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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Thursday, 23 November 2017 at 10:31:11 PM

Artist: Poppin'Party
Title: Tokimeki Experience! (TV Size)
Source: BanG Dream!
Tags: バンドリ!ガールズバンドパーティ! bandori Girls Band Party garupa opening Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 山吹 沙綾 市ヶ谷 有咲 花園 たえ 戸山 香澄 牛込 りみ Underdogs Kibbleru
BPM: 180
Filesize: 21262kb
Play Time: 01:29
Difficulties Available:

Download: Poppin'Party - Tokimeki Experience! (TV Size)
Download: Poppin'Party - Tokimeki Experience! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Image
Image Easy by Nitrous
Image Normal by Nitrous
Image Hard by Nitrous
Image Insane by Nitrous
Image Insane by Underdogs
Image Expert by Kibbleru
Last edited by Nitrous on , edited 24 times in total.
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Rhythm Incarnate
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.
Code:
07:24 Underdogs: wait a fucking second
07:25 Underdogs: why did you add the 
07:25 Underdogs: dash again?
07:25 Nitrous: what the fuck underdogs
07:25 Underdogs: oh nvm
07:25 Nitrous: no I didn't
07:25 Nitrous: screenshot or lie
07:25 Underdogs: for a moment i saw the dash
07:25 Nitrous: I updated all of my pending maps to use the new name
07:25 Underdogs: noice
07:25 Nitrous: so better redownload
07:25 Underdogs: no need
07:25 Underdogs: i got the copy on my hard drive
07:25 Underdogs: gonna move the folder
07:26 Nitrous: pls spare me time of fixing the creator name and tags
07:26 Nitrous: xd
07:26 Underdogs: ecks dong
07:26 Underdogs: why not just add the chara name from kibbleru set
07:26 Nitrous: no i added 1 tg
07:26 Nitrous: *tag
07:26 Underdogs: what tag
07:26 Nitrous: also I was the one who gave him tags
07:26 Nitrous: girls band party in Japanese
07:26 Underdogs: what you need help with tho :thonkang:
07:27 Underdogs: check sauce?
07:27 Nitrous: no need
07:27 *Underdogs is listening to [https://osu.ppy.sh/b/1322270 Toyama Kasumi - Dokidoki SING OUT!]
07:27 Underdogs: a
07:27 Nitrous: I already have metadata for all aidoru groups fyi
07:27 Underdogs: hot
07:27 Nitrous: even 765 MILLION ALLSTARS with 101 fucking names
07:28 Underdogs: oh god
07:28 Underdogs: ducking stop
07:28 Underdogs: im worried xd
07:28 Nitrous: I just happened to find them all in a wiki lol
07:28 Underdogs: well no shit
07:28 Nitrous: well anyways I plan on making 4 diffs up to insane
07:28 Underdogs: one moment
07:28 Nitrous: u make insane
07:28 Underdogs: hell ye
07:28 Nitrous: kibb makes expert/extra
07:29 Underdogs: what kind of insane do you want?
07:29 Nitrous: I be the upper insane
07:29 Nitrous: u be the lower
07:29 Underdogs: aight
07:29 Underdogs: bandori but the girls are futa
07:29 Nitrous: btw can u check this real quick?
07:29 *Nitrous is watching [https://osu.ppy.sh/b/1396422 Poppin'Party - Tokimeki Experience! (TV Size) [Normal]] |Autoplay|
07:30 Underdogs: ady did yesterday
07:30 Nitrous: been a long time i last made a normal
07:31 Nitrous: the NC is kinda broke on both diffs
07:31 Underdogs: you dont call 2 months 'a long time'
07:31 Nitrous: im confused on what to do lol
07:31 Underdogs: dw
07:31 Nitrous: 2 months :thinking:
07:31 Underdogs: rc doesnt said nc should be consistent on all diff
07:31 Nitrous: no
07:31 Underdogs: you can nc on two white ticks on easy
07:31 Underdogs: wait
07:31 Nitrous: what I mean NC is inconsistent on the diff itself
07:31 Underdogs: oh
07:31 Underdogs: dw
07:31 Nitrous: and both have problems
07:32 Underdogs: if it's NC to indicate something is odd
07:32 Underdogs: then keep the NC
07:32 Underdogs: anyways tell me when you're done checking auto
07:32 Nitrous: ok
07:32 Nitrous: im just hitsound checking
07:33 Nitrous: ok
07:33 *Underdogs is editing [https://osu.ppy.sh/b/1396422 Poppin'Party - Tokimeki Experience! (TV Size) [Normal]]
07:33 Underdogs: leggo
07:33 Underdogs: 00:14:983 (2,1) -  these felt like it connected to each other, but w/ever
07:34 Underdogs: 00:20:483 (5) -  no reverse slider? 
07:34 Nitrous: no sound on red tho
07:34 Nitrous: I just added that for polarity
07:35 Underdogs: yes
07:35 Underdogs: sure
07:35 Underdogs: 01:05:649 (2) - https://osu.ppy.sh/ss/8935816
07:35 Nitrous: 00:47:649 (1,2,3,4,5,6,1,2,3,4,5,6) - rip off bandori beatmap
07:35 Underdogs: ye i can see that lmao
07:36 Underdogs: 01:19:649 (4) -  make this straight?
07:37 Underdogs: nvm
07:37 Underdogs: i see it connected to 01:20:983 (1) - 
07:37 Underdogs: thats pretty much it from me
07:37 Nitrous: ok
07:37 Underdogs: great overall, your typical nitrous map
07:37 Nitrous: ok thanks
07:37 Nitrous: free kudos
07:37 Underdogs: idek
07:38 Underdogs: brb bashing kato's map as well
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Rhythm Incarnate
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e
00:02:316 (2,3) - 3/2 repeat fits nicer
00:15:649 (1) - remove nc
00:16:316 (2,1) - 00:18:983 (4,1) - etc. not really a fan of 3/2 gaps. try deleting the circle and move the (1) up for a repeat
00:11:649 (1) - finish on end 00:20:983 (3) - finish 00:28:983 (1) - finish on head
00:19:483 (1) - atm is pretty lame, if u dont plan on changing the rhythm like i said early then try this http://puu.sh/xjQAd/14aee33679.jpg -> http://puu.sh/xjQBl/b5ae1ef7ca.jpg
00:28:983 (1,2) - can remove repeat on (1) and repeat (2), 00:32:316 (2) - 00:37:649 (2) - can be replaced with 1/2 slider
00:49:983 (4,1,2) - not really sure about this, doesn't really flow great either
01:02:983 (2,3) - pls ctrl+g rhythm
01:18:316 (1,2,3,4,1,2) - repeat plz
01:22:983 (4) - remove this, not really needed
01:26:316 (1,2) - Image


