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Camellia - Dans la mer de son

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Topic Starter
Minorsonek
This beatmap was submitted using in-game submission on piątek, 20 października 2017 at 14:54:38

Artist: Camellia
Title: Dans la mer de son
Tags: cyphisonia e.p. kamel camellia drum n bass dnb cametek slider
BPM: 175
Filesize: 12303kb
Play Time: 06:22
Difficulties Available:
  1. Infinity (5,91 stars, 1565 notes)
Download: Camellia - Dans la mer de son
Information: Scores/Beatmap Listing
---------------
For rank.

Hitsounds are WIP
deadpon3
irc
20:53 deadpon3: dude
20:53 deadpon3: czekaj szybki irc modzik zrobie bo mam -2 kds
20:53 deadpon3: xD
20:54 Minorsonek: dlaczego -? jak tys to zrobil? XD
20:54 Minorsonek: aa, denied kudosu
20:54 deadpon3: no piggeyowi usunęli mapki to poszło denied
20:54 deadpon3: xD
20:56 deadpon3: 00:18:620 (1,2,3,4,5,6,7) -
20:56 deadpon3: tutaj jest tylko i wyłącznie piano więc lepiej nie dawać zbyt dużo obiektów
20:57 deadpon3: polecam pod samo piano montować kółka
20:57 deadpon3: https://imgur-archive.ppy.sh/lpTW56q.png
20:57 deadpon3: i jak juz będzie
20:57 deadpon3: to w 00:19:134 (4,5) - stack
20:57 deadpon3: bo przerwa jest
20:57 deadpon3: fajne wizualnie
20:58 Minorsonek: no ale sliderbody nic nie zmienia, a dziala jako dobry filler
20:58 deadpon3: zmienia
20:58 deadpon3: 00:19:820 (6) - tutaj za dużo emphasis na niczym
20:58 deadpon3: tail nie ma dźwięku
20:58 deadpon3: albo 5% volume albo usuń slider
20:59 Minorsonek: no tak ALE 00:19:820 - ten dzwiek jest glosniejszy od 00:19:649 - wiec slider pasuje
20:59 Minorsonek: to dam te 5% vol i bedize git
21:00 deadpon3: 00:19:134 (4) - tu też
21:00 deadpon3: wycisz
21:00 Minorsonek: 00:19:477 - tu
21:00 deadpon3: 00:21:363 (4) - tu też nie wiem po co kółko
21:00 deadpon3: jak tam wyraźnie 2 triple note
21:01 deadpon3: 00:20:506 (8,9,1,2,3,4,5,6) - w sensie tu takie
21:01 deadpon3: https://imgur-archive.ppy.sh/RYakZJ6.png
21:02 Minorsonek: o kur
21:03 Minorsonek: no fakt, tylko jak to naprawic bez rozwalania calego patternu :)
21:03 Minorsonek: takie dzwieki sa chyba 4x w calej mapie
21:03 deadpon3: zwykły overmap
21:03 deadpon3: tzn
21:03 deadpon3: i tak masz pół mapy do remapu
21:03 deadpon3: ale ten triple to najmniejszy problem
21:03 deadpon3: szczerze
21:04 Minorsonek: az tak zle?
21:04 deadpon3: tak
21:04 deadpon3: ale luzik arbuzik naprawisz
21:04 Minorsonek: :(
21:04 Minorsonek: dobra to jedz po najwazniejszych kwestiach a ten pattern wymysle jakis inny bez dzwieku w tym miejscu 05:53:249 (4) -
21:05 deadpon3: 00:26:849 (1,2) - tu zdecydowanie jeden sliderek, nie pasuje tu 1/4 mapping
21:05 deadpon3: https://imgur-archive.ppy.sh/gHrwMhA.png
21:05 Minorsonek: 00:27:363 - no jest tu dzwiek przeciez
21:06 deadpon3: 00:27:277 - ale tu nie ma
21:06 deadpon3: nie każdy dźwięk musi być klikany
21:06 Minorsonek: a przeciez przez te wczesniejsze 27 sekund kazdy sliderend byl albo wyciszony albo mial malutki dzwiek, nie moge dac important sounda na sliderend w tej sytuacji, musi byc albo kolko albo slider kolejny
21:07 Minorsonek: 00:27:277 - tu i 00:27:620 - masz 5% vol
21:07 Minorsonek: jest good
21:07 deadpon3: ej a patrzyłeś w AiMod ogólnie?
21:07 deadpon3: bo niezła inba tam jest
21:07 deadpon3: unsnapped obiekty
21:07 deadpon3: sporo
21:08 Minorsonek: tak ale nie mam pojecia skad to, te 1/8 slidery to pewnie dlatego ze jest odpalony 1/4 a koncza sie na "polowkach" beatow
21:08 Minorsonek: a reszta to nwm dlaczego tam jest, przeciez normalnie zesnapowane jest
21:09 deadpon3: ctrl+shift+s a jak nie pomoże to przesuń slider lekko w losowym kierunku na osi, po prostu zleciał z metronomu jakimś cudem w 03:04:219 (4) -
21:10 deadpon3: lekko się poruszy i będzie git
21:12 deadpon3: 01:13:991 (1,2,3,4) - chyba zapomniałeś kółka na red ticku
21:13 deadpon3: chociaż nie
21:13 deadpon3: to intencjonalnie
21:13 deadpon3: kurde nie można tak nagle skipować najważniejszego kółka w streamie
21:13 deadpon3: w sensie ostatniego
21:13 deadpon3: bo ono przechodzi do jumpów
21:14 deadpon3: jak jest taka luka to trochę do dupy gameplay i lekko unreadable
21:14 deadpon3: druga rzecz no bardzo ważne pod względem rytmu kółko
21:14 deadpon3: bez niego cały build up spieprzony
21:14 Minorsonek: sec, czyli 01:13:991 (1,2,3,4) - to ma byc takie same jak 01:13:477 (1,2,3,4,5) -
21:15 deadpon3: no słyszysz kick na ostatnim kółku
21:16 Minorsonek: aimod czysciutki, ok to dodam to 5 kolko ale jak to mapowalem to zdawalo mi sie ze ta druga czesc ma tylko 4 kolka
21:17 deadpon3: na każdym białym i czerwonym ticku w tej części masz kick
21:17 deadpon3: mówiąc krótko build up ciągle na 1/2
21:17 deadpon3: czyli followujesz pod każdy
21:17 deadpon3: no i poza tym strasznie się to gra jak są 4 kółka przyznasz
21:18 deadpon3: tak czujesz podczas grania że coś jest nie tak
21:19 Minorsonek: wiesz, pp mapka to to nie jest, wiec akurat nie przejmowalbym sie ze komus 4kolka nie wychodza xd
21:19 Minorsonek: ok poprawione
21:19 deadpon3: jaka pp mapka ;w;
21:19 deadpon3: ogólnie to nie czepiam się estetyki, flowu, patterningu itp narazie
21:19 deadpon3: sam rytm
21:19 deadpon3: 01:49:649 (3) - pomijasz ogólny beat tym sliderem
21:20 Minorsonek: tak, ale emphasisuje ten dluuuuugi dzwiek o co mi chodzilo
21:20 deadpon3: ale to nie jest main rhythm
21:20 deadpon3: i psujesz consistency
21:20 deadpon3: przez cały czas słyszysz main beat
21:21 deadpon3: to takie umc umc no wiesz
21:21 Minorsonek: tak, taka byla intencja, nie chce robic nudnych 1/2 nonstop jumpow, sa rozne dzwieki wiec roznie je mapuje zeby cos sie dzialo
21:21 Minorsonek: oprocz main beatu jest sporo innych dzwiekow
21:23 deadpon3: tak, są inne dźwięki które możesz odzwierciedlić patternem o jakimś specjalnym wyglądzie, flowie czy ze zwiększonym lub zmniejszonym SV, ale z powodu jednego dźwięku z długim tailem nie możesz olewać tego co tak naprawdę dzieje się w piosence
21:23 deadpon3: to undermapping
21:24 deadpon3: no i nie masz w piosence cały czas nudnych 1/2 nonstop jumpow
21:24 Minorsonek: jakby bylo tam puste miejsce - tak, ale jest tam sliderbody ktory jednak trzeba followowac wiec nie jest tak ze nic sie nie dzieje, tylko poprostu priorytet ma ten dlugi dzwiek i go podkreslam
21:24 deadpon3: nie ma priorytetu ¯\_(ツ)_/¯
21:25 deadpon3: HW robi takie rzeczy (czytaj: Notch Hell) i to przechodzi ale to HW, typ może ranknąć byle gówno
21:26 Minorsonek: a tak poza tym, pattern w stylu 1/4 slider wjezdza w dluzszy (np. tu 02:41:420 (2,3) - ) to byl moj glowny koncept po uslyszeniu tej piosenki i chociaz chce ta mape ranked to jednak jesli nie ma totalnej koniecznosci wole zostawic te patterny
21:26 Minorsonek: no wlasnie, da sie - da sie
21:26 Minorsonek: wiec moze mi tez
21:26 deadpon3: xD
21:26 deadpon3: nie no przyznaj że HW to jednak celebryta
21:27 Minorsonek: zapytam sie jakichs doswiadczonych co sadza i juz, Kroytza juz zalatwilem zeby mi zmodowal, takze to te dlugie dzwieki zostawiamy na razie
21:27 deadpon3: tsa
21:29 Minorsonek: lol
21:29 Minorsonek: HW nie jest BNem
21:29 Minorsonek: wtf xd
21:29 Minorsonek: myslalem ze jest
21:32 Minorsonek: cos jeszcze o mapce?
21:32 deadpon3: myślałem że mnie spławiłeś xD
21:32 Minorsonek: yy wut? xD
21:33 Minorsonek: nie mialem tego na mysli xd
21:33 deadpon3: no bo wyskoczyłeś z tym że się doświadczonych spytasz to brzmiało trochę jak "idź pan w chuj" :D
21:33 Minorsonek: chodzilo mi o to ze nie chce rozwalac glownego konceptu mapki skoro jeszcze nie widze koniecznosci, wiec popytam innych co sadza
21:33 Minorsonek: sorki :)
21:34 deadpon3: dobra chwile bo już zacząłem mapować i pattern trzeba dokończyć
21:34 Minorsonek: k
21:42 deadpon3: 02:03:620 (4) - imo tutaj powinien się kontynuować stream z piano tak jak wcześniej robiłeś
21:43 deadpon3: bo te kicki spoko dobre slidery 1/4
21:43 deadpon3: tylko te przerwy pomiędzy tak bez uzasadnienia
21:43 deadpon3: bo piosenka leci cały czas
21:43 deadpon3: a to że mocniejszy kick ustał nie znaczy że cała piosenka stoi
21:43 Minorsonek: no ale tu jest ta sama kwestia co wczesniej - na poczatku sliderow masz najmocniejsze dzwieki i je emphasisuje na maxa czyli ignorujac reszte
21:46 deadpon3: no dobra emphasisujesz je ale co z muzą pomiędzy?
21:46 deadpon3: tam coś musi być
21:46 Minorsonek: dla lepszego emphasisu ignoruje ja
21:46 deadpon3: :I
21:46 Minorsonek: nie musi wlasnie :)
21:47 deadpon3: w 02:03:877 - zdecydowanie stream pod piano
21:47 *Minorsonek is editing [https://osu.ppy.sh/b/1099369 Nitta Emi - White Eternity (Soleily & Epsilon Remix) [Yuuki]]
21:47 Minorsonek: 00:11:323 -
21:47 Minorsonek: 00:11:660 -
21:47 Minorsonek: tez skipniete dzwieki dla emphasisu i jest ranked
21:48 Minorsonek: 02:05:249 - tu pomysle, moze jakis reverse slider, na razie zostawie
21:50 Minorsonek: mam malo czasu, za jakeis 15 min spadam, zapytam jeszcze co myslisz o tym bo pewnie beda sie przyczepiac a dzwiek jest tu zdecydowanie inny niz reszta muzyki i nwm czy cos takiego moze zostac czy musze to zmienic
21:50 Minorsonek: 04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12) -
21:52 deadpon3: szczerze to w tej piosence wyłącznie pomija hi-hat ale wciąż piosenka leci 1/1 tak jak przez całą tamtą sekwencję
21:52 deadpon3: lekko dostrzegalny dźwięk
21:52 Minorsonek: what?
21:53 Minorsonek: czyli za trudny pattern na za slaby dzwiek czy co
21:53 deadpon3: tutaj masz bardzo intensywne piano, imo kiepskie miejsce na pomijanie ważnych ticków
21:53 deadpon3: tam się dopiero piosenka zaczynała
21:53 Minorsonek: aaa bo ty o tamtym
21:53 Minorsonek: no bo to byl przyklad na szybko
21:54 Minorsonek: ale jest masa map z czyms takim co ja zrobilem
21:55 deadpon3: czekaj spróbuję szybko remapnąć i przesłuchać
22:03 Minorsonek: dobra bo ja musze leciec tak jak pisalem, to wrzuc rozmowe do tematu beatmapy, ewentualnie jak masz jeszcze jakies uwagi to dopisz ponizej
22:03 Minorsonek: jutro wbije dam kudosu
22:03 deadpon3: czekaj
22:03 deadpon3: uploaduje
22:04 Minorsonek: ok
22:04 deadpon3: https://dropfile.to/hqE1Noq
22:04 deadpon3: mało kreatywny byłem dlatego symetrycznie sory xd
22:04 deadpon3: ale o takie coś chodzi
22:05 deadpon3: nie dokończyłem więc na końcu jest tylko double note
22:05 deadpon3: niestety
22:06 deadpon3: 02:02:849 (1) - żebyś nie szukał
22:06 deadpon3: tam gdzie bookmark
22:06 Minorsonek: ok
22:06 Minorsonek: to tak zrobie bo pasuje
22:07 Minorsonek: dz za moda
22:07 deadpon3: xd
22:07 deadpon3: luzik
22:07 deadpon3: juz wrzucam log
Chalwa
Siemka, dziś siódemka

