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xi - Parousia

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Total Posts
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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Friday, October 21, 2011 at 4:54:33 PM

Artist: xi
Title: Parousia
Source: BMS
Tags: bms of fighters 2011 backfire makar8000 xcherry
BPM: 158
Filesize: 17199kb
Play Time: 02:08
Difficulties Available:
  1. Another (4.82 stars, 423 notes)
  2. Easy (0.98 stars, 85 notes)
  3. Hyper (4.91 stars, 284 notes)
  4. Normal (3.81 stars, 180 notes)
  5. Taiko Oni (4.83 stars, 663 notes)
Download: xi - Parousia
Download: xi - Parousia (no video)
Information: Scores/Beatmap Listing
---------------
Easy by Makar8000
Normal by xcherry
Taiko by Backfire.
OzzyOzrock
i am not very good with computers
Keksi

OzzyOzrock wrote:

i am not very good with computers
DJNightmare
Cough* May the best mapset win =3
Backfire
Ok well, here you go.

I like the streams I used in this. They arent too extreme and all that =w=

Download: xi - Parousia (Shiirn) [Backfire's Taiko Oni].osu
Nyan
add tag '1B' for BGA
'Lyrical Signal Revival' for team
'APOCALYPSIS JOHANNIS' for genre
OnosakiHito
Backfire did great job in this Taiko diff..
OzzyOzrock
[Backfire's Taiko]
- Never use soft hitsounds. Ever. Simply go into Song Setup, audio, reset samples.

00:10:282 (8) - katu, the pitch increases usually sound better with katu
00:11:801 (12,13) - k d
00:12:940 (14) - katu
00:37:054 (9) - katu
00:37:813 (13) - don
00:39:522 (25) - don't add finishes to these
00:45:218 (64,65) - k d
00:50:155 (95) - you can extend this to 00:51:104
01:03:826 (25) - might not be a good idea to add these finishes.
- if you agree, remove on the other ones, of course
01:14:649 (62) - big katu
01:16:168 (66) - big katu
01:26:231 (137) - katu
01:29:269 (160,161,162,163,164) - ddkkd
01:31:832 (180) - remove
- 01:31:927 (181,182,183,184) - then make these all big dons

Pretty nice. Pretty flowyyyyay.
Ekaru
Hyper:

I think OD 7 would fit better than OD 6.

Also, I think there are some places that could benefit from jumps. I'll just list them out:

SPOILER
00:37:623 (5,6,1) - These notes have strong emphasis, so a jump would fit them well
00:49:775 (3,4,1) - ^
01:14:459 (1,2) - A jump would fit this stack perfectly IMO; it has lots of emphasis in the music, so I think this stack should be spaced away from the other notes more to go with that.
01:15:978 (1,2) - ^
01:17:497 (1,2) - ^

01:00:788 (3,4,5) - I would space (3) and (5) more evenly between (4) and (2)/(6).

That was awesome.

Taiko:

Remove every single 1/3 you have here. Well, that 1/6 stream near the end is fine, but all the 1/3s before that are so awful and awkward that there is no point going through and listing out all of them.

Nice, otherwise.

Another:

00:05:345 (2) - Can you move this up a grid, please? It's kinda low right now.
00:28:035 (2,3,4,5,6,7,8,9,10) - Can you make this curve nicer?

Nothing to point out, otherwise. BRB changing underwear. (Well, aside from the messed-up star rating. Nothing you can do about that)

Normal:

00:31:548 (1,2) - You can't see (2) due to the way this is set up. This can trip up newer players since you can only see the approach circle.
00:33:826 (6) - I would move this one grid right so it lines up with (8).
01:17:402 (1) - Weird time to start a spinner. *shrugs*
01:32:687 (1,2,3) - This tripped me up. 3 basically comes out of nowhere. I expect that a newer player would be even more tripped up by this.

Nice!

Easy:

02:00:029 (1) - This feels anti-climatic. See if you can rearrange things so you can have a slider horizontally symmetrical across the middle. That would be more climatic IMO.

