moving this note upwards and to the left so that it follows the direction of 02:53:233 (1) 's kink looks/flows better
03:16:806 - why do you ignore the sound here? its pretty strong
03:20:927 (3) - 2 circles would make more sense here since this slider has a clap on its tail and the following sliders don't have one but are mapped in the same way
03:24:389 (8) - i think you should manually stack this note on top of 03:25:378 (3) - since rn it kinda looks like a fail stack
04:02:466 (2) - sounds like theres 2 1/6 sounds after this slider like 01:24:221 (2)
04:35:762 (4) - pattern would flow better if you ctrl+G then ctrl+J this slider
04:46:642 (1) - i think this note should stand out like 02:12:353 (5) since theyre the same sounds
04:58:128 (1) - no sound here
04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1,2,1) - this pattern is very hard to sightread with all the timing changes, removing the note in the point above^ does help a little but I think you should increase the ar to 9 to help readability since doing something new and super confusing like this in the calm part at the end of a 5 min map will usually result in an acc drop if not a combo break and a frustrated player xd

good luck!
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timemon wrote:
ay

ye
00:01:146 (1) - isn't this better to have a slider to help express the vocal?

00:43:838 (8) - move this up further cuz it's stronger than 7 and u ran out of space there

00:45:816 (5,6) - I can't hear the triplet D:

00:52:904 (5,6,7,1,2,3,4,1) - this pattern is really hard to read

01:03:784 (1) - holding a slider for so long, why not split it up into 2 sliders? just a suggestion of course

01:23:562 - imo this should cut off the kiai and reenable it later at 01:26:199 - cuz the song is kinda slowing down and building updid the cut on 01:26:117 - instead since the part that you mentioned is still on the high tension mode

01:29:990 (6,7,8) - this triplet is so loud but the spacing is quite small it's actually stacked

01:56:364 - why not put another note here

02:05:430 (6,7) - isn't it better to NC to get rid of the follow point? (same for the section)

stack mods
02:26:859 (1) - fixed
04:24:224 (5) - fixed
04:26:532 (4) - fixed

Useful blanket mods
03:36:751 (5) -
03:55:873 (7) - fixed

03:11:121 (4) - why is this a slider? it's different than other objects, also the way you arrange the 03:10:376 (2,3,4) - pattern looks a bit off.

03:53:400 - I think adding a note here is cool, even though the tick itself is not as strong as other ticks but the song is progressing into the kiai and making this one pattern different would be cool

04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1) - rip acc

good luck!

thanks!

TheKoala wrote:
hi m4m #1

love
check AI-mod, theres unsnapped objects (usually when theres a timing change) and most of your kiais are unsnapped
00:50:377 (5,6) - pretty sure these are snapped to 1/8 if you listen very closely
00:51:256 (3,4,5) - spacing on these feels too big compared to everything else in this part, plus the notes aren't even that strong
01:22:078 (3,4) - shouldn't these be 1/6? nope, it's 1/8
01:22:573 (6) - not a fan of the way this overlap looks, reducing the overlap slightly looks better imo stacked stuff instead
01:24:221 (2) - 2 1/6 notes fit after this slider and you follow that sound everywhere else sure
01:44:166 (9) - i think it looks kinda messy having a stack in a pattern full of overlaps, i think moving this note to about x:406 y:324 so that its the same overlap looks more organized
01:45:649 (4) - move this note down a little so it has the same overlap as everything else
01:56:199 (5) - this note is stronger than 01:56:034 (4) so it should have bigger spacing imo. moving 5 to around x:10 y:33 makes more sense
02:29:497 (1) - is there a reason u used a red anchor slider here? the note here is just as calm as everything else in this part but the shape makes this slider stand out unnecessarily since u dont use it anywhere else here yeah, right
02:54:222 (2) - moving this note upwards and to the left so that it follows the direction of 02:53:233 (1) 's kink looks/flows better alright
03:16:806 - why do you ignore the sound here? its pretty strong
03:20:927 (3) - 2 circles would make more sense here since this slider has a clap on its tail and the following sliders don't have one but are mapped in the same way
03:24:389 (8) - i think you should manually stack this note on top of 03:25:378 (3) - since rn it kinda looks like a fail stack
04:02:466 (2) - sounds like theres 2 1/6 sounds after this slider like 01:24:221 (2)
04:35:762 (4) - pattern would flow better if you ctrl+G then ctrl+J this slider done
04:46:642 (1) - i think this note should stand out like 02:12:353 (5) since theyre the same sounds
04:58:128 (1) - no sound here
04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1,2,1) - this pattern is very hard to sightread with all the timing changes, removing the note in the point above^ does help a little but I think you should increase the ar to 9 to help readability since doing something new and super confusing like this in the calm part at the end of a 5 min map will usually result in an acc drop if not a combo break and a frustrated player xd

good luck!