[Generalne Informacyje]
  1. Mógłbyś dać kolory combo takie stonowane jak na bg a nie jakiś jaskrawy bękart estetyki.
  2. Wyłącz Letterboxy i Widescreen jak nie masz storyboardu.
[∞]
  1. 00:15:878 (1,2,3,4) - Czemu tutaj kółka są inaczej ułożone niż w 00:13:135 (1,2,3,4), kiedy pattern wcześniej zrobiłeś symetrię?
  2. 00:25:306 (1) - Ten slider jest jak wyjęty z ALIENA, gdzie ta mapa skupia się na brzydkich sliderach :V. Zrób to może jak na screenie: https://osu.ppy.sh/ss/9165135
  3. 00:34:220 (5,6) - Czemu tutaj jest tak mały DS, gdy masz 1/1 przerwę? Moim zdaniem jest to trochę nie do przeczytania. Może zestackuj 00:34:563 (6) z 00:34:220 (5)?
  4. 00:35:077 (1,2) - ^^^
  5. 00:36:105 (3,1) - Zestackuj kółko z końcem slidera lepiej, bo teraz jest troszkę off.
  6. 01:01:477 (2,6) - Trochę nieestetyczny ten overlap jest.
  7. 01:11:763 (4) - Ctrl + G da lepsze flow tutaj moim zdaniem.
  8. 02:40:906 - Tutaj zaczyna się kiai part, więc mapka powinna być najtrudniejsza w tym momencie, ale tutaj początek jest łatwiejszy niż początek mapki >.<
  9. 03:03:191 - Teraz tak patrząc na ten part to lepiej jakbyś usunął tamto kiai, bo poziom trudności się nie umywa.
  10. 03:05:934 (1,2,3,4,5,6,7,8,9,10,11) - Rytm jest tutaj trochę mocny więc ja bym dał więcej obiektów jak slider 1/4 + kółko lub odwrotnie etc.
    Dobra nei chce mi sie dalej xD

Mapka ma potencjał, lecz są kłopoty z estetyką jak ak patrzyłęm ogólnie.
Taki szybki check poszedl najwazniejszych rzeczy.
Powo!
Topic Starter
Minorsonek

Chalwa wrote:

Siemka, dziś siódemka

[Generalne Informacyje]
  1. Mógłbyś dać kolory combo takie stonowane jak na bg a nie jakiś jaskrawy bękart estetyki. - dodalem jakies
  2. Wyłącz Letterboxy i Widescreen jak nie masz storyboardu. - widescreen wylaczylem, a do letterboxow nie widze powodu
[∞]
  1. 00:15:878 (1,2,3,4) - Czemu tutaj kółka są inaczej ułożone niż w 00:13:135 (1,2,3,4), kiedy pattern wcześniej zrobiłeś symetrię? - "variety"
  2. 00:25:306 (1) - Ten slider jest jak wyjęty z ALIENA, gdzie ta mapa skupia się na brzydkich sliderach :V. Zrób to może jak na screenie: https://osu.ppy.sh/ss/9165135 - ALIEN chujowa mapka, nie mialem intencji zadnych zeby brac z tamtad slidery, slider nie byl tez az taki zly, ale twoja wersja mi sie spodobala - poprawione
  3. 00:34:220 (5,6) - Czemu tutaj jest tak mały DS, gdy masz 1/1 przerwę? Moim zdaniem jest to trochę nie do przeczytania. Może zestackuj 00:34:563 (6) z 00:34:220 (5)? - bylo sporo testplayow, sightread i nikt nie robil nawet 100tki, stacking nie pasuje do reszty mapy
  4. 00:35:077 (1,2) - ^^^ - ^^^
  5. 00:36:105 (3,1) - Zestackuj kółko z końcem slidera lepiej, bo teraz jest troszkę off. - nwm jakim cudem byl zly stack, poprawione :)
  6. 01:01:477 (2,6) - Trochę nieestetyczny ten overlap jest. - poprawione
  7. 01:11:763 (4) - Ctrl + G da lepsze flow tutaj moim zdaniem. - o to chodzilo
  8. 02:40:906 - Tutaj zaczyna się kiai part, więc mapka powinna być najtrudniejsza w tym momencie, ale tutaj początek jest łatwiejszy niż początek mapki >.< - wcale nie musi tak byc ze kiai jest najtrudniejszy, nawet powiedzialbym ze czesciej jest non-kiai trudniejszy (np. jak jest build-up muzyki do kiai), po za tym ta sekcja nie jest az taka latwa aby robic tutaj problem z latwosci w kiai
  9. 03:03:191 - Teraz tak patrząc na ten part to lepiej jakbyś usunął tamto kiai, bo poziom trudności się nie umywa. - pomysle, jak sie pojawi jeszcze raz w modzie, to usune
  10. 03:05:934 (1,2,3,4,5,6,7,8,9,10,11) - Rytm jest tutaj trochę mocny więc ja bym dał więcej obiektów jak slider 1/4 + kółko lub odwrotnie etc. - pomysle
    Dobra nei chce mi sie dalej xD - Ok, i tak troche pomogles

