forum

Demetori - Seijouki no Pierrot ~ The MadPiero Laughs

posted
Total Posts
72
Topic Starter
Jean-Michel Jr
This beatmap was submitted using in-game submission on lundi 21 mai 2018 at 16:15:06

Artist: Demetori
Title: Seijouki no Pierrot ~ The MadPiero Laughs
Source: 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
Tags: Determinism & DestruKction C92 clownpiece the pierrot of the star-spangled banner touhou15 heavy metal instrumental Touhou Kanjuden 東方Project th15 LoLK ZUN Stage 5 lazyboy007
BPM: 191
Filesize: 16468kb
Play Time: 05:04
Difficulties Available:
  1. Apollo Hoax Theory (6,73 stars, 1673 notes)
Download: Demetori - Seijouki no Pierrot ~ The MadPiero Laughs
Information: Scores/Beatmap Listing
---------------
Demetori

星条旗ピエロ ~ The MadPiero Laughs

From 「 Determinism&DestruKction 」

Hitsounded by lazyboy007

cuter bg download

Thanks
Basically everyone who helped me with this
but most importantly best motivational boi
Mykaterasu
From The Queue
Editor Tips;
Hold Alt while the mouse is over the top timeline and mouse scroll up to zoom in.
APT
Overall this difficulty is clean, which is nice, but I think its design decisions are bit misplaced/misused in some areas. The map as a whole doesn't really signify its difficulty in its design choices. I think you need to take a more solid stand on difficulty elements other than streams and strengthen your use of those in equal measure.
Let's have a lookie then.
  1. 00:04:386 (1,2,3,4) - This doesn't really feel like an impactful set of sliders. Regardless of how they flow, the slider leniency nullifies their effect on rotation and they seem a bit lackluster/simple. If it were me, I'd make the slider feel what I'd describe as "heavy". Usually the most effective way of making a slider feel "heavy" is to have it point in the completely opposite direction of the next object, regardless of shape.
    I've used straight sliders in my example but any reasonably straight-ish slider works wonders. To recreate this example, I put;
    >00:04:386 (1) - 's slider end on 00:04:229 (4) - this position
    >00:04:700 (2) - 's slider end on 00:01:873 (2) - this position
    >00:05:014 (3) - 's slider head on 00:05:800 (2) - this position
    >00:05:328 (4) - 's slider head on 00:02:187 (3) - this position
  2. 00:05:642 (1,2,3,4,1,2,3,4) - Wouldn't these be much better suited as back-and-forths?
  3. 00:06:899 (1,2,3,4,5,6,7,8) - It feels very odd to move from geometric shapes to whatever this is. This is especially true since the spacing for these jumps don't really follow a logical spacing to important objects. 00:07:213 (3,4) - doesn't sound like it should be larger than 00:07:370 (4,5) - .
  4. 00:07:998 (8,1,2,3,4,5,6,7,8,9) - Staying within the same/similar triangle as it expands isn't really interesting or depictive of any pattern found within the music. It should probably flow naturally away from the triangle you've made for yourself.
  5. 00:10:354 (7,8,9,10) - I think this serves better as a repeating 1/4 slider. The distortion 00:10:040 (3,4,5,6) - here is good as it is but the rhythm found in 7-10 doesn't really create any contrast when you land 00:10:668 (1,2,3,4,5) - here, even if it is spaced differently. I'll list a couple of other areas in which I strongly feel that 1/4 circles should be reduced to repeating sliders;
    >00:29:516 (8,9,10,11) -
    >00:48:679 (1,2,3,4) -
    >01:09:726 (5,6,7,8) -
    >01:39:883 (5,6,7,8) -
    >02:56:532 (1,2,3,4) -
    >04:22:448 (3,4,5,6) -
    >04:22:919 (3,4,5,6) -
    >While I'm here, I may aswell elaborate about the 2 main kiais and the solo. There is some really good nuggets of gameplay to be found in the stream sections. 01:44:281 (1,2,3,1,2,3,1,2,3) - These bits are a genuine blast to play. However I can't help but feel that the streams are a tad overdone. There is no reason not to have good chunks of this as 1/4 repeat sliders when the map would actually benefit from the contrast (most notably 01:41:453 (5,6,7,8,9,10,11,12) - 01:45:694 (1,2,3,4,5,6) - 01:46:951 (1,2,3,4,5,6) - etc...).
  6. 00:14:124 (6,7,8,9) - You could mimic the guitar's rhythm more accurately here. (You're missing 00:14:202 - & 00:14:281 - )
  7. The whole section from 00:14:752 - 00:18:522 - doesn't feel that clean. I can mostly factor it due to;
    >00:14:752 (1,2,3,4,5,6,7,8) - The section is flowing counterclockwise, when it could possibly benefit from more linear motion as musically it's a very aggressive and distorted phrase.
    >1/4 slider movement like this doesn't appear in the map ever again & for a one-time theme it seems a bit overspaced.
    >1/4 slider overlaps like 00:14:909 (2,4,6,8) - this doesn't appear again either.
    >00:16:009 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - An almost identical phrase is mapped in a drastically different way to no effect in gameplay. This would be much better if it was a copy of whatever is in 00:14:752 (1,2,3,4,5,6,7,8) - here but with slightly higher spacing.
    >00:17:265 (1,2,3,4,5,6,7,8,9) - When the guitar comes in the objects are arranged completely differently again with a different type of slider flow to before.
  8. 00:18:522 (1,2) - In my opinion, I think sliders like this where the offbeats don't carry much and the snares act almost on their own, a more circular slider shape (more curvy) would be much better, but that's just me I guess.
  9. 00:19:778 (1,2,3,4,5) - This is too compact and therefore lacks vital spacing emphasis.
  10. 00:20:721 (5,3) - It doesn't seem like there's any rule/structure deciding whether or not you should be using straight or curved sliders here. Creating a plan on which sounds should have which slider shapes can leave a map with a very clean and reliable aesthetic. While this doesn't usually apply to 1/1 sliders or longer, it is very important for notable 3/4 and shorter sliders.
    >To bring this point to the map as a whole, you have good use of sliders in some places (00:27:003 (6) - 00:27:632 (3) - ) which accurately represent the sounds in the music through their shape but in others you don't really create a consistent basis for your designs. 00:30:773 (8) - 00:35:799 (8) - are the exact same sound mapped as 3/4 sliders for accentuation, but using different shapes. When you have 1/2 sliders in a row it's ok to vary their shapes (00:43:653 (1,2,3,4) - ) but if you use a large variety of shapes in your variation (03:00:301 (5) - 03:00:615 (1) - 03:01:872 (1) - 03:02:814 (5) - 03:03:128 (1) - 03:04:071 (4) - ) then you don't leave any room to make shapes that "stand out" when you want to show something interesting in the music using your slider design. Therefore, it's generally seen as bad to have this much variation.
  11. 00:39:255 (1,2,3,4) - This would be much more visually appealing if the spacing between them was consistant. There isn't a fade effect or anything that would justify a decreasing spacing motif like this, so I'd keep them uniform.
  12. 00:43:024 (3) - The way this slider is shaped and angled similar to 00:42:396 (1,2) - these two makes the incoming rhythm 00:43:181 (4,5) - here fairly unexpected.
  13. 00:45:537 (1,2,3,4,1) - I would ctrl+g 00:45:537 (1,2) - these two, and ctrl+g 00:45:852 (3,4) - these two, so that 00:46:008 (4,1) - this becomes more comfortable.
  14. 00:47:893 (4,5,6) - could emulate the music way better as a 1/2 slider starting on 00:47:893 (4) - .
  15. 00:58:731 (1) - Even though there is a sound after the barline, it's much cleaner to simply leave this as a circle.
  16. 00:59:988 (1,2,3,4,5) - 01:05:014 (1,2,3,4,5) - These should be similarly designed jump patterns.
  17. 01:03:443 (7,8,1) - Seems like an odd one-off to have such a wide angle here when you don't use them very often, dare I say at all.
  18. 01:54:961 (1) - There isn't a sound 01:55:040 - here. 01:54:961 (1,2) - This would be much more enjoyable as a 1/2 slider and a circle on the blue tick. Same happens 04:38:312 (1,2) - here.
  19. 02:25:747 (3,4,5) - in a 6.4* difficulty, players can understand more interesting spacing techniques. Give them a little interest in this section.
    > 02:27:631 (3,4,5,6,1) - Some more interest. etc...
  20. 02:37:145 - The BPM here should be something like 186.500
  21. 02:37:145 (1) - Make this a 1/1 reverse slider instead of a 2/1 slider.
  22. 02:37:998 (1,2,3,4,5,6,7,8) - These should be more passive. Starting off a new BPM with a stream without any passive objects is pretty cruel.
  23. 02:58:102 - to 03:15:694 - This section is way too easy considering we're still in a solo/interlude. Comparing the difficulty of the streams on either side, to this whole section, it's just way too tame. The stacks severely underplay the kind of movement you should be putting in here. 03:18:207 - This short section is for less intense game-play.
  24. 03:17:422 (1) - The kicksliders in this section are practically nonsense. You have some sliders accenting on the melody (03:29:987 (1,2) - 03:31:558 (5) - 03:34:542 (1) - ) And others jumping into the melody (03:28:573 (5) - 03:30:458 (3) - 03:31:087 (5) - 03:32:971 (7) - 03:34:856 (2) - ) which is a massive no-no.
  25. 03:57:788 (3) - This slider would be better as a 1/2 slider.
  26. If you're going to do 04:08:469 (1,2) - 04:13:495 (1,2) - this, don't do 04:03:443 (1,2) - 04:09:725 (1,2) - this. IMO the first is better since it shows a progression from 01:20:092 (1,2) - this section.
  27. 04:48:520 (8,9,10) - It's a little late for adding a new way of arranging 1/4 sliders.
  28. 04:53:389 (1) - might be better as a 1/4 repeat slider.
Lastly, I recommend you touch up on some sliders. A general rule of thumb is that all similar shapes should be copy+pasted i.e. 00:27:632 (3) - this should be the same as 01:10:982 (8) - this. They both provide the same function and aesthetic, so it's way cleaner to streamline them both into the same shape. I didn't go about checking every curved slider of the same curvature, but you get what I mean.
Also your map's drain isn't 5mins so you'd better do a full spread or change 04:54:096 (1) - this spinner into some slider art.
Ayzer
Hey, un mod
oui
00:05:642 - au début de ce moment, tu marques les temps forts par un spacing plus grand (00:05:642 (1) - 00:06:271 (1) - 00:06:899 (1) - ) mais celui-ci 00:07:527 (5) - est juste à côté du précedent, je trouve qu'on perd en intensité alors que c'est un temps fort.