Thankies!
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Combo Commander
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Earned 1 kudosu.
mod thing

Aimod for plenty of unsnapped stuff and shit

Also OD 7 seems kinda low imo, maybe up it a bit at least?


Fun map to play tbh
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Rhythm Incarnate
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Earned 1 kudosu.
From my Q - damn I didn't even saw u opening up ya q but oh well :c


this is all I found - I like the song so I gave a star and GL
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Combo Commander
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Earned 1 kudosu.
hi, m4m #1

wwww
gl
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Metaku wrote:
mod thing

Aimod for plenty of unsnapped stuff and shit already fixed that but mir haven't updating it yet

Also OD 7 seems kinda low imo, maybe up it a bit at least?


Fun map to play tbh

Thanks for the compliment

DJ Lucky wrote:
From my Q - damn I didn't even saw u opening up ya q but oh well :c


this is all I found - I like the song so I gave a star and GL

Thanks for the star!

Testo wrote:
hi, m4m #1

wwww
gl


thanks
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Shurelia wrote:
timemon wrote:
ay

ye
00:01:146 (1) - isn't this better to have a slider to help express the vocal? - i dont think it's that big a deal personally

00:43:838 (8) - move this up further cuz it's stronger than 7 and u ran out of space there

00:45:816 (5,6) - I can't hear the triplet D: - it's quite faint but exists

00:52:904 (5,6,7,1,2,3,4,1) - this pattern is really hard to read - made a slight adjustment

01:03:784 (1) - holding a slider for so long, why not split it up into 2 sliders? just a suggestion of course - for tension!

01:23:562 - imo this should cut off the kiai and reenable it later at 01:26:199 - cuz the song is kinda slowing down and building updid the cut on 01:26:117 - instead since the part that you mentioned is still on the high tension mode

01:29:990 (6,7,8) - this triplet is so loud but the spacing is quite small it's actually stacked

01:56:364 - why not put another note here - gives more emphasis to the next note and there's no sound there either

02:05:430 (6,7) - isn't it better to NC to get rid of the follow point? (same for the section)

stack mods
02:26:859 (1) - fixed
04:24:224 (5) - fixed
04:26:532 (4) - fixed

Useful blanket mods
03:36:751 (5) -
03:55:873 (7) - fixed

03:11:121 (4) - why is this a slider? it's different than other objects, also the way you arrange the 03:10:376 (2,3,4) - pattern looks a bit off. - slider because timing change, adjusted the placement tho

03:53:400 - I think adding a note here is cool, even though the tick itself is not as strong as other ticks but the song is progressing into the kiai and making this one pattern different would be cool - i can see where you're coming from but i prefer having it be consistent since it's the same sounds imo

04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1) - rip acc

good luck!

thanks!

TheKoala wrote:
hi m4m #1

love
check AI-mod, theres unsnapped objects (usually when theres a timing change) and most of your kiais are unsnapped
00:50:377 (5,6) - pretty sure these are snapped to 1/8 if you listen very closely - i hear 1/6 tho.. we'll see what others say
00:51:256 (3,4,5) - spacing on these feels too big compared to everything else in this part, plus the notes aren't even that strong
01:22:078 (3,4) - shouldn't these be 1/6? nope, it's 1/8
01:22:573 (6) - not a fan of the way this overlap looks, reducing the overlap slightly looks better imo stacked stuff instead
01:24:221 (2) - 2 1/6 notes fit after this slider and you follow that sound everywhere else sure
01:44:166 (9) - i think it looks kinda messy having a stack in a pattern full of overlaps, i think moving this note to about x:406 y:324 so that its the same overlap looks more organized - 01:43:342 (5,6,8,9,10) - this is all overlapping so i think it's fine?
01:45:649 (4) - move this note down a little so it has the same overlap as everything else
01:56:199 (5) - this note is stronger than 01:56:034 (4) so it should have bigger spacing imo. moving 5 to around x:10 y:33 makes more sense - i don't think it's so much stronger, it sounds fairly constant in intensity compared to 4
02:29:497 (1) - is there a reason u used a red anchor slider here? the note here is just as calm as everything else in this part but the shape makes this slider stand out unnecessarily since u dont use it anywhere else here yeah, right
02:54:222 (2) - moving this note upwards and to the left so that it follows the direction of 02:53:233 (1) 's kink looks/flows better alright
03:16:806 - why do you ignore the sound here? its pretty strong - it's not strong at all, so i skipped it in favor of a 1/1 gap which has a more emptier feeling (like the vocal)
03:20:927 (3) - 2 circles would make more sense here since this slider has a clap on its tail and the following sliders don't have one but are mapped in the same way - vocals here, not drums
03:24:389 (8) - i think you should manually stack this note on top of 03:25:378 (3) - since rn it kinda looks like a fail stack
04:02:466 (2) - sounds like theres 2 1/6 sounds after this slider like 01:24:221 (2) - idk how i have it now sounds accurate
04:35:762 (4) - pattern would flow better if you ctrl+G then ctrl+J this slider done
04:46:642 (1) - i think this note should stand out like 02:12:353 (5) since theyre the same sounds
04:58:128 (1) - no sound here
04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1,2,1) - this pattern is very hard to sightread with all the timing changes, removing the note in the point above^ does help a little but I think you should increase the ar to 9 to help readability since doing something new and super confusing like this in the calm part at the end of a 5 min map will usually result in an acc drop if not a combo break and a frustrated player xd