Mapka ma potencjał, lecz są kłopoty z estetyką jak ak patrzyłęm ogólnie.
Taki szybki check poszedl najwazniejszych rzeczy. - no rytm jest raczej good, flow tez nie najgorsze, a mody sa glownie do dopracowania estetyki mapki :) postaram sie poprawic
Powo!
YukiZura-
hi .. m4m >,<
oh shit this type of map .. i suck modding it but gonna give it my best

[Infinity]

  1. 01:31:991 (4,5,6,7) - hmm? make it more neat
  2. 02:07:649 (1) - this one is too left.. if you play it on display 1270X720 .. the slider when off the screen .. move it a bit to the right
  3. 02:28:220 (6) - nc here
  4. 02:29:934 (1,1) - why nc this two ? if i .. i will leave it 1,2,3
  5. 03:18:278 (7,1) - can be better blanket
  6. 03:59:420 (1) - are you sure this is reverse slider? no particalar sound here 03:59:763 - and 04:00:106 - .. ok if you say you map it according to the slow background sound i still disagree with this because you start the slider with strong sound the 'tee' sound.. better if you just use a single note here 03:59:420 -
  7. 04:39:706 (3,4) - blanket this would be lovely
  8. 05:40:563 (2) - i have no clue what sound you follow here >.< .. i dont heard any sound at all lol
  9. 05:42:277 (4) - again .. no sound here .. my suggestion 05:42:106 (3) - this hit circle turn it into slider and end the slider here 05:42:449 -
  10. 05:43:991 (4) - again no sounddd lmao ... delete this more better
  11. 05:53:249 (4) - same reasons and suggestion as 05:42:277 (4) -
  12. 05:54:963 (4) - i think you get the point now xD
  13. 06:01:306 (8) - delete this note
  14. 05:59:934 (3) - nc probably here .. not here 06:00:106 (1) -
  15. 05:59:934 (1,2,3,4,5,6,7,8) - just my suggestion but better you make the spacing increase when the song continue because the sound it actually increasing from slow to loud
  16. 06:22:734 - what a creepy sound at the end .. nice xD
- turn down the volume a little bit down as the song continue you know since the sound of the song is about to fade away .. the creepy sound at the end doesnt count xD

that all .. goodluck bud :D
Topic Starter
Minorsonek

YukiZura- wrote:

hi .. m4m >,<
oh shit this type of map .. i suck modding it but gonna give it my best

[Infinity]

  1. 01:31:991 (4,5,6,7) - hmm? make it more neat - fixed a bit
  2. 02:07:649 (1) - this one is too left.. if you play it on display 1270X720 .. the slider when off the screen .. move it a bit to the right - did
  3. 02:28:220 (6) - nc here - fixed
  4. 02:29:934 (1,1) - why nc this two ? if i .. i will leave it 1,2,3 - explaination: 02:29:591 (1) - new combo loud sound, 02:29:934 (1) - SV changes, so NC indicates that, 02:30:277 (1) - NC on loud white tick which starts break
  5. 03:18:278 (7,1) - can be better blanket - fixed
  6. 03:59:420 (1) - are you sure this is reverse slider? no particalar sound here 03:59:763 - and 04:00:106 - .. ok if you say you map it according to the slow background sound i still disagree with this because you start the slider with strong sound the 'tee' sound.. better if you just use a single note here 03:59:420 - - will leave reverse slider for now
  7. 04:39:706 (3,4) - blanket this would be lovely - no need for that
  8. 05:40:563 (2) - i have no clue what sound you follow here >.< .. i dont heard any sound at all lol - here starts 00:30:620 (5,6,7) - pattern
  9. 05:42:277 (4) - again .. no sound here .. my suggestion 05:42:106 (3) - this hit circle turn it into slider and end the slider here 05:42:449 -
    - yea, there is no sound here and i will fix this pattern the other way
  10. 05:43:991 (4) - again no sounddd lmao ... delete this more better
  11. 05:53:249 (4) - same reasons and suggestion as 05:42:277 (4) -
  12. 05:54:963 (4) - i think you get the point now xD
  13. 06:01:306 (8) - delete this note - did
  14. 05:59:934 (3) - nc probably here .. not here 06:00:106 (1) - - no
  15. 05:59:934 (1,2,3,4,5,6,7,8) - just my suggestion but better you make the spacing increase when the song continue because the sound it actually increasing from slow to loud - its fine
  16. 06:22:734 - what a creepy sound at the end .. nice xD
- turn down the volume a little bit down as the song continue you know since the sound of the song is about to fade away .. the creepy sound at the end doesnt count xD

that all .. goodluck bud :D
Trabanto
Od 00:18:620 (1) - do 00:38:334 (2) - slidery za szybkie jak dla mnie
02:28:906 (1,2,3,1,2,3,1) - dziwny pattern ;/ za bardzo odstający trudnością od reszty mapy
05:38:163 (1,2,3,1,2,3,1) - ^^ to samo co wyżej
04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Zmienić to na jakieś trójki ze sliderem
Wilchq
00:21:363 (4) - Nie wiem czy to tylko ja, ale nie słyszę w tym miejscu dźwięku do tej notki.
00:32:334 (4) - To co wyżej.
01:13:477 (1,2,3,4,5) - W muzyce wyraźnie są dwójki, nie pięć beatów. Nie będę oznaczał każdej kolejnej piątki, wiesz o co chodzi.
01:45:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Zbyt pokręcony ten stream w mojej opinii, bardzo niewygodnie się go gra, osobiście zremappowałbym ten part, żeby był "mniej hardcorowy". Sam zamysł z czwórek tutaj pasuje.
01:46:391 (1,1,2,3) - Lekko nie pasuje do muzyki, troszkę dalej (czyli tu - 01:49:134 (1,2,3) ) poradziłeś sobie z tym znacznie lepiej.
01:50:334 (4) - Od tej notki powinien zaczynać się stream.
01:53:077 (4) - To co wyżej.
01:55:820 (4) - I znów to samo.
01:58:563 (4) - Another one.
02:01:306 (5) - And another one.
02:06:963 (1,2,3,4) - Zupełnie brak rytmu, jak się wsłuchasz to usłyszysz tam dwójkę, singletap i czwórkę, która może się kończyć tym sliderem - 02:07:649 (1).
02:27:534 (1,2,3,4,5,1,2,3,4,5) - Ponownie zignorowanie rytmu piosenki. Trochę trudno mi opisać jak ma to wyglądać, ale po sliderze powinna być jedna notka, później double, ponownie slider z jedną notką na końcu, double i dopiero 1/3 part.
02:28:906 (1,2,3,1,2,3) - Identyko jak w ranked wersji. Moim zdaniem overmapped. Ale to tylko moja opinia.
03:03:363 (2,3,4,5,6,7,1) - Bpm jest takie samo na tych streamach, sliderstreamy mi tu nie pasują, zwłaszcza takie, które przypominają big blacka.
03:05:934 (1,2,3,4,5,6) - rhythm.exe has just stopped working. (krótki slider, double, single, double, double, single, double, double, single, double, slider).
03:14:334 (2,3,4,5,6,7,1) - I rzecz jasna od tego momentu powtórka poprzednich dwóch punktów.
04:04:677 (1,1,1) - Według mnie za duży spacing na tych notkach, muzyka dosłownie usypia, a tu nagle *JEB SPACING*.
04:06:048 (1,1,1) - To co wyżej.
04:53:163 (2,3) - W muzyce nie ma uzasadnienia dla tego doubla...
04:53:849 (2,3) - ...i dla tego też. Przydałby się mały remap tego partu. (wsłuchaj się uważnie to zrozumiesz o co chodzi).
04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Zwróć uwagę, że w tym miejscu piosenki dźwięki stają się coraz bardziej wyraźne, idealny motyw do zrobienia streamu ze zwiększającym się spacingiem (tylko bez przesady!!!). Ale to tylko sugestia.
05:12:106 (1) - W tym miejscu zaczyna się stream part. Widziałem, że brałeś lekki przykład z ranked wersji tej piosenki. Tutaj też byłby fajny motyw ze zwiększającym się spacingiem (są trzy streamy, każdy będzie miał coraz większy spacing), podobnie jak w mapie Light It Up zrobionej prze Nozhomi. W końcu to ten sam gatunek muzyki. Ponownie tylko sugestia.
05:16:220 (1) - Slider nudny jak flaki z olejem. Tu już jest drop. Camellia na drugim dropie wariuje praktycznie w każdej piosence. A ten slider jest cholernie wolny i psuje klimat. Mógłby być dłuższy i znacznie szybszy (oczywiście z zachowaniem rytmu).
05:36:791 (1,2,3,4,5) - To samo co tutaj - 02:27:534 (1,2,3,4,5,1,2,3,4,5).
05:38:163 (1,2,3,1,2,3) - Mało czytelny ten 1/3 part, plus znowu motyw z trójkątami. Myślę, że dałoby radę wymyślić coś bardziej kreatywnego.
05:42:277 (4) - Tak jak na początku notka chyba bez dźwięku.
05:53:249 (4) - To co wyżej.