00:14:752 - ici, je pense que tu devrais plus faire un rythme comme ça https://screendebg.s-ul.eu/FIo0KaPO (initialement c'est comme cela https://screendebg.s-ul.eu/exVoMqST), parce que la 2eme mesure est identique en terme de musicalité si ce n'est que le ton change. Ce rythme follow bien plus la musique, puisque les 2 premiers temps de la mesure, la guitare fait un "repeat", et la 2eme une montée, on peut donc emphasize ces éléments comme cela.

00:18:522 (1,2) - je sais que ces éléments en stackent d'autre, mais j'aurai mis une plus grande SV ici, ces 2 temps à la batterie me paraissent important, et marquent la transition de part. Ce n'est qu'une suggestion.

01:54:961 (1,2) - le son n'est pas le meme sur ces 2 sliders : sur le premier, il n'y a qu'un snare aux drums en 1/2, et sur le suivant, il y a 2 kicks en 1/4, les sliders ne sme semblent pas justifiés. Cependant si tu veux laisser tel quel, j'aurai mis le 2 en premier, afin de permettre un mouvement plus intuitif après le stream, et d'emphasize le down beat.

01:55:904 (2) - j'aurai placé ce slider beaucoup plus loin. Bien que la musique soit en 2/3 ici, ce sont des beats assez puissants et importants. Je trouve dommage que le déplacement soit quasi nul (quelque chose comme ça https://osu.ppy.sh/ss/9164743 j'ai juste ctrl h ctrl g, c'est placé à l'arrache.

03:02:814 (5) - Je ne comprend pas la shape de ce slider, c'est le seul moment où tu en utilises un comme cela.