n
00:02:316 (3) - still think u should map that drum note on the upbeat maybe like this Image
00:09:983 (3) - change to 1/2 slider
00:14:316 (1) - remove nc
00:16:316 - should be clickable imo Image
00:19:983 (4,5) - ^ Image
00:24:483 (3,4,5,6,1,2,3,4,5) - is basically a circle, the ovlap on (6) is pretty ugly too , try something like this so you use more of the playfield http://puu.sh/xjQTT/c5baa01977.jpg
00:35:483 (3) - delete, doesnt fit tbh
00:56:149 (2,3) - ctrl+g rhythm?
01:00:983 (1,2) - change to repeat + circle bettr imo
01:07:983 (2) - get ur blankets right
01:17:483 (5) - delete
01:22:983 (6) - pretty ugly overlap, try this http://puu.sh/xjR2q/d327c71c68.jpg


i
00:04:316 (2) - might want to move it further for spacing
00:14:316 (1,2,3,4,5,6,7,8,9,10,1) - this is really hard to read lmao
00:17:983 (4) - 00:20:649 (4) - odd place for an antijump, replace with 1/2 slider is better i think
00:23:983 (2) - 00:25:316 (2) - circles suit this better since it's different from (1) and is the same as (3), a low spacing triangle or sth similar would be cool
00:27:149 (5) - 00:28:483 (6) - a bit far, also doesnt flow nicely
00:32:149 (3,4,5) - too linear , tri dis http://puu.sh/xjRar/78004fd589.jpg
00:33:316 (2) - 2 circles wud be cool
00:47:649 (1) - better flow on this pls
00:50:816 (3,4,5,6,7,1,2,3) - you completely ignored vocals in the measure right before this so this makes no sense
01:14:149 (1,2,3) - bad flow here
01:20:149 (3) - too far, the flow break doesnt help either :S
01:25:649 (3,4) - are u drunk Image