good luck!

Thankies!


Shurelia wrote:
Metaku wrote:
mod thing

Aimod for plenty of unsnapped stuff and shit already fixed that but mir haven't updating it yet

Also OD 7 seems kinda low imo, maybe up it a bit at least?


Fun map to play tbh

Thanks for the compliment

DJ Lucky wrote:
From my Q - damn I didn't even saw u opening up ya q but oh well :c


this is all I found - I like the song so I gave a star and GL

Thanks for the star!

Testo wrote:
hi, m4m #1

wwww
gl


thanks


Wew. Thanks all! Did a hitsound update too.

Gonna do something about the annoying thing at the end later.
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Rhythm Incarnate
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Hi
M4M (1)


Love
00:18:619 (3) maybe do distance like the same prev 1,2 and move left?
00:23:893 (3) may do to start looking at slider previous circle (x:416 y:292) and end on the following the circle 5 (x:272 y:360)?
00:29:168 (3) start slider move left-down for better flow
00:43:344 (5) maybe increase the distance for sound volume, put a circle at x:200, g:180?
00:45:899 (6) I might seem, but this circle place is a little crooked, but if it was intended, then so be it
01:00:157 (2,3) do slightly far? slider start move up and his end move to x:64 y:256
01:09:541 (3) the circle can be left in its place, but it is possible to supply the stack with a circle 5, you decide
01:10:425 (1) I think after this circle you can put a Break, because after him there's a particularly vocal and are not particularly eye-catching sounds(except for the falling crystal sound), but it's your choice
01:14:952 (4,1,2,3,4,1) can do the distance on the contrary and to make the first closer to 4.1 and the latest is 4.1 away from each other, because the last object will have a loud sound that will separate him? (for example something like this https://osu.ppy.sh/ss/9061351)
01:26:117 (11,1) can do far too
02:01:474 (4,5) - 02:06:748 (4,5) don't know specifically whether it was made, but may make them more similar?
05:03:716 (1) your choice too - can left this circle or change circle to spinner and end on 05:08:213
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Star Shooter
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Hi from the M4M from your queue (#1)


Love

No other complains, nice map and well done on the hitsounding :)
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CucumberCuc wrote:
Hi
M4M (1)


Love
00:18:619 (3) maybe do distance like the same prev 1,2 and move left?
00:23:893 (3) may do to start looking at slider previous circle (x:416 y:292) and end on the following the circle 5 (x:272 y:360)? adjusted some
00:29:168 (3) start slider move left-down for better flow mm, did something else insead
00:43:344 (5) maybe increase the distance for sound volume, put a circle at x:200, g:180? mmh ok
00:45:899 (6) I might seem, but this circle place is a little crooked, but if it was intended, then so be it
01:00:157 (2,3) do slightly far? slider start move up and his end move to x:64 y:256
01:09:541 (3) the circle can be left in its place, but it is possible to supply the stack with a circle 5, you decide
01:10:425 (1) I think after this circle you can put a Break, because after him there's a particularly vocal and are not particularly eye-catching sounds(except for the falling crystal sound), but it's your choice
01:14:952 (4,1,2,3,4,1) can do the distance on the contrary and to make the first closer to 4.1 and the latest is 4.1 away from each other, because the last object will have a loud sound that will separate him? (for example something like this https://osu.ppy.sh/ss/9061351) tried
01:26:117 (11,1) can do far too it's alrady pretty afar
02:01:474 (4,5) - 02:06:748 (4,5) don't know specifically whether it was made, but may make them more similar?
05:03:716 (1) your choice too - can left this circle or change circle to spinner and end on 05:08:213

thanks

Senery wrote:
Hi from the M4M from your queue (#1)


Love

No other complains, nice map and well done on the hitsounding :)

Thanks!
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