03:10:039 (4,5,6,7,8,9,10,11,1) - est beaucoup plus espacé que 03:12:552 (4,5,6,7,8,9,10,11) - alors que ce sont les memes son. De plus, le stream est pas facile à prendre puisqu'est précedé par un jump soudain dans cette part.
Désolé pour la taille de ce mod je n'ai pas trouvé grand chose à dire. Cette map est super clean, elle est trop cool à jouer, bonne chance pour la suite ! :) :) :)
Topic Starter
Jean-Michel Jr

Mykaterasu wrote:

From The Queue
Editor Tips;
Hold Alt while the mouse is over the top timeline and mouse scroll up to zoom in. I already know that, but it was dezoomed for some reason last time I updated the map. Thanks anyway for the tip
APT
Overall this difficulty is clean, which is nice, but I think its design decisions are bit misplaced/misused in some areas. The map as a whole doesn't really signify its difficulty in its design choices. I think you need to take a more solid stand on difficulty elements other than streams and strengthen your use of those in equal measure.
Let's have a lookie then.
  1. 00:04:386 (1,2,3,4) - This doesn't really feel like an impactful set of sliders. Regardless of how they flow, the slider leniency nullifies their effect on rotation and they seem a bit lackluster/simple. If it were me, I'd make the slider feel what I'd describe as "heavy". Usually the most effective way of making a slider feel "heavy" is to have it point in the completely opposite direction of the next object, regardless of shape. Ok, changed this to try what you said
    I've used straight sliders in my example but any reasonably straight-ish slider works wonders. To recreate this example, I put;
    >00:04:386 (1) - 's slider end on 00:04:229 (4) - this position
    >00:04:700 (2) - 's slider end on 00:01:873 (2) - this position
    >00:05:014 (3) - 's slider head on 00:05:800 (2) - this position
    >00:05:328 (4) - 's slider head on 00:02:187 (3) - this position
  2. 00:05:642 (1,2,3,4,1,2,3,4) - Wouldn't these be much better suited as back-and-forths? Honestly, I think both ways are fine ; I thought about about having back & forths too at first, but I think having two sets of squares is fine too ; In addition, this first little square is much more easier to aim out of nowhere when the map is only starting, I think.
  3. 00:06:899 (1,2,3,4,5,6,7,8) - It feels very odd to move from geometric shapes to whatever this is. This is especially true since the spacing for these jumps don't really follow a logical spacing to important objects. 00:07:213 (3,4) - doesn't sound like it should be larger than 00:07:370 (4,5) - . Tried to tweak it a bit
  4. 00:07:998 (8,1,2,3,4,5,6,7,8,9) - Staying within the same/similar triangle as it expands isn't really interesting or depictive of any pattern found within the music. It should probably flow naturally away from the triangle you've made for yourself. Tried to change the jumps
  5. 00:10:354 (7,8,9,10) - I think this serves better as a repeating 1/4 slider. The distortion 00:10:040 (3,4,5,6) - here is good as it is but the rhythm found in 7-10 doesn't really create any contrast when you land 00:10:668 (1,2,3,4,5) - here, even if it is spaced differently. agreed I'll list a couple of other areas in which I strongly feel that 1/4 circles should be reduced to repeating sliders;
    >00:29:516 (8,9,10,11) - Agreed
    >00:48:679 (1,2,3,4) - Disagreed
    >01:09:726 (5,6,7,8) - Agreed
    >01:39:883 (5,6,7,8) - Agreed
    >02:56:532 (1,2,3,4) - Disagreed
    >04:22:448 (3,4,5,6) - Disagreed
    >04:22:919 (3,4,5,6) - Disagreed
    >While I'm here, I may aswell elaborate about the 2 main kiais and the solo. There is some really good nuggets of gameplay to be found in the stream sections. 01:44:281 (1,2,3,1,2,3,1,2,3) - These bits are a genuine blast to play. However I can't help but feel that the streams are a tad overdone. There is no reason not to have good chunks of this as 1/4 repeat sliders when the map would actually benefit from the contrast (most notably 01:41:453 (5,6,7,8,9,10,11,12) - 01:45:694 (1,2,3,4,5,6) - 01:46:951 (1,2,3,4,5,6) - etc...). I built the solos and kiais with the idea of streams never letting you rest, eventhough I did have to use some repeat sliders or else the map would have been almost unplayable. I focus on the pitch of the guitar to dictate the spacing, and put streams and repeat sliders based on intensity/length of the stream that's already going on. I don't think the parts you linked should be replaced by 1/4 repeats sliders, honestly.
  6. 00:14:124 (6,7,8,9) - You could mimic the guitar's rhythm more accurately here. (You're missing 00:14:202 - & 00:14:281 - ) But I'm not following the guitar here, I'm follwing drums, and I think this rhythm fits more
  7. The whole section from 00:14:752 - 00:18:522 - doesn't feel that clean. Remapped it I can mostly factor it due to;
    >00:14:752 (1,2,3,4,5,6,7,8) - The section is flowing counterclockwise, when it could possibly benefit from more linear motion as musically it's a very aggressive and distorted phrase.
    >1/4 slider movement like this doesn't appear in the map ever again & for a one-time theme it seems a bit overspaced.
    >1/4 slider overlaps like 00:14:909 (2,4,6,8) - this doesn't appear again either.
    >00:16:009 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - An almost identical phrase is mapped in a drastically different way to no effect in gameplay. This would be much better if it was a copy of whatever is in 00:14:752 (1,2,3,4,5,6,7,8) - here but with slightly higher spacing.
    >00:17:265 (1,2,3,4,5,6,7,8,9) - When the guitar comes in the objects are arranged completely differently again with a different type of slider flow to before. But it also sounds completely differently, so I think it's fine
  8. 00:18:522 (1,2) - In my opinion, I think sliders like this where the offbeats don't carry much and the snares act almost on their own, a more circular slider shape (more curvy) would be much better, but that's just me I guess. I think it's fine the way it is
  9. 00:19:778 (1,2,3,4,5) - This is too compact and therefore lacks vital spacing emphasis. yup
  10. 00:20:721 (5,3) - It doesn't seem like there's any rule/structure deciding whether or not you should be using straight or curved sliders here. Creating a plan on which sounds should have which slider shapes can leave a map with a very clean and reliable aesthetic. While this doesn't usually apply to 1/1 sliders or longer, it is very important for notable 3/4 and shorter sliders. But most of the time, When I build sliders inside of a pattern, I take care to build them with logic based on the sound it represents ; However, I don't apply to this to the entire map because slider variation is nice imo and helps making the map not boring to play... When I feel like some sliders should really have a clear and distinguishable pattern, I try to, but I don't think every slider in a 5 min map should always rely on another one... I don't want to only use curved sliders on kick and straight sliders on snares or the other way around, I try to choose which one to create on the feeling I get at this instant, gameplay-wise
    >To bring this point to the map as a whole, you have good use of sliders in some places (00:27:003 (6) - 00:27:632 (3) - ) which accurately represent the sounds in the music through their shape but in others you don't really create a consistent basis for your designs. 00:30:773 (8) - 00:35:799 (8) - are the exact same sound mapped as 3/4 sliders for accentuation, but using different shapes. When you have 1/2 sliders in a row it's ok to vary their shapes (00:43:653 (1,2,3,4) - ) but if you use a large variety of shapes in your variation (03:00:301 (5) - 03:00:615 (1) - 03:01:872 (1) - 03:02:814 (5) - 03:03:128 (1) - 03:04:071 (4) - ) then you don't leave any room to make shapes that "stand out" when you want to show something interesting in the music using your slider design. Therefore, it's generally seen as bad to have this much variation.
  11. 00:39:255 (1,2,3,4) - This would be much more visually appealing if the spacing between them was consistant. There isn't a fade effect or anything that would justify a decreasing spacing motif like this, so I'd keep them uniform. ok
  12. 00:43:024 (3) - The way this slider is shaped and angled similar to 00:42:396 (1,2) - these two makes the incoming rhythm 00:43:181 (4,5) - here fairly unexpected. True, fixed it
  13. 00:45:537 (1,2,3,4,1) - I would ctrl+g 00:45:537 (1,2) - these two, and ctrl+g 00:45:852 (3,4) - these two, so that 00:46:008 (4,1) - this becomes more comfortable. Yeah, it's better
  14. 00:47:893 (4,5,6) - could emulate the music way better as a 1/2 slider starting on 00:47:893 (4) - . I think it's fine the way it is, and it is mapped the same the first time it occurs in the music
  15. 00:58:731 (1) - Even though there is a sound after the barline, it's much cleaner to simply leave this as a circle. ok
  16. 00:59:988 (1,2,3,4,5) - 01:05:014 (1,2,3,4,5) - These should be similarly designed jump patterns. ok
  17. 01:03:443 (7,8,1) - Seems like an odd one-off to have such a wide angle here when you don't use them very often, dare I say at all. I use it there 00:32:344 (1,2,3,4,5,6,7,8,1) - as well, on the same set of sounds
  18. 01:54:961 (1) - There isn't a sound 01:55:040 - here. 01:54:961 (1,2) - This would be much more enjoyable as a 1/2 slider and a circle on the blue tick. Same happens 04:38:312 (1,2) - here. Agreed but I don't like this replacement, I tried a 3/4 slider instead
  19. 02:25:747 (3,4,5) - in a 6.4* difficulty, players can understand more interesting spacing techniques. Give them a little interest in this section. True
    > 02:27:631 (3,4,5,6,1) - Some more interest. etc...
  20. 02:37:145 - The BPM here should be something like 186.500 Soiunds better, will keep that for now
  21. 02:37:145 (1) - Make this a 1/1 reverse slider instead of a 2/1 slider. ok
  22. 02:37:998 (1,2,3,4,5,6,7,8) - These should be more passive. Starting off a new BPM with a stream without any passive objects is pretty cruel. Made this easier
  23. 02:58:102 - to 03:15:694 - This section is way too easy considering we're still in a solo/interlude. Comparing the difficulty of the streams on either side, to this whole section, it's just way too tame. The stacks severely underplay the kind of movement you should be putting in here. 03:18:207 - This short section is for less intense game-play. I don't think this section is too easy, but I will do remap it later anyway, thanks for pointing it out
  24. 03:17:422 (1) - The kicksliders in this section are practically nonsense. You have some sliders accenting on the melody (03:29:987 (1,2) - 03:31:558 (5) - 03:34:542 (1) - ) And others jumping into the melody (03:28:573 (5) - 03:30:458 (3) - 03:31:087 (5) - 03:32:971 (7) - 03:34:856 (2) - ) which is a massive no-no. Tried to fix it
  25. 03:57:788 (3) - This slider would be better as a 1/2 slider. Yes
  26. If you're going to do 04:08:469 (1,2) - 04:13:495 (1,2) - this, don't do 04:03:443 (1,2) - 04:09:725 (1,2) - this. IMO the first is better since it shows a progression from 01:20:092 (1,2) - this section. I don't really know about this, it still plays nicely and doesn't have major flaws, but it might be better for sure. Will wait to see if other people agree with you.
  27. 04:48:520 (8,9,10) - It's a little late for adding a new way of arranging 1/4 sliders. I think it's fine as they aren't completely out of the ordinary and fit the variation well
  28. 04:53:389 (1) - might be better as a 1/4 repeat slider.
Ok
Lastly, I recommend you touch up on some sliders. A general rule of thumb is that all similar shapes should be copy+pasted i.e. 00:27:632 (3) - this should be the same as 01:10:982 (8) - this. They both provide the same function and aesthetic, so it's way cleaner to streamline them both into the same shape. I didn't go about checking every curved slider of the same curvature, but you get what I mean. That's a lot of work to do to check if almost evey slider exists the same way somewhere else... And doing so would almost feel like a gimmick I don't want to do in this map. Perhaps I'll be rechecking sliders again sometime in the future, but maps don't really need to only have 6 or 7 1/2 sliders reused everytime, don't they ?
Also your map's drain isn't 5mins so you'd better do a full spread ahah veri funi or change 04:54:096 (1) - this spinner into some slider art. I don't recall spinner time being excluded from drain time... Might do a slider art later anyway because I like the idea, but I'm not sure if it is necessary at all.
Thanks for the wall of text the mod !