Image
Image
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Rhythm Incarnate
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Gaia wrote:

e
The 3/2 gaps is a bit subjective imo. I kept them to keep the variety of the map avoiding flat x/1 gaps throughout it.


i
00:17:983 (4) - 00:20:649 (4) - odd place for an antijump, replace with 1/2 slider is better i think
The red tick doesn't either support any sound or is barely audible. Think of as if you're playing a piano and you move your hands to the next keys.
00:23:983 (2) - 00:25:316 (2) - circles suit this better since it's different from (1) and is the same as (3), a low spacing triangle or sth similar would be cool
I still prefer the sliders though
00:33:316 (2) - 2 circles wud be cool
I'd prefer low density in this section for now
00:50:816 (3,4,5,6,7,1,2,3) - you completely ignored vocals in the measure right before this so this makes no sense
First measure, I barely followed the vocals and prioritized the bass hence extended sliders. Next Measure, it just so happened that the bass and vocals aligned. Hope this explanation works.


Thanks for modding!
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Spinner Sage
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Hi IRC check owo

owo
Code:
16:12 Toshino Kyoko: just check owo
16:12 Toshino Kyoko: 00:05:649 (3,4,5,6,7,8,9,10,3) - not a fan of this overlap
16:13 Toshino Kyoko: I mean the stream overlapping the slider, looks cramped
16:13 Nitrous: [https://osu.ppy.sh/ss/8940142 not visibile in gameplay]
16:14 Toshino Kyoko: Well it's subjective xd
16:14 Nitrous: mmm k then
16:14 Nitrous: only insane has hitsounds
16:14 Toshino Kyoko: 00:07:316 (4,3) - Might not be visible but it's bugging me xD
16:14 Toshino Kyoko: ocd triggered xd
16:15 Nitrous: u don't like venn diagrams smh
16:15 Toshino Kyoko: I'm not into overlap sorry xd but I'll find other things dw
16:15 Nitrous: k
16:16 Toshino Kyoko: 00:28:983 (1,2,3) - could use better symmetry
16:17 Nitrous: yeah I noticed that too lol
16:18 Toshino Kyoko: not into the check but, 00:48:983 - loop this part where Kasumi says ongaku, it's funny xD
16:19 Nitrous: yeah lol
16:19 Toshino Kyoko: Sorry I'm dumb
16:19 Nitrous: its okay
16:19 Toshino Kyoko: 00:50:816 (3,4,5,6,7,1,2,3) - I think you could make a better grid type pattern here
16:20 Nitrous: I'm not a fan of grids though. Too symmetrical
16:20 Toshino Kyoko: 00:50:816 (3,4,6,7) - you could like allign those to make it look better
16:21 Nitrous: ok
16:21 Toshino Kyoko: It just needs a bit of polish imo
16:22 Nitrous: any notes on the hitsounds tho?
16:23 Toshino Kyoko: It's nice, I like it
16:23 Nitrous: thanks
16:24 Toshino Kyoko: But maybe like instead of using the drum default sample you could use a custom hs too
16:24 Toshino Kyoko: Like to match the toms that are playing
16:24 Nitrous: this is kinda awkward to me tho 00:23:983 (2) -
16:24 Nitrous: also can you suggest me to some hitsounds?
16:25 Toshino Kyoko: https://osu.ppy.sh/u/-Mo- you can check his profile
16:25 Toshino Kyoko: There's nice hs
16:25 Nitrous: ok
16:27 Nitrous: anything else to add?
16:27 Toshino Kyoko: Maybe about 1/4 and 1/2 gap at the end of sliders
16:27 Toshino Kyoko: They are the same, maybe it can get confusing
16:27 Nitrous: like?
16:28 Nitrous: can you send timestamps?
16:28 Toshino Kyoko: 00:56:149 (3,4) - and 00:53:483 (3,4) - It's not quite the same but idk
16:29 Toshino Kyoko: 00:20:983 (1,2) - here too maybe
16:29 Nitrous: I'm pretty sure once I started the extended slider section, the player by that time should be accustomed to the pattern.
16:30 Toshino Kyoko: I mean it's probably not a huge problem
16:30 Nitrous: thats why I avoided using 1/2 anti jumps
16:30 Nitrous: in that section
16:30 Toshino Kyoko: Well I guess that's it xd
16:31 Nitrous: alright thanks for modding xd
16:31 Toshino Kyoko: np xd
16:31 Nitrous: you can post this for kds
16:31 Toshino Kyoko: idk how too lol
16:32 Nitrous: ./savelog
16:32 Toshino Kyoko: The command for export chat into txt I mean
16:32 Toshino Kyoko: oh thanks
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Rhythm Incarnate
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Q