To wszystko. Dodatkowo życzę Ci powodzenia, bo piosenkę wybrałeś sobie bardzo trudną, ale jednocześnie mającą gigantyczny potencjał do mappowania. Liczę na to, że zrobisz z tego porządną mapę ;)
Topic Starter
Minorsonek

Trabanto wrote:

Od 00:18:620 (1) - do 00:38:334 (2) - slidery za szybkie jak dla mnie - ...
02:28:906 (1,2,3,1,2,3,1) - dziwny pattern ;/ za bardzo odstający trudnością od reszty mapy - mapka dochodzi do tzw. climax'u, po czym jest slow part, byc moze zmienie pattern, ale trudnosc jest odpowiednia
05:38:163 (1,2,3,1,2,3,1) - ^^ to samo co wyżej - to samo co wyzej, planuje zmienic pattern bo ten akurat ciezko sie gra
04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Zmienić to na jakieś trójki ze sliderem - kazdy z tych soundow jest "rowny" sobie, nie pasowaloby, moge zmienic pattern bo ten co jest tak srednio pasuje ale zadne trojki i slidery..

Wilchq wrote:

00:21:363 (4) - Nie wiem czy to tylko ja, ale nie słyszę w tym miejscu dźwięku do tej notki.- remap tego patternu
00:32:334 (4) - To co wyżej. - remap tego patternu
01:13:477 (1,2,3,4,5) - W muzyce wyraźnie są dwójki, nie pięć beatów. Nie będę oznaczał każdej kolejnej piątki, wiesz o co chodzi. - fakt, rozwalilo to patterny i cala sekcja jest zrobiona od nowa, sa dwojki teraz
01:45:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Zbyt pokręcony ten stream w mojej opinii, bardzo niewygodnie się go gra, osobiście zremappowałbym ten part, żeby był "mniej hardcorowy". Sam zamysł z czwórek tutaj pasuje. - lekko zmienilem aby lepiej szlo pod flow i nie trzeba bylo tak kursorem az dokladnie ostre katy robic, ale jednak "hardcore" troche zostal
01:46:391 (1,1,2,3) - Lekko nie pasuje do muzyki, troszkę dalej (czyli tu - 01:49:134 (1,2,3) ) poradziłeś sobie z tym znacznie lepiej. - pasuje do muzyki, w tej dalszej czesci jest inny dzwiek pod ktorego mapuje (01:49:649 - czy 01:52:391 - dokladnie ten dzwiek), a tutaj gdybym zrobil tak samo powinien byc on tu 01:47:249 - a jest tu calkiem inny dzwiek, dlatego aktualne slidery followuja tylko te mocne dzwieki na white tickach)
01:50:334 (4) - Od tej notki powinien zaczynać się stream. - nie, poniewaz tutaj 01:50:506 (1) - jest duzo glosniejszy dzwiek, i robiac przerwe emphasisuje go
01:53:077 (4) - To co wyżej.
01:55:820 (4) - I znów to samo.
01:58:563 (4) - Another one.
02:01:306 (5) - And another one.
02:06:963 (1,2,3,4) - Zupełnie brak rytmu, jak się wsłuchasz to usłyszysz tam dwójkę, singletap i czwórkę, która może się kończyć tym sliderem - 02:07:649 (1). - poprawione, dodalem jako sliderki jako wypelniacze
02:27:534 (1,2,3,4,5,1,2,3,4,5) - Ponownie zignorowanie rytmu piosenki. Trochę trudno mi opisać jak ma to wyglądać, ale po sliderze powinna być jedna notka, później double, ponownie slider z jedną notką na końcu, double i dopiero 1/3 part. - jest ok, nie slysze aby rytm sie nie zgadzal, pasuje
02:28:906 (1,2,3,1,2,3) - Identyko jak w ranked wersji. Moim zdaniem overmapped. Ale to tylko moja opinia. - WAIT, JEST RANKED WERSJA?to duzo ulatwia xd jednak nie, chujowa jest XD --- co do overmappedu tutaj, uwazam ze jest spoko tak jak jest, muzyka osiaga tutaj szczyt i musi byc najtrudniej w calym diffie
03:03:363 (2,3,4,5,6,7,1) - Bpm jest takie samo na tych streamach, sliderstreamy mi tu nie pasują, zwłaszcza takie, które przypominają big blacka. - jest ok
03:05:934 (1,2,3,4,5,6) - rhythm.exe has just stopped working. (krótki slider, double, single, double, double, single, double, double, single, double, slider). - nie, nie mapuje pod wszystko, mapuje pod wybrane (najwazniejsze) dzwieki, glosny poczatek white tick (dlugi slider) a potem ten taki drugi dzwiek od blue do blue ticka
03:14:334 (2,3,4,5,6,7,1) - I rzecz jasna od tego momentu powtórka poprzednich dwóch punktów.
04:04:677 (1,1,1) - Według mnie za duży spacing na tych notkach, muzyka dosłownie usypia, a tu nagle *JEB SPACING*. - wlasnie wrecz powoooooooli przyspiesza do spinnera zeby byc znowu szybka, te dzwieki sa wyrazne, testowane tez przez wiele graczy i zwykly singletap wystarczy do klikniecia
04:06:048 (1,1,1) - To co wyżej.
04:53:163 (2,3) - W muzyce nie ma uzasadnienia dla tego doubla...
04:53:849 (2,3) - ...i dla tego też. Przydałby się mały remap tego partu. (wsłuchaj się uważnie to zrozumiesz o co chodzi). - uwazam ze jest ok
04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Zwróć uwagę, że w tym miejscu piosenki dźwięki stają się coraz bardziej wyraźne, idealny motyw do zrobienia streamu ze zwiększającym się spacingiem (tylko bez przesady!!!). Ale to tylko sugestia. - przyspieszajace sliderki 1/4 mysle beda lepsze
05:12:106 (1) - W tym miejscu zaczyna się stream part. Widziałem, że brałeś lekki przykład z ranked wersji tej piosenki. Tutaj też byłby fajny motyw ze zwiększającym się spacingiem (są trzy streamy, każdy będzie miał coraz większy spacing), podobnie jak w mapie Light It Up zrobionej prze Nozhomi. W końcu to ten sam gatunek muzyki. Ponownie tylko sugestia. - nawet nie wiedzialem o istnieniu ranked wersji (po zobaczeniu jej teraz, stwierdzam ze chujowa, jakby nie Camellia),a jedyne Dans la mer de son na ktorym tylko lekko sie wzorowalem to wersja od Akali (unranked oczywiscie), co do streamow to je lekko zremapuje tylko wymysle jakies fajne patterny
05:16:220 (1) - Slider nudny jak flaki z olejem. Tu już jest drop. Camellia na drugim dropie wariuje praktycznie w każdej piosence. A ten slider jest cholernie wolny i psuje klimat. Mógłby być dłuższy i znacznie szybszy (oczywiście z zachowaniem rytmu). - pomysle, ale moim zdaniem ten co jest jest ok
05:36:791 (1,2,3,4,5) - To samo co tutaj - 02:27:534 (1,2,3,4,5,1,2,3,4,5).
05:38:163 (1,2,3,1,2,3) - Mało czytelny ten 1/3 part, plus znowu motyw z trójkątami. Myślę, że dałoby radę wymyślić coś bardziej kreatywnego. - ten akurat pomysle nad zmiana, w tej formie co jest to kiepski sam widze
05:42:277 (4) - Tak jak na początku notka chyba bez dźwięku.- remap tego patternu
05:53:249 (4) - To co wyżej.- remap tego patternu

To wszystko. Dodatkowo życzę Ci powodzenia, bo piosenkę wybrałeś sobie bardzo trudną, ale jednocześnie mającą gigantyczny potencjał do mappowania. Liczę na to, że zrobisz z tego porządną mapę ;) - dzieki za moda i podeslanie ranked wersji, postaram sie zrobic z tego porzadna mapke, troche tez zepsulo ja to ze mapowalem codzeinnie po malym kawalku przez miesiac, przez co widac ze jest taka troche nieconsistent, ale zrobie co moge by ja ulepszyc i pchac na ranked na co licze
Dodatkowo przerobilem troche 02:19:306 - do 02:27:191 - (zwiekszony spacing, lekka zmiana flow)
MaridiuS
m4m stuff woah this is gonna contain some general stuff. I'll just go with thoughts one by one as I had by playing / watching this map in editor. Hopefully you don't mind my pseudo-philosophical wording or whatever.

Firstly, hitsounds. They're not present, but that's obviously in wip, however I want to make sure that you use more of soft sampleset, for example in this section 03:03:191 - . The sampleset for drums is very different from skin to skin, and for mine it's really obnoxious to hear them here. Soft samplesets are always soft.

00:10:392 (1,2,3,4) - for such aspiring gimmicky and technical maps, this is fully generic. You're using same spacing on all of the notes, with 00:10:735 (3,4) - these two having obviously a higher pitch, and in the map are not emphasized at all.
00:13:135 (1,2,3,4) - here it's more emphasized, but I'd prefer if you let (1,2) have very little to no spacing from each other. It gives more room for contrast.
00:19:820 (6) - and the piano part here, this one has a really loud pitch, yet given like 0 spacing.
00:23:591 (6,7) - really odd placement there, they' really close to previous circles and its 1/1, it could easily be understood as 1/2, and even if it realized that its 1/1, It feels rather obnoxious for them to be here, just you know, you see circles close and you have to force yourself to wait.
00:29:420 - ended on a fairly noticeable piano.

00:40:563 (1,3) - notice their visual distance from each other, and then look at this 00:40:563 (1,5) - . one is closer the other is distanced. In order to make it tidy, make (1,5) have same visual distance as (1,3) do. If you don't understand what that is, take a look at pishifat video about aesthetics.
00:43:820 (4,6) - more visual spacing errors, look how far they are, 00:43:991 (5,7) - these are at medium distance 00:43:477 (2,5) - while these are the closest. This is really jarring when you switch from hexagrid consistent spacing to random, unplanned visual distance.
00:44:677 (1) - suggest to make this symmetrical.