Ayzer wrote:

Hey, un mod
oui
00:05:642 - au début de ce moment, tu marques les temps forts par un spacing plus grand (00:05:642 (1) - 00:06:271 (1) - 00:06:899 (1) - ) mais celui-ci 00:07:527 (5) - est juste à côté du précedent, je trouve qu'on perd en intensité alors que c'est un temps fort. Ca a été fix avec le mod au dessus

00:14:752 - ici, je pense que tu devrais plus faire un rythme comme ça https://screendebg.s-ul.eu/FIo0KaPO (initialement c'est comme cela https://screendebg.s-ul.eu/exVoMqST), parce que la 2eme mesure est identique en terme de musicalité si ce n'est que le ton change. Ce rythme follow bien plus la musique, puisque les 2 premiers temps de la mesure, la guitare fait un "repeat", et la 2eme une montée, on peut donc emphasize ces éléments comme cela. Ca a pas été "fix" au dessus mais j'ai totalement changé la façon dont ça se jouait pour plus refléter le fait que ce soit deux fois la même chose, je garde ce que je viens de changer pour le moment

00:18:522 (1,2) - je sais que ces éléments en stackent d'autre, mais j'aurai mis une plus grande SV ici, ces 2 temps à la batterie me paraissent important, et marquent la transition de part. Ce n'est qu'une suggestion. Ok, j'ai mis 1.5

01:54:961 (1,2) - le son n'est pas le meme sur ces 2 sliders : sur le premier, il n'y a qu'un snare aux drums en 1/2, et sur le suivant, il y a 2 kicks en 1/4, les sliders ne sme semblent pas justifiés. Cependant si tu veux laisser tel quel, j'aurai mis le 2 en premier, afin de permettre un mouvement plus intuitif après le stream, et d'emphasize le down beat. J'ai changé avec le mod avant :L

01:55:904 (2) - j'aurai placé ce slider beaucoup plus loin. Bien que la musique soit en 2/3 ici, ce sont des beats assez puissants et importants. Je trouve dommage que le déplacement soit quasi nul (quelque chose comme ça https://osu.ppy.sh/ss/9164743 j'ai juste ctrl h ctrl g, c'est placé à l'arrache. Bof, je suis pas sûr... J'aime bien avoir peu de déplacement au début, pour bien faire comprendre que c'est du 1/3 sans difficulté, ainsi que pour bien accentuer sur 01:57:789 - 02:00:302 - qui devient de plus en plus intense. Si y a d'autres personnes qui pensent comme toi je changerai.