Insane
00:04:566 - vocal is in here.
00:16:649 (4) - stack with 1's tail? for seeing others, you didn't stack with previous sliders' slidertails.
00:33:316 (2) - ctrl HJ for flow.
01:26:983 (3) - NC for emphasis.

GL
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Rhythm Incarnate
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Neoskylove wrote:
Q


Insane
00:04:566 - vocal is in here. not following vocals
00:16:649 (4) - stack with 1's tail? for seeing others, you didn't stack with previous sliders' slidertails. I don't think it needs to be emphasized that way
00:33:316 (2) - ctrl HJ for flow. made it differently so i can keep emphasis on 4
01:26:983 (3) - NC for emphasis. ok

GL thanks for modding!
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Spinner Sage
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placehold xd

NM from my Q


General
00:24:483 - all diffs: there is a crash here, add a finish hitsound?


Easy
00:45:983 (2,1) - not stacked properly
01:26:316 (1) - end on 01:26:483 - ? i don't hear a sound on 01:26:649 - .
01:28:149 (1) - this spinner is too short imo. i feel that it would be better to leave it out altogether.


Underdog's Insane
00:50:316 (1,2,3) - hard to read. i'd suggest un-stacking 1 from 2 and 3
01:26:316 (1,2,1,2) - higher DS could be used here to add more emphasis
01:19:649 (5) - NC?


Insane
00:44:983 (1,2,3,4) - there should be more visual contrast between 1 2 and 3 4, since 1 2 are 1/2 sliders and 3 4 are 1/4 sliders. what you did at 00:46:316 (1,2,3,4) - could be done again there.

Normal and Hard look fine to me.

GL! :)
Last edited by AzureDoctor on , edited 1 time in total.
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from q

Insane
01:12:149 (5,6) - might be misread as 1/2 since the "established" 1/1 gaps r 00:17:983 (4,1) which have longer slider
00:16:649 (4) - y is it the only one stacked under sliderend
00:42:983 (3) - sudden spacing change? u arent following vocals i dont see why

Underdog's Insane
00:04:316 (3,1) - suddenly switching to vocals then going back to instruments
00:43:483 (5) - fix ds
00:45:316 (2,3,4,5) - y not readjust so 5 is in same spot as 2
00:47:316 (4,5) - replace with slider to match 00:45:983 (5)
00:50:649 (2,3) - y stack when the rest arent
01:16:316 (3) - nc for emphasis
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Rhythm Incarnate
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cococolaco wrote:
from q

Underdog's Insane
00:04:316 (3,1) - suddenly switching to vocals then going back to instruments can't ignore the blue tick offbeat
00:43:483 (5) - fix ds no
00:45:316 (2,3,4,5) - y not readjust so 5 is in same spot as 2 helping them reading the pattern a little bit
00:47:316 (4,5) - replace with slider to match 00:45:983 (5) the notes suggests me to click them instead of making it a slider
00:50:649 (2,3) - y stack when the rest arent the white node is a strong beat followed by a red node which is the guitar itself
01:16:316 (3) - nc for emphasis nah no NC
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Rhythm Incarnate
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cococolaco wrote:
from q

Insane
00:42:983 (3) - sudden spacing change? u arent following vocals i dont see why I'm still following the vocals as it happened to match up well with the backdrop beat.
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Cymbal Sounder
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Hi Mirage here from NM Request

Mod
Image Easy
  • 00:32:316 (2,3) - Might be better to switch these 2 Sliders on Timeline to better follow vocals