01:03:877 (1,2,3,4,5,6,7,8,9,10,11,12) - Now this really buzzed my eyes. There's no system of placement for these triples. No neat rotation, no symmetry, no consistency, it's utter chaos, and doesn't feel good for my aesthetic sensors. Like it's a steady buildup, nothing too special, which suggests a clean and planned pattern should work much better, not random placement. https://osu.ppy.sh/ss/9177361 this is the simplest I could come up with. It's even more vexing when you see symmetry 01:07:991 (1,2,3,4) - between other objects.
01:10:734 (1,2,3,4) - this is a flawed way of grouping 4 objects, as they're all of a same sound group, same combo, placing the (4) over there feels out of place, and you should consider repatterning in order to group 4 objects together visualy. Like double symmetry, all in part of one rotation/movement, you know the stuff.
01:12:791 (5,6,7,8) - you should NC the first one, and change the placement of the pattern. Having it here overlapping with the previous one in unconsistent manner looks really odd. If you'd place on the left side, it'd feel more tidy, as more of the screen is being filled, without one side being heavily focused. Also for the love of god, please make 01:12:791 (5,7) - to be the same as 01:12:963 (6,8) - , not different rotation and spacing from two sliders.
01:13:477 - also if you plan on reversing some of my arguments by saying "but I want chaos" then this is completely contradicting with the song going more intense, while this section of the buildup has obvious symmetry, no overlaps, and intuitive placement.
01:21:706 (1,2) - starts with rotation, continues without rotation on same combo 01:22:391 (3,4) - resulting in poor grouping and uncanny visuals.
01:32:677 (1,3,5,7) - it is important to have them all spaced from each other consistently. You can take this pattern 01:32:677 (1,2) - , copy paste it, rotate it by 20 degrees or 30 or w/e, place at will. Then copy paste the 4 circles, rotate by the amount you did previously, and place it on the second pattern, if you understand the instructions, you will see how miraculously you get tidy structure.

01:18:963 - feel free to increase spacing on every following new combo, because the pitch in the background is increasing, suggesting an increase of intensity.

01:24:706 - every one of this is being ignored 01:26:077 - when the apparent snare awes my mind completely. I'd really suggest making use of this rather than the hihat here 01:25:391 (6,6) - or whatever it is following, even if consistent it doesn't mean it is right. Same goes for the entire section.
01:39:534 (1,2,3,4,5) - make use of the noticeable snares on blue ticks to make a 5stack.
01:43:649 (1,2,3,4) - by ending all of these on blue ticks, you give a lot of space to the player, and make a lot less annoying sliderbreaks.

01:45:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - soft hitsounds please, and the spacing is too large since the background noise doesn't exist, meaning its without a rhythm, and should be mapped peacefully. Especially since in the section you use simpler spacings and patterns without streamjumps.

02:02:849 - okay so this is utter chaos. Not sure if you're taking inspiration from a l i e n, but being without a system of visuals or flow is not the way to go unless you really know what you're doing. You're mixing simple and complex slider shapes a lot, without any meaning to them, all on same sounds. The flow is completely unintuitive, and I felt really annoyed when I played this, without my eyes being filled by some blankets, by some rotation, by some consistency. There's just free placement and chaotically placed anchors. However, as negatively as I've described the section, you actually did a good job on making those random slidershapes not look bad on their own, it looks like they drew inspiration from moderns maps, mostly camellia, mappers like probox, lasse, nathan. But they don't hold any system to it, and I'm sorry but I can't help you anymore rather than make you think how can you make this be better. Make symmetry, make use of smaller collection of sliders, don't mix it up, plan it a bit. Do some blankets, rotation, and I'm pretty sure you know what is flow, and how to incorporate it too.

02:41:249 - the kiai is not really anything spectacular for being a kiai in a camellia map. You use simply rhythms, and consistently, ending up being easier then most stuff before. You could easily make use of some 1/4 timing and making 1/4 jumps. For example https://osu.ppy.sh/ss/9177459 making use of the snare on an active click, and doing the interactive 1/4 movement often seen, and fun to play, which would be fitting more to the nature of the map with gimmicky fast sliders, tons of streams and 1/4 usage.

02:45:963 (2,3) - 1/4 spacing and then 02:46:734 (1,2) - 1/2 spacing being lower, way too contradictive and easy to misread on both parts.

Yeah this will be mostly it, same general stuff could be applied to the second half too. I can see that you're closing in on figuring out the aesthetic concepts, hopefully this will help you plenty. Make sure to much more often rotation, it makes perfect patterns, and much easier then by human hand.

06:22:734 (1) - gj looks really nice.

https://osu.ppy.sh/s/669519 my map for m4m
Topic Starter
Minorsonek

MaridiuS wrote:

m4m stuff woah this is gonna contain some general stuff. I'll just go with thoughts one by one as I had by playing / watching this map in editor. Hopefully you don't mind my pseudo-philosophical wording or whatever.

Firstly, hitsounds. They're not present, but that's obviously in wip, however I want to make sure that you use more of soft sampleset, for example in this section 03:03:191 - . The sampleset for drums is very different from skin to skin, and for mine it's really obnoxious to hear them here. Soft samplesets are always soft. - ill try to add some

00:10:392 (1,2,3,4) - for such aspiring gimmicky and technical maps, this is fully generic. You're using same spacing on all of the notes, with 00:10:735 (3,4) - these two having obviously a higher pitch, and in the map are not emphasized at all. - i want jumps here (ranked version has literally nothing here, i wanna keep diffilcuty in the whole map to avoid boringness) and i dont see the reason to emphasise 3,4 more
00:13:135 (1,2,3,4) - here it's more emphasized, but I'd prefer if you let (1,2) have very little to no spacing from each other. It gives more room for contrast. - i dont want to have much contrast here, jumps are almost the same, just organised in simple and well designed pattern
00:19:820 (6) - and the piano part here, this one has a really loud pitch, yet given like 0 spacing. - just look at flow, everything goes "up", but on this sound you have to take your cursor "down" so its emphasised well enough
00:23:591 (6,7) - really odd placement there, they' really close to previous circles and its 1/1, it could easily be understood as 1/2, and even if it realized that its 1/1, It feels rather obnoxious for them to be here, just you know, you see circles close and you have to force yourself to wait. - firstly, it was tested many times by players from 30k to 1k rank, and no one misread that, secondly, map starts here so you can just "retry", thirdly, i think it just follows the music well and unless i find better way to do that, ill leave this pattern
00:29:420 - ended on a fairly noticeable piano. - i do not follow piano here, 00:28:734 - 00:29:077 - 00:29:249 - these 3 sounds are equal and i do emphasise them by skipping rest

00:40:563 (1,3) - notice their visual distance from each other, and then look at this 00:40:563 (1,5) - . one is closer the other is distanced. In order to make it tidy, make (1,5) have same visual distance as (1,3) do. If you don't understand what that is, take a look at pishifat video about aesthetics. - no, i dont wanna break my pattern here, if you didnt notice, (5) is here the strongest sound so its emphasised well now
00:43:820 (4,6) - more visual spacing errors, look how far they are, 00:43:991 (5,7) - these are at medium distance 00:43:477 (2,5) - while these are the closest. This is really jarring when you switch from hexagrid consistent spacing to random, unplanned visual distance. - its fine
00:44:677 (1) - suggest to make this symmetrical. - sure

01:03:877 (1,2,3,4,5,6,7,8,9,10,11,12) - Now this really buzzed my eyes. There's no system of placement for these triples. No neat rotation, no symmetry, no consistency, it's utter chaos, and doesn't feel good for my aesthetic sensors. Like it's a steady buildup, nothing too special, which suggests a clean and planned pattern should work much better, not random placement. https://osu.ppy.sh/ss/9177361 this is the simplest I could come up with. It's even more vexing when you see symmetry 01:07:991 (1,2,3,4) - between other objects. - yea, fixed similar way
01:10:734 (1,2,3,4) - this is a flawed way of grouping 4 objects, as they're all of a same sound group, same combo, placing the (4) over there feels out of place, and you should consider repatterning in order to group 4 objects together visualy. Like double symmetry, all in part of one rotation/movement, you know the stuff. - fixed
01:12:791 (5,6,7,8) - you should NC the first one, and change the placement of the pattern. Having it here overlapping with the previous one in unconsistent manner looks really odd. If you'd place on the left side, it'd feel more tidy, as more of the screen is being filled, without one side being heavily focused. Also for the love of god, please make 01:12:791 (5,7) - to be the same as 01:12:963 (6,8) - , not different rotation and spacing from two sliders. - i dont see the need for NC but fixed, slider shapes are fine
01:13:477 - also if you plan on reversing some of my arguments by saying "but I want chaos" then this is completely contradicting with the song going more intense, while this section of the buildup has obvious symmetry, no overlaps, and intuitive placement. - i want symmetry but not that much
01:21:706 (1,2) - starts with rotation, continues without rotation on same combo 01:22:391 (3,4) - resulting in poor grouping and uncanny visuals. - you got it wrong, there is a linear jumps between sliders, the first one is rotated a bit to keep flow from stream, but you can see sliderheads are just linear
01:32:677 (1,3,5,7) - it is important to have them all spaced from each other consistently. You can take this pattern 01:32:677 (1,2) - , copy paste it, rotate it by 20 degrees or 30 or w/e, place at will. Then copy paste the 4 circles, rotate by the amount you did previously, and place it on the second pattern, if you understand the instructions, you will see how miraculously you get tidy structure. - wtf? i did EXACTLY the same thing, whats wrong here? spacing is pixel perfect here