03:02:814 (5) - Je ne comprend pas la shape de ce slider, c'est le seul moment où tu en utilises un comme cela. A la base c'était sensé être le même que ceux d'avant avec un ptit truc vers la droite en plus pour signifier que c'est un 3/4, mais c'est juste nul. (de toute façon je vais changer cette part)

03:10:039 (4,5,6,7,8,9,10,11,1) - est beaucoup plus espacé que 03:12:552 (4,5,6,7,8,9,10,11) - alors que ce sont les memes son. De plus, le stream est pas facile à prendre puisqu'est précedé par un jump soudain dans cette part. Ca doit être une erreur de ma part, il me semblait pourtant les avoir fait avec le même spacing... Mais encore une fois, j'ai vais très probablement totalement refaire cette part,, donc je les changerai de façon clean à ce moment.
Désolé pour la taille de ce mod je n'ai pas trouvé grand chose à dire. Cette map est super clean, elle est trop cool à jouer, bonne chance pour la suite ! :) :) :) Merci beaucoup !
Merci pour le mod !
Cheri
From queue - I love demetori so i'll give a couple of stars and wish the best luck getting this rank


  1. 01:02:815 (3) - this should have more distance considering the strong clap
  2. 01:52:763 (1,2,3,4,5,6,7,8) - this part of the stream would feel a bit better if it was curve more
  3. 01:54:019 (17) - move this more towards the left for better flow toward the next slider
  4. For this stream I think it be better to have 02:41:767 (1,2,3,4) - (4) have the same spacing as (1) (2) (3) and then start a NC here 02:42:081 (5) - and move it a bit down since it a little inconsistent as of this moment
ya that a bout it - just give a small mod to 1 of the maps I have available in the q since I can't find many issues due to I can't play the map :)

btw ya don't have to do sliderart since the spinner is perfectly fine (the website just don't count it as there) and is not gonna affect the ranking of this map since it is above 5 min but do what ya want
Topic Starter
Jean-Michel Jr

DJ Lucky wrote:

From queue - I love demetori so i'll give a couple of stars and wish the best luck getting this rank yo you were quick


  1. 01:02:815 (3) - this should have more distance considering the strong clap I don't think so, I always do a nice little pattern for these parts of the song, I want it to be this way...
  2. 01:52:763 (1,2,3,4,5,6,7,8) - this part of the stream would feel a bit better if it was curve more okay
  3. 01:54:019 (17) - move this more towards the left for better flow toward the next slider okay
  4. For this stream I think it be better to have 02:41:767 (1,2,3,4) - (4) have the same spacing as (1) (2) (3) and then start a NC here 02:42:081 (5) - and move it a bit down since it a little inconsistent as of this moment It kinda defeats the purpose to make lose momentum then make it quicker again, so I won't change spacing. I don't want to move it down either because cutstreams were meant to represent loud snares(or kicks I never know), and there is none at 02:41:767 (1) -
ya that a bout it - just give a small mod to 1 of the maps I have available in the q since I can't find many issues due to I can't play the map :) ok my dood

btw ya don't have to do sliderart since the spinner is perfectly fine (the website just don't count it as there) and is not gonna affect the ranking of this map since it is above 5 min but do what ya want Ah ok, thanks for the clarification, eventhough I guess I'll make one later, could do something cool since the outro is so long :)
Thanks for the mod !
sakebi
im just gonna pretend it didnt take me 15 days to get around to my modding queue cause im lazy

00:02:501 (1) - i feel like this would be better as a 1/8 slider that reverses once, but thats up to you
01:11:768 (4,5,6) - shouldn't overlap with 01:11:218 (9,1)
01:16:794 (4,5,6) - same here
02:00:302 (1) - head's hitsound is too quiet even for the song's sharp volume change. i suggest having just the sliderhead at like 45-50% volume so it's not so loud that it doesn't fit the music, but also not quiet enough to throw off the player
03:35:013 (6,10) - new combos here

amazing map :)
Topic Starter
Jean-Michel Jr

lilligantEX wrote:

im just gonna pretend it didnt take me 15 days to get around to my modding queue cause im lazy dw, I'm already happy that you checked it out

00:02:501 (1) - i feel like this would be better as a 1/8 slider that reverses once, but thats up to you I don't really hear sounds on 1/8 ticks,
but I put a 1/4 repeat slider to follow your idea

01:11:768 (4,5,6) - shouldn't overlap with 01:11:218 (9,1) I don't see why, as my overlaps are consistent with these parts 01:11:297 - to 01:12:396 - and 01:16:323 - to 01:17:422 -
01:16:794 (4,5,6) - same here ^
02:00:302 (1) - head's hitsound is too quiet even for the song's sharp volume change. i suggest having just the sliderhead at like 45-50% volume so it's not so loud that it doesn't fit the music, but also not quiet enough to throw off the player ok, put the sliderhead to 30% volume for now
03:35:013 (6,10) - new combos here yes

amazing map :) Thanks !
Thanks for the mod !
mulraf
o/ from my queue

General:
______________________________________________________________

- Disable widescreen support in the song setup > design tab. This is only needed if you have a storyboard.
- There are many weird NC's here imho. Take this quick guide by monstrata:

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Of course there's some situations where you can argue about it but 01:39:255 (2) - that whole stream. wat?
- 02:43:024 (1) - I don't know it that song part is really fitting for kiai.

Apollo Hoax Theory:
______________________________________________________________

- 00:32:815 (4,5) -, 00:33:443 (9,1) - and 00:32:815 (4,5) - make it a triplet, there's a sound in between too :x best heard at 50% speed.
- 00:43:653 (1,2,3,4) - i think this could be a cool spot for sv changes. like make the first slider the fastest and then go slower and slower :?
- 01:16:009 (8) - make it a slider with a sharp angle like 01:00:930 (6) - 01:05:956 (6) - and 01:10:982 (8) - ?

really, really nice map. sorry for keeping this so short but as a novice modder i couldn't find that many things wrong with it :3
Topic Starter
Jean-Michel Jr
Sorry I took such a long time replying :(

mulraf wrote:

o/ from my queue

General:
______________________________________________________________

- Disable widescreen support in the song setup > design tab. This is only needed if you have a storyboard. Yes, thank you
- There are many weird NC's here imho. Take this quick guide by monstrata:

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Of course there's some situations where you can argue about it but 01:39:255 (2) - that whole stream. wat?
.
Removed a lot of unnecessary NCs, while keeping the ones in kiais that I like because they announce flow speed changes

- 02:43:024 (1) - I don't know it that song part is really fitting for kiai. I think it does, but I might rethink it if other people agree.