Nice mapset! Have some stars.
Backfire
Shiirn, if you can, do all of the things ozzy said. I wont be able to get on for a while to look, but I trust his advice couldnt be too terrible. Also Ekaru, no they arent. ^_^
Makar

Ekaru wrote:

Easy:

02:00:029 (1) - This feels anti-climatic. See if you can rearrange things so you can have a slider horizontally symmetrical across the middle. That would be more climatic IMO..
I did this because the piano part is going up chromatically. Making the slider go horizontally wouldn't seem right to me :P
Xakyrie

Ekaru wrote:

Normal:

00:31:548 (1,2) - You can't see (2) due to the way this is set up. This can trip up newer players since you can only see the approach circle. fixed, I also fixed most other places that had the same set up like so.
00:33:826 (6) - I would move this one grid right so it lines up with (8). fixed this whole section~
01:17:402 (1) - Weird time to start a spinner. *shrugs* D:
01:32:687 (1,2,3) - This tripped me up. 3 basically comes out of nowhere. I expect that a newer player would be even more tripped up by this. I've had this tested and this has been debated. It's now fixed.

Nice! thank you >w<
Backfire
NEVERMIND LET ME FIX THEM MYSELF. Already see something retarded that ozzy said. The first thing. WAT. No thanks. Any changes to the begining would be silly.

I changed a few things. :D

Download: xi - Parousia (Shiirn) [Backfire's Taiko Oni].osu
Makar

Backfire wrote:

Any changes to the begining would be silly.
tbh the only part of your taiko I didn't like was the beginning xD.

I love it though, probably the best of your taikos that I have played :3
Backfire
Don't you tell me what sucks and doesent sucks </3

Anyways, it IS my best. Im getting a lot better. I went from really shiity, bad, mediocre, ok, kinda decent, decent, now im like "Good". Or something.
Xakyrie

Backfire wrote:

Don't you tell me what sucks and doesent sucks </3

Anyways, it IS my best. Im getting a lot better. I went from really shiity, bad, mediocre, ok, kinda decent, decent, now im like "Good". Or something.
Isn't that normal? = = this is definitely a good thing o.o improvements improvements~

Shiirn wrote:

Taiko by OBVIOUSLY
I lol'd a bit. :oops:
Shohei Ohtani
Another:
01:20:915 - Unneccesary break. The arrows show during gameplay and it's silly.

Normal:
01:10:282 (6) - Add clap :3
01:12:560 (4) - Add clap on beginning of slider
01:25:092 (4) - I dunno, I dislike sliders with lots of repeats. If you can make this more exciting, then by all means do so :D
01:28:510 (4) - Clappu!
01:31:927 - This kiai looks cool in the editor, but once you actually play it, it's very unclear, and it just looks like the kiai fountain going on for a long time :#

This is a pretty nice map, just like most Shiirn maps >w<~.

Starring this since I like it but wtf is up with that Jesus.
Xakyrie

CDFA wrote:

Normal:
01:10:282 (6) - Add clap :3 well... I actually kept this part silent on purpose... I know it makes the sounds flow, but that silence works for the clap on (8). sorry, going to pass this up.
01:12:560 (4) - Add clap on beginning of slider how did I miss that D:
01:25:092 (4) - I dunno, I dislike sliders with lots of repeats. If you can make this more exciting, then by all means do so :D fixed this! ^^
01:28:510 (4) - Clappu! I would ignore this, but the clap sounds great here, so thanks. c:
01:31:927 - This kiai looks cool in the editor, but once you actually play it, it's very unclear, and it just looks like the kiai fountain going on for a long time :# lol I actually didn't notice this... now that I take a good look at it, you have a point :c fixed this around~

This is a pretty nice map, just like most Shiirn maps >w<~.

Starring this since I like it but wtf is up with that Jesus. I don't know, a lot of people are questioning it o.o so random to include Jesus in the video D:
...and thanks for the mod -w-
Nyan
Taiko diff is interesting :)


Nakagawa-Kanon
[Easy]
good

[Normal]
00:10:282 (1) - don't stack it;;
00:27:370 (4) - add new combo
00:33:446 (5) - add new combo
00:42:560 (4) - add new combo
00:51:674 (7) - add new combo
00:52:434 (1) - remove new combo
01:12:940 (1) - remove new combo
01:14:459 (2) - add new combo
01:23:573 (2) - add new combo

[Hyper]
good

[Another]
01:34:965 (5) - add new combo?
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