01:18:963 - feel free to increase spacing on every following new combo, because the pitch in the background is increasing, suggesting an increase of intensity. - i could do that, but im pretty bad at streams, so its better for overall map consistency to leave it like that, trust me :) + i feel like it represents the music well, you can see pattern here 04:28:906 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - its exactly what i was thinking of when i heard this section for the first time, ill leave as it is

01:24:706 - every one of this is being ignored 01:26:077 - when the apparent snare awes my mind completely. I'd really suggest making use of this rather than the hihat here 01:25:391 (6,6) - or whatever it is following, even if consistent it doesn't mean it is right. Same goes for the entire section. - i dont feel like its good, my way plays better
01:39:534 (1,2,3,4,5) - make use of the noticeable snares on blue ticks to make a 5stack. - i cant map every sound, the map would be ridiculously stupid if every sound would have a note
01:43:649 (1,2,3,4) - by ending all of these on blue ticks, you give a lot of space to the player, and make a lot less annoying sliderbreaks. - its fine

01:45:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - soft hitsounds please, and the spacing is too large since the background noise doesn't exist, meaning its without a rhythm, and should be mapped peacefully. Especially since in the section you use simpler spacings and patterns without streamjumps. - did soft hitsounds, but streamjumps are fine, music is waaaayyy different that previous, so it doesnt have to follow previous patterns

02:02:849 - okay so this is utter chaos. Not sure if you're taking inspiration from a l i e n, but being without a system of visuals or flow is not the way to go unless you really know what you're doing. You're mixing simple and complex slider shapes a lot, without any meaning to them, all on same sounds. The flow is completely unintuitive, and I felt really annoyed when I played this, without my eyes being filled by some blankets, by some rotation, by some consistency. There's just free placement and chaotically placed anchors. However, as negatively as I've described the section, you actually did a good job on making those random slidershapes not look bad on their own, it looks like they drew inspiration from moderns maps, mostly camellia, mappers like probox, lasse, nathan. But they don't hold any system to it, and I'm sorry but I can't help you anymore rather than make you think how can you make this be better. Make symmetry, make use of smaller collection of sliders, don't mix it up, plan it a bit. Do some blankets, rotation, and I'm pretty sure you know what is flow, and how to incorporate it too. - fixed one straight slider to more curvy one 02:03:106 (2,2) - , secondly, alien sucks and plz dont compare me to that shit, thirdly, yes i was inspired by modern style camellia mappers (its why i've mapped camellia song, bcs that kind of maps are masterpieces), but you didnt guessed well about the mappers, mostly byfar (and some rrtyui) slider styles, from probox i took only this 05:16:220 (1) - , lastly about flow - i did ask some mappers about this map when it was just made and first thing i've heard was that this section isnt agressive enough, so i did some changes to break flow sometimes and more agressive looking slider just to achieve that, and i think now its much better than well organised slider flowing to themselves perfectly.

02:41:249 - the kiai is not really anything spectacular for being a kiai in a camellia map. You use simply rhythms, and consistently, ending up being easier then most stuff before. You could easily make use of some 1/4 timing and making 1/4 jumps. For example https://osu.ppy.sh/ss/9177459 making use of the snare on an active click, and doing the interactive 1/4 movement often seen, and fun to play, which would be fitting more to the nature of the map with gimmicky fast sliders, tons of streams and 1/4 usage. - little 1/4 slider into larger 1/2 slider was my concept to map this song, i wont change that, it represents the music well and looks well too, ill consider removing kiai

02:45:963 (2,3) - 1/4 spacing and then 02:46:734 (1,2) - 1/2 spacing being lower, way too contradictive and easy to misread on both parts. - oh fck, what i've done, fixed :)

Yeah this will be mostly it, same general stuff could be applied to the second half too. I can see that you're closing in on figuring out the aesthetic concepts, hopefully this will help you plenty. Make sure to much more often rotation, it makes perfect patterns, and much easier then by human hand. - its good that map has only aesthetics problems, ill work on them!

06:22:734 (1) - gj looks really nice. - :)

https://osu.ppy.sh/s/669519 my map for m4m
Thanks for mod, will do your map today
MaridiuS
oh yea wtf? i did EXACTLY the same thing, whats wrong here? spacing is pixel perfect here
idk im retarded, I never use rotation of 10 degrees, so that's why it looked odd to me xd
-NeBu-
Infinity:

00:15:878 (1,2,3,4) - zachowaj ten sam pattern jak tu 00:13:135 (1,2,3,4) - (to samo zrobiłeś tu 00:07:649 (1,2,3,4,1,2,3,4) - )
00:42:963 - przerwa niezbyt tutaj pasuje, wsadz tu małego reverse-slidera.
00:45:706 - ^ (i reszte pauz pomiędzy też)
00:58:391 (1,2,3,4) - za bardzo oddalone są te kółka, łatwo stracić combo na sliderach. 00:55:649 (1,2,3,4) - tutaj praktycznie to samo, choc troche mniej. (nieprzyjemne przy okazji)
01:01:134 (1) - zawiń troche bardziej ten slider, aby slider-end bardziej nakierowywał na 01:01:477 (2) -
01:01:820 (4,5,6,7,8,9,10,1) - spaceing troche za duzy mi sie wydaje, zescaluj w dół na oko o 0,100x
01:22:391 (3,4) - a tutaj możesz np. wjechać ze streamem ze sliderów w 1/8
01:26:163 (3,4) - fajnie nakierowujesz sliderem na kolejne kółko, choć pomijasz miejscami to:
01:27:534 (3) - chociażby tutaj, 01:38:506 (3) - tutaj pasowałoby bardziej w górę moim zdaniem - przelecisz mapę, to coś pewnie znajdziesz.
01:28:220 (7) - brzydkie trochę.
01:39:534 (1,2,3,4) - niepotrzebny overlap - http://osu.ppy.sh/ss/9201647 nie wygląda ładniej?
01:46:391 (1,1,2,3) - 5% volume na koncówkach sliderów
01:49:649 (3) - ogarnij ten slider bez czerwonego punktu, ładniej sie wpasuje w kółko
02:00:106 (1,2,3) - 5% (mozesz uzywac tego czesciej, bardzo pasuje na tego typu sliderach konczących sie na niebieskich tickach)
03:25:134 (1) - usuń te kółko i przedłuż slider
04:31:649 (3,4) - znów mozesz wjechać z slider streamem (02:39:191 (3,4) - tutaj w sumie zalezy od Ciebie, bo jest krótsza przerwa)

Popracuj troche nad wyglądem sliderów (niektóre są okropne) + patternem streamów. powodzenia.
Topic Starter
Minorsonek

-NeBu- wrote:

Infinity:

00:15:878 (1,2,3,4) - zachowaj ten sam pattern jak tu 00:13:135 (1,2,3,4) - (to samo zrobiłeś tu 00:07:649 (1,2,3,4,1,2,3,4) - ) - ok
00:42:963 - przerwa niezbyt tutaj pasuje, wsadz tu małego reverse-slidera. - nie pasuje pod rytm, a przerwa dobrze podkresla poprzednie dzwieki
00:45:706 - ^ (i reszte pauz pomiędzy też)
00:58:391 (1,2,3,4) - za bardzo oddalone są te kółka, łatwo stracić combo na sliderach. 00:55:649 (1,2,3,4) - tutaj praktycznie to samo, choc troche mniej. (nieprzyjemne przy okazji) - o to chodzi, narastajace tempo tak jak mozna zauwazyc na poczatkowych jumpach (coraz wieksze) 00:51:534 (1,2,3,4) - a np. 00:54:277 (1,2,3,4) -
01:01:134 (1) - zawiń troche bardziej ten slider, aby slider-end bardziej nakierowywał na 01:01:477 (2) - - nie ma takiej potrzeby
01:01:820 (4,5,6,7,8,9,10,1) - spaceing troche za duzy mi sie wydaje, zescaluj w dół na oko o 0,100x - nie ma takiej potrzeby, w tej mapie nie ma ani jednego glosniejszego momentu niz ten, musi byc spacing
01:22:391 (3,4) - a tutaj możesz np. wjechać ze streamem ze sliderów w 1/8 - nice idea, i nawet tak zrobilem, ale stwierdzilem ze rozwala to consistency mapki, bo ten part jest w wielu miejscach, i np. 01:44:677 (4) - nie wyobrazam sobie 1/8 sliderkow przed hard partem(01:45:020 (1,2,3,4,1) -), wiec zostaje jak jest
01:26:163 (3,4) - fajnie nakierowujesz sliderem na kolejne kółko, choć pomijasz miejscami to:
01:27:534 (3) - chociażby tutaj, 01:38:506 (3) - tutaj pasowałoby bardziej w górę moim zdaniem - przelecisz mapę, to coś pewnie znajdziesz. - nie koniecznie trzeba nakierowywać na kółko, wystarczy aby trzymało się flow
01:28:220 (7) - brzydkie trochę. - poprawilem lekko
01:39:534 (1,2,3,4) - niepotrzebny overlap - http://osu.ppy.sh/ss/9201647 nie wygląda ładniej? - sure
01:46:391 (1,1,2,3) - 5% volume na koncówkach sliderów - sure
01:49:649 (3) - ogarnij ten slider bez czerwonego punktu, ładniej sie wpasuje w kółko - nice, duzo lepiej teraz :)
02:00:106 (1,2,3) - 5% (mozesz uzywac tego czesciej, bardzo pasuje na tego typu sliderach konczących sie na niebieskich tickach) - zrobilem tak w calej tej sekcji
03:25:134 (1) - usuń te kółko i przedłuż slider - nie, slider nie moze sie konczyc na tak waznym soundzie white ticku
04:31:649 (3,4) - znów mozesz wjechać z slider streamem (02:39:191 (3,4) - tutaj w sumie zalezy od Ciebie, bo jest krótsza przerwa) - tak jak pisalem wczesniej, nie wszedzie to pasuje, a dzwieki sa te same wiec chce aby bylo jednakowo

Popracuj troche nad wyglądem sliderów (niektóre są okropne) + patternem streamów. powodzenia. - dzieki, postaram sie poprawic estetyke, po to glownie szukam modow :)
Akitoshi
  1. 01:22:049 (2,3,4) - you should add NC for these reverse since your stream's note count/combo on 01:18:963 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is only 4
  2. 01:53:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the center of this stream should be 01:53:934 (1) - for piano's pitch change, not 01:53:849 (8) - :(
  3. 01:56:249 (4) - just a suggestion tho why not this rhythm instead of covering those bass with all reverse? it can give more fun + challenge tbh
  4. 02:00:106 (1,2,3) - you should keep the piano rhythm like how 01:57:363 (1,2,3) - was made, i know it's different intensity but it's awkward to switch the rhythm ;;
  5. 02:11:591 (3) - kind of concerned about offscreen, consider to move it lower
  6. 02:29:591 (1) - it's still 1/3 based rhythm, so slider should be ended on 02:29:820 -
  7. 02:29:934 (1) - also its pretty sad to skip 02:30:049 - my friend
  8. 02:34:391 (1,2) - the song is so calm, yet the spacing is so scary >.>
  9. 02:38:849 (2,3,4) - 04:31:306 (2,3,4) - nc, same explanation with my 1st bullet
  10. 02:40:049 - 02:40:220 - 02:40:391 - 02:40:563 - 02:40:734 - it will be look cool if you play with SV changes, like starting to 0.8 > 1 > 1.2 > 1.4 > 1.6 for each kicks, (and maybe increase 02:40:906 (1) - too)
  11. 02:57:363 (1) - for aesthetic thingy, the head part looks kinda broke lol
  12. 02:58:049 (2,3,4,5,6,7) - uhhhh im pretty sure it's not only 1/2... 02:58:477 - 02:58:991 - sounds really loud yet you skipped them ;;
  13. 02:59:420 (2,3,4,5,6,7) - ^ also if u want some polished circular angles, you may try ctrl + shift + d method next time :p
  14. 03:07:306 (7) - put NC for consistency with other parts
  15. 03:21:877 (2,3,4) - isnt should be 1/8 sliderstream like 03:21:191 (2,3,4,5,6,7) - ? they sounds pretty same
  16. 05:06:363 (2) - should be added nc for aesthetic with 05:05:249 (1,1,1,1,1) -
  17. 06:34:391 - don't forget to increase volume starting here and 5% silence on 06:35:763 - too w
good luck

https://osu.ppy.sh/b/1389960 mod this pls, only 1~2 diffs is ok for fair drain time
_DT3
Hey! Here for the M4M
I think this is gonna be a more general mod since I do see general issues with the mapset imo


[General]
  1. You shouldn't have anything in the source, the map isn't really used in any game or movie soundtrack etc. That's when sources should be used, not for the album names etc. So please remove the source, you can add it into the tags however.
[Infinity]
  1. You didn't really add that many hitsounds. You did change samplesets but that isn't enough feedback relative to the song for the player, so please add more hitsounds
  2. 00:07:648 - Personally, this part is pretty overspaced since it's just a calm part, yet it utilizes jumps similar to ones used in the kiai like 02:41:249 (1,2) - . 00:13:135 (1,2,3,4,1,2,3,4) - Especially this pattern is pretty big. I do like however how you used the symmetry to express the repetition of the sounds, but please tone the spacing down a bit. Also here 00:59:762 (1,2,3,4) - this spacing is really overkill compared to spacing used in the kiai and you could lower this relative to what you want to do
  3. 00:08:164 (4) - Also something which applies to a lot of parts in your map, this note feels really unemphasized despite it's pitch being higher than 00:07:648 (1,2,3) - . In the editor it will be noticeable that the distance between 00:07:821 (2,3) - and 00:07:992 (3,4) - is different, however while playing it's not. You should find a way how to make it feel more emphasized like higher spacing than the rest like here 00:13:135 (1,2,3,4) - or different movement than the rest. This also applies to 00:31:820 (1,2,3,1,2,3) - or 00:43:820 (4,5) - for example, but please make sure to recheck the whole map for these kind of errors
  4. Something that should also be mentioned is the fact that you seem to be using visuals randomly. Even if you do maybe have intentions behind the visuals, they don't really get to the player which is really important for all of your ideas used in mapping. The way it is organized now feels pretty loose sometimes - The symmetry like the part at the start is definitely noticable, however the slidershapes 00:41:934 (1,3) - seem very unorganized and unfitting. Also, variety is good for songs like this, but it's better to use variety in the more intense parts while keeping the calmer parts more organized and so on.
  5. 00:55:649 (1,2,3,4) - 00:58:391 (1,2,3,4) - While testplaying I found these 3/4 sliders to play really uncomfortable and veeery different from 00:52:906 (1,2,3,4) - and 00:50:163 (1,2,3,4) - . This is because you use rather big distance to the hitcircles combined with a mixture of very weird angles unlike the first two patterns. I get that you wanted those patterns to play different from the start patterns, however, raising the distance alone is enough here, the angles play really bad and way to different from the other patterns than what you intend.
  6. 00:50:163 (1,2) - Also for 3/4 sliders like this where the sound on the tail is not audible or only very barely audible, please set the volume there to 5% and silence them so that the player doesn't get too much feedback from sounds which you can't really even hear
  7. 02:02:849 (1,2,3,4) - These 1/4 jumps aren't really too readable and also don't play that comfortable because they look like 1/2 jumps, you should make the 1/4 jumps more noticable by (for example) a special arrangement which you only use for these 1/4 jumps
  8. 06:01:477 (1,2,3,4,1,2,3,4) - You could maybe use the same patterns like you used at the start since they are the same sounds (00:07:649 (1,2,3,4,1,2,3,4) - )
  9. Speaking about the gameplay too: It also feels very random, stuff like this 02:02:849 (1,2,3,4) - 02:04:220 (1,2,3,4) - is virtually the same in the song, yet it plays really different in game. Or here 02:08:334 (1,2) - 02:09:363 (1,2) - where it's the same in the song, yet how it plays is different: For 02:08:334 (1,2) - You need to move back and forth and to this 02:08:849 (3) - there is no slider leniency but here 02:09:363 (1,2) - you have somewhat circular flow and use slider leniency to 02:09:620 (3) - . This is something really affecting for the map so I suggest you maybe compare more parts in the song and see how they play in-game
  10. Also again, variety to avoid boringness is ok, but the variety shouldn't make it so that the gameplay or the idea behind the placements gets obstructed
Ok I'll stop there since there seems to be a few things you need to improve on: Visual organization and gameplay. Idk if you already do or if people already tell you to do it but I suggest watching pishifat's videos and practice more on unsubmitted maps.
Also, if you maybe thought that you had intentions behind all timestamps mentioned: Either the idea behind it didn't get to me or there is a better way in executing it. So you should also work on how to make the idea get to the player more
If you have any concerns, questions (or complaints lol) don't hesitate to PM me! I do apologize if I did offend you
GL!
Topic Starter
Minorsonek

Akitoshi wrote:

  1. 01:22:049 (2,3,4) - you should add NC for these reverse since your stream's note count/combo on 01:18:963 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is only 4 - done
  2. 01:53:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the center of this stream should be 01:53:934 (1) - for piano's pitch change, not 01:53:849 (8) - :( - tried to do that, but it looks too ugly + it does change the whole section (for example i should then change it here 01:59:334 (8,1) - ) so i keep it as it is for now
  3. 01:56:249 (4) - just a suggestion tho why not this rhythm instead of covering those bass with all reverse? it can give more fun + challenge tbh - 1: i wanna keep 01:47:763 (1,2,3,4,5) - this pattern that was introduced to player before, 2: reverse doesnt require to move your cursor so player can prepare for spaced 1/4 sliders 01:56:677 (1,2,3,4) - , this section isnt as loud as other ones so i dont want to increase difficulty here
  4. 02:00:106 (1,2,3) - you should keep the piano rhythm like how 01:57:363 (1,2,3) - was made, i know it's different intensity but it's awkward to switch the rhythm ;; - done
  5. 02:11:591 (3) - kind of concerned about offscreen, consider to move it lower - done
  6. 02:29:591 (1) - it's still 1/3 based rhythm, so slider should be ended on 02:29:820 - - sure
  7. 02:29:934 (1) - also its pretty sad to skip 02:30:049 - my friend - no, it isnt, i follow the loudest sound here
  8. 02:34:391 (1,2) - the song is so calm, yet the spacing is so scary >.> - lowered a bit
  9. 02:38:849 (2,3,4) - 04:31:306 (2,3,4) - nc, same explanation with my 1st bullet - yea, did
  10. 02:40:049 - 02:40:220 - 02:40:391 - 02:40:563 - 02:40:734 - it will be look cool if you play with SV changes, like starting to 0.8 > 1 > 1.2 > 1.4 > 1.6 for each kicks, (and maybe increase 02:40:906 (1) - too) - nice idea, did
  11. 02:57:363 (1) - for aesthetic thingy, the head part looks kinda broke lol - should be better now
  12. 02:58:049 (2,3,4,5,6,7) - uhhhh im pretty sure it's not only 1/2... 02:58:477 - 02:58:991 - sounds really loud yet you skipped them ;; - i could add some 1/4 sliders, but if you hear closely, every circle has the same sound on it, and to be consistent ill keep that, 02:58:220 (3) - this exact sound is what the section is mapped for
  13. 02:59:420 (2,3,4,5,6,7) - ^ also if u want some polished circular angles, you may try ctrl + shift + d method next time :p - yea, idk why i did it handly, fixed
  14. 03:07:306 (7) - put NC for consistency with other parts - did
  15. 03:21:877 (2,3,4) - isnt should be 1/8 sliderstream like 03:21:191 (2,3,4,5,6,7) - ? they sounds pretty same - sound is 1/8 but it isnt really the same as previous ones, that's why i emphasise it by spacing, but not by 1/8 slider to indicate its different sound but still important one
  16. 05:06:363 (2) - should be added nc for aesthetic with 05:05:249 (1,1,1,1,1) - - did
  17. 06:34:391 - don't forget to increase volume starting here and 5% silence on 06:35:763 - too w - silenced sliderend for now, i will have someone to do hitsounds after some mods, so he'll do volume stuffs
good luck

https://osu.ppy.sh/b/1389960 mod this pls, only 1~2 diffs is ok for fair drain time - thanks for mod, ill take top 2 diffs

_DT3 wrote:

Hey! Here for the M4M
I think this is gonna be a more general mod since I do see general issues with the mapset imo


[General]
  1. You shouldn't have anything in the source, the map isn't really used in any game or movie soundtrack etc. That's when sources should be used, not for the album names etc. So please remove the source, you can add it into the tags however. - done, tags copied from ranked version
[Infinity]
  1. You didn't really add that many hitsounds. You did change samplesets but that isn't enough feedback relative to the song for the player, so please add more hitsounds - do you like applying mods while your beatmap is hitsounded? hitsounds will be later
  2. 00:07:648 - Personally, this part is pretty overspaced since it's just a calm part, yet it utilizes jumps similar to ones used in the kiai like 02:41:249 (1,2) - . 00:13:135 (1,2,3,4,1,2,3,4) - Especially this pattern is pretty big. I do like however how you used the symmetry to express the repetition of the sounds, but please tone the spacing down a bit. Also here 00:59:762 (1,2,3,4) - this spacing is really overkill compared to spacing used in the kiai and you could lower this relative to what you want to do - about the first part: this section is calm, yes, but at the same time, sounds are pretty loud and noticeable, for such difficulty of the map, spacing isnt really that huge to be the problem; about the second part: here i did slowly increase intensivity of the jumps, starting from here 00:51:534 (1,2,3,4) -, then 00:54:277 (1,2,3,4) -, then 00:57:020 (1,2,3,4) - , up to this point 00:59:762 (1,2,3,4) -, song slowly reaches its climax here 01:01:134 (1) - so i do wanna keep that spacing
  3. 00:08:164 (4) - Also something which applies to a lot of parts in your map, this note feels really unemphasized despite it's pitch being higher than 00:07:648 (1,2,3) - . In the editor it will be noticeable that the distance between 00:07:821 (2,3) - and 00:07:992 (3,4) - is different, however while playing it's not. You should find a way how to make it feel more emphasized like higher spacing than the rest like here 00:13:135 (1,2,3,4) - or different movement than the rest. This also applies to 00:31:820 (1,2,3,1,2,3) - or 00:43:820 (4,5) - for example, but please make sure to recheck the whole map for these kind of errors - its emphasised by a break, could aswell add slider here, and sliderbody would emphasise it as well as break does, 00:31:820 (1,2,3,1,2,3) here i did the same thing, by changing flow + break
  4. Something that should also be mentioned is the fact that you seem to be using visuals randomly. Even if you do maybe have intentions behind the visuals, they don't really get to the player which is really important for all of your ideas used in mapping. The way it is organized now feels pretty loose sometimes - The symmetry like the part at the start is definitely noticable, however the slidershapes 00:41:934 (1,3) - seem very unorganized and unfitting. Also, variety is good for songs like this, but it's better to use variety in the more intense parts while keeping the calmer parts more organized and so on. - ill try to do that, aesthetic things is mostly what im asking for in mods
  5. 00:55:649 (1,2,3,4) - 00:58:391 (1,2,3,4) - While testplaying I found these 3/4 sliders to play really uncomfortable and veeery different from 00:52:906 (1,2,3,4) - and 00:50:163 (1,2,3,4) - . This is because you use rather big distance to the hitcircles combined with a mixture of very weird angles unlike the first two patterns. I get that you wanted those patterns to play different from the start patterns, however, raising the distance alone is enough here, the angles play really bad and way to different from the other patterns than what you intend. - changed the last pattern a little bit, however, as i said before, i slowly increase intensivity here before climax, that's why this sliderpattern is getting harder and harder and harder
  6. 00:50:163 (1,2) - Also for 3/4 sliders like this where the sound on the tail is not audible or only very barely audible, please set the volume there to 5% and silence them so that the player doesn't get too much feedback from sounds which you can't really even hear - did
  7. 02:02:849 (1,2,3,4) - These 1/4 jumps aren't really too readable and also don't play that comfortable because they look like 1/2 jumps, you should make the 1/4 jumps more noticable by (for example) a special arrangement which you only use for these 1/4 jumps - this section is intense, 1/4 jumps are noticeable, i think you didnt watch the whole map to see how i do 1/4 sliderbased jumps
  8. 06:01:477 (1,2,3,4,1,2,3,4) - You could maybe use the same patterns like you used at the start since they are the same sounds (00:07:649 (1,2,3,4,1,2,3,4) - ) - did
  9. Speaking about the gameplay too: It also feels very random, stuff like this 02:02:849 (1,2,3,4) - 02:04:220 (1,2,3,4) - is virtually the same in the song, yet it plays really different in game. Or here 02:08:334 (1,2) - 02:09:363 (1,2) - where it's the same in the song, yet how it plays is different: For 02:08:334 (1,2) - You need to move back and forth and to this 02:08:849 (3) - there is no slider leniency but here 02:09:363 (1,2) - you have somewhat circular flow and use slider leniency to 02:09:620 (3) - . This is something really affecting for the map so I suggest you maybe compare more parts in the song and see how they play in-game - 02:02:849 (1,2,3,4) and 02:04:220 (1,2,3,4) is just copy pasted, is there a better way to do the same stuff than copy and paste?
    For the second part, its really what this map is about, camellia agressive slider map and my intention was to keep atention from player, so map isnt boring and this section is "difficult" in its way, thats why there are some flow-breaks etc.
    Lastly, 02:08:334 (1,2) - this and 02:09:363 (1,2) - are different sections separated by 02:08:849 (3) - , thats why
  10. Also again, variety to avoid boringness is ok, but the variety shouldn't make it so that the gameplay or the idea behind the placements gets obstructed
Ok I'll stop there since there seems to be a few things you need to improve on: Visual organization and gameplay. Idk if you already do or if people already tell you to do it but I suggest watching pishifat's videos and practice more on unsubmitted maps.
Also, if you maybe thought that you had intentions behind all timestamps mentioned: Either the idea behind it didn't get to me or there is a better way in executing it. So you should also work on how to make the idea get to the player more
If you have any concerns, questions (or complaints lol) don't hesitate to PM me! I do apologize if I did offend you
GL! - do this map really looks like i didnt watch any of pishi's videos? ill try to be consistent with my visual style, but personally i think you look at my map using glasses from anime simply beatmaps with perfect structure and easy pp. Maybe thats the reason you've skipped the most important entire kiai times and modded only slow parts which needs more polishing its true, but they are just "fillers" to my map which concept starts here 02:08:334 -
--- Anyway, thanks for mod, you did help
MoodyRPG
Infinity
  1. 00:52:906 (1,2,3,4) - Forcing this pattern for symmetry is not a good idea, I'd suggest reducing the spacing here
  2. 00:55:649 (1,2,3,4) - ^
  3. 00:58:391 (1,2,3,4) - ^
  4. 01:49:477 (2) - The blanket is not good, fix it
  5. 03:08:163 (11) - Center this please
  6. 06:22:734 (1) - WOT
_DT3

Minorsonek wrote:

do this map really looks like i didnt watch any of pishi's videos? ill try to be consistent with my visual style, but personally i think you look at my map using glasses from anime simply beatmaps with perfect structure and easy pp. Maybe thats the reason you've skipped the most important entire kiai times and modded only slow parts which needs more polishing its true, but they are just "fillers" to my map which concept starts here 02:08:334 -
--- Anyway, thanks for mod, you did help
Heh, I didn't really look at it from an anime perspective x)

Glad I could help though! I'll shoot a star for the sake of it
Topic Starter
Minorsonek

MoodyRPG wrote:

Infinity
  1. 00:52:906 (1,2,3,4) - Forcing this pattern for symmetry is not a good idea, I'd suggest reducing the spacing here
  2. 00:55:649 (1,2,3,4) - ^
  3. 00:58:391 (1,2,3,4) - ^ - here i did slowly increase intensivity of the jumps, starting from here 00:51:534 (1,2,3,4) -, then 00:54:277 (1,2,3,4) -, then 00:57:020 (1,2,3,4) - , up to this point 00:59:762 (1,2,3,4) -, song slowly reaches its climax here 01:01:134 (1) - and symetry sliders follow the same idea, they getting harder and harder
  4. 01:49:477 (2) - The blanket is not good, fix it - did
  5. 03:08:163 (11) - Center this please - did
  6. 06:22:734 (1) - WOT - ???
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