Apollo Hoax Theory:
______________________________________________________________

- 00:32:815 (4,5) -, 00:33:443 (9,1) - and 00:32:815 (4,5) - make it a triplet, there's a sound in between too :x best heard at 50% speed. I heard them, but I chose not to map them here and there 01:12:553 - to focus on the main guitar at this moment
- 00:43:653 (1,2,3,4) - i think this could be a cool spot for sv changes. like make the first slider the fastest and then go slower and slower :? Yeah, it was boring as it was.
- 01:16:009 (8) - make it a slider with a sharp angle like 01:00:930 (6) - 01:05:956 (6) - and 01:10:982 (8) - ? Done

really, really nice map. sorry for keeping this so short but as a novice modder i couldn't find that many things wrong with it :3
Thanks for the mod ! :)
ASPIRIN

hello there



the mod
[Apollo Hoax Theory]

00:08:705 (5) - I don't hear here something

01:02:658 (2,5,8) - overlap

01:28:260 (3,4,5) - too sharp direction change


02:39:175 (10,1) - strange spacing

02:42:945 (16,1,2) - Too sharp
03:16:871 (16,1,2) - ^

03:19:149 (1) - Speed of this slider is breaking dynamics in this moment on my opinion
03:21:662 (1) - ^

03:43:338 - since here you can insert 4 break times

04:05:013 (3,6) - broken flow


04:52:054 (8,1) - i think here should be spacing like 04:51:976 (7,8)

Cool song! Good luck!
Topic Starter
Jean-Michel Jr

ASPIRIN wrote:

hello there



the mod
[Apollo Hoax Theory]

00:08:705 (5) - I don't hear here something I do, guitar on red + blue ticks, drums on white tick

01:02:658 (2,5,8) - overlap ? They are stacked

01:28:260 (3,4,5) - too sharp direction change Tried to fix this and other similar cases


02:39:175 (10,1) - strange spacing Fixed it

02:42:945 (16,1,2) - Too sharp Tried to fix it
03:16:871 (16,1,2) - ^ Disagree on this one, it keeps the same circular movement, I think it's fine

03:19:149 (1) - Speed of this slider is breaking dynamics in this moment on my opinion This part isn't too hard, and slower sliders (but not that much) puts the focus on the distortion of the guitar, and I don't think it ruins gameplay. Will keep like that for now
03:21:662 (1) - ^

03:43:338 - since here you can insert 4 break times I don't want to do a full spread pls, HP is low enough to survive without breaks I think.

04:05:013 (3,6) - broken flow Tried to fix this and other similar cases


04:52:054 (8,1) - i think here should be spacing like 04:51:976 (7,8) It would break the idea of having a progressively more spaced stream,
and I wanted 04:50:876 (9,10,11,12,13,14,15,16,1) - spacing to be like 04:51:505 (1,2,3,4,5,6,7,8,1) -

Cool song! Good luck!
Thanks for the mod !
pomroz
hi, quite useless mod imo but still

00:04:386 (1,2,3,4) - i think it could be better if these slider were all 4 symmetrical maybe ?
00:06:271 (5) - maybe NC here to avoid misleading the player, it's up to you
00:08:626 (4,5,6) - the guitar sound here is quite higher than the others so this triplet could be a bit further maybe
00:14:752 (1) - maybe this could do a blanket with this 00:14:438 (7) - as it is already almost one
00:46:166 (1,2,3,4,5,6,7,8) - why restarting to have little spacing and increasing it after ? it seems that from here 00:44:909 - to here 00:47:265 - the rythm is continuously increasing nah ? i may be wrong
00:55:590 (9) - and 00:56:846 (9) - NC ? to show the spacing variation into the stream
01:02:187 (6,7) - maybe it could be better to change it to a slider that is the same as 01:01:558 (3) - but ctrl+g'ed, but it's just my personal opinion
01:00:930 (6,3) - i think the blanked between those two sliders is not very good
02:02:186 (5,6) - the gap between those two sliders look a bit to short, maybe move the (6) so that its reverse arrow is stacked with 02:01:872 (4) -
from here 03:23:233 - to here 03:24:961 - it would have been interesting to map the guitar sounds instead of the drums but it's up to you

idk if it was helpful or even useful but it's my first mod so i think it's ok if it is a low quality one lol
good luck and good map, it was pleasant to play!
Topic Starter
Jean-Michel Jr

Pomroz wrote:

hi, quite useless mod imo but still ça fait toujours plaiz, ça ira mieux si t'en fais plus, et c'est pas inutile, tkt

00:04:386 (1,2,3,4) - i think it could be better if these slider were all 4 symmetrical maybe ? I don't understand what you mean (and it looks fine to me anyway)
00:06:271 (5) - maybe NC here to avoid misleading the player, it's up to you There was a NC on this up until 2 days ago, but I decided to remove it because it didn't add much to the map, and it should be readable without it because of circular flow
00:08:626 (4,5,6) - the guitar sound here is quite higher than the others so this triplet could be a bit further maybe Higher spacing now
00:14:752 (1) - maybe this could do a blanket with this 00:14:438 (7) - as it is already almost one Why not
00:46:166 (1,2,3,4,5,6,7,8) - why restarting to have little spacing and increasing it after ? it seems that from here 00:44:909 - to here 00:47:265 - the rythm is continuously increasing nah ? i may be wrong Pitch is a bit lower at this point, so I prefer to reduce spacing a bit (+ not making the jumps completely overdone)
00:55:590 (9) - and 00:56:846 (9) - NC ? to show the spacing variation into the streamSame as before, was a NC until not too long ago.
Don't think it adds much here (compared to the streams in the kiai) so I will leave it like that for now

01:02:187 (6,7) - maybe it could be better to change it to a slider that is the same as 01:01:558 (3) - but ctrl+g'ed, but it's just my personal opinion I want 01:02:344 - to be clickable since it's a strong guitar sound
01:00:930 (6,3) - i think the blanked between those two sliders is not very good Shoudl be better now
02:02:186 (5,6) - the gap between those two sliders look a bit to short, maybe move the (6) so that its reverse arrow is stacked with 02:01:872 (4) - I think it's fine like that
from here 03:23:233 - to here 03:24:961 - it would have been interesting to map the guitar sounds instead of the drums but it's up to you Wanted to do that at first, but guitar's rhythm is pretty horrible at this point, and this part isn't supposed to be hard to play, so I went with the drums instead.

idk if it was helpful or even useful but it's my first mod so i think it's ok if it is a low quality one lol c'est cool tkt
good luck and good map, it was pleasant to play!
Merci pour le mod !
blobdash
Salut!