Image Normal
    Nothing :)

Image Hard

Image Underdog's Insane

Image Insane
  • 00:45:649 (3,4,5) - I see that you are following the backtrack so I would suggest spacing the sliders out further and increasing slider speed for these Sliders to emphasise further on the guitar strumming as well as making it slightly more challenging. Maybe something like this (Arranged to form a Circle)
  • 00:46:983 (3,4,5) - Same ^ (I would suggest copy and pasting the Sliders and invert them so they go the other way round like this)

Can't really find much fault with the map so I think its pretty solid. Good luck and all the best!
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Rhythm Incarnate
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AzureDoctor wrote:

Easy
01:26:316 (1) - end on 01:26:483 - ? i don't hear a sound on 01:26:649 - . Its just a compromise. I'd rather use polarity to make it simple and avoid 3/2 gaps.
01:28:149 (1) - this spinner is too short imo. i feel that it would be better to leave it out altogether. I don't think so. Leaving the spinner here would cause inconsistencies to other diffs and I believe adding a slider wouldn't suffice it.
GL! :)


TheBlackMirage wrote:
Hi Mirage here from NM Request
Image Insane
  • 00:45:649 (3,4,5) - I see that you are following the backtrack so I would suggest spacing the sliders out further and increasing slider speed for these Sliders to emphasise further on the guitar strumming as well as making it slightly more challenging. Maybe something like this (Arranged to form a Circle)
  • 00:46:983 (3,4,5) - Same ^ (I would suggest copy and pasting the Sliders and invert them so they go the other way round like this)
    I prefer the suggestion above instead where I can instead use visual differences between the sliders. Making them far feels like an overkill for and would likely spike the diff.

Can't really find much fault with the map so I think its pretty solid. Good luck and all the best!


Thanks for modding!
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Rhythm Incarnate
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TheBlackMirage wrote:
Hi Mirage here from NM Request

Mod
Image Underdog's Insane


Can't really find much fault with the map so I think its pretty solid. Good luck and all the best!
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Combo Commander
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m4m from your q, don't expect any helpful things from me though since it's mostly my personal rants

mod

udogs insane

undermapped parts, the vocal should permit another beat instead of just sliders :
00:48:149 (2,3,1)
00:50:816 (3,4,1)
00:53:483 (3,4)

other stuff:
- 00:59:483 (1) how about spacing this further? to emphasize the... "te"?
- 01:00:983 (1,2,3,4) make jumps further? feels anticlimatic given the nature of this part (spacy vocals makes me want to jump further,plus it's almost kiai)
- 01:22:316 (1,2,3) ^
- 01:01:816 I think the notes should start here instead of 01:02:316


insane
- 00:04:316 (2) this could be reduced by 1/4 and adding reverse instead of a note (3), feels better
- 00:15:149 just make this a stream, looks like (6,7,8,9,10,11,1)
-00:17:983 (4) the rest is sliders, why a lone circle?
- 00:20:649 (4) same
- 00:28:483 (6) how about spacing this down further? the rest of your jumps are 2.9~3x, make this the same
- 01:22:483 (2) ^ , x to 290 perhaps?


hard
- 00:04:316 (2) 1/2 reverse slider sounds good
- 00:08:983 (1) - 2 slider? (just my opinion)
- 00:14:316 how about making pattern like this https://puu.sh/xtzGX/cd9f75ccc7.jpg, more consistent with next repeat
- 01:00:899 (6) - I think triplets isn't needed (for this diff only)
- 01:09:316 (2) curve this instead so it won't overlap, something like this but better ofcourse
- 01:25:983 (6) this slider doesn't make sense, the repeats didn't really land in any beat, remove the repeats and extend the sliders to red tick instead


normal
00:09:816 (3,4) I'm not sure if stacking is recommended for normal diff, plus 1/2 beat after that
00:23:483 (6) same, but maybe this one isn't as bad since the next one is 1/1 slider


easy
00:41:983 (4,1) why stack
00:44:649 (4,1) ^
and others that stack.

just don't stack too much on easier diffs


good luck for this! I'd like to see more bandori ranked maps :D

incase you forgot, I'll put mine here : this
This is a BSS beatmap submission. Click here to view full beatmap information.
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