  1. Truc que je comprend pas sur le timing : https://i.imgur.com/F6nOdN3.png
    Le 95.5 est un BPM de moitié, mais dans ce cas pourquoi pendant le changement du timing tu met pas ceux entourés en rouge de moitié aussi?
    C'était peut être plus facile pour timer, mais avec les changements d'SV que ca implique c'est chiant (evidement la t'as du mettre des points d'sv a 0.3 et tout)
    Prochaine fois que tu time pense y xd
  2. Truc global sur ta map :
    Les streams sont sympas, mais des fois je ne comprend pas du tout la logique des sliders. Genre :
    03:31:087 (5) - A des moments c'est le clap
    03:31:401 (3) - a des moments ca l'est pas
    enfin voila ca me parait bizarre
  3. 02:44:594 (2,5) - Tu pourrais les stacks pour eviter que ca soit trop près entre 02:46:479 (5,3) -
  4. 02:48:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - J'aurais plus fait ca https://i.imgur.com/0FYTcra.jpg (le 10 est a 1.1 et je rotate le reste pour garder le stack sur la fin du stream)
  5. 02:49:935 (3) - fais le blanket avec le stream si tu fait les modifs au stream
  6. Ca serait cool que tu mappe la guitare avec des sliders lents de 03:43:338 - à 03:53:390 -
  7. 04:03:443 (1,3) - Un tout petit peu off
  8. 04:03:443 (1,3) - ^
  9. 04:46:399 (9,1) - spacing?
  10. 04:48:363 (7,8,9,10) - ^ , pourquoi 8-10 différent de 7-9
  11. 04:49:934 (9,1,2,3,4,5,6) - blanket?
  12. 04:54:096 (1) - vers la fin du spinner, ca serait cool de baisser le volume progressivement sur 2 downbeats. (a partir de 05:01:557)
Voila! Ma map (par contre j'ai pas encore fini deux trois trucs en dehors de la map avec le colorhaxing et la vidéo alors voila xd)
- titan
hi, m4m from my queue (really sorry for the huge delay)
SPOILER
this map plays really well and i can't really find many issues but here we go
00:58:770 - drum sound here that i feel should be mapped (1/8 i think)
02:00:302 - timing at this part feels kinda off and idk what it is that makes it seem like that (guitar stuff feels a few ms early, drum stuff feels a few ms late ?) only mentioning this because when i played through this part i got a bunch of 100s
04:53:389 (5) - this should have 2 reverse arrows and be 1/6 i think

ok that's all i could find, since the mod was super short (and late) you can have a ticket for another mod i guess (just forum pm me when you have a map you want me to mod. just so you know the easier the map the better i'll be at modding it.)
cool map and good luck!
Topic Starter
Jean-Michel Jr

FruityEnLoops wrote:

Salut!


  1. Truc que je comprend pas sur le timing : https://i.imgur.com/F6nOdN3.png
    Le 95.5 est un BPM de moitié, mais dans ce cas pourquoi pendant le changement du timing tu met pas ceux entourés en rouge de moitié aussi?
    C'était peut être plus facile pour timer, mais avec les changements d'SV que ca implique c'est chiant (evidement la t'as du mettre des points d'sv a 0.3 et tout)
    Prochaine fois que tu time pense y xd
    J'avais réduit le bpm par deux sur la part d'avant et j'avais oublié ces parts, merci de le remarquer
  2. Truc global sur ta map :
    Les streams sont sympas, mais des fois je ne comprend pas du tout la logique des sliders. Genre :
    03:31:087 (5) - A des moments c'est le clap
    03:31:401 (3) - a des moments ca l'est pas
    enfin voila ca me parait bizarre
    Dans ce cas là, c'est fait en sorte que le début de chaque stream (ou coupure) est sur une note plus haute de la guitare. (mais jvais ptet remap quand même, à voir
  3. 02:44:594 (2,5) - Tu pourrais les stacks pour eviter que ca soit trop près entre 02:46:479 (5,3) - ça détruirait la shape, ainsi que le spacing qui va avec ; Et je pense pas que y ait un problème, le stream est à la fois proche de 02:46:008 (2) - et 02:46:479 (5) -
  4. 02:48:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - J'aurais plus fait ca https://i.imgur.com/0FYTcra.jpg (le 10 est a 1.1 et je rotate le reste pour garder le stack sur la fin du stream) C'était bof donc j'ai changé en entier
  5. 02:49:935 (3) - fais le blanket avec le stream si tu fait les modifs au stream
  6. Ca serait cool que tu mappe la guitare avec des sliders lents de 03:43:338 - à 03:53:390 - Je pense que de simples cercles sur les drums fit mieux
  7. 04:03:443 (1,3) - Un tout petit peu off awi
  8. 04:03:443 (1,3) - ^
  9. 04:46:399 (9,1) - spacing? bof, le son fort sort vraiment du reste
  10. 04:48:363 (7,8,9,10) - ^ , pourquoi 8-10 différent de 7-9 C'est groupé comme ça 04:47:735 (1,4,7) - 04:48:520 (8,9,10) -
  11. 04:49:934 (9,1,2,3,4,5,6) - blanket? Je pense pas que ce soit important
  12. 04:54:096 (1) - vers la fin du spinner, ca serait cool de baisser le volume progressivement sur 2 downbeats. (a partir de 05:01:557) Yep,
    merci
Voila! Ma map (par contre j'ai pas encore fini deux trois trucs en dehors de la map avec le colorhaxing et la vidéo alors voila xd)
Merci pour le mod, je mod back dès que possible

- titan wrote:

hi, m4m from my queue (really sorry for the huge delay)
SPOILER
this map plays really well and i can't really find many issues but here we go
00:58:770 - drum sound here that i feel should be mapped (1/8 i think) It was mapped before, but removed because it didn't really matter,
and it's cleaner like that

02:00:302 - timing at this part feels kinda off and idk what it is that makes it seem like that (guitar stuff feels a few ms early, drum stuff feels a few ms late ?) only mentioning this because when i played through this part i got a bunch of 100s ? I think that was a problem on your end
04:53:389 (5) - this should have 2 reverse arrows and be 1/6 i think After relistening to it, I think it's more a 1/8 reverse

ok that's all i could find, since the mod was super short (and late) you can have a ticket for another mod i guess (just forum pm me when you have a map you want me to mod. just so you know the easier the map the better i'll be at modding it.) Alright, maybe I'll remember that
cool map and good luck!
Thanks for the mod !
jeanbernard8865
This bg is actually creeping me out wtf

box
  1. clownpiece.png is unused

  2. 00:19:150 (3,4,5,6,7,8,9,10) - could be moved a bit to the left because as of now the gap at 00:19:699 (10,1) - is fairly obvious. while its perfectly acceptable to do slight adjustments for the sake of structure, this one is too visible imo

  3. 00:27:632 (3,6) - while the red anchors here are perfectly fine on their own, they sort of take away the uniqueness of 00:27:003 (6) - which is a shame because of how the guitar stands out there

  4. 00:56:218 (1) - not a fan of this turn because it barely puts emphasis ; it almost plays like theres nothing, really

  5. 04:45:536 (1,1) - this overlap kinda stands out to me given your usual cleanness of style

  6. 04:54:018 (1) - are you sure the shape isnt gonna cause confusion ? i mean, i was rather confused as to which way it went when i first saw it

Goodluck !
Topic Starter
Jean-Michel Jr

AyanokoRin wrote:

This bg is actually creeping me out wtf I love it

box
  1. clownpiece.png is unused Oops

  2. 00:19:150 (3,4,5,6,7,8,9,10) - could be moved a bit to the left because as of now the gap at 00:19:699 (10,1) - is fairly obvious. while its perfectly acceptable to do slight adjustments for the sake of structure, this one is too visible imo This was initially done on purpose, but it's true that ut makes little sense when looking at the rest of the map

  3. 00:27:632 (3,6) - while the red anchors here are perfectly fine on their own, they sort of take away the uniqueness of 00:27:003 (6) - which is a shame because of how the guitar stands out there True. Removed red anchors.

  4. 00:56:218 (1) - not a fan of this turn because it barely puts emphasis ; it almost plays like theres nothing, really I think it's fine as it is ;
    the melody just loops itself with a bit more intensity, represented through spacing that's just a bit larger. The sharp angle is a great way, imo, to do that.


  5. 04:45:536 (1,1) - this overlap kinda stands out to me given your usual cleanness of style Stacked the sliders

  6. 04:54:018 (1) - are you sure the shape isnt gonna cause confusion ? i mean, i was rather confused as to which way it went when i first saw it Changed it a bit to avoid confusion

Goodluck !
Thanks for the mod !
Realazy
[General]

source should be 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
could add more relevant tags such as
Touhou Kanjuden 東方Project th15 LoLK ZUN Stage 5

[the diff]

00:08:783 (6,8,1) - you could've aligned those in a way closer to 00:08:155 (1,3,9) -, would also raise the spacing to give a smoother transition into the next pattern

00:19:778 - this part feels weird as you're trying to follow too many instruments at once and it sounds pretty messy, an idea would be to follow the guitar melody as it's dense enough to be followed exclusively, something like this would work pretty well in that regard. switching to the drums when the guitar is playing long notes is fine, but be careful not to overdo it when the guitar comes back up, kinda how 00:21:977 (6) - would work better as 2 circles to show a difference in the song, just like what you did at 00:24:490 (6,7) -
in terms of hitsounding, adding a whistle every 2/1 tick isn't the best choice as you're adding whistles to sounds that don't need them, if anything you should rather add a whistle when there's a high pitched guitar note, consider doing the following:
00:20:092 (2) - whistle on head
00:20:721 (5) - whistle on head
00:21:663 (4) - remove whistle
00:22:763 (4,5) - remove whistle on 5 and add it on 4
00:23:234 (7) - whistle
etc.
these suggestions can actually apply pretty regularly in the map, your drum hitsounds are fine but i suggest you go over some whistles because using more complex hitsounding patterns would sound a lot better.


00:29:831 - hitsounds here work better because of the second guitar, but you could still apply a few changes like the one at 00:22:763 (4,5) -
00:32:893 - missing note? i assume you're following the lead guitar here but it can be confusing to mix them both, since you started mapping all the triples from the second guitar, why stop there?
00:37:920 - ^
00:43:024 (3,4) - personal preference but i think adding more spacing between the kickslider and the stream could improve readability and play a tad better
00:48:679 - that's a surprisingly long combo considering your combos don't usually go over 9 notes, consider adding some NCs to 00:49:307 (8) - and 00:49:621 (11) - ?
00:55:590 (9,9) - might be a good idea to add NCs on those to indicate the changes in spacing, same at 02:42:395 (9) -
00:58:731 (1) - could turn this into a 1/6 slider because there's a snare at 00:58:783 -
01:02:658 (2,3,5,6) - no stacks?
01:04:228 (2,3,4,5,6) - mind making this a proper star? i think it'd look much cleaner even though spacing may suffer a bit
01:07:213 (6,7) - how about turning those into kicksliders for the short guitar notes?
01:09:098 (5,9) - again, could add NCs to make a shorter combo and to indicate higher spacing

01:41:139 - i don't get why there's such a large contrast in spacing between this stream and 01:42:710 - as the guitar pitch isn't changing much, and you seem to base your spacing on guitar pitch, same for 01:51:192 - and 01:52:763 -
01:42:082 (1) - here however a NC is unnecessary because you're using NCs and spacing/direction changes based on guitar notes, there's no guitar note on this
01:47:736 (1,2) - i think swapping this rhythm with 01:48:365 (1,2,3,4,5,6,7,8) - would be better as you'd use a higher density when the guitar is at its strongest point, and use something easier to play when the guitar is quieter
these also apply to 04:23:547 -

02:00:302 - different sampleset and volume values, might want to fix
02:59:359 (1,2,3,4,5) - i don't mind this kind of patterns usually but this plays very differently from the rest of that section, you use very sharp angles and harder flow to manage which puts emphasis on this when it's not required as the song still does the same thing over and over again, you could probably ctrl+g 02:59:830 (3) - to keep playability more consistent in that section
03:04:385 (1,2,3,4,5) - why use a different rhythm than 03:03:128 (1,2,3,4) - ? the song uses that previous rhythm twice in a row, and i personally think that it sounded great here, so why use different rhythm?
03:28:259 - your use of kicksliders here feels very inconsistent and random, i suggest you go over that part and either use kicksliders all the way or no kicksliders, maybe using this rhythm repeatedly until 03:37:055 (1) - would work pretty well with how the guitar is playing?
04:18:521 - why end the kiai here? the song is still going pretty strong, maybe ending it on 04:22:291 - would fit better with the lower spaced stream and the lead guitar is getting quieter
04:54:018 (1) - murica

good luck!
show more
Please sign in to reply.